Please provide the following info to me for your chronicle sheets.
Player name: Your name, as you want it to appear on the chronicle
Character name: The name of your character
Character class/level: The classes and levels of your character
Organized play #-#: Your society play and character numbers
Faction: Characters Faction slotted
Day job: Your day job skill and roll (or alternative)
After the briefing I'll ask you to post a list boons you will be slotting.
Scenario Tags: Faction (Acquisitives), Faction (Second Seekers [Luwazi Elsebo])
Player name: RedWolfe77
Character name: Bilimi
Character class/level: Solarian 1.1
Organized play #-#: 2366853-702
Day job: None
Player name: The Ragi
Character name: DuQuesne
Character class/level: Envoy 1
Organized play #-#: 291669-702
Day job: Profession (Corporate professional): 1d20 + 4 ⇒ (5) + 4 = 9
First time playing SFS and also first time using the forums to play.
Gameday starts on Monday, so be sure to dot in on the Gameplay forum (post something small using your character alias, and then delete it)
This will cause your character to show up under the character tab, and the campaign to show up under the campaigns tab of your profile (which is the easiest place to look to see if any of your campaigns have new posts).
If you haven't filled in your chronicle info (above), please do so now.
Player name: Art Burd
Character name: Dariox
Character class/level: Envoy 2
Organized play #-#: 60235-704
Day job: Profession (Writer): 1d20 + 9 ⇒ (17) + 9 = 26
Hi all - sorry to do this so late, but feeling too stretched so I am going to bail. Sorry for the late notice.
How do you guys get all that character info into your header?
You fill just three entries in your profile: Race, Classes/Levels and Gender.
Race: | SP 6/6 HP 8/8 | RP 3/3 | EAC 15; KAC 16 | Fort +1; Ref +7; Will +3 | Init: +4 | Perc: +6, SM: +4
Classes/Levels: | Speed 30ft | +3 vs. fear effects, sneaky, Get'em, +1d6 insight SM & Medicine
Gender: Male NG Halfling Corporate Agent Envoy 1
Unfortunately Bilimi is Untrained in Culture and it is a trained skill.
There's an exception, perfect for this occasion:
You can use certain skills to recall knowledge about specific topics. The topics a given skill relates to are detailed in the individual skill descriptions. A successful skill check allows you to answer questions about the topic in question. You can attempt untrained skill checks to recall knowledge if the DC is 10 or less. You can take 20 on this check, but only if you have a means of researching, such as access to an information network or downloaded data set (see page 430); this typically takes 2 minutes.
I'll be slotting:
Social: Faction’s Friend (Limited Use):
Slotless: Marked Field Agent
Can we switch "targets" or do we have to keep buttering up the same ones? I don’t have Culture, so I’m done with Ykris…
If we can switch, I’m going after Zo! with a Sense Motive.
And if we can switch, can we use the same skill someone else already succeeded at?
I hope you don’t mind if I metagame this minigame a bit. We can rationalize it as the characters having been exchanging intel about the targets while they move around, using their comm units.
What we know so far and what has been tried:
stories of your missions (Diplomacy) or rumors of the Society's future plans (Culture)
Royo: You feel that someone who can keep up with the topics (Life Science) will impress him.
Ykris: gossip about the Society (Culture) or detailed
discussion of augmentations (Medicine)
Naiaj: would be impressed with demonstrations of competence in the field (
Zo!: on the lookout for action stars (
Acrobatics, Athletics, feint via Bluff, and showy displays with a weapon (attack roll) )
Culture x2: Dariox +6
Life Science: no one
Piloting: DuQuesne +8, Dariox +7, Nadia +5, Marbles +3
Athletics: Marbles +4, DuQuesne +2, Nadia +2
Bluff: DuQuesne +6, Dariox +4, Marbles +3, Nadia +1
Attack roll: DuQuesne/Marbles +4 (Tactical Plasma Bolter), Bilimi +3 (tactical baton), Dariox +3 (bruiser decoupler), Nadia +1 (laser pistol/club)
I’m thinking I may continue with Zo! Marbles is not a Ysoki of many skills. So if I were to do weapons am I telling a story or am I discharging a firearm at the banquet lol.
Bilimi doesn't have any helpful skills right now. Unless there is more Sense Motives to be done.
Another Sense Motive on Royo might help Nadia on her last round. Maybe he also likes engineering or computers...
Dariox is a novel writer, with a handful of her books having been published physically as well as electronically.
I'll wait for someone to Sense Motive on Iteration-177.
I'm stretched out on all my other possibilities for the 3 NPCs suggested by Luwazi, maybe he'll have something else I can try.
Skills related to each NPC, successes x failures
Diplomacy (2 x 0), Culture (1 x 1)
Life Science (1 x 0), Culture (0 x 1), Mysticism, Physical Science (1 x 0)
Culture, Medicine (2 x 0), Life Science
Computers (0 x 1), Piloting (0 x 2), Engineering
Acrobatics (1 x 1), Athletics (0 x 2), Bluff, Attack Roll (0 x 1)
Our best odds:
Iteration-177: all equally spent
Royo: Mysticism > Life Science, Culture, Physical Science
Ykris: Culture, Life Science
Going against orders-ish:
Naiaj: Engineering > Computers
Definitely going against orders:
Zo!: Bluff > Attack Roll
I don't think it gives away anything to say that your goal for each is four successes.
We are in the dog house then - we can probably conquer Iteration-177 and perhaps Ykris (worst case scenario, I'll try a third Medicine on him).
Do failures take away successes?
And the DC goes up even after a failed attempt?
Can someone give me an aid in Engineering with Naiaj? With my plus 9 I am pretty sure we can do it.
Hmm. In that case it seems like just trying to do physical science twice more with Royo is my best bet to help. I don't really have anything for the others.
Okay, you've learned all you can from Sense Motive. There are a few other ways to influence some of them, but they require specific professions or character experiences which I don't think you have.
You are down to the final two rounds - 10 shots at success. Plan it right and you should finish Iteration-177, Royo and Ykris. With friendlier dice you could get one of the others as well.
Naiaj still makes the most sense for my skill set in particular but I obviously can't get up to 4 successes on my own. Should I try Physical Science with Royo again despite the penalty? I don't have more than a +2 for anything else. Anyone need an aid attempt? I could do that.
Should I try Physical Science with Royo again despite the penalty?
Go for it, I got two success repeating skills, and my bonuses were the same or only slightly better.