Kyra

Kyra - Maelwys's page

177 posts. Alias of Maelwys0.


RSS

1 to 50 of 177 << first < prev | 1 | 2 | 3 | 4 | next > last >>

I'd like the Spell 5: 1d1000 ⇒ 929 (for my own Steal Soul).
If I get it, I'll take a Card Feat for a new Spell slot. If not, I'll take a Skill Feat for Strength +2.

No interest in the Loot spell.

And my vote for the next scenario is 5D, to remove Deadly.


Merisiel's Turn (post Villain fight)
Kyra will use Wand of Restorative Touch on Seelah to heal: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3 cards to take advantage of the hour.
Check to Recover: Wand of Restorative Touch - Divine 12: 1d10 + 6 + 1d4 + 2d6 ⇒ (3) + 6 + (4) + (5, 3) = 21 - Recharged

Turn 15, under the Harrow of the Mountain Man
On your Strength or Constitution check, you may recharge a card to reroll.
Divine Fortune sent to recovery.

Free Exploration - Oubliette #5: Sayona
Reveal Glorious Warhammer for combat. Turn Undead +1d4. Seelah's Divine Fortune +1d6. Seelah cycles a card for +1d8. Bury Incitation to bless.
Check to Defeat - Combat 21: 2d8 + 3 + 1d8 + 1 + 1d4 + 1d6 + 1d8 ⇒ (1, 8) + 3 + (7) + 1 + (1) + (4) + (5) = 30 - Defeated.
Discard Blessing of the Spellbound then draw 3 to reset my hand. (Sand Elemental, Desna's Freedom, Blessing of the Qi Zhong).

Reveal Blessing of the Qi Zhong to heal 1 (Blessing of the Spellbound) then explore - Oubliette #6: Assassination Squad
Each local character suffers 1 (+1 Deadly, +1 Location = 3) Fire Damage, then summons and encounters Red Mantis Assassin. Barrier is defeated.
Recharge Sand Elemental to reduce Fire damage to 0.
BYA - Perception 4+5=9: 1d10 + 5 + 1d6 ⇒ (7) + 5 + (4) = 16
Reveal Glorious Warhapper for combat. Seelah's Divine Fortune +1d6. Seelah cycles a card for +1d8.
Check to Defeat - Combat 10+5+5=20: 1d8 + 3 + 1d8 + 1 + 1d6 + 1d8 ⇒ (8) + 3 + (6) + 1 + (5) + (4) = 27 - Defeated


Check to Recover: Divine Fortune - Divine 13: 1d10 + 6 + 1d6 ⇒ (3) + 6 + (5) = 14 - Recharged
Draw 2 to reset my hand.

Kyra, Dawnseeker wrote:

Hand: Glorious Warhammer, Deathgrip (Core), Wand of Restorative Touch, Lyrune-quah Truthspeaker, Desna's Freedom, Pharasma's Knowing, Blessing of the Dawnflower,

Displayed: Gray Maiden Plate,
Deck: 14 Discard: 1 Buried: 3
Hero Points: 3
NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
If you need healing or Scourge removal, just ask
Use Blessings as you need them. (Dawnflower if you need two)
Movement: Stick with the group
Other: 3B - Shirt Reroll not yet used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Holy Javelin, Wand of Flying, Scrying, Norgorber's Shadow, Good Omen, Staff of Dark Flame, Restorative Touch, Cure, Blessing of the Spellbound (2), Staff of Greater Necromancy, Blessing of the Spellbound, Fire Snake
Recharged: Sand Elemental, Divine Fortune,
Discard Pile: Blessing of the Qi Zhong,
Buried Pile: Runewell's Echo, The Owl (Harrow), Incitation,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Armor, Divine
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon) add 1d4 (☐ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to ( remove a scourge from a local character or) heal a local character a card ( or 1d4 cards).
Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


Seelah's Turn, received Cure

Turn 11, under the harrow of the Winged Servant.
Your Ranged check is blessed.

Free Exploration - Crypt #5: Good Omen
Check to Acquire - Divine 6: 1d10 + 6 + 1d4 ⇒ (1) + 6 + (1) = 8 - Acquired

Discard Pharasma's Knowing to draw 2 (Divine Fortune, Lyrune-quah Truthspeaker), then recharge 2 (Good Omen, Staff of Dark Flame). Then explore - Crypt #6: Mummy
Display Divine Fortune. Reveal Glorious Warhammer for combat. Divine Fortune +1d6. Turn Undead +1d4. Seelah cycles a card +1d8. Banner +1. Bury Runewell's Echo to bless. Bury The Owl to use Wisdom instead of Strength. (Played my harrow, heal Pharasma's Knowing from discard) Recharge Truthspeaker for +1d6.
Check to Defeat - Combat 14+10+3=27: 2d10 + 3 + 1d8 + 1 + 1d6 + 1d4 + 1d8 + 1 + 1d6 ⇒ (3, 8) + 3 + (2) + 1 + (5) + (4) + (1) + 1 + (1) = 29 - Success, defeated!
Truthspeaker - After the check, heal 2 cards (Blessing of Spellbound).
Henchman defeated, attempt to close.
Check to Close - Divine 5+5=10: 1d10 + 6 + 1d4 + 1d6 ⇒ (1) + 6 + (1) + (6) = 14 - Closed: Draw Incitation from hourglass.
Location closed, move to the Cathedral. 2 Ranged Combat damage, draw Gray Maiden Plate to reduce it to 0, and then display Gray Maiden Plate.

End of turn, recharge Wand of Flying to heal Quinn: 1d4 ⇒ 2 cards. Recharge Cure (Scenario effect). Draw 4 to reset my hand.

Kyra, Dawnseeker wrote:

Hand: Glorious Warhammer, Deathgrip (Core), Wand of Restorative Touch, Incitation, Blessing of the Spellbound (2), Pharasma's Knowing, Blessing of the Dawnflower,

Displayed: Gray Maiden Plate, Divine Fortune,
Deck: 15 Discard: 0 Buried: 2
Hero Points: 3
NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
If you need healing or Scourge removal, just ask
Use Blessings as you need them. (Dawnflower if you need two)
Movement: Stick with the group
Other: 3B - Shirt Reroll not yet used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Desna's Freedom, Holy Javelin, Sand Elemental, Staff of Greater Necromancy, Lyrune-quah Truthspeaker, Blessing of the Qi Zhong, Restorative Touch, Good Omen, Staff of Dark Flame, Norgorber's Shadow, Fire Snake, Blessing of the Spellbound, Scrying
Recharged: Wand of Flying, Cure,
Discard Pile:
Buried Pile: Runewell's Echo, The Owl (Harrow),

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Armor, Divine
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon) add 1d4 (☐ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to ( remove a scourge from a local character or) heal a local character a card ( or 1d4 cards).
Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.

Crypt closed, Quinn and Seelah move to Cathedral with Kyra (and take 2 Ranged Combat damage for doing so). Then Quinn heals 2. Divine Fortune is displayed for +!d6 to all checks at the Cathedral.


Quinn's Turn
Seelah cycles a card.
Before Acting - Fortitude 6+3=9: 1d6 + 2 + 1d4 + 1d8 ⇒ (5) + 2 + (1) + (1) = 9 - Close, but successful. No scourge.

Kyra, Dawnseeker wrote:

Hand: Staff of Dark Flame, Glorious Warhammer, Wand of Restorative Touch, Wand of Flying, Pharasma's Knowing, Runewell's Echo, The Owl (Harrow),

Displayed: Gray Maiden Plate,
Deck: 14 Discard: 1 Buried: 0
Hero Points: 3
NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
If you need healing or Scourge removal, just ask
Use Blessings as you need them. (Runewell's Echo if you need two)
Movement: Stick with the group
Other: 3B - Shirt Reroll not yet used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Divine Fortune, Lyrune-quah Truthspeaker, Norgorber's Shadow, Fire Snake, Desna's Freedom, Staff of Greater Necromancy, Blessing of the Qi Zhong, Restorative Touch, Holy Javelin
Recharged: Scrying, Deathgrip (Core), Sand Elemental, Blessing of the Dawnflower, Blessing of the Spellbound,
Discard Pile: Blessing of the Spellbound (2),
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Armor, Divine
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon) add 1d4 (☐ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to ( remove a scourge from a local character or) heal a local character a card ( or 1d4 cards).
Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


Seelah's Turn
Receive Pharasma's Knowing. Bury Pharasma's Knowing.
Move to Crypt, take 2 Ranged Combat damage. Draw Gray Maiden Plate to reduce damage to 0. Display Gray Maiden Plate.

Turn 7, under Gozreh's Growth
On your check against an Animal or Elemental card, add 1d4.

Free Exploration - Crypt #1: Dire Lion
BYA - Recharge Sand Elemental to ignore check and damage.
Reveal Staff of Dark Flame for combat. Gozreh's Hour +1d4. Seelah cycles a card for +1d8. Banner +1.
Check to Defeat - Combat 17: 1d8 + 3 + 1d6 + 1 + 1d4 + 1d8 + 1 ⇒ (1) + 3 + (1) + 1 + (1) + (3) + 1 = 11 - Wow. Dice have it in for me, hero point reroll the lot.
Check to Defeat - Combat 17: 1d8 + 3 + 1d6 + 1 + 1d4 + 1d8 + 1 ⇒ (7) + 3 + (6) + 1 + (1) + (2) + 1 = 21 - Defeated, banished.

At this point I'll remember that I don't really have any got combat options in my hand, and maybe I shouldn't be exploring the place that's almost half monsters...
End of turn, recharge Blessing of the Dawnflower to heal Seelah: 1d4 ⇒ 1.
Draw 2 to reset my hand. Recharge Blessing of the Spellbound.

Kyra, Dawnseeker wrote:

Hand: Staff of Dark Flame, Glorious Warhammer, Wand of Restorative Touch, Wand of Flying, The Owl (Harrow), Runewell's Echo,

Displayed: Gray Maiden Plate,
Deck: 14 Discard: 1 Buried: 0
Hero Points: 3
NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
If you need healing or Scourge removal, just ask
Use Blessings as you need them. (Runewell's Echo if you need two)
Movement: Stick with the group
Other: 3B - Shirt Reroll not yet used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fire Snake, Desna's Freedom, Blessing of the Qi Zhong, Divine Fortune, Norgorber's Shadow, Lyrune-quah Truthspeaker, Staff of Greater Necromancy, Holy Javelin, Restorative Touch
Recharged: Scrying, Deathgrip (Core), Sand Elemental, Blessing of the Dawnflower, Blessing of the Spellbound,
Discard Pile: Blessing of the Spellbound (2),
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Armor, Divine
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon) add 1d4 (☐ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to ( remove a scourge from a local character or) heal a local character a card ( or 1d4 cards).
Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.

Seelah cycled (or discarded) one card, and then healed 1.


Seelah's Turn - Recharge (Unhallowed: discard) Blessing of the Spellbound

Turn 3, under the Harrow of The Dance
When at least 3 types of boon are played on any check, a character may draw a card.
Display Gray Maiden Plate

Kyra follows Seelah into the shrine, stepping around the traps that she'd disarmed. She finds a small alter to Norgorber and goes over to pay her respects.

Free Exploration - Shrine #4: Norgorber's Shadow
Check to Acquire - Divine 5+5=10: 1d10 + 6 + 2 + 1d4 ⇒ (4) + 6 + 2 + (3) = 15 - Acquired.

Discard The Owl to explore (harrow: heal Blessing of the Spellbound) - Shrine #5: The Teamster
Check to Acquire - Diplomacy 4+5=9: 1d8 + 1 ⇒ (5) + 1 = 6 - Banished.

Having prayed at the alter she feels the blessing upon herself. As she stands back up from her prayer, she spots a harrow card on the floor nearby. But she places her trusts in the gods instead of the cards, and leaves it there.

Discard Norgorber's Shadow to examine - Shrine #6: Scrying. No shuffle, then explore.
Recharge Lyrune-quah Truthspeaker for +1d6.
Check to Acquire - Divine 13: 1d10 + 6 + 2 + 1d4 + 1d6 ⇒ (7) + 6 + 2 + (3) + (4) = 22 - Acquired.
Heal 2 cards (The Owl, Norgorber's Shadow)

Continuing to explore the shrine, Kyra spots a scroll containing a powerful divination spell. Retrieving it, she casts it in search of more altars to cleanse and pray at. Unfortunately, all she finds are monsters...

Banish Scrying to examine the top 3 cards for a Blessing. Shrine #7: Ember Ghoul (monster). Shrine #8: Wraith (monster). Shrine #9: Giant Anaconda (monster). No Blessings. Location is shuffled.

Discard Blessing of the Spellbound (2) to explore - Shrine #: 1d4 + 6 ⇒ (1) + 6 = 7: Ember Ghoul.
Banish Deathgrip for combat. Turn Undead +1d4. Vulnerable to Cold +4. Banner +1
Check to Defeat - Combat 20: 1d10 + 6 + 2 + 2d8 + 1d4 + 4 + 1 ⇒ (9) + 6 + 2 + (1, 4) + (1) + 4 + 1 = 28 - Defeated.
After acting, negated by Deathgrip.
Defeated a monster, Seelah displays Steal Soul.

Casting the spell attracts one of the monsters to her, a ghoul. Summoning another attack spell Kyra manages to fight it off and put it down before it can hurt anybody.

End of turn.
Check to Recover: Scrying - Divine 15: 1d10 + 6 + 2 + 1d4 ⇒ (10) + 6 + 2 + (2) = 20 - Recharged
Check to Recover: Deathgrip - Divine 10: 1d10 + 6 + 2 + 1d4 ⇒ (9) + 6 + 2 + (4) = 21 - Recharged.
Draw 5 to reset my hand.

Kyra, Dawnseeker wrote:

Hand: Staff of Dark Flame, Wand of Restorative Touch, Wand of Flying, Sand Elemental, Blessing of the Dawnflower, Runewell's Echo, Blessing of the Spellbound,

Displayed: Gray Maiden Plate,
Deck: 13 Discard: 1 Buried: 0
Hero Points: 4
NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
If you need healing or Scourge removal, just ask
Use Blessings as you need them. (Runewell's Echo if you need two)
Movement: Stick with the group
Other: 3B - Shirt Reroll not yet used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Divine Fortune, Norgorber's Shadow, Lyrune-quah Truthspeaker, Glorious Warhammer, Fire Snake, The Owl (Harrow), Staff of Greater Necromancy, Holy Javelin, Restorative Touch, Desna's Freedom, Blessing of the Qi Zhong
Recharged: Scrying, Deathgrip (Core),
Discard Pile: Blessing of the Spellbound (2),
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Armor, Divine
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon) add 1d4 (☐ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to ( remove a scourge from a local character or) heal a local character a card ( or 1d4 cards).
Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


Kyra equips the new magical Staff that they'd found, and heads for the Shrine to purify the evil out of it.

Kyra, Dawnseeker wrote:

Hand: Staff of Dark Flame, Deathgrip (Core), Gray Maiden Plate, Lyrune-quah Truthspeaker, Runewell's Echo, Blessing of the Spellbound, Blessing of the Spellbound (2), The Owl (Harrow),

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 4
NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
If you need healing or Scourge removal, just ask
Use Blessings as you need them. (Runewell's Echo if you need two)
Movement: Stick with the group
Other: 3B - Shirt Reroll not yet used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Holy Javelin, Blessing of the Qi Zhong, Desna's Freedom, Blessing of the Dawnflower, Fire Snake, Wand of Restorative Touch, Restorative Touch, Wand of Flying, Glorious Warhammer, Divine Fortune, Staff of Greater Necromancy, Sand Elemental
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Armor, Divine
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon) add 1d4 (☐ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to ( remove a scourge from a local character or) heal a local character a card ( or 1d4 cards).
Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


1st Choice - Spell 5: Steal Soul: 1d1000 ⇒ 383
2nd Choice - Ally 5: Sand Elemental: 1d1000 ⇒ 109

Yep, my rolls are going awesome... ;-)

Hero Point: Power Feat - (remove a scourge from a local character or)

Also, I'm interested in the Staff of Greater Necromancy loot if Varian doesn't want it.


Merisiel's turn
Lost The Mute Hag to Merisiel.
Draw: 1d6 ⇒ 3 Limning Starknife from Quinn's hand
Encounter Wraith.
Check to Defeat - Divine 8+5=13: 1d10 + 6 + 1d4 + 1d4 ⇒ (2) + 6 + (4) + (1) = 13 - Defeated

Turn 19, under a Prayer
Move to Lair (discard Staff of Dark Flame and Limning Starknife to Ranged Combat damage)
Free Exploration - Lair #1: Safe Haven
Check to Acquire - Divine 13: 1d10 + 6 + 1d4 ⇒ (10) + 6 + (1) = 17 - Acquired

Discard Lyrune-Quah Truthspeaker to explore - Lair #2: Wraith
Check to Defeat - Divine 8+5+2=15: 1d10 + 6 + 1d4 + 1d4 ⇒ (7) + 6 + (2) + (1) = 16 - Defeated
Seelah discards (buries) The Wanderer to bless twice.
Check to Close - Melee 5+5=10: 3d8 + 3 ⇒ (7, 1, 6) + 3 = 17 - Closed
Location closed, move to Slaughterhouse (discard Glorious Warhammer and Safe Haven to Ranged Combat damage)
Banish Restorative Touch to heal: 1d4 + 1 ⇒ (4) + 1 = 5 cards.

End of turn.
Withering: 1d3 ⇒ 1 - Wand of Detect Magic
Check to Recover: Restorative Touch - Divine 10: 1d10 + 6 + 1d4 ⇒ (7) + 6 + (4) = 17 - Recharged
Draw 5 to reset my hand.

Kyra, Dawnseeker wrote:

Hand: Glorious Warhammer, Holy Javelin, Safe Haven, Deathgrip (Core), Wand of Flying, Blessing of the Spellbound, Runewell's Echo,

Displayed:
Deck: 9 Discard: 2 Buried: 5
Hero Points: 4
NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
If you need healing, just ask
Use Blessings as you need them. (use both against the villain)
Movement: Stick with the group
Other: 3B - Shirt Reroll not yet used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Gray Maiden Plate, Staff of Dark Flame, Wayfinder, Moon Maiden Armor, Divine Fortune, Lyrune-quah Truthspeaker (Loot), Wand of Restorative Touch, Fire Snake
Recharged: Restorative Touch,
Discard Pile: Limning Starknife, Lyrune-quah Truthspeaker,
Buried Pile: Blessing of the Spellbound (2), Blessing of the Dawnflower, Desna's Freedom, Blessing of the Qi Zhong, Wand of Detect Magic,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Armor, Divine
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon) add 1d4 (☐ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☐ remove a scourge from a local character or) heal a local character a card ( or 1d4 cards).
Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


Turn 11, under the blessing of Grandmother Nightmare
When you fail to acquire a boon, you may shuffle it and a new monster into its location.

Kyra continues to explore the castle along with Seelah and Quinn. Unfortunately, all three of them are surprised when a demon-shark appears and attacks them!

Free Exploration - Castle #4: Xenarth
BYA - Each local character suffers 2+1=3 Acid Damage.
Discard Gray Maiden Armor to reduce damage to 0. +1d6 Divine Fortune.
Check to Recharge - Fortitude 6: 1d6 + 2 + 1d6 ⇒ (2) + 2 + (4) = 8 - Recharged.
Banish Holy Javelin for combat. +1d4 Turn Outsider. +1d6 Divine Fortune. +1d8 Seelah's Aura.
Check to Defeat - Combat 24: 1d10 + 6 + 2d12 + 1d4 + 1d6 + 1d8 ⇒ (2) + 6 + (9, 2) + (1) + (5) + (2) = 27 - Defeated.

Kyra quickly conjures a powerful anti-demon spell that she knows, and the bolt of light strikes the creatures down. But unfortunately it has already done it's damage. Her nice Gray armor is ruined, and her companions don't look well off either. She stops to heal the paladin, and then looks over at Quinn, telling him that he'll have to wait a few minutes before she can again muster enough power to heal him properly.

Kyra, Dawnseeker ends her turn. Recharge Runewell's Echo to Heal Seelah: 1d4 ⇒ 1 cards.
Withering - Bury one of the Blessings of the Spellbound from discards.Check to Recover: Holy Javelin - Divine 10: 1d10 + 6 + 1d6 ⇒ (2) + 6 + (3) = 11 - Recharged.
Draw 5 to reset my hand.

Kyra, Dawnseeker wrote:

Hand: Staff of Dark Flame, Glorious Warhammer, Wand of Flying, Wand of Detect Magic, Blessing of the Dawnflower, Blessing of the Qi Zhong, Desna's Freedom,

Displayed: Moon Maiden Armor,
Deck: 12 Discard: 1 Buried: 1
Hero Points: 4
NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
If you need healing, just ask
Use Blessings as you need them. (Especially Qi Zhong if the hour has Wisdom, and Desna against a barrier), and Dawnflower if you need extra help
Movement: Stick with the group
Other: 3B - Shirt Reroll not yet used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fire Snake, Divine Fortune, Deathgrip (Core), Restorative Touch, The Mute Hag (Harrow), Lyrune-quah Truthspeaker (Loot), Wayfinder, Lyrune-quah Truthspeaker, Wand of Restorative Touch
Recharged: Gray Maiden Plate, Runewell's Echo, Holy Javelin,
Discard Pile: Blessing of the Spellbound,
Buried Pile: Blessing of the Spellbound (2),

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Armor, Divine
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon) add 1d4 (☐ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☐ remove a scourge from a local character or) heal a local character a card ( or 1d4 cards).
Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.

Castle #4 banished. Quinn and Seelah each take 3 (2+Deadly) Acid damage. Seelah heals for 1.


Seelah's Turn
Chimera #1: Suffer 2 Fire Damage. Draw Gray Maiden Plate to reduce damage by 1. Discard Blessing of the Spellbound #2 for damage. Display Gray Maiden Plate.
Chimera #2: Suffer 2 Fire Damage. Draw Gray Maiden Plate to reduce damage by 1. Discard Blessing of the Spellbound for damage. display Gray Maiden Plate.
Fight the Chimera, revealing Staff of Dark Flame for combat.
Check to Defeat - Combat 9: 1d8 + 3 + 1d6 + 1 + 1d8 + 1d6 ⇒ (4) + 3 + (4) + 1 + (2) + (2) = 16 - Defeated.

Kyra, Dawnseeker wrote:

Hand: Staff of Dark Flame, Holy Javelin, Blessing of the Qi Zhong, Runewell's Echo,

Displayed: Gray Maiden Plate, Moon Maiden Armor,
Deck: 14 Discard: 2 Buried: 0
Hero Points: 4
NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
If you need healing, just ask
Use Blessings as you need them. (Especially Qi Zhong if the hour has Wisdom, and either Spellbound if it's an Arcane/Divine check), and Runewell if you need extra help
Movement: Stick with the group
Other: 3B - Shirt Reroll not yet used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lyrune-quah Truthspeaker, Deathgrip (Core), Lyrune-quah Truthspeaker (Loot), Wand of Detect Magic, Divine Fortune, Restorative Touch, Wayfinder, Wand of Restorative Touch, Fire Snake, Blessing of the Dawnflower, The Mute Hag (Harrow), Glorious Warhammer, Wand of Flying, Desna's Freedom
Recharged:
Discard Pile: Blessing of the Spellbound (2), Blessing of the Spellbound,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Armor, Divine
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon) add 1d4 (☐ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☐ remove a scourge from a local character or) heal a local character a card ( or 1d4 cards).
Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


Quinn's turn:
Recharge The Mute Hag to examine top card of the Castle (subsequently blessing his check against that card).
Heal Divine Fortune from discards (Divine card, because I played my Harrow).
Deck is shuffled.

Kyra, Dawnseeker wrote:

Hand: Staff of Dark Flame, Holy Javelin, Blessing of the Spellbound, Blessing of the Qi Zhong, Runewell's Echo, Blessing of the Spellbound (2),

Displayed: Gray Maiden Plate, Moon Maiden Armor,
Deck: 14 Discard: 0 Buried: 0
Hero Points: 4 // Kyra, Dawnseeker has the following scourges marked:
Poisoned:
While Marked:
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
If you need healing, just ask
Use Blessings as you need them. (Especially Qi Zhong if the hour has Wisdom, and either Spellbound if it's an Arcane/Divine check), and Runewell if you need extra help
Movement: Stick with the group
Other: 3B - Shirt Reroll not yet used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Restorative Touch, The Mute Hag (Harrow), Wayfinder, Divine Fortune, Desna's Freedom, Wand of Flying, Wand of Detect Magic, Glorious Warhammer, Lyrune-quah Truthspeaker, Wand of Restorative Touch, Lyrune-quah Truthspeaker (Loot), Fire Snake, Deathgrip (Core), Blessing of the Dawnflower
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Armor, Divine
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon) add 1d4 (☐ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☐ remove a scourge from a local character or) heal a local character a card ( or 1d4 cards).
Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


Off-turn: Poisoned, Drained, and un-Drained.

Turn 7, under the Harrow of The Desert
When you move during your move step, bury a card.
Start of turn, send Divine Fortune to recovery.

Free Exploration - Castle #3: Moon Maiden Armor
Recover Fire Snake to use Divine. Recharge Lyrune-quah Truthspeaker to add +1d6.
Check to Acquire: Fortitude/Divine 12: 1d10 + 6 + 1d6 ⇒ (5) + 6 + (3) = 14 - Acquired
Truthspeaker heals me two cards (remove Poisoned instead).
Display Moon Maiden armor.

Kyra follows Seelah to (and into) the Castle, thankful for her plate armor as the arrows rain down around them. When they spread out a bit there, she spots another suit of armor there... thinking that this could be very useful given the constant barrages they'd dealing with, she casts a quick spell to help her free the armor and pack it up to take, just in case she needs it later. Then, she decides to stop and heal up the group, after those mold spores that Seelah released earlier have gotten into her and Quinn's sinuses, and will only continue to do more damage the longer they're present.

End of turn, recharge Wand of Flying to heal Quinn: 1d4 ⇒ 3 cards (or remove Poisoned instead).
Withering - No cards in discard to bury.
Check to Recover: Divine Fortune - Divine 13: 1d10 + 6 ⇒ (4) + 6 = 10 - Discarded
Check to Recover: Fire Snake - Divine 8: 1d10 + 6 ⇒ (6) + 6 = 12 - Recharged
Draw 4 to reset my hand.

Kyra, Dawnseeker wrote:

Hand: Staff of Dark Flame, Holy Javelin, The Mute Hag (Harrow), Blessing of the Spellbound, Blessing of the Qi Zhong, Runewell's Echo, Blessing of the Spellbound (2),

Displayed: Gray Maiden Plate, Moon Maiden Armor,
Deck: 12 Discard: 1 Buried: 0
Hero Points: 4 // Kyra, Dawnseeker has the following scourges marked:
Poisoned:
While Marked:
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
If you need healing, just ask
Use Blessings as you need them. (Especially Qi Zhong if the hour has Wisdom, and either Spellbound if it's an Arcane/Divine check), and Runewell if you need extra help
Movement: Stick with the group
Other: 3B - Shirt Reroll not yet used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lyrune-quah Truthspeaker (Loot), Desna's Freedom, Glorious Warhammer, Deathgrip (Core), Wand of Detect Magic, Blessing of the Dawnflower, Wayfinder
Recharged: Restorative Touch, Wand of Restorative Touch, Lyrune-quah Truthspeaker, Wand of Flying, Fire Snake,
Discard Pile: Divine Fortune,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Armor, Divine
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon) add 1d4 (☐ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☐ remove a scourge from a local character or) heal a local character a card ( or 1d4 cards).
Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.

Quinn: Heal 3 (or remove Poisoned scourge)


Off-turn, use both forms of Restorative Touch on Quinn after he discarded his hand.
Draw Gray Maiden Plate to reduce Ranged Combat Damage by 2 when I'm moved to the new location. Display Gray Maiden Plate.
Check to Recover: Restorative Touch - Divine 10: 1d10 + 6 + 1d6 ⇒ (4) + 6 + (3) = 13 - Recharged
Check to Recover: Wand of Restorative Touch - Divine 12: 1d10 + 6 + 1d6 ⇒ (6) + 6 + (5) = 17 - Recharged

Kyra, Dawnseeker wrote:

Hand: Staff of Dark Flame, Fire Snake, Holy Javelin, Wand of Flying, Lyrune-quah Truthspeaker, Runewell's Echo,

Displayed: Gray Maiden Plate, Divine Fortune,
Deck: 13 Discard: 0 Buried: 0
Hero Points: 4
NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
If you need healing, just ask
Use Blessings as you need them.
Movement: Stick with the group
Other: 3B - Shirt Reroll not yet used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Wand of Detect Magic, The Mute Hag (Harrow), Wayfinder, Blessing of the Qi Zhong, Blessing of the Spellbound (2), Desna's Freedom, Lyrune-quah Truthspeaker (Loot), Blessing of the Dawnflower, Glorious Warhammer, Deathgrip (Core), Blessing of the Spellbound
Recharged: Restorative Touch, Wand of Restorative Touch,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Armor, Divine
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon) add 1d4 (☐ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☐ remove a scourge from a local character or) heal a local character a card ( or 1d4 cards).
Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


Off-turn, discard (Hour requires Wisdom -> recharge) (Unhallowed -> discard) Blessing of Qi Zhong to bless Seelah.

Turn 3, under the Blessing of Shelyn's Song

Free Exploration - Stables #6: Wayfinder.
Display Divine Fortune. Harrow of Stars
Check to Acquire - Wisdom 10: 1d10 + 3 + 1d6 + 1d4 ⇒ (5) + 3 + (5) + (2) = 15 - Acquired.

Discard Wayfinder to examine Stables #7: Basilisk. Do not want. Reshuffle the location before exploring.
Encounter Stables #: 1d4 + 6 ⇒ (2) + 6 = 8 - Wraith.
+1d6 Divine Fortune. +1d4 Turn undead. +1d8 Paladin Aura. +1d4 Harrow of Stars
Check to Defeat - Divine 8+5=13: 1d10 + 6 + 1d6 + 1d4 + 1d8 + 1d4 ⇒ (10) + 6 + (6) + (4) + (3) + (2) = 31 - Defeated. Turn Undead power gives Magic trait, so it stays defeated.
Defeated a closing henchman, attempt to close. +1d6 Divine Fortune, +1d8 Paladin Aura, discard (Hour -> recharge; Unhallowed -> discard) Mute Hag to add 2 dice to a check to close.
Check to Close - Diplomacy 5+5=10: 3d8 + 1 + 1d6 + 1d8 ⇒ (4, 5, 6) + 1 + (3) + (8) = 27 - Closed.
Played my Harrow, heal a Blessing from my discard (Blessing of the Qi Zhong)
Location closed, all three of us move to the Storehouse.
Besieged + Deadly = 2 Ranged Combat Damage. Draw Gray Maiden Plate to reduce Combat Damage by 2, then display the Plate again.

End of turn, recharge Wand of Detect Magic to heal self: 1d4 ⇒ 3 (Wayfinder, Mute Hag).
Withering - No discards.
Draw 5 to end my turn.

Kyra, Dawnseeker wrote:

Hand: Staff of Dark Flame, Fire Snake, Restorative Touch, Holy Javelin, Wand of Restorative Touch, Wand of Flying, Lyrune-quah Truthspeaker, Runewell's Echo,

Displayed: Gray Maiden Plate, Divine Fortune,
Deck: 11 Discard: 0 Buried: 0
Hero Points: 4
NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
If you need healing, just ask
Use Blessings as you need them.
Movement: Stick with the group
Other: 3B - Shirt Reroll not yet used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Desna's Freedom, Blessing of the Spellbound, Wand of Detect Magic, Blessing of the Spellbound (2), Blessing of the Qi Zhong, The Mute Hag (Harrow), Deathgrip (Core), Wayfinder, Blessing of the Dawnflower, Lyrune-quah Truthspeaker (Loot), Glorious Warhammer
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Armor, Divine
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon) add 1d4 (☐ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☐ remove a scourge from a local character or) heal a local character a card ( or 1d4 cards).
Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


Kyra will start in the Stable, with Seelah and Quinn.

Kyra, Dawnseeker wrote:

Hand: Divine Fortune, Gray Maiden Plate, Wand of Detect Magic, Wand of Restorative Touch, Lyrune-quah Truthspeaker, Blessing of the Qi Zhong, Runewell's Echo, The Mute Hag (Harrow),

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 4
NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
If you need healing, just ask
Use Blessings as you need them.
Movement: Stick with the group
Other: 3B - Shirt Reroll not yet used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Deathgrip (Core), Staff of Dark Flame, Wand of Flying, Blessing of the Spellbound, Glorious Warhammer, Fire Snake, Holy Javelin, Blessing of the Spellbound (2), Lyrune-quah Truthspeaker (Loot), Blessing of the Dawnflower, Desna's Freedom, Restorative Touch
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Armor, Divine
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon) add 1d4 (☐ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☐ remove a scourge from a local character or) heal a local character a card ( or 1d4 cards).
Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.

Display Gray Maiden Plate at the start of the first turn. Divine Fortune is available if needed, otherwise I'll wait and display it at the start of my first turn, to get maximum usage.


I'll pass on loot and upgrades this time around.


Discard the Publican and the Locksmith on Seelah's turn.

Kyra, Dawnseeker wrote:

Hand: Glorious Warhammer, Staff of Dark Flame, Deathgrip (Core), Runewell's Echo, Blessing of the Spellbound (2),

Displayed: Gray Maiden Plate, Divine Fortune,
Deck: 9 Discard: 5 Buried: 0
Hero Points: 3 // Kyra, Dawnseeker has the following scourges marked:
Honor-Tested:
While Marked:
When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded.

When you evade a monster, remove this scourge.

At the end of the scenario, gain 1 respect point.


NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
If you need healing, just ask
Use Blessings as you need them.
Movement: Stick with the group
Other: 3B - Shirt Reroll not yet used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lyrune-quah Truthspeaker (Loot), Holy Javelin, Restorative Touch, Desna's Freedom, Blessing of the Qi Zhong, Blessing of the Dawnflower, Blessing of the Spellbound, Wand of Detect Magic, Wand of Restorative Touch
Recharged:
Discard Pile: Lyrune-quah Truthspeaker, Fire Snake, The Keep (Harrow), The Publican, The Locksmith,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Armor, Divine
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon) add 1d4 (☐ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☐ remove a scourge from a local character or) heal a local character a card ( or 1d4 cards).
Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


Afraid that she's missing out on the party, Kyra follows Merisiel to the Glade to join the others.

Turn 11, under the Harrow of the Inquisitor
You may not use powers to reroll dice.
Move to Glade
Cast Divine Fortune

Free Exploration - Glade #8: Pack Landshark
Encountered a monster, discard Fire Snake (Honor-Tested).
For combat, reveal Glorious Warhammer. +3 Honor-Tested. +2d6 (Divine Fortune x2). Discard Runewell's Echo to bless. Discard The Keep to bless. Played my Harrow, draw Staff of Dark Flame from discard pile.
Check to Defeat: Combat 21: 3d8 + 3 + 1d8 + 1 + 3 + 2d6 ⇒ (3, 3, 3) + 3 + (4) + 1 + 3 + (2, 2) = 24 - Defeated.
Recharge Wand of Restorative Touch, Blessing of the Qi Zhong, and Staff of Dark Flame to close.
Closed a location, heal 2 cards: 2d5 ⇒ (5, 1) = 6 (Runewell's Echo, Blessing of the Spellbound). Deck shuffled.
Drew the Totem Pile.
Location closed, move everybody to the Dunes.

Kyra arrives just in time to spot a fin moving through the sand towards the party. She prays to Sarenrae for protection and jumps in front of the fin, driving her hammer down onto it to get the attention of the landshark. As it surfaces, she swings again, and lands a couple more lucky hits. Lucky? Well, she's sure Sarenrae and Iomedae had something to do with that luck, as she senses the divine aura off the Paladin close behind her. Nothing can stand against the combined might of those two gods... especially not a creature like this.

Once the shark is defeated, Kyra leads the group back to the the dunes, to protect the final totem from any more Landsharks that might be nearby.

Kyra, Dawnseeker wrote:

Hand: Glorious Warhammer, Staff of Dark Flame, Deathgrip (Core), The Publican, The Locksmith, Runewell's Echo, Blessing of the Spellbound (2),

Displayed: Gray Maiden Plate, Divine Fortune,
Deck: 9 Discard: 3 Buried: 0
Hero Points: 3 // Kyra, Dawnseeker has the following scourges marked:
Honor-Tested:
While Marked:
When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded.

When you evade a monster, remove this scourge.

At the end of the scenario, gain 1 respect point.


NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
If you need healing, just ask
Use Blessings as you need them.
Movement: Stick with the group
Other: 3B - Shirt Reroll not yet used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Desna's Freedom, Blessing of the Spellbound, Wand of Restorative Touch, Blessing of the Dawnflower, Blessing of the Qi Zhong, Restorative Touch, Wand of Detect Magic, Lyrune-quah Truthspeaker (Loot), Holy Javelin
Recharged:
Discard Pile: Lyrune-quah Truthspeaker, Fire Snake, The Keep (Harrow),
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Armor, Divine
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon) add 1d4 (☐ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☐ remove a scourge from a local character or) heal a local character a card ( or 1d4 cards).
Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


Turn 7, under the Sands of the Hour

Free Exploration - Dunes #3: Bogeyman
Honor-Tested - Discard Staff of Dark Flame.
BYA - Wisdom 8: 1d10 + 3 + 3 ⇒ (10) + 3 + 3 = 16 - Passed.
Banish Deathgrip for combat. +3 Honor-Tested. Recharge Blessing of the Soulbound to try for the 20% chance at Respect.
Check to Defeat - Combat 14: 2d10 + 6 + 2d8 + 3 ⇒ (10, 2) + 6 + (2, 2) + 3 = 25 - Defeated, but I don't get no respect

End turn, draw 3 to reset my hand.

Kyra, Dawnseeker wrote:

Hand: Glorious Warhammer, Divine Fortune, Fire Snake, Wand of Restorative Touch, Runewell's Echo, Blessing of the Qi Zhong, The Keep (Harrow),

Displayed: Gray Maiden Plate,
Deck: 7 Discard: 3 Buried: 0
Hero Points: 3 // Kyra, Dawnseeker has the following scourges marked:
Honor-Tested:
While Marked:
When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded.

When you evade a monster, remove this scourge.

At the end of the scenario, gain 1 respect point.


NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
If you need healing, just ask
Use the Keep for Barriers or Closing. Use Runewell's Echo for non-combat. Use both at once for hard checks or Respect.
Movement: Stick with the group
Other: 3B - Shirt Reroll not yet used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Dawnflower, Wand of Detect Magic, Holy Javelin, Restorative Touch, Lyrune-quah Truthspeaker (Loot)
Recharged: Desna's Freedom, Blessing of the Spellbound (2),
Discard Pile: Blessing of the Spellbound, Lyrune-quah Truthspeaker, Staff of Dark Flame,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Armor, Divine
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon) add 1d4 (☐ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☐ remove a scourge from a local character or) heal a local character a card ( or 1d4 cards).
Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


Off-turn: Discard Blessing of the Spellbound for Seelah.

Turn 3, under the Harrow of The Lucky Drunk
After your exploration, you may move to a random location.
Start of turn, add Wand of Flying to Dunes Totem Pile to be Honor-Tested.

Kyra takes her task of watching over the Dune Totem seriously, using one of her wands to prop it up and help hold it in place.

Free Exploration - Dunes #1: The Sickness
Check to Acquire - Fortitude 4+4=8: 1d6 + 2 ⇒ (4) + 2 = 6 - Failed, banished.

As she's digging a spot in the sand to prop the wand, she spots a Harrow card. Unfortunately, it's been ruined by the long time spent in the sand, and no use to her.

Discard Lyrune-quah Truthspeaker to explore - Dunes #2: Stinging Wasps
Recharge Desna's Freedom to bless.
Check to Defeat - Perception 11: 2d10 + 5 ⇒ (2, 7) + 5 = 14 - Defeated

Looking around, she spots a wasp nest nearby... luckily she spotted it before they spotted her, and she's able to stay far away from it.

Display Gray Maiden Plate, end my turn, and draw 4 to reset my hand.

Kyra, Dawnseeker wrote:

Hand: Staff of Dark Flame, Glorious Warhammer, Deathgrip (Core), Fire Snake, Wand of Restorative Touch, Blessing of the Spellbound (2), The Keep (Harrow),

Displayed: Gray Maiden Plate,
Deck: 9 Discard: 2 Buried: 0
Hero Points: 3 // Kyra, Dawnseeker has the following scourges marked:
Honor-Tested:
While Marked:
When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded.

When you evade a monster, remove this scourge.

At the end of the scenario, gain 1 respect point.


NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
If you need healing, just ask
Take a Blessing if you need it (save Keep for barriers and closings)
Any Combat: Staff + Discard Deathgrip to reduce difficulty by 1d6+1.
Movement: Stick with the group
Other: 3B - Shirt Reroll not yet used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Dawnflower, Blessing of the Qi Zhong, Divine Fortune, Holy Javelin, Lyrune-quah Truthspeaker (Loot), Runewell's Echo, Restorative Touch, Wand of Detect Magic
Recharged: Desna's Freedom,
Discard Pile: Blessing of the Spellbound, Lyrune-quah Truthspeaker,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Armor, Divine
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon) add 1d4 (☐ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☐ remove a scourge from a local character or) heal a local character a card ( or 1d4 cards).
Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


Kyra will start at the Dunes, in hopes that there's enough Divine blessings in the Hourglass to give her a good chance to close it should the opportunity arise.

Kyra, Dawnseeker wrote:

Hand: Deathgrip (Core), Fire Snake, Gray Maiden Plate, Wand of Flying, Lyrune-quah Truthspeaker, Desna's Freedom, Blessing of the Spellbound, The Keep (Harrow),

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 3 // Kyra, Dawnseeker has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
If you need healing, just ask
Take a Blessing if you need it (save Keep for barriers and closings)
Movement: Stick with the group
Other: 3B - Shirt Reroll not yet used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Wand of Restorative Touch, Blessing of the Spellbound (2), Blessing of the Qi Zhong, Holy Javelin, Lyrune-quah Truthspeaker (Loot), Staff of Dark Flame, Glorious Warhammer, Runewell's Echo, Restorative Touch, Wand of Detect Magic, Divine Fortune, Blessing of the Dawnflower
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Armor, Divine
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon) add 1d4 (☐ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☐ remove a scourge from a local character or) heal a local character a card ( or 1d4 cards).
Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


Saved the Hero Point, and don't see any upgrades I'm interested in. Kyra will pass.


Turn 16, under the Sands of the Hour

Kyra hears a flapping sound drawing closer, and finally manages to dig out her warhammer into her hand. She charges out towards the sound, and is met with a vicious slash across her front as a stone gargoyle lands nearby.

Free Exploration - Siege #6: Ashwing Gargoyle.
BYA - Wounded.
Reveal Glorious Warhammer for combat. Resistant to Melee, but Vulnerable to Magic, so cancels out. Discard Blessing of the Dawnflower to bless. Discard Blessing of the Spellbound to bless again. Banner +1.
Check to Defeat - Combat 23+4-4=23: 3d8 + 3 + 1d8 + 1 + 1 ⇒ (3, 1, 5) + 3 + (4) + 1 + 1 = 18 - Shirt reroll the 1.
Check to Defeat - Combat 23: 3 + 1d8 + 5 + 3 + 5 + 1 + 1 ⇒ 3 + (8) + 5 + 3 + 5 + 1 + 1 = 26 - Defeated!

Holding back the cry of pain, she hefts the hammer and prays to any gods that are listening for the strength to fell this beast. It takes a couple tries to shatter the beasts tough skin, but finally the magic of the hammer breaks through, and it crumbles.

Banish Wand of Detect Magic to examine top of Siege deck - Siege #7: Ashwing Gargoyle
Nope! Not doing that again.

She pulls out a wand to check and see if it was carrying anything valuable. Unfortunately not, but it does appear to have another friend nearby, judging by the flapping sounds... Kyra quickly takes a queue from Merisiel and ducks back into shadow before the second one can spot her...

End of turn.
Check to Recover: Wand of Detect Magic - Divine 6: 1d10 + 6 ⇒ (9) + 6 = 15 - Recharged.
Draw 3 to reset my hand.

Kyra, Dawnseeker wrote:

Hand: Glorious Warhammer, Staff of Dark Flame, Fire Snake, Divine Fortune, Wand of Restorative Touch, Runewell's Echo, The Beating (Harrow),

Displayed: Half-Plate,
Deck: 11 Discard: 2 Buried: 0
Hero Points: 2 // Kyra, Dawnseeker has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
If you need healing, just ask
Staff of Dark Flame - Discard Fire Snake to reduce combat difficulty by 1d6+1. Divine Fortune if you're at my location.
Movement: Stick with the group
Other: 3B - Shirt Reroll not yet used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Desna's Freedom, Blessing of the Qi Zhong
Recharged: Gray Maiden Plate, Holy Javelin, Wand of Flying, Lyrune-quah Truthspeaker (Loot), Restorative Touch, Blessing of the Spellbound (2), Lyrune-quah Truthspeaker, Deathgrip (Core), Wand of Detect Magic,
Discard Pile: Blessing of the Dawnflower, Blessing of the Spellbound,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Armor, Divine
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon) add 1d4 (☐ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☐ remove a scourge from a local character or) heal a local character a card ( or 1d4 cards).
Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


Turn 12, under the Sands of the Hour

Free Exploration - Siege #8: Red Mantis Assassin.
Before Acting: Perception 4+4=8: 1d10 + 5 ⇒ (10) + 5 = 15 - Passed
Banish Divine for combat (Resistant: +4 difficulty). Recharge Blessing of the Spellbound to bless.
Check to Defeat - Combat 10+4+4+4=22: 2d10 + 6 + 2d8 + 1d6 ⇒ (4, 8) + 6 + (8, 6) + (4) = 36 - Defeated

End of turn.
Recharge Lyrune-Quah Truthspeaker for +1d6 Divine.
Check to Recover: Deathgrip (Core) - Divine 10: 1d10 + 6 + 1d6 ⇒ (6) + 6 + (4) = 16 - Recharged
Lyrune-Quah - Nothing to heal.
Draw 3 to reset my hand.

Kyra, Dawnseeker wrote:

Hand: Glorious Warhammer, Fire Snake, Wand of Restorative Touch, Wand of Detect Magic, Blessing of the Dawnflower, Blessing of the Spellbound, The Beating (Harrow),

Displayed: Half-Plate,
Deck: 13 Discard: 0 Buried: 0
Hero Points: 2
NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
If you need healing, just ask
Use a Blessing if you need it (and Dawnflower if you need two)
Movement: Stick with the group
Other: 3B - Shirt Reroll not yet used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Staff of Dark Flame, Runewell's Echo, Divine Fortune, Blessing of the Qi Zhong, Desna's Freedom
Recharged: Gray Maiden Plate, Holy Javelin, Wand of Flying, Lyrune-quah Truthspeaker (Loot), Restorative Touch, Blessing of the Spellbound (2), Lyrune-quah Truthspeaker, Deathgrip (Core),
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Armor, Divine
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon) add 1d4 (☐ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☐ remove a scourge from a local character or) heal a local character a card ( or 1d4 cards).
Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


Turn 8, under Sands of the Hour
No fights in hand, but Fire Snake if it's a non-combat option, and Materialize (from Merisiel) if it's combat... so might as well use my free explore and go for it.

Free Exploration - Siege #7: Roc
Merisiel uses Materialize.
Merisiel reveals Blackjack's Rapier for combat. Materialize +3. Recharge Blackjack's Daggers for +1d4+1. Banner +1
Check to Defeat - Combat 19: 1d8 + 6 + 1d6 + 2 + 3 + 1d4 + 1 + 1 ⇒ (6) + 6 + (3) + 2 + 3 + (3) + 1 + 1 = 25 - Defeated

Kyra digs through her packs looking for a weapon as the horde continues to advance towards them. Suddenly she hears a caw from overhead and looks up to see a giant bird swooping down towards her. She frantically looks around to grab something to fight it with, when suddenly a pair of daggers whizzes past her and lodge themselves in the bird's wings. As it falls out of the swoop and tumbles on the ground, a dark figure leaps out of a nearby tree and lands on it, plunging a rapier through its throat, piercing on the way both in and out the other side. With a gurgle, the roc falls to the ground and stops moving. Kyra looks up at the shadow, recognizing her friend Merisiel. "Thanks for the assist!"
Looking Merisiel up and down she recognizes that although she wasn't injured in this battle, she has some bruises and muscle stiffness sustained from this long siege.
"Let me help you with that" she says, gently laying her hands on her friends shoulders, as the pain drains away.

Banish Restorative Touch to heal Merisiel for: 1d4 + 1 ⇒ (3) + 1 = 4 cards.
End of turn, recharge Wand of Flying to heal Merisiel for: 1d4 ⇒ 3 cards.
Recharge Lyrune-quah Truthspeaker for +1d6 to Divine
Check to Recover: Restorative Touch - Divine 10: 1d10 + 6 + 1d6 ⇒ (8) + 6 + (6) = 20
Draw 3 cards to reset my hand.

Kyra, Dawnseeker wrote:

Hand: Deathgrip (Core), Fire Snake, Wand of Restorative Touch, Lyrune-quah Truthspeaker, Blessing of the Dawnflower, Blessing of the Spellbound (2), The Beating (Harrow),

Displayed: Half-Plate,
Deck: 13 Discard: 0 Buried: 0
Hero Points: 2
NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
If you need healing, just ask
Use a Blessing if you need it (and Dawnflower if you need two)
Movement: Stick with the group
Other: 3B - Shirt Reroll not yet used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Desna's Freedom, Wand of Detect Magic, Staff of Dark Flame, Blessing of the Qi Zhong, Blessing of the Spellbound, Divine Fortune, Runewell's Echo, Glorious Warhammer
Recharged: Gray Maiden Plate, Holy Javelin, Wand of Flying, Lyrune-quah Truthspeaker (Loot), Restorative Touch,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Armor, Divine
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon) add 1d4 (☐ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☐ remove a scourge from a local character or) heal a local character a card ( or 1d4 cards).
Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


Merisiel moves to Cinderlands, banishes Materialize, recharges Blackjack's Daggers, and then heals 7 cards.
Siege Deck #7 banished


Off-turn: Receive Half-Plate from Seelah.

Seelah drops an extra suit of Half-Plate, and heads back into the campsite to check on the others. Kyra looks at it curiously as she dons her own plate armor, and then prepares for the oncoming horde.

Turn 4, under the Harrow of The Crows
When you would bury a boon, succeed at it scheck to acquire or banish it instead.
Display Gray Maiden Plate.

Free Exploration - Siege #1: Orc Rager
BYA - Combat Damage: 1d4 ⇒ 4 - Discard Gray Maiden Plate to reduce damage to 0.
Check to Recharge - Fortitude 6: 1d6 + 2 ⇒ (5) + 2 = 7 - Recharged instead.
Display Half-Plate.
For combat, banish Holy Javelin.
Check to Defeat - Combat 10+8=18: 1d10 + 6 + 2d8 ⇒ (7) + 6 + (8, 3) = 24 - Defeated

An Orc comes racing across the cinderlands towards her. She stumbles back as he hits her with such furiousity that it damages her newly donned armor. Not having even had time to prepare her weapon yet, she quickly calls forth a powerful magical attack spell, and hurls it at him. As he falls, she looks down at her armor. Thinking that it'll take some time to buff out those dents, she sadly takes it off again. Then, eyeing the extra suit that Seelah had left behind, she shrugs and goes to don that suit instead. Hey, if Seelah's not going to use it right now, at least somebody can! With the armor settled onto her, she goes back to digging for a weapon, hoping she can find it before the next enemy comes over that rise...

No weapons or attack spells in hand, so I need to stop early.
Check to Recover: Holy Javelin - Divine 10: 1d10 + 6 ⇒ (7) + 6 = 13 - Recharged.
Draw 1 to reset my hand.

Kyra, Dawnseeker wrote:

Hand: Restorative Touch, Fire Snake, Wand of Flying, Lyrune-quah Truthspeaker (Loot), Blessing of the Dawnflower, Blessing of the Spellbound (2), The Beating (Harrow),

Displayed: Half-Plate,
Deck: 13 Discard: 0 Buried: 0
Hero Points: 2
NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
If you need healing, just ask
Use a Blessing if you need it (and Dawnflower if you need two)
Movement: Stick with the group
Other: 3B - Shirt Reroll not yet used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Wand of Detect Magic, Blessing of the Spellbound, Desna's Freedom, Blessing of the Qi Zhong, Deathgrip (Core), Runewell's Echo, Staff of Dark Flame, Glorious Warhammer, Wand of Restorative Touch, Divine Fortune, Lyrune-quah Truthspeaker
Recharged: Gray Maiden Plate, Holy Javelin,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Armor, Divine
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon) add 1d4 (☐ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☐ remove a scourge from a local character or) heal a local character a card ( or 1d4 cards).
Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


Kyra will move to the border of the Cinderlands, to guard against any assassins coming in from that side.

Kyra, Dawnseeker wrote:

Hand: Holy Javelin, Restorative Touch, Fire Snake, Gray Maiden Plate, Lyrune-quah Truthspeaker (Loot), Blessing of the Dawnflower, Blessing of the Spellbound (2), The Beating (Harrow),

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 2
NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
If you need healing, just ask
Use a Blessing if you need it (and Dawnflower if you need two)
Movement: Stick with the group
Other: 3B - Shirt Reroll not yet used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Staff of Dark Flame, Divine Fortune, Wand of Restorative Touch, Desna's Freedom, Deathgrip (Core), Glorious Warhammer, Blessing of the Spellbound, Runewell's Echo, Wand of Flying, Lyrune-quah Truthspeaker, Blessing of the Qi Zhong, Wand of Detect Magic
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Armor, Divine
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon) add 1d4 (☐ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☐ remove a scourge from a local character or) heal a local character a card ( or 1d4 cards).
Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


Kyra will take a skill feat (Strength +1).

And is interested in the Loot Lyrune-Quah Truthspeaker. And might also take the Ally 4 upgrade (for a second Lyrune-Quah Truthspeaker) if there's one left over.


Turn 16, under the Blessing of Achaekek's Claws
Before acting against a story bane monster, draw 1 card then discard 1 card.
Send Divine Fortune to recovery.
Banish Wand of Restorative Touch to remove Merisiel's Wounded curse, and Heal: 1d4 + 1 ⇒ (1) + 1 = 2.

Free Exploration - Cinderlands #1: Orc Rager
BYA - Combat Damage: 1d4 ⇒ 2 - Draw Gray Maiden Plate to hand to reduce damage by 2.
Reveal Thundering Earthbreaker for combat. Reload Firepelt Cougar for +1d6. Seelah recharges 1 card from top of deck.
Check to Defeat - Combat 10+4x2=18: 1d8 + 2 + 1d12 + 2 + 1d6 + 1d8 ⇒ (2) + 2 + (11) + 2 + (4) + (3) = 24 - Defeated.
Display Gray Maiden Plate.

Seeing that everybody else has been swallowed by the beast, Kyra send a wave of healing energy after it towards her friends inside, hoping to shield them from the digestive stomach juices until they can defeat it from the inside out. As she's doing that, she is forced to pause for an orc charging across the field towards her.

Quickly striking it down, she resumes sending positive healing energies into the ground where she knows her friends are, hoping they can defeat this creature.

End of turn, recharge Desna's Freedom to Heal Quinn: 1d4 ⇒ 2 cards (or remove Wounded instead)
Check to Recover: Wand of Restorative Touch - Divine 12: 1d10 + 6 ⇒ (2) + 6 = 8 - Discarded.
Check to Recover: Divine Fortune - Divine 13: 1d10 + 6 ⇒ (10) + 6 = 16 - Recharged.
Draw 4 to reset my hand.

Kyra, Dawnseeker wrote:

Hand: Staff of Dark Flame, Thundering Earthbreaker, Restorative Touch, Firepelt Cougar, Blessing of the Qi Zhong, Blessing of the Dawnflower, The Paladin (Harrow),

Displayed: Gray Maiden Plate,
Deck: 9 Discard: 4 Buried: 0
Hero Points: 2
NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
Firepelt Cougar for +1d6 to local combat.
If you need healing, just ask
Use a Blessing if you need it (and Dawnflower if you need two)
Movement: Stick with the group
Other: 3B - Shirt Reroll not yet used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Priest of Pharasma
Recharged: Holy Javelin, Wand of Detect Magic, Deathgrip (Core), Fire Snake, Glorious Warhammer, Wand of Flying, Desna's Freedom, Divine Fortune,
Discard Pile: Blessing of the Spellbound, Runewell's Echo, Blessing of the Spellbound (2), Wand of Restorative Touch,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Armor, Divine
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon) add 1d4 (☐ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☐ remove a scourge from a local character or) heal a local character a card ( or 1d4 cards).
Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.

Cinderlands #1 defeated.
Merisiel healed for 2 AND Wounded removed.
Quinn healed for 2 OR Wounded removed.


Quinn's Turn
Warband, encounter Cytillipede.
Divine Fortune.
BYA - Wisdom 7: 1d10 + 3 + 1d6 ⇒ (5) + 3 + (3) = 11 - Passed.
Reveal Thundering Earthbreaker for combat. Divine Fortune. Seelah. Banner
Check to Defeat - Combat 16: 1d8 + 2 + 1d12 + 2 + 1d6 + 1d8 + 1 ⇒ (3) + 2 + (3) + 2 + (2) + (3) + 1 = 16 - Defeated, in spite of horrible rolling.

Still Quinn's turn - Cindermaw
Divine Fortune. Seelah.
BYA - Acrobatics 9: 1d4 + 1d6 + 1d8 ⇒ (2) + (1) + (6) = 9 - Success

Seelah's Turn - Brawl
Divine Fortune. Boneslayer. Seelah.
Check to Defeat - Dexterity 8: 1d4 + 1d6 + 3 + 1d8 ⇒ (2) + (6) + 3 + (1) = 12 - Defeated

Used Seelah's power twice before his turn, and once during.


Off-turn, Cindermaw BYA again. Discard Runewell's Echo for +1d12. Seelah recharges 1 from deck for +1d8.
BYA - Dexterity 9: 1d4 + 1d12 + 1d8 ⇒ (1) + (11) + (1) = 13 - Success, no damage

Managing to dodge the beasts fiery breath again, thanks to the blessing of tasks long completed, and the holy aura of the Paladin, Kyra continues to explore the area.

Turn 12, under the Lady of Valor
On your check, you may discard an armor or the top card of your deck to add 1d6.
Thunderstorm: 1d4 ⇒ 2 - No damage

Free Exploration - Cinderlands #1: Thundering Earthbreaker
Seelah discards The Lucky Drunk to bless twice, and recharges 1 from deck for +1d8.
Check to Acquire - Melee 15: 3d8 + 2 + 1d8 ⇒ (4, 4, 2) + 2 + (5) = 17 - Acquired

She comes across a powerful hammer, even more glorious than her own. Apparently the weapon of a previous combatant that failed to tame the worm, Kyra lifts it with reverence. Recognizing it's power, she puts all her strength into hefting it, and resting it on her shoulder so that it can be swung in battle once more.

Recharge Glorious Warhammer to examine Cinderlands #2: Firepelt Cougar
Discard Blessing of the Spellbound (2) to explore. Seelah recharges 1 cards from deck for +1d8.
Check to Acquire - Wisdom 12: 1d10 + 3 + 1d8 ⇒ (8) + 3 + (8) = 19 - Acquired

Seeing her lift the weapon, a cougar approaches cautiously. Showing the creature that she means no harm, it seems to instinctively trust and follow her, walking with her and her companions, ready to join any of them in a fight.

End of turn, recharge Wand of Flying to Heal Seelah: 1d4 ⇒ 3 cards.
Draw 3 to reset my hand.
Display Divine Fortune.

Kyra, Dawnseeker wrote:

Hand: Staff of Dark Flame, Thundering Earthbreaker, Wand of Restorative Touch, Firepelt Cougar, Desna's Freedom, Blessing of the Dawnflower,

Displayed: Gray Maiden Plate, Divine Fortune,
Deck: 10 Discard: 3 Buried: 0
Hero Points: 2
NOTES:
Available Support: ALL Local checks are +1d6 (Divine Fortune)
Local checks are +1d4+Magic against all Outsiders and Undead
Firepelt Cougar for +1d6 to local combat.
Desna's Freedom against a Barrier
Blessing of the Dawnflower anytime you need (can be used in combination with one of the other two on a bad check)
If you need healing, just ask
Movement: Stick with the group
Other: 3B - Shirt Reroll not yet used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Priest of Pharasma, Blessing of the Qi Zhong, The Paladin (Harrow), Restorative Touch
Recharged: Holy Javelin, Wand of Detect Magic, Deathgrip (Core), Fire Snake, Glorious Warhammer, Wand of Flying,
Discard Pile: Blessing of the Spellbound, Runewell's Echo, Blessing of the Spellbound (2),
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Armor, Divine
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon) add 1d4 (☐ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☐ remove a scourge from a local character or) heal a local character a card ( or 1d4 cards).
Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.

Seelah recharges 3 cards from deck, discards The Lucky Drunk, and then heals 3 from discards.
Cinderlands #1 and #2 acquired.
Divine Fortune displayed (+1d6 to all checks).


As the great worm surfaces again, Kyra summons a magical wisp of fire to help pull her out of the way

Banish Fire Snake for the BYA check. Seelah recharges a card from deck for +1d8.
BYA - Acrobatics 9: 1d10 + 6 + 1d8 ⇒ (9) + 6 + (1) = 16 - Passed

End of Seelah's turn
Check to Recover: Fire Snake - Divine 8: 1d10 + 6 ⇒ (8) + 6 = 14 - Recharged


Turn 8, under the Harrow of the Idiot
When you fail a check, suffer the scourge Drained.
Thunderstorm: 1d4 ⇒ 3

Free Exploration - Cinderlands #8: Sczarni Thief
BYA - Other characters here, no effect.
Banish Deathgrip for combat.
Check to Defeat - Combat 9+8=17: 1d10 + 6 + 2d8 ⇒ (2) + 6 + (6, 4) = 18 - Defeated.

Discard Blessing of the Spellbound to explore - Cinderlands #9: Treacherous Tunnels
Check to Defeat - Wisdom 9: 1d10 + 6 ⇒ (3) + 6 = 9 - Defeated

End of turn, recharge Wand of Detect Magic to heal Quinn: 1d4 ⇒ 2 cards.
Check to Recover: Deathgrip (Core) - Divine 10: 1d10 + 6 ⇒ (7) + 6 = 13 - Recharged.
Draw 4 to reset my hand.

Kyra, Dawnseeker wrote:

Hand: Glorious Warhammer, Staff of Dark Flame, Fire Snake, Wand of Flying, Desna's Freedom, Runewell's Echo, Blessing of the Spellbound (2),

Displayed: Gray Maiden Plate,
Deck: 10 Discard: 1 Buried: 0
Hero Points: 2
NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
Blessing of the Spellbound if it recharges
Desna's Freedom against a Barrier
Runewell's Echo anytime you need (can be used in combination with one of the other two on a bad check)
If you need healing, just ask
Movement: Stick with the group
Other: 3B - Shirt Reroll not yet used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Dawnflower, Divine Fortune, The Paladin (Harrow), Blessing of the Qi Zhong, Priest of Pharasma, Restorative Touch, Wand of Restorative Touch
Recharged: Holy Javelin, Wand of Detect Magic, Deathgrip (Core),
Discard Pile: Blessing of the Spellbound,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Armor, Divine
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon) add 1d4 (☐ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☐ remove a scourge from a local character or) heal a local character a card ( or 1d4 cards).
Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


Turn 4, under the Harrow of The Forge
On your check, add 1 for each type of boon played.
Start of turn, hand the Shock Kukri back to Quinn.

"I think those pixies dropped your stuff in my pocket. Not really my style, thanks anyway." Kyra mutters, as she hands the long knife back.

Free Exploration - Cinderlands #7: Cindermaw
BYA - Dexterity 9: 1d4 ⇒ 4 - Failed
Fire Damage: 1d4 ⇒ 4 - Ouch! Discard Glorious Warhammer, Wand of Detect Magic, Blessing of the Spellbound, and Blessing of the Qi Zhong
Banish Holy Javelin for combat. Discard The Paladin to bless. Playing my Harrow allows me to draw a weapon (Glorious Warhammer) from my discards. Banner gives +1.
Check to Defeat - Combat 27: 2d10 + 6 + 2d12 + 1 ⇒ (1, 2) + 6 + (7, 1) + 1 = 18 - Failed.
Use a Hero Point to reroll that mess.
Check to Defeat - Combat 27: 2d10 + 6 + 2d12 + 1 ⇒ (9, 9) + 6 + (9, 3) + 1 = 37 - Success!
Honor-tested not displayed, so Villain is undefeated and shuffles back into the location.

Suddenly, as she's making jokes with Quinn, a giant monster rises in front of her. Kyra acts quickly, summoning her most powerful magic to blast the thing. It hesitates a few moments, as if it didn't even notice the blast... and then finally seems mildly annoyed by it, and turns to leave. Certainly not the effect she was hoping for, this thing has chitin much too strong for any of their weapons to do anything more than cause a mild annoyance. At least... on the outside it does...

End of turn, recharge Wand of Restorative Touch to heal myself: 1d4 ⇒ 4 - that's everything.
Check to Recover: Holy Javelin - Divine 10: 1d10 + 6 ⇒ (6) + 6 = 12 - Recharged
Draw 6 to reset my hand. Display Gray Maiden Plate at the start of the next turn.

Kyra, Dawnseeker wrote:

Hand: Glorious Warhammer, Deathgrip (Core), Wand of Detect Magic, Wand of Flying, Runewell's Echo, Blessing of the Spellbound,

Displayed: Gray Maiden Plate,
Deck: 12 Discard: 0 Buried: 0
Hero Points: 3
NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
Blessing of the Spellbound if it recharges
If you need healing, just ask
Movement: Stick with the group
Other: 3B - Shirt Reroll not yet used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fire Snake, Divine Fortune, Wand of Restorative Touch, Desna's Freedom, Blessing of the Qi Zhong, Priest of Pharasma, Blessing of the Spellbound (2), The Paladin (Harrow), Blessing of the Dawnflower, Restorative Touch, Staff of Dark Flame
Recharged: Holy Javelin,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Armor, Divine
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon) add 1d4 (☐ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☐ remove a scourge from a local character or) heal a local character a card ( or 1d4 cards).
Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.

Quinn gains Shock Kukri back in hand.
Everybody needs to make Dex/Acro 9 checks or take 1d4 Fire Damage
Cinderlands is shuffled.


Random Card: 1d8 ⇒ 5 - Acolyte to Random Character: 1d3 ⇒ 2 - Seelah

The Pixies make off with a token that Kyra's acolyte friend had given her, and sneak it into Seelah's pack.


Starting in the Cinderlands (of course).

Kyra, Dawnseeker wrote:

Hand: Glorious Warhammer, Holy Javelin, Wand of Restorative Touch, Wand of Detect Magic, Acolyte (Core), Blessing of the Spellbound, Blessing of the Qi Zhong, The Paladin (Harrow),

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 3 // Kyra, Dawnseeker has the following scourges marked:
Honor-Tested:
While Marked:
When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded.

When you evade a monster, remove this scourge.

At the end of the scenario, gain 1 respect point.


NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
Blessing of the Spellbound if it recharges
If you need healing, just ask
Movement: Stick with the group
Other: 3B - Shirt Reroll not yet used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Gray Maiden Plate, Restorative Touch, Staff of Dark Flame, Blessing of the Spellbound (2), Runewell's Echo, Fire Snake, Priest of Pharasma, Divine Fortune, Deathgrip (Core), Blessing of the Dawnflower, Desna's Freedom, Wand of Flying
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Armor, Divine
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon) add 1d4 (☐ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☐ remove a scourge from a local character or) heal a local character a card ( or 1d4 cards).
Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


Kyra is most interested in one of those Item 4s. Unfortunately, there is no good Weapon 4 for me...

Hero Point will probably be an Item feat, assuming I get one of the new items.


Off-turn, Assassination Squad.
Draw Gray Maiden Plate to reduce Fire Damage by 1. Display Gray Maiden Plate.
Encounter Red Mantis Assassin. Honor-Tested, discard Wand of Detect Magic.
BYA - Perception 4+4=8: 1d10 + 5 ⇒ (10) + 5 = 15 - Passed
Reveal Glorious Warhammer for combat. Discard The Betrayal to bless twice. Honor-Tested +3.
Check to Defeat - Combat 10+8=18: 3d8 + 2 + 1d8 + 1 + 3 ⇒ (6, 8, 1) + 2 + (4) + 1 + 3 = 25 - Defeated, banished.

Turn 23, under the Harrow of the Tyrant
When you fail a Charisma check, suffer 1d4 Combat damage and the scourge Wounded.

As Kyra fights off the assassination attempt, and sees that Seelah has come to join them in the Shrine, she decides that it's finally time to deal with the beast hiding inside. She strides boldly towards a door, and throws it open, revealing the beast inside.

Free Exploration - Shrine #3: Red Reaver
Encounter a monster, honor-tested, discard Mistform.
When encountered - Everybody is Honor-tested, no more collapses.
Quinn needs to guard his location.

Boss Fight:

Banish Holy Javelin for combat. Discard Desna's Freedom to bless. Honor-Tested +3. Shrine +2. Recharge Acolyte +1d4.
Check to Defeat - Combat 25: 2d10 + 5 + 2d12 + 3 + 2 + 1d4 ⇒ (4, 5) + 5 + (2, 6) + 3 + 2 + (3) = 30 - Defeated!
We Win! (assuming Quinn guarded, otherwise I'll redraw my hand and move with everybody to the final location)

After feeling so recently blessed by the gods, Kyra powers up her strongest attack spell. She calls upon one of the temple acolytes to help her as well, adding his power to her own as she channels all of the energy towards the beast. It struggles to remain standing, but the holy power soon overwhelms it, and it drops to the floor with a thud.


Turn 19, under the hour of Cayden Cailean's Revelry
On your check, you may discard a card to reroll 1 die showing 1 or 2.
Move to Shrine

Free Exploration - Shrine #2: Vampiric Mist
BYA - Choose not to bury allies, discard: 1d4 ⇒ 3 cards from deck. (The Bear, Deathgrip, Runewell's Echo)
Reveal and discard Staff of Dark Flame for combat, and to add Fire triggering Vulnerability.
Check to Defeat - Combat 12-4=8: 1d8 + 2 + 1d6 + 1 + 1d6 ⇒ (6) + 2 + (1) + 1 + (5) = 15 - Defeated.

Discard Acolyte to explore (+1d4 Wisdom/Divine) - Shrine #3: The All-seeing Eye
Check to Acquire - Divine 8: 1d10 + 6 + 1d4 + 2 ⇒ (10) + 6 + (4) + 2 = 22 - Acquired

Discard The All-seeing Eye to examine the top two (The Betrayal, Incitation) reverse the order, and then explore - Shrine #5: Incitation
Check to Acquire - Divine 4: 1d10 + 6 + 2 ⇒ (7) + 6 + 2 = 15 - Acquired

Discard Blessing of Qi Zhong to heal 1 (The All-seeing Eye) and then explore - Shrine #4: The Betrayal.
Discard Incitation to bless.
Check to Acquire - Diplomacy 4+4=8: 2d8 + 1 ⇒ (7, 1) + 1 = 9 - Acquired!

Discard Priest of Pharasma to explore (+1d4 Divine/Undead) - Shrine #6: Mistform
Check to Acquire - Divine 10: 1d10 + 6 + 2 + 1d4 ⇒ (3) + 6 + 2 + (2) = 13 - Acquired

End of turn, recharge Blessing of the Spellbound to Heal myself: 1d4 ⇒ 4 cards (Blessing of the Qi Zhong, Runewell's Echo, Acolyte (Core), Staff of Dark Flame). Deck shuffled.

Draw 3 to reset my hand.

Kyra, Dawnseeker wrote:

Hand: Glorious Warhammer, Holy Javelin, Mistform, Wand of Detect Magic, Acolyte (Core), Desna's Freedom, The Betrayal,

Displayed: Gray Maiden Plate,
Deck: 9 Discard: 6 Buried: 1
Hero Points: 3 // Kyra, Dawnseeker has the following scourges marked:
Honor-Tested:
While Marked:
When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded.

When you evade a monster, remove this scourge.

At the end of the scenario, gain 1 respect point.


NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
Desna's Blessing if you need it (esp against Barriers)
Local Obstacle/Trap: Mistform for +2d8
Movement: Stick with the group
Other: 3B - Shirt Reroll not yet used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Spellbound, Fire Snake, Blessing of the Qi Zhong, Runewell's Echo, Wand of Restorative Touch, Restorative Touch, Staff of Dark Flame, The All-seeing Eye, Blessing of the Spellbound (2)
Recharged:
Discard Pile: Blessing of the Dawnflower, The Bear (Harrow), Deathgrip (Core), Incitation, Priest of Pharasma, Divine Fortune,
Buried Pile: Wand of Flying,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Armor, Divine
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon) add 1d4 (☐ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☐ remove a scourge from a local character or) heal a local character a card ( or 1d4 cards).
Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


Turn 15, under ... ANOTHER Collapse?
Random Location (Shrine, Dunes, River): 1d3 ⇒ 1 - Merisiel needs to dodge more collapsing stuff. Since she's alone, I'll assume she just evades it.
New (old) Hour: The Beating (When you encounter a monster from a location, before acting, another local character summons and encounters it.)
Cast Restorative Touch on Seelah, since she's done overtime against all these collapses. Heal Seelah: 1d4 + 1 ⇒ (1) + 1 = 2 cards.
Move to Dunes

Free Exploration - Dunes #1: Norgorber's Shadow
Check to Acquire - Divine 9: 1d10 + 6 ⇒ (2) + 6 = 8 - Banished

End my turn, recharge Desna's Freedom to Heal Quinn: 1d4 ⇒ 4 cards.
Check to Recover: Restorative Touch - Divine 10: 1d10 + 6 ⇒ (5) + 6 = 11 - Recharged
Draw 3 to reset my hand.

Kyra, Dawnseeker wrote:

Hand: Staff of Dark Flame, Glorious Warhammer, Holy Javelin, Acolyte (Core), Priest of Pharasma, Blessing of the Spellbound, Blessing of the Qi Zhong,

Displayed: Gray Maiden Plate, Divine Fortune,
Deck: 9 Discard: 1 Buried: 1
Hero Points: 3 // Kyra, Dawnseeker has the following scourges marked:
Honor-Tested:
While Marked:
When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded.

When you evade a monster, remove this scourge.

At the end of the scenario, gain 1 respect point.


NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
Desna's Blessing if you need it (esp against Barriers)

Movement: Stick with the group
Other: 3B - Shirt Reroll not yet used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Bear (Harrow), Deathgrip (Core), Runewell's Echo, Wand of Restorative Touch, Blessing of the Spellbound (2)
Recharged: Fire Snake, Wand of Detect Magic, Desna's Freedom, Restorative Touch,
Discard Pile: Blessing of the Dawnflower,
Buried Pile: Wand of Flying,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Armor, Divine
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon) add 1d4 (☐ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☐ remove a scourge from a local character or) heal a local character a card ( or 1d4 cards).
Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.

Seelah - Heal 2.
Quinn - Heal 4.
Kyra - Moved to Dunes.
Dune - #1 banished.


Kyra is getting used to the ground shaking now, and is alert to any tremors that might cause a rock slide out here.

Collapse
Divine Fortune + Seelah Divine Aura
Check to Defeat - Perception 6+4=10: 1d10 + 5 + 1d6 + 1d6 ⇒ (7) + 5 + (5) + (1) = 18 - Defeated

She makes sure to be on the opposite side of the river from where the rockslide would be, and succeeds in avoiding any tumbling rocks as they fall harmlessly into the river.


Off-turn: Discard Runewell's Echo for Merisiel
Move the party to the River when the Repository is closed.

Turn 11, under the Harrow of the Rakshasa
On your Charisma check, you may use your Intelligence die instead of the normal die.

With the Repository now dealt with, Kyra leads the party back outside to the River to show them what she'd discovered there.

[ooc]Free Exploration - River #1: Twitch Tonic
Banish Fire Snake to use Divine for non-combat check.
Check to Acquire - Craft/Divine 10: 1d10 + 6 ⇒ (1) + 6 = 7 - Failed, banished.

Kyra spots a bottle at the bottom of the river. Unfortunately, when she sends her fire snake out into the river to retrieve it for her, the waters of the river quench the snake, leaving it unable to function underwater. Who could've seen that coming?

Banish Wand of Detect Magic to examine River #2: Voidglass Armor
Magic, free encounter
Check to Acquire - Fortitude 9: 1d6 + 2 ⇒ (1) + 2 = 3 - Banished

Frustrated at losing the snake, Kyra pulls out her magic detection wand and waves it around. It shows her that there is something large and magical at the bottom of the river nearby. Not trusting the fire snake anymore, she dives in after it... and the current immediately sweeps her away. Kyra pulls herself back to shore, and writes off the armor as lost to the currents. This has not been a very impressive river excursion so far. Kyra quietly casts a healing spell on herself to fix up her bumps and bruises, and bruised ego, and hopes her friends are having better luck than her.

End of turn, recharge Wand of Restorative Touch to heal myself 1d4 cards.
Healed for: 1d4 ⇒ 3: (The Bear (Harrow), Divine Fortune, Runewell's Echo). Deck shuffled.
Check to Recover: Fire Snake - Divine 8: 1d10 + 6 ⇒ (6) + 6 = 12 - Recharged
Check to Recover: Wand of Detect Magic - Divine 6: 1d10 + 6 ⇒ (8) + 6 = 14 - Recharged
Draw 4 to reset my hand.
Start of Quinn's turn, display Divine Fortune.

Kyra, Dawnseeker wrote:

Hand: Staff of Dark Flame, Glorious Warhammer, Holy Javelin, Restorative Touch, Desna's Freedom, Blessing of the Qi Zhong,

Displayed: Gray Maiden Plate, Divine Fortune,
Deck: 10 Discard: 1 Buried: 1
Hero Points: 3 // Kyra, Dawnseeker has the following scourges marked:
Honor-Tested:
While Marked:
When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded.

When you evade a monster, remove this scourge.

At the end of the scenario, gain 1 respect point.


NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
Desna's Blessing if you need it (esp against Barriers)

Movement: Stick with the group
Other: 3B - Shirt Reroll not yet used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Deathgrip (Core), Acolyte (Core), The Bear (Harrow), Blessing of the Spellbound (2), Priest of Pharasma, Wand of Restorative Touch, Runewell's Echo, Blessing of the Spellbound
Recharged: Fire Snake, Wand of Detect Magic,
Discard Pile: Blessing of the Dawnflower,
Buried Pile: Wand of Flying,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Armor, Divine
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon) add 1d4 (☐ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☐ remove a scourge from a local character or) heal a local character a card ( or 1d4 cards).
Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


Off-turn, healed for 5: (Deathgrip (Core), Wand of Detect Magic, Blessing of the Spellbound, Priest of Pharasma, Blessing of the Qi Zhong). Deck shuffled.
Handed Wand of Restorative Touch.

Turn 7, under the Harrow of The Locksmith
On your check, you may recharge a card to replace all d4s with d8s.
Divine Fortune is banished to Recovery.
Seelah recharges Glorious Warhammer to examine Repository #5: Lyrune-quah Moon Maiden. Since I'm already Honor-Tested I feel like I should let somebody else take this one, so I'll move to the River.

Seelah lets Kyra know that there's another Moon Maiden up ahead. Knowing that she's already earned their respect and bears their mark, Kyra decides to let somebody else take the lead in this encounter, so they can also earn the respect of the Lyrune-Quah. While that discussion is happening, Kyra heads outside to the river for a quiet moment of solitude.

Free Exploration - River #1: Red Mantis Initiate
BYA - Ranged Combat Damage: 1d4 ⇒ 2 - Draw Gray Maiden Armor to reduce combat damage by 2. Display Gray Maiden Armor.
Discard Blessing of the Dawnflower to bless.
Check to Defeat - Wisdom 9: 2d10 + 3 ⇒ (7, 1) + 3 = 11 - Defeated

As she listens to the bubbling of the river, her solitude is disturbed when something flies out of the nearby bushes and clanks off her armor, splashing into the river. Before she can look down to see what it was, a humanoid figure wearing an insect mask moves out of the nearby brush, approaching her. Kyra recognizes this as an initiate in the order of the Red Mantis. Luckily, she remembers a few important details of the Red Mantis and manages to think her way out of combat, outsmarting the poor initiate and leaving before he's caught on to what is happening. Knowing that he'll notice something off soon, Kyra quickly pulls a wand out of her belt and uses it to cast a Fly spell, soaring up away from the river and back towards the group.

Bury Wand of Flying to examine River #2: Twitch Tonic, Dunes #1: Twisted Space. Move back to Repository and end my turn.
Check to Recover: Divine Fortune - Divine 13: 1d10 + 6 ⇒ (1) + 6 = 7 - Discarded
Check to Recover: Wand of Flying - Divine 12: 1d10 + 6 ⇒ (2) + 6 = 8 - Buried
Draw 3 to reset my hand.

Kyra, Dawnseeker wrote:

Hand: Staff of Dark Flame, Glorious Warhammer, Fire Snake, Holy Javelin, Wand of Detect Magic, Wand of Restorative Touch, Runewell's Echo,

Displayed: Gray Maiden Plate,
Deck: 8 Discard: 3 Buried: 1
Hero Points: 3 // Kyra, Dawnseeker has the following scourges marked:
Honor-Tested:
While Marked:
When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded.

When you evade a monster, remove this scourge.

At the end of the scenario, gain 1 respect point.


NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
Blessing if you need it. Two blessings if one is Dawnflower or Echo.
Any Combat: Staff of Dark Flame to discard Fire Snake and reduce difficulty by 1d6+1
Movement: Stick with the group
Other: 3B - Shirt Reroll not yet used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Priest of Pharasma, Restorative Touch, Blessing of the Spellbound (2), Blessing of the Spellbound, Blessing of the Qi Zhong, Deathgrip (Core), Acolyte (Core), Desna's Freedom
Recharged:
Discard Pile: The Bear (Harrow), Blessing of the Dawnflower, Divine Fortune,
Buried Pile: Wand of Flying,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Armor, Divine
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon) add 1d4 (☐ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☐ remove a scourge from a local character or) heal a local character a card ( or 1d4 cards).
Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


Divine Fortune, Seelah bonus
Collapse - Perception 10: 1d10 + 5 + 1d6 + 1d6 ⇒ (3) + 5 + (1) + (3) = 12 - Passed

Kyra senses another tremor coming, and quickly moves towards a doorway to shelter herself from the falling debris.


Turn 3, under the Harrow of the Big Sky
At the start of your turn, you may remove 1 of your scourges.

Kyra joins the others in looking around the reading room, trying to find anything that they can find to impress the Lyrune-quah.

Free Exploration - Reading Room #7: Poison Blast
Hour is Harrow +1
Check to Acquire - Intelligence 12: 1d6 + 1 ⇒ (1) + 1 = 2 - Failed

Finding an arcane scroll, she takes a quick look at it and throws it aside. That certainly wouldn't help at all.

Discard Priest of Pharasma to explore - Reading Room #8: Lyrune-quah Moon Maiden
Discard Blessing of the Dawnflower to bless. Discard Blessing of the Spellbound to bless. Hour is Harrow +1
Check to Acquire - Diplomacy 11: 3d8 + 1 + 1 ⇒ (3, 8, 3) + 1 + 1 = 16 - Acquired, display next to location, and gain Honor-Tested.

Then she comes across one of the Maidens themselves. Prostating herself before the maiden, she gives multiple blessings of Sarenrae upon the maiden, wooing her to their side. Once she has the maiden's blessing, she continues to look around in case there's anything else useful left.

Discard Blessing of Qi Zhong to heal one (Blessing of the Dawnflower) and explore - Reading Room #9: Death's Breath Door
Recharge Blessing of the Spellbound (2) to bless. Hour is Harrow +1.
Check to Defeat - Divine 10: 2d10 + 6 + 1 ⇒ (5, 1) + 6 + 1 = 13 - Defeated

Finding a trapped door near the back of the room, she recognizes the divine symbols on it and is easily able to decipher the solution to open it safely, thanks to her training.

Discard The Bear to explore - Reading Room #10: Spectre
Honor-Tested, discard Wand of Detect Magic.
Banish Deathgrip for combat. Turn Undead +1d4. Honor-Tested +3. Hour is Harrow +1
Check to Defeat - Combat 14: 1d10 + 6 + 2d12 + 1d4 + 3 + 1 ⇒ (4) + 6 + (8, 5) + (2) + 3 + 1 = 29 - Defeated, but only by 15.

As the door opens, a spectre flies out towards the group. Kyra quickly puts herself between the group and the creature, presenting her holy symbol and then reaching out to grip the undead creature by the shoulders. It is taken aback and how easily the cleric is able to touch its ethereal form. Kyra quickly drains the undead energy from it, leaving it whisping away into nothingness.

Sensing that this place is now safe for the Lyrune-quah to return, she turns to follow the group out to the next location.

Location is empty, attempt to close. Encounter a new blessing: The Fiend. Harrow, auto-acquired.
Closed, heal a blessing. Move with Quinn to wherever he wants to go.

End of turn
Check to Recover: Deathgrip (Core) - Divine 10: 1d10 + 6 ⇒ (3) + 6 = 9 - Discarded.
Draw 7 to reset my hand.
Start of Quinn's turn, display Divine Fortune and Gray Maiden Plate.

Kyra, Dawnseeker wrote:

Hand: Staff of Dark Flame, Glorious Warhammer, Fire Snake, Wand of Flying, Blessing of the Dawnflower,

Displayed: Gray Maiden Plate, Divine Fortune,
Deck: 6 Discard: 6 Buried: 0
Hero Points: 3 // Kyra, Dawnseeker has the following scourges marked:
Honor-Tested:
While Marked:
When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded.

When you evade a monster, remove this scourge.

At the end of the scenario, gain 1 respect point.


NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
Blessing if you need it. Two blessings if one is Dawnflower or Echo.
Any Combat: Staff of Dark Flame to discard Fire Snake and reduce difficulty by 1d6+1
Movement: Stick with the group
Other: 3B - Shirt Reroll not yet used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Acolyte (Core), Desna's Freedom, Holy Javelin, Restorative Touch, Runewell's Echo
Recharged: Blessing of the Spellbound (2),
Discard Pile: Priest of Pharasma, Blessing of the Spellbound, Blessing of the Qi Zhong, The Bear (Harrow), Wand of Detect Magic, Deathgrip (Core),
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Armor, Divine
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon) add 1d4 (☐ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☐ remove a scourge from a local character or) heal a local character a card ( or 1d4 cards).
Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


As the group gathers in the Temple's Reading Room, the room shakes. The creature is nearby, and as he stomps past down a hallway, clutter falls from the shelves above.

Check to Defeat - Perception 10: 1d10 + 5 ⇒ (9) + 5 = 14 - Success

Kyra spots the books falling towards her in time to jump out of the way, and avoid the bulk of the debris.


Kyra will start in the Reading Room, looking for the Maiden that has fled there.

Kyra, Dawnseeker wrote:

Hand: Deathgrip (Core), Wand of Detect Magic, Priest of Pharasma, Blessing of the Qi Zhong, Blessing of the Dawnflower, Blessing of the Spellbound, Blessing of the Spellbound (2), The Bear (Harrow),

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 3
NOTES:
Available Support: Local checks are +1d4+Magic against all Outsiders and Undead
Blessing if you need it. Two blessings if one is Dawnflower or Echo.
Movement: Stick with the group
Other: 3B - Shirt Reroll not yet used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Runewell's Echo, Desna's Freedom, Gray Maiden Plate, Restorative Touch, Holy Javelin, Glorious Warhammer, Wand of Flying, Staff of Dark Flame, Divine Fortune, Acolyte (Core), Fire Snake
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Armor, Divine
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon) add 1d4 (☐ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☐ remove a scourge from a local character or) heal a local character a card ( or 1d4 cards).
Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


Kyra will pass on the upgrades.

Supporter Feat will be for Neolandus, because ... well, again, that's the only Supporter that I have that doesn't already have a feat. ;-)

Hero Point is my first first at Tier 4 after I was forced to tier up last scenario.
HP -> Power Feat -> (or 1d4 cards) [on my healing power]


Divine Fortune and Seelah help Kyra her way through the brawl.
Check to Defeat - Melee 4+3=7: 1d8 + 2 + 2d6 ⇒ (5) + 2 + (1, 1) = 9 - Defeated

1 to 50 of 177 << first < prev | 1 | 2 | 3 | 4 | next > last >>