[Gameday VIII] GM Wolffauer - SFS 1-05 The First Mandate (Inactive)

Game Master Wolffauer

Game Maps / Handouts


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Acquisitives

Male NG Halfling Corporate Agent Envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +4 | Perc: +7, SM: +4 | Speed 30ft | +3 vs. fear effects, sneaky, Get'em, Inspiring Boost (6), +1d6 insight SM & Medicine

There was this little bit of information revealed in a Sense Motive earlier, about Ykris:

They also seem open to discussing the host-parasite relationship.

There's no pertinent skill attached, so you might try anything, I believe. Bilimi got a +6 Diplomacy, perhaps that can be used.

Exo-Guardians

Male; Ysoki; Mercenary; Soldier 1 |SP 7/7; HP 5/9|RP 3/4|EAC 14; KAC 15|Fort+2; Ref +3; Will+2|Init+3|Perc/SM +0| |Speed 30|Gloom Weapons|Improved Demoralize; Intim+7|

Can I maybe use my profession; bodyguard as a skill check for knowledge about the assassin? Haha


S1-07 | S2-06
Captain Marbles wrote:
Can I maybe use my profession; bodyguard as a skill check for knowledge about the assassin? Haha

Yes. Instead of taking time for a computers check, you can call some of your professional contacts and find out what they know.


S1-07 | S2-06

No sign of Bilimi. Would one of you like to bot him until he shows again? He has his full details on his profile.

Acquisitives

Male NG Halfling Corporate Agent Envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +4 | Perc: +7, SM: +4 | Speed 30ft | +3 vs. fear effects, sneaky, Get'em, Inspiring Boost (6), +1d6 insight SM & Medicine

I might as well, since DuQuesne is almost done for this combat!

Wayfinders

Male CG halfling spacefarer solarian 1.1 | SP 9/9 HP 9/9 | RP 3/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +6, SM: +4 | Speed 30ft | +3 vs. fear effects,halfling luck, sneaky, stellar mode, theme knowledge | Active conditions: None.

Sorry everyone. Had a rough coupe of RL days.


S1-07 | S2-06

No worries - glad to have you back. Hope everything has settled down for you.

Exo-Guardians

Male; Ysoki; Mercenary; Soldier 1 |SP 7/7; HP 5/9|RP 3/4|EAC 14; KAC 15|Fort+2; Ref +3; Will+2|Init+3|Perc/SM +0| |Speed 30|Gloom Weapons|Improved Demoralize; Intim+7|

Marbles is as good at combat as he is at parties apparently... smh, all the dice bots are hating me right now. Rolled a 3 on a 3d6 on another game.

Acquisitives

Male NG Halfling Corporate Agent Envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +4 | Perc: +7, SM: +4 | Speed 30ft | +3 vs. fear effects, sneaky, Get'em, Inspiring Boost (6), +1d6 insight SM & Medicine

At least you are not causing 1 point of nonlethal damage when you hit...

Second Seekers (Luwazi Elsbo)

Female LN Korasha Lashunta Spacefarer Mechanic 1 | SP 2/7 HP 9/10 | RP 2/3 | EAC 12; KAC 15 | Fort +3; Ref +3; Will +0 | Init: +1 | Perc: +3(Drone) | Speed 25ft | Daze(at will), Psychokinetic Hand(at will), Detect Thoughts(1/day)

Anyone have any healing to get us downed people back up? Apparently I don't have any healing serums on this character right now.

Acquisitives

Male NG Halfling Corporate Agent Envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +4 | Perc: +7, SM: +4 | Speed 30ft | +3 vs. fear effects, sneaky, Get'em, Inspiring Boost (6), +1d6 insight SM & Medicine

GM, can I reroll at least those last 2 medicine checks? It was the same result both on the skill and on the expertise dice, those are some lottery odds there.


S1-07 | S2-06

Sure, go ahead.

Second Seekers (Luwazi Elsbo)

Female LN Korasha Lashunta Spacefarer Mechanic 1 | SP 2/7 HP 9/10 | RP 2/3 | EAC 12; KAC 15 | Fort +3; Ref +3; Will +0 | Init: +1 | Perc: +3(Drone) | Speed 25ft | Daze(at will), Psychokinetic Hand(at will), Detect Thoughts(1/day)

Sorry I was out all weekend. Had some password issues that kept me out of a bunch of accounts.

Acquisitives

Male NG Halfling Corporate Agent Envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +4 | Perc: +7, SM: +4 | Speed 30ft | +3 vs. fear effects, sneaky, Get'em, Inspiring Boost (6), +1d6 insight SM & Medicine

I suggest we split up to search for the bombs and Triloteya:
- Dariox (engineering and perception) + Marbles (bruiser);
- Nadia (engineering) + Bilimi (perception);
- Duquesne (perception) takes the stage to make an unscheduled speech, delaying the main event and also trying to find Triloteya from up there.

This way we cover more ground while looking for the bombs and the assassin, while no one stays alone and gets ambushed.

Second Seekers (Luwazi Elsbo)

Female LN Korasha Lashunta Spacefarer Mechanic 1 | SP 2/7 HP 9/10 | RP 2/3 | EAC 12; KAC 15 | Fort +3; Ref +3; Will +0 | Init: +1 | Perc: +3(Drone) | Speed 25ft | Daze(at will), Psychokinetic Hand(at will), Detect Thoughts(1/day)

I like this plan.

Acquisitives

Male NG Halfling Corporate Agent Envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +4 | Perc: +7, SM: +4 | Speed 30ft | +3 vs. fear effects, sneaky, Get'em, Inspiring Boost (6), +1d6 insight SM & Medicine

Just realized how easy it would be for someone to disguise themselves as Ykris.

Acquisitives

Male NG Halfling Corporate Agent Envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +4 | Perc: +7, SM: +4 | Speed 30ft | +3 vs. fear effects, sneaky, Get'em, Inspiring Boost (6), +1d6 insight SM & Medicine

Quick, someone trip a busboy!

Exo-Guardians

Male; Ysoki; Mercenary; Soldier 1 |SP 7/7; HP 5/9|RP 3/4|EAC 14; KAC 15|Fort+2; Ref +3; Will+2|Init+3|Perc/SM +0| |Speed 30|Gloom Weapons|Improved Demoralize; Intim+7|

I think Marbles did more than trip a busboy lol. Though with that bluff check everyone should be paying attention to his face plant.

Second Seekers (Luwazi Elsbo)

Female LN Korasha Lashunta Spacefarer Mechanic 1 | SP 2/7 HP 9/10 | RP 2/3 | EAC 12; KAC 15 | Fort +3; Ref +3; Will +0 | Init: +1 | Perc: +3(Drone) | Speed 25ft | Daze(at will), Psychokinetic Hand(at will), Detect Thoughts(1/day)

...oh dear gods...

Acquisitives

Male NG Halfling Corporate Agent Envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +4 | Perc: +7, SM: +4 | Speed 30ft | +3 vs. fear effects, sneaky, Get'em, Inspiring Boost (6), +1d6 insight SM & Medicine

Time for plan B: everyone (who survives) rushes Triloteya.

Acquisitives

Male NG Halfling Corporate Agent Envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +4 | Perc: +7, SM: +4 | Speed 30ft | +3 vs. fear effects, sneaky, Get'em, Inspiring Boost (6), +1d6 insight SM & Medicine

The main damage dealers are far away from the villain, we still have two invisible bombs and she probably can blow all of them up in one go - perhaps it's time to parlay, at least buy Nadia some time to destroy the two bombs on the stage.

Wayfinders

Male CG halfling spacefarer solarian 1.1 | SP 9/9 HP 9/9 | RP 3/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +6, SM: +4 | Speed 30ft | +3 vs. fear effects,halfling luck, sneaky, stellar mode, theme knowledge | Active conditions: None.

Im guessing i cant move to the door. Open the door and fore in one round

Acquisitives

Male NG Halfling Corporate Agent Envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +4 | Perc: +7, SM: +4 | Speed 30ft | +3 vs. fear effects, sneaky, Get'em, Inspiring Boost (6), +1d6 insight SM & Medicine

Considering that configuration, I suppose they are all on the stage.

Man, all those Perception checks we did everywhere else in the room...

Acquisitives

Male NG Halfling Corporate Agent Envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +4 | Perc: +7, SM: +4 | Speed 30ft | +3 vs. fear effects, sneaky, Get'em, Inspiring Boost (6), +1d6 insight SM & Medicine

Was Nadia roll low enough to explode another bomb, even with the bonuses from the instructions we found? That DC is nuts


S1-07 | S2-06

Good catch. With the bonus the bomb will not go off. (DC 18 to disarm, DC 13 to not explode)

We are close to finishing up here, and I need to submit our game report by Monday. Time for some boon rolls!

Everyone roll a 1d20. If you get a 19 or 20 you have won a boon. Roll a 1d3 to determine which boon you will get - also send me your email address so the boon can be sent to you.

Acquisitives

Male NG Halfling Corporate Agent Envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +4 | Perc: +7, SM: +4 | Speed 30ft | +3 vs. fear effects, sneaky, Get'em, Inspiring Boost (6), +1d6 insight SM & Medicine

Boon roll: 1d20 ⇒ 5

Oh well.

Acquisitives

Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none

Boon Roll: 1d20 ⇒ 2

At least you got closer than I did, DuQuesne.

Wayfinders

Male CG halfling spacefarer solarian 1.1 | SP 9/9 HP 9/9 | RP 3/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +6, SM: +4 | Speed 30ft | +3 vs. fear effects,halfling luck, sneaky, stellar mode, theme knowledge | Active conditions: None.

Boon: 1d20 ⇒ 1

Ha!


S1-07 | S2-06

Oh dear. Maybe it will start to wrap around.

GM Boon: 1d20 ⇒ 2

Nope!

If anyone is interested, I'm recruiting for my next game.

Quote:

Historia-7 is recruiting a team for an undercover mission to the Arch Energy Consortium headquarters. There they must suborn the hedonist son of the CEO to gain access to the confidential files Historia-7 needs.

Do you have what it takes?

#1-07: The Solar Sortie (Tier 1-4)
Tags: Faction (Dataphiles), Starship
Signup Link

Second Seekers (Luwazi Elsbo)

Female LN Korasha Lashunta Spacefarer Mechanic 1 | SP 2/7 HP 9/10 | RP 2/3 | EAC 12; KAC 15 | Fort +3; Ref +3; Will +0 | Init: +1 | Perc: +3(Drone) | Speed 25ft | Daze(at will), Psychokinetic Hand(at will), Detect Thoughts(1/day)

boon roll: 1d20 ⇒ 19

Second Seekers (Luwazi Elsbo)

Female LN Korasha Lashunta Spacefarer Mechanic 1 | SP 2/7 HP 9/10 | RP 2/3 | EAC 12; KAC 15 | Fort +3; Ref +3; Will +0 | Init: +1 | Perc: +3(Drone) | Speed 25ft | Daze(at will), Psychokinetic Hand(at will), Detect Thoughts(1/day)

Hey!

boon type: 1d3 ⇒ 2

I'll PM you my email.

Acquisitives

Male NG Halfling Corporate Agent Envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +4 | Perc: +7, SM: +4 | Speed 30ft | +3 vs. fear effects, sneaky, Get'em, Inspiring Boost (6), +1d6 insight SM & Medicine

This is it. Unless she stops to detonate the explosives, she's leaving the map in this round.

And Marbles is the only one with a chance to get her (and shooting from a corner at that) before she skedaddles.

Acquisitives

Male NG Halfling Corporate Agent Envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +4 | Perc: +7, SM: +4 | Speed 30ft | +3 vs. fear effects, sneaky, Get'em, Inspiring Boost (6), +1d6 insight SM & Medicine

Wow. At least I'm in range of only one of the bombs. XD

Acquisitives

Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none

Two questions:

1) Can the window looking down into the AV booth be opened?

2) Is the door that Triloteya next to open?

It might be a good idea for Bilimi and Marbles wait on their actions to know the answers to this.


S1-07 | S2-06

The window can be open. The doors to the access hall are closed, but just push open (like a swinging door to a restaurant kitchen), so would not delay someone moving through them.

Acquisitives

Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none

Alright. That means that they can't be shot thorough I'm guessing. Never mind on my first plan.


S1-07 | S2-06

Afraid so.

Marbles looks to have the best shot - instead of taking that second move, he could fire one last time (it's around the corner, but close enough for me). I don't think anyone else can get their in time.

Acquisitives

Male NG Halfling Corporate Agent Envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +4 | Perc: +7, SM: +4 | Speed 30ft | +3 vs. fear effects, sneaky, Get'em, Inspiring Boost (6), +1d6 insight SM & Medicine

You could always give chase and try to convince her to blow us up before leaving, that might make her stick around - unless her detonator has a button.

Acquisitives

Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none

Unless she is exceptionally fast, I believe that it would take both of her move actions to get into the elevator, assuming that the doors are even open. And unless they close right behind her, which seems like it would be a health and safety hazard to me, some of us could potentially take the run action to get in there with her.

Wayfinders

Male CG halfling spacefarer solarian 1.1 | SP 9/9 HP 9/9 | RP 3/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +6, SM: +4 | Speed 30ft | +3 vs. fear effects,halfling luck, sneaky, stellar mode, theme knowledge | Active conditions: None.

DArn, I forgot to attune this entire battle.

Acquisitives

Male NG Halfling Corporate Agent Envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +4 | Perc: +7, SM: +4 | Speed 30ft | +3 vs. fear effects, sneaky, Get'em, Inspiring Boost (6), +1d6 insight SM & Medicine

A crit on the last round, that makes up for anything.

Exo-Guardians

Male; Ysoki; Mercenary; Soldier 1 |SP 7/7; HP 5/9|RP 3/4|EAC 14; KAC 15|Fort+2; Ref +3; Will+2|Init+3|Perc/SM +0| |Speed 30|Gloom Weapons|Improved Demoralize; Intim+7|

boon roll: 1d20 ⇒ 13

I though I did it but it doesn’t show...

Exo-Guardians

Male; Ysoki; Mercenary; Soldier 1 |SP 7/7; HP 5/9|RP 3/4|EAC 14; KAC 15|Fort+2; Ref +3; Will+2|Init+3|Perc/SM +0| |Speed 30|Gloom Weapons|Improved Demoralize; Intim+7|

Yeah my weapon is unwieldy anyway so move and shoot. Sorry guys the dice were not in my favor it seems.


S1-07 | S2-06

Thanks for playing!

Chronicle sheets will be up tomorrow.

Acquisitives

Male NG Halfling Corporate Agent Envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +4 | Perc: +7, SM: +4 | Speed 30ft | +3 vs. fear effects, sneaky, Get'em, Inspiring Boost (6), +1d6 insight SM & Medicine

This is my first Society game to conclude, do we need to do something now?

--//--

I found about campaign mode while this one was ongoing, so DuQuesne is getting all the xp and etc from my GMing Dead Suns up to book 4, and now can move up to level 2.

Acquisitives

Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none

Thanks for running, and that sure was rough. It really looked like we weren't going to make it there at the end.

Wayfinders

Male CG halfling spacefarer solarian 1.1 | SP 9/9 HP 9/9 | RP 3/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +6, SM: +4 | Speed 30ft | +3 vs. fear effects,halfling luck, sneaky, stellar mode, theme knowledge | Active conditions: None.

Thanks for the game, this was fun.


S1-07 | S2-06

Chronicle Sheets are up!

DuQuesne - Nope, nothing else needed. Download your chronicle sheet and let me know if there are any issues. If you are getting the XP from Books 1-4, you'll be on your way up pretty quickly! (Just need to hit the levels where you can apply the books).

Exo-Guardians

Male; Ysoki; Mercenary; Soldier 1 |SP 7/7; HP 5/9|RP 3/4|EAC 14; KAC 15|Fort+2; Ref +3; Will+2|Init+3|Perc/SM +0| |Speed 30|Gloom Weapons|Improved Demoralize; Intim+7|

I don’t know if you need to mark this as counting towards the nu friend boon somewhere on the sheet

Wayfinders

Male CG halfling spacefarer solarian 1.1 | SP 9/9 HP 9/9 | RP 3/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +6, SM: +4 | Speed 30ft | +3 vs. fear effects,halfling luck, sneaky, stellar mode, theme knowledge | Active conditions: None.

Same for me

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