Diners and Dragons: A Modern Fantasy Campaign

Game Master VixieMoondew

A modern campaign with heavy fantasy flavor; our heroes decide to take a break from desk jobs, retail, and food service to take a chance on the original gig economy: becoming adventurers!

Slides


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Male Human| HP: 7/10 | AC: 17 (11 Tch, 16 Fl) | CMB: +1, CMD: 12 | F: +9, R: +1, W: +5 | Init: +1 | Perc: +3, SM: +3 Cleric/1st| Speed 30ft (40ft) | Active conditions: None.

Brother Joe casts cure light wounds. "Get well soon!"


Bard 1 | HP 10 | AC 13 T 13 FF 11 | F +1 R +4 W +2 (+4 vs. illusions) | Init +4 | Perc +6 | Bardic Performace (+1d4 fire) 14 rounds/day

Hey y’all, I’ve just found my way out of the woods. I’d love a recap on what’s happened, but if not I’ll have to take a few days to get back up to speed.


Short version:
Party was given instructions to meet you at the Norfolk Botanical Garden from your phone. Last Call traveled to the gardens, demandeda selfie, got a very well-photoshopped image of you enjoying yourself amongst the tulips (it’s in the Slides, actually). Found the tulips in the garden, tracked the gobs from there to the Enchanted Forest section.

Party is currently split:
Team Stealth (who have all rolled VERY high):
-Nessie
-Sadducee

Team Come Running If They Hear Screaming And Maybe Hotwire A Golf Cart in the Meantime Why Not:
-everyone else


CN Half-Elf Rogue (Phantom Thief) | HP 8/8 | AC 16 FF 12 T 14 | CMB +4 CMD 14 | Fort 0 Ref +6 Will -1 | Init +4 Perc +3 | Active Effects: none
Immunities:
Magic sleep effects

Starting hurricane preparations here. It's looking like it will hit Florida this weekend. Depending on how bad it is, we may evacuate on Friday or Saturday, and even if not, internet could be out for a few days.


Stay safe! We're not under any time limits, so we'll just pause if we need a response from you.


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Mindblade Magus 1 | HP 10/10| AC:18 | T:12 | FF:16 | CMB: 0 | CMD: 13| Fort:+3 | Ref:+1 | Will:+3 | Init:+1 | Perc:+2 | Speed 30| DR 2/Piercing| Fire Resistance 5 |Psychic Pool 4/4

Oof. Stay safe, and remember to sacrafice any political figures to apease Nature's Undying Wrath,


CN Half-Elf Rogue (Phantom Thief) | HP 8/8 | AC 16 FF 12 T 14 | CMB +4 CMD 14 | Fort 0 Ref +6 Will -1 | Init +4 Perc +3 | Active Effects: none
Immunities:
Magic sleep effects

Thanks y’all. Safely evacuated from the Florida coast, I’ll probably be able to post tomorrow.


Excellent! I’ll probably move us into initiative in another post or two.


Nessie and Docta, let me know if you want to make any actions, ready actions, or delay-- I understand if being on a speeding cart limits your options a bit :P


Human Unchained Monk 1 | HP 12/12 | AC 14 T 14 FF 12 | F +4 R +4 W +4 | CMB +4 (+6 Grapple) CMD 18 (20 vs Grapple) | Init +2 Perc +7

The intent actually was to call the Fire Department, but surely the cops would come calling as well when word of a 'random' fire at the gardens spread. Still, it's a reasonable suggestion. Any takers? :p


Male Human| HP: 7/10 | AC: 17 (11 Tch, 16 Fl) | CMB: +1, CMD: 12 | F: +9, R: +1, W: +5 | Init: +1 | Perc: +3, SM: +3 Cleric/1st| Speed 30ft (40ft) | Active conditions: None.

Brother Joe would agree. We are 1st-level adventurers, not trained fire fighters! We should not be around when they arrive.


Joe does.

Not that I was checking.


Mindblade Magus 1 | HP 10/10| AC:18 | T:12 | FF:16 | CMB: 0 | CMD: 13| Fort:+3 | Ref:+1 | Will:+3 | Init:+1 | Perc:+2 | Speed 30| DR 2/Piercing| Fire Resistance 5 |Psychic Pool 4/4

Does anyone have create water? 5 gallons every six seconds is fairly meh.


I’m moving to a new house this upcoming weekend, so expect a bit of a slowdown from my end!

Marvins, if you want to stop the cart even with it not being your turn, that’s fine. The functional difference between you stopping the cart now and you electing not to move the cart next turn is... more semantics than anything, really.

Nessie, I haven’t checked the map, but go ahead and engage the slingin’ gob once you’re done looking like a half-elven Simone Biles!


CN Half-Elf Rogue (Phantom Thief) | HP 8/8 | AC 16 FF 12 T 14 | CMB +4 CMD 14 | Fort 0 Ref +6 Will -1 | Init +4 Perc +3 | Active Effects: none
Immunities:
Magic sleep effects

You got it!


Mostly busy but now that I have my own world, please note that there is one additional goddess not found in the Pathfinder pantheon. The below is quoted (with some redactions) from a conversation I had a long time ago. For now, this is mainly worldbuilding, but you may run into an NPC that worships this goddess at some point.

Me wrote:

all right so basically all these fantasy games doing Winter dirty

"ah yes the ice goddess, famously uncaring, cold in personality as well as domain"

or

"he is harsh, and teaches that the weak perish"

you tend to get Evil or Neutral at best, there

SO ANYWAY HERE'S MY WINTER GODDESS, YET UNNAMED

NEUTRAL

[REDACTED]

GOOD

Among the Southern Countries, She is known as a visitor, paid homage mostly by immigrants from the North and those desperately seeking refuge from the hottest days of summer.

It is the North where Her influence is most known. As the Goddess of Winter, She sees over the storm,

the blizzard and the blanket of snow, yes; however, more importantly, She teaches a valuable lesson:

Prepare yourselves.

Share with your community.

Get your [redacted] together in advance.

Winter comes every year without fail in the Northern Lands; it is what one does in the months before that determines how well-supplied you are, and your actions toward those unable to provide for themselves that determines their survival.

For each person that dies out in the cold when there was a warm fire they were shunned from, it is said that the Goddess harshens the cold for those who could have helped and did not. The fallen are welcomed into her domain, where the air is always brisk and invigorating.

It is in this way that the Goddess delivers her lessons, her tests, and her judgments.

Domains: Cold, Community, Preparation, Endurance

(Those don't all tie specifically to domains from any system I'm aware of, but it's her general Business; specifics will be thrown together At Some Point)

Areas that are Too [Redacted] Cold to Survive In are considered to be Her Blessed Domain, and are not fit for habitation; instead, they are places for Her strongest to worship, and bring back lessons to Her communities. It is said that this is where She manifests.

Her Clerics, Paladins, etc. are most often seen bringing aid to those who have nothing else before anyone else. They are said to be able to create clear, liquid water even when everything else has frozen over, and often bring smoked meat to share.


Just an FYI, I'm going to be packing up my PC this afternoon for the move and won't have Internet reliably until mid-Sunday or so. Expect a little slowdown from my end!


Back and ready to roll!

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