Tiger's Heart (Inactive)

Game Master Torvald Torvaldson

Our adventure begins in the small town of Belric, just on the western edge of the Arthfell Forest in Andoran.


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Lady Walder appreciates Weed's courtesy and willingly facilitates all needed party equipment transactions; including swapping the breastplate for a chain shirt which gets Weed 100GP back due to the price difference in the base armor.


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After one last day of searching for Onamae, the party realizes that she is beyond their reach (for now) and ponders what to do next. Belric has returned to normal, although tongues still wag about the murders surrounding the Carnival, and the hot scandal that was Borvius and the hitherto undiscovered thieves guild.

The party is taking their evening meal and some rest at their favorite establishment when one of Feldane's deputies comes crashing in searching for you-I'm sorry sirs, but the Sheriff says to come quick. A group of goblin raiders has come out of the forest and is setting fire to the stocks of lumber in the warehouse district!...he pauses for a moment, clearly working through his mind for something....Uh, pink?


Aasimar Cleric (Herald Caller) 9 Move:40' AC21/FF19/T13 HP:87 Init:+2 Melee: +5/1d6(18-20,x2) Ranged: +7/1d4(19-20,x2)
Saves:
Fort+9/Ref+5/Will+10
Channel:
5d6(9/day)
Skills:
Dip11,Heal8,KArc7,KnHis4,KnPla7,KnRel8,Per16,SM10,Splcrf4
Spells:
0:DM, Light, Mend, Spark; 1(5+D):Blessx3, Burn Disarm, Comp Lang, Longstd;2(4+D)Bull Str x2, Shld Othr, Brst of Rad, Loc Obj; 3rd(3+D)Blind/Deaf, Prayer, Resist Energy Com, Fly; 4(2+D) B of Fx2, Dim Door

"Floyd. Take us there deputy."

perception: 1d20 + 12 ⇒ (5) + 12 = 17

Keeping an eye out for goblins and ambushes and such on the way.


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Detect evil on the deputy.

Assuming he is fine, follow him toward the sheriff.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

Weed gets up and follows......perception: 1d20 + 14 ⇒ (1) + 14 = 15


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Perception: 1d20 + 8 ⇒ (5) + 8 = 13


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

Follow the deputy

perception: 1d20 + 11 ⇒ (11) + 11 = 22


Detecting no evil (codeword skeptic!) the party follows the deputy out into the night. Tarvoth quickly catches the scent of wood burning smoke and even Weed can make out the glint of flames coming from the warehouse district. After a few minutes of hurried travel you make it to a street corner where the bodies of more than a dozen goblins, a few wolves, one BIG wolf, and at least one human lie in plain sight. Sheriff Feldane and 5 deputies (all wounded) look apprehensively in the direction of the flames in the nearby warehouse district.

Feldane catches sight of the party-Thank the gods you came! These goblins came out of nowhere and have set about torching the town's stocks of raw lumber and finished wood. What force I have been able to assemble I am using to try and block the key intersections and stop them from moving further into town. As you can see, we are holding for now but it is costing us. I can't do much more until more people arrive, then maybe we can push in and try and corral the flames before we lose the entire town.

I need to you to get in there and see if you can disrupt their efforts. Someone has to be leading them, this is far to well organized for just goblins; but be careful, there are more than just wolves and goblins out there. We've seen a few worgs as well as a hobgoblin or two.

Will you help us?


Aasimar Cleric (Herald Caller) 9 Move:40' AC21/FF19/T13 HP:87 Init:+2 Melee: +5/1d6(18-20,x2) Ranged: +7/1d4(19-20,x2)
Saves:
Fort+9/Ref+5/Will+10
Channel:
5d6(9/day)
Skills:
Dip11,Heal8,KArc7,KnHis4,KnPla7,KnRel8,Per16,SM10,Splcrf4
Spells:
0:DM, Light, Mend, Spark; 1(5+D):Blessx3, Burn Disarm, Comp Lang, Longstd;2(4+D)Bull Str x2, Shld Othr, Brst of Rad, Loc Obj; 3rd(3+D)Blind/Deaf, Prayer, Resist Energy Com, Fly; 4(2+D) B of Fx2, Dim Door

“Of course we’ll help sheriff, let’s go take a look.”

Move off in whatever direction sheriff points us to when everyone is ready to go.

perception: 1d20 + 12 ⇒ (14) + 12 = 26


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

sorry can someone help me figure double check melee with normal attack and power attack
i was editing weed and screwed up i think...
+1 great axe
20 St
3 BAB??
weapon focus was great sword so i dont think i get that for great axe


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

We will always stand with you to protect Belric.

Go with Tarvoth to face the threat:

Perception: 1d20 + 8 ⇒ (12) + 8 = 20


Aasimar Cleric (Herald Caller) 9 Move:40' AC21/FF19/T13 HP:87 Init:+2 Melee: +5/1d6(18-20,x2) Ranged: +7/1d4(19-20,x2)
Saves:
Fort+9/Ref+5/Will+10
Channel:
5d6(9/day)
Skills:
Dip11,Heal8,KArc7,KnHis4,KnPla7,KnRel8,Per16,SM10,Splcrf4
Spells:
0:DM, Light, Mend, Spark; 1(5+D):Blessx3, Burn Disarm, Comp Lang, Longstd;2(4+D)Bull Str x2, Shld Othr, Brst of Rad, Loc Obj; 3rd(3+D)Blind/Deaf, Prayer, Resist Energy Com, Fly; 4(2+D) B of Fx2, Dim Door

Weed: If you have WF great sword, ditch the +1 great axe for a +1 great sword, or see if DM will let you change your feat to WF great axe?

I think this would be your melee:

+1 great axe (no WF) +10, 1d12+8
+1 great axe (no WF, PA) +9, 1d12+11

+1 great sword (WF) +11, 2d6+8
+1 great sword (WF, PA) +10, 2d6+11


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

thanks Tar....appreciated....DM? Weapon focus Great Axe? Yay or Nay oh mighty all knowing


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

On the way in cast Shield on Dardanius, Weed, Turran

+4 ac


Weed wrote:
thanks Tar....appreciated....DM? Weapon focus Great Axe? Yay or Nay oh mighty all knowing

I'm OK with doing some limited feat swaps during a level up. OK to swith WF from GS to GA.


1d20 ⇒ 5

Turran casts some spells of protection before the party moves forward into the thick smoke and growing heat from the wood fires. Sheriff Feldane asked you to explore the warehouse district and disrupt any bands of goblins so she could lead in the fire brigades to quell the flames.

All PCs make DC15 FORT save or be

sickened:
The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
from smoke inhalation. Visibility range is 20'.

Tarvoth hears the squeals of goblin glee and leads the party in the direction that he thinks they came from. After a few cautious minutes of advancing through the smoke shrouded streets, you come upon a scene of over a dozen green-skinned goblins dancing about the edge of a building that is thoroughly on fire. The goblins are throwing various items (mostly wood) into the flames and laughing near hysterically as the flames grow higher. On the other side of the building two regular-sized wolves are busy feeding on the remains of a dead human. In the middle of all the mayhem stands a human-sized grey skinned goblin that appears to be supervising the otherwise chaotic scene.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

great....thanks


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

Cast Blur on myself

Fort: 1d20 + 8 ⇒ (1) + 8 = 9
Second Chance: 1d20 + 8 ⇒ (20) + 8 = 28


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

FORT: 1d20 + 5 ⇒ (6) + 5 = 11


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

amazing second chance.....
Weed begins coughin and feels his eyes burn


Aasimar Cleric (Herald Caller) 9 Move:40' AC21/FF19/T13 HP:87 Init:+2 Melee: +5/1d6(18-20,x2) Ranged: +7/1d4(19-20,x2)
Saves:
Fort+9/Ref+5/Will+10
Channel:
5d6(9/day)
Skills:
Dip11,Heal8,KArc7,KnHis4,KnPla7,KnRel8,Per16,SM10,Splcrf4
Spells:
0:DM, Light, Mend, Spark; 1(5+D):Blessx3, Burn Disarm, Comp Lang, Longstd;2(4+D)Bull Str x2, Shld Othr, Brst of Rad, Loc Obj; 3rd(3+D)Blind/Deaf, Prayer, Resist Energy Com, Fly; 4(2+D) B of Fx2, Dim Door

fort: 1d20 + 8 ⇒ (19) + 8 = 27

Cast bless on the party. +1 to hit

"Go get'em!"


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

Stay close brothers and keep em in front of us ....dont let them get behind us


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Fort: 1d20 + 9 ⇒ (19) + 9 = 28

Smite the gray-skinned goblin:

Rapid Shot Smite 1/2: 1d20 + 9 - 2 + 3 + 1 ⇒ (7) + 9 - 2 + 3 + 1 = 18

Damage: 1d8 + 4 + 4 ⇒ (7) + 4 + 4 = 15

Rapid Shot Smite 1/2: 1d20 + 9 - 2 + 3 + 1 ⇒ (9) + 9 - 2 + 3 + 1 = 20

Damage: 1d8 + 4 + 4 ⇒ (1) + 4 + 4 = 9


Tarvoth and Turran cast spells; Dardanius fires a pair of arrows, one of which pierces the hobgoblin's armor; Weed gives good advice and braces for the enemy assault.

The pair of wolves howl before racing in to attack Weed.
wolf 1 bite: 1d20 + 2 ⇒ (6) + 2 = 81d6 + 1 ⇒ (1) + 1 = 2
wolf 2 bite: 1d20 + 2 ⇒ (4) + 2 = 61d6 + 1 ⇒ (3) + 1 = 4

The hobgoblin barks a command before finding some cover (partial) and firing off a crossbow bolt at Dardanius.
xbow bolt: 1d20 + 4 ⇒ (9) + 4 = 131d8 ⇒ 8

The goblins launch a hail of javelins as they rush into melee screeching in anticipative fury.

On Dardanius
javelin: 1d20 + 4 ⇒ (19) + 4 = 231d4 ⇒ 4
javelin: 1d20 + 4 ⇒ (7) + 4 = 111d4 ⇒ 2
javelin: 1d20 + 4 ⇒ (9) + 4 = 131d4 ⇒ 2
On Tarvoth
javelin: 1d20 + 4 ⇒ (10) + 4 = 141d4 ⇒ 1
javelin: 1d20 + 4 ⇒ (6) + 4 = 101d4 ⇒ 1
javelin: 1d20 + 4 ⇒ (16) + 4 = 201d4 ⇒ 2
On Turran
javelin: 1d20 + 4 ⇒ (15) + 4 = 191d4 ⇒ 2
javelin: 1d20 + 4 ⇒ (11) + 4 = 151d4 ⇒ 4
javelin: 1d20 + 4 ⇒ (8) + 4 = 121d4 ⇒ 1
On Weed
javelin: 1d20 ⇒ 191d4 ⇒ 2
javelin: 1d20 ⇒ 121d4 ⇒ 3
javelin: 1d20 ⇒ 161d4 ⇒ 3

The goblins swarm over the party with 3 in melee per PC. Weed has 3 goblins +2 wolves. Dardanius has 3 goblins + hobgoblin xbow.


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

Use 1 of Turran's arcane pool to activate Black Blade Strike as a free action, now +2 weapon

Attack!

Black Blade: 1d20 + 8 + 1 + 1 ⇒ (1) + 8 + 1 + 1 = 11

-hahahaha, stupid goblins-


Aasimar Cleric (Herald Caller) 9 Move:40' AC21/FF19/T13 HP:87 Init:+2 Melee: +5/1d6(18-20,x2) Ranged: +7/1d4(19-20,x2)
Saves:
Fort+9/Ref+5/Will+10
Channel:
5d6(9/day)
Skills:
Dip11,Heal8,KArc7,KnHis4,KnPla7,KnRel8,Per16,SM10,Splcrf4
Spells:
0:DM, Light, Mend, Spark; 1(5+D):Blessx3, Burn Disarm, Comp Lang, Longstd;2(4+D)Bull Str x2, Shld Othr, Brst of Rad, Loc Obj; 3rd(3+D)Blind/Deaf, Prayer, Resist Energy Com, Fly; 4(2+D) B of Fx2, Dim Door

Burn locate object to summon giant celestial worker ant (augmented) to fight goblins attacking Tarvoth.

bite: 1d20 + 5 ⇒ (15) + 5 = 20
dam: 1d6 + 4 ⇒ (1) + 4 = 5

sting: 1d20 + 5 ⇒ (17) + 5 = 22
dam: 1d4 + 4 ⇒ (3) + 4 = 7

"Get in the fight Weed! Everyone call out if you need healing!"

*Remember +1 to hit for bless.

-2/44
-0/22


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

temp AC 21
full HP
weed swings at a wolf GAPA: 1d20 + 10 - 2 + 1 ⇒ (3) + 10 - 2 + 1 = 121d12 + 12 - 2 ⇒ (7) + 12 - 2 = 17


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

With three on me can I take a tactical step and fire? Assuming so,

Rapid Shot: 1d20 + 9 - 2 ⇒ (2) + 9 - 2 = 9

Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Rapid Shot: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22

Damage: 1d8 + 4 ⇒ (8) + 4 = 12

-4 HP

Otherwise, does switching weapons provoke an AOO? Could Dar have drawn his rapier while they rushed him as a move action? Sorry to slow down the fight.


Dardanius wrote:

With three on me can I take a tactical step and fire? Assuming so,

[dice=Rapid Shot]1d20+9-2

[dice=Damage]1d8+4

[dice=Rapid Shot]1d20+9-2

[dice=Damage]1d8+4

-4 HP

Otherwise, does switching weapons provoke an AOO? Could Dar have drawn his rapier while they rushed him as a move action? Sorry to slow down the fight.

You can 5' step and bow unless they have the step up feat (which these particular goblins don't;-D). Who do you fire on?

You could have also pulled your rapier (move action) w/o an AOO.


Plus, didn't you go great sword vs. Rapier?


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15
Mysterious Storyteller wrote:
Plus, didn't you go great sword vs. Rapier?

Still willing to consider the greatsword, but I was still planning on doing weapon finesse at some point.

Dardanius is just going to shoot at one of the goblins in his face, not back at hobgob.


Turran over focuses on channeling energy into his blade and misses on his stroke. The tiny goblin that Weed swings at, ducks inside the arc of his axe. Tarvoth's summoned ant bites one goblin and stings another, killing both foes. Dardanius quickly steps back and lodges an arrow in a goblin's eye hole, killing it.

DC 18 perception:
You hear the sound of responding wolf howls in the not too far distance.

On Weed
wolf bite: 1d20 + 2 ⇒ (19) + 2 = 211d6 + 1 ⇒ (3) + 1 = 4 Weed is tripped and falls

prone:
The character is lying on the ground. A prone attacker has a –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A prone defender gains a +4 bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks.

Standing up is a move-equivalent action that provokes an attack of opportunity.


wolf bite: 1d20 + 2 ⇒ (11) + 2 = 131d6 + 1 ⇒ (1) + 1 = 2
goblin blade: 1d20 + 2 ⇒ (11) + 2 = 131d4 ⇒ 3
goblin blade: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 161d4 ⇒ 2
goblin blade: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 91d4 ⇒ 2

On Dardanius
xbow bolt: 1d20 ⇒ 121d8 ⇒ 6
goblin blade: 1d20 + 2 ⇒ (20) + 2 = 222d4 ⇒ (1, 3) = 4
goblin blade: 1d20 + 2 ⇒ (13) + 2 = 151d4 ⇒ 3

On Tarvoth
goblin blade: 1d20 + 2 ⇒ (8) + 2 = 101d4 ⇒ 1
goblin blade: 1d20 + 2 ⇒ (19) + 2 = 211d4 ⇒ 2
goblin blade: 1d20 + 2 ⇒ (15) + 2 = 171d4 ⇒ 1

On Turran
goblin blade: 1d20 + 2 ⇒ (17) + 2 = 191d4 ⇒ 3


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

-8 HP

Dar winces in pain at the blade finding a weak point in his chain shirt.

Perception: 1d20 + 8 ⇒ (10) + 8 = 18

He maintains his senses enough to hear the cry of wolves in the distance.

More wolves are coming!

Dardanius takes another step back, and fires at the goblin that struck him.

Rapid Shot: 1d20 + 9 - 2 + 1 ⇒ (11) + 9 - 2 + 1 = 19

Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Rapid Shot: 1d20 + 9 - 2 + 1 ⇒ (15) + 9 - 2 + 1 = 23

Damage: 1d8 + 4 ⇒ (3) + 4 = 7


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

-4/38 hp
Weed rolls out of the way and into a standing position for his action....


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

Attack!

Black Blade: 1d20 + 8 + 1 + 1 ⇒ (3) + 8 + 1 + 1 = 13
damage: 1d6 + 5 + 1 ⇒ (1) + 5 + 1 = 7


Weed can attack this round. Standing is a move action and will result in AOO regardless.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

thanks...weed attacks one of the wolves...and yells to the partylets finish what we can and then move into a better defensible position....this warehouse is gone...!!once the wolves arrive as Dar has said we could be overrun
GAPA: 1d20 + 10 + 1 - 2 ⇒ (13) + 10 + 1 - 2 = 221d12 + 12 - 2 ⇒ (2) + 12 - 2 = 12


Aasimar Cleric (Herald Caller) 9 Move:40' AC21/FF19/T13 HP:87 Init:+2 Melee: +5/1d6(18-20,x2) Ranged: +7/1d4(19-20,x2)
Saves:
Fort+9/Ref+5/Will+10
Channel:
5d6(9/day)
Skills:
Dip11,Heal8,KArc7,KnHis4,KnPla7,KnRel8,Per16,SM10,Splcrf4
Spells:
0:DM, Light, Mend, Spark; 1(5+D):Blessx3, Burn Disarm, Comp Lang, Longstd;2(4+D)Bull Str x2, Shld Othr, Brst of Rad, Loc Obj; 3rd(3+D)Blind/Deaf, Prayer, Resist Energy Com, Fly; 4(2+D) B of Fx2, Dim Door

DM post has 3 goblins attacking Tarvoth and 1 attacking Turran, is that accurate or should be other way around since the ant killed 2 that were on Tarvoth? Nobody attacked the ant?

"Damn wolves!"

Tarvoth stabs rather feebly at a goblin with his rapier.
rapier: 1d20 + 3 ⇒ (8) + 3 = 11

Ant will go after remaining goblin on Tarvoth and then whatever enemy is closest.

bite: 1d20 + 5 ⇒ (20) + 5 = 25
dam: 2d6 + 8 ⇒ (2, 3) + 8 = 13

sting: 1d20 + 5 ⇒ (17) + 5 = 22
dam: 1d4 + 4 ⇒ (3) + 4 = 7

-5/44
-0/22


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

seems reasonable to me.....


DM grits his teeth at his own incompetence and realizes he will have to kill off either Tarvoth or Turran to make his job easier. ;-D
No one attacked the ant because it slew those that might have engaged it.

Dardanius drops 2 goblins with 2 arrow shots. Weed kills a wolf with a single axe chop (AOO to follow). Turran misses again, but his blade looks really impressive. Tarvoth misses the 1 surviving goblin facing him, but his summoned ant continues its murderous rampage killing another 2 goblins with bite and sting, the remaining one on Tarvoth and one of the three on Turran.


AOO on Weed (-4 to your AC from prone position):
wolf bite: 1d20 + 2 ⇒ (5) + 2 = 71d6 + 1 ⇒ (2) + 1 = 3
wolf bite: 1d20 + 2 ⇒ (3) + 2 = 51d6 + 1 ⇒ (3) + 1 = 4
goblin blade: 1d20 + 2 ⇒ (8) + 2 = 101d4 ⇒ 4
goblin blade: 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 51d4 ⇒ 4
goblin blade: 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 81d4 ⇒ 2

Regular attacks on Weed
wolf bite: 1d20 + 2 ⇒ (16) + 2 = 181d6 + 1 ⇒ (5) + 1 = 6
goblin blade: 1d20 + 2 ⇒ (17) + 2 = 191d4 ⇒ 2
goblin blade: 1d20 + 2 ⇒ (19) + 2 = 211d4 ⇒ 2
goblin blade: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 141d4 ⇒ 2

On Dardanius
xbow bolt: 1d20 ⇒ 151d8 ⇒ 8
goblin blade: 1d20 + 2 ⇒ (14) + 2 = 161d4 ⇒ 3

On TURRAN
goblin blade: 1d20 + 2 ⇒ (1) + 2 = 31d4 ⇒ 4
goblin blade: 1d20 + 2 ⇒ (2) + 2 = 41d4 ⇒ 1

DC 18 perception:
You see a pack of wolves bounding towards you.

DC 22 perception:
Same as above but two of the wolves are really BIG and seem to be carrying riders.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

-6/38
perception: 1d20 + 14 ⇒ (10) + 14 = 24


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

Here are your wolves Dar....as promised!!...weed calls out loudly and runs at one of the mounted wolves and swings his ax at it
GAPA: 1d20 + 10 + 1 - 2 ⇒ (19) + 10 + 1 - 2 = 281d12 + 12 - 2 ⇒ (12) + 12 - 2 = 22


Weed wrote:

Here are your wolves Dar....as promised!!...weed calls out loudly and runs at one of the mounted wolves and swings his ax at it

[dice=GAPA]1d20+10+1-2;1d12+12-2

Weed your proposed action will expose you to 4 Attacks of Opportunity (AOO); 1 wolf & 3 goblins that you are currently in melee with. Sure you want to proceed as described?


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

AHHHH
i see....as entertaining as the scene playing out in my mind is....lets rewind....
no....i will take out the nearest wolf on me.. keeping close to my party and trying to not expose my flanks...but weed does point out the large wolves arriving upon the scene as stated above


Aasimar Cleric (Herald Caller) 9 Move:40' AC21/FF19/T13 HP:87 Init:+2 Melee: +5/1d6(18-20,x2) Ranged: +7/1d4(19-20,x2)
Saves:
Fort+9/Ref+5/Will+10
Channel:
5d6(9/day)
Skills:
Dip11,Heal8,KArc7,KnHis4,KnPla7,KnRel8,Per16,SM10,Splcrf4
Spells:
0:DM, Light, Mend, Spark; 1(5+D):Blessx3, Burn Disarm, Comp Lang, Longstd;2(4+D)Bull Str x2, Shld Othr, Brst of Rad, Loc Obj; 3rd(3+D)Blind/Deaf, Prayer, Resist Energy Com, Fly; 4(2+D) B of Fx2, Dim Door

Cast Bull's Strength on Turran. +4 strength

"This may help Turran!"

The ant will hopefully continue its rampage.

bite: 1d20 + 5 ⇒ (16) + 5 = 21
dam: 1d6 + 4 ⇒ (3) + 4 = 7

sting: 1d20 + 5 ⇒ (9) + 5 = 14
dam: 1d4 + 4 ⇒ (2) + 4 = 6


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Dardanius fires at the hobgoblin:

Rapid Shot: 1d20 + 9 - 2 + 1 ⇒ (8) + 9 - 2 + 1 = 16

Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Rapid Shot: 1d20 + 9 - 2 + 1 ⇒ (19) + 9 - 2 + 1 = 27

Damage: 1d8 + 4 ⇒ (1) + 4 = 5

If Dar killed three goblins, who is attacking with the blade? The hobgoblin? If it is another goblin in melee, Dar fights that one first.


Dardanius you are quite correct and I apologize for being off my game. 3 gobos, -1 gobo, -2 gobos = 0 gobos. Your name must rhyme with Tarvoth or Turran or something! No extra goblin, just the hobgob. :-/

Turran action then bad guys.


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

Attack!

Impressive Looking Black Blade: 1d20 + 8 + 1 + 1 + 2 ⇒ (12) + 8 + 1 + 1 + 2 = 24
damage: 1d6 + 5 + 1 + 2 ⇒ (4) + 5 + 1 + 2 = 12

-woot woot! It just needed to be complimented-


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

going to cottage at lake today...back tommorow evening...bot me if ya like

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