GM SFS's 1-19: To Conquer the Dragon (Inactive)

Game Master Eric Collins - France

Sideshow Slideshow
Space Battle
Docking Bay 94


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Grand Lodge

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Didn't someone say: "Never deal with a dragon?"
The thread for, well... discussion:

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Dot

Wayfinders

Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual

Dot :D

Grand Lodge

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Hello all!
Welcome to the game.
I hope it will be enjoyable for all.
Please tell me if, and whenever, you have any questions or doubts or whatever.
NOTE: please tell me if you have issues with seeing certain colors etc. (for the slides).

As we prepare, you can have a glance at the Gameplay tab, and refresh your knowledge of the Gap, Drift etc..

Then start posting, as you arrive in the meeting room.

Good game to all!

Grand Lodge

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Choose which starship to use, it will be the tier 6 version of the Drake or Pegasus, or any you can use a boon for.

Wayfinders

1 person marked this as a favorite.
Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

Thanks for the bump, all Id's pre-boon info should be up in the slides now. Id's starship modifiers are:

  • Captain (non-assists): Diplomacy +11
  • Engineer (with Elite Hireling Access ally boon): Engineering +12
  • Gunner: gunnery +11
  • Pilot: Piloting +17
  • Science Officer (with Elite Hireling Access ally boon): Computers +12

    Id's probably best equipped to be the Pilot or a gunner. I'll put him in as the Pilot for now, but if we get a better Piloting modifier they should take the Pilot's seat and Id will switch to a gunner.

    EDIT: I prefer mobility, typically, but we seem to be getting some strong subtext that firepower is preferred. I vote we take the Drake.

  • Acquisitives

    Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

    The only thing Huckle has Gunner: +9

    Grand Lodge

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    I put the Drake tier 6 up on Slide 6.

    There is a link on Slide 5, with info' on space combat rolls.

    Wayfinders

    Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual

    Question - is the search for listening devices and such just a perception check? Is there any special equipment necessary to do this? I have some useful kits, but not sure if anything else might be needed.

    Wayfinders

    Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

    Boons Slotted:

  • Ally: Elite Hireling Access (Set 1: Computers, Engineering, Physical Science)
  • Faction: Improved Wayfinders Champion
  • Personal: Scoured Stars Survivor
  • Promotional: Promotional Reroll (V-L polo shirt)
  • Social: Contractor's Respect (S-band scorchgun)
  • Starship: Defender of the Fleet (Finest Engines: +2 hexes to Drake's speed)

  • Grand Lodge

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    I do not know about any listening device locators.
    There is a kit to aid in Search.
    The "broad-spectrum scanning kit (grants a +4 bonus to Perception checks to search)" is one of the Starfinder Armory Kits.
    200 Cr. level 1 Bulk 1 L

    I will talk about what specific type of checks when it is time!

    Second Seekers (Luwazi Elsebo)

    Male Borai (Vesk) Mechanic 6; Spd:30; Init : 1; SP:0/42; HP:32/42; RP:6/9; EAC:19; KAC:24; fire resistance : 5; cold resistance: 5; immunity : negative energy; fort :6; ref: 6; will:3

    Boons slotted :

    Ally : Efficient administrator (+3 bonus to ally boons checks)
    Faction : Improved Second seeker (luwazi) Champion
    Personal : scoured stars survivor
    Social : Athaeum Insight (Recall knowledge reroll)
    Starship : defender of the fleet (Finest weapons : reroll 1 on damage)

    Acquisitives

    Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

    Boons Slotted:
    Ally: Field Trainee
    Faction: Improved Second Seekers LE
    Starship: defender of the fleet (finest computers to give the ship +1 to computers checks
    Social: Instructor (replaces day job)
    Personal: Scoured Stars Survivor (You survived the events of the Scoured Stars and they’ve impacted you, or
    you’ve passed this information onto someone who has learned from your experiences.
    When you slot this boon in your Personal Boon slot, once per day as a free action, you can reduce the number of Resolve
    Points required to stabilize by 1 (to a minimum of 0 RP.) When you use this ability to stabilize, you also immediately gain
    1d6 Hit Points for every 2 character levels you have.)

    Wayfinders

    1 person marked this as a favorite.
    Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

    Quite a bit of travel on the docket coming up: this weekend I'll be going to Michigan for a wedding, then on the 2nd I fly to Ireland for a two-week performance tour through the 15th. I'll have my computer and will do my darnedest to keep up with all my games, but if posting becomes brief, slows down, or stops during this timeline that's why. Bot me if necessary. Sorry for the inconvenience!

    Wayfinders

    1 person marked this as a favorite.
    Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual

    Sorry all. Work trip sidelined me more than expected. I'm back now. :D

    Grand Lodge

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    Sorry for belated answer, it seems Paizo did not give me the little alert re. new posts...

    Grand Lodge

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    Doing good!

    So:
    Drakzul - 1 roll left
    Id Sinitis - 1 roll left
    Goose - 2 rolls left
    Huckle Jim - 1 roll left
    Basically, you have one Diplomacy roll to pass (or Profession Politician), so you could all gang up on the council-person, with a bunch of Aid Anothers and one main person.

    Wayfinders

    Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual

    Awesome GM SFS! Thanks for the update!

    I only have a +3 in diplomacy. I can shoot for an Aid Another. Anyone else want to take the lead here?

    Wayfinders

    Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

    So I'm guessing we've got starship combat coming up? I think our current layout is:

  • Pilot: Id (+17, 7 ranks)
  • Engineer: Drakzul (guessing since he's a mechanic)
  • Gunners: Goose and Huckle Jim (with someone popping over to Science Officer when necessary)
    Maybe swap Id and Goose (Goose has 2 higher on Piloting, Id has +11 gunnery)?

  • Grand Lodge

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    No problem, Id', enjoy your travels.
    I don't like to bot', but was not sure when you'd be back online, and since there was no real choice, "just" a dice roll...

    Grand Lodge

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    The map was moved, by mistake I imagine.
    If you see yourself doing something like that, can you just type Command Z or whatever, to Undo the move?

    Wayfinders

    Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual

    Team - for the starship combat, I strongly recommend we focus on the dragon's ship only.

    The other ships are hijacked. They have non-combatant people inside.

    I would hate to kill unsuspecting bystanders if we can avoid it.

    I am working on getting the bystander ships out of service as quickly as possible.

    Wayfinders

    Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —
    Mon "Goose" Tavvi wrote:

    Team - for the starship combat, I strongly recommend we focus on the dragon's ship only.

    The other ships are hijacked. They have non-combatant people inside.

    I would hate to kill unsuspecting bystanders if we can avoid it.

    I am working on getting the bystander ships out of service as quickly as possible.

    Agreed.

    Grand Lodge

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    Just to boost your Ego a bit more: there is no 4 player adjustment here...

    Wayfinders

    Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual
    GM SFS wrote:
    Just to boost your Ego a bit more: there is no 4 player adjustment here...

    Awesome...for now. Would rather have heard that after we mopped up. :D

    I believe everyone has acted.

    Jim shot at the main ship.
    I attempted to shut down #1 freighter and fire the last missile on #2.
    Id evaded.
    Drakzul got back shields.

    As far as distribution of shields, it makes sense to put them on the port side to bring them to 17. The other one missing some shields is at 16. Fairly even distribution for now.

    Just pushing things along. :D

    Grand Lodge

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    I believe everyone has acted.
    Yes, all that was resolved and Round 4 is up
    (I just added this after since I thought it interesting they did not have an Adjustment for his part)

    Wayfinders

    1 person marked this as a favorite.
    Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

    Sorry for the delay, the past couple of days were exhausting travel and I couldn't get to posting. I'm home now and my posting should be much more regular until GenCon. Thanks for the bot and for bearing with me.

    Grand Lodge

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    Quick Draw is really for weapons (only talks about weapons in its text).

    Wayfinders

    Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual
    GM SFS wrote:
    Quick Draw is really for weapons (only talks about weapons in its text).

    I would somewhat agree except for the wording in the backpack:

    ...allowing you to retrieve the object as if you were drawing a weapon. In addition, you can stow objects of 1 bulk or less in the pack as if you were sheathing a weapon.

    I am reading it to match but you are reading it only as an example of a similar action.

    I will post on the forum to see what other's think.

    Thanks for the feedback.

    Grand Lodge

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    Sorry guys, I will have to update tomorrow.
    I have to collect info from all the rooms you can see and sort out what you see and what you don't etc., and not enough time just now.
    Sorry (

    Wayfinders

    Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual

    No worries SFS. Thank you for the update.

    Loving the module so far, so thanks for running it.

    Anyone signing up for any mods on the upcoming GameDay? I believe I signed up for 1-30, Herald's War at the moment.

    Grand Lodge

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    I was going to play (and was backup DM) the special (2.0). Which is canceled.

    Otherwise, I only signed up to play a game of PFS 2E.

    Wayfinders

    Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual

    Yeah, I signed up for the special too. :(

    Wayfinders

    Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual

    I may play 2e now that I only have a single slot.

    What are you thinking of playing in the new Pathfinder 2 game?

    Grand Lodge

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    Will check the rules when the book comes out, but right now I am aiming for a Half-Elf Rogue, for faster Elven speed, Dex & Cha, skills, Dex to damage...

    Wayfinders

    Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual

    Excellent. I love rogues. Always have. Always will.

    Saw a cool post about a halfling rogue with a staff sling. Seemed intriguing.

    Grand Lodge

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    Oh! Nice ))) I'll look into that... took years before one could use the Halfling staff in PFS!

    Wayfinders

    1 person marked this as a favorite.
    Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

    I’ll post tomorrow, today was insane.

    Grand Lodge

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    @Goose:
    • Tumbling is a move action (not something you do, and roll for success/failure, while moving).
    And Trick Attack is a full action (thus you cannot take any other actions, such as move actions at the same time) in which you can move up to your speed.
    Thus you cannot try to Tumble through the Vesk guy during your trick attack's move.
    • The same for drawing your weapon while you move as part of the trick attack. Some full actions, like Charge, specify that y ou can draw a weapon during a charge attack if your base attack bonus is at least +1.
    • I imagine that since you are doing a bunch of other things (not provoking etc.) as a full action, you cannot add these other move actions thingies...
    • Anyway, remember that--:

    Quote:
    DC = 15 + 1-1/2 × the opponent’s CR. My skill check beats CR 9 and below.

    --is incorrect, I think.

    In Tumble, under Acrobatics, it gives the base DC as 20 not 15.
    So your skill check would have beat CR 6 max'.
    • If I were you I'd check FAQs and the boards to see if there is anything about this, since I imagine people want to Tumble and such while moving w. Trick Attack, but I'll go with what is written re. "moving up to your speed in a Full Action" vs. "Move Actions"-- thus tell me where you want to move instead of going through the Vesk.
    You still hit even if you do not move from where you are (though there is a bit less panache!).

    Wayfinders

    Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual
    GM SFS wrote:

    @Goose:

    • Tumbling is a move action (not something you do, and roll for success/failure, while moving).
    And Trick Attack is a full action (thus you cannot take any other actions, such as move actions at the same time) in which you can move up to your speed.
    Thus you cannot try to Tumble through the Vesk guy during your trick attack's move.
    • The same for drawing your weapon while you move as part of the trick attack. Some full actions, like Charge, specify that y ou can draw a weapon during a charge attack if your base attack bonus is at least +1.
    • I imagine that since you are doing a bunch of other things (not provoking etc.) as a full action, you cannot add these other move actions thingies...
    • Anyway, remember that--:
    Quote:
    DC = 15 + 1-1/2 × the opponent’s CR. My skill check beats CR 9 and below.

    --is incorrect, I think.

    In Tumble, under Acrobatics, it gives the base DC as 20 not 15.
    So your skill check would have beat CR 6 max'.
    • If I were you I'd check FAQs and the boards to see if there is anything about this, since I imagine people want to Tumble and such while moving w. Trick Attack, but I'll go with what is written re. "moving up to your speed in a Full Action" vs. "Move Actions"-- thus tell me where you want to move instead of going through the Vesk.
    You still hit even if you do not move from where you are (though there is a bit less panache!).

    No, I believe you are right. Using the Acro skill is a move action on its own.

    DC 20 is to move through the square. DC 15 is to move directly around that square.

    Thanks for the clarifications.

    Based on the research, I can't see how an operative could move directly through an occupied square. Around it could happen with Uncanny Mobility with no AoO, but not through.

    Grand Lodge

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    At least we're not fighting over this! xD

    I do think that's how it is written.
    And it does not seem too odd, since you already get a bunch of things (like, as you say, being able to run circles around an armed Skittermander without him being able to use even one arm!).

    Wayfinders

    Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

    Headed to GenCon tomorrow through Monday, bot me as necessary during that time. If the dragon pops up, assume Id throws all his mind thrusts at her starting with his two remaining level 3 slots and working down (he has Combat Casting, Improved Spell Penetration, and Spell Focus), then uses his S-band pistol to attack with fire. He'll pause to keep folks alive with mystic cures if needed.

    Grand Lodge

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    Have fun!

    (Such violence! Poor dragon)

    Grand Lodge

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    @Goose:
    • Jetpacks are not Jump Jets, they need an Action to activate, so you actually can only do one move (fly up and over the railing and start down, but not reach the bottom - we don't care in this case, since the combat is over)
    • How do you get 40 foot flight speed? (Jetpacks give a flat 30 foot speed ; Qucik Movement is only for your land speed... what am I missing?)

    Wayfinders

    1 person marked this as a favorite.
    Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual

    Yes, in my original post I stated that i activated them.

    I have the Sky Jockey feat that gives me an additional 10' move.

    Grand Lodge

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    Okay, and thanks!

    Wayfinders

    1 person marked this as a favorite.
    Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual

    Id - are you playing PF2 at GenCon?

    I haven't been to that con since my daughter was in diapers. She's in college now. :(

    I'm jealous. Let us live vicariously through you - Details!!!

    Grand Lodge

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    Will just wait to see if Huckle Jim or Id add something, but will anyhow summarize this tomorrow morning (for me, here in France - in a dozen hours).

    Wayfinders

    Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual

    GM - Can I use my Life Science check with my Xenobiology specialty from Scholar now or only after I engage with the white dragon?

    I probably should have done this earlier... :D

    Grand Lodge

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    It is Mysticism for the Wyrm.
    But, yes, go ahead w. Mysticism.

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