Tiger's Heart (Inactive)

Game Master Torvald Torvaldson

Our adventure begins in the small town of Belric, just on the western edge of the Arthfell Forest in Andoran.


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AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

Weed yells out i know that revolting voice....it turns my stomach and makes me vomit as if ive eaten a rotting corpse....and is the voice of an inadequate human who is a coward and is unable to face his adversaries in his own guise and has others stronger than him do his bidding....what next Borvius....are we to face your mother with a blade in her hand to protect her cowardly inadequate son in many ways? i imagine you had skulks running your errands cause they wouldnt wretch everytime your cowardly sniveling voice spoke out


The voice booms back-Oh how sweet, the little bastard ginger is still with us. Figured you would be dead or quit by now like the rest of your friends. Do your new companions know what a magnificent failure you are? Speaking of skulks, there is one down here that would like to cut a smile into your throat with her rapier. Why don't you come on down and get reacquainted?


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Are they so well-covered that Dardanius cannot get a shot? A headshot? Not sure how these mechanics work. I read the linked article. Is it just a +4 to their AC?

https://www.d20pfsrd.com/gamemastering/Combat/#TOC-Cover

Assuming so, Dardanius will take a shot back.

Shortbow: 1d20 + 8 ⇒ (12) + 8 = 20

Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Then he moves to the side of the door. He tells his compatriots:

30 feet to a T intersection. Possibly an ambush. I say we charge down there and try to end this.[b]

To Tarvoth: [b]Can you summon another creature?

DM: How wide is the hallway?


You are reading the rules right. They have cover, but not total cover, which would prevent you (or them) from attacking.

Dardanius fires off an arrow but it catches wood instead of flesh. He then moves out of sight of the foe.

Hallway is 5' wide (standard size).

New round.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

Weed yells....a sniveling Skulk....did she whine when her companion met his demise....ohhhhh how he squealed like a pig....begging for his life....he spoke of his plans to kill you along with his partner if we let him live....and to you archers behind that table....do you think he values your lives....the carnival and us would pay good coin and reward if you bring us his head on a platter...come to think of it keep the platter and sell it....his head in a bucket would be better....even know there are other forces coming to destroy you Borvius....what kind of name is that anyway....was your mother a sow?? was her name Bovine...and she named you Borvius....people laugh at you when you turn your back on them....


Aasimar Cleric (Herald Caller) 9 Move:40' AC21/FF19/T13 HP:87 Init:+2 Melee: +5/1d6(18-20,x2) Ranged: +7/1d4(19-20,x2)
Saves:
Fort+9/Ref+5/Will+10
Channel:
5d6(9/day)
Skills:
Dip11,Heal8,KArc7,KnHis4,KnPla7,KnRel8,Per16,SM10,Splcrf4
Spells:
0:DM, Light, Mend, Spark; 1(5+D):Blessx3, Burn Disarm, Comp Lang, Longstd;2(4+D)Bull Str x2, Shld Othr, Brst of Rad, Loc Obj; 3rd(3+D)Blind/Deaf, Prayer, Resist Energy Com, Fly; 4(2+D) B of Fx2, Dim Door

Burn shield other to summon giant ant on the barricade and have it attack an archer using smite evil.

bite: 1d20 + 3 ⇒ (19) + 3 = 22
dam: 1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9

sting: 1d20 + 3 ⇒ (1) + 3 = 4


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

oh how your partner cried when Grimms axe took him at the knee....the blood gushing was a wondrous sight to behold...borvious allowed him to die and fled like the coward that he is...as he will do to you now....and to you archers....you will not live to see your families but borvious munchalottashit will....lay down your arms and you live.... weed calls out loudly....and continues a bit quieter...but loud enough for others to hear...we need to just hold them a short while longer and Arhaneems men will be here as well as the sheriff.... and laughs out loud....


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

weed quietly backs away towards the stairs and starts stomping loudly calling out in a muffled voice....good....you held them.....we will avenge arhaneems death


Dardanius and Turran action


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Dardanius marvels at weed's commitment to the ruse.

With me!

Dardanius follows the ant trying to get a better shot.

Shortbow: 1d20 + 8 ⇒ (17) + 8 = 25

Damage: 1d6 + 3 ⇒ (3) + 3 = 6


Turran action


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

Turran charges forward and attempts to climb the barricade (good thing it's not 2' tall)

climb: 1d20 + 8 ⇒ (14) + 8 = 22


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Ah, I didn't realize that we'd roll climb to surmount the barricade. Assuming it's part of my move action, Dar will also try to climb the barricade. (Or does the 30 ft length of the hallway consume my move action?

Climb: 1d20 + 3 ⇒ (18) + 3 = 21


2d4 ⇒ (3, 1) = 4

Tarvoth summons an ant which bites at and misses an archer (Borvius!). Weed ineffectually performs some type of scheme. Dardanius fires an arrow and hits an archer, while both he and Turran move down the hallway towards the barricade. The hallway floor collapses downward to a deep pit at the foot of the barricade!

DC 20 reflex save (Dardanius, Tarvoth, ant) or fall 20' taking fall damage: 2d6 ⇒ (4, 5) = 9. If Dardanius saves he is able to dash back towards the door he opened. If Tarvoth and the ant save they are able to find footing on a small 2' ledge immediately before the barricade.

Tarvoth can try and climb over next round (using his previous roll).

Give me 3 save rolls (ant/Dardanius/Tarvoth)


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

Pretty sure you mean Turran instead of Tarvoth

reflex: 1d20 + 3 ⇒ (5) + 3 = 8

second chance: 1d20 + 3 ⇒ (18) + 3 = 21


Turran wrote:

Pretty sure you mean Turran instead of Tarvoth

[dice=reflex]1d20 + 3

[dice=second chance]1d20 + 3

You are correct sir!


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Yes, I was trying to figure out why Dar was in the s&&% and Turran wasn't!

Reflex: 1d20 + 7 ⇒ (3) + 7 = 10

-9/23 HP

Wish I could have used my climb roll! Can i use that roll to get out?


ant: 1d20 ⇒ 13
Init M/P: 2d20 ⇒ (10, 6) = 16

The ant is unable to hold on and falls along with Dardanius, but Turran's feet are able to find purchase on the narrow ledge!

The two archers and the skulk step back (total cover from ant/Dardanius, but now exposed to Tarvoth and Weed) and fire on Turran as Borvius switches to a savage looking greataxe and swings at Turran as well(who has partial cover +4 AC).

archer: 1d20 + 4 ⇒ (3) + 4 = 71d8 + 1d6 ⇒ (6) + (1) = 7
archer: 1d20 + 4 ⇒ (20) + 4 = 243d8 + 1d6 ⇒ (5, 1, 1) + (6) = 13
skulk: 1d20 + 6 ⇒ (19) + 6 = 251d8 + 2d6 ⇒ (5) + (4, 4) = 13
Borvius: 1d20 + 8 ⇒ (3) + 8 = 111d12 + 6 ⇒ (1) + 6 = 7

Dardanius can climb up using his previous roll or take some alternate action.


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

urk...


Aasimar Cleric (Herald Caller) 9 Move:40' AC21/FF19/T13 HP:87 Init:+2 Melee: +5/1d6(18-20,x2) Ranged: +7/1d4(19-20,x2)
Saves:
Fort+9/Ref+5/Will+10
Channel:
5d6(9/day)
Skills:
Dip11,Heal8,KArc7,KnHis4,KnPla7,KnRel8,Per16,SM10,Splcrf4
Spells:
0:DM, Light, Mend, Spark; 1(5+D):Blessx3, Burn Disarm, Comp Lang, Longstd;2(4+D)Bull Str x2, Shld Othr, Brst of Rad, Loc Obj; 3rd(3+D)Blind/Deaf, Prayer, Resist Energy Com, Fly; 4(2+D) B of Fx2, Dim Door

The intent was for the ant to be summoned onto the barricade as opposed to in front of it. Ant also was intended to attack a generic archer, Tarvoth would have named Borvius if he wanted ant to attack him.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

longbow: 1d20 + 4 ⇒ (3) + 4 = 71d8 ⇒ 7


Tarvoth wrote:

The intent was for the ant to be summoned onto the barricade as opposed to in front of it. Ant also was intended to attack a generic archer, Tarvoth would have named Borvius if he wanted ant to attack him.

Retcon handwave-The ant is summoned onto(ish) the barricade and does not fall into the pit; it bites a regular strength archer who screams in pain and moves backwards. No change to other listed postings.


Actions needed from all but Weed.


Aasimar Cleric (Herald Caller) 9 Move:40' AC21/FF19/T13 HP:87 Init:+2 Melee: +5/1d6(18-20,x2) Ranged: +7/1d4(19-20,x2)
Saves:
Fort+9/Ref+5/Will+10
Channel:
5d6(9/day)
Skills:
Dip11,Heal8,KArc7,KnHis4,KnPla7,KnRel8,Per16,SM10,Splcrf4
Spells:
0:DM, Light, Mend, Spark; 1(5+D):Blessx3, Burn Disarm, Comp Lang, Longstd;2(4+D)Bull Str x2, Shld Othr, Brst of Rad, Loc Obj; 3rd(3+D)Blind/Deaf, Prayer, Resist Energy Com, Fly; 4(2+D) B of Fx2, Dim Door

Thank you GM. Ant continues going after archer.

bite: 1d20 + 3 ⇒ (9) + 3 = 12

Sting: 1d20 + 3 ⇒ (4) + 3 = 7

Tarvoth steps forward within 30’ of Turran and channels healing energy.
Exclude any wounded baddies.

channel#1: 2d6 ⇒ (4, 6) = 10


Aasimar Cleric (Herald Caller) 9 Move:40' AC21/FF19/T13 HP:87 Init:+2 Melee: +5/1d6(18-20,x2) Ranged: +7/1d4(19-20,x2)
Saves:
Fort+9/Ref+5/Will+10
Channel:
5d6(9/day)
Skills:
Dip11,Heal8,KArc7,KnHis4,KnPla7,KnRel8,Per16,SM10,Splcrf4
Spells:
0:DM, Light, Mend, Spark; 1(5+D):Blessx3, Burn Disarm, Comp Lang, Longstd;2(4+D)Bull Str x2, Shld Othr, Brst of Rad, Loc Obj; 3rd(3+D)Blind/Deaf, Prayer, Resist Energy Com, Fly; 4(2+D) B of Fx2, Dim Door

How big is pit? Is there room along either side to get around? Can it be jumped?


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Dardanius climbs out of the pit (move action). Thank you, oh wise and generous DM

He then shoots at Borvius.

Shortbow: 1d20 + 8 ⇒ (4) + 8 = 12

Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Sigh


Tarvoth wrote:
How big is pit? Is there room along either side to get around? Can it be jumped?

The hallway slopes steeply downward (5' per 10') for 20' until it dumps into the pit which is 5' wide (width of hallway) by 10' long. A quick glance shows the 20' drop leads to what looks like a cell with an iron bound door.

Jumping it would take essentially a natural 20 as you would be jumping 10' up AND 10' across.

Tarvoth can get within 30' without danger of the sliding down the ramp, but that is just reaching the far edge (2' narrow ledge).


Dardanius wrote:

Dardanius climbs out of the pit (move action). Thank you, oh wise and generous DM

He then shoots at Borvius.

[dice=Shortbow]1d20+8

[dice=Damage]1d6+3

Sigh

Don't worry about your bad roll. Mysterious Storyteller rules that while you get to use your previous climb roll (and barely scramble out of the pit), you can't do so while holding your bow, so you climb with bow holstered (technically 2 move actions to climb that far and 2 rolls but ~hand wave~) and get to the 2' ledge and unholster (move action) and will be able to attack next round.


Round update:

Weed fires wildly and wide with an arrow, hitting air.
Dardanius amazingly scrambles out of the prison pit to the 2' ledge in front of the barricade, readying his bow but in sight of the foe.
Tarvoth gets perilously close to the sliding slope and pulse heals, while his ant clambers over the barricade in vain pursuit of the archer taking AOO from Borvius: 1d20 + 8 ⇒ (13) + 8 = 211d12 + 6 ⇒ (4) + 6 = 10.
Turran I think took enough damage to fall to his probable death, but Mysterious Storyteller rules that Tarvoth's healing washes over him and brings him back to life as he falls, giving him a chance to grab the edge of the ledge if he wants (make a good 'to hit' or acrobatics roll). Otherwise he takes 2d6 falling damage.

So just need Tarvoth's action to complete the round.


Aasimar Cleric (Herald Caller) 9 Move:40' AC21/FF19/T13 HP:87 Init:+2 Melee: +5/1d6(18-20,x2) Ranged: +7/1d4(19-20,x2)
Saves:
Fort+9/Ref+5/Will+10
Channel:
5d6(9/day)
Skills:
Dip11,Heal8,KArc7,KnHis4,KnPla7,KnRel8,Per16,SM10,Splcrf4
Spells:
0:DM, Light, Mend, Spark; 1(5+D):Blessx3, Burn Disarm, Comp Lang, Longstd;2(4+D)Bull Str x2, Shld Othr, Brst of Rad, Loc Obj; 3rd(3+D)Blind/Deaf, Prayer, Resist Energy Com, Fly; 4(2+D) B of Fx2, Dim Door

Do you mean Turran's action?


Tarvoth wrote:
Do you mean Turran's action?

Right again. Dang those T's!


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

to hit: 1d20 + 7 ⇒ (18) + 7 = 25

and over


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

weed fires again
longbow: 1d20 + 4 ⇒ (12) + 4 = 161d8 ⇒ 8


TURRAN is somehow able to grab the ledge with his free hand, holding on to his scimitar, and uses the force of his fall to swing himself back up and land prone on the ledge (total cover from foes while prone behind barricade).

Borvius hacks at Dardanius (who has cover +4 AC) greataxe: 1d20 + 8 ⇒ (17) + 8 = 251d12 + 6 ⇒ (8) + 6 = 14 and the skulk arrows at him 1d20 + 6 ⇒ (19) + 6 = 251d8 + 2d6 ⇒ (2) + (3, 4) = 9

The archer waylaid by the ant drops his bow and slashes out with a shortsword. 1d20 + 2 ⇒ (8) + 2 = 101d6 ⇒ 5 while the other archer fires into its side arrow: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 101d8 + 1d6 ⇒ (1) + (6) = 7.

Weed fires another errant arrow.

Actions needed from Dardanius, Tarvoth, and Turran.


Aasimar Cleric (Herald Caller) 9 Move:40' AC21/FF19/T13 HP:87 Init:+2 Melee: +5/1d6(18-20,x2) Ranged: +7/1d4(19-20,x2)
Saves:
Fort+9/Ref+5/Will+10
Channel:
5d6(9/day)
Skills:
Dip11,Heal8,KArc7,KnHis4,KnPla7,KnRel8,Per16,SM10,Splcrf4
Spells:
0:DM, Light, Mend, Spark; 1(5+D):Blessx3, Burn Disarm, Comp Lang, Longstd;2(4+D)Bull Str x2, Shld Othr, Brst of Rad, Loc Obj; 3rd(3+D)Blind/Deaf, Prayer, Resist Energy Com, Fly; 4(2+D) B of Fx2, Dim Door

Is Skulk using sneak attack? Don’t think Dar is flanked (begins barricade). Is he flat footed?


Tarvoth wrote:
Is Skulk using sneak attack? Don’t think Dar is flanked (begins barricade). Is he flat footed?

I was going with flat footed as he had just completed a harrowing 20'+ climb and got to the top and skulk is attacking from the 'side' while Borvius is head on. If you guys think that is unreasonable (as compared to The Flash undead spiders for instance) ignore the sneak damage.

I'm open to interpretation and you will need the help even with Turran the acrobat still being alive.


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15
Mysterious Storyteller wrote:

If you guys think that is unreasonable (as compared to The Flash undead spiders for instance) ignore the sneak damage.

I'm open to interpretation and you will need the help even with Turran the acrobat still being alive.

First, I wanted to note my deep appreciation of both those comments

Second I have Dar's AC at 26 (+4 from Turran's spell and +4 from partial cover). Reading the last message and assuming he is flat-footed AC is then 23. Just want to make sure these numbers are right. Before continuing.

Dar is at -23/23 HP (Disabled 0 HP?) I think he gets to lay on hands (swift)

Lay On Hands: 1d6 ⇒ 1 F*$# the RNG

-22/23 HP

I want to retcon something now. I didn't think the barricade was melee distance. I don't want to provoke AOO's so Dar unsheathed his rapier rather than his bow.

He attacks Borvius

Rapier: 1d20 + 6 ⇒ (19) + 6 = 25

Damage: 1d6 + 3 ⇒ (1) + 3 = 4

TL;DR If Dar dies, can I RP the skulk instead? Maybe then we'd get Borvius.


Let's see what Tarvoth says on the sneak damage. Either way Dardanius still stands (if just); you pull your rapier (confirm crit?) instead of bow and slice Borvius across the forearm.


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Completely forgot about the increased crit range

Confirm Crit: 1d20 + 6 ⇒ (7) + 6 = 13

So . . . I guess not . . .


Aasimar Cleric (Herald Caller) 9 Move:40' AC21/FF19/T13 HP:87 Init:+2 Melee: +5/1d6(18-20,x2) Ranged: +7/1d4(19-20,x2)
Saves:
Fort+9/Ref+5/Will+10
Channel:
5d6(9/day)
Skills:
Dip11,Heal8,KArc7,KnHis4,KnPla7,KnRel8,Per16,SM10,Splcrf4
Spells:
0:DM, Light, Mend, Spark; 1(5+D):Blessx3, Burn Disarm, Comp Lang, Longstd;2(4+D)Bull Str x2, Shld Othr, Brst of Rad, Loc Obj; 3rd(3+D)Blind/Deaf, Prayer, Resist Energy Com, Fly; 4(2+D) B of Fx2, Dim Door

Unfortunately I can completely buy that he is flatfooted after the climb and clinging to the ledge while switching weapons, I just didn't think it would be possible to flank him given that he is on opposite side of the barrier to both attackers. Spiders are notorious for being so swift.


Aasimar Cleric (Herald Caller) 9 Move:40' AC21/FF19/T13 HP:87 Init:+2 Melee: +5/1d6(18-20,x2) Ranged: +7/1d4(19-20,x2)
Saves:
Fort+9/Ref+5/Will+10
Channel:
5d6(9/day)
Skills:
Dip11,Heal8,KArc7,KnHis4,KnPla7,KnRel8,Per16,SM10,Splcrf4
Spells:
0:DM, Light, Mend, Spark; 1(5+D):Blessx3, Burn Disarm, Comp Lang, Longstd;2(4+D)Bull Str x2, Shld Othr, Brst of Rad, Loc Obj; 3rd(3+D)Blind/Deaf, Prayer, Resist Energy Com, Fly; 4(2+D) B of Fx2, Dim Door

Tarvoth will channel energy again.

channel#2: 2d6 ⇒ (5, 2) = 7 exclude baddies

---------------
Ant keeps going after the archer, it disappears at end of round.

ant bite: 1d20 + 3 ⇒ (10) + 3 = 13

ant sting: 1d20 + 3 ⇒ (13) + 3 = 16
dam: 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Just posting to keep track of my HP (it might not be relevant much longer)

-15/23 HP


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

Activate Black Blade and up and over the 4' barricade. Can I attack?


Clarity on the round:

Weed misses with another arrow.

Tarvoth's ant stings the wounded archer, dropping him, while his companion shoots an arrow at it as it disappears. Tarvoth pulse heals.

Dardanius dexterously scrambles up from the pit, swings up onto the ledge drawing his rapier, and lands a slash on Borvius. Upon further review, Dardanius can waive the sneak damage (7 points).

Turran falls from his wounds, only to be healed, grabs the edge of the ledge and uses his momentum to leap back prone on the ledge. He activates Black Blade: standing will trigger an AOO, but you can climb over the barrier and attack without further AOO but you will take a -2 modifier to your attack roll because of the difficult footing.

Turran declares his action for this round then skulk and Borvius act then party again.


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

I will not let Dardanius stand alone. Stand up and over I go.
If I get to attack scimitar: 1d20 + 7 - 2 + 1 ⇒ (19) + 7 - 2 + 1 = 25
confirm crit: 1d20 + 7 - 2 + 1 ⇒ (2) + 7 - 2 + 1 = 8

reg damage: 1d6 + 5 + 1 ⇒ (2) + 5 + 1 = 8


Borvius AOO on Turran: 1d20 + 8 ⇒ (19) + 8 = 271d12 + 6 ⇒ (10) + 6 = 16

Borvius regular attack on Truran: 1d20 + 8 ⇒ (5) + 8 = 131d12 + 6 ⇒ (1) + 6 = 7

Borvius takes a nasty slash from Turran, but it's not as bad as it first appears. His axe lashes out at Turran twice!

The skulk drops her bow and a pair of rapiers flash at Turran as well!

rapier 1: 1d20 + 2 ⇒ (16) + 2 = 181d6 ⇒ 5
rapier 2: 1d20 + 2 ⇒ (7) + 2 = 91d6 ⇒ 6

The remaining archer sees the ant disappear and turns his attention to Dardanius.

arrow: 1d20 + 4 ⇒ (12) + 4 = 161d8 ⇒ 4


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

runs towards the pit....and fires at borviuslongbow: 1d20 + 4 ⇒ (10) + 4 = 141d8 ⇒ 1


Aasimar Cleric (Herald Caller) 9 Move:40' AC21/FF19/T13 HP:87 Init:+2 Melee: +5/1d6(18-20,x2) Ranged: +7/1d4(19-20,x2)
Saves:
Fort+9/Ref+5/Will+10
Channel:
5d6(9/day)
Skills:
Dip11,Heal8,KArc7,KnHis4,KnPla7,KnRel8,Per16,SM10,Splcrf4
Spells:
0:DM, Light, Mend, Spark; 1(5+D):Blessx3, Burn Disarm, Comp Lang, Longstd;2(4+D)Bull Str x2, Shld Othr, Brst of Rad, Loc Obj; 3rd(3+D)Blind/Deaf, Prayer, Resist Energy Com, Fly; 4(2+D) B of Fx2, Dim Door

Tarvoth continues healbot functions, sad that his ant has left.

channel#3: 2d6 ⇒ (4, 4) = 8 exclude baddies


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15
Mysterious Storyteller wrote:
Upon further review, Dardanius can waive the sneak damage (7 points).

I cannot think of more sycophantic things to say, so . . . just thanks!

FULL/23 HP

^^Dardanius thanks Erastil for providing allies such as these.

Continuing to swashbuckle with the villain:

Rapier: 1d20 + 6 ⇒ (17) + 6 = 23

Damage: 1d6 + 3 ⇒ (4) + 3 = 7


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

Almost going down, Turran is revived by Torvath's channel.

Attack Borvius, use Spellstrike casting Shocking Grasp

Scimitar: 1d20 + 7 - 2 + 1 ⇒ (2) + 7 - 2 + 1 = 8

-ha, hoping to get one hit in before I die-

8/25 hp

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