Havero

Buscador's page

191 posts. Organized Play character for Wolffauer.


Full Name

Buscador

Race

| SP 21/21 HP 24/24 | RP 3/4 | EAC 15; KAC 15| Fort +5; Ref +2; Will +6 | Init: +1 | Perc: +9, SM: +9

Classes/Levels

| Speed 0ft; Fly 30ft | Spells: 1st 0/4 | Active conditions: none

Gender

LN Barathus Dream Prophet Mystic 3

Size

M

Alignment

LN

Occupation

Profession (Mercenary) +9 (+14 to make a living)

Strength 10
Dexterity 12
Constitution 12
Intelligence 14
Wisdom 16
Charisma 11

About Buscador

SFS Info:
SFS # 262720-706
Experience 7
Slotted Faction Dataphiles
Wealth 2541 Credits

Reputation 14 Fame, 14 Global Reputation
Reputation with Acquisitives: 0
Reputation with Dataphiles: 14
Reputation with Exoguardians: 0
Reputation with Second Seekers (Luwazi Elsebo): 0
Reputation with Wayfinders: 0


Character Sheet:
Buscador
Barathus Dream Prophet Mystic (Mindbreaker) 3
LN Medium aberration

Init +1; Senses Perception +9, Sense Motive +9, Darkvision 60 ft.

Defense
--------------------
EAC 15, KAC15
SP 21 HP 24 RP 4
Fort +5, Ref +2, Will +6

Offense
--------------------
Speed 0 ft.; Fly 30 ft.
Melee +3 (Knife, survival; 1d4+1 S; Analog,operative)
Ranged +3 (Laser pistol, azimuth; 1d4+1 F; Range 80'; Crit: Burns 1d4; Ammo/Usage 20/1)
Space 5 ft.; Reach 5 ft.
Special Attacks
Mystic Strike (Feat) - Your melee and ranged attacks count as magic for the purposes of bypassing damage reduction and other situations, such as attacking incorporeal creatures.

Statistics
--------------------
Str 10, Dex 12, Con 12, Int 14, Wis 16, Cha 11
Base Attack Bonus: +2


Skills and Languages:
Trained Skills (24 skill ranks)
*Bluff (1 rank, Channel Skill): +5
*Culture (2 ranks): +7
*Diplomacy (1 rank): +4
*Intimidate (1 rank, Channel Skill): +5
*Life Science (2 ranks): +7
*Medicine (2 ranks): +7
*Mysticism (3 ranks, Dream Prophet): +10
*Perception (3 ranks): +9
*Profession (Mercenary, Wis, 3 ranks): +9
*Sense Motive (3 ranks): +9
*Survival (3 ranks): +9

Reduce the DCs of Mysticism checks to identify spells as they are being cast and to recall knowledge about arcane symbols and magic traditions by 5. (Theme Knowledge)

Untrained Skills
*Acrobatics, Piloting, Stealth: +1
*Athletics, Disguise: +0

Starship-Combat Skills
*Intimidate (1 rank): +5
*Bluff (1 rank): +5
*Diplomacy (1 rank): +4
*Piloting: +1
*BAB: +2
*Dex: +1

Languages Common, Brethedan, Castrovelian, Akitonian, Vesk, Jinsul


Equipment:
Weapons and Armor
Azimuth laser pistol, Survival knife, Lashunta tempweave, basic

Consumables
Serums of healing Mk 1 (2), Field rations (1 week), Fire extinguisher (20), Battery (20)

Other Gear
Consumer backpack, Professional clothing, Professional toolkit, Hygiene kit, Personal comm unit, Personal Upgrade Mk 1 (Dex)

Monetary
Credstick with 1148 credits

Encumbrance
3.6 Bulk; Capacity: 0-5/6-11/12+


Class Abilities:
Share Pain (Su) (Lvl 1) - Whenever a foe deals damage to you, you can spend 1 Resolve Point as a reaction to shift some of the pain back onto that foe. Unless the foe succeeds at a Will save, reduce the damage you take from the attack by your mystic level (to a maximum of the attack’s damage), and the foe takes an equal amount of damage. This is a mind-affecting pain effect. DC is equal to 10 + half your mystic level + your Wisdom modifier.

Backlash (Su) (Lvl 3) - Whenever a foe succeeds at a Will save against one of your spells and completely negates the effect, that foe takes 1 nonlethal damage for each mystic level you have. This is a mind-affecting pain effect.

Healing Touch (Su) Once per day, you can spend 10 minutes to magically heal an ally up to 5 Hit Points per mystic level.

Channel Skill +1 (Insight) Bluff and Intimidate

Mind Link (SP) You can form a mental link with creatures you touch, communicating information rapidly through it. You can use mindlink at will as a spell-like ability, though only once per day on any given individual.


Racial Abilities:
Darkvision 60 ft

Floaters: Base speed of 0 ft and fly (Ex) speed of 30 ft with avg maneuverability.

Limited Telepathy: Any creatures within 30' with whom they share a language.

Strange Anatomy: +1 racial bonus to Fortitude saving throws.

Early Stage Adaptation: Once every 1d4 rounds as a swift action, you can gain one of the following qualities. The adaptation lasts until the beginning of your next turn.
- Upper limb refinements add additional damage to melee attacks equal to its Str modifier.
- A toughened dermal layer grants its a +1 racial bonus to AC.
- Developed lower limbs grant it a base speed of 15 feet.
- Molecular-level modifications grant it resistance 2 against a single energy type (acid, cold, electricity, fire, or sonic).
- Elongated limbs extend its reach to 10 feet.


Theme Abilities:
Theme Knowledge (1st)
Your perceptions of the psychic energies permeating reality provide you insight into various magical and mystical phenomena, especially those produced by creatures that can cast spells. Reduce the DCs of Mysticism checks to identify spells as they are being cast and to recall knowledge about arcane symbols and magic traditions by 5. Mysticism is always a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Mysticism checks. In addition, you gain an ability adjustment of +1 to Wisdom at character creation.

Spells:
Slots: L1: 4/4
Known L0, DC 13: Telekinetic Projectile, Detect Affliction, Detect Magic, Psychokinetic Hand, Stabilize, Token Spell
Known L1, DC 14: Mystic Cure, Share Language, Remove Condition (Lesser), Detect Thoughts, Mind Thrust (2d10, DC 14 Will save for half damage)

Spell save DC: 10 + spell level + Wis modifier


Feats:
Mystic Strike Your melee and ranged attacks count as magic for the purposes of bypassing damage reduction and other situations, such as attacking incorporeal creatures.
Great Fortitude +2 Fort Saves
Weapon Specialization +1/2 lvl damage w/Small arms & operative basic melee, + lvl damage with basic melee

Light armor, basic melee weapons and small arms proficiency.


Boons Slotted this Adventure:
Ally: Dream Whispers
Faction: Dataphiles Champion
Personal: Alien Archive Admittance (Tier 1)
Promotional: Promotional Reroll (T-Shirt)
Social: Faction's Friend
Starship: Mystical Guidance Systems Upgrade
Slotless:
Starfinder Insignia
Private Vault
Marked Field Agent
Star Sugar Heartlove!!!

Bot Me:
Buscador knows that combat is not their strong suit, so they will try to stay to the edge of the fight. They use Telekinetic Projectile for ranged attacks, and Mind Thrust if it looks like the team needs help. Stabilize and Mystic Cure if anyone goes down.

Melee combat:
[dice=Survival Knife vs KAC]1d20+3[/dice]
[dice=S Damage]1d4[/dice]

Ranged combat:
[dice=Telekinetic Projectile vs KAC]1d20+3[/dice]
[dice=B Damage]1d6[/dice]

In starship combat, Buscador is usually the alternate backup gunner (now with Mystical Guidance Systems!).