[Gameday VIII] GM Wolffauer - SFS 1-05 The First Mandate (Inactive)

Game Master Wolffauer

Game Maps / Handouts


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S1-07 | S2-06

Please provide the following info to me for your chronicle sheets.

Player name: Your name, as you want it to appear on the chronicle
Character name: The name of your character
Character class/level: The classes and levels of your character
Organized play #-#: Your society play and character numbers
Faction: Characters Faction slotted
Day job: Your day job skill and roll (or alternative)

After the briefing I'll ask you to post a list boons you will be slotting.

Scenario Tags: Faction (Acquisitives), Faction (Second Seekers [Luwazi Elsebo])

Wayfinders

Male CG halfling spacefarer solarian 1.1 | SP 9/9 HP 9/9 | RP 3/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +6, SM: +4 | Speed 30ft | +3 vs. fear effects,halfling luck, sneaky, stellar mode, theme knowledge | Active conditions: None.

Player name: RedWolfe77
Character name: Bilimi
Character class/level: Solarian 1.1
Organized play #-#: 2366853-702
Faction: Wayfinders
Day job: None

Second Seekers (Luwazi Elsbo)

Female LN Korasha Lashunta Spacefarer Mechanic 1 | SP 2/7 HP 9/10 | RP 2/3 | EAC 12; KAC 15 | Fort +3; Ref +3; Will +0 | Init: +1 | Perc: +3(Drone) | Speed 25ft | Daze(at will), Psychokinetic Hand(at will), Detect Thoughts(1/day)

Player name: Kaelen Falk
Character name: Nadia Tera
Character class/level: Mechanic 1
Organized play #-#: 2363750-702
Faction: Second Seekers(LE)
Day job: Profession(General Contractor): 1d20 + 4 ⇒ (16) + 4 = 20

link to character sheet: CHARACTER SHEET
link to Society Sheet: SOCIETY SHEET


S1-07 | S2-06

Gameday VIII is being pushed back 2 weeks to allow GMs to get scenario support (which is running late).

Announcement post

Acquisitives

Male NG Halfling Corporate Agent Envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +4 | Perc: +7, SM: +4 | Speed 30ft | +3 vs. fear effects, sneaky, Get'em, Inspiring Boost (6), +1d6 insight SM & Medicine

Player name: The Ragi
Character name: DuQuesne
Character class/level: Envoy 1
Organized play #-#: 291669-702
Faction: Acquisitives
Day job: Profession (Corporate professional): 1d20 + 4 ⇒ (5) + 4 = 9

Character sheet

First time playing SFS and also first time using the forums to play.


S1-07 | S2-06

Gameday starts on Monday, so be sure to dot in on the Gameplay forum (post something small using your character alias, and then delete it)

This will cause your character to show up under the character tab, and the campaign to show up under the campaigns tab of your profile (which is the easiest place to look to see if any of your campaigns have new posts).

If you haven't filled in your chronicle info (above), please do so now.

Acquisitives

Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none

Player name: Art Burd
Character name: Dariox
Character class/level: Envoy 2
Organized play #-#: 60235-704
Faction: Acquisitives
Day job: Profession (Writer): 1d20 + 9 ⇒ (17) + 9 = 26


Player name: Casper
Character name: Captain Marbles
Character class/level: Soldier
Organized play #-#: 236016-701
Faction: Characters Exo Guardian
Day job: Body Guard: 1d20 + 12

Exo-Guardians

Male; Ysoki; Mercenary; Soldier 1 |SP 7/7; HP 5/9|RP 3/4|EAC 14; KAC 15|Fort+2; Ref +3; Will+2|Init+3|Perc/SM +0| |Speed 30|Gloom Weapons|Improved Demoralize; Intim+7|

link to character sheet Character Sheet

Wayfinders

NG Android Mechanic 1 | SP 7/7 HP 9/11 RP 2/4 | EAC 14 KAC 15 | tbd | F: +3 (+5 vs. poison, disease, sleep), R: +5, W: +0 (+2 vs. mind-affecting) | Init: +7 | Perc: +4, SM: -2 | Speed 30ft | tbd | Memory Mod reroll 1/1 | Active conditions: None.

Hi all - sorry to do this so late, but feeling too stretched so I am going to bail. Sorry for the late notice.


S1-07 | S2-06

No worries, thanks for letting us know.

Second Seekers (Luwazi Elsbo)

Female LN Korasha Lashunta Spacefarer Mechanic 1 | SP 2/7 HP 9/10 | RP 2/3 | EAC 12; KAC 15 | Fort +3; Ref +3; Will +0 | Init: +1 | Perc: +3(Drone) | Speed 25ft | Daze(at will), Psychokinetic Hand(at will), Detect Thoughts(1/day)

How do you guys get all that character info into your header?

Acquisitives

Male NG Halfling Corporate Agent Envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +4 | Perc: +7, SM: +4 | Speed 30ft | +3 vs. fear effects, sneaky, Get'em, Inspiring Boost (6), +1d6 insight SM & Medicine
Nadia Tera wrote:
How do you guys get all that character info into your header?

You fill just three entries in your profile: Race, Classes/Levels and Gender.

Race: | SP 6/6 HP 8/8 | RP 3/3 | EAC 15; KAC 16 | Fort +1; Ref +7; Will +3 | Init: +4 | Perc: +6, SM: +4

Classes/Levels: | Speed 30ft | +3 vs. fear effects, sneaky, Get'em, +1d6 insight SM & Medicine

Gender: Male NG Halfling Corporate Agent Envoy 1

Exo-Guardians

Male; Ysoki; Mercenary; Soldier 1 |SP 7/7; HP 5/9|RP 3/4|EAC 14; KAC 15|Fort+2; Ref +3; Will+2|Init+3|Perc/SM +0| |Speed 30|Gloom Weapons|Improved Demoralize; Intim+7|

Hope this looks about right

Acquisitives

Male NG Halfling Corporate Agent Envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +4 | Perc: +7, SM: +4 | Speed 30ft | +3 vs. fear effects, sneaky, Get'em, Inspiring Boost (6), +1d6 insight SM & Medicine
Bilimi "BeeSting" wrote:
Unfortunately Bilimi is Untrained in Culture and it is a trained skill.

There's an exception, perfect for this occasion:

Recall Knowledge
You can use certain skills to recall knowledge about specific topics. The topics a given skill relates to are detailed in the individual skill descriptions. A successful skill check allows you to answer questions about the topic in question. You can attempt untrained skill checks to recall knowledge if the DC is 10 or less. You can take 20 on this check, but only if you have a means of researching, such as access to an information network or downloaded data set (see page 430); this typically takes 2 minutes.

Wayfinders

Male CG halfling spacefarer solarian 1.1 | SP 9/9 HP 9/9 | RP 3/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +6, SM: +4 | Speed 30ft | +3 vs. fear effects,halfling luck, sneaky, stellar mode, theme knowledge | Active conditions: None.

I'll be slotting:

Social: Faction’s Friend (Limited Use):
Slotless: Marked Field Agent

Exo-Guardians

Male; Ysoki; Mercenary; Soldier 1 |SP 7/7; HP 5/9|RP 3/4|EAC 14; KAC 15|Fort+2; Ref +3; Will+2|Init+3|Perc/SM +0| |Speed 30|Gloom Weapons|Improved Demoralize; Intim+7|

slotless: welcome to Starfinder Society: elixir of renewal

Acquisitives

Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none

Only slotting one boon.

Faction: Acquisitives Champion

Acquisitives

Male NG Halfling Corporate Agent Envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +4 | Perc: +7, SM: +4 | Speed 30ft | +3 vs. fear effects, sneaky, Get'em, Inspiring Boost (6), +1d6 insight SM & Medicine

Only Acquisitives champion as well.


I do also have the critershot chronicle I don’t think it’s something I slot but I do need the box x for credit of games played. If I understand correctly I just say something once we finish so you can note it on this chronological?


S1-07 | S2-06

Yep!

Acquisitives

Male NG Halfling Corporate Agent Envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +4 | Perc: +7, SM: +4 | Speed 30ft | +3 vs. fear effects, sneaky, Get'em, Inspiring Boost (6), +1d6 insight SM & Medicine

Can we switch "targets" or do we have to keep buttering up the same ones? I don’t have Culture, so I’m done with Ykris…

If we can switch, I’m going after Zo! with a Sense Motive.

And if we can switch, can we use the same skill someone else already succeeded at?


S1-07 | S2-06

You can switch targets each round. You can team up and assist someone, and you can re-use the same skill, though it will be harder. Additional sense motive successes can reveal more skills which will work as well. (Edit: except for Zo! - Dariox got all of them)

Acquisitives

Male NG Halfling Corporate Agent Envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +4 | Perc: +7, SM: +4 | Speed 30ft | +3 vs. fear effects, sneaky, Get'em, Inspiring Boost (6), +1d6 insight SM & Medicine

I hope you don’t mind if I metagame this minigame a bit. We can rationalize it as the characters having been exchanging intel about the targets while they move around, using their comm units.

What we know so far and what has been tried:
Iteration-177: stories of your missions (Diplomacy) or rumors of the Society's future plans (Culture)
Royo: You feel that someone who can keep up with the topics (Life Science) will impress him.
Ykris: gossip about the Society (Culture) or detailed discussion of augmentations (Medicine)
Naiaj: would be impressed with demonstrations of competence in the field (Computers, Piloting).
Zo!: on the lookout for action stars (Acrobatics, Athletics, feint via Bluff, and showy displays with a weapon (attack roll) )

Best odds:

Culture x2: Dariox +6
Life Science: no one
Piloting: DuQuesne +8, Dariox +7, Nadia +5, Marbles +3
Athletics: Marbles +4, DuQuesne +2, Nadia +2
Bluff: DuQuesne +6, Dariox +4, Marbles +3, Nadia +1
Attack roll: DuQuesne/Marbles +4 (Tactical Plasma Bolter), Bilimi +3 (tactical baton), Dariox +3 (bruiser decoupler), Nadia +1 (laser pistol/club)


S1-07 | S2-06

I encourage it. With Nadia back, you'll have fewer actions to reach the goals.

Exo-Guardians

Male; Ysoki; Mercenary; Soldier 1 |SP 7/7; HP 5/9|RP 3/4|EAC 14; KAC 15|Fort+2; Ref +3; Will+2|Init+3|Perc/SM +0| |Speed 30|Gloom Weapons|Improved Demoralize; Intim+7|

I’m thinking I may continue with Zo! Marbles is not a Ysoki of many skills. So if I were to do weapons am I telling a story or am I discharging a firearm at the banquet lol.


S1-07 | S2-06

With weapons you are doing some sort of showy display (a trick shot, a kata, etc.) Anyone can reuse a skill that was successful, but the second (or third) time will be harder.

Don't forget you can team up, with one person rolling the skill and the other aiding (typical aid another).


And of course it’s a one lol

Wayfinders

Male CG halfling spacefarer solarian 1.1 | SP 9/9 HP 9/9 | RP 3/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +6, SM: +4 | Speed 30ft | +3 vs. fear effects,halfling luck, sneaky, stellar mode, theme knowledge | Active conditions: None.

Bilimi doesn't have any helpful skills right now. Unless there is more Sense Motives to be done.

Acquisitives

Male NG Halfling Corporate Agent Envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +4 | Perc: +7, SM: +4 | Speed 30ft | +3 vs. fear effects, sneaky, Get'em, Inspiring Boost (6), +1d6 insight SM & Medicine

Another Sense Motive on Royo might help Nadia on her last round. Maybe he also likes engineering or computers...


S1-07 | S2-06

You've got all you can get from Royo (related professions may also work).

Iteration-177 still has options to learn about (as does Naiaj).


S1-07 | S2-06

What type of writer is Dariox? Re: Profession (Writer)

Acquisitives

Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none

Dariox is a novel writer, with a handful of her books having been published physically as well as electronically.


S1-07 | S2-06

Cool. I wanted to check and see if there were any connections there you could use (none in this case though).

Acquisitives

Male NG Halfling Corporate Agent Envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +4 | Perc: +7, SM: +4 | Speed 30ft | +3 vs. fear effects, sneaky, Get'em, Inspiring Boost (6), +1d6 insight SM & Medicine

I'll wait for someone to Sense Motive on Iteration-177.

I'm stretched out on all my other possibilities for the 3 NPCs suggested by Luwazi, maybe he'll have something else I can try.

Acquisitives

Male NG Halfling Corporate Agent Envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +4 | Perc: +7, SM: +4 | Speed 30ft | +3 vs. fear effects, sneaky, Get'em, Inspiring Boost (6), +1d6 insight SM & Medicine

Skills related to each NPC, successes x failures

Iteration-177
Diplomacy (2 x 0), Culture (1 x 1)

Royo
Life Science (1 x 0), Culture (0 x 1), Mysticism, Physical Science (1 x 0)

Ykris
Culture, Medicine (2 x 0), Life Science

Naiaj
Computers (0 x 1), Piloting (0 x 2), Engineering

Zo!
Acrobatics (1 x 1), Athletics (0 x 2), Bluff, Attack Roll (0 x 1)

Our best odds:
Iteration-177: all equally spent
Royo: Mysticism > Life Science, Culture, Physical Science
Ykris: Culture, Life Science

Going against orders-ish:
Naiaj: Engineering > Computers

Definitely going against orders:
Zo!: Bluff > Attack Roll


S1-07 | S2-06

For Zo! you got two attack failures and only one athletics failure.

I don't think it gives away anything to say that your goal for each is four successes.

Acquisitives

Male NG Halfling Corporate Agent Envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +4 | Perc: +7, SM: +4 | Speed 30ft | +3 vs. fear effects, sneaky, Get'em, Inspiring Boost (6), +1d6 insight SM & Medicine
GM Wolffauer wrote:
I don't think it gives away anything to say that your goal for each is four successes.

We are in the dog house then - we can probably conquer Iteration-177 and perhaps Ykris (worst case scenario, I'll try a third Medicine on him).

Do failures take away successes?

And the DC goes up even after a failed attempt?


S1-07 | S2-06

Failures do not count against successes, nor do they affect the the DC. Too many failures and they will stop listen to you. Successes increase the DC of using the same skill.

Second Seekers (Luwazi Elsbo)

Female LN Korasha Lashunta Spacefarer Mechanic 1 | SP 2/7 HP 9/10 | RP 2/3 | EAC 12; KAC 15 | Fort +3; Ref +3; Will +0 | Init: +1 | Perc: +3(Drone) | Speed 25ft | Daze(at will), Psychokinetic Hand(at will), Detect Thoughts(1/day)

Can someone give me an aid in Engineering with Naiaj? With my plus 9 I am pretty sure we can do it.


S1-07 | S2-06

You've got two more rounds (7 & 8) plus whatever Bilimi does in round 6. For it to be worth going after Naiaj, you need four successes. You are probably better off getting one more on Iteration-177 and going for two more on Royo and/or Ykris.

Second Seekers (Luwazi Elsbo)

Female LN Korasha Lashunta Spacefarer Mechanic 1 | SP 2/7 HP 9/10 | RP 2/3 | EAC 12; KAC 15 | Fort +3; Ref +3; Will +0 | Init: +1 | Perc: +3(Drone) | Speed 25ft | Daze(at will), Psychokinetic Hand(at will), Detect Thoughts(1/day)

Hmm. In that case it seems like just trying to do physical science twice more with Royo is my best bet to help. I don't really have anything for the others.


S1-07 | S2-06

Okay, you've learned all you can from Sense Motive. There are a few other ways to influence some of them, but they require specific professions or character experiences which I don't think you have.

You are down to the final two rounds - 10 shots at success. Plan it right and you should finish Iteration-177, Royo and Ykris. With friendlier dice you could get one of the others as well.

Good luck!

Second Seekers (Luwazi Elsbo)

Female LN Korasha Lashunta Spacefarer Mechanic 1 | SP 2/7 HP 9/10 | RP 2/3 | EAC 12; KAC 15 | Fort +3; Ref +3; Will +0 | Init: +1 | Perc: +3(Drone) | Speed 25ft | Daze(at will), Psychokinetic Hand(at will), Detect Thoughts(1/day)

Naiaj still makes the most sense for my skill set in particular but I obviously can't get up to 4 successes on my own. Should I try Physical Science with Royo again despite the penalty? I don't have more than a +2 for anything else. Anyone need an aid attempt? I could do that.

Acquisitives

Male NG Halfling Corporate Agent Envoy 2 | SP 12/12 HP 14/14 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +8; Will +4 | Init: +4 | Perc: +7, SM: +4 | Speed 30ft | +3 vs. fear effects, sneaky, Get'em, Inspiring Boost (6), +1d6 insight SM & Medicine
Nadia Tera wrote:
Should I try Physical Science with Royo again despite the penalty?

Go for it, I got two success repeating skills, and my bonuses were the same or only slightly better.

Second Seekers (Luwazi Elsbo)

Female LN Korasha Lashunta Spacefarer Mechanic 1 | SP 2/7 HP 9/10 | RP 2/3 | EAC 12; KAC 15 | Fort +3; Ref +3; Will +0 | Init: +1 | Perc: +3(Drone) | Speed 25ft | Daze(at will), Psychokinetic Hand(at will), Detect Thoughts(1/day)

Haha! I will gladly accept both those rolls.

Exo-Guardians

Male; Ysoki; Mercenary; Soldier 1 |SP 7/7; HP 5/9|RP 3/4|EAC 14; KAC 15|Fort+2; Ref +3; Will+2|Init+3|Perc/SM +0| |Speed 30|Gloom Weapons|Improved Demoralize; Intim+7|

So far I seem to have nothing that helps here

Exo-Guardians

Male; Ysoki; Mercenary; Soldier 1 |SP 7/7; HP 5/9|RP 3/4|EAC 14; KAC 15|Fort+2; Ref +3; Will+2|Init+3|Perc/SM +0| |Speed 30|Gloom Weapons|Improved Demoralize; Intim+7|

Captain Marbles next purchase might have to be a computer with an artificial personality :/

Exo-Guardians

Male; Ysoki; Mercenary; Soldier 1 |SP 7/7; HP 5/9|RP 3/4|EAC 14; KAC 15|Fort+2; Ref +3; Will+2|Init+3|Perc/SM +0| |Speed 30|Gloom Weapons|Improved Demoralize; Intim+7|

I forgot my +3 for the bluff check but with that low roll it doesn’t matter...


S1-07 | S2-06

Down to the last three actions. You've got Iteration-177 and Royo finished. Dariox and Bilimi (x2) Good luck!

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