Plight of Northlight

Game Master Matt Adams 259

https://docs.google.com/presentation/d/17QVUG3Ev92vsDID6I8p4n09zB4sPFsCCnBv l8_b8G5M/edit?usp=sharing


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In the cold lands of the Linnorm Kings, a quaint little village lays isolated among the away from the warring, barbaric lords. The locals call it Northlight, The last settlement before the Crown of the World. Its small size and distant location has protected it from constant plunder. But no longer. Darkness stirs in the wilds of the eternally ice ridden landscape. A presence as cold and unforgiving as the dead of winter itself looms on the horizon. This is the Plight of Northlight.

I’m looking to start a home brew campaign for the first edition of Pathfinder. I hope to get 4-5 players. You will begin the game as 1st level characters who have lived most, if not all, of their lives in Northlight, an isolated village in the Northern areas of Golarion. The campaign will focus on a the awakening of a powerful, wintery menace from the Crown of the World. Gameplay will hopefully go up to 18 at least. There are no plans for mythic characters.

Characters can pick from all of the Paizo hardcovers with splatbooks and third party subject to approval.
Stats will be on 4d6 take the highest 3 or 20pt buy if you roll badly.
Two traits, possible drawback for third trait
Equipment will be average for class.

I look for to seeing who is interested


Dot. This seems interesting enough. What do you want from a submission?

4d6 - 3 ⇒ (5, 3, 4, 3) - 3 = 12
4d6 - 2 ⇒ (5, 6, 6, 2) - 2 = 17
4d6 - 2 ⇒ (3, 2, 2, 2) - 2 = 7
4d6 - 3 ⇒ (6, 3, 5, 5) - 3 = 16
4d6 - 3 ⇒ (4, 4, 3, 3) - 3 = 11
4d6 - 3 ⇒ (4, 3, 4, 3) - 3 = 11

Huh. Not sure what those stats suggest. A caster of some kind? Let's see if I can think of anything.


Dot.


I'm looking for submitted characters to have a personal goal or adventuring motivation that I could use to draw them into the story. You don't need to give me a short story for background, but a couple paragraphs about them would be appreciated. Just enough to give me a taste for hey look at the world.


4d6 - 1 ⇒ (5, 2, 1, 6) - 1 = 13
4d6 - 4 ⇒ (5, 4, 6, 6) - 4 = 17
4d6 - 1 ⇒ (5, 1, 2, 4) - 1 = 11
4d6 - 2 ⇒ (3, 4, 2, 5) - 2 = 12
4d6 - 3 ⇒ (5, 4, 6, 3) - 3 = 15
4d6 - 2 ⇒ (5, 5, 2, 3) - 2 = 13

Ulfen campaign!


The Land of the Linnorm Kings is definitely an interesting region, so color me intrigued! (Plus I love rolling for stats.)

4d6 ⇒ (4, 5, 5, 4) = 18 = 14
4d6 ⇒ (5, 2, 6, 3) = 16 = 14
4d6 ⇒ (6, 2, 1, 1) = 10 = 9
4d6 ⇒ (1, 5, 5, 5) = 16 = 15
4d6 ⇒ (4, 5, 1, 6) = 16 = 15
4d6 ⇒ (2, 1, 1, 3) = 7 = 6

Well, 20 point buy it is. Now to think on what to play...


That sounds promising!!!
I want something I have never done before!!


4d6: 4d6 - 1 ⇒ (4, 2, 5, 1) - 1 = 11
4d6: 4d6 - 1 ⇒ (3, 1, 6, 6) - 1 = 15
4d6: 4d6 - 2 ⇒ (6, 6, 3, 2) - 2 = 15
4d6: 4d6 - 1 ⇒ (1, 5, 6, 5) - 1 = 16
4d6: 4d6 - 1 ⇒ (3, 3, 5, 1) - 1 = 11
4d6: 4d6 - 1 ⇒ (3, 3, 3, 1) - 1 = 9

Not too shabby. Not the best but could be worse ... I'll see what I can come up with


Dot.

Stat 1: 4d6 ⇒ (5, 2, 5, 2) = 14 - 2 = 12
Stat 2: 4d6 ⇒ (5, 2, 2, 4) = 13 - 2 = 11
Stat 3: 4d6 ⇒ (2, 3, 6, 4) = 15 - 2 = 13
Stat 4: 4d6 ⇒ (3, 5, 5, 3) = 16 - 3 = 13
Stat 5: 4d6 ⇒ (4, 4, 3, 2) = 13 - 2 = 11
Stat 6: 4d6 ⇒ (4, 5, 2, 1) = 12 - 1 = 11

20 point buy it is, then.


Background:

Ingrid Foedottir. A name known well in the isolated village of Northlight. Her birth is a cautionary tale for all those who would venture out into the unknown. Her mother, Gruthwild, left with a band of youths from the village, intent on plunder, adventure and glory. When she returned she was no longer a youth. And while not old, the lines on her face spoke of hardships which aged her beyond her years. She returned alone, without an arm, and with child. Despite the demands and pleas from the rest of the villagers, Gruthwild refused to say what happened to her comrades, the cries of desperate relatives falling on deaf ears. And when Ingrid was born, well...it did not help the rumors. Gruthwild left the village, and took up a near isolated life in an abandoned shack in the woods. It was there that she raised Ingrid.

Ingrid grew up on outskirts of the village, learning from her reclusive mother how to be self sufficient. From hunting to fishing to collecting wood for the long winters, Ingrid has had to do it all. Unlike her mother though, she does not spurn the village or the company of others. For there is much she can or do, and often has to bring in fur and meat for trade. What bothers her, though, is that she cannot answer the rumors. She has gotten as little from her mother as anyone else in the village has. The only clue that she has is that her mother gave her an axe and a bow, which belonged to her father. And the way she said it sounded sad. But that merely gave more questions that it did answers.

Now that a threat looms, Ingrid has eagerly taken up the call. Her motivation, outwardly, is the fall of adventure. In truth, it is the desire to truly be accepted. To be more than the daughter of the enemy, as she is called. And to achieve that, she is willing to risk her life.

A Guide Ranger! Switch hitter build, should be useful in the frigid tundra.


A campaign set in my favorite natural environment? Count me in!

4d6 ⇒ (1, 6, 4, 3) = 14 > 13
4d6 ⇒ (6, 3, 5, 4) = 18 > 15
4d6 ⇒ (6, 5, 1, 4) = 16 > 15
4d6 ⇒ (5, 3, 4, 1) = 13 > 12
4d6 ⇒ (1, 2, 2, 5) = 10 > 9
4d6 ⇒ (5, 6, 4, 1) = 16 > 15

I'm thinking of adapting an old 5e character of mine over, a Druid themed off of the northern lights. Crunch and such will come in a day or so.

Any alternate rules we should be aware of? Feat changes, background skills, etc.?


This seems a like a cool idea! I'd be interested in playing an Ulfen skald.

4d6 - 1 ⇒ (1, 4, 2, 1) - 1 = 7
4d6 - 1 ⇒ (1, 2, 5, 2) - 1 = 9
4d6 - 4 ⇒ (4, 6, 5, 5) - 4 = 16
4d6 - 1 ⇒ (1, 6, 6, 5) - 1 = 17
4d6 - 1 ⇒ (2, 4, 1, 3) - 1 = 9
4d6 - 3 ⇒ (6, 3, 5, 6) - 3 = 17

That's, uh... an interesting array. I think that warrants the point-buy option, yeah?


One of my favorite games was set in the land of the Linnorm Kings.
So Dot.
4d6 ⇒ (6, 6, 4, 3) = 19
4d6 ⇒ (1, 5, 2, 4) = 12
4d6 ⇒ (6, 4, 6, 5) = 21
4d6 ⇒ (6, 1, 6, 3) = 16
4d6 ⇒ (1, 2, 4, 6) = 13
4d6 ⇒ (6, 5, 6, 1) = 18

So...16, 11, 17, 15, 12 and 17!
Nice!


17/17/16/15/12/11!

That’s a 46 point buy! Wow!


Blue Symbiote wrote:
Any alternate rules we should be aware of? Feat changes, background skills, etc.?

Background skills would be great.


Ingrid Foedottir wrote:

17/17/16/15/12/11!

That’s a 46 point buy! Wow!

Yeah. Maybe I should reduce one of those if it feels overbalanced?


I wouldn’t ask anyone to throw away their good fortune. I would ask them to use the opportunity to either play something really MAD.

Like a Perfect Scholar Invested Regent Monk. A class which needs good scores in Str, Dex, Con, Wis, and decent scores in Int and Cha. Basically, an insane point buy


4d6 - 4 ⇒ (6, 4, 6, 5) - 4 = 17
4d6 - 3 ⇒ (3, 4, 6, 3) - 3 = 13
4d6 - 1 ⇒ (3, 5, 1, 5) - 1 = 13
4d6 - 1 ⇒ (4, 1, 4, 5) - 1 = 13
4d6 - 3 ⇒ (6, 6, 6, 3) - 3 = 18
4d6 - 1 ⇒ (4, 1, 3, 6) - 1 = 13

...I feel like I should be building a luck base character, with that roll. Four 13's with an 18 and 17 is kinda crazy.

Silver Crusade

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Yey, viking stories! I will roll now!

4d6 - 1 ⇒ (6, 2, 6, 1) - 1 = 14
4d6 - 1 ⇒ (6, 5, 2, 1) - 1 = 13
4d6 - 1 ⇒ (2, 4, 1, 1) - 1 = 7
4d6 - 2 ⇒ (3, 3, 6, 2) - 2 = 12
4d6 - 3 ⇒ (6, 3, 5, 5) - 3 = 16
4d6 - 1 ⇒ (1, 6, 6, 1) - 1 = 13

Wow...a 7...but the rest of the rolls are okay...


Blue Symbiote wrote:

A campaign set in my favorite natural environment? Count me in!

4d6 > 13
4d6 > 15
4d6 > 15
4d6 > 12
4d6 > 9
4d6 > 15

I'm thinking of adapting an old 5e character of mine over, a Druid themed off of the northern lights. Crunch and such will come in a day or so.

Any alternate rules we should be aware of? Feat changes, background skills, etc.?

You can use the background skill system from pathfinder unchained. I don't have any feat changes in mind.

Wow, I got a lot of responses for the first day. I'm going to keep the recruitment thread open until July 1st. I think a week is going to be enough time to get everything ready.


Rolls? Gotta see what the dice say . . ..

Rolls:

4d6 - 1 ⇒ (4, 1, 4, 1) - 1 = 9
4d6 - 4 ⇒ (6, 5, 6, 4) - 4 = 17
4d6 - 1 ⇒ (5, 2, 1, 5) - 1 = 12
4d6 - 1 ⇒ (6, 1, 4, 2) - 1 = 12
4d6 - 3 ⇒ (3, 4, 3, 4) - 3 = 11
4d6 - 2 ⇒ (6, 6, 4, 2) - 2 = 16

27 pt build. 17/16/12/12/11/9. Ulfen. Hmmmm.


dot for interest

Stat1: 4d6 - 2 ⇒ (6, 2, 2, 2) - 2 = 10
Stat1: 4d6 - 2 ⇒ (5, 4, 6, 2) - 2 = 15
Stat1: 4d6 - 1 ⇒ (1, 6, 3, 3) - 1 = 12
Stat1: 4d6 - 1 ⇒ (4, 1, 1, 2) - 1 = 7
Stat1: 4d6 - 3 ⇒ (5, 6, 6, 3) - 3 = 17
Stat1: 4d6 - 2 ⇒ (2, 3, 4, 6) - 2 = 13

Stat array: 17,15,13,12,10,7


stats: 4d6 ⇒ (4, 4, 3, 2) = 13
stats: 4d6 ⇒ (5, 4, 5, 2) = 16
stats: 4d6 ⇒ (4, 4, 1, 4) = 13
stats: 4d6 ⇒ (1, 2, 5, 1) = 9
stats: 4d6 ⇒ (5, 3, 3, 5) = 16
stats: 4d6 ⇒ (4, 2, 1, 5) = 12

As expected, nothing but crap.

20pt buy it is. A sorcerer with some form of ice bloodline looks like it would fit best.


4d6 ⇒ (5, 4, 6, 3) = 18-3=15
4d6 ⇒ (2, 5, 3, 3) = 13-2=11
4d6 ⇒ (6, 4, 2, 5) = 17-2=15
4d6 ⇒ (6, 3, 4, 1) = 14-1=13
4d6 ⇒ (2, 2, 4, 1) = 9-1=8
4d6 ⇒ (5, 1, 3, 2) = 11-1=10

So...16 Point Buy equivalent. I guess I'm going with the 20 PB. Too bad, I like rolling stats. But I also like the Ulfen, so I'll look at submitting something, I guess.

RPG Superstar 2012 Top 16

Rolls:

4d6 ⇒ (1, 5, 5, 2) = 13
4d6 ⇒ (6, 4, 2, 3) = 15
4d6 ⇒ (3, 1, 3, 3) = 10
4d6 ⇒ (1, 4, 5, 2) = 12
4d6 ⇒ (3, 6, 5, 2) = 16
4d6 ⇒ (1, 1, 5, 4) = 11

14/13/12/11/10/9 - 20 point buy it is then.


I'll give it a shot:

4d6 ⇒ (5, 5, 5, 2) = 17 - 2 = 15
4d6 ⇒ (3, 3, 2, 3) = 11 - 2 = 9
4d6 ⇒ (5, 5, 4, 6) = 20 - 4 = 16
4d6 ⇒ (2, 4, 2, 5) = 13 - 2 = 11
4d6 ⇒ (5, 2, 4, 6) = 17 - 2 = 15
4d6 ⇒ (6, 4, 5, 3) = 18 - 3 = 15

15, 9, 16, 11, 15, 15.

Ok, I'll read up on the Land of the Linnorm Kings and see what I come up with...


4d6 ⇒ (2, 5, 2, 5) = 14 (12)
4d6 ⇒ (2, 6, 4, 4) = 16 (14)
4d6 ⇒ (4, 3, 2, 4) = 13 (11)
4d6 ⇒ (5, 5, 3, 2) = 15 (13)
4d6 ⇒ (2, 1, 6, 6) = 15 (14)
4d6 ⇒ (4, 1, 6, 4) = 15 (14)

Well that's a 21-pointer so I guess I'm stuck with no outstanding score :)

I've always wanted to roll a winter witch but never found a good northern game to play one in. Specifically a Winter-born Changeling Winter Witch who proceeds into the Winter Witch PrC....so a Winter Winter Winter Witch. This makes me have to ask about two splatbooks however.

Changelings are in a hardcover, but the Changeling heritages are in a splatbook (blood of the coven) ... the reason I'd want to use it is simply to get the Winter-Born Changeling heritage since that moves the ability modifier from WIS to INT. The other splatbook is Paths of Prestige for the Winter Witch prestige class. Other than these two requests I would build all hardcover.

I like the idea of tying a realization of her unusual traits into the PC and a search for the reason she is different as a motivation.

*I should specify that her father would definitely be Ulfen. I'm not trying to buck the racial preference here :)


Definitely interested. I'd like to try a druid of the north.

4d6-lowest: 4d6 - 2 ⇒ (2, 3, 5, 6) - 2 = 14
4d6-lowest: 4d6 - 3 ⇒ (6, 5, 6, 3) - 3 = 17
4d6-lowest: 4d6 - 3 ⇒ (5, 5, 5, 3) - 3 = 15
4d6-lowest: 4d6 - 1 ⇒ (1, 1, 1, 2) - 1 = 4
4d6-lowest: 4d6 - 1 ⇒ (1, 4, 4, 4) - 1 = 12
4d6-lowest: 4d6 - 1 ⇒ (1, 1, 4, 5) - 1 = 10

Hmm... 17,15,14,12,10,4? Well, that's more interesting than a 20 point buy....

Scarred Klaus Stennes, Ulfen storm druid. I'll work on details.


A 4! Wow. Really interested to see what you do with that.


Actually that one's easy. Can't be physical of he'd have been killed at birth or wouldn't have survived childhood. Between INT and CHA.... Int of 4 and I'd be an almost drooling, skill-less, nitwit. So instead I'll be "Scarred" Klaus Stennes, actually not too hideous but with an attitude about his birthmark (covering almost half of his face) and his dark hair, and how it made his mother, a priestess of Shelyn, hate him. Dad also despises him, believing that his mother must have cheated with some strange creature to produce an Ulfen with dark complexion, dark hair, and an average build.

Of course I'll have to apply some skill points to offset the negative CHA adjustment for things like handling animals. But I figure he'll be better with animals than humans and will prefer being away from any judgemental individuals. Chosen Deity is Gozreh of course.

Should have a CS ready tonight. This guy is speaking to me....


Yeah I'm with you. My Winter Witch is whispering to me at the moment and I'll have a full profile and background ready tonight as long as GM approves my two splatbooks.


That certainly works and does fit a Druid well!

I disagree though on it not being viable for a physical stat. Dex with VMC Oracle, taking the lame curse and nature mystery.

The character’s leg was crippled at birth. He is incredibly slow, can’t sneak around, Acrobatics is out of the question, and he is slow to react (Initiative). To make up for his physical injury, and to get away from the cruelty of other children, he turns to nature and becomes a Druid.

——

Of course, to be a bit of a cheesy git (which I hold in the highest esteem)...just go nature mystery Oracle with lame curse. Nature’s whispers lets you use Cha for AC instead of Dex, so the 4 only cripples CMD and Skills. The lame curse still fits perfectly, and with bonded mount you still get an animal companion. So it’s basically a Cha Druid who doesn’t wildshape.

Or go Lunar Oracle with lame curse. Prophetic Armor swaps Dex for Cha when it comes to AC and Ref. Primal companion gives you a druid’s Animal companion, and form of the beast gives you wildshape. All you lose is Wild empathy. Which ironically enough VMC Druid would give you...though I have no idea how it would work having two animal companions. I suppose one could be your mount and the other would run beside you.


All of those work, but we don't know if GM would allow them. It seems he wants a pretty 'standard' build so I'm guessing VMC is not an option.


Dot.

4d6 ⇒ (6, 5, 6, 4) = 21 = 17
4d6 ⇒ (4, 1, 4, 2) = 11 = 10
4d6 ⇒ (2, 4, 4, 5) = 15 = 13
4d6 ⇒ (2, 6, 3, 3) = 14 = 12
4d6 ⇒ (5, 4, 4, 4) = 17 = 13
4d6 ⇒ (5, 3, 6, 4) = 18 = 15

Okay, I'm going to work on a character concept and background later tonight.
A question: Are spheres of might allowed for this game? Link


All of that sounds interesting.... but how do I get around the negative DEX adjust in animal form, particularly when trying to fly as a bird? From what I understand, your DEX stays when you wild shape. ??


https://www.d20pfsrd.com/traits/religion-traits/wisdom-in-the-flesh-god-of- perfection/

Select any Strength-, Constitution-, or Dexterity-based skill. You may make checks with that skill using your Wisdom modifier instead of the skill’s normal ability score. That skill is always a class skill for you.

If flying is important to you pick that. If two animal companions means a mount and a second (like a wolf) then pick ride.

——

Or pick fly above and one of these traits for ride

https://aonprd.com/TraitDisplay.aspx?ItemName=Armored%20Rider

https://aonprd.com/TraitDisplay.aspx?ItemName=Stalwart%20Elk


Here's my skald, all ready to go—pending any adjustments you deem necessary, of course. I'm open to changing the specifics of Bragi's backstory (names, etc.) in order to fit in better with the group and the setting. Seeing as we're supposed to be from a small, isolated village, it's more than likely that one or more of the characters are related somehow. I also assumed the village is not near the sea, which is not at all obvious, in retrospect.

Any suggestions for languages? I picked Dwarven and Giant for now, but would, say, Erutaki or Varki be more useful?


Here's my Winter Winter Winter Witch. I did manage to resist naming her Elsa. Some stats or background details might change before selection but the main concept will remain the same.

Background:

Livana was raised on the outskirts of Northlight by her father, an herbalist and cleric of Desna. She had a relatively normal childhood but always felt like there was something not quite right. She had never known her mother, and her father would not speak to her about that side of the family at all. Added to this was the fact that their hut on the edge of the village never hosted guests and the other adults seemed to avoid the two of them despite never being openly hostile.

Although what talk she overheard made this seem to be based on her father's actions some time in the past, it affected her as well due to how close the two of them were. As it continued, the two of them ended up living almost alone, only dealing with their neighbors in necessary social situations such as during shopping or village-wide events. Her father used all of his free time to educate her in his religion, profession, and interests, including trips to learn about the surrounding area.

As she reached her teens her appearance began to change. Her skin darkened until it seemed tan year round, and her eyes darkened as well, but her hair grew lighter until it was almost white. The frigid winters ceased bothering her and she began to wear less furs, going out in light indoor clothing no matter what the weather. As these changes occurred, even her father began to draw away from her as if she reminded him of some past trauma. Terrified of losing her relationship with the one man she trusted and loved, she began spending more time alone in the wild in order to provide him with peace, picking herbs, befriending animals, approaching and interacting with some of the more unusual fey or giant creatures that lived in the area.

The farther her father drew away from her and into himself, the more self-sufficient she became. She spent her time roaming the snowfields with her favorite fox, occasionally wandering into the village to try and get to know some of the other young men and women. One night she returned home to find her father drunk and mumbling to himself, so far gone that he did not realize she was there. He spoke in whispers and half-sentences but she was able to pick out enough to discover that there was something different about her mother, that she still lived, and that her father and the rest of the village were terrified of her returning. Livana finally had some understanding of both why she was different, why her family was avoided, as well as why she sometimes had the feeling that someone was calling to her from a distance.

She decided that no matter how much she loved her father, despite the fact that she would do anything that he asked in order to keep him close, the best thing she could do was to search for her mother. Family was the only comforting thing she knew, and the need to have a relationship with both of her parents was of utmost importance. Her absent mother became as important to her as her father, and she resolved to take the opportunity to travel as soon as she could do so safely in order to search her out.

EDIT: Noticed we're going with the -son and -dottir surnames so I changed her name to match. Also fixed some major grammar issues in the background in case any of you already read it and cringed like I did


Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

This sounds cool. Will it be a wilderness heavy campaign?

How long have you been gming pbp? How many pbp campaigns have you finished?

4d6 - 1 ⇒ (5, 4, 1, 5) - 1 = 14
4d6 - 2 ⇒ (4, 2, 5, 2) - 2 = 11
4d6 - 3 ⇒ (6, 5, 4, 3) - 3 = 15
4d6 - 5 ⇒ (5, 5, 5, 6) - 5 = 16
4d6 - 2 ⇒ (2, 3, 4, 2) - 2 = 9
4d6 - 1 ⇒ (3, 1, 4, 2) - 1 = 9

Hmm, technically a 21 point buy. Not sure about the double 9s but I can probably make it work.


4d6: 4d6 ⇒ (1, 1, 3, 3) = 8
4d6: 4d6 ⇒ (3, 3, 5, 3) = 14
4d6: 4d6 ⇒ (2, 6, 1, 2) = 11
4d6: 4d6 ⇒ (4, 3, 2, 3) = 12
4d6: 4d6 ⇒ (4, 1, 4, 5) = 14
4d6: 4d6 ⇒ (2, 1, 3, 6) = 12

That's 7, 11, 10, 10, 13, 11 perhaps the worst 4d6 drop lowest I have ever rolled. Its a 1 point buy worse then many a commoner, Ha!


Druid for Lemming. I liked your ideas but I've never played an Oracle and would have to learn it while trying to create the character.

Still have some details to flesh out here, but the bones of the CS are in place.

When you say average equipment you mean starting gold, correct?

Silver Crusade

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

How many are in at the moment? I'm thinking of taking my rolls and making a Forlorn Snowcaster Elf who was raised by a dwarf in Northlight, and became a paladin of Torag!


Mat-I will approve the books for the Winter Witch build.

Scarred Klaus-And I will approve the VMC just in case the Druid player changes his mind.

Bragi-Your languages look fine.

Caps-I imagine a good deal of wilderness travel.

This is going to be my second serious home brew pbp Campaign. I’ve also run a couple of Adventure Paths. I haven’t finished anything 1-20 though.

By last count

4 Finished or mostly finished characters
Another 15 people have expressed interest.


Ridge here... took that generous roll and well... everytime I thought of making something I realized someone else had already done the same ;) Or wanted to...

So... here is Dyrm, Inquisitor of Torag with what i hope is a cool enough reason for dwarves to be in a human town at such a remote location. I left it open ended in case someone wanted to be an adopted sibling

Hit the link for the crunch...
but for the fluff I'll repost it here

History: As long as anyone could remember, there has always been a member of Clan Helmwatch at Northlight. While it maybe a human town (mostly), it's first smithy was a shrine to Torag and a dwarf of Clan Helmwatch was there. The Dwarf was made welcome by the humans there, they were confused on why a master smith might set up at such a barren location.

Of course, the surname said it all. Helmwatch was in service to the Faith of Torag and Northlight was , to him, something of an outpost. He, and his kin would hold here awaiting a great danger to come much later, generations later as humans would count it. They would wait for the time of the prophecy and either kill the danger in its origin, or perhaps hold the line to buy others to the south time, or so was their task.

Dyrm is of that same line and clan, and faith. And while he has seen many humans outgrow him, he is at last of age to serve Torag and his clan's calling his own way. While his father hoped he would be a cleric or paladin, Dyrm felt pulled to working outside the rules of the faith to get dung done! Thus did he take up the path of the inquisitor, and the mantle of paladin and cleric and the like would have to go to someone else. Perhaps even one of the non dwarves his father had adopted.

Personality:
Dyrm is highly, almost ruthlessly, protective of his home, and rather fond of humans. With only a few other dwarves to gain inspiration from, it is possible he's a bit sullied by some human like traits.

He has a weakness for gambling for one. Despite his keen sense of picking up trickery, sometimes the cards or dice just don't go his way and it has cost him. To be fair, he takes his losses in good stride and always make sure never to bet something he can't afford to lose.

He is a smith, but not a great one, and that is a shame. Some of hsi non dwarven kin are better at it than he is. It's embarrasing, but he hopes to find the time to get better. He's only a half century old for crying out loud.


What I’m seeing so far:

Ingrid: Half-Orc/Half-Ulfen Guide Ranger
Bragi: Ulfen Skald
Livana: Changeling Winter Witch
Klaus: Ulfen Druid
Dyrm: Dwarven Inquisitor (great use of the high roll! Love the background, and I don’t think he will be OP)


Well, got to roll to see what might work right?

Ability roll: 4d6 - 1 ⇒ (2, 5, 1, 1) - 1 = 8
Ability roll: 4d6 - 1 ⇒ (6, 3, 1, 6) - 1 = 15
Ability roll: 4d6 - 1 ⇒ (1, 2, 1, 6) - 1 = 9
Ability roll: 4d6 - 2 ⇒ (4, 3, 4, 2) - 2 = 11
Ability roll: 4d6 - 3 ⇒ (3, 6, 3, 6) - 3 = 15
Ability roll: 4d6 - 1 ⇒ (1, 3, 6, 4) - 1 = 13

15 by point but if I did my math right. Too bad, I would enjoy using rolled stats.


Ingrid - That's the same I'm seeing, but want to point out I'm a Winter Witch not a White-Haired Witch.


Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I'm interested. I am thinking a Slayer, a Wild Stalker Ranger, or a Forester Hunter. I already know more or less what the character will be like for RP, too.


Ah, my apologies. Fixed


Hmmm . . .. Looking at Ingrid's summary, and a 2 good score roll, how about Unchained Barbarian with the Invulnerable Rager archetype?

Swaps Danger Sense for Extreme Endurance, of course, but it appears everything else lines up perfectly.

(Eventually) relatively immune to the cold. Very hard to hurt, after a while.

Array rolled was 17/16/12/12/11/9. Might only swap the last 12 and 11 and otherwise leave them in that order.

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