Birseko Naam
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I'm fine with letting it live to another day :-)
Gorrig
|
There's usually a difference between "fights to the death" and "actively seeks its own demise," so I would vote we let it live. (We'd finish faster that way also.)
GM Worg
|
Dawn swiftly claims the mace before hightailing it out. The Tatzlwrym hisses its anger, but otherwise chooses to stay back.
********************************************
The party returns to the Short Sorcerer Tavern with the mace, the whole trip back they are able to inspect the mace. Sure enough, more infernal writing resides on the hilt of this mace.
Upon returning, however, they find the venture captain gone once again. A courier is waiting for the party, and delivers to you a wax-sealed package. “Pathfinders, I’ve been holding this message for you,” he says, handing over the envelope. “The venture-captain advises urgency. Someone else hunts the prize you’re after.”
Pathfinders,
I have it on good authority that a surviving Irrica descendant is chasing the devil’s true name for her own purposes. Needless to say, it cannot fall into her hands. In better news, I have a solid lead on an item that should provide the missing parts of the puzzle. A Hellknight named Dremlut Irrica was posted to an outpost in the Chitterwood along with an enchanted signet ring—see attached letter for details.
I have also enclosed a map that should help you circumnavigate any known goblin ambushes. Given the Irrica involvement, I suggest you make use of the ring’s protection once you have it in your possession. It just might keep you alive. See you in Almas.
Venture-Captain Brackett
Dremlut,
I pray this letter finds you safe. I know your duty to the Hellknights will put you in the path of danger, but yours is an honorable path, and I do not begrudge it. What concerns me is your faith in your own family. We are a jealous lot, and I fear my sister’s ambition does not rest easy alongside your rapid promotion. I worry that her peace will be bought with nothing less than your life. You do not believe me, but I know my sister better than you know your aunt. I pray you take care and to keep close the signet ring—should my sister try to command the Wrathful Angel against you, it will keep you and your companions safe. Remember to always wear it on your left hand; it was dearly crafted to shield you, my only child.
Birseko Naam
|
"That is worrisome! We'd better get going!"
Dawn Verda
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Dawn Whoop whoop whoop whoops out of there. "That was fun! Can anyone read the nasty stuff on the mace?"
----
Later, Dawn reads the new maps and shrugs. "I guess we're going to Almas. I'm ready."
Lucky Lee
|
"Find a magic ring that used to belong to an Irrica hellknight. A long-dead hellknight, I assume. Righto then mates. Off we trot."
ready.
GM Worg
|
After days of travel on overgrown trails and hard sleeping in the wilds of the Chitterwood, a half-collapsed wall emerges from the trees winding around a long forgotten encampment. The Hellknight outpost was breached long ago, and decades of growth have begun to reclaim the interior courtyard. A few walls still stand, and undergrowth covers the ground in a dense carpet. A single building in the southeastern end seems to be whole, its entrance blocked with a crude piece of wood.
Please place yourselves on slide 7.
Lujuria
|
Huzzah! Welcome back!
Lujuria sighs in displeasure when she see the ruins, "Not a single bath in sight. All this traveling is hard on the skin."
Despite her complaining, the Calistrian priestess stands ready for battle, her hand resting on the whip hanging from her belt.
Perception: 1d20 + 4 ⇒ (12) + 4 = 16
Dawn Verda
|
"You've never tranced on a rock before?" Dawn seems legitimately surprised by everyone's complaints. "Just stare at the sky and count the clouds until you trance out. It's fun!"
Dawn skips along, drawing her falchion and moving along.
Birseko Naam
|
Birseko looks around for any sign that he might have been here before, but the place jogs no unseen corners of his memory.
Suspecting that danger may await, he taps himself with his wands of Mage Armor and Heightened Awareness, and draws his wand of Magic Missile. (Unless this is too metagamey - I can't quite tell from the description whether or not we would see this as our anticipated destination, or just a hut in the woods).
Perception, HA: 1d20 + 8 ⇒ (13) + 8 = 21
Then Birseko will scan the area to see if he detects any thoughts. Detect Thoughts, DC 16 Will negates, 60' cone
Kyle "Worg" H
|
Lujuria and Birseko see something of interest. Several scattered humanoid skeletal remains are on the ground. In the shadow of the broken wall they can see spider webs from some presumably giant spider. Strange tracks on the ground show recent activity.
You detect the thoughts of something within the lower right building remains. It seems like a gnawing hunger.
Gorrig
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"I don't think I've ever done that. But I've slept on plenty of rocks before. The best are the ones that are out in the sun all day-- they're nice and warm to sleep on."
Detect evil.
Birseko Naam
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"I sense thoughts of gnawing hunger coming from the skeletal remains in the building at the lower right. Perhaps undead? Be on your guard, my friends."
Dawn Verda
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"Undead, huh? Got it." Dawn stops humming.
Once she's within 90 feet of the lower right building, she casts vanish, draws her scimitar and approaches.
Stealth, Full Speed, Invisible: 1d20 + 2 - 5 + 20 ⇒ (11) + 2 - 5 + 20 = 28
Lucky Lee
|
"Could be a hungry dog? I mean, they eat bones don't they? 'Sides, skeletons don't really think. No brains in their skull-pans, see. Yeah, it's just a dog, you'll see."
But if it's not, best be prepared, eh?
Lucky draws his Wand of Shield, holding it at the ready with his polearm swung over the other shoulder. Will activate wand immediately before any door in the south east area is opened.
GM Worg
|
@Gorrig You detect the presence of evil.
Lucky Lee stands ready to smash anyone who comes out that door, and Dawn begins using her magic to remain invisible.
The faint sound of chittering from the other side of the door is a sign that something waits to ambush you as well.
Birseko Naam
|
Perception, HA: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Lujuria
|
Perception: 1d20 + 4 ⇒ (6) + 4 = 10
"Well," Lujuria says a bit impatiently, "Shall we get this business over with?"
Dawn Verda
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Perception: 1d20 + 2 ⇒ (14) + 2 = 16
"Mutual ambush. As soon as we open that door. I'll go first!" Dawn volunteers to run up to the door and open it.
Lucky Lee
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"Let's do it mates."
Lucky activates his wand, then takes his hammer in both hands and approaches the door.
GM Worg
|
Initiative Dawn Verda: 1d20 + 2 ⇒ (18) + 2 = 20
Initiative Lucky Lee: 1d20 + 3 ⇒ (16) + 3 = 19
Initiative Gorrig: 1d20 + 2 ⇒ (9) + 2 = 11
Initiative Lujuria: 1d20 + 2 ⇒ (7) + 2 = 9
Initiative Birseko Naam: 1d20 + 10 ⇒ (1) + 10 = 11
Initiative Spider Freak: 1d20 + 7 ⇒ (12) + 7 = 19
Round 1: FIGHT!
Light Condition: Normal
Active Buffs: Dawn: Vanish
Active Penalties: None
Dawn Verda(-0,Fine)
Spider Freak(-0,Fine)
Lucky Lee(-0,Fine)
Gorrig(-0,Fine)
Birseko Naam(-0,Fine)
Lujuria(-0,Fine)
Ettercap
NE Medium Aberration
This hideous purple creature walks upright like a man, but its face is that of a spider, and its hands are sickle-shaped claws.
1 Question @18, 2 Questions @23
The purple flesh creature hisses as the party opens the door, and its ambush has failed.
Dawn is invisible for 1 more round, and will have a standard round and surprise round.
Birseko Naam
|
K Dungeoneering: 1d20 + 9 ⇒ (11) + 9 = 20 Special attacks, please
Lucky Lee
|
If there's a surprise round then Lucky will also have an action, thanks to his Devoted Guardian class feature (Sohei monk archetype). Lucky will either try to move through the spider-thing's square, or attempt a bull-rush against it, depending on Dawn's surprise round action.
Dawn Verda
|
"Heehee! Surprise!" Dawn's Falchion bursts into flame as she swings. Her grinning smile emerges first as the rest of her pops out of invisibility.
+2 for Invisibility, the enemy cannot use their Dex bonus. I'm spending an Eldritch Pool point to add 2d6 Fire Damage via Spellstrike.
Falchion, Invis: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Slashing Damage: 2d4 + 4 ⇒ (2, 3) + 4 = 9
Fire: 2d6 ⇒ (6, 2) = 8
If it survived, Dawn takes a five foot step and swings again.
Falchion: 1d20 + 7 ⇒ (7) + 7 = 14
Slashing Damage: 2d4 + 4 ⇒ (4, 3) + 4 = 11
Of course I roll a 1. Apply the 2d6 fire damage if my round 1 attack hits.
Lucky Lee
|
Dawn, it looks like you're trying to attack the spider-thing through the wall?
Lucky skirts around the monster thing and levels his hammer's pointy end at it. Surprise round single move action - provokes an AoO if the beastie has Combat Reflexes
Dawn Verda
|
Oops, I misunderstood the room layout. In that case she swings when the door opens and 5ft steps into the room before swinging again.
GM Worg
|
Round 1: FIGHT!
Light Condition: Normal
Active Buffs: Dawn: Vanish
Active Penalties: None
Dawn Verda(-0,Fine)
Spider Freak(-19,Fine)
Lucky Lee(-0,Fine)
Gorrig(-0,Fine)
Birseko Naam(-0,Fine)
Lujuria(-0,Fine)
Ettercap
NE Medium Aberration
This hideous purple creature walks upright like a man, but its face is that of a spider, and its hands are sickle-shaped claws.
1 Question @18, 2 Questions @23
Bite vs Dawn: 1d20 + 5 ⇒ (1) + 5 = 6
Claw VS Dawn: 1d20 + 5 ⇒ (4) + 5 = 9
Claw VS Dawn: 1d20 + 5 ⇒ (15) + 5 = 20
Bite Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Claws +2: 2d4 ⇒ (2, 4) = 6
The strange creature, now forced into melee against Dawn, retaliates with everything in its fury.
6 damage to Dawn.
GM Worg
|
Round 1 & 2: FIGHT!
Light Condition: Normal
Active Buffs: None
Active Penalties: None
Dawn Verda(-6,Fine)
Spider Freak(-19,Fine)
Lucky Lee(-0,Fine)
Gorrig(-0,Fine)
Birseko Naam(-0,Fine)
Lujuria(-0,Fine)
Ettercap
NE Medium Aberration
This hideous purple creature walks upright like a man, but its face is that of a spider, and its hands are sickle-shaped claws.
1 Question @18, 2 Questions @23
Birseko Naam
|
GM, I made my Knowledge Dungeoneering check above and requested special attacks
Lucky Lee
|
"GORRIG! SMASH IT!"
Lucky gets into position, and readies a hammer blow. His arms burst into flames as his hell-spawned fury rises...
Spend a point of Luck on that attack to make it hit AC 16
Lujuria
|
Lujuria draws her weapon as quick as a.... whip, and snaps it viciously at the creature, muttering something about having to wash her whip later. Instead of connecting with the monster, though, she snaps the end against the wall beside the door frame.
Whip attack: 1d20 + 5 ⇒ (1) + 5 = 6
Slashing damage: 1d6 + 1 ⇒ (6) + 1 = 7
GM Worg
|
@Birseko You recall tale of Ettercaps. You know their bite has a deadly poison, and they can spit webs from their mouths.
Dawn Verda
|
"Heehee! Spider man, Spider man, burns to a crisp like a spider can..." Dawn laughs.
Spending another eldritch pool point for Pool Strike.
Falchion: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15
Damage: 2d4 + 4 ⇒ (3, 3) + 4 = 10
Fire Damage: 2d6 ⇒ (4, 6) = 10
GM Worg
|
The ettercap does not have enough endurance left in it to take that kind of blow. Dawn's slice manages to flicker the life from the ettercap.
Searching these ruins you find that the skeletal remains of several victims you do find a ring.
This ring appears to be attuned to a dark force, as if holding it would prevent evil forces from assaulting you.
Lujuria
|
Knowledge (religion: 1d20 + 7 ⇒ (14) + 7 = 21
Lujuria examines the ring. "A little gaudy for my taste, but it still shines nicely," she comments. "And it'll keep the bad boys away, too. Not sure if that's a positive or not."
Birseko Naam
|
Birseko is just about to blast the ettercap when he notices that it has been sliced in half. "Nice work!" He looks around carefully to be sure that something else isn't about to leap out before re-holstering his wand.
When they find the ring, he asks Lujuria if he can hold it for a moment. "I think this must be the signet ring we are hunting. I think the letter said that it must always be worn on the left hand. Let me see if it will tell me any of its secrets..."
He holds the ring in the palm of his hand and focusses intently on it. After a moment, his eyes roll back in his head and it appears as though - mentally at least - Birseko is somewhere far far away.
Appraise: 1d20 + 6 ⇒ (20) + 6 = 26
After a minute or two, he opens his eyes and looks around him with a smile. "I think I may know something about this ring..."
Using the Occult Skill Unlock Psychometry. With a 26 result I believe I should receive two pieces of information about the ring.
Dawn Verda
|
"Well, that was fun." Dawn sheathes her falchion and hums to herself. "Ooo, shiny ring. This is what we were looking for, right? Mission complete, woo!"
GM Worg
|
You receive a vision, showing the manor once again. The painting shouting mutely, and the angel of vengeance appearing. This time, however, the angel flies towards your vision form and strikes. As the blade lands, however, it is deflected as you raise your illusory hand and a barrier wards off the blow. Upon your hand is the very ring you gaze upon now.
**************************************************
You also see the angel of vengeance, but this time in a different environment entirely. Seething and longing for something, it sits upon a ruined fortress looking down and letting out a deep sigh as it stares at the carnage. Below, a mortal bears the very things you have gone to great lengths to find. The mortal figure points forward, shouting a mute cry while gazing at the angel of vengeance. Beyond that mortal figure are a band of people who charge at the figure. It is clear that the mortal is issuing a command to the angel to strike down those who approach.
The angel emanates an aura of hatred, as though it despises this existence. Being bound to an ill-will mortal is a fate that is both threatening to Golarion and to the creature itself. With its freedom, the creature would not be here. It would be back to fighting in hell and heaven, earning a title worthy of its own existence.
Lucky Lee
|
"I... uh... I think maybe you might have enjoyed that a little too much, Dawn, no?"
Lucky recovers himself, eyes fixed not on the dead monster but on the pleased-with-herself elf.
"I know all too well how important it is to keep control of one's temper. Do you?"
Birseko Naam
|
Birseko reels from the vision, staggers back, and puts the ring down. "My friends, I believe grave danger awaits us, perhaps the very angel of vengeance itself! We had best take Captain Brackett's suggestion and one of us should wear the ring. On the left hand, of course! And I think we must all be on our guard - if my vision is true, we are not done with our quest..."
Birseko describes the vision to everyone else - please go ahead and read the spoiler above.
Dawn Verda
|
"Temper? Nah. No temper. Just a bunch of jokes running through my head. I can't pick which one to use. So many spider puns!" Dawn seems annoyed at the onslaught of jokes. Then she hums some more.
"Some should wear that ring. Maybe ol' Lucky, here."
GM Worg
|
A woman’s voice calls from the outside, “Explorers! I am Pava Irrica and I believe you have been traveling across Isger, collecting my family heirlooms. However you’ve come by them, I am willing to forgive and forget as long as you turn them over to me peacefully. You can walk away, and I’ll not get the authorities involved. Now come out and sheathe your weapons.”
Lucky Lee
|
"Me?! You want to give a devil-command ring to someone whose blood is corrupted by devil-nuns? I'm not sure that's a good idea.
You heard Birseko's tale. The devil bound to that ring desires freedom, to go join an eternal war in the Great Beyond. If it comes down to me, I won't give her that freedom. I'll order her to keep an unceasing vigil over the bottom of the ocean, or somesuch, rather than give hell another warrior."
Hearing the new arrival, Lucky readies his weapon.
"S+&%. We can't surrender the relics to her! We mustn't!"
GM, how long since the end of the ettercap fight and now please? Lucky's Shield spell might still be running.
Birseko Naam
|
Birseko hurriedly puts on the ring.
Dawn Verda
|
"Heh, I tried to be nice." Dawn shrugs when Lucky rejects the offer. "What did we collect, again? A mace, a ring, uh...the locket with part of you-know-who's name. Oh! and a Rooden Rod!"
Then she hears the woman yell. "Not by the hair of my chinny chin chin! You want this stuff? Come and get it!"
Intimidate: 1d20 + 2 ⇒ (4) + 2 = 6
Dawn mocks the woman, but she sounds too silly to be taken seriously.
GM Worg
|
The woman now sounds furious, as if all Dawn did was antagonize her. However, the sound of a spell completing can be heard, and another voice calls out...
“Ah, I see the Irrica family line isn’t entirely wiped out yet,” she observes, “And facing off for a fight! You mortals make such tepid entertainment. But I am merciful. Give me the fragments you’ve collected and I’ll let you all live.”
The first voice of the woman retorts with anger, "You serve the Irricas, devil; I know you cannot harm me. Now you lot, quickly, give me the ring, and I’ll command it to spare you.”
Looking outside, you see both the woman who wears red robes and a long pony tail. You also see a black-winged figure in tight leather armor, wielding a bow, as she resides above the ruins, looking down at the Irrica who shouts at her and at you.