Goblin

Sage Thyme1's page

38 posts. Alias of valeric.


Full Name

Sage Thyme

Race

goblin

Classes/Levels

male CN Razortooth Goblin Druid/1 | HP12/16 | AC 17/19 w/shield | F +4 R+6 W+8| Perc +6 T| Stealth +6 T | speed 25 | focus 1/1 | spells 1 2/ 2 | Active Conditions: ---|wolf Bitey: HP 12/14 | AC 16 | F +5 R +6 W +4|spd 40| per +4 stealth +3

Gender

male

Size

s

Strength 12
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 16
Charisma 12

About Sage Thyme1

PFS Information:

PFS 198683-2001: natures envoy
Experience:0
Fame:0
Gold:

Training: Swords (3)

Major Factions
Envoy’s Alliance:
Grand Archive:
Horizon Hunters:
Vigilant Seal:
Minor Factions
Radiant Oath:
Verdant Wheel:
All Faction Reputation
Total (Sum of the Above) Reputation:

Purchased Boons (use this for boons bought w/ Fame, which don’t come w/ a Chronicle)
(Faction) Champion (Faction) (0 Fame) (the Champion boon for your first faction is free)
Boon #2 (type) (cost)

Sage Thyme:

Nationality: Varisian
Birthplace: Varisia
Age:[/6]
[b]Gender male

Height:
Weight:
Physical Appearance:

goblin (razortooth)
background
class Druid; Level:1 #; Experience:0 #
size: small humanoid goblin (
alignement CN; deity: green faith
Languages:

bot me:

Sage is fairly aggressive with his primary motivation to ride bitey into melee range. 1 of Sages actions will give Bitey 2 actions to use.
bitey bite [dice=bite] 1d20+6; 1d8+2 [/dice]
sage thyme bite [dice=bite] 1d20+6; 1d6+1 [/dice]
sage sickle [dice=sickle] 1d20+6; 1d4+1 [/dice]
1 action heal [dice=heal] 1d8[/dice]
acid splash [dice=acid splash] 1d20+6; 1d6[/dice] +1 splash on crit 1 continuous

____________________
SENSES
Perception: +6 ((wis+3) + (prof+3) + (item)) [T]
Special Senses: darkvision
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DEFENSES

HIT POINTS: 16/16

ARMOR CLASS
AC: 17/19 with shield (10 + (3) + (3) + (item)) [T
Shield:wooden shield +2 Hardness 3 Max HP 12/ BT 6 Current HP 12

Unarmored: [T], Light: [T], Medium: [T]

SAVING THROWS
Fortitude: +4 ((con +1) + (prof +3) + (item)) [T]
Reflex: +6 ((dex+ 3) + (prof +1) + (item)) [T]
Will: +8 ((wis +3) + (prof +5) + (item)) [E]
Notes: (conditional modifiers, reactions, resistances, immunities, etc.)
____________________
OFFENSE

Class DC: 16 (10 + (wis +3) + (prof +3) + (item)) [T]

Speed: ## Movement Types: land

Melee Strikes
weapon sickle: +6 (dex +3) + (prof +3) + (item) [T]
damage (1d4 +1) [S] (traits) finesse, agile, trip

Melee Strikes
weapon Bite +6 (dex +3) + (prof +3)+(item) [T]
damage (1d6 +1) [P] (unarmed, finesse)

Ranged Strikes
weapon javelin +6 ((dex +3) + (prof +3) + (item) [T]
damage (1d6 +1 (thrown, propulsive) [P] (traits)

Weapon Proficiencies
Simple: [T], unarmed : [T]
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MAGIC

Magic Traditions

Primal:

Spell Attack Roll (tradition):Primal +6 = (wis +3)+(prof +3))[T]
Spell DC (tradition):primal 16 = (10+(wis +3)+(prof+3)) [T]

Focus Points: 1/1 (maxiumum)
Focus spell: heal animal x 1d8, xx 1d8 30', xxx d8+8
Spell Slots per Day
1st:2/2

Spells Known
Cantrips (cantrip level):acid splash, detect magic, produce flame, ray of frost, stabilize
1st:heal, magic fang

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SKILLS

Acrobatics: +3 = (dex+3(prof +0) + (item) - (armor) [u]
Arcana: +0 = (int )+ (prof 0) + (item) [u]
Athletics: +4 = (str+1)+(prof+3) + (item) - (0) [T]
Crafting: +3= (int+0) + (prof +3) + (item) [T]
Deception: 0 = (cha+1) + (prof 0) + (item) [u]
Diplomacy: 0= (cha+1) + (prof 0) + (item) [u]
Intimidation: +1 = (cha +1) + (prof 0) + (item) [u]
Lore (herbalism): +3 = (int+0) + (prof +3) + (item) [T]
Lore (scouting): +3 = (int+0) + (prof +3) + (item) [T]
Medicine: +3 = (wis+3) + (prof 0) + (item) [U]
Nature: +6 = (wis +3) + (prof +3) + (item) [T]
Occultism: +0= (int +0) + (prof 0) + (item) [U]
Performance:+0 = (cha +1) + (prof 0) + (item) [u]
Religion: +3 = (wis +3) + (prof 0) + (item) [u]
Society: +0 = (int +0) + (prof +0) + (item) [u]
Stealth: +6 = (dex +3) + (prof +3) + (item) - (0) [T]
Survival: +6 = (wis+3) + (prof +3) + (item) [T]
Thievery: +3 = (dex +3) + (prof 0) + (item) - (0) [u]
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ABILITY SCORES (in case you’re wondering why this is so far down, it’s because your stats are baked into everything above)

STR +1, DEX +3, CON +1, INT +0, WIS +3, CHA +1
____________________
FEATS:

Ancestry Feats and Abilities
Special 1st: (razortooth, 1d6 bite)
Heritage 1st: (rough rider)
1st: (feat)

Skill Feats
Background:herbalist (feat: natural healer. use nature instead of medicine. +2 to check in natural setting)
2nd: (feat)

General Feats
3rd: (feat)

Class Feats and Abilities
Feature 1st: druidic order (Animal)
Feature 1st: (wild empathy)
1st: animal companion
Bonus Feats
Shield Block
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EQUIPMENT

Combat Gear:Padded armor, wooden shield, sickle, javelin x4
Magic Items:
Other Gear:adventurers pack, holly and mistletoe, healers kit, basic crafters book

Bulk: 4.7 (Encumbered at: 6 = 5 + (str+1); Maximum at: 11 = 10 + 1

Coins: 0 copper 1 silver 7 gold 0 platinum (or total in gold)
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CHRONICLES

1. PFS(2) #-##: title:

Boon: description
Reputation(s): +# (faction) (e.g. +4 Vigilant Seal, or sometimes +4 Vigilant Seal, +2 Envoy’s Alliance)
Fame Earned:
Fame Spent:
Gold Earned:
Downtime: (may be additional coin from Earn an Income, might be crafting, might be retraining, might be recovering a dead animal companion, etc)