Diners and Dragons: A Modern Fantasy Campaign

Game Master VixieMoondew

A modern campaign with heavy fantasy flavor; our heroes decide to take a break from desk jobs, retail, and food service to take a chance on the original gig economy: becoming adventurers!

Slides


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Consortium Compact Slides

Welcome to the Discussion Thread for Diners and Dragons!

Discord link HERE!

The party for this one consists of:

The Marvins, Cassidy and Sadducee, who together comprise a single drinking-age human
Brother Joseph, barside cleric of the Accidental God
Nephriel Neridian, the Girl Who Could Get Weed in high school
Faith-in-the-Rain, miniature Tiefling whose devilish blood demands satisfaction
Docta G, gnome rapper whose bars are L I T
and Franklin Miller, human accountant

There are three things I need from each of you while we work on setting up; namely, a possible connection to one or more of the other party members as well as a few adjectives to describe your fighting style. This will allow me to write combat a little more personalized-- whether your character is "brutal and deadly" or "defensive and reserved." I don't need a full paragraph unless you feel especially inclines.

The third is an answer to a question: let me know if you included background skills in your character. I mentioned that I might use them, but neglected to mention them in the post where I firmed up the character creation rules, and noticed that at least one or two applicants kept them. If that's the case, I don't mind opening up Background Skills-- but I want to make sure we're all playing with the same deck!


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Bard 1 | HP 10 | AC 13 T 13 FF 11 | F +1 R +4 W +2 (+4 vs. illusions) | Init +4 | Perc +6 | Bardic Performace (+1d4 fire) 14 rounds/day

Docta G in the hiz-ouse, what what!

Looking forward to the game getting started. Like I mentioned earlier, I won't have internet access until late in the day on Wednesday, as a result of a short camping trip.

That said, here's the various details you asked for. I used background skills.

Docta G's fighting style, I'd say, is flamboyant but a bit amateurish.

In terms of possible connections, I could see a few. Docta G, being the aspiring an ambitious rapper that he is, likely knows a fair amount of the younger characters, and would fit in well at the parties that Nephriel and the Marvins attend. I also like the idea of him having known Franklin Miller in a professional sense before he reinvented himself as Docta G. I had been thinking accountant for his previous profession, so maybe they either worked together or met each other at some accounting conference.


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F/F Init: C:+3, S:+2
Cassidy:
Gnome Twinned unSummoner 1| HP: 9/9| AC: 14 (14 T, 11 F)| CMB: +3, CMD: 11| F: +1, R: +3, W: +2| Init: +3| Perc: 0, Bluff: +10/13, Disg +10| Speed 25ft
Sadducee:
Twinned Eidolon 1| HP: 11/11| AC: 15 (13 T, 1 F)| CMB: +1, CMD: 13| F: +3, R: +2, W: +2| Init: +2| Perc: 0, Bluff: +6, Disg: +14/22| Speed 30ft|

The Marvins are in no way cool enough to go to parties. I imagine the only person they know is Nessie, and only met like once or twice to buy weed from them these last few weeks

Maybe they met on Tinder with Cassidy's profile just being

4/20 and depression, dtf, looking for a (plug emoji), message first or you're gay

And a single blurry picture of her sticking her tongue out as taken from above.

For further reference, Cassidy ain't from here, grew up in a suburb outside Richmond, and in order to get away from her "controlling" mother, she's spending the summer in Virginia Beach with her "cool" (as in hands off) uncle/aunt/cousin/estranged sibling/close family friend/we'll figure it out "reinventing herselves".

In combat, both Marvins will be in melee, Cassidy focusing on two weapon fighting (maybe), while riding on the shoulders of her worser half, who will be wielding something in two hands, maybe. Cassidy might also focus on buffing the pair of them and "steering the ship," as it were, I really have no idea how they'll turn out.

Might take a few levels of Fighter, to squeeze some more feats in.


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CN Half-Elf Rogue (Phantom Thief) | HP 8/8 | AC 16 FF 12 T 14 | CMB +4 CMD 14 | Fort 0 Ref +6 Will -1 | Init +4 Perc +3 | Active Effects: none
Immunities:
Magic sleep effects

I included background skills in my build!

Nephriel has probably met G and Joseph at parties, and as already discussed, totally sold weed to the Marvins. Probably also has a tinder, and an insta, and a finsta (just for videos of her crying to indie girl pop in the bath and smoking).

In combat, she'll be mostly a debuffer focused on wearing down the other person as much as possible. She's the hair-pulling, name calling type and has only ever been in like two fights in the hallway at school that were broken up before anybody could even get a hit in. As with everything else in her life, she is absurdly overconfident (or pretends to be).


Consortium Compact Slides

All right-- those of you who have not included Background Skills, go ahead and add them. I figure no one's likely to begrudge me an extra 2 skill points per level :P


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Human Unchained Monk 1 | HP 12/12 | AC 14 T 14 FF 12 | F +4 R +4 W +4 | CMB +4 (+6 Grapple) CMD 18 (20 vs Grapple) | Init +2 Perc +7

Well, I didn't use background skills, but will happily accept the 2 extra skill points to put to use building up Franklin's boring, monotonous life skills.

Franklin could always have done the taxes of any of the characters (though those new to the area wouldn't fall into this category). Knowing Docta G pre-Docta G also would be fitting, and might open Franklin's eyes to the possibilities beyond sailing the wide accounting sea. I imagine in an effort to get with the times, Franklin has probably went to a couple parties, but likely spent the entire time as a wallflower and didn't really talk to anybody.

I imagine to begin with Franklin would fight crisp and effectively, but trying to deal nonlethal damage to people (or people-like) things. Violence is definitely new for him and he's finding a taste for it, but killing someone would probably wreck his s#+% for a while.


Consortium Compact Slides
Franklin Miller wrote:
I imagine to begin with Franklin would fight crisp and effectively, but trying to deal nonlethal damage to people (or people-like) things. Violence is definitely new for him and he's finding a taste for it, but killing someone would probably wreck his s!$+ for a while.

Gotcha! This is exactly the kind of info I'm looking for-- this kind of information is the difference between a finishing blow being:

Franklin, Brutal and Deadly wrote:
The hobgoblin stumbles from his injuries, and sensing an opportunity, Franklin reaches out, grabbing him by the throat before smashing his head against the wall, leaving a broad, bloody smear as his now-worthless body crumples to the ground.

vs.

Franklin, Crisp and Nonlethal wrote:
The hobgoblin stumbles from his injuries, and sensing an opportunity, Franklin pushes the warrior's axe out of the way before delivering a quick, decisive strike to the hobgoblin's head. Disoriented and thoroughly bruised, he clatters to the ground, groaning; he doesn't look likely to get on his feet for a while.


Mindblade Magus 1 | HP 10/10| AC:18 | T:12 | FF:16 | CMB: 0 | CMD: 13| Fort:+3 | Ref:+1 | Will:+3 | Init:+1 | Perc:+2 | Speed 30| DR 2/Piercing| Fire Resistance 5 |Psychic Pool 4/4

With a little luck, I do believe everything should be up to date already, bar a couple of additions to the description (forgot the tail) I think I'm good.

As for fighting style, 'precise' will probably be the most apt description. As it evolves to a mounted fighting style later on it'll be a single attack per round, occasionally with a spell thrown on (and more occasionally when I get Spell Storing goodies later on) so we'll start off the same way.

I don't think she'll have killed anything sentient, yet, but after the initial shock of not being that shocked she'll likely be fine. I don't think it'll ever be something she enjoys, but it won't be a big thing for her.

And yay, background skills.


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F/F Init: C:+3, S:+2
Cassidy:
Gnome Twinned unSummoner 1| HP: 9/9| AC: 14 (14 T, 11 F)| CMB: +3, CMD: 11| F: +1, R: +3, W: +2| Init: +3| Perc: 0, Bluff: +10/13, Disg +10| Speed 25ft
Sadducee:
Twinned Eidolon 1| HP: 11/11| AC: 15 (13 T, 1 F)| CMB: +1, CMD: 13| F: +3, R: +2, W: +2| Init: +2| Perc: 0, Bluff: +6, Disg: +14/22| Speed 30ft|

Yeah neither of the Marvins have ever killed anything either, but I think they'll be grossed out and also really into it every time. So "amateurish, eager and sloppy" are the adjectives I would use.

@DM, would you rather the Marvins act on the same initiative count or on separate ones?


Consortium Compact Slides
The Marvins wrote:
@DM, would you rather the Marvins act on the same initiative count or on separate ones?

Depends!

If the Marvins are in Mounted Formation, then they'll work on the same initiative, same as any mount and rider.

If the Marvins are separate, their Initiative will be as well.


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Male Human| HP: 7/10 | AC: 17 (11 Tch, 16 Fl) | CMB: +1, CMD: 12 | F: +9, R: +1, W: +5 | Init: +1 | Perc: +3, SM: +3 Cleric/1st| Speed 30ft (40ft) | Active conditions: None.

Gentlemen..and mostly Ladies. Let's get this adventure started!

Docta G and Joe haven't met despite mutual friends (Nephriel), but if familiar with his music. The rest are strangers to the caydenite, but Joe's ability to smooze is unparalleled, and often leaves good vibes in his wake.

Sometimes people become too drunk for their own good and get disruptive, or they just don't like your face. Joe has had his bare knuckle fighting skills honed by several years of bar fights with bad drunks, which the caydenite can throw lethal and nonlethal damage. When weapons come to play, Joe draws the weapon of choice of his god, the rapier, which Joe can wield well enough. He's seen others wield it better. Still, the pointy end goes into the other guy, am I right?

And, oh hell yes, Background Skills to pay the bills!


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Bard 1 | HP 10 | AC 13 T 13 FF 11 | F +1 R +4 W +2 (+4 vs. illusions) | Init +4 | Perc +6 | Bardic Performace (+1d4 fire) 14 rounds/day

I think to flesh outa Docta G’s fighting style, it’s like pretty much else about him. He’d like to put up a front that he’s a tough, hardcore rapper, but he really doesn’t know what he’s doing. It’s flamboyant, intended to make him stand out, but not incredibly effective. When he hits, it’s the coolest thing ever. When he misses though, it’s totally not his fault.

In terms of lethality, he’d like you to think he’s a gangster without many moral compulsions. In reality though, he can’t even imagine himself killing someone, and would be the last person to strike the first blow.


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Human Unchained Monk 1 | HP 12/12 | AC 14 T 14 FF 12 | F +4 R +4 W +4 | CMB +4 (+6 Grapple) CMD 18 (20 vs Grapple) | Init +2 Perc +7

Okie doke, have my background skills fleshed out, so I think I'm ready (besides for the 76 gp burning a hole in my pocket).


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F/F Init: C:+3, S:+2
Cassidy:
Gnome Twinned unSummoner 1| HP: 9/9| AC: 14 (14 T, 11 F)| CMB: +3, CMD: 11| F: +1, R: +3, W: +2| Init: +3| Perc: 0, Bluff: +10/13, Disg +10| Speed 25ft
Sadducee:
Twinned Eidolon 1| HP: 11/11| AC: 15 (13 T, 1 F)| CMB: +1, CMD: 13| F: +3, R: +2, W: +2| Init: +2| Perc: 0, Bluff: +6, Disg: +14/22| Speed 30ft|

I realized I hadn't written it down anywhere, so I'd just like to make it clear that the Marvins are both CN. If you count them as separate people, that makes the party a group composed of 4 CN, 2 CG, and 1 LG.


Mindblade Magus 1 | HP 10/10| AC:18 | T:12 | FF:16 | CMB: 0 | CMD: 13| Fort:+3 | Ref:+1 | Will:+3 | Init:+1 | Perc:+2 | Speed 30| DR 2/Piercing| Fire Resistance 5 |Psychic Pool 4/4

Poor lawful good. So alone. So corruptable.


Male Human| HP: 7/10 | AC: 17 (11 Tch, 16 Fl) | CMB: +1, CMD: 12 | F: +9, R: +1, W: +5 | Init: +1 | Perc: +3, SM: +3 Cleric/1st| Speed 30ft (40ft) | Active conditions: None.

Perhaps Joe can convince the monk to follow the Way of the Drunken Fist?!


Human Unchained Monk 1 | HP 12/12 | AC 14 T 14 FF 12 | F +4 R +4 W +4 | CMB +4 (+6 Grapple) CMD 18 (20 vs Grapple) | Init +2 Perc +7

Oh my...that sounds unreasonably frustrating. You guys better tow the line or i’ll start lecturing on Generally Accepted Accounting Principles and the FASB’s interpretation of such things.

I thought about Drunken Master, Joe...technically I have until level 3 to decide. If poor Franklin is a shell of himself and finding solace in the drink by that point, who knows?


Mindblade Magus 1 | HP 10/10| AC:18 | T:12 | FF:16 | CMB: 0 | CMD: 13| Fort:+3 | Ref:+1 | Will:+3 | Init:+1 | Perc:+2 | Speed 30| DR 2/Piercing| Fire Resistance 5 |Psychic Pool 4/4

We'll all chip in for his first bottle of tequila.


CN Half-Elf Rogue (Phantom Thief) | HP 8/8 | AC 16 FF 12 T 14 | CMB +4 CMD 14 | Fort 0 Ref +6 Will -1 | Init +4 Perc +3 | Active Effects: none
Immunities:
Magic sleep effects

Oh please, Nessie will get him his first bottle for free with her five-finger discount.


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Consortium Compact Slides

Frantically scribbles in potential consequences for getting caught stealing at various locations

I'm so glad we're all having these discussions :D


Consortium Compact Slides

The Gameplay thread is now technically open! I believe everyone's reported in and said a few words, so I've gone ahead and gotten the starting post up.

Note also that the Slides are at the top of the page. There's not much there yet, though.


Consortium Compact Slides

Oh hey, on a related note:
Is anyone but Faith-in-the-Rain from out-of-USA? If so, I'll explain locations a little more clearly. Otherwise, I'm going to assume that you all know what a K-Mart is and inform Faith over Discord.


F/F Init: C:+3, S:+2
Cassidy:
Gnome Twinned unSummoner 1| HP: 9/9| AC: 14 (14 T, 11 F)| CMB: +3, CMD: 11| F: +1, R: +3, W: +2| Init: +3| Perc: 0, Bluff: +10/13, Disg +10| Speed 25ft
Sadducee:
Twinned Eidolon 1| HP: 11/11| AC: 15 (13 T, 1 F)| CMB: +1, CMD: 13| F: +3, R: +2, W: +2| Init: +2| Perc: 0, Bluff: +6, Disg: +14/22| Speed 30ft|

The expanded art for my avatar (the Guerilla Farmer) is a really good representation of what the Marvins look like, except they both presently lack armor and weapons.


F/F Init: C:+3, S:+2
Cassidy:
Gnome Twinned unSummoner 1| HP: 9/9| AC: 14 (14 T, 11 F)| CMB: +3, CMD: 11| F: +1, R: +3, W: +2| Init: +3| Perc: 0, Bluff: +10/13, Disg +10| Speed 25ft
Sadducee:
Twinned Eidolon 1| HP: 11/11| AC: 15 (13 T, 1 F)| CMB: +1, CMD: 13| F: +3, R: +2, W: +2| Init: +2| Perc: 0, Bluff: +6, Disg: +14/22| Speed 30ft|

Are we allowed to have our own car, or are we all assumed to use public transport? Because I was thinking about having the Marvins drive a SMARTcar.


CN Half-Elf Rogue (Phantom Thief) | HP 8/8 | AC 16 FF 12 T 14 | CMB +4 CMD 14 | Fort 0 Ref +6 Will -1 | Init +4 Perc +3 | Active Effects: none
Immunities:
Magic sleep effects

Even tho she probably has a car back in her parents' garage, Nessie can't drive. She just gets everyone else to drive her around while she puts her feet on the dash and refuses to share the aux cord.


Consortium Compact Slides

You're assumed to have some form of semi-reliable transportation, whether that's the bus lines (in the Norfolk area, that's Hampton Roads Transit, or HRT) or your own vehicle.

Speaking of which, vehicles have a setting that makes them more comfortable for small drivers as a standard option (pushing the pedals and wheel forward and lifting the seat).


Human Unchained Monk 1 | HP 12/12 | AC 14 T 14 FF 12 | F +4 R +4 W +4 | CMB +4 (+6 Grapple) CMD 18 (20 vs Grapple) | Init +2 Perc +7

Thought about the debit/credit card conundrum, and the only thing I can think of would be that the card scanners have some kind of biometric thing-a-ma-bob that reads your body's bio in addition to the chip itself. True magic.


F/F Init: C:+3, S:+2
Cassidy:
Gnome Twinned unSummoner 1| HP: 9/9| AC: 14 (14 T, 11 F)| CMB: +3, CMD: 11| F: +1, R: +3, W: +2| Init: +3| Perc: 0, Bluff: +10/13, Disg +10| Speed 25ft
Sadducee:
Twinned Eidolon 1| HP: 11/11| AC: 15 (13 T, 1 F)| CMB: +1, CMD: 13| F: +3, R: +2, W: +2| Init: +2| Perc: 0, Bluff: +6, Disg: +14/22| Speed 30ft|

But what if you're like using your friend's card to fill gas or like your mother's? You shouldn't be limited to only using a card that belongs to you, imo.


Human Unchained Monk 1 | HP 12/12 | AC 14 T 14 FF 12 | F +4 R +4 W +4 | CMB +4 (+6 Grapple) CMD 18 (20 vs Grapple) | Init +2 Perc +7

It's probably like most things...it's either too restrictive or too loose. By today's standards, you could probably just run the card as 'credit' until the funds were gone. But not being able to send your kid in to pay for gas while you pump is a pain, also. Maybe just no cards at all is the way to go.


Consortium Compact Slides

Cards are tied to their owner via magic; that said, they remain usable for a number of minutes after last contact with their owner. That way you can pass your card through a drive-through window or have your kid run in and grab snacks while you fill the tank (or vice-versa).

The specific time range varies a bit, but it's usually 1-5 minutes.

I just made this up now, so someone tell me if this is a stupid idea.

ALSO: Oh, hell, y'all already have me dying here. I'm waiting for Docta G to return and have some time to post before making any posts past the intro, but I already know this is gonna be fun.


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Male Human| HP: 7/10 | AC: 17 (11 Tch, 16 Fl) | CMB: +1, CMD: 12 | F: +9, R: +1, W: +5 | Init: +1 | Perc: +3, SM: +3 Cleric/1st| Speed 30ft (40ft) | Active conditions: None.

We aim to please..mostly ourselves, but..


Consortium Compact Slides
"Brother" Joe "Joseph" Waskalis wrote:
We aim to please..mostly ourselves, but..

Are you sure? To my understanding, manacles require at least one other person to use properly...


F/F Init: C:+3, S:+2
Cassidy:
Gnome Twinned unSummoner 1| HP: 9/9| AC: 14 (14 T, 11 F)| CMB: +3, CMD: 11| F: +1, R: +3, W: +2| Init: +3| Perc: 0, Bluff: +10/13, Disg +10| Speed 25ft
Sadducee:
Twinned Eidolon 1| HP: 11/11| AC: 15 (13 T, 1 F)| CMB: +1, CMD: 13| F: +3, R: +2, W: +2| Init: +2| Perc: 0, Bluff: +6, Disg: +14/22| Speed 30ft|

I mean, Franklin could be into self-tying, js. He did buy all that rope.


Human Unchained Monk 1 | HP 12/12 | AC 14 T 14 FF 12 | F +4 R +4 W +4 | CMB +4 (+6 Grapple) CMD 18 (20 vs Grapple) | Init +2 Perc +7

Gotta put more ranks into Escape Artist before I try anything like that...otherwise it will be one and done.


F/F Init: C:+3, S:+2
Cassidy:
Gnome Twinned unSummoner 1| HP: 9/9| AC: 14 (14 T, 11 F)| CMB: +3, CMD: 11| F: +1, R: +3, W: +2| Init: +3| Perc: 0, Bluff: +10/13, Disg +10| Speed 25ft
Sadducee:
Twinned Eidolon 1| HP: 11/11| AC: 15 (13 T, 1 F)| CMB: +1, CMD: 13| F: +3, R: +2, W: +2| Init: +2| Perc: 0, Bluff: +6, Disg: +14/22| Speed 30ft|

I'm delaying the hotboxing, waiting for Ninetails to post just in case us leaving the store would cause us to miss a #event.


Consortium Compact Slides

I appreciate that!


Consortium Compact Slides

Howdy guys! I've come down with something nasty. Posting won't be quite as quick as it sometimes is.


Consortium Compact Slides

As a quick side note while I'm thinking about it in regards to another game:

I'm not one of those GM's that's going to doom you if you try to scout ahead, split the party to accomplish multiple goals, etc. That said, some situations will naturally be more forgiving of this than others.


Bard 1 | HP 10 | AC 13 T 13 FF 11 | F +1 R +4 W +2 (+4 vs. illusions) | Init +4 | Perc +6 | Bardic Performace (+1d4 fire) 14 rounds/day

Wanted to update you all on a bit of a life situation. I've gotten an internship in the Sierras from July 23rd to August 23rd, and I'll be unable to post for that duration. I wanted to let you all know so I don't just up and vanish.


Mindblade Magus 1 | HP 10/10| AC:18 | T:12 | FF:16 | CMB: 0 | CMD: 13| Fort:+3 | Ref:+1 | Will:+3 | Init:+1 | Perc:+2 | Speed 30| DR 2/Piercing| Fire Resistance 5 |Psychic Pool 4/4

The gig the Gud Docta is playin' will be bangin' fo' sure.

Or something.


Male Human| HP: 7/10 | AC: 17 (11 Tch, 16 Fl) | CMB: +1, CMD: 12 | F: +9, R: +1, W: +5 | Init: +1 | Perc: +3, SM: +3 Cleric/1st| Speed 30ft (40ft) | Active conditions: None.
GM Nine-Tuiles wrote:
I was just typing up a question of "was he aiming for actual bottom or a bonk on Sadducee's head?" when Joe answered that for me. To be 100% clear, the former is villain behavior and won't be tolerated if it comes up unless both parties agree OOC beforehand.

This.


CN Half-Elf Rogue (Phantom Thief) | HP 8/8 | AC 16 FF 12 T 14 | CMB +4 CMD 14 | Fort 0 Ref +6 Will -1 | Init +4 Perc +3 | Active Effects: none
Immunities:
Magic sleep effects

Hey y'all, my apologies, this week has turned out to be incredibly chaotic and exhausting for me, I've hardly had a free moment to sit in front of the computer. Hoping to get caught up and post this weekend!


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Consortium Compact Slides

Glad to hear from you again! I admit I was getting a little worried.

I've been assuming that Nessie's outside having a smoke before heading in, but feel free to retcon as necessary ;)

On the note of "this weekend," I'm going to be across the state on Saturday and entertaining friends on Sunday, so posting is gonna be slim from my end! Feel free to have fun without me, though.


Consortium Compact Slides

I've gone ahead and added an Untimely Death Marching Order to the slides; while there will be plenty of situations where we don't really use it (for example, if a bar fight broke out right now), it's better to ask now than to telegraph when you guys are about to walk into a trap/orc raid/Sally Beauty Supply store.


Consortium Compact Slides
GM Nine-Tuiles wrote:
I've gone ahead and added an Untimely Death Marching Order to the slides; while there will be plenty of situations where we don't really use it (for example, if a bar fight broke out right now), it's better to ask now than to telegraph when you guys are about to walk into a trap/orc raid/Sally Beauty Supply store.

Hey guys; gonna throw up a post about our arrival to the gardens soon (hopefully; Monday is my wife's birthday so my schedule's a little sporadic this weekend). That said, please go ahead and assign yourselves a slot on Slide 2 so I know who's getting hit by the big spinny death wheel of bladed death first.


Human Unchained Monk 1 | HP 12/12 | AC 14 T 14 FF 12 | F +4 R +4 W +4 | CMB +4 (+6 Grapple) CMD 18 (20 vs Grapple) | Init +2 Perc +7

My AC is pretty craptastic, but I don't think we have any tanks in the party (so far at least). Being a base 10 HD and I believe the only full BAB class, I guess I should take point. But if anyone else wants to volunteer, please feel free to take the point spot and move me anywhere else.


Mindblade Magus 1 | HP 10/10| AC:18 | T:12 | FF:16 | CMB: 0 | CMD: 13| Fort:+3 | Ref:+1 | Will:+3 | Init:+1 | Perc:+2 | Speed 30| DR 2/Piercing| Fire Resistance 5 |Psychic Pool 4/4

You've got me beat a little on HP, but my AC is pretty decent. I'll be somewhere near the front since my main mode of offense is 'chop'.


Human Unchained Monk 1 | HP 12/12 | AC 14 T 14 FF 12 | F +4 R +4 W +4 | CMB +4 (+6 Grapple) CMD 18 (20 vs Grapple) | Init +2 Perc +7

Once I get quick movement, it might make more sense for you to be up front, then, since I'll be mobile and can move to where I'm needed.


CN Half-Elf Rogue (Phantom Thief) | HP 8/8 | AC 16 FF 12 T 14 | CMB +4 CMD 14 | Fort 0 Ref +6 Will -1 | Init +4 Perc +3 | Active Effects: none
Immunities:
Magic sleep effects

My HP is laughable but my AC is decent. Unless y'all have other ideas, I figure Bro Joe can be in front of me and I'll be ahead of the gnomes.


Consortium Compact Slides

So It Turns Out Your Favorite Fox Is In A Splint For 3 Weeks

What does this mean for this game?

It will definitely continue, but expect the occasional typo, and my pace will likely slow until I wind down some PFS sessions. Unless I discover I can't play video games, in which case you'll see a LOT of me.

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