Tiger's Heart (Inactive)

Game Master Torvald Torvaldson

Our adventure begins in the small town of Belric, just on the western edge of the Arthfell Forest in Andoran.


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Aasimar Cleric (Herald Caller) 9 Move:40' AC21/FF19/T13 HP:87 Init:+2 Melee: +5/1d6(18-20,x2) Ranged: +7/1d4(19-20,x2)
Saves:
Fort+9/Ref+5/Will+10
Channel:
5d6(9/day)
Skills:
Dip11,Heal8,KArc7,KnHis4,KnPla7,KnRel8,Per16,SM10,Splcrf4
Spells:
0:DM, Light, Mend, Spark; 1(5+D):Blessx3, Burn Disarm, Comp Lang, Longstd;2(4+D)Bull Str x2, Shld Othr, Brst of Rad, Loc Obj; 3rd(3+D)Blind/Deaf, Prayer, Resist Energy Com, Fly; 4(2+D) B of Fx2, Dim Door

Is the forest darkening because it’s becoming night or is something else going on?

If sun is going down then look for place to camp, otherwise press on.

perception: 1d20 + 12 ⇒ (5) + 12 = 17

survival : 1d20 + 3 ⇒ (17) + 3 = 20


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

let us press on....and prepare for the worst....i doubt we will find a welcoming tavern waiting for us with fresh ale and smoked eels


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Dardanius agrees with Tarvoth's logic

Weed, I agree that there's no hope of a tavern. And I don't want to lose this trail, but we will need to rest at some point, Tavern or no.

Perception: 1d20 + 8 ⇒ (11) + 8 = 19

Survival: 1d20 ⇒ 7


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

whats the time do we think


It's getting darker because you are moving deeper into the thick canopy of the forest and it is past mid-day. You estimate that you have 3-4 hours of usable daylight remaining.

Rolls for Weed and Turran.


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

perception: 1d20 + 11 ⇒ (3) + 11 = 14

survival: 1d20 + 1 ⇒ (3) + 1 = 4


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

perception: 1d20 + 14 ⇒ (6) + 14 = 20

survival: 1d20 + 7 ⇒ (8) + 7 = 15


Tarvoth keeps a keen eye to the trail and picks up enough signs to keep the party in hot pursuit. He gets the sense that you are at least keeping pace with the wolves, maybe even picking up some ground. The trail leads down into a small creek valley and follows along for some time before leaving the water and climbing towards what you guess is a series of small hills.

Continue on or camp for the night?

Rolls either way.


Aasimar Cleric (Herald Caller) 9 Move:40' AC21/FF19/T13 HP:87 Init:+2 Melee: +5/1d6(18-20,x2) Ranged: +7/1d4(19-20,x2)
Saves:
Fort+9/Ref+5/Will+10
Channel:
5d6(9/day)
Skills:
Dip11,Heal8,KArc7,KnHis4,KnPla7,KnRel8,Per16,SM10,Splcrf4
Spells:
0:DM, Light, Mend, Spark; 1(5+D):Blessx3, Burn Disarm, Comp Lang, Longstd;2(4+D)Bull Str x2, Shld Othr, Brst of Rad, Loc Obj; 3rd(3+D)Blind/Deaf, Prayer, Resist Energy Com, Fly; 4(2+D) B of Fx2, Dim Door

Vote for camping.

perception: 1d20 + 12 ⇒ (6) + 12 = 18
survival: 1d20 + 3 ⇒ (12) + 3 = 15


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

camp it is


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Dardanius will help keep watch

Perception: 1d20 + 8 ⇒ (1) + 8 = 9

Survival: 1d20 ⇒ 8

Oh no . . .


Need camping rolls for Weed and Turran.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

perception: 1d20 + 14 ⇒ (20) + 14 = 34

survival: 1d20 + 7 ⇒ (7) + 7 = 14

i suggest we get going before the sun rises to gain ground


1d4 ⇒ 21d20 ⇒ 4

During Tarvoth's watch he hears at least a few massive 'somethings' stomping about in the woods nearby.


Aasimar Cleric (Herald Caller) 9 Move:40' AC21/FF19/T13 HP:87 Init:+2 Melee: +5/1d6(18-20,x2) Ranged: +7/1d4(19-20,x2)
Saves:
Fort+9/Ref+5/Will+10
Channel:
5d6(9/day)
Skills:
Dip11,Heal8,KArc7,KnHis4,KnPla7,KnRel8,Per16,SM10,Splcrf4
Spells:
0:DM, Light, Mend, Spark; 1(5+D):Blessx3, Burn Disarm, Comp Lang, Longstd;2(4+D)Bull Str x2, Shld Othr, Brst of Rad, Loc Obj; 3rd(3+D)Blind/Deaf, Prayer, Resist Energy Com, Fly; 4(2+D) B of Fx2, Dim Door

If they are coming towards camp wake everyone, if not pass the information to the next watch. If Tarvoth is the last watch then just inform everyone in the morning and resume tracking the children and their captors.

perception: 1d20 + 12 ⇒ (3) + 12 = 15

survival: 1d20 + 3 ⇒ (18) + 3 = 21


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Assuming we are back on the trail:

Perception: 1d20 + 8 ⇒ (2) + 8 = 10

Survival: 1d20 ⇒ 7


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

retcon camping
perception: 1d20 + 11 ⇒ (8) + 11 = 19
survival: 1d20 + 1 ⇒ (11) + 1 = 12

next day on the trail

perception: 1d20 + 11 ⇒ (16) + 11 = 27
survival: 1d20 + 1 ⇒ (11) + 1 = 12


The sound of massive forms moving about in the darkness continues to get closer to the campsite so Tarvoth (1st watch; party is not yet rested) wakes the rest of the party; Tarvoth gets the sense that they can smell your whereabouts.

The party wakes and quickly readies itself as three monstrous amalgams of fur and feathers, bizarre half-bear/half-owl monstrosities, burst out of the woods, ursine claws lusting for blood and strigiforme beaks snapping hungrily for flesh.

M/P: 2d20 ⇒ (9, 2) = 11

The creatures rush into melee:

1d4 ⇒ 2 Tarvoth
claw: 1d20 + 8 ⇒ (8) + 8 = 161d6 + 4 ⇒ (2) + 4 = 6
claw: 1d20 + 8 ⇒ (12) + 8 = 201d6 + 4 ⇒ (2) + 4 = 6
bite: 1d20 + 8 ⇒ (3) + 8 = 111d6 + 8 ⇒ (2) + 8 = 10

1d4 ⇒ 1 Dardanius
claw: 1d20 + 8 ⇒ (1) + 8 = 91d6 + 4 ⇒ (2) + 4 = 6
claw: 1d20 + 8 ⇒ (16) + 8 = 241d6 + 4 ⇒ (2) + 4 = 6
bite: 1d20 + 8 ⇒ (18) + 8 = 261d6 + 8 ⇒ (1) + 8 = 9

1d4 ⇒ 1 Dardanius
claw: 1d20 + 8 ⇒ (8) + 8 = 161d6 + 4 ⇒ (3) + 4 = 7
claw: 1d20 + 8 ⇒ (8) + 8 = 161d6 + 4 ⇒ (6) + 4 = 10
bite: 1d20 + 8 ⇒ (9) + 8 = 171d6 + 8 ⇒ (4) + 8 = 12


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

gapa: 1d20 + 10 ⇒ (8) + 10 = 181d12 + 12 ⇒ (1) + 12 = 13


Aasimar Cleric (Herald Caller) 9 Move:40' AC21/FF19/T13 HP:87 Init:+2 Melee: +5/1d6(18-20,x2) Ranged: +7/1d4(19-20,x2)
Saves:
Fort+9/Ref+5/Will+10
Channel:
5d6(9/day)
Skills:
Dip11,Heal8,KArc7,KnHis4,KnPla7,KnRel8,Per16,SM10,Splcrf4
Spells:
0:DM, Light, Mend, Spark; 1(5+D):Blessx3, Burn Disarm, Comp Lang, Longstd;2(4+D)Bull Str x2, Shld Othr, Brst of Rad, Loc Obj; 3rd(3+D)Blind/Deaf, Prayer, Resist Energy Com, Fly; 4(2+D) B of Fx2, Dim Door

Cast bless, +1 to hit.

-6


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

-15/35 HP

Dardanius takes a step back and looses arrows into the beast:

Rapid Shot: 1d20 + 9 - 2 + 1 ⇒ (7) + 9 - 2 + 1 = 15

Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Rapid Shot: 1d20 + 9 - 2 + 1 ⇒ (20) + 9 - 2 + 1 = 28

Damage: 3d8 + 12 ⇒ (4, 1, 1) + 12 = 18


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

As a swift action use 1 pt from my arcane pool to give the black blade an extra +1/+1

Use spell combat and Spell Strike to cast Shocking Grasp into the blade

Attack!

Black Blade: 1d20 + 8 + 1 + 1 - 2 ⇒ (7) + 8 + 1 + 1 - 2 = 15
damage: 1d6 + 5 + 1 + 4d6 ⇒ (2) + 5 + 1 + (4, 3, 3, 6) = 24


Weed wounds a beastie, Tarvoth increase the party's chances, Dardanius misses wide with his first shot but blasts an arrow into a soft spot on his second, Turran misses.

The roar of battle echoes through the woods:

On Tarvoth
claw: 1d20 + 8 ⇒ (9) + 8 = 171d6 + 4 ⇒ (3) + 4 = 7
claw: 1d20 + 8 ⇒ (2) + 8 = 101d6 + 4 ⇒ (1) + 4 = 5
bite: 1d20 + 8 ⇒ (20) + 8 = 282d6 + 16 ⇒ (3, 2) + 16 = 21

18 On Dardanius
claw: 1d20 + 8 ⇒ (7) + 8 = 151d6 + 4 ⇒ (2) + 4 = 6
claw: 1d20 + 8 ⇒ (2) + 8 = 101d6 + 4 ⇒ (2) + 4 = 6
bite: 1d20 + 8 ⇒ (10) + 8 = 181d6 + 8 ⇒ (5) + 8 = 13

13 The third pivots off Dardanius and attacks the wound inflicting Weed
claw: 1d20 + 8 ⇒ (12) + 8 = 201d6 + 4 ⇒ (5) + 4 = 9
claw: 1d20 + 8 ⇒ (3) + 8 = 111d6 + 4 ⇒ (6) + 4 = 10
bite: 1d20 + 8 ⇒ (18) + 8 = 261d6 + 8 ⇒ (6) + 8 = 14


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

-21/38

gapa: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 131d12 + 12 ⇒ (11) + 12 = 23


Weed -23/38 (9+14)?


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Dardanius nimbly avoids his target's jaws and gives a reply of two arrows:

Rapid Shot: 1d20 + 9 - 2 + 1 ⇒ (6) + 9 - 2 + 1 = 14

Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Rapid Shot: 1d20 + 9 - 2 + 1 ⇒ (9) + 9 - 2 + 1 = 17

Damage: 1d8 + 4 ⇒ (3) + 4 = 7


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

ughhhh...i kneel in shame at my adding skills before Turran...you sir.....are correct.....-23


Aasimar Cleric (Herald Caller) 9 Move:40' AC21/FF19/T13 HP:87 Init:+2 Melee: +5/1d6(18-20,x2) Ranged: +7/1d4(19-20,x2)
Saves:
Fort+9/Ref+5/Will+10
Channel:
5d6(9/day)
Skills:
Dip11,Heal8,KArc7,KnHis4,KnPla7,KnRel8,Per16,SM10,Splcrf4
Spells:
0:DM, Light, Mend, Spark; 1(5+D):Blessx3, Burn Disarm, Comp Lang, Longstd;2(4+D)Bull Str x2, Shld Othr, Brst of Rad, Loc Obj; 3rd(3+D)Blind/Deaf, Prayer, Resist Energy Com, Fly; 4(2+D) B of Fx2, Dim Door

"Hang in there my friends!"

channe#1: 2d6 ⇒ (6, 3) = 9
exclude monsters

-18


Yo Turran!


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

Attack!

Black Blade: 1d20 + 8 + 1 + 1 - 2 ⇒ (17) + 8 + 1 + 1 - 2 = 25
damage: 1d6 + 5 + 1 + 4d6 ⇒ (5) + 5 + 1 + (4, 1, 3, 2) = 21


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

-14/38....thanks Tarvoth


Weed swings wildly and misses; Dardanius' arrows can't penetrate the creature's thick pelt; Tarvoth heals; Turran's blade jolts into 1d3 ⇒ 1 Tarvoth's foe causing significant damage.

21 On Tarvoth
claw: 1d20 + 8 ⇒ (2) + 8 = 101d6 + 4 ⇒ (5) + 4 = 9
claw: 1d20 + 8 ⇒ (8) + 8 = 161d6 + 4 ⇒ (1) + 4 = 5
bite: 1d20 + 8 ⇒ (15) + 8 = 231d6 + 8 ⇒ (1) + 8 = 9

18 On Dardanius
claw: 1d20 + 8 ⇒ (13) + 8 = 211d6 + 4 ⇒ (5) + 4 = 9
claw: 1d20 + 8 ⇒ (1) + 8 = 91d6 + 4 ⇒ (1) + 4 = 5
bite: 1d20 + 8 ⇒ (18) + 8 = 261d6 + 8 ⇒ (1) + 8 = 9

13 On Weed
claw: 1d20 + 8 ⇒ (14) + 8 = 221d6 + 4 ⇒ (5) + 4 = 9
claw: 1d20 + 8 ⇒ (2) + 8 = 101d6 + 4 ⇒ (6) + 4 = 10
bite: 1d20 + 8 ⇒ (4) + 8 = 121d6 + 8 ⇒ (2) + 8 = 10


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

Attack same foe!

Use Spell Combat w/ Spell Strike
Cast Shocking Grasp

Black Blade: 1d20 + 8 + 1 + 1 - 2 ⇒ (13) + 8 + 1 + 1 - 2 = 21
damage: 1d6 + 5 + 1 + 4d6 ⇒ (2) + 5 + 1 + (1, 2, 1, 1) = 13


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

-23/38
GAPA: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 311d12 + 12 ⇒ (6) + 12 = 18


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

-24/35 HP

Let's try that again

Rapid Shot: 1d20 + 9 - 2 + 1 ⇒ (16) + 9 - 2 + 1 = 24

Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Rapid Shot: 1d20 + 9 - 2 + 1 ⇒ (18) + 9 - 2 + 1 = 26

Damage: 1d8 + 4 ⇒ (3) + 4 = 7


Aasimar Cleric (Herald Caller) 9 Move:40' AC21/FF19/T13 HP:87 Init:+2 Melee: +5/1d6(18-20,x2) Ranged: +7/1d4(19-20,x2)
Saves:
Fort+9/Ref+5/Will+10
Channel:
5d6(9/day)
Skills:
Dip11,Heal8,KArc7,KnHis4,KnPla7,KnRel8,Per16,SM10,Splcrf4
Spells:
0:DM, Light, Mend, Spark; 1(5+D):Blessx3, Burn Disarm, Comp Lang, Longstd;2(4+D)Bull Str x2, Shld Othr, Brst of Rad, Loc Obj; 3rd(3+D)Blind/Deaf, Prayer, Resist Energy Com, Fly; 4(2+D) B of Fx2, Dim Door

dam: 2d12 + 24 ⇒ (8, 10) + 24 = 42 because he forgot, CRIT damage for Weed (greataxe x3)

channel#2: 2d6 ⇒ (2, 2) = 4

-25


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

opps...thanks


Tuuran strikes again, but his magical force is significantly muted for some unknown reason; Weed's axe connects furiously, dropping the massive beast to the ground, blood spurting about; Daranius refocuses and lands two shots, seriously wounding the beast; Tarvoth heals and helps with the greataxe damage.

34 On Tarvoth
claw: 1d20 + 8 ⇒ (4) + 8 = 121d6 + 4 ⇒ (5) + 4 = 9
claw: 1d20 + 8 ⇒ (5) + 8 = 131d6 + 4 ⇒ (4) + 4 = 8
bite: 1d20 + 8 ⇒ (18) + 8 = 261d6 + 8 ⇒ (2) + 8 = 10

37 On Dardanius
claw: 1d20 + 8 ⇒ (2) + 8 = 101d6 + 4 ⇒ (3) + 4 = 7
claw: 1d20 + 8 ⇒ (4) + 8 = 121d6 + 4 ⇒ (1) + 4 = 5
bite: 1d20 + 8 ⇒ (9) + 8 = 171d6 + 8 ⇒ (4) + 8 = 12


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

die beast!!!

GAPA: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 191d12 + 12 ⇒ (4) + 12 = 16


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

Attack!

Use Spell Combat w/ Spell Strike
Cast Magic Missile into the Black Blade

Black Blade: 1d20 + 8 + 1 + 1 - 2 ⇒ (2) + 8 + 1 + 1 - 2 = 10


Aasimar Cleric (Herald Caller) 9 Move:40' AC21/FF19/T13 HP:87 Init:+2 Melee: +5/1d6(18-20,x2) Ranged: +7/1d4(19-20,x2)
Saves:
Fort+9/Ref+5/Will+10
Channel:
5d6(9/day)
Skills:
Dip11,Heal8,KArc7,KnHis4,KnPla7,KnRel8,Per16,SM10,Splcrf4
Spells:
0:DM, Light, Mend, Spark; 1(5+D):Blessx3, Burn Disarm, Comp Lang, Longstd;2(4+D)Bull Str x2, Shld Othr, Brst of Rad, Loc Obj; 3rd(3+D)Blind/Deaf, Prayer, Resist Energy Com, Fly; 4(2+D) B of Fx2, Dim Door

channel#3: 2d6 ⇒ (4, 4) = 8

-27


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

-11hp

thanks Tarvoth...lets finish these creatures up


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

-12/35 HP

Dardanius keeps fighting the monsters:

Rapid Shot: 1d20 + 9 - 2 + 1 ⇒ (8) + 9 - 2 + 1 = 16

Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Rapid Shot: 1d20 + 9 - 2 + 1 ⇒ (13) + 9 - 2 + 1 = 21

Damage: 1d8 + 4 ⇒ (2) + 4 = 6


Weed and Dardanius are able to bring down the last two creatures.


Aasimar Cleric (Herald Caller) 9 Move:40' AC21/FF19/T13 HP:87 Init:+2 Melee: +5/1d6(18-20,x2) Ranged: +7/1d4(19-20,x2)
Saves:
Fort+9/Ref+5/Will+10
Channel:
5d6(9/day)
Skills:
Dip11,Heal8,KArc7,KnHis4,KnPla7,KnRel8,Per16,SM10,Splcrf4
Spells:
0:DM, Light, Mend, Spark; 1(5+D):Blessx3, Burn Disarm, Comp Lang, Longstd;2(4+D)Bull Str x2, Shld Othr, Brst of Rad, Loc Obj; 3rd(3+D)Blind/Deaf, Prayer, Resist Energy Com, Fly; 4(2+D) B of Fx2, Dim Door

Tarvoth will channel for the group then cast a cure on himself. Then take a look around before resting for remainder of the night.

channelx2: 4d6 ⇒ (3, 1, 6, 3) = 13

CLW: 1d8 + 4 ⇒ (8) + 4 = 12

Perception: 1d20 + 12 ⇒ (10) + 12 = 22

-2


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Do we need to roll for the other watches?


The remainder of the night passes without incident, but you do feel watched by many eyes. The massive beasts carried no loot.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

did the beast come from the direction we are tracking?

survival: 1d20 + 7 ⇒ (3) + 7 = 10

perception: 1d20 + 14 ⇒ (6) + 14 = 20


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Trying to get back on the trail:

Perception: 1d20 + 8 ⇒ (5) + 8 = 13

Survival: 1d20 ⇒ 9


Aasimar Cleric (Herald Caller) 9 Move:40' AC21/FF19/T13 HP:87 Init:+2 Melee: +5/1d6(18-20,x2) Ranged: +7/1d4(19-20,x2)
Saves:
Fort+9/Ref+5/Will+10
Channel:
5d6(9/day)
Skills:
Dip11,Heal8,KArc7,KnHis4,KnPla7,KnRel8,Per16,SM10,Splcrf4
Spells:
0:DM, Light, Mend, Spark; 1(5+D):Blessx3, Burn Disarm, Comp Lang, Longstd;2(4+D)Bull Str x2, Shld Othr, Brst of Rad, Loc Obj; 3rd(3+D)Blind/Deaf, Prayer, Resist Energy Com, Fly; 4(2+D) B of Fx2, Dim Door

perception: 1d20 + 12 ⇒ (9) + 12 = 21

survival: 1d20 + 3 ⇒ (20) + 3 = 23

Trying to find the children.

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