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Buscador addresses the dwarf telepathically. Hello, we require your assistance in a matter of great urgency.
Diplomacy: 1d20 + 4 ⇒ (8) + 4 = 12

GM Blake |

Venture-Captain Arvin begins banging on the glass and waving his arms while shouting at the dwarf once he realizes that the archivist is deeply engrossed in his music. Eventually, you rouse the dwarf from his work.
"Oh, hello there!" Bruzek says and hops out of his seat. He pulls the headphones off of his ears and leaves them looped around his neck so that all can still hear the loud beat of the Abysshead album he's been listening to. He walks over to the counter, looking anywhere but at you. "Apologies. I just wanted to focus on my tasks. Much to do. I prepared for anything that would disrupt my routine."
Now, plead your case. Usual social checks/rules apply.

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Look. I understand you're busy ... but we're sort of on the clock as well. We're looking for information on an old starship ... the Amber Reconnoiter that got lost in the Drift and it's fairly urgent we get out there and find it before ..... well ... I guess you get the Drift.
Incidently ... is that the latest album? I'm not sure I recognise that particular track
diplomacy: 1d20 + 8 ⇒ (19) + 8 = 27

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""My fine friends and skilled colleagues speak truth, my good sir." declares Lightfoot, "Surely, the granting of an expedited status to a single, worthy request is well within your extensive knowledge of bureaucratic processees as well as your more than potent capabilities."
Diplomacy w/expertise (Aid Another): 1d20 + 5 + 1d6 ⇒ (8) + 5 + (6) = 19

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Not to worry, thank you for giving us a moment of your time. As my friends here have stated - we need your help and cannot wait the one week which Recordbot-128 has offered.
Diplomacy: 1d20 + 4 ⇒ (17) + 4 = 21

GM Blake |

"We're sorry for the inconvenience," Venture-Captain Arvin says. "It really is a pressing matter."
Bruzek jumps a little. "Oh, Venture-Captain, my apologies. I did not notice you. I'm sorry. Let me get those records for you," the archivist says and hustles over to a terminal. After a minute, your comm devices all ping. "You should have it now. My apologies again."
The records include:
The ship manifest listing the names of the crew: Zantik, Dayn, Berkal, Kandra, Jarzi, and Red.
An invoice for a significant amount of excavation and archaeological equipment as well as several leisure items, including the imperial conquest board game and a drum set.
There is also an access code for some but not all of the ship's automated defenses. This code is different than the one from the vision.
With the necessary information in hand, you return to Naiaj.
"Good work, Starfinders," she says. "Thank you for your diligence in this matter. Now, let me show you how to use the access codes to remotely disable the automated defenses from your ship..."
After a few minutes of training, Naiaj determines that you are good to go. "Select your ship. I recommend a Pegasus class as we don't expect you'll need a Drake's firepower, but the choice is up to you. MP-8's device will be installed and then you are free to depart. Good luck!"

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Sunny thanks both Bruzek and VC Arvin for their help before hurrying off to see Naiaj.
There, she shrugs at the choice of starship. I quite like the Pegasus, but ... if the others want a Drake - that's fine with me
She then pauses. Erm, do we have time for last minute purchases ma'am? I need to see someone about a Solarian weapon crystal
((Captain(Diplomacy)+8, Science Officer(Computers)+4, useless everywhere else))

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"A Pegasus ship is a fine ship. "
Prof can take either Science or Engineering, and in a pinch gunner

GM Blake |

You board your ship, settle into your stations, and once past the space buoys of Absalom Station, you engage the drift engine. As soon as you reach the programmed coordinates, alarms begin to sound. You find yourselves surrounded by floating chunks of solid fire and enormous globules of heated lava. Chunks of planar material of this size are incredibly rare in the Drift. So many, so large in close proximity is even more rare. Colliding with this planar debris certainly risks damaging the ship and potentially risks your lives.
A large mass of lava suddenly rises in front of your vessel with no time to maneuver! Destroy it with gun fire or you will collide bow first!
Gunnery checks (no damage rolls needed) to overcome the obstacle (need a dedicated pilot who cannot participate in other checks, and there are only two weapons that can be brought to bear [forward and turret])
Science Officer can make a Computers check to find a weak point to shoot (grants a bonus to the gunnery checks).

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The best I can do is as a mystic gunner at +6 (using Mystical Guidance Systems Upgrade boon to give one weapon the mystical weapon property)

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Sparkles examines the debris.
Sci Officer, Computers: 1d20 + 9 ⇒ (3) + 9 = 12 I think the Pegasus has a bonus as well for Scanning

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Quick glance suggests our best modifiers are Tchisk (Piloting +11) and Lightfoot (Gunnery +8) and Buscador (Gunnery +6)(although not sure we can slot a starship boon here).
Lightfoot races to a firing station. "Please allow me to do my best to remove this planar debris from our flight path." says the ysoki as he fires up one of the ship's laser cannon.
Gunnery: 1d20 + 8 ⇒ (9) + 8 = 17

GM Blake |


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Switching their console to weapons, Buscador connects with the mystic particle beam, and tries to help clear the path.
Gunnery: 1d20 + 6 ⇒ (2) + 6 = 8

GM Blake |

Critical: 1d100 ⇒ 90
Your salvo is not enough, and the Pegasus crashes through the mass of extraplanar lava. The forward shields burn away, and warning indicators signal damage to the power core. In moments you will fly into a swirling vortex of fire!
Piloting to try to avoid the vortex entirely.
While the pilot is trying to navigate around the vortex:

GM Blake |

Tchisk hasn't posted in quite a while, if you were waiting for him to roll Piloting. I think someone else is going to have to claim the pilot's seat.

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"Keep an eye on those shields."
Physical Science: 1d20 + 1 ⇒ (9) + 1 = 10
Tchisk tries to do his part to keep the shields at full and the ship unscathed by banking as hard as he can to keep out of the effect of the vortex.
Piloting: 1d20 + 11 ⇒ (15) + 11 = 26

GM Blake |

Critical: 2d100 ⇒ (41, 79) = 120
Weapons Array: 1d5 ⇒ 5
Tchisk banks hard, jostling you all in your seats. However, when you open your eyes, you find that the vortex of fire has just missed you. Unfortunately, the maneuver has placed you directly in the path of a solid chunk of frozen fire and no room to escape.
Then nothing happens. Your ship passes through the fire as though it was not even there. Just as you begin to let your guard down, the fragment explodes and a tumultuous wave of fiery energy tosses your ship about.
Damage: Power Core (-2 Engineering), Engines (-2 Piloting), Turret (-2 Gunnery with Turret)
ONE Engineering check at -2 to try to quickly patch either the Engines or the Turret.

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Feeling the ship quiver and shake amidst the ripples of the energy wave, Lightfoot realizes almost instantly that the ship is damaged. Dropping down to all fours, the ysoki scurries to the nearest engineering station to try and conduct some hasty repairs.
Engineering: 1d20 + 9 ⇒ (3) + 9 = 12
Was going to ask for a consensus of whether repairs were to the engines or the turret, but I fear with that roll, that the issue is mute.

GM Blake |

Lightfoot doesn't have enough time to finish his patch before Tchisk needs to make another inertial dampener straining maneuver. Several sheets of frozen flame and magma are rolling toward your position, threatening to crush you between them.
Science Officer: Computers check to scan and plot a safe(r) course.
Pilot: Piloting check at -2 due to damaged engines to avoid the plates.

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Tchisk's fingers fly across the control console as he tries to maneuver the ship between the sheets of magma.
Piloting: 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28

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While Lightfoot goes to the engines. The professor continues to scan for a safer path.
Computers: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23

GM Blake |

Following Sparkle's calculated path, Tchisk expertly navigates the colliding planar masses. You are just about to escape but find yourselves pinned between two colliding plates of fires. You can see your escape, but can you make it in time?
Pilot: Piloting check at -2
Engineer: Engineering check at -2 to push the engines and boost speed

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"Oh come on! Not another one." Tchisk prays to Desna as he pilots the ship past yet another obstacle.
Piloting: 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23

GM Blake |

The glitching engines fail to give anything extra despite Rozzicheep's best efforts. However, Tchisk is able to keep parallel with the sheets of elemental material as they rotate, and you escape a moment before the two pieces collide and explode in a fiery blast.
Past the immediate threat of the planar extrusions, you have a moment to assess the damage to your ship and to your own bodies as they were jostled during the various impacts.
Damage: 3d8 ⇒ (2, 4, 2) = 8
Each of you have taken 8 damage.
The Amber Reconnoiter comes into view. You quickly transmit the deactivation codes into order to avoid being attacked by the automated defenses. The vessel has come to rest in a debris field comprised of chunks of various inner and outer planes. The debris is so dense you will need to space walk to the derelict ship.
I'll give you some time to recover and plan.

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""A few minor scrapes and bruises are to be expected, I suppose, after a harrowing ordeal such as that which we have just endured. It is a testament to your fine skill and prowess as Starfinders that we made it through without injuries far more grievous. Indeed, but for the fine talents of Tchisk, there almost certainly would have been two derelict starships now floating amidst yonder field of debris, rather than just the one now before us." acknowledges Lightfoot.
The ysoki offers words of encouragement to his allies as they check the seals of their armor and prepare to disembark.
Not sure its worth spending the RP for Lightfoot just yet.

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I guess we're going for a walk Solis remarks as she unstraps herself from the command chair. She then puts a note in the captain's log about the current situation - just in case.
She then reacts to Lightfoot. Amen to that. Probably be a good idea to effect what repairs we can now before we go EVA. And yes, well done flying T'chisk. And could someone please scan the area in case there are any more nasty surprises waiting?

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Buscador shuts down their weapons console and releases the restraints which kept them from floating off during all the action.
No knowing what is ahead for us, I should probably take a ten minute rest while we plan.

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Tchisk parks the spaceship before seeing to his wounds, which are fortunately, mostly superficial. He'll help with any repairs that need to be made as well, though he keeps checking to make sure nothing is coming to surprise them.
Eventually, the time comes for the group to go outside. "Everyone ready? I hear it's a nice day out."

GM Blake |

Ready to head into the debris field, you seal your environmental protections and exit the airlock. After a quiet glide to the nearest chunk of planar material, you have a moment to survey your surroundings.
It seems as though there is some sort of ruined structure in the debris field. It seems possible that this is the archaeological site that the crew of the Amber Reconnoiter was tasked with exploring.
Environment: Zero Gravity. Please review.
Round 1 (for tracking purposes)
Sunny
Buscador
Sparkles
Lightfoot
Tchisk
Delena
Rounds: 1d3 ⇒ 1
Random: 1d5 ⇒ 5

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Sparkles moves along the current debris and then pushes off towards the next nearest one.