2019 GM Worg PBP Fallen Family Broken Name (Inactive)

Game Master Kyle "Worg" H

Maps and Handouts | Chronicles


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Liberty's Edge

The Slithering Maps

The guard brings you about 20ft over to the caravan master. He sits and watches as the crew works on replacing the broken wheel, then turns his attention to you all as you come up.

"Well what have we here? Today just keeps getting interesting. What can I do for you fine folks today?"

Liberty's Edge

Male Half-orc Bloodrager 1/Paladin 2 | AC: 20/13/17 (raging: 18/11/15) | HP: 25/25 (raging: 31) | Fort +8, Ref +4, Will +4 | CMB +7, CMD 19 | Init +2 | Perc +3 (darkvision) | Bloodrage: 6/6

"Do the honors?" he asks Lujuria in a low voice.

Aid (Diplomacy): 1d20 + 2 ⇒ (7) + 2 = 9

Unfortunately, his gruff appearance does her no favors.

Dark Archive

Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

Birseko watches quietly, content to let those with more social graces do the talking. He silently scans the area, observing any magical auras that may be present. Detect Magic, using psychic magic so no verbal or somatic components.

Liberty's Edge

Female CG Elf Warpriest of Calistria 3 | HP 18/18 | AC 16 T 12 FF 14 | CMB +3, CMD 15 | F: +4, R: +3, W: +5 (+2 vs. transmutation) | Init: +2 | Perc: +4, SM: +9; Low-light vision | Speed 30ft | Active conditions: None. | Blessings: 4/4; Fervor: 2/3

Lujuria approaches the Caravan Master, invoice in hand, "I'm so hoping that you can help us. You see, we just came from the home of Lady Delara Adnen, and it seems that there has been a small mistake in your recent transactions. A certain ring that she sold to you was done by mistake, and she asked us to come and recover it from you. She gave permission to adjust her account accordingly, and provided us with the invoice as proof. I'm really hoping that you can help us out."

Diplomacy: 1d20 + 9 ⇒ (3) + 9 = 12

Damn...

Liberty's Edge

The Slithering Maps

"Oh? Lets take a look at that invoice." He reaches out his palm to take it.

Perception DC15:

The ring is on his ring finger.

Liberty's Edge

active effects:
M Halfling Bloodrager (bloody-knuckle-rowdy) 2 / Monk (sohei) 2 / Swashbuckler (mouser) 1 | current AC 19 T 15 FF 15 | HP [42/42] 42/42 | F +9 (11) R +9 W +3 (5) | CMD 19 |Init +4 | Perc +9 devoted guardian| Rage 14/14 | Luck 3/3 | Hellfire 3/3 | Panache 2/2

perception, take 10: 10 + 6 = 16

diplomacy, aid Lujuria: 1d20 + 3 ⇒ (20) + 3 = 23

"Ah. That's the one, right there on your finger, sir. It's an engagement ring that belonged to an ancestor of Lady Adnen. I'm sure you'll find the paperwork in order, sir. Lady Adnen is nothing but thorough,"

Liberty's Edge

The Slithering Maps

He seems dumbfounded for a moment. "Ring? On my finger?" He looks down at his hand, and seems rather surprised. "How did..?" Before he lets out a pained scream, and the ring lets looks a black energy, clinging to the Caravan Master.

Other workers stop what they are doing and look over in shock and confusion. The Caravan Master suddenly lets out a punch with the ring hand and knocks the guard unconscious!

A wicked voice then speaks, sounding of grindging phlegm and sickening hatred. "Ah-hahaha! Now to end you miscreants like I ended that sweet lovestruck thing so many years ago!"

Liberty's Edge

The Slithering Maps

GM Screen:

Initiative Dawn Verda: 1d20 + 2 ⇒ (20) + 2 = 22
Initiative Lucky Lee: 1d20 + 3 ⇒ (19) + 3 = 22
Initiative Gorrig: 1d20 + 2 ⇒ (15) + 2 = 17
Initiative Lujuria: 1d20 + 2 ⇒ (1) + 2 = 3
Initiative Birseko Naam: 1d20 + 10 ⇒ (12) + 10 = 22
Initiative Caravan Master: 1d20 + 2 ⇒ (1) + 2 = 3
Initiative The Ring: 1d20 + 3 ⇒ (14) + 3 = 17

Round 1: FIGHT!
Light Condition: Daylight
Active Buffs: None
Active Penalties: None
Dawn Verda(-0,Fine)
Lucky Lee(-0,Fine)
Birseko Naam(-0,Fine)
Gorrig(-0,Fine)

The Ring(-0,Fine)
Lujuria(-0,Fine)
Caravan Master(-0,Fine)

Knowledge Planes DC12:

Raktavarna
LE Tiny Outsider (Native, Rakshasa, Shapechanger)
What at first appears to be a bejeweled blade shimmers andwrithes, transforming into a hideous, red-eyed serpent.
1 Question @17, 2 Questions @22

Worried Caravan workers call out "Arvak what are you doing?", "Don't kill each other! There's no need for it!", "Me not that kind of orc!"

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

Perception: 1d20 + 2 ⇒ (14) + 2 = 16
"Hey, he's wearing the ring. Didn't we hear something about how it was cursed?" Dawn pauses as the merchant is overtaken and knocks out the guard.

Perform(Comedy): 1d20 + 4 ⇒ (6) + 4 = 10
"So what? You just hide in pieces of jewelry, wait for people to wear them, then attack everyone else? That was your master plan?" She laughs and mocks the merchant. "Let's knock this guy out, quick."

Liberty's Edge

active effects:
M Halfling Bloodrager (bloody-knuckle-rowdy) 2 / Monk (sohei) 2 / Swashbuckler (mouser) 1 | current AC 19 T 15 FF 15 | HP [42/42] 42/42 | F +9 (11) R +9 W +3 (5) | CMD 19 |Init +4 | Perc +9 devoted guardian| Rage 14/14 | Luck 3/3 | Hellfire 3/3 | Panache 2/2

"I can do that, Dawn."

unarmed raging flurry vs master: 1d20 + 4 ⇒ (5) + 4 = 9damage: 1d4 + 3 ⇒ (3) + 3 = 6
unarmed raging flurry vs master: 1d20 + 4 ⇒ (1) + 4 = 5damage: 1d4 + 3 ⇒ (2) + 3 = 5 or maybe not

Lucky throws a couple of punches, but not wanting to hurt the caravan master he goes well wide.

"THAT'S A WARNING NOW, RING, YOU HEAR! LET HIM GO AND COME QUIET-LIKE!"

Liberty's Edge

The Slithering Maps

The ring laughs at Lee. PG13 Filter "Your mother knits socks in hell!"

Liberty's Edge

The Slithering Maps

Apologies if the Exorcist quote offends anyone. Just want to convey this ring will not surrender to any of you.

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

"So, anyone knows how to deal with cursed equipment, or do we do this the old fashioned way?" Dawn reaches for her falchion.

I assume we fall into initiative at this point.

Liberty's Edge

The Slithering Maps

We've been in initiative. It just rolled poorly.

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

Dawn grins and takes a swing with the flat of her blade. "Sorry about this. You'll have one heck of a headache, but you're thank me later."

Falchion: 1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 23
NL Damage: 2d4 + 4 ⇒ (4, 1) + 4 = 9

Crit Confirm: 1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 18
NL Damage: 2d4 + 4 ⇒ (4, 2) + 4 = 10

*BONK*

Liberty's Edge

The Slithering Maps

Round 1: FIGHT!
Light Condition: Daylight
Active Buffs: None
Active Penalties: None
Dawn Verda(-0,Fine)
Lucky Lee(-0,Fine)
Birseko Naam(-0,Fine)
Gorrig(-0,Fine)

The Ring(-0,Fine)
Lujuria(-0,Fine)
Caravan Master(-19,Unconcious)

Knowledge Planes DC12:

Raktavarna
LE Tiny Outsider (Native, Rakshasa, Shapechanger)
What at first appears to be a bejeweled blade shimmers andwrithes, transforming into a hideous, red-eyed serpent.
1 Question @17, 2 Questions @22

Bonk indeed! The caravan master drops unconscious!

Liberty's Edge

Male Half-orc Bloodrager 1/Paladin 2 | AC: 20/13/17 (raging: 18/11/15) | HP: 25/25 (raging: 31) | Fort +8, Ref +4, Will +4 | CMB +7, CMD 19 | Init +2 | Perc +3 (darkvision) | Bloodrage: 6/6

"Quick, get that ring off him!"

With the caravan master unconscious, I'd like to try and take the ring off. Do I need to roll for that?

Liberty's Edge

The Slithering Maps

The ring snaps back at Gorrig. "Yes, come and bring your warm flesh to me! I would love to turn your righteous little crusade against your friends, fool!"

It appears you will need to kill the monster inhabiting the ring.
It may be tiny but it is still a target for attacks.

Liberty's Edge

Male Half-orc Bloodrager 1/Paladin 2 | AC: 20/13/17 (raging: 18/11/15) | HP: 25/25 (raging: 31) | Fort +8, Ref +4, Will +4 | CMB +7, CMD 19 | Init +2 | Perc +3 (darkvision) | Bloodrage: 6/6

Gorrig draws his axe. "Then in Sarenrae's holy name, I smite you!" He chops downward at the ring on the unconscious man's finger.

Greataxe: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Damage: 1d12 + 9 + 1 ⇒ (7) + 9 + 1 = 17

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

"Careful where you stick out your finger. It might get cut off!"

Perform(Comedy): 1d20 + 4 ⇒ (3) + 4 = 7

Maybe this bad joke earns a universal face palm?

Dark Archive

Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

Knowledge (Planes) DC 12: 1d20 + 9 ⇒ (6) + 9 = 15

"That's no ring! It's a Rakshasa shapechanger, a kind of tiny outsider, they're usually rather evil... Now how did I remember that...?"

Birseko draws his wand of magic missile and sends a bolt of force unerringly at the tiny creature pretending to be a ring.

Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

The Slithering Maps

Round 1: FIGHT!
Light Condition: Daylight
Active Buffs: None
Active Penalties: None
Dawn Verda(-0,Fine)
Lucky Lee(-0,Fine)
Birseko Naam(-0,Fine)
Gorrig(-0,Fine)
Raktavarna(-0,Fine)
Lujuria(-0,Fine)
Caravan Master(-19,Unconcious)

GM Screen:

Concentration DC17: 1d20 + 8 ⇒ (14) + 8 = 22

The Raktavarna spirit transforms and no longer inhibits the ring. Its current form appearing of a red eyed serpent. The eye gazes at Lucky Lee, and it shifts over.

Lucky Lee: Will Save DC15. Failure=Read Spoiler:

Bandits are coming from the north to attack the caravan! You must stop them!
You feel compelled to do exactly just that! Bandits must be destroyed!

Spellcraft DC16:

Suggestion

Liberty's Edge

The Slithering Maps

Round 1: FIGHT!
Light Condition: Daylight
Active Buffs: None
Active Penalties: None
Dawn Verda(-0,Fine)
Lucky Lee(-0,Will Save DC15)
Birseko Naam(-0,Fine)
Gorrig(-0,Fine)

The Ring(-0,Fine)
Lujuria(-0,Fine)
Caravan Master(-19,Unconcious)

Liberty's Edge

active effects:
M Halfling Bloodrager (bloody-knuckle-rowdy) 2 / Monk (sohei) 2 / Swashbuckler (mouser) 1 | current AC 19 T 15 FF 15 | HP [42/42] 42/42 | F +9 (11) R +9 W +3 (5) | CMD 19 |Init +4 | Perc +9 devoted guardian| Rage 14/14 | Luck 3/3 | Hellfire 3/3 | Panache 2/2

will vs ring, rage, luck: 1d20 + 1 + 2 + 3 ⇒ (15) + 1 + 2 + 3 = 21

As if a magic ring could overcome a hobbit's will ;)

"YER INFERNAL MISCHIEF AIN'T WORKIN' ON ME, RAKSHASA!"

Lucky skirts the caravan to outflank the evil spirit, pulling his hammer out as he he goes. The smell of brimstone grows strong as the familiar flames return...

raging hammer vs rakshasa, flank: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23damage: 1d10 + 4 ⇒ (2) + 4 = 6fire damage: 1d6 ⇒ 6 weapon is cold iron

Dark Archive

Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

Did my magic missile affect it?

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

"Snakey snakey!" Dawn's falchion crackles with electricity.

Poolstrike gives me a touch attack to deal 2d6 electricity damage by spending 1 eldritch pool point. As a Magus I can use my Spellstrike ability to use a melee attack to deliver the spell. If I miss, I keep the charge.

Falchion: 1d20 + 7 ⇒ (3) + 7 = 10
Slashing Damage: 2d4 + 4 ⇒ (2, 2) + 4 = 8
Electricity: 2d6 ⇒ (1, 4) = 5

"Whoop!" Dawn's blade scrapes against the ground.

Liberty's Edge

Female CG Elf Warpriest of Calistria 3 | HP 18/18 | AC 16 T 12 FF 14 | CMB +3, CMD 15 | F: +4, R: +3, W: +5 (+2 vs. transmutation) | Init: +2 | Perc: +4, SM: +9; Low-light vision | Speed 30ft | Active conditions: None. | Blessings: 4/4; Fervor: 2/3

"Trechery..." Lujuria says softly, but with great conviction. "I won't stand for it."

She makes her way around the caravan drawing a long, elegant curved blade, murmuring a prayer over it, which causes the blade to glow with a purple sheen.

Move Action: Move 25'.

Free Action: Draw Elven Curve Blade

Standard Action: Use Anarchic Strike on weapon (1d6 damage vs. Lawful creatures; overcomes DR as a Chaotic weapon; 1 minute).

Anarchic Strike: 10/10 rounds

Liberty's Edge

The Slithering Maps

@Birseko Forgot.

Dark Archive

Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

Spellcraft: 1d20 + 9 ⇒ (15) + 9 = 24

"Uh oh, it tried to implant a suggestion in our friend Lucky Lee! Watch out for this thing - it's cunning!"

Birseko silently screams at the creature.
sonic dmg: 1d6 ⇒ 4
Ear-Piercing Scream, dazed for 1 round; DC 16 Fort negates the daze and halves the dmg

Liberty's Edge

Male Half-orc Bloodrager 1/Paladin 2 | AC: 20/13/17 (raging: 18/11/15) | HP: 25/25 (raging: 31) | Fort +8, Ref +4, Will +4 | CMB +7, CMD 19 | Init +2 | Perc +3 (darkvision) | Bloodrage: 6/6

Gorrig swings his axe down again, his strike enhanced with divine retribution.

Greataxe + smite + flank: 1d20 + 5 + 2 + 2 ⇒ (8) + 5 + 2 + 2 = 17
Damage: 1d12 + 9 + 1 ⇒ (6) + 9 + 1 = 16

Liberty's Edge

The Slithering Maps

Round 2: FIGHT!
Light Condition: Daylight
Active Buffs: None
Active Penalties: None
Dawn Verda(-0,Fine)
Lucky Lee(-0,Fine)
Birseko Naam(-0,Fine)
Gorrig(-0,Fine)
Raktavarna(-18,Fine)
Lujuria(-0,Fine)

Birseko SR Check Magic Missile: 1d20 + 1 ⇒ (1) + 1 = 2
Birseko SR Check Psychic Scream: 1d20 + 3 ⇒ (16) + 3 = 19

GM Screen:

Fort Save: 1d20 + 3 ⇒ (17) + 3 = 20
Bite Gorrig: 1d20 + 8 ⇒ (5) + 8 = 13
Damage Gorrig: 1d4 - 2 ⇒ (2) - 2 = 0

The Raktavarna seems to be able to resist the effects of the magic missile entirely, but the sonic scream deals some damage to it. The evil Rakshasa seems to be made of sterner stuff. Lee and Gorrig make heavy blows against the monstrosity, but it appears to be somewhat resistant to their attacks!

It moves forward to bite Gorrig, but fails to connect its attack!

Liberty's Edge

The Slithering Maps

Round 2 & 3: FIGHT!
Light Condition: Daylight
Active Buffs: None
Active Penalties: None
Dawn Verda(-0,Fine)
Lucky Lee(-0,Fine)
Birseko Naam(-0,Fine)
Gorrig(-0,Fine)

Raktavarna(-18,Fine)
Lujuria(-0,Fine)

Because it is tiny, Gorrig gets an attack of opportunity.

Dark Archive

Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

Birseko tries again with the silent scream.

Caster Level check vs SR: 1d20 + 3 ⇒ (7) + 3 = 10 I'm assuming that fails but just in case...
Sonic dmg: 1d6 ⇒ 6 Fort DC 16 for half dmg and to negate the daze effect

Liberty's Edge

Female CG Elf Warpriest of Calistria 3 | HP 18/18 | AC 16 T 12 FF 14 | CMB +3, CMD 15 | F: +4, R: +3, W: +5 (+2 vs. transmutation) | Init: +2 | Perc: +4, SM: +9; Low-light vision | Speed 30ft | Active conditions: None. | Blessings: 4/4; Fervor: 2/3

Lujuria makes her way around the Rakshasa to flank it with Gorrig. Glowing blade in hand, she slashes at the creature.

Move Action: Move to Flank.

Standard Action: Attack Raktavarna

Elven Curved Sword Attack: 1d20 + 6 ⇒ (13) + 6 = 19

Slashing Damage: 1d10 + 1 ⇒ (3) + 1 = 4 (Considered a Chaotic Weapon for DR purposes)
Chaotic Damage: 1d6 ⇒ 6

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

Dawn continues her assault with a charged blade, stepping over the unconscious driver.
If the snake has reach this provokes an AoO.

Falchion: 1d20 + 7 ⇒ (15) + 7 = 22
Slashing Damage: 2d4 + 4 ⇒ (2, 2) + 4 = 8
Electricity: 2d6 ⇒ (1, 2) = 3

"You give snakes a bad name, you know."

Liberty's Edge

The Slithering Maps

The party tries their best to hit this monster with their spells and weapons, but it keeps resisting blow after blow. Dawn finally manages to swing with a shocking weapon, and delivers a blow strong enough to penetrate it's defenses! With a firm swing she chops the Raktavarna in half! It disperses into a foggy mist, disappearing back to its home plane. All that is left in it's place is a mangled ring.

The guard and the captain of the caravan eventually wake up or wake up soon if provided healing, and are perplexed by the entire encounter.

"Thank you. You managed to free me from that monster and spared my life. Please, take the ring... And take this also, for your trouble."

Acquired: Traveler's Any-Tool

*********************************************

You all return to Delara with the ring, and reunite it with the locket.

"It looks... Damaged... What happened?" The ghostly voice of Althea asks.

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

"Poof!" Dawn throws up her hands in delight when she hits. "That's all, folks." She then catches her falchion before it falls on anyone or dents. Again. "That ring is looking much more honest now."

---

Dawn works on her snake puns on the way back to Delara and Althea. "Man, what a trip. We met up with a caravan merchant who bought the ring. But then some kind of nasty snake thing took control of him and tried to kill us. But hey, we're Pathfinders. No evil snake is gonna shuffle us off the mortal coil!"

Perform(Comedy): 1d20 + 4 ⇒ (1) + 4 = 5

Well Dawn thought it was a good pun.

Liberty's Edge

active effects:
M Halfling Bloodrager (bloody-knuckle-rowdy) 2 / Monk (sohei) 2 / Swashbuckler (mouser) 1 | current AC 19 T 15 FF 15 | HP [42/42] 42/42 | F +9 (11) R +9 W +3 (5) | CMD 19 |Init +4 | Perc +9 devoted guardian| Rage 14/14 | Luck 3/3 | Hellfire 3/3 | Panache 2/2

"The ring wasn't really a ring, if I understand what happened rightly ma'am. It was a rakshasa - an evil spirit. We banished it - with steel and spell. This is what's left. I hope we did enough to help you."

Dark Archive

Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

Birseko attempts to read any occult impressions left behind on the ring, in hopes of giving Delara and Althea more information.

Pyschometry Occult Skill Unlock, Appraise: 1d20 + 6 ⇒ (11) + 6 = 17

Liberty's Edge

The Slithering Maps

@Birseko She was found dead in her room just a few days before the attack on the Irrica estate. Her cause of death was never discovered, but her family suspected she had killed herself, as her fiance had recently perished in the initial attack on the family convoy.

Zeverit, the Rakshasa, was actually the one responsible for her death, though Althea does not remember this due to its poison’s modify memory effect. It had hoped to torment the Irrica family longer, but the deaths of almost everyone on the estate ended that plan.
Since Althea’s death, it has subtly been causing misfortune for its subsequent owners before eventually killing them; Delara was spared such a fate by selling the ring shortly after receiving it.

The spirit of Althea looks sad, as if she is about to burst into tears. She takes a breath, and then says, "The truth of the matter.. It may be harsh... But this will not take away the happiness... My love gave me... Thank you.." And then she disappears.

The locket lies on the floor. It clicks open. Inside you find a fragment of the devil's name.

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

"Bye bye. Now Althea can get some rest." Dawn smiles and goes quiet. "And we have another piece of the puzzle. I hope we were able to help you with the truth, Delara. Love is what separates us from the bad guys."

Dark Archive

Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

Birseko relays what he was able to learn to Delara and the spirit of Althea. "I'm sorry, but I hope this gives you some peace."

Then he turns to his comrades. "So, where now?"

Liberty's Edge

The Slithering Maps

Delara is thankful, but she heads off into a different part of the house.

The butler returns. "You will have to excuse the madam for the brief departure, but she requires time to herself. Now, goodbye."

************************************************

Returning to the Short Sorcerer Tavern, you find that the venture captain is still gone. In his place, however, is another letter.

Agents of the Society,
During the Goblinblood Wars, Rutillo Irrica, the last patriarch of the Irrica line, was killed by hobgoblin raiders while leading a convoy. The family patriarchs always carried a symbol of leadership, a cold iron mace. Isgeri historians interviewed survivors in the town of Umok. I was able to uncover information from Eagle Knight records that indicates the Eagle Knights scattered these hobgoblins but did not recover the family heirloom.
There may also be additional reports and information from Eagle Knights who fought in the Goblinblood War stored in Umok’s archives. Travel to Umok, uncover anyone who communicated with the survivors, and verify any reports or information from the war to track down the hobgoblins’ base.
Venture-Captain Brackett

What do you know about Umok?

Knowledge Local or Diplomacy DC10:

Umok is a gnome town along the northeast of the edge of the Chitterwood. The gnomes here often clash with local goblin tribes.

Knowledge Local or Diplomacy DC15:

In order to deter goblin attacks, the town has banned fire within 500 yards of the city. Magic light and alchemical stones replace the need for open flame.

Knowledge Local or Diplomacy DC20:

Local animals have been befriended or charmed to help defend the settlement. Though friendly to the gnomes, they fight fiercely to defend Umok and its inhabitants from hostile outsiders.

Dark Archive

Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

Is it a new day?

Knowledge (Local): 1d20 + 9 ⇒ (10) + 9 = 19

"Huh, I don't know why I know this - as far as I can recall I've never been to Umok - but it's a gnome settlement. They have a lot of trouble with goblins and have banned any use of fire within 500 yards of the city. I wonder how they cook?"

Liberty's Edge

The Slithering Maps

Its a new week.

Liberty's Edge

Male Half-orc Bloodrager 1/Paladin 2 | AC: 20/13/17 (raging: 18/11/15) | HP: 25/25 (raging: 31) | Fort +8, Ref +4, Will +4 | CMB +7, CMD 19 | Init +2 | Perc +3 (darkvision) | Bloodrage: 6/6

Apropos of the fight earlier, friendly reminder that Smite Evil bypasses all DR. :)

"A gnome settlement that banned fire? I thought gnomes liked fire almost as much as the goblins!"

Liberty's Edge

Female CG Elf Warpriest of Calistria 3 | HP 18/18 | AC 16 T 12 FF 14 | CMB +3, CMD 15 | F: +4, R: +3, W: +5 (+2 vs. transmutation) | Init: +2 | Perc: +4, SM: +9; Low-light vision | Speed 30ft | Active conditions: None. | Blessings: 4/4; Fervor: 2/3

Diplomacy: 1d20 + 9 ⇒ (20) + 9 = 29

"A little birdie told me, rather gratefully, that they have local animals and beasts that help to defend them. Hostile outsiders are treated with less than friendly greetings."

Liberty's Edge

active effects:
M Halfling Bloodrager (bloody-knuckle-rowdy) 2 / Monk (sohei) 2 / Swashbuckler (mouser) 1 | current AC 19 T 15 FF 15 | HP [42/42] 42/42 | F +9 (11) R +9 W +3 (5) | CMD 19 |Init +4 | Perc +9 devoted guardian| Rage 14/14 | Luck 3/3 | Hellfire 3/3 | Panache 2/2

"Fire is illegal?! Better not get me angry then mates."

Liberty's Edge

The Slithering Maps

You all arrive outside Umok without incident, despite the occasional signs of goblinoid activity en route. Approaching the city, everyone who isn't Lucky Lee notices that the town of Umok looks oddly proportioned. The buildings are squat, and the streets seem too narrow. The walls barely rise 6 feet high and appear too low for an effective defense. Bright colors abound throughout the town, adorning both the architecture and Umok’s citizens, giving the impression that a fleet of chromatic dragons must have battled in the skies above, raining multicolored scales down upon the city. Wild and domesticated animals wander the streets, seeming perfectly at home amid the bustle of the town.

The party draws attention from animals who take defensive postures, and gnomes who gawk and whisper to their neighbors. One female gnome confidently approaches you all. She is armored, and accompanied by an apparently tame badger, a fierce looking female gnome eyes your group intently. Finally, a smile cracks her face. “Welcome to Umok strangers. My name is Trigi Neppo, peacekeeper and goblin-watcher. Might I ask your business in town?”

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

Another week of bad jokes pass. "A town of gnomes? Maybe I can pick up a few pointers from them."

---

"Hello Trigi. We're from the Pathfinder Society. We heard stories about Rutillo Irrica, an Eagle Knight who helped fight off nasty hobgoblins. He had a cold iron mace on him, too. What do you know about this?"

Diplomacy: 1d20 + 2 ⇒ (1) + 2 = 3

"Also, know any knock knock jokes?"

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