[ACG] [CAG] Curse of the Crimson Throne by Maelwys

Game Master Maelwys0


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Acquired Cards from Scenario 3B

Ausio Carowyn (Ally 3)
Cerulean Mastermind (Ally 3)
Djinn (Ally 3)
Acadamae Scholar (Ally 3)
Gentleman Explorer (Ally 1)
Flensing Jelly (Ally 2)
Crow (Ally 1)

Voidglass Armor (Armor 3)
Helm of the Valkyrie (Armor 2)
Mithral Chain Shirt (Armor 2)

The Survivor (Blessing 1)

Wayfinder (Item 3)
White War Paint (Item 2)
Boots of Friendly Terrain (Item 1)
Wand of Force Missile (Item 1)
Bastion Boots (Item 1)
Helpful Haversack (Item 1)

Restorative Touch (Spell 3)
Remove Disease (Spell 1)
Fool's Gold (Spell 1)

Shock Kukri (Weapon 3)
Keen Rapier (Weapon 1)
Deathbane Light Crossbow (Weapon 1)

Loot Ally: Salvator Scream:

Ally
Traits: Human Loot
To Acquire: Charisma Diplomacy 10 OR Knowledge 9
On a local Knowledge or Perception check, recharge to add 1d8. Discard to draw the top card of the hourglass. If it is not a blessing, shuffle it into the hourglass.


Interested in Armor 3 or Weapon 3. Could go Item 3 in a pinch.

HP: Skill Feat - Dexterity +3


STR d6 | DEX d6 | CON d6 | INT d10+1 (Disable +1, Knowledge +2) | Wisdom d8+1 (Perception +2) | Charisma d6 (Diplomacy +2) Deck Handler

Fine with Item 3 or Ally 3.

HP: Skill Feat - Int +1


Most interested in Weapon 3 - Wyrmsmite, followed by Ally 3 - Ruan Mirukova, then Armor 3 - Voidglass Armor.

HP: Skill Feat - Cha +3


STR d6 | DEX d6 | CON d6 | INT d10+1 (Disable +1, Knowledge +2) | Wisdom d8+1 (Perception +2) | Charisma d6 (Diplomacy +2) Deck Handler

Correction, that should be HP: Skill Feat - Int +2


Okay then, Kyra will take the Spell 3 (Divine Fortune), and store her HP (that's scenario 5 at Tier 3, one more before she needs to advance).

Looks like Seelah gets the Weapon, Quinn gets the Item, and Merisiel gets the Armor. Everybody gets first pick, no problems.

Anybody interested in Scream? As long as we're not running into timing troubles, he's pretty useful just to try to grab Blessing upgrades, if nothing else.


Studded Leather Armor --> Sable Company Leathers

No interest in Scream.


STR d6 | DEX d6 | CON d6 | INT d10+1 (Disable +1, Knowledge +2) | Wisdom d8+1 (Perception +2) | Charisma d6 (Diplomacy +2) Deck Handler

Item 3: Replace Thieves' Tools with Bloodroot Poison

Current Loot:
Zellara's Harrow Deck (replaces Harrow Deck)
Ruan Mirukova (replaces Burglar)
Salvator Scream (replaces Priest of Abadar)


Acquired Cards for Scenario 3C

Sable Company Marine (Ally 3)
Magistrate (Ally 2)
Noble (Ally 2)
Priest of Abadar (Ally 1)
Giant Slug (Ally 1)
Priest of Pharasma (Ally 1)
Craftsman (Ally 1)

Corpse Plate (Armor 3)

The Lady of Mysteries (Blessing 3)
Erastil's Eye (Blessing 1)
The Eclipse (Blessing 1)

Wayfinder (Item 3)
Drums of Panic (Item 3)
Wand of Enervation (Item 3)

Harrowing (Spell 3)
Mistform (Spell 3)
Clairvoyance (Spell 3)
Enlarge (Spell 2)
Lightning Bolt (Spell 2)

Venomous Dagger (Weapon 3)
Frost Longbow (Weapon 2)

Each character gains 1 Hero Point and 1 Supporter Feat.


Kyra is still storing HP while waiting for the rest of the group to catch up (though this was her 6th scenario at Level 3, so she needs to advance to 4 next time).

Also, Kyra would really LOVE to have that Weapon 3 for Staff of Dark Flame (which is a fantastic support weapon). Second choice is Blessing 3, or Ally 3.

Supporter Feat will be Laori Vaos because... well, that's the only supporter I actually have checked off right now. ;-)


Agree, Staff of Dark Flame is plus ultra, should definitely have that in the party. And since I was waffling between weapon and item, I'll go with Item 3.

Upgrade: Item 3
Thieves Tools --> Bloodroot Poison
HP: Card feat (Blessing)
(null) --> The Locksmith
Supporter feat: Thousand Bones


STR d6 | DEX d6 | CON d6 | INT d10+1 (Disable +1, Knowledge +2) | Wisdom d8+1 (Perception +2) | Charisma d6 (Diplomacy +2) Deck Handler

Quinn would really like the Blessing 3 for Blackfingers (freely recharge on Alchemical or Poison checks? yes, please!) Otherwise Item 3.

HP: Card Feat (Blessing) -> Blackfingers (or else The Joke)
Supporter Feat: Keppira D'Bear


Seelah will take an Ally 3 (Ruan Mirukova). Also a card feat for spells, which I'll fill with a Divine Insight.

I'll take Vencarlo Orisini with the supporter feat.


Acquired Cards for Scenario 3D

Magic Klar (Armor 2)
Tower Shield (Armor 1)

The Eclipse (Blessing 1)

Fate-reader Lenses (Item 3)
Gem of Physical Prowess (Item 1)

Life Drain (Spell 1)

Wounding Spear-axe (Weapon 3)

Rewards
Hero Point
Supporter Neolandus Kalepopolis
Supporter Feat


Kyra will pass on the upgrades.

Supporter Feat will be for Neolandus, because ... well, again, that's the only Supporter that I have that doesn't already have a feat. ;-)

Hero Point is my first first at Tier 4 after I was forced to tier up last scenario.
HP -> Power Feat -> (or 1d4 cards) [on my healing power]


Merisiel hasn't had a chance to upgrade to a Weapon 3 yet, so that's her primary interest.

Banking Hero Point.

Supporter Feat: Laori Vaus


STR d6 | DEX d6 | CON d6 | INT d10+1 (Disable +1, Knowledge +2) | Wisdom d8+1 (Perception +2) | Charisma d6 (Diplomacy +2) Deck Handler

Quinn would like the Item 3 to take Ambrosia but can defer if there's a better need.

Banking Hero Point.

Supporter Feat: Laori Vaus


Took Armor 2 for Magic Full Plate. And another hero point.


Acquired Cards for Scenario 4A
Korvosan House Drake (Ally 2)

Magic Full Plate (Armor 2)

The Lady of Mysteries (Blessing 3)
The All-seeing Eye (Blessing 3)
The Teamster (Blessing 1)
The Betrayal (Blessing 1)
The Twin (Blessing 1)
Incitation (Blessing 0)
Orison (Blessing 0)

Wand of Restorative Touch (Item 4)
Red War Paint (Item 4)
Silver War Paint (Item 4)
The Unveiling (Item 2)

Mistform (Spell 3)
Magical Mansion (Spell 3)
Disable Mechanism (Spell 2)

Blackjack's Rapier (Weapon 4)
Venomous Hand Crossbow (Weapon 2)

Reward
Each character gets a hero point. Rally the supporter Truthspeaker Akram. A character gets the Loot ally Lyrune-Quah Moon Maiden.


Kyra is most interested in one of those Item 4s. Unfortunately, there is no good Weapon 4 for me...

Hero Point will probably be an Item feat, assuming I get one of the new items.


As much as I would love it, I'm guessing the Blackjack power "Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3" is a flat substitution and does not stack with my existing Acrobatics: Dexterity +3 and Stealth: Dexterity +3 skills? :D

As for upgrades, I'm fine with either weapon or item. My weapon would be upgrading a backup, so if someone has something better, I'm happy to take one of the several nice "Boots 4" cards available to me.

No strong preference for the Loot, but I can take it if no one else wants it. Don't want to waste it.

HP is likely to be a Power Feat, though I'm torn between several fun options. If on the off chance, they do stack, I will obviously take the skill buff above. ;)


They don't stack. They both define the same variable to equal the same value.


STR d6 | DEX d6 | CON d6 | INT d10+1 (Disable +1, Knowledge +2) | Wisdom d8+1 (Perception +2) | Charisma d6 (Diplomacy +2) Deck Handler

Hero Point: On a local check against a barrier (☑ or story bane)

First choice would be Weapon 4 (Blackjack's Rapier). I *could* take an Item 4, but I have only two options and neither is particularly appealing; I'm just as happy with Weapon 2 or Item 2.


Cool, I'll go Item 4 then.

Upgrade: Compass --> Dryad Sandals
HP: Power feat - Really torn between burying crap acquisitions to keep exploring vs. avenging boons. Of course hand size is always nice. ARGJH


Okay, much as I would love to pick up EVERY boon, I like the idea of forward momentum, so I'm going with "[X] When you acquire a boon, you may bury (☐ or discard) it to explore."


Acquired Cards for Scenario 4B
Skoan-quah Boneslayer (Ally 4)
Firepelt Cougar (Ally 4)
Sklar-quah Thundercaller (Ally 4)
Eries Yelloweyes (Ally 2)

The Prince of Pain (Blessing 3)

Thundering Earthbreaker (Weapon 4)
Dragonbane Greatsword (Weapon 3)

Loot

Returning Totem Spear:

Weapon
Traits: 2-Handed Magic Melee Ranged Respect Spear
To Acquire: Strength Melee 12 OR Dexterity Ranged Survival 14
For your combat check, reveal to use Strength, Dexterity, Melee, Ranged, or Survival + 1d8+2 and the Piercing or Slashing trait. If proficient, on a local combat check or your Acrobatics check, reload to add 1d8. After playing this weapon, you may not play an Offhand boon this encounter.

Shoanti Barbarian Hide:

Armor
Traits: Light Armor Respect
To Acquire: ConstitutionFortitudeSurvival 12
Display. While displayed: * When you suffer Cold or Combat damage, you may recharge to reduce it by 2. * On your combat, Constitution, or Fortitude check, after the roll, you may recharge to add your Survival.

Red War Paint:

Item
Traits: Liquid Paint
To Acquire: Melee Fortitude 7
Display. While displayed: * When you suffer Electricity or Fire damage, reduce it by 3. * When your hand has no cards or when you play another Paint card, bury this card; if you have the Melee skill, discard it instead.

Lyrune-quah Truthspeaker:

Ally
Traits: Human Oracle
To Acquire: Charisma Diplomacy Divine 12 OR Recharge A Respect Boon 0
On a local Wisdom or Divine check, recharge to add 1d6; after the check, heal 2 cards. Discard to explore, or to move then explore. You may not use this power during an encounter.


Kyra will take a skill feat (Strength +1).

And is interested in the Loot Lyrune-Quah Truthspeaker. And might also take the Ally 4 upgrade (for a second Lyrune-Quah Truthspeaker) if there's one left over.


Hero Point: Skill Feat - Dex +4
Upgrade: Ally 4, unless no one wants the weapon 4, then I can switch. Happy with ally, though.

Silver Balladeer --> Jasan Adriel

No interest in any of the loot cards, sadly.


STR d6 | DEX d6 | CON d6 | INT d10+1 (Disable +1, Knowledge +2) | Wisdom d8+1 (Perception +2) | Charisma d6 (Diplomacy +2) Deck Handler

Skill Feat: Int +3

Happy to take either Ally 4 (Jasan Adriel) or Weapon 4 (Limning Starknife), whichever Seelah doesn't want. The Loot don't quite fit for Quinn, either.


I'd prefer the Weapon 4 (Verminbane Warhammer).


STR d6 | DEX d6 | CON d6 | INT d10+1 (Disable +1, Knowledge +2) | Wisdom d8+1 (Perception +2) | Charisma d6 (Diplomacy +2) Deck Handler

Burglar --> Jasan Adriel

Still carrying Salvador Scream in place of Priest of Abadar.
Will carry Ruan Mirukova in place of Flensing Jelly unless someone else wants to carry it.


Acquired Cards from Scenario 4C

Skoan-quah Boneslayer (Ally 4)
Sable Company Marine (Ally 3)
Cerulean Mastermind (Ally 3)
Djinn (Ally 3)

Lion's Helm (Armor 3)

Nethys's Duality (Blessing 1)
The Survivor (Blessing 1)
Abadar's Law (Blessing 1)

Liquid Courage (Item 2)
Belt of Physical Prowess (Item 2)

Vindicator (Weapon 4)
Shock Glaive (Weapon 2)
Humanbane Rapier (Weapon 2)
Flaming Mace (Weapon 2)


4-C: Flameford Under Fire

Merisiel updates:
Tier 4, XP: 3
HP: Card Feat - Armor [x]2

null --> Glamered Leather Armor

Upgrade:
Weapon 2

Starknife --> Keen Starknife


Saved the Hero Point, and don't see any upgrades I'm interested in. Kyra will pass.


Hero point. I'll take an Armor 3 or Ally 4, whichever Quinn leaves me.


STR d6 | DEX d6 | CON d6 | INT d10+1 (Disable +1, Knowledge +2) | Wisdom d8+1 (Perception +2) | Charisma d6 (Diplomacy +2) Deck Handler

Quinn 4-C: Tier 4, 3 XP

HP: Card Feat, Item (7): Liquid Courage
Upgrade:

Weapon 4: 1d1000 ⇒ 26: Limning Starknife
Ally 4: 1d1000 ⇒ 312: Djinn


Acquired Cards from Scenario 4D

Wolverine (Ally 3)
Ausio Carowyn (Ally 3)
Sable Company Marine (Ally 3)

The Paladin (Blessing 1* - Counts as Blessing 4)
The Winged Serpent (Blessing 1)
The Dance (Blessing 1)
The Peacock (Blessing 1)
The Publican (Blessing 1)
The Winged Serpent (Blessing 1)
Torag's Power (Blessing 1)

Liquid Courage (Item 2)

Divine Fortune (Spell 3)
Enlarge (Spell 2)
Deathgrip (Spell 2)

Loot
Loot: weapon Thundering Earthbreaker, armor Totem Klar, item Blue War Paint, ally Sklar-Quah Thundercaller
If your character has:
• 3 or more respect points, rally supporter Krojun Eats-What-He-Kills.
• 6 or more respect points, also gain a supporter feat on either Thousand Bones or Truthspeaker Akram.
• 9 or more respect points, also get Loot: weapon Limning Starknife, armor Moon Maiden Armor, item Silver War Paint, ally Skoan-Quah Boneslayer.


STR d6 | DEX d6 | CON d6 | INT d10+1 (Disable +1, Knowledge +2) | Wisdom d8+1 (Perception +2) | Charisma d6 (Diplomacy +2) Deck Handler

Bank Hero Point. Rally Krojun Eats-What-He-Kills (respect points from Honor-Tested in A, B, and D).

Blessing 4: 1d1000 ⇒ 964 Master of Masters


4-D: Trial of the Totem

Merisiel updates:
Tier 4, XP: 4 --> Tier 5, XP: 0
HP: Banked

Unlikely to roll higher than Quinn, but I'll try my 3.6% chance.

Blessing 4: 1d1000 ⇒ 126 Ha!

Upgrade:
pass

I'd have to go back and check my RPs, but I feel pretty sure I got at least three, and not up to 6. Rally supporter Krojun Eats-What-He-Kills.

I would be interested in the Loot ally Sklar-quah Thundercaller.


I'll pass on loot and upgrades this time around.


Seelah had 6 respect, so gets the extra supporter feat.

Took the spell 3 to upgrade Cure.

So many hero points, time to start taking more risks.


Acquired Cards from Scenario 5B

Andachi (Ally 5)
Lyrune-quah Moon Maiden (Ally 5)
Skoan-quah Boneslayer (Ally 4)
Firepelt Cougar (Ally 4)
Nightspear (Ally 4)
Jasan Adriel (Ally 4)
Hellknight of the Nail (Ally 3)
Djinn (Ally 3)
Sable Company Marine (Ally 3)
Cerulean Mastermind (Ally 3)

Moon Maiden Armor (Armor 4)
Corpse Plate (Armor 3)

The Savored Sting (Blessing 3)

Wyvern Poison (Item 5)
Blue War Paint (Item 4)
Wayfinder (Item 3)

Quickened Ray (Spell 5)
Safe Haven (Spell 4)

Banudor (Weapon 5)
Blackjack's Rapier (Weapon 4)

Reward
Each Character gets a Hero Point. A character gets the Loot item Staff of Greater Necromancy. In other scenarios in this adventure, do not add the wildcard Withering.


5-B: Shadows on the Wing - Merisiel rewards

XP:[/b}
5.0 -> 5.1

[b]HP:
Card Feat - Hand size [x]6

Upgrade:
1st choice: Item 5: 1d1000 ⇒ 955
Bloodroot Poison --> Ring of Regeneration

2nd choice: Weapon 5: 1d1000 ⇒ 747
Double Chicken Saber +1 --> Meteor Hammer +3

3rd choice: Ally 5: 1d1000 ⇒ 938
Shy Ratani --> Wayfarer


1st: Spell or Weapon
Spell 5 - Steal Soul: 1d1000 ⇒ 907
Commune -> Steal Soul. Cue hilarity.

Weapon 5 - Banudor: 1d1000 ⇒ 64
Solid upgrade over my Flaming Mace I've been carrying partially as Troll insurance.

2nd: Ally - Lyrune-quah Moon Maiden

Okay, I think it's finally time for hand size 5. Was tempted to start this, but I think I've been 4 long enough:
On your check against an Abberation, Outsider, or Undead bane, (add 1d8 and) when you would discard a weapon or an armor for its power, you may recharge it instead.


1st Choice - Spell 5: Steal Soul: 1d1000 ⇒ 383
2nd Choice - Ally 5: Sand Elemental: 1d1000 ⇒ 109

Yep, my rolls are going awesome... ;-)

Hero Point: Power Feat - (remove a scourge from a local character or)

Also, I'm interested in the Staff of Greater Necromancy loot if Varian doesn't want it.


Seelay - Keith wrote:
Okay, I think it's finally time for hand size 5.

I'm impressed you lasted this long! That's nearly always my first power feat when I play a HS4 character.


STR d6 | DEX d6 | CON d6 | INT d10+1 (Disable +1, Knowledge +2) | Wisdom d8+1 (Perception +2) | Charisma d6 (Diplomacy +2) Deck Handler

Upgrades:

Item 5: Wyvern Poison: 1d1000 ⇒ 209
Otherwise Item 4: Bottled Lightning

Either will replace Elixir of Love.

Hero point: At the end (☑ or start) of your turn, you may examine the top card of your location. (☑ Then you may reveal an Alchemical boon to shuffle it.)


Seeing Quinn isn't interested in any of the 5s but the the item, Merisiel will go for the Weapon 5 instead.

Double Chicken Saber +1 --> Meteor Hammer +3


Acquired Cards from Scenario 5C

Raccoon (Ally 3)

Achaekek's Claws (Blessing 4)
Norgorber's Shadow (Blessing 2)
Incitation (Blessing 0)

Wand of Restorative Touch (Item 4)

Scrying (Spell 5)
Restorative Touch (Spell 3)
Good Omen (Spell 1)

Thundering Earthbreaker (Weapon 4)

Reward
Each character gets a Hero Point.
Loot: spell Sadomasochism.
In other scenarios in this adventure, if more than half of the characters have this reward, do not add the wildcard Unhallowed.


I'd like the Spell 5: 1d1000 ⇒ 929 (for my own Steal Soul).
If I get it, I'll take a Card Feat for a new Spell slot. If not, I'll take a Skill Feat for Strength +2.

No interest in the Loot spell.

And my vote for the next scenario is 5D, to remove Deadly.

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