2019 GM Worg PBP Fallen Family Broken Name (Inactive)

Game Master Kyle "Worg" H

Maps and Handouts | Chronicles


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Liberty's Edge

Female CG Elf Warpriest of Calistria 3 | HP 18/18 | AC 16 T 12 FF 14 | CMB +3, CMD 15 | F: +4, R: +3, W: +5 (+2 vs. transmutation) | Init: +2 | Perc: +4, SM: +9; Low-light vision | Speed 30ft | Active conditions: None. | Blessings: 4/4; Fervor: 2/3

Hearing the tale of the Irrica, and the call for vengeance, a flame is lit in Lujuria's eyes. "It matters not who, merely what. If revenge can be meted with these four items, then they must be found."

Liberty's Edge

Male Half-orc Bloodrager 1/Paladin 2 | AC: 20/13/17 (raging: 18/11/15) | HP: 25/25 (raging: 31) | Fort +8, Ref +4, Will +4 | CMB +7, CMD 19 | Init +2 | Perc +3 (darkvision) | Bloodrage: 6/6

Oh, right. She's Calistrian. "Justice," Gorrig corrects. "Not revenge. If that's all they're after, I don't want a part of it."

Liberty's Edge

The Slithering Maps

A thorough search of the rest of the manor reveals nothing of interest. The goblins were very thorough when they ruined this place.

You gather back together on your horses and ride for Druma Road in Elidir.

**********************************************

The Short Sorcerer Tavern is a homely place with good food and drink. For a headquarters for the next few weeks, this is actually rather nice. The Venture Captain has secured lodging for you all and even a private room for discussing the mission. You provide him with details of what you found at the manor, and the will you found behind the painting.

...

“A savage angel,” Venture-Captain Brackett muses. “And the focus on names… it’s just possible that the Irricas managed to discover the true name of a devil, and used that to destroy Vegoran Thrune."

"If so, we’d best secure these four items before they fall into the wrong hands and someone uses the name for nefarious purposes. Give me a few days, and I’ll have the locations of the items for you to retrieve.”

He looks up from the will and flashes a rare smile. “Well done, Pathfinders!”

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

"Oh cool, a riddle!" Dawn filters the rest of it out. "Angels of vengeance? Sounds kind of weird. Oh well, let's get the painting back."

Dawn practices her jokes on the way back to the Short Sorcerer Tavern. "Oh, a devil? I thought the will mentioned an angel? Man, this riddle's tough."

"But yay, we did it!"

Perform(Comedy): 1d20 + 4 ⇒ (7) + 4 = 11
Dawn spends the downtime practicing her comedy routines on the tavern patrons.

Liberty's Edge

The Slithering Maps

That was quest 1 of 5. Anything anyone wants to do in town before we continue to next part?

Liberty's Edge

active effects:
M Halfling Bloodrager (bloody-knuckle-rowdy) 2 / Monk (sohei) 2 / Swashbuckler (mouser) 1 | current AC 19 T 15 FF 15 | HP [42/42] 42/42 | F +9 (11) R +9 W +3 (5) | CMD 19 |Init +4 | Perc +9 devoted guardian| Rage 14/14 | Luck 3/3 | Hellfire 3/3 | Panache 2/2

Lucky's skint, so no shopping here.

"Brackett's right. We might not be the only ones to learn the Irrica's secret. We need to keep that devil from being summoned again."

Ready for quest 2 :)

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

Dawn is fine with her purchases for now.

Liberty's Edge

Female CG Elf Warpriest of Calistria 3 | HP 18/18 | AC 16 T 12 FF 14 | CMB +3, CMD 15 | F: +4, R: +3, W: +5 (+2 vs. transmutation) | Init: +2 | Perc: +4, SM: +9; Low-light vision | Speed 30ft | Active conditions: None. | Blessings: 4/4; Fervor: 2/3
Gorrig wrote:
Oh, right. She's Calistrian. "Justice," Gorrig corrects. "Not revenge. If that's all they're after, I don't want a part of it."

Lujuria shrugs and replies, "Call it what you will, but a soul cries out non-the-less. Would you deny the dead their chance at rest and peace?"

---------------------------------

At the tavern, the warpriestess relaxes with a glass of fine wine while discussing their findings with the Venture-Captain. "A devil, is it? Some one may have become rather confused in the end. But such a thing is best kept out of hands who can use it to cause further problems for others. The sooner the better."

Lujuria has nothing that she needs, at the moment."

Liberty's Edge

The Slithering Maps

A few days later, you awaken to find that the Venture-Captain has taken off somewhere, but left the party a letter.

Pathfinders,

As you have mentioned, the Scorchfeather Tribe left their calling card in the manor. We all know that it is very likely that the rod stolen from the estate is still in their possession.

I have bought passage for you with a caravan traveling through the eastern Chitterwood toward Citadel Dinyar. The caravan is partly owned by Delara Adnen, a potential ally, so behave yourself on the trip. The Scorchfeathers roam far, so be prepared to spend some time tracking down their current location.

Venture-Captain Brackett

************************************************

The caravan awaits you all out front, and a man from it greets you. "You must be our extra company. I am Jarkan, and I can tell you a bit about where we are dropping you off."

He shares some information to you all about the Chitterwood.

• The Chitterwood stretches more than 100 miles from east to west and nearly as far north to south. However much of the forest was deliberately burned by Isger troops in the Goblinblood Wars to deny their enemies a refuge.

• Since the burning, the Chitterwood has begun to regrow in places. Thick underbrush, bare ground, and open trails under quick-growing evergreens can all be found during a few minutes’ walk.

• Most trade in Isger is via the Conerica River and its tributaries. Isger’s undersized army focuses on securing the river trade, and consequently much of the hinterlands is easy prey for bandits.

• The few overland trade routes in use are normally traveled by heavily guarded caravans. One such route passes through the eastern Chitterwood from Umok to the Hellknight fortress of Citadel Dinyar. Hellknights often accompany such caravans as it is also the quickest route for them to central Isger and the capital of Elidir.

Knowledge Geography DC20:

The deepest reaches of Chitterwood were never burned, nor were the numerous underground warrens. Goblinoids have been rapidly reproducing since the end of the Goblinblood Wars and have recently begun roaming farther afield.

Knowledge Local or Profession Merchant DC20:

Among the known threats in the Chitterwood is a tribe of goblins known as the Scorchfeathers. While the Scorchfeathers were a feared band of ravagers during the Goblinblood Wars, their hobgoblin commanders were all killed in the final months of the war and the Scorchfeathers are now a force of undirected and unpredictable mayhem.

When the Caravan Master is able to provide information for DCs 10 and 15, may as well share it.

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

"Oh, that's terrible. They burned the forest down?" Dawn shudders. "Just to rout their enemies? But what about the rest of the forest dwellers? What if you destroyed a dryad's Home? She'd go insane!"

Dawn is surprisingly quiet for most of the journey into the woods.

Liberty's Edge

active effects:
M Halfling Bloodrager (bloody-knuckle-rowdy) 2 / Monk (sohei) 2 / Swashbuckler (mouser) 1 | current AC 19 T 15 FF 15 | HP [42/42] 42/42 | F +9 (11) R +9 W +3 (5) | CMD 19 |Init +4 | Perc +9 devoted guardian| Rage 14/14 | Luck 3/3 | Hellfire 3/3 | Panache 2/2

"There are no winners in war, Dawn."

I'd have done the same, gods save me, to destroy the hobgoblins who razed my village.

Liberty's Edge

Female CG Elf Warpriest of Calistria 3 | HP 18/18 | AC 16 T 12 FF 14 | CMB +3, CMD 15 | F: +4, R: +3, W: +5 (+2 vs. transmutation) | Init: +2 | Perc: +4, SM: +9; Low-light vision | Speed 30ft | Active conditions: None. | Blessings: 4/4; Fervor: 2/3

Lujuria makes friendly with Jarkan as they travel through the burnt out forest, making pleasant conversation, seemingly engaged in any stories he wishes to tell. She is not oblivious to her surroundings, though, as she makes note of their surroundings with interest.

Perception: 1d20 + 4 ⇒ (17) + 4 = 21

Liberty's Edge

The Slithering Maps

The caravan travels for a few days, before coming to your stop. Jarkan throws you a few satchels containing a bunch of trail rations.
"There is enough in all of those for two weeks. We'll pick you up on our return trip in 10 days! Safe travels, friends!"

The Chitterwood has a dark and desolate look to it. The burnt and dead trees are your first clue for finding the right trail to get the Scorchfeathers, as the forest is far from consistent.

In total, I will need 4 Survival Checks. DC13. Feel free to roll them or aid another.

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

Dawn's sorrow is apparent as she looks at the burnt woods. "War is stupid."

Dawn will aid.
Survival(Aid): 1d20 ⇒ 3
Survival(Aid): 1d20 ⇒ 15
Survival(Aid): 1d20 ⇒ 6
Survival(Aid): 1d20 ⇒ 4

She's much too distracted by the dead trees to really contribute.

Liberty's Edge

active effects:
M Halfling Bloodrager (bloody-knuckle-rowdy) 2 / Monk (sohei) 2 / Swashbuckler (mouser) 1 | current AC 19 T 15 FF 15 | HP [42/42] 42/42 | F +9 (11) R +9 W +3 (5) | CMD 19 |Init +4 | Perc +9 devoted guardian| Rage 14/14 | Luck 3/3 | Hellfire 3/3 | Panache 2/2

Lucky's no outdoorsman, but he knows how to go quietly and is observant. He does his best to help.

survival, aid: 1d20 - 1 ⇒ (9) - 1 = 8
survival, aid: 1d20 - 1 ⇒ (9) - 1 = 8
survival, aid: 1d20 - 1 ⇒ (16) - 1 = 15
survival, aid: 1d20 - 1 ⇒ (4) - 1 = 3

Each success grants +4 thanks to 'Helpful' trait.

Liberty's Edge

Female CG Elf Warpriest of Calistria 3 | HP 18/18 | AC 16 T 12 FF 14 | CMB +3, CMD 15 | F: +4, R: +3, W: +5 (+2 vs. transmutation) | Init: +2 | Perc: +4, SM: +9; Low-light vision | Speed 30ft | Active conditions: None. | Blessings: 4/4; Fervor: 2/3

Lujuria, also not at home in the wilderness, does know how to avoid unnecessary dangers and to stay on course.

Survival (aid): 1d20 + 2 ⇒ (13) + 2 = 15
Survival (aid): 1d20 + 2 ⇒ (3) + 2 = 5
Survival (aid): 1d20 + 2 ⇒ (4) + 2 = 6
Survival (aid): 1d20 + 2 ⇒ (18) + 2 = 20

Liberty's Edge

The Slithering Maps

So whoever rolls at this point to lead gets +2 on rolls 1,2,4 and +4 on roll 3.

Dark Archive

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Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

My apologies for the delay in posting - mom is in town and I haven't had much time to catch up with my games.

Earlier...
Knowledge (Geography) DC 20: 1d20 + 9 ⇒ (11) + 9 = 20
Knowledge (Local) DC 20: 1d20 + 9 ⇒ (8) + 9 = 17

Hearing that they are heading further into the Chitterwood, Birseko consults his pajamas, where he finds a crumpled note pinned to his right lapel: "The deepest reaches of Chitterwood were never burned, nor were the numerous underground warrens. Goblinoids have been rapidly reproducing since the end of the Goblinblood Wars and have recently begun roaming farther afield." He shrugs apologetically. "I can't remember why I would have written this note to myself, or even if *I* was the one who wrote it at all... Still, I suppose it's useful to know... If it's true..."

Survival: 1d20 + 3 ⇒ (14) + 3 = 17 +2 circumstance from Wayfinder to avoid getting lost
Survival: 1d20 + 3 ⇒ (9) + 3 = 12 +2 circumstance from Wayfinder to avoid getting lost
Survival: 1d20 + 3 ⇒ (13) + 3 = 16 +2 circumstance from Wayfinder to avoid getting lost
Survival: 1d20 + 3 ⇒ (1) + 3 = 4 +2 circumstance from Wayfinder to avoid getting lost

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

Dawn smiles. "At least the core wasn't burnt. Maybe the fey retreated there like the goblins did."

Liberty's Edge

The Slithering Maps

Day 1
The first day the party manages to find an old campsite for the goblins. This clearing likely burnt during the Goblinblood Wars, but the ground cover has clearly been burnt away again within the past few days.

A few minutes of sifting through the ashes uncovers a broken Small dogslicer, two empty ceramic jugs, and the jumbled bones of a small sized creature.

Knowledge Nature DC15:

It appears to be the bones of a forest bird; perhaps a wild turkey.

Day 2
A shallow cleft in a rocky hill appears to have provided the goblins with a resting place for the night but little to burn. The dung of several creatures is scattered about with no regard for sanitation. Near one pile of dung is a discarded string of large feathers tied together as a crude headdress.

Day 3
The goblins made camp beneath a spreading oak. The first thing to strike the senses is the scent of charred flesh and fuzz. The unplucked carcass of a small bird has been nailed to the oak tree and set on fire. Discarded scraps of food are scattered around a crude semi-circle of stones facing the tree.

Among the scraps lies a small blood-smeared vial.

Spellcraft DC16:

Potion of Cure Light Wounds.

*****************************************************
After finding the third campsite, the trail seems to have gone cold. You may need to try again.

Liberty's Edge

Male Half-orc Bloodrager 1/Paladin 2 | AC: 20/13/17 (raging: 18/11/15) | HP: 25/25 (raging: 31) | Fort +8, Ref +4, Will +4 | CMB +7, CMD 19 | Init +2 | Perc +3 (darkvision) | Bloodrage: 6/6

"Not very bright, these goblins. Leaving their calling card everywhere they go. It's like they don't care who knows that they've been here."

Survival (aid another, day 4): 1d20 - 1 ⇒ (9) - 1 = 8

Gorrig is less than helpful tracking the creatures through the woods, however, pointing out markings left by his own allies.

Liberty's Edge

Female CG Elf Warpriest of Calistria 3 | HP 18/18 | AC 16 T 12 FF 14 | CMB +3, CMD 15 | F: +4, R: +3, W: +5 (+2 vs. transmutation) | Init: +2 | Perc: +4, SM: +9; Low-light vision | Speed 30ft | Active conditions: None. | Blessings: 4/4; Fervor: 2/3

Lujuria mostly avoids the campsites that they find, complaining about the smell and not wanting to step in anything. "I knew goblins were disgusting creatures, but this is ridiculous."

Survival: 1d20 + 2 ⇒ (1) + 2 = 3

She also attempts to help in finding traces of their quarry, but is too busy keeping her eyes on wherever her feet are stepping.

Liberty's Edge

active effects:
M Halfling Bloodrager (bloody-knuckle-rowdy) 2 / Monk (sohei) 2 / Swashbuckler (mouser) 1 | current AC 19 T 15 FF 15 | HP [42/42] 42/42 | F +9 (11) R +9 W +3 (5) | CMD 19 |Init +4 | Perc +9 devoted guardian| Rage 14/14 | Luck 3/3 | Hellfire 3/3 | Panache 2/2

survival, aid: 1d20 - 1 ⇒ (8) - 1 = 7

”Where are they heading? Further into the woods, surely.”

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

On the first day, Dawn looks at the bones left behind.

Knowledge(Nature): 1d20 + 4 ⇒ (1) + 4 = 5 "Uh... something small." She grunts.

"These goblins love burning birds. Maybe they're trying to adapt to their environment."

Survival: 1d20 ⇒ 10

Dark Archive

Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

Spend 1 point from Phrenic Pool to roll twice and take the better result

Survival: 1d20 + 3 ⇒ (11) + 3 = 14 +2 from Wayfinder to avoid getting lost
Survival: 1d20 + 3 ⇒ (8) + 3 = 11 +2 from Wayfinder to avoid getting lost

Spellcraft: 1d20 + 9 ⇒ (8) + 9 = 17 "Hmm, there's a potion of CLW here."

Knowledge Nature: 1d20 + 9 ⇒ (13) + 9 = 22 "A forest bird. Maybe a wild turkey?"

Liberty's Edge

The Slithering Maps

By the way, regain all resources for another day of searching.

The trees thicken, and the previously wide glades narrow and disappear in this unburnt part of the Chitterwood. A loud animal screech echoes between the trunks. The screech is then followed by excited laughter and cheers.

Stealth DC9 to get the drop on these goblins.
Slide 3

Liberty's Edge

Female CG Elf Warpriest of Calistria 3 | HP 18/18 | AC 16 T 12 FF 14 | CMB +3, CMD 15 | F: +4, R: +3, W: +5 (+2 vs. transmutation) | Init: +2 | Perc: +4, SM: +9; Low-light vision | Speed 30ft | Active conditions: None. | Blessings: 4/4; Fervor: 2/3

After finally finding the goblin camp, Lujuria creeps forward with the others, staying back far enough to not be a hindrance (and to avoid the smell as long as possible).

Stealth: 1d20 + 2 ⇒ (16) + 2 = 18
Perception: 1d20 + 4 ⇒ (17) + 4 = 21

Liberty's Edge

active effects:
M Halfling Bloodrager (bloody-knuckle-rowdy) 2 / Monk (sohei) 2 / Swashbuckler (mouser) 1 | current AC 19 T 15 FF 15 | HP [42/42] 42/42 | F +9 (11) R +9 W +3 (5) | CMD 19 |Init +4 | Perc +9 devoted guardian| Rage 14/14 | Luck 3/3 | Hellfire 3/3 | Panache 2/2

”What is that?” whispers Lucky.

stealth: 1d20 + 11 ⇒ (18) + 11 = 29

Liberty's Edge

Male Half-orc Bloodrager 1/Paladin 2 | AC: 20/13/17 (raging: 18/11/15) | HP: 25/25 (raging: 31) | Fort +8, Ref +4, Will +4 | CMB +7, CMD 19 | Init +2 | Perc +3 (darkvision) | Bloodrage: 6/6

Stealth: 1d20 ⇒ 13
Sweet!

Despite not being adept at sneaking, Gorrig is able to use the ambient sounds to his advantage, getting close without being noticed.

Dark Archive

Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

Stealth: 1d20 + 0 ⇒ (10) + 0 = 10 Whew!

Since he's wearing pajamas anyway, Birseko does his best ninja impersonation...

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

If I can cast Vanish without alerting people via my voice while casting, I will. Regardless, here's my Stealth check
Stealth: 1d20 + 3 ⇒ (3) + 3 = 6

Yup, that's my dice.
Dawn practically skips along, forgetting about the whole stealth thing.

Liberty's Edge

The Slithering Maps

I'll grant the vanish for a +20. You all have 1 surprise round then I'll put up the initiative.

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

Dawn turns invisible Thanks GM!, moves up and draws her falchion.

Liberty's Edge

active effects:
M Halfling Bloodrager (bloody-knuckle-rowdy) 2 / Monk (sohei) 2 / Swashbuckler (mouser) 1 | current AC 19 T 15 FF 15 | HP [42/42] 42/42 | F +9 (11) R +9 W +3 (5) | CMD 19 |Init +4 | Perc +9 devoted guardian| Rage 14/14 | Luck 3/3 | Hellfire 3/3 | Panache 2/2

Lucky keeps pace with Dawn, moving quickly and quietly. The smell of brimstone returns. He levels the pointy end of his polearm at the goblins. single move, drawing weapon and starting rage.

AoO if triggered:
raging hammer: 1d20 + 6 ⇒ (10) + 6 = 16damage: 1d10 + 4 ⇒ (9) + 4 = 13

Liberty's Edge

Female CG Elf Warpriest of Calistria 3 | HP 18/18 | AC 16 T 12 FF 14 | CMB +3, CMD 15 | F: +4, R: +3, W: +5 (+2 vs. transmutation) | Init: +2 | Perc: +4, SM: +9; Low-light vision | Speed 30ft | Active conditions: None. | Blessings: 4/4; Fervor: 2/3

Lujuria also moves up with her allies, though she stays back somewhat.

Liberty's Edge

The Slithering Maps

2 more surprise round actions then normal combat starts, unless those two forgo the surprise round.


BZZZZZZT WORGBOT ENGAGED: INITIATING GORRIG AND BIRSEKO

Both move forward.

Liberty's Edge

The Slithering Maps

GM Screen:

Initiative Dawn Verda: 1d20 + 2 ⇒ (16) + 2 = 18
Initiative Lucky Lee: 1d20 + 3 ⇒ (1) + 3 = 4
Initiative Gorrig: 1d20 + 2 ⇒ (4) + 2 = 6
Initiative Lujuria: 1d20 + 2 ⇒ (16) + 2 = 18
Initiative Birseko Naam: 1d20 + 10 ⇒ (11) + 10 = 21
Initiative Cool Goblins: 1d20 + 4 ⇒ (4) + 4 = 8
Initiative Warm Goblins: 1d20 + 4 ⇒ (19) + 4 = 23
Initiative Green Goblin Rider: 1d20 + 4 ⇒ (7) + 4 = 11

Round 1: FIGHT!
Light Condition: Dim Light
Active Buffs: | Dawn: Vanish |
Active Penalties: None
Red Goblin(-0,Fine)
Orange Goblin(-0,Fine)

Birseko Naam(-0,Fine)
Dawn Verda(-0,Fine)
Lujuria(-0,Fine)
Green Goblin Rider(-0,Fine)
Blue Goblin(-0,Fine)
Yellow Goblin(-0,Fine)
Gorrig(-0,Fine)
Lucky Lee(-0,Fine)

GM Screen:

Acrobatics: 1d20 + 2 ⇒ (16) + 2 = 18
Shortbow: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d4 ⇒ 3

The red and orange goblin look over and see Pathfinders coming up from behind! Oh noes! They will attack! Or at least red will shoot. Orange gets his skull pulped in by Lee's hammer. The red goblin, having a clear shot at Dawn, fires and hits! 3 Damage.

Liberty's Edge

The Slithering Maps

Round 1: FIGHT!
Light Condition: Dim Light
Active Buffs: | Dawn: Vanish |
Active Penalties: None
Red Goblin(-0,Fine)
Orange Goblin(-13,Fine)
Birseko Naam(-0,Fine)
Dawn Verda(-3,Fine)
Lujuria(-0,Fine)

Green Goblin Rider(-0,Fine)
Blue Goblin(-0,Fine)
Yellow Goblin(-0,Fine)
Gorrig(-0,Fine)
Lucky Lee(-0,Fine)

Liberty's Edge

Female CG Elf Warpriest of Calistria 3 | HP 18/18 | AC 16 T 12 FF 14 | CMB +3, CMD 15 | F: +4, R: +3, W: +5 (+2 vs. transmutation) | Init: +2 | Perc: +4, SM: +9; Low-light vision | Speed 30ft | Active conditions: None. | Blessings: 4/4; Fervor: 2/3

Lujuria quickly draws the new longbow that she picked up at the manor, draws an arrow and fires at the blue goblin. "Filthy creatures."

Longbow attack vs. Blue: 1d20 + 4 ⇒ (16) + 4 = 20
Piercing damage: 1d8 + 1 ⇒ (7) + 1 = 8

Dark Archive

Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

Birseko will move up as he draws his wand of mage armor and taps himself with it.

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

"Ow." An invisible Dawn snorts. "Oh well. Chaaaarge!" Dawn giggles as her fey blood overwhelms her senses.

Spending 1 Eldritch Pool point to enter Mystic Focus. This lasts for 2 turns and enables Spell Combat and I'll get a bonus if I crit.

She bounds ahead, up to the red goblin who shot her.

Falchion, +2 bonus due to being invisible, +2 for charging, target cannot apply dex bonus: 1d20 + 7 + 2 + 2 ⇒ (18) + 7 + 2 + 2 = 29
Damage: 2d4 + 4 ⇒ (1, 2) + 4 = 7

Crit Confirm?: 1d20 + 7 + 2 + 2 ⇒ (2) + 7 + 2 + 2 = 13
Damage: 2d4 + 4 ⇒ (1, 3) + 4 = 8

Confusing Critical (Su) - Each time you confirm a critical hit while in Mystic Focus, the target must succeed at a Will saving throw or be confused for 1 round. The DC of this save is equal to 11. This is a mind-affecting compulsion effect.

Assuming this guy survived.

Liberty's Edge

The Slithering Maps

Round 1: FIGHT!
Light Condition: Dim Light
Active Buffs: | Dawn: Vanish |
Active Penalties: None
Red Goblin(-7,Dead)
Orange Goblin(-13,Dead)

Birseko Naam(-0,Fine)
Dawn Verda(-0,Fine)
Lujuria(-0,Fine)
Green Goblin Rider(-0,Fine)
Blue Goblin(-8,Dead)
Yellow Goblin(-0,Fine)
Gorrig(-0,Fine)
Lucky Lee(-3,Fine)

GM Screen:

Yellow Target: 1d4 ⇒ 4
Yellow Shot: 1d20 + 4 ⇒ (5) + 4 = 9
Yellow Damage: 1d4 ⇒ 4

Forgot Dawn vanished, even after I linked it. Lee, you take the damage instead. It's hit was high enough to land a blow.

The goblins start dropping like flies. The yellow goblin takes a shot with his own bow, and the green goblin rides forward on his gob-dog through the woods to avoid the axe-beak. The yellow goblin aims for Lujuria in the back, but his arrow flies wide.

Liberty's Edge

The Slithering Maps

Round 1 & 2: FIGHT!
Light Condition: Dim Light
Active Buffs: | Dawn: Vanish |
Active Penalties: None
Red Goblin(-7,Dead)
Orange Goblin(-13,Dead)

Birseko Naam(-0,Fine)
Dawn Verda(-0,Fine)
Lujuria(-0,Fine)

Green Goblin Rider(-0,Fine)
Blue Goblin(-8,Dead)
Yellow Goblin(-0,Fine)
Gorrig(-0,Fine)
Lucky Lee(-3,Fine)

All Pathfinders are up.

Liberty's Edge

Female CG Elf Warpriest of Calistria 3 | HP 18/18 | AC 16 T 12 FF 14 | CMB +3, CMD 15 | F: +4, R: +3, W: +5 (+2 vs. transmutation) | Init: +2 | Perc: +4, SM: +9; Low-light vision | Speed 30ft | Active conditions: None. | Blessings: 4/4; Fervor: 2/3

Satisfied with that last shot, Lujuria moves up for a better angle and shoots again, this time at Yellow.

Longbow attack vs. Yellow: 1d20 + 4 ⇒ (16) + 4 = 20
Piercing damage: 1d8 + 1 ⇒ (1) + 1 = 2

Dark Archive

Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

Birseko moves up and wiggles his eyebrows at Green.

Daze spell. DC 15 Will negates.

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

Dawn regains her balance and skips along the battlefield, provoking an Attack of Opportunity from the yellow goblin. She doesn't care, it's time to hack at the green goblin.

Falchion: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 2d4 + 4 ⇒ (2, 1) + 4 = 7

"Wow. Sometimes I'm on fire, sometimes I'm not."

Liberty's Edge

active effects:
M Halfling Bloodrager (bloody-knuckle-rowdy) 2 / Monk (sohei) 2 / Swashbuckler (mouser) 1 | current AC 19 T 15 FF 15 | HP [42/42] 42/42 | F +9 (11) R +9 W +3 (5) | CMD 19 |Init +4 | Perc +9 devoted guardian| Rage 14/14 | Luck 3/3 | Hellfire 3/3 | Panache 2/2

"HOLD ON DAWN!"

Lucky moves up to help out.

raging hammer vs yellow goblin: 1d20 + 6 ⇒ (3) + 6 = 9damage: 1d10 + 4 ⇒ (3) + 4 = 7

AOO If triggered:
raging hammer: 1d20 + 6 ⇒ (14) + 6 = 20damage: 1d10 + 4 ⇒ (5) + 4 = 9

Liberty's Edge

Male Half-orc Bloodrager 1/Paladin 2 | AC: 20/13/17 (raging: 18/11/15) | HP: 25/25 (raging: 31) | Fort +8, Ref +4, Will +4 | CMB +7, CMD 19 | Init +2 | Perc +3 (darkvision) | Bloodrage: 6/6

Gorrig rushes in, axe brandished.

Double move.

Liberty's Edge

The Slithering Maps

Round 2: FIGHT!
Light Condition: Dim Light
Active Buffs: None
Active Penalties: None
Red Goblin(-7,Dead)
Orange Goblin(-13,Dead)

Birseko Naam(-0,Fine)
Dawn Verda(-0,Fine)
Lujuria(-0,Fine)
Green Goblin Rider(-0,Fine)
Blue Goblin(-8,Dead)
Yellow Goblin(-0,Fine)
Gorrig(-0,Fine)
Lucky Lee(-3,Fine)

GM Screen:

Green Will Save DC15: 1d20 + 1 ⇒ (6) + 1 = 7
Yellow Dogslicer VS Dawn: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9
Green Doglsicer VS Dawn: 1d20 + 5 ⇒ (6) + 5 = 11
Yellow Damage: 1d4 ⇒ 1
Green Damage: 1d4 + 1 ⇒ (1) + 1 = 2

The green goblin rider seems to be dizzy and unfocused.

The yellow goblin moves into flank against Dawn, but misses!

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