Daji the Fox

GM Nine-Tuiles's page

260 posts. Alias of VixieMoondew.


RSS

1 to 50 of 260 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

The Kortos warrior sniffs. "If it's all the same to you, I'd like to at least take a look around the place. Hate to report back that we didn't even give it a visual check, y'know? Mind helping move some of these boxes out of the way?" she asks, stepping closer to the barricade.


The woman’s sword goes all the way back into its scabbard.

”Not sure why the warehouse is like this; we’re just the ones who got dispatched to check on things. Sounds like we’ve got some sort of soob... submar...”

”Subterfuge?” offers the half-elf.

”That’s the one. I’ve heard your folks lost some documentation on the docks and now the whole plan has to be redrawn from scratch,” she frowns. ”It’s not my place to ask, but I’m sure you want to think about this question before the head honchos ask it—are your guys organized enough to pull off this sort of operation?”


Orange is fire, light blue is extinguished and likely won't re-light due to the fuel having already been expended plus water remaining. I've been generally assuming one L1 Create Water, Snowball, etc. extinguishes one square of fire (although cold effects like Snowball and whatever the fox just did have to do at least 3 damage to beat the flame, since it's not just dropping water on things).


Braniri gives a quick thumbs-up and a wink to the fishy elf before clapping her hand back on the haft of her axe. With a mighty swing, the axe head lodges halfway through a nearby tree-- after cleaving through a goblin, whose head and shoulders topple to the ground on the other side.

Taking a quick survey of the area, she takes a few massive steps toward the west, frowning as she looks at the small space between the cart and the tree. "This is gonna be tight..."

The fire crackles but does not grow...

much.

The now-grease-covered-goblins ignite quite suddenly as the flames find a spark, and the cacophonous sound of a dozen or so gobs screaming in unison only lasts a few seconds before dissolving into a few gurgles. The flame makes it hard to see what's going on, but in a few moments, it settles back down into the foliage, a bunch of small, charred figures crackling lifelessly atop the flaming grass.

Seeming satisfied with this, the fox's white tails give a swish; an otherworldly light shines in its eyes, and Brother Joe and Docta G feel, suddenly, cold.

Joe, given his hometown, recognizes the wintry chill as being remarkably like opening the door on a Midwest snowstorm that crept in while he wasn't looking. While it's not painful, it is, at the very least, brisk.

Spellcraft:

DC17
Spoiler:
The fox is casting Frost Fall.

Moreover, a blizzard seems to have formed rather suddenly atop the flame, ice and snow combining with the rain to fight the spreading blaze. The mass of precipitation causes a slow hiss as steam mingles with the smoke.

GM Screen:
1d20 ⇒ 10
1d20 ⇒ 15

Round 5
Cassidy and Sadducee
Joe, -3

Supergob
Goblins with Warm or White Colored Borders
Nessie
Docta G, fatigued
Franklin
Goblins with Cool Colored Borders (Green -1)
Goblin Troops
~Sadducee (currently acting on Cassidy's turn?)
Faith-in-the-Rain
?????? the Cat
?????? the Fox
The Fire

The Marvins and Joe are up!


The warrior’s eyes slide across the gaps to the speaking faces. They narrow, but her sword doesn’t come any further from its scabbard... yet.

Which Consortium did you say you were with?”


As you come down the stairs, you are greeted by a hardy-looking dwarf woman who pours you a drink of choice; the coffee (if anyone opts for it) is simple but good.

It’s when she dips back into the kitchen and returns with two sizzling skillets that you realize your investment last night was well-placed.

Heaps of cheesy scrambled eggs topped with strips of crispy bacon nestle beside homemade corned beef hash, two pieces of just-browned toast, a few links of breakfast sausage, well-seasoned home fries, and two quartered stacks of pancakes on the side all squeeze in and on the cast iron. Beside it slides a bowl of baked apples in cinnamon butter and a crisp glass of fruit juice.

For your generosity with tipping, the inn has provided you with a +1 Hearty Breakfast! For the rest of the day, provided you don’t skip further meals, consider your Fort saves as having a +1 bonus!


GM doing math noises

The well-armored woman looks quite confused.

"Our crew? We just got here, lady. Ma'am. We heard that there was some bungling and came to check out the warehouse. Why are you here...?"

"And how did you get in?" pipes the half-elf. "Looks like someone prepped this place for a siege." She tilts her head this way and that, investigating the (boarded and barricaded) doors through the gaps in your fortifications.

DC15 Perception:
The armored one's sword is about an inch or two out of its scabbard.

DC20 Sense Motive:
They don't seem to be buying it... but they're not 100% sure you're intruders. They're pretty sure you're not Kortos, though.


Bella:
The bartender snorts and then covers her face in embarrassment.

The rest of Bella's night goes smoothly; there isn't much more information she gets on this or any other relevant subject, and the gnome starts spewing his views about women's place again shortly after. Regardless, Bella ends up back at the inn safe and sound when she's ready.

Annnnnd that's that... for now ;)

Dawn breaks on Smithtown in sweet shades of gold that filters through the thin curtains; those who are light-sensitive will find it as functional as any alarm clock. Both rooms are quite similar, with two beds and a couch that pulls out into a third, a late-2000's era flat screen TV with about six channels (four of which are local), and a small table with two stiff wooden chairs against the wall beneath a window.

You've got some time for breakfast before you set out.

I'm going to assume those who don't rise with the sun get up around 8:30; gives you an hour and a half to get dressed and put food in yourselves. Anyone that did get up earlier, please feel free to write up to this point!


GM Screen:
1d20 ⇒ 13
1d3 ⇒ 1

The goblin braces itself for Nessie's charging in, and is happy to find that rather than simply being stabbed, the aquatic half-elf is trying something a little fancier; taking the opportunity, she lunges forward with her dagger.

Though she manages to leave a long cut along Nessie's arm, the wound is shallow, and

EDIT: Forgot Nessie had Deft Maneuvers.

Nessie's always been good at liberating objects she needs, and comes away with it holding a small dagger in what was her free hand! The goblin mostly just looks at her with a "what am I supposed to do now?" expression.

A longspear-wielding goblin approaches Franklin from the north, while another wearing purple shades heads toward the group; meanwhile, the teeming masses of assembled gob troops make their way around, hoping to catch the group in a pincer-- while a third group tries to attack head-on.

Unfortunately, as they pass beside the fire, they find that the grass here is surprisingly slippery! They tumble in a heap of goblins.

Hopefully the fire doesn't spread too far before they can get back on their feet...

Round 4
Cassidy and Sadducee
Joe, -3
Supergob
Goblins with Warm or White Colored Borders
Nessie
Docta G, fatigued
Franklin
Goblins with Cool Colored Borders (Green -1)
Goblin Troops
~Sadducee (currently acting on Cassidy's turn?)
Faith-in-the-Rain

??????
??????
The Fire


GM Nine-Tuiles wrote:
I actually will be traveling out of state for a funeral this weekend, so I likely won't be able to post either.

Disregard the above! Posting will continue as planned.

Got a wrench thrown in our travel plans.


The catfolk looks down at the brightly-colored gnome with the sparkly grill and gold chains (that may or may not be actual gold).

"Well, I'm not a shiny booger like you-- I'm a fat cat five times your size saving your hide!" she grins.


Bella:
The bartender casts a sideways glare at the gnome (who seems to have scooted across three barstools to get closer in the meantime). "Well, if you say so. Apparently there's been kind of a power vacuum in the meantime-- and with our type being long-lived, they're not in a rush to get it resolved."


Bella:
"Well, it's probably not my place to say," says the bartender, who looks very much like she wants to say regardless.

"Heard the clan leader got killed by the big snake in the swamp," says the gnome without hesitation. "Been some tension over there ever since!"


Bella:
The bartender seems to suddenly need a swig of water; she drains her cup, then puts another glass of wine on the counter.

After a few moments of hesitation, "Silvertrees," she says, as if that were a world of explanation to itself. "Haven't seen one of you around these parts in... oh, 'bout fifteen years now, I reckon."

Apologies to everyone else; we're getting there!


It's a few minutes' work, but the four of you manage to pile boxes in such a way that you have convenient gaps to fire and talk through-- despite Jezu having dropped a heavy crate. There's the sound of something shattering inside.

Sounds expensive!

However, you don't have time to check it out as you hear the telltale sound of a key in a lock and muffled voices on the other side, thankfully from the main entrance.

The doors slide open, and a half-elf pokes her head in for a moment. "Looks like they fortified," she mumbles, as a well-armored human woman pushes past her.

"Show yourselves!" he shouts with an air of authority; a wooden kite shield rests on one arm, and his other arm is on the hilt of his sheathed sword.

Behind him, two men lean to look into the building; one simply-dressed, the other in scale mail.


Bella:
”Three copper for one of those, then,” she says, indicating the wine.

The clatter of coins comes from the other end of the bar before you have a chance to reach into your wallet; ”My treat! And make it two!” says the gnome, grinning at you.

You get the sense that she wasn’t referring to your dark attire when she said she didn’t see many of you; her eyes are more on your facial features.


Bella:
The bartender nods; her arms dip below the bar for a moment and she pulls out a glass and pours it mostly-full. ”You opening up a tab or paying per drink?” she asks.

Can you roll me a Sense Motive?


The goblin looks up from nocking its next arrow just in time to see an accountant taking up most of his vision. His eyes don't even make it all the way open before Franklin's knuckles connect with his forehead; when the back of his skull connects with the tree behind him, he slumps against it, out cold.

Nice rolls!


I actually will be traveling out of state for a funeral this weekend, so I likely won't be able to post either.


Bella:
The bartender’s eyebrows just about disappear into her scalp.

”Haven’t seen one of you for a while,” she states. The gnome is quiet for now, as he no longer has the elf’s attention. ”Do you want cheap, or good?”


No shortage of crates—that said, they are almost universally heavy. Moving 5ft of crates 5ft takes 10 minutes per person, or 10ft with a DC20 STR check. I don’t think it would be especially difficult to make them into, say, Improved Cover (a la arrow slits) as opposed to a full wall.


Excellent! Let me know if you need a sum-up or have any questions; it's a lot to catch up on.


Belladonna:
The bar isn't especially large, but even small, it looks fairly empty. A tired-looking elven bartender is currently wearily filling up a cup for a young gnomish man who is blathering on about how, really, we need to go back to when men were men and women knew their place; he seems to be linking the hipster man bun to it, somehow. A halfling woman sits at the far end of the bar from him, live-tweeting the whole thing.

No one seems to take special notice of your entrance.


Successes!

It's sweaty work, and between the odor of the harbor and your own building BO, it's swiftly becoming smelly work as well.

That being said, in three hours' time the lot of you have managed to rig the platform to the point where more than one person's weight will probably cause it to fall. Doors are either barricaded via heavy boxes or via planks of wood, and Jezu's handiwork has made the main entrance a pain to get through with any sort of speed.

There's still no sign of the coming agents; you may have time to do additional work, come up with a game plan, or you can simply wait for the agents to arrive.


Joe's hop isn't amazingly acrobatic, but it gets him off the cart and he lands on his feet, so all is well there. Taking a few steps forward, he feels the boozy succor of Cayden acting through his gestures, and a hard splash of water hits the fire.

Moved you toward the fire, off the cart, and added a little more blue. You guys are successfully cutting off the eastern side of the fire! Only a little more to go on that end.

The big catfolk woman (who would be definitively plus-sized to begin with even if she weren't bumping her head on high branches) casts her eyes around at the group. "If y'all need help, there should be a boat coming around the lake!" she offers; her accent is strongly Southern, but it's hard to tell whether it's more Carolina or Virginia. "We'd appreciate the help, though! But don't feel like ya have to! My wife can probably handle the fires, but I could use a hand keepin' goblins off my tail!"

Speaking of goblins:

One comes running in behind the big cat, and as she finishes speaking, they get closer; a swing of her massive tail discombobulates them for a moment before that axe comes down, swinging sideways as she turns.

There is a horrid, almost crackling sound as metal swings through ribs and the goblin simultaneously bursts into flame, screaming for a moment before hitting the ground in two big pieces and more than a handful of smaller ones; the big cat laughs, but her axe is stuck in the ground for the moment, preventing her from making any more AoO's this turn, y'see.

Meanwhile, the yellow-tinted goblin draws back another arrow and lets it fly, yelling adorable goblin cusses ("SON OF A MOTHER!!! GOSH F#$*^@ING DARN IT!!!") as the shot goes wide, skimming off the asphalt path and landing in the woods behind.

A few flashes of light are coming from the general glow now, and anyone paying attention to that area notice that his silhouette is now wearing a golden tiara with a big, red K on the front, a snazzy blue blouse, and long, red gloves. The music continues, but seems to be winding down at this point.

Round 4
Cassidy and Sadducee
Joe, -3
Supergob
Goblins with Warm Colored Borders
Nessie
Docta G, fatigued
Franklin

Goblins with Cool Colored Borders (Green -1)
Goblin Troops
~Sadducee (currently acting on Cassidy's turn)
Faith-in-the-Rain
??????
??????
The Fire

GM Screen:

1d20 ⇒ 18
4d6 ⇒ (4, 4, 1, 6) = 15
1d20 ⇒ 11


Belladonna:
Starwing seems to look between your phone and yourself. It's hard to say if she's judging you, but that's often the case.

"You are under Her protection, Bella," reminds the corvid. "It should not come to that."

Spoiler:
1d20 ⇒ 4

It's around this point that you come across one of the few places that's open this late: a small bar that, by the neon sign, is called "Ale's Well That Ends Well" (although a few letters are missing, so it reads "ALE'S W THAT EN S WELL"). A couple-- two humans-- are making out against a van, and there are only three vehicles in the lot besides them.


Belladonna:
If you run into them, just shake your cell phone at them!

CAVE ELF FEAR GLOWING RECTANGLE lol

How's the group?

Did you manage to get SW to wear the GoPro?


Sabotaging the platform looks like it might take a while; anyone who wants to take part, please roll me a DC15 Craft (traps) check (keeping in mind that this can be made untrained and also the bonus from using masterwork tools). If I get multiple successes here or Aid Another goes 5 over the DC, I'll shorten the total time it takes. Anyone who would rather leave this to the handier members of the party, please feel free to let me know what you're doing to prepare.

Also, let me know how you mean to barricade the entrances; you've got options!

As a quick reminder, Delroya said you have "several" hours.


"Just try not to do any damage you can't undo," says Delroya, "Remember, this warehouse is Kortos property, not Aspis. But at the end of the day, it's more important to make sure this drug doesn't leave this warehouse, so as long as it's still got four walls and a roof when you're done with it..."


Back and ready to roll!


Belladonna:
It's a good night; the moon hangs half-full in the sky, and you pass Klyto and the now-quite-nicely-armored Edie on your way out.

Starwing alights on your shoulder as you exit the inn; without your own set of wheels, you're stuck on your feet, but that's not entirely unusual; though you've likely become a little out of practice since leaving the commune, walking everywhere is something you grew up with, and without the hot sun of a Carolina summer beating down on you, you needn't worry about arriving anywhere too quickly.

It's a sleepy town after dark; not a whole lot is going on, and nearly all of the stores are closed. The buildings are spaced far enough apart for grass to grow between.

A buzz in your pocket and a familiar chime cues you in to a text from Crystal.

Hey B. How's Carolina? You manage to avoid your folks or am I interrupting a family get-together?


Marutson wrote:
"How many Aspis agents can we expect?"

"That depends on a few factors. I'd expect no more than seven, no fewer than four," she says. "They have similar operating standards to you Pathfinder types that way."

Gnoda wrote:
"Mmmm. Who is this 'Scion Lord'? The writ is legitimate?"

"New to Diobel? Lord Avid is the Teriarch around here. I can assure you that the writ is real. Best to avoid irritating the local rulers directly by name."

Nice Perception roll, Pete!

GM Screen:
1d6 ⇒ 1

Delroya reaches into a pouch at her hip and produces six small glass vials with a pinkish liquid inside. "Thanks to your efforts going to smoothly, I found myself with a little extra time. I procured these for you-- they should help patch you up if you find your armor too thin or your reflexes too slow."

6 potions of cure light wounds. I'll assume everyone takes one; that leaves 1 left over. Whoever wants to hold onto it, please claim it!

Pete:
As this is happening, you and Bug's investigation turns up two secrete entrances-- one along the north wall, and one on the east near the dock.

With questions asked and potions passed out, Jezu sets to work. While the floor itself is made of too densely-packed stone for him to work with, he does find enough earthy debris scattered throughout the warehouse to make work with a little imagination.

Jezu, choose any four squares to make Difficult Terrain; if you'd rather, you have enough material to more-or-less block off one of the entrances entirely (or at least force a Strength check).

GM Screen:
6d6 ⇒ (2, 1, 4, 5, 5, 3) = 20

While you look around in the warehouse, you spot a few objects of interest: a bear trap, two disguise kits, carpentry supplies, and a set of masterwork artisan's tools.

Checking in the guards' room reveals a set of six thunderstones.

Meanwhile, checking the (currently raised) loading platform reveals that it is a bit unstable. While it doesn't buckle under your weight, you get the feeling that it just might if you put a little work into it.

The southern end of the warehouse contains three vials with a black snake drawn on their labels; Delroya explains that this is black adder venom.


Good morning all! Finally got everything set up; I'm hoping to have a post up at some point today and then we should be able to roll forward with business as usual.

Thank you for your patience!


Just an FYI, I'm going to be packing up my PC this afternoon for the move and won't have Internet reliably until mid-Sunday or so. Expect a little slowdown from my end!


1 person marked this as a favorite.

Going to be packing up the PC this afternoon. Should have it back by Sunday. I'll be available on Discord with some regularity in the meantime.


1 person marked this as a favorite.

Nessie can feel the different textures in the goblin's body through the handle of the blade, and there's a dull scrape as it hits the bone in the goblin's arm while the goblin screams in pain.

"NOT... REALLY???" he shrieks.

The singing voice gets closer to the beat of heavy footsteps.
"We will always win, always wiiiiiiin~

CRRSHHH

"I SET FIIIIIIIIRE! TO THE RAIIIIIIN!"

An enormous gray shape bursts through the trees, branches shorn and flying in a cloud of debris that settles to reveal an eleven-foot-high gray catfolk, a flaming greataxe in her hands bridging the gap between tree trunks. A white fox pokes its nose up from her backpack, looking serene.

"WATCHED IT BUUUUURN AS I--"

She stomps forward, bringing her axe down. The goblin Nessie stabbed is bisected in two extremely bloody chunks, making the stab wound not really much of an issue by comparison.

"--CRUSHED YOUR FA-AAAAACE~"

She grins down at the half-elf quite toothily as the white fox lazily hops out of her backpack, flexing four tails behind it as it walks toward the fire.

The fire rages as more-- many more-- goblins burst onto the scene.

Fire: 1d20 ⇒ 5

GM Screen:
1d20 + 5 ⇒ (8) + 5 = 13
1d12 + 1d6 + 11 ⇒ (9) + (2) + 11 = 22

Everyone now has the option to benefit from Raging Song for +2STR, +2CON, +2 Will, and -1 AC. If taken, you also cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

Round 4
Cassidy and Sadducee
Joe, -3
Supergob
Goblins with Warm Colored Borders
Nessie AoO
Docta G, fatigued
Franklin
Goblins with Cool Colored Borders (Green -1)
Goblin Troop
~Sadducee (currently acting on Cassidy's turn)
Faith-in-the-Rain
??????
??????
The Fire


Mostly busy but now that I have my own world, please note that there is one additional goddess not found in the Pathfinder pantheon. The below is quoted (with some redactions) from a conversation I had a long time ago. For now, this is mainly worldbuilding, but you may run into an NPC that worships this goddess at some point.

Me wrote:

all right so basically all these fantasy games doing Winter dirty

"ah yes the ice goddess, famously uncaring, cold in personality as well as domain"

or

"he is harsh, and teaches that the weak perish"

you tend to get Evil or Neutral at best, there

SO ANYWAY HERE'S MY WINTER GODDESS, YET UNNAMED

NEUTRAL

[REDACTED]

GOOD

Among the Southern Countries, She is known as a visitor, paid homage mostly by immigrants from the North and those desperately seeking refuge from the hottest days of summer.

It is the North where Her influence is most known. As the Goddess of Winter, She sees over the storm,

the blizzard and the blanket of snow, yes; however, more importantly, She teaches a valuable lesson:

Prepare yourselves.

Share with your community.

Get your [redacted] together in advance.

Winter comes every year without fail in the Northern Lands; it is what one does in the months before that determines how well-supplied you are, and your actions toward those unable to provide for themselves that determines their survival.

For each person that dies out in the cold when there was a warm fire they were shunned from, it is said that the Goddess harshens the cold for those who could have helped and did not. The fallen are welcomed into her domain, where the air is always brisk and invigorating.

It is in this way that the Goddess delivers her lessons, her tests, and her judgments.

Domains: Cold, Community, Preparation, Endurance

(Those don't all tie specifically to domains from any system I'm aware of, but it's her general Business; specifics will be thrown together At Some Point)

Areas that are Too [Redacted] Cold to Survive In are considered to be Her Blessed Domain, and are not fit for habitation; instead, they are places for Her strongest to worship, and bring back lessons to Her communities. It is said that this is where She manifests.

Her Clerics, Paladins, etc. are most often seen bringing aid to those who have nothing else before anyone else. They are said to be able to create clear, liquid water even when everything else has frozen over, and often bring smoked meat to share.


Mostly busy but now that I have my own world, please note that there is one additional goddess not found in the Pathfinder pantheon. The below is quoted (with some redactions) from a conversation I had a long time ago. For now, this is mainly worldbuilding, but you may run into an NPC that worships this goddess at some point.

Me wrote:

all right so basically all these fantasy games doing Winter dirty

"ah yes the ice goddess, famously uncaring, cold in personality as well as domain"

or

"he is harsh, and teaches that the weak perish"

you tend to get Evil or Neutral at best, there

SO ANYWAY HERE'S MY WINTER GODDESS, YET UNNAMED

NEUTRAL

[REDACTED]

GOOD

Among the Southern Countries, She is known as a visitor, paid homage mostly by immigrants from the North and those desperately seeking refuge from the hottest days of summer.

It is the North where Her influence is most known. As the Goddess of Winter, She sees over the storm,

the blizzard and the blanket of snow, yes; however, more importantly, She teaches a valuable lesson:

Prepare yourselves.

Share with your community.

Get your [redacted] together in advance.

Winter comes every year without fail in the Northern Lands; it is what one does in the months before that determines how well-supplied you are, and your actions toward those unable to provide for themselves that determines their survival.

For each person that dies out in the cold when there was a warm fire they were shunned from, it is said that the Goddess harshens the cold for those who could have helped and did not. The fallen are welcomed into her domain, where the air is always brisk and invigorating.

It is in this way that the Goddess delivers her lessons, her tests, and her judgments.

Domains: Cold, Community, Preparation, Endurance

(Those don't all tie specifically to domains from any system I'm aware of, but it's her general Business; specifics will be thrown together At Some Point)

Areas that are Too [Redacted] Cold to Survive In are considered to be Her Blessed Domain, and are not fit for habitation; instead, they are places for Her strongest to worship, and bring back lessons to Her communities. It is said that this is where She manifests.

Her Clerics, Paladins, etc. are most often seen bringing aid to those who have nothing else before anyone else. They are said to be able to create clear, liquid water even when everything else has frozen over, and often bring smoked meat to share.


Gnoda wrote:
"Mmmm. Do these consortia have signs or uniforms by which we may recognise them? We do not want to attack the wrong agents."

"Not exactly-- the Aspis like to use subterfuge and avoid marking themselves obviously when in town, and the Kortos Consortium is made primarily of locals. According to my information, though, the Kortos is more likely to move first. I am hoping that we can get through this without drawing their ire, but as a last resort, you can use this document. It should eliminate any questions as to the legality of your actions. If you can avoid having to use it, I would be grateful, but do not hesitate to present it if necessary." With that, she hands Gnoda a writ which is now in Slide 8.

Pete wrote:
"You can't move the goods until after midnight so now ya want us to fight any Aspis that show up in this Locosta Kortos Consortium warehouse, but not fight them if they show up?"

"Remember, we're dealing with two groups here. If and when Kortos Consortium agents show up, do what you can not to let it become a violent affair. When the Aspis arrive... well, I've worked for them before. They will be here to kill you and dump your bodies in the harbor. Feel free to deal with them as you see fit."

Pete wrote:
"Maybe we can just help ya move whatever goods need movin' since we got several hours to prepare? I can go round up a bunch of hungry mouths down at the docks that'd be happy to move stuff for some soup before any blood needs spillin'?"

"I'm sure they'd be happy to collect one meal from you and two meals from the Consortium when they sell us out. No, I have my own people for this; I just need you to make sure that neither Consortia has time to fortify this position and remove the drugs to a more secure location in the meantime."


Noice!

It takes the rest of the night, but Klyto's experience in the forge is nothing to shake a set of tongs at. When he's done, the armor looks...

Well, it doesn't look much different to the untrained eye, but for someone of non-standard anatomy, Edie's able to tell the differences immediately. The metal now splits for the tail and covers the base nicely, the slots for the wings are now much more natural, and everything else has been nicely tuned and tailored to fit the tiefling's frame.

Though the materials aren't top-of-the-line, Klyto's work is good enough that Edie's armor is now Masterwork.


Laklo and Jowi are easy to find, though they've moved across the room to sit at the bar beside each other, taking turns singing along to the old radio that sits at max volume on the counter. Jowi has some talent; Laklo very much doesn't.

They're happy to let a fellow smith borrow their forge, and even offer a few metal scraps laying around. They go with Edie, Klyto, and anyone else that wants to come, and give a bit of information on the town as they Laklo drives.

If I ever have you guys roll a Knowledge (local) related to this area, go ahead and tack on a +2 or consider yourself Trained.

Klyto, can you give me a Craft check? Or take 10 if you'd like.


A large warehouse looms into view at the end of Gull Street. Its main level sits at the edge of the street above a ten-foot drop to the harbor’s waters below. A door in the western wall of the warehouse opens, and a woman clad in simple leather armor steps out. Her features display a blend of Taldan and Mwangi heritages, and her crisp accent is difficult to place. “I am Magali Delroya. You must come quickly, Pathfinders. We do not wish to be seen.” Delroya moves briskly, waving off protests or interruptions, and speaks with the rhythm of her steps. “Questions later. Much is at stake. First you must listen.” Her outward display of authority does not entirely mask her fear.

The small room through the warehouse’s western door features a round table and several chairs. “This room is for the guards. They are all too busy dealing with our disruptions, so no one is here for now. That door leads to the docks below,” she says, indicating a door in the southern wall. “Come this way. I will show you the warehouse.” She opens a door in the northern wall, revealing a cavernous storage room. Haphazard stacks of barrels and crates almost reach the ceiling twenty feet above. Two large skylights in the ceiling provide ample light during the day, and a dozen unlit lanterns are spaced around the room. To the east, a wide opening in the southern wall looks out over the loading bay ten feet below. A freight elevator platform rigged to a complex set of pulleys and ropes and a staircase both lead down to the loading bay.

“As you can see, the Aspis Consortium maintains a sizable operation out of this warehouse, which they rent from the Kortos Consortium’s Locosta family in exchange for alchemical goods. After tonight, I hope that the relationship between Aspis and Kortos will be irreparably damaged."

“We may have delayed the shipment, but my sources tell me that both the Kortos and Aspis consortia are likely to investigate the warehouse later tonight. I had hoped for more time, but I will not able to move the goods until after midnight. I need your help in holding off the agents until everything is in order. They are not likely to work together, so you should prepare for multiple groups of agents. While I have no qualms about fighting the Aspis agents, if possible we should avoid further antagonizing the Kortos Consortium. Their agents may be willing to look the other way.”

“Because the agents are on high alert, you should stay at the warehouse until they arrive. We wouldn’t want anyone spotted or attacked out in the city before we’re ready. That gives you several hours to prepare. Most of the items in the warehouse are simple trade goods designed to make this outfit look legitimate. You may want to take some time to look around, though—you never know what the Aspis Consortium might have stowed away here.”

“I can stay here briefly, if you have questions or need assistance.”

Warehouse Map has been added to slides 2 and 3; no way to fit the whole thing on one slide without making the map teeny-weeny. I'll try to keep you informed if creatures appear on the slide where the action isn't, but please make it a habit to check both.


The rest of the day goes by without incident; presumably you report your success to Captain Zendrani, who thanks you for the good work and informs you that he'll reach out to you when he hears back from Delroya. The evening is yours to do with as you wish, and should you not feel inclined to sleep at an inn tonight, the cabin on the Sixwing Drake is available to you. If you have any need to purchase something, now's a valid time.

Around noon on Fireday, Captain Zendrani calls a meeting on the deck of the Sixwing Drake. “An urchin boy delivered this note just a few minutes ago. I tried to keep him here so we could talk to him, but he slipped away without a word and ran off into the city. I haven’t looked at the note—but it seems to be from Delroya.” The captain hands over the note. See Slide 5!


Going to be moving toward the end of the week, expect delays.

I'll leave us in the current scene until tomorrow to ask Renard questions before I move us along if I haven't heard anything.


Keeyan Rayahn wrote:
"Maybe we could go check it out, and possibly.... evict them,"

The chief gives a nodding shrug and takes a sip of her coffee.

Keeyan Rayahn wrote:
"with prejudice?"

Keeyan is now covered in spit and coffee.

"No! Nonononono. No." Chief Renard takes a moment to wipe down some paperwork with a napkin, then passes a small stack of them to Keeyan. "If at all possible, I'd like to avoid a diplomatic incident. We can't attack them unless they're doing something illegal there, and even then it's best to just arrest them. No, we need to figure out, for sure, what they're up to and if it's protected in these documents before we take any action.

But now that you're here... if you think you've got a decent grasp of the situation, let's meet up at the mine tomorrow, say around 10AM? That'll give us time to eat breakfast. I'd eat a hearty one if you can-- I don't imagine this will be a quick discussion," she states.


The goblin stares at Docta G for a moment. "Hah?"

Dropping the bit of leather in his hand, he reaches up to adjust something in his ear.

It's not in the rulebook, but "spending your entire turn fiddling with your hearing aid" probably provokes an AoO.

While the distracted goblin may or may not be eviscerated by a half-elf, the gob with the yellow-striped hoodie looses an arrow at the accountant. Franklin, I'll let you deal with that as you'd like; enjoy Deflecting that Arrow!

Meanwhile, a snarling, yowling, hootin' and hollerin' mass of gobs roils past the trees, making a beeline for the cart.

Round 3
Cassidy
Joe, -3
Supergob
Goblins with Warm Colored Borders
Nessie AoO
Docta G, fatigued
Franklin
Goblins with Cool Colored Borders (Green -1)
Goblin Troop
~Sadducee (currently acting on Cassidy's turn)
Faith-in-the-Rain
??????
??????
The Fire


As the goblin begins to spin the sling, Nessie's blade intercepts it; between the sharp blade and the momentum, the sling is suddenly about a foot shorter, with the goblin left holding a short, thin strip of leather and the rest of the sling (still technically serviceable as a sling) thumping into the ground at his feet.

"...Huh," says the goblin, who had not been expecting that.

Docta Docta, give me a post/you've got a whole lot of gobs to roast!


Good luck to you as well! I'm not getting WiFi until Sunday, but I'll still have my phone. Can't GM from it, though I can still post in places where I don't need to read a PDF!


Quick heads-up, it's Moving Week for the GM. I'll try to keep active, but posting might be a little slow, especially as my PC is going to be taken down Thursday night.


"P... p-plague rats!?" exclaims Bellarion, who shoves past Talriss and takes a couple of steps down. The sound of squeaking rodents hits his ears, and his eyes bulge as Gnoda speaks.

"O... of course!!!" He takes those steps right back up, hollers at the dockworkers and the customs officer, and soon all four of them are hustling away from the ship.

Great teamwork and creativity! :D I'm starting to think your combat statistics are just there for show!

Meanwhile, Pete, Jezu, and Marutson give the captain's quarters a looking-over. It doesn't take long at all to find the documents that Delroya's note mentioned, and even less time to cram them in your pockets.

Success! You're 2 for 2 so far, which means you've accomplished what Delroya asked of you. I'm going to assume you're aiming to hightail it off the ship at this point. I'll put up another post moving us forward a little later today, but feel free to roleplay a little in the meantime if the mood strikes you!

The words of Delroya's letter buzz in your ears;
Complete any two of these tasks before the end of Oathday and I will give further directions the following morning, assuming you were successful.

It's now noon on Oathday; you have the rest of the day to yourselves!

1 to 50 of 260 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>