Hobgoblin Lieutenant

Sneak Runt's page

111 posts. Organized Play character for caps.


Race

HP 46 | AC 19 | F +9 R +11 W +9 | Perc +9; darkvision | Stealth +11 |

Classes/Levels

25ft. | Reactions: ---

Gender

N (female) "hobgoblin runt" (unbreakable goblin) ranger 3 |

About Sneak Runt

TODO
answer questions at the end
add full-text of abilities at the very bottom
convert skills to dice expressions

HEADERS
[Gender:]
N (female) "hobgoblin runt" (unbreakable goblin) ranger 3 |

[Race:]
HP 46 | AC 19 | F +9 R +11 W +9 | Perc +9; darkvision | Stealth +11 |

[Classes/Levels:]
25ft. | Reactions: ---

PROFILE

PFS Information:

PFS Number: 137974-2003
Experience: 28

Major Factions
Envoys Alliance: 0
Grand Archive: 0
Horizon Hunters: 0
Vigilant Seal: 30

Minor Factions
Radiant Oath: 2
Verdant Wheel: 0

All Faction Reputation
Total (Sum of the Above) Reputation: 32

Pathfinder Training
Field-Commisioned Agent

Sneak Runt
Ethnicity: small hobgoblin
Nationality: Oprak
Birthplace: Oprak
Age: ??
Gender & Pronouns: female, she/her
Physical Appearance:

"hobgoblin runt" (unbreakable goblin)
battle medic
ranger; Level: 3; Experience: 28Aj
small
traits small goblin humanoid
alignment; N
Follower of ???

Hero Points: 1

Languages:
Common
Goblin
Undercommon
____________________
SENSES
Perception: +9 (2 (wis) +7 (prof) + (item)) [E]
Special Senses: darkvision
____________________
DEFENSES

HP: 46/46 (10 goblin + 10 ranger + 2 con)

ARMOR CLASS
AC: 19 (10 +4 (dex) +5 (prof) +0 (item)) [T]
Buckler: +1 Hardness 3 Max HP 6 / BT 3 Current HP 6

Unarmored: [T], Light: [T], Medium: [T]

SAVING THROWS
Fortitude: +9 (2 (con) +7 (prof) + (item)) [E]
Reflex: +11 (4 (dex) +7 (prof) + (item)) [E]
Will: +9 (2 (wis) +7 (prof) + (item)) [E]
Notes: (conditional modifiers, reactions, resistances, immunities, etc.)
____________________
OFFENSE

Class DC: 19 (10 +4 (dex) +5 (prof) + (item)) [T]/

Speed: 25ft.

Melee Strikes
[Dice=short sword, dex, trained, precision]1d20 +9[/dice]
[Dice={P} (agile, finesse, versatile S)]1d6-1+1d8[/dice]

[Dice=light mace, dex, trained, precision]1d20 +9[/dice]
[Dice={B} (agile, finesse, shove)]1d4-1+1d8[/dice]

[Dice=sap, str, trained, precision]1d20 +5[/dice]
[Dice={B} (agile, non-lethal)]1d6-1+1d8[/dice]

Ranged Strikes
[1d20+10 crossbow][1d10+2+4 piercing, crossbow ace, gravity weapon][1d8 precision]

Weapon Proficiencies
Simple: [T], Martial: [T]
____________________
SKILLS
2 skills from background
0 skills from feats
6 skills from class
1 skills from intelligence
1 skills from Pathfinder training

Acrobatics: +9 = 4 (dex) +5 (prof) + (item) - (armor) [T]
Arcana: +1 = 1 (int) + (prof) + (item) []
Athletics: +4 = -1 (str) +5 (prof) + (item) - (armor) []
Crafting: =6 = 1 (int) +5 (prof) + (item) [T]
Deception: +0 = 0 (cha) + (prof) + (item) []
Diplomacy: +0 = 0 (cha) + (prof) + (item) []
Intimidation: +0 = 0 (cha) +0 (prof) + (item) []
Lore (cavern): +6 = 1 (int) +5 (prof) + (item) [T]
Lore (scouting): +6 = 1 (int) +5 (prof) + (item) [T]
Lore (warfare): +6 = 1 (int) +5 (prof) + (item) [T]
Medicine: +7 = 2 (wis) +5 (prof) + (item) [T]
Nature: +7 = 2 (wis) +5 (prof) + (item) [T]
Occultism: +1 = 1 (int) + (prof) + (item) []
Performance: +0 = 0 (cha) + (prof) + (item) []
Religion: +1 = 2 (wis) + (prof) + (item) []
Society: +1 = 1 (int) + (prof) + (item) []
Stealth: +11 = 4 (dex) +7 (prof) + (item) - (armor) [E]
Survival: +7 = 2 (wis) +5 (prof) + (item) [T]
Thievery: +9 = 4 (dex) +5 (prof) + (item) - (armor) [T]
____________________
ABILITY SCORES

STR 8
DEX 18
CON 14
INT 12
WIS 14
CHA 10
____________________
FEATS:

Ancestry Feats and Abilities
Special 1st: darkvision
Heritage 1st: unbreakable goblin
1st: very sneaky

Skill Feats
Background: battle medicine
2nd: godless healing

General Feats
3rd: feather step

Class Feats and Abilities
Feature 1st: hunt prey
Feature 1st: hunter's edge
1st: crossbow ace
2nd: gravity weapon
Feature 3rd: iron will

Bonus Feats
N/A
____________________
EQUIPMENT

Combat Gear:
35 potent crossbow (1)
01 buckler (L)
00.9 short sword (L )
00.4 light mace (L)
00.1 sap (L)

Magic Items:

Consumable Items
03 feather token, ladder (--) - o
03 holy water (L) - o
07 onyx panther (--) - o
12 healing potion, lesser (L) - o

Other Gear:
05 healer's tools (1)
01.5 adventurer's pack --
backpack (--)
- bedroll (-- L)
- chalk (--)
- flint and steel (--)
- rations (-- L)
- rope (-- L)
- 5x torch (-- 5L)
- waterskin (-- L)
- 00.1 grappling hook (-- L)

Bulk: 2.6 (Encumbered at greater than 4 = 5 -1 (str); Maximum at: 9 = 10 -1 (str))

Coins: ? copper ? silver ? gold 0 platinum (?gp)

Lifetime Earnings: 162.47 gp
15 starting
11.2 Absalom Initiation Chronicle Sheet
0.4 downtime
14 Burden of Envy Chronicle Sheet
4 downtime
4 Whitefang Wyrm
(No downtime)
4 Blood of the Beautiful
(No downtime)
58 The Show Must Go On
00.44 downtime 1
00.6 downtime 2
00.12 downtime 3
11 Flooded King's Court
00.3 downtime
38 The King in Thorns
01.68 downtime

____________________

-----------------------------------------
Boons Slotted this Adventure:
-----------------------------------------
Faction: Vigilant Seal

Ally boons:
Aid boons:
Save your life boons: Valais's Assurance
Modify outcome boons:
Static roll bonus boons:
Downtime boons:
Connection boons Blast From the Past
Misc boons: Wayfinder, Engraved Wayfinder

* = consumable boon

Unused Boons: Run Away and Join the Circus, Snare Training, One With Nature, Expanded Summoning, Shoony Ancestry

Consumed Boons: Society Connections (Downtime)

Purchased Boons:

(use this for boons bought w/ Fame, which don't come w/ a Chronicle)
(Vigilant Seal) Champion (Faction) (0 fame)

Wayfinder (slotless) (2 fame)
To guide your path, your faction has secured a wayfinder (Pathfinder Core Rulebook 617) for you to carry on your journeys and serve as a badge of office in the Pathfinder Society. This wayfinder has an effective sale price of 0 gp.

CHRONICLES

1. PFS(2) 1-01: The Absalom Initiation:

Head Initiate Janira Gavix invited you to a party to celebrate the latest group of initiates to formally join the Pathfinder Society. The party's attendees included many high-profile members and associates of the Society, including many of its current and former faction leaders. But the party was more than just a chance to socialize: several faction leaders were looking to assign simple missions to new agents. After the celebration, you explored an abandoned ship where you pacified a strange fleshforged creature, searched a haunted house where you found signs of grave misdeeds in the past, investigated a ritual being conducted in the Blakros museum and recruited the ritual's inquisitive caster, and un-petrified someone who had been frozen in stone.

Engraved Wayfinder (Slotless): To celebrate your success as a Pathfinder agent, Janira gave you a compass lid engraved with your name and a Glyph of the Open Road, symbol of the Pathfinder Society. You can attach this lid to any compass, including a wayfinder, to personalize it.

X Society Connections (Downtime): Your connections with leaders within the Pathfinder Society help you find opportunities, both new missions and support for your other endeavors. Check the box that precedes this boon when you Earn Income during Downtime to attempt a task of level 3. If you critically fail the check, you still earn the result of a failure for that task.

Reputation(s): +4 (Vigilant Seal)
Fame Earned: 4
Fame Spent: 2 (wayfinder)
Gold Earned: 11.2 gp
Downtime: 4sp
Loot:
crying angel pendant (level 2; 7gp)
lesser healing potion (level 3; 12gp)
lesser mistform elixir (level 4; 18gp)
greater salve of antiparalysis (level 12; 325gp)

2. PFS(2) 1-12: The Burden of Envy:

Working on behalf of both the unscrupulous Guaril Karela and the noble Valais Durant was unusual to say the least, but at least your work has benefitted a few of the unfortunate souls suffering in Belimarius's cruel grasp. The Runelord of Envy may have been beyond you this time around, but perhaps you'll find a reason to return to Xin-Edasseril in the future.

□ □ Valais's Assurance (General, Limited-Use) Valais Durant is the leader of the Radiant Oath, in no small part because of her kindness and willingness to share her power with those in need. You may check a box nexxt to this boon and spend an action to use the champion focus spell lay on hands, heightened appropriately for your level. This does not cost a focus point.

Reputation(s): +4 (Vigilant Seal), +2 (Radiant Oath)
Gold Earned: 14gp
Downtime: 4gp
Loot:
+1 longsword (level 2; 35gp)
gold nodule aeon stone (level 6; 230gp)

3. PFS(2) B1 Whitefange Wyrme:

In the northern village of Aaminut, you accepted a bounty posted by local leaders to track down and deal with a creature that had been stealing fish and leaving a mess in its wake. You followed the trail of the creature and discovered him to be a tatzlwyrm, a territorial and prideful dragon who bleieved those fish were his rightful due. When confronted with this sight, you slew the dragon.

Reputation(s): +1 (Vigilant Seal)
Gold Earned: 4
Downtime: n/a
Loot:
n/a

4. PFS(2) B2 Blood of the Beautiful:

At the farm of Druman alpaca breeder Wilhuff Harjhack, you accepted a mission to track down a predatory creature that had been sneaking into Wilhuff's fields at night and draining the blood from his prized animals. Farmer Wilhuff feared that if something wasn't done, his prized baccalia, the golden-fleeced Majesty, would inevitably fall prey to the monster. Determined to stop such a travesty and loss to Golarion's beauty from occurring, you tracked the monster back to its lair, finding a deadly chupacabra!

Reputation(s): +1 (Vigilant Seal)
Gold Earned: 4
Downtime: n/a
Loot:
n/a

5. AP151 The Show Must Go On:

As a member of the Circus of Wayward Wonders, you managed to not only put on a successful show without your ringmaster, but also solve their murder! You rescued the leader of a group of scholars from their demon-corrupted followers and discovered a xulgath plot to destroy a vital artifact.

Run Away and Join the Circus: Your adventures have earned you the unique opportunity to train with a traveling circus. Check the box next to one of the following options and cross the other off your Chronicle Sheet.
Juggler Training: You gain access to the Juggler archetype and its associated feats. If you take Juggler Dedication, you gain the Juggler skill feat.
Acrobat Training: You gain access to the Staff Acrobat archetype and its associated feats.
Snare Training: If you have the Snare Crafting feat or can otherwise Craft Snares, you gain access to the following Snares: Dust Pods, Thunder Snare, Grasping Tree, Torrent Snare, Fang Snare.
One With Nature: You gain access to the following environmental spells: breath of drought, personal rain cloud, rime slick, scouring sand, sea surge, sudden bolt, unseasonable squall, and verdant sprout.
Expanded Summoning: You have access to the following monsters to summon with the appropriate summoning spells: flea swarm, giant flea, luminous ooze, mechanical carny, and vermlek.
Shoony Ancestry: You qualify to purchase a boon with Achievement Points that allows you to play a character from the Rare shoony ancestry. If you apply this Chronicle Sheet to a new character (or a character who has not yet played in a game with 12 or more XP), the character is eligible to purchase a discounted Achievement Point boon to select the shoony ancestry (limit 1 discounted shoony boon per player) To redeem Achievement Points, go to paizo.com/organizedPlay/myAccount and click on the Boons tab

Reputation(s): +12 (Vigilant Seal)
Gold Earned: 58gp
Downtime:
Task Level 0 - Check DC 14
18+4 = 22 (Success): 5 cp/day
7+4 = 11 (Failure): 1 cp/day
12 Days = 44 cp (5 cp x8, 1 cp x4)

Task Level 0 - Check DC 14
17+5 = 22 (Success): 5 cp/day
14+5 = 19 (Success): 5 cp/day
12 Days = 60 cp (5 cp x8, 5 cp x4)

Task Level - Check DC 14
8+5 = 13 (Failure): 1 cp/day
3+5 = 8 (Failure): 1 cp/day
12 Days = 12 cp (1 cp x8, 1 cp x4)

Loot:
juggling club (simple weapon; 1 sp)
poi (simple weapon; 2 sp)
scorpion whip (martial weapon; 5 sp)
bladed diablo (advanced weapon; 20 sp)
bladed hoop (advanced weapon; 25 sp)
fire poi (advanced weapon; 50 sp)

6. PFS2 1-07 Flooded King's Court:

It’s hard to say whether the undead, the crocodiles, or the goblin play was the most harrowing challenge you faced, but hopefully the decisions you made will all work out for the best. With goblins and ancient undead involved, what could possibly go wrong?

Blast from the Past (General): You chose to deliver the undead Marcon Tinol to Venture‑Captain Drandle Dreng, trusting in the experienced Pathfinder’s ability to deal with the undead safely. This boon will have unique benefits and consequences when slotted in a future scenario.

Reputation(s): +2 (Vigilant Seal) +2 (Vigilant Seal)
Gold Earned: 11gp
Downtime:
Task Level - Check DC 14
16+5 = 21 (Success): 5 cp/day
6 Days = 30 cp (5 cp x6)

Loot:
jade cat (level 2; 6 gp)
pendant of the occult (level 3; 60 gp)

7. PFS2 2-00 The King in Thorns:

With the artifact Perennial Crown in hand, a large group of Pathfinder agents set off for the Door of Seasons, a gateway to a mysterious demiplane. The creator of the demiplane, the Thorned Monarch Qxal, used magical trickery and sent hordes of fey allies to try to stop you. When you reached the demiplane, you found one of the founding members of the Pathfinder Society, Gregaro Voth, whose life had been sustained over the centuries by the magic around him. By working together with Voth, you managed to take control of the demiplane. You thwarted the Thorned Monarch’s final assault. Thanks to your efforts, what had once been the evil fey’s stronghold is now a new Pathfinder lodge.

Reputation(s): +4 (Vigilant Seal)
Gold Earned: 38gp
Downtime:
task Level - Check DC 15
15+6 = 21 (Success): 2sp/day
8 Days = 16sp (2 cp x8)
8+6=14 (Failure): 2cp/day
4 days = 8cp
1.68gp

Loot:
---

Bot me:
She'll generally strike her Hunted Prey with her crossbow to do precision damage, them use moving reload to move and sneak while she reloads for next round. She'll try to always stay concealed and away from the foe when possible. Since her tactics revolve around a single big attack and staying hidden, when her other action is not required for hunting prey or retrying a failed sneak, she will try to do something else useful, like recall knowledge or the like.

In exploration mode, she will always choose to be stealthy given the choice. But she may put her other skills to use if the party really needs her to.

How did Sneak Runt become a Ranger
Living alone and surviving off the land made ranger skills a necessity.

What does Sneak Runt look like?
A goblin with a face obscured by a hood

How does Sneak Runt behave?
Quiet and withdrawn. Focused on the mission at hand. Not chatty or friendly. Skittish.

Why is Sneak Runt on this adventure?
To keep mean things where they belong (and adventure along the way)

Which nation did Sneak Runt grow up in? How did this nation influence them?
???

What does Sneak Runt love?
Solitude. Quiet.

What does Sneak Runt hate?
Mean creatures. Crowds. Noise from the hustle and bustle of sentient beings.

Which other Pathfinders (PCs) does Sneak Runt rely on for teamwork, survival and butt-kicking? Does Sneak Runt have a bro? a mentor? a father figure? maybe a rival?
???

How does the race of Sneak Runt influence their views? Is Sneak Runt a stereotype of a certain race? How are they different from most characters of their race?
Sneak Runt was treated poorly in her youth by the other goblins in her tribe. She tends to not like being around other goblins, especially if they remind her of her tribe.

What is Sneak Runt afraid of? Does Sneak Runt have any phobias or worries?
Sneak Runt is afraid of being caged and/or abused.

What is the most treasured possession of Sneak Runt?
???

What are at least 5 background and concept elements for Sneak Runt?
Abused.
Alone.
Sneaky.
Deadly.
Self-sufficient.

What are at least two goals for Sneak Runt?
???

What is at least one secret about Sneak Runt?
???

What are at least three people that are tied to Sneak Runt?
???

What are at least three memories, mannerisms, or quirks that Sneak Runt has?
???