Ironperenti's Rise of the Runelords Campaign

Game Master Ironperenti

The Roll20 maps link is HERE

Treasure tracker is HERE

Player notes: Player Notes

Calendar is HERE

Market Bargains:

Market Bargain Hunting (you may search for a bargain once per week) d20 Roll
1–6 A piece of adventuring gear, clothing, food or drink, or trade good of your choice (chosen from any in Pathfinder RPG Ultimate Equipment) at 10% its normal price.
7–12 An alchemical item of your choice (chosen from any in Ultimate Equipment) at 10% its normal price.
13–16 A weapon of your choice (to include expert or masterwork) at 10% its normal price.
17–19 A potion or scroll of your choice (chosen from any in Ultimate Equipment) at 10% its normal price.
20 A magic item of your choice at 10% its normal price.


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Female Aasimar Cleric of Reymenda 8 | 56/62 HP | AC 15 T 11 FF 14 | Fort +9 Ref +4 Will +12 | Initiative +1 | Perception +7 | Channel Energy 4/6 | Holy Lance 0/1 | Rebuke Death 8/8 | Touch of Good 8/8

Gotcha, missed that after he was dropped to his knees.

Isabella takes the various lewd drawings and stashes them away so that she can burn them later.

"Camil, come over here, wash out your mouth and sit," she says, steering him to a place where he can sit down for a moment and offering her waterskin. "I need to check and see if you're going to have a toxic reaction to the mushrooms."

Heal: Treat Poison: 1d20 + 13 ⇒ (10) + 13 = 23


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, clayskin (40/40), haste

"And then we burn the place. After we make sure there is nobody here that need rescuing, of course. Oh, and hopefully we can find some information about the hunter and this ritual they are going to perform at the manor the nutjob mentioned. But this place has definitely got to go."


Male Tiefling Evoker 8 HP 54/54| AC 19 T 14 FF 16 | F +5 R +7 W +9 | CMB +4 CMD 20/16 | Speed 20' Init +4 Perc +7 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 12

Turns to the cleric, "It seems that the fiend is a head short of answering any questions" He pauses, "You don't by chance have a way of communing with the twice dead do you?" He shrugs, "If you did, that might be a way to get your questions answered"


DM / GM / The man behind the curtain

Camil's not poisoned but it does appear that he may have gotten something from the fungus. There are already tiny red bumps along the back of his tongue and throat. Because of the rapidity of it, Isabella believes he may have some sort of supernatural disease.

When Isabella grabs up the drawing a key ring with two rings falls out onto the table. The larger of these two is a tarnished iron key set with a round opal. The smaller key is made of bronze and has an unusually long tang ending in a set of three notched blades.

Head short, I love it.


Male Tiefling Evoker 8 HP 54/54| AC 19 T 14 FF 16 | F +5 R +7 W +9 | CMB +4 CMD 20/16 | Speed 20' Init +4 Perc +7 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 12

Casts his spell allowing him to detect magic, and studies Camil for a bit.

any knowledge rolls to further determine Camil's ailment? Arcana? Planes?


Male Human Investigator (Empiricist) 8; HP 60 AC 17(19) T14(F15) F13 (14); F+4, R+11, W+7; Init+3, Perc +12 Active effect: NONE

Camil finally finishes vomiting enough to let Isabella look at him, Thank you, he manages weakly, I suppose I should get an antiplague in my system in the morning, ugh I don't feel great... I'm sorry he was so fixated on you Isabella, I know you've been through a lot, and you don't deserve to be treated like this.

Camil clambers to his feet, as his arms restore themselves to their normal proportions. We should systematically go through this place from the ground up, make sure we didn't miss anything useful as to whom this 'Mistress' is, the name there sounds like a self-imposed title rather than an actual name. Didnt we skip a passageway down here? We should check it out

KNowledge nature to determine what that fungus was: 1d20 + 9 + 1d6 ⇒ (18) + 9 + (1) = 28


Female Aasimar Cleric of Reymenda 8 | 56/62 HP | AC 15 T 11 FF 14 | Fort +9 Ref +4 Will +12 | Initiative +1 | Perception +7 | Channel Energy 4/6 | Holy Lance 0/1 | Rebuke Death 8/8 | Touch of Good 8/8

"I didn't prepare a spell to speak with dead today. Since his head's now portable, we can always do so tomorrow," says Isabella.

She turns her attentions back to Camil and says, "Thank you for your concern. I have no plans to break and turn into another Nualia! Anyway, I think this rash is not a good sign. I'll try to magically heal it on the morrow. In the meantime, best we finish whatever we're doing and get out of here. Treating illnesses is much harder in these kinds of unsavory environments."

She adds, "And I bet that key ring will be important." She stays focused on helping Camil to recuperate though, and makes no move to pick it up, letting someone else take it.


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, clayskin (40/40), haste

"Me too. And how about burning the place to the ground, including that mess on the wall? I REALLY don't think it is a good idea to leave this place standing at this point. And what should we do with the bodies? Bury them after they are consecrated? Let them burn too?"

Runt examines the corpses just to make sure none of them are healing. She knows trolls do it so maybe these things do too.


DM / GM / The man behind the curtain

None of the bodies are healing so that is a bonus. The guards are nervous out in the larger cavern but they stay put. Zherxikas notices several magical items on Foxglove (+1 war razor, ring of jumping, ring of protection +1, stalker’s mask)

Know Arcana DC 15:

You don't notice anything with Camil but the broken box seems to be some sort necromantic item.

Know Arcana DC 20:

You don't notice anything with Camil but the broken box seems to be a lich's phylactery.

Camil:

The fungus is unnatural is what it is.


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, clayskin (40/40), haste

kn arcana: 1d20 + 5 ⇒ (7) + 5 = 12


F Human Varisian Bard 8 hp 56|56 AC 16 | touch 11 | flat-footed 15 | F +3 R +7 W +8 | 30' |Init +1 | Perc +13

Kizzy will join the crowd to try and learn what has transpired and put more of the pieces together.


Ranger 6 HP 64/64 | AC 17 T 13 FF 14 | F +7 R +8 W +3 | CMB +10 CMD 22 | Speed 20' Init +5 Perc +12 Low-light vision 60'

Lavanor watches to make sure the body doesn't move while the others search the room and tend to Camil. "I realize he had information that would have been useful, but I doubt he would have given it to us. Besides, having been paralyzed twice by undead, I felt it was too dangerous to hold back. We did move though the building rather quickly to get here, so I agree a more careful search is warranted. Then I have no qualms about burning it down."


DM / GM / The man behind the curtain

The group searches the area, reviews the note, identifies the items, and treats Camil. Most buff spells have ended and you head back as Camil suggested to the remaining tunnel. It stinks, or so you think. The entire place stinks and there are a half-dozen destroyed ghouls just around the corner. Forest leads with others following. It is a small tunnel, wide enough for a man but just that so that everyone must go single file. Seeing it is exceptionally crowded, Larry, Moe, and Curly take up positions guarding the other exits from the area.

If you get a chance, check your marching order on the map, adjust as necessary and let me know of any additional healing or buff spells you cast. Only spells of hour per level are still active.


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, clayskin (40/40), haste

I'm good with the marching order and with no buffs for a while.


F Human Varisian Bard 8 hp 56|56 AC 16 | touch 11 | flat-footed 15 | F +3 R +7 W +8 | 30' |Init +1 | Perc +13

Good with marching order; but if Zherxikas or Isabella want to be ahead of me, Kizzy can certainly take the back.


Ranger 6 HP 64/64 | AC 17 T 13 FF 14 | F +7 R +8 W +3 | CMB +10 CMD 22 | Speed 20' Init +5 Perc +12 Low-light vision 60'

Marching order is fine.

In the crowded tunnel, Lavanor draws his sword, expecting to find more undead.


Male Tiefling Evoker 8 HP 54/54| AC 19 T 14 FF 16 | F +5 R +7 W +9 | CMB +4 CMD 20/16 | Speed 20' Init +4 Perc +7 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 12

"I'll just be sure to yell really loud as I die from an ambush" he snarks.


DM / GM / The man behind the curtain

Forest leads the group forward and as he gets closer it is obviously much more rank here. The source of the horrific smell is readily apparent in the swath of carcasses strewn about the floor of this place. Most seem to be of small animals and fish, but at least three humanoid bodies and one partially eaten horse lie in the mess as well. On the far side of the long cave is the very denizen who has likely done the eating, a mangy dire bat.

If you have Knowledge Religion:

The dire bat is undead.


Female Aasimar Cleric of Reymenda 8 | 56/62 HP | AC 15 T 11 FF 14 | Fort +9 Ref +4 Will +12 | Initiative +1 | Perception +7 | Channel Energy 4/6 | Holy Lance 0/1 | Rebuke Death 8/8 | Touch of Good 8/8

Isabella moves to the back of the team to guard the rear.

"That... that bat is also undead. Doubtless transformed much like the many corpses we've already fought," she says as the group enters the stinking chamber.


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, clayskin (40/40), haste

kn religion: 1d20 + 5 ⇒ (2) + 5 = 7

"Not surprising, though I can't say I've ever heard of such a thing. Undead incorporeal rats, yes. I wonder if they are similar?"


DM / GM / The man behind the curtain

It turns its head toward you and its beady black eyes reflect the torch light and appear red. It gives a thunderous squeak and begins to move your direction its wings thumping on the floor as it moves forward on all fours.

Round 1 (no buffs)
Lavanor 45/54
Runt 45/46 (10/10 false life)
Kizzy 28/37
Zherxikas 33/33
Forest 41/57
Isabella 41/41
Ghoul Bat uninjured
Camil 39/39 (7/14 false life)
Guards L16/16 M16/16 C16/16

DM ROLLS:

Init Camil: 1d20 + 4 ⇒ (1) + 4 = 5
Init Isabella: 1d20 + 1 ⇒ (8) + 1 = 9
Init Runt: 1d20 + 5 ⇒ (13) + 5 = 18
Init Kizzy: 1d20 + 1 ⇒ (13) + 1 = 14
Init Forest: 1d20 + 3 ⇒ (7) + 3 = 10
Init Lavanor: 1d20 + 5 ⇒ (17) + 5 = 22
Init Zherxikas: 1d20 + 5 ⇒ (5) + 5 = 10

Init Bat: 1d20 + 6 ⇒ (1) + 6 = 7


Ranger 8 | HP 92/92 Nonlethal 0/92 | AC 28 T 15 FF 23 | CMB +15, CMD 28 (30 vs. disarm/grapple) | F: +10, R: +10**, W: +6 (+2 vs Fear) | Init: +3 | Perc: +10 (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +17/+12 (1d8+8/19-20 Slashing) ; Shield Bash +14/+9 (1d6+6) Piercing ; Elven Longbow +13/+8 1d8+2P+1d6E | Speed 30/30ft | Stamina: 05/10 ; Push the Limits: 2/2 | Martial Flexibility: 3/5| Active Conditions: *Haste (07/08); Flex > Dedicated Adversary (10/10)* |

Undead though it may be, at least the bat was somewhat recognizable as a normal-ish foe. Forest waits for it to close.

Forest shall delay until the bat comes within melee range and full attack.
Scimitar: 1d20 + 10 ⇒ (13) + 10 = 23
S Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Shield Bash: 1d20 + 8 ⇒ (14) + 8 = 22
P Damage: 1d6 + 2 ⇒ (2) + 2 = 4


F Human Varisian Bard 8 hp 56|56 AC 16 | touch 11 | flat-footed 15 | F +3 R +7 W +8 | 30' |Init +1 | Perc +13

Kizzy will inspire courage with a song, hoping to aid those ahead.
+2 morale bonus on ST against charm and fear effects
+2 competence bonus on attack and weapon damage

Forest's delay would have him act after the song begins; so he should get the +2 att and dam to the rolls above.


Male Tiefling Evoker 8 HP 54/54| AC 19 T 14 FF 16 | F +5 R +7 W +9 | CMB +4 CMD 20/16 | Speed 20' Init +4 Perc +7 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 12

can't see anything, so holding action


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, clayskin (40/40), haste

Runt readies an action to summon another raptor, plopped down in a flanking position with Forest once it engages, which, knowing undead, it surely will.

Provided it does, these are the raptor's attacks:

to hit bite, inspire, flank: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
damage, primordial, inspire: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
to hit talon, inspire, flank: 1d20 + 6 + 2 + 2 ⇒ (15) + 6 + 2 + 2 = 25
damage, inspire: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
to hit talon, inspire, flank: 1d20 + 6 + 2 + 2 ⇒ (12) + 6 + 2 + 2 = 22
damage, inspire: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Forest, if this works, you should be getting a flank and inspire bonus too.


Ranger 6 HP 64/64 | AC 17 T 13 FF 14 | F +7 R +8 W +3 | CMB +10 CMD 22 | Speed 20' Init +5 Perc +12 Low-light vision 60'

Lavanor almost walks into Forest, when the fighter suddenly stops. Peeking over his shoulder into the room, the ranger can see the giant bat. He gets ready to move forward to attack, when Forest seems to ready to defend himself.

"Forest, if you choose to fight where you are, the rest of us won't be able to help you much, as we won't be able to engage. I would encourage you to move into the room so more of us can attack," he states, hoping the fighter will move so he can also move up.


Male Tiefling Evoker 8 HP 54/54| AC 19 T 14 FF 16 | F +5 R +7 W +9 | CMB +4 CMD 20/16 | Speed 20' Init +4 Perc +7 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 12

you can move through other PCs ;)


DM / GM / The man behind the curtain

The bat rushes up his wings thumping on the ground as it propels itself forward. Forest attacks just as it arrives slashing it across the face and slamming his shield into its upper chest. Then the raptor tears into its backside. The charger, however, carries it into Forest as it delivers a terrible bite (dmg 17).

DM ROLLS:

Bat atk: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 302d6 + 9 ⇒ (3, 5) + 9 = 17


Ranger 6 HP 64/64 | AC 17 T 13 FF 14 | F +7 R +8 W +3 | CMB +10 CMD 22 | Speed 20' Init +5 Perc +12 Low-light vision 60'

With the large bat upon Forest, Lavanor motions for Scout to move back to open up some space. He then drops his sword, pulls out his longspear, and tries to stab the creature.

Handle Animal: 1d20 + 8 ⇒ (2) + 8 = 10

Longspear: 1d20 + 9 + 2 + 2 - 4 ⇒ (10) + 9 + 2 + 2 - 4 = 19 FE, inspire, cover
Damage(P): 1d8 + 4 + 2 + 2 ⇒ (3) + 4 + 2 + 2 = 11


Male Tiefling Evoker 8 HP 54/54| AC 19 T 14 FF 16 | F +5 R +7 W +9 | CMB +4 CMD 20/16 | Speed 20' Init +4 Perc +7 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 12

Leans from foot to foot uncomfortably, and scratches a horn.


Male Tiefling Evoker 8 HP 54/54| AC 19 T 14 FF 16 | F +5 R +7 W +9 | CMB +4 CMD 20/16 | Speed 20' Init +4 Perc +7 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 12

Performs some stretches.


Ranger 8 | HP 92/92 Nonlethal 0/92 | AC 28 T 15 FF 23 | CMB +15, CMD 28 (30 vs. disarm/grapple) | F: +10, R: +10**, W: +6 (+2 vs Fear) | Init: +3 | Perc: +10 (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +17/+12 (1d8+8/19-20 Slashing) ; Shield Bash +14/+9 (1d6+6) Piercing ; Elven Longbow +13/+8 1d8+2P+1d6E | Speed 30/30ft | Stamina: 05/10 ; Push the Limits: 2/2 | Martial Flexibility: 3/5| Active Conditions: *Haste (07/08); Flex > Dedicated Adversary (10/10)* |

Full attack the thing. Spend four Stamina to reduce TWF penalty on main hand by 2.
Scimitar (Inspired; Flanking): 1d20 + 12 + 2 + 2 ⇒ (8) + 12 + 2 + 2 = 24
S Damage: 1d6 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Shield Bash: 1d20 + 8 + 2 + 2 ⇒ (18) + 8 + 2 + 2 = 30
P Damage: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Sorry Lav, wasn't thinking.


Male Tiefling Evoker 8 HP 54/54| AC 19 T 14 FF 16 | F +5 R +7 W +9 | CMB +4 CMD 20/16 | Speed 20' Init +4 Perc +7 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 12

Yawns


DM / GM / The man behind the curtain

Forest slashes and bashes the thing till it falls over and just quivers.

Forest, please make a fortitude save.


Ranger 8 | HP 92/92 Nonlethal 0/92 | AC 28 T 15 FF 23 | CMB +15, CMD 28 (30 vs. disarm/grapple) | F: +10, R: +10**, W: +6 (+2 vs Fear) | Init: +3 | Perc: +10 (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +17/+12 (1d8+8/19-20 Slashing) ; Shield Bash +14/+9 (1d6+6) Piercing ; Elven Longbow +13/+8 1d8+2P+1d6E | Speed 30/30ft | Stamina: 05/10 ; Push the Limits: 2/2 | Martial Flexibility: 3/5| Active Conditions: *Haste (07/08); Flex > Dedicated Adversary (10/10)* |

Fort: 1d20 + 6 ⇒ (18) + 6 = 24


Male Tiefling Evoker 8 HP 54/54| AC 19 T 14 FF 16 | F +5 R +7 W +9 | CMB +4 CMD 20/16 | Speed 20' Init +4 Perc +7 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 12

"I'm not hearing sounds up there..." he says, "I take it that whatever has been faced as been defeated?"


F Human Varisian Bard 8 hp 56|56 AC 16 | touch 11 | flat-footed 15 | F +3 R +7 W +8 | 30' |Init +1 | Perc +13

Kizzy shrugs in response to Zherxikas' question, but keeps singing just in case... I mean it was dead before, who says it won't undead again...


DM / GM / The man behind the curtain

Whether it will get back up later, who knows, but Forest is able to confirm it is currently unmoving.


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, clayskin (40/40), haste

Runt joins her pet and heads over towards the far end of the room, searching as she goes.

perception: 1d20 + 11 ⇒ (18) + 11 = 29


DM / GM / The man behind the curtain

The three humanoid bodies are beyond recognition but one has gear that has survived without corroding or rotting. He (confirmed with a heal check) has a pear ring, an adamantine sword and a hat that merely seems dirty. The hat in particular seems familiar. There are also gold and silver pieces scattered about the cavern (56 gold 130 silver).

Know Local DC 20:

The body nearest the hat and with the ring you believe is the corpse of notorious bandit Shaz “Redshiv” Bilger, suspected of organizing the robbery of nearly two dozen merchant convoys along the long coast road. He is wanted in Magnimar with a bounty of 500gp dead or alive.


Male Tiefling Evoker 8 HP 54/54| AC 19 T 14 FF 16 | F +5 R +7 W +9 | CMB +4 CMD 20/16 | Speed 20' Init +4 Perc +7 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 12

Casts a spell and looks about.

detect magic


Male Tiefling Evoker 8 HP 54/54| AC 19 T 14 FF 16 | F +5 R +7 W +9 | CMB +4 CMD 20/16 | Speed 20' Init +4 Perc +7 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 12

knowledge, local: 1d20 + 9 ⇒ (1) + 9 = 10


Male Tiefling Evoker 8 HP 54/54| AC 19 T 14 FF 16 | F +5 R +7 W +9 | CMB +4 CMD 20/16 | Speed 20' Init +4 Perc +7 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 12

Moves into the room, of course. "These people are beyond recognition to me."


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, clayskin (40/40), haste

kn local: 1d20 + 5 ⇒ (11) + 5 = 16

"Wow! Is that sword really made of adamantine? A bit too large for me, but what a find."


DM / GM / The man behind the curtain

Pearl not pear.

The hat, a swashbuckling full brimmed hat complete with decorated band and feather, is magical. It has a faint illusion aura.


Male Tiefling Evoker 8 HP 54/54| AC 19 T 14 FF 16 | F +5 R +7 W +9 | CMB +4 CMD 20/16 | Speed 20' Init +4 Perc +7 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 12

Studies the hat...

spellcraft, hat: 1d20 + 12 ⇒ (18) + 12 = 30


Male Human Investigator (Empiricist) 8; HP 60 AC 17(19) T14(F15) F13 (14); F+4, R+11, W+7; Init+3, Perc +12 Active effect: NONE

KNowledge Local: 1d20 + 12 + 1d6 ⇒ (4) + 12 + (5) = 21

Camil peers down at the corpse on the floor, Hey the hat and the ring, that's Shaz the Redshiv Bilger, 500 gold crown bounty on his head, I suppose the ring and hat will be enough to claim it in town? Looks like we earned ourselves a little bonus today. He's a mildly notorious bandit leader. Of course it is in Magnimar, but maybe the Sheriff will front us the bounty?


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, clayskin (40/40), haste

showing her colorful history, Runt suggests, "We could take his head. A bit gruesome, but probably what they are used to. Or someone could animate the body and it could carry itself."


Ranger 8 | HP 92/92 Nonlethal 0/92 | AC 28 T 15 FF 23 | CMB +15, CMD 28 (30 vs. disarm/grapple) | F: +10, R: +10**, W: +6 (+2 vs Fear) | Init: +3 | Perc: +10 (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +17/+12 (1d8+8/19-20 Slashing) ; Shield Bash +14/+9 (1d6+6) Piercing ; Elven Longbow +13/+8 1d8+2P+1d6E | Speed 30/30ft | Stamina: 05/10 ; Push the Limits: 2/2 | Martial Flexibility: 3/5| Active Conditions: *Haste (07/08); Flex > Dedicated Adversary (10/10)* |
Runt PbP wrote:
"Wow! Is that sword really made of adamantine? A bit too large for me, but what a find."

"Can't be that good of a sword. Didn't do this guy much good."


DM / GM / The man behind the curtain

Zherxikas:

It is a hat of disguise.

Checking the back of the room you find a sizable hole leading up. There is a circular opening at the top and you believe you can see the waning daylight. It appears to be about thirty feet up.

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Community / Forums / Online Campaigns / Play-by-Post / Ironperenti's Rise of the Runelords Campaign Gameplay All Messageboards

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