Diners and Dragons: A Modern Fantasy Campaign

Game Master VixieMoondew

A modern campaign with heavy fantasy flavor; our heroes decide to take a break from desk jobs, retail, and food service to take a chance on the original gig economy: becoming adventurers!

Slides


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Mindblade Magus 2 | HP 16/16| AC:18 | T:12 | FF:16 | CMB: 1 | CMD: 14| Fort:+4 | Ref:+1 | Will:+4 | Init:+1 | Perc:+3 | Speed 30| DR 2/Piercing| Fire Resistance 5 |Psychic Pool 4/4

"Thank you," Faith said with a smile, wondering exactly how the skeleton could hear without ears. Maybe she could learn sign language when she had a moment.


Bard 1 | HP 17 | AC 15 T 13 FF 13 | F +2 R +6 W +3 (+4 vs. illusions) | Init +4 | Perc +7 | Bardic Performace (+1d4 fire) 16 rounds/day

"Could be a bulette? Yaknow those big sharky muf#*kas that dig through the ground?"


Mindblade Magus 2 | HP 16/16| AC:18 | T:12 | FF:16 | CMB: 1 | CMD: 14| Fort:+4 | Ref:+1 | Will:+4 | Init:+1 | Perc:+3 | Speed 30| DR 2/Piercing| Fire Resistance 5 |Psychic Pool 4/4

"You'd think someone would notice something that big, even underground?" Things would likely collapse if a Bulette was busy digging under a house, surely? "Then again, maybe it's arrived recently. Do they eat bones?"


Among the Gods

Doc G:
Things you know about bulettes!
-They will eat damn near anything; bones are on the list, for sure.
-That said, they will NOT eat elves or dwarves. They'll still kill them, though-- they just leave the bodies untouched.
-Halflings are a favorite, though. You definitely heard that from one of your buddies at the club.
-Faith has a point; a full-grown bulette is enormous (not to mention super deadly).
-They tend to be solitary creatures.


Male Human| HP: 17/17 | AC: 17 (11 Tch, 16 Fl) | CMB: +1, CMD: 12 | F: +10, R: +1, W: +6 | Init: +1 | Perc: +3, SM: +3 Cleric/2nd| Speed 30ft (40ft) | Active conditions: None.

"Well, folks. Let's help these dead rest soundly," Brother Joe said to Last Call. The caydenite gave an 'after you' gesture to the helpful skeleton.
Diplomacy: 1d20 + 7 ⇒ (18) + 7 = 25


Among the Gods

The skeleton gives a nervous little nod, then begins to lead the way.

I didn't even think of having the skeleton lead you. Y'all are gonna bypass the whole dungeon unless I think of something before my next post!

It sets a slow pace, clearly hesitant, but helping you despite its fear.

The catacombs are deep and complex; you pass other small family groups of skeletons, all of whom peer curiously at you and occasionally exchange a few signs with your guide.

As you progress deeper into the catacombs, the skeletons begin to bear makeshift weapons; some are made crudely out of coffin wood, others of bone.


Mindblade Magus 2 | HP 16/16| AC:18 | T:12 | FF:16 | CMB: 1 | CMD: 14| Fort:+4 | Ref:+1 | Will:+4 | Init:+1 | Perc:+3 | Speed 30| DR 2/Piercing| Fire Resistance 5 |Psychic Pool 4/4

This was one of the moments when 'speak with dead' might have been amazing, if it worked the way it should in situations like this. Still, it made Faith nervous, to be walking deeper and deeper into a lair of the undead. Even if these ones seemed pretty chill and only wanted to, well, not die. Be destroyed? Cease? What *did* you call it when an undead stopped being undead?

Shaking her head, Faith looked for signs of whatever was causing problems.

Survival: 1d20 + 1 ⇒ (16) + 1 = 17

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