Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15
Mysterious Storyteller wrote:
"Borvius had: +1 agile breastplate; +1 ring of protection; +1 amulet of natural armor; a finely crafted +1 greataxe; potion of CMW; 500 GP of coin and jewlery."
Is that what you meant?
That post did NOT show up when I posted "nothing on old borvius?". Sorry for not double checking.
To Tarvoth:Fair enough . . . I understand your thoughts. With a smile, But I'm also interested in staying out of my hometown's jail. It seems like the ledger might be good enough once we get it decoded. Regardless, I am glad we've avenged your family.
Dar will wait to hear what Weed and Turran think regarding which path to take. He goes along with majority after equipment is dispersed.
0:DM, Light, Mend, Spark; 1(5+D):Blessx3, Burn Disarm, Comp Lang, Longstd;2(4+D)Bull Str x2, Shld Othr, Brst of Rad, Loc Obj; 3rd(3+D)Blind/Deaf, Prayer, Resist Energy Com, Fly; 4(2+D) B of Fx2, Dim Door
"Looks like I've been outvoted, well let's get this over with, lead on gentlemen."
As described, the hallway ends in a 'T' intersection; the skulk and the archer went off to right passage. Both passages run for 20' (5' wide) and then make another turn; the left passage leads downward but the right passage leads slightly upward.
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)
weed takes the axe and feels the weight in his hands....a couple of test swings....
and looks about....at borvius corpse...not trusting things as he sees them....
perception:1d20 + 14 ⇒ (4) + 14 = 18
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL
Dooohhhhh
my mind is tweaked....who is who....weed gazes with suspicion at everyone
0:DM, Light, Mend, Spark; 1(5+D):Blessx3, Burn Disarm, Comp Lang, Longstd;2(4+D)Bull Str x2, Shld Othr, Brst of Rad, Loc Obj; 3rd(3+D)Blind/Deaf, Prayer, Resist Energy Com, Fly; 4(2+D) B of Fx2, Dim Door
“My guess is up is out. If we want to leave let’s go back the way we came.”
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15
Mysterious Storyteller wrote:
Maybe Dardanius is MC'd! ;-P
Clearly schools have been closed too long for my brain to continue to function normally. Illiteracy is the real villain.
Yes, Tarvoth, I agree. I want to confirm an exit, even if we decide to descend too.
I just want to say that Weed's RPing combined with posting as Sanrael is making me chuckle too much. I hope that was an effect of Weed's will save. Switched consciousnesses with the mirror dimension.
Weed leads the party up the slow steady climb of the right hand passage until it he gets to the turn. Looking around the corner he can see the 5' wide passage continues for at least 30' (he can't see further than that from this position).
0:DM, Light, Mend, Spark; 1(5+D):Blessx3, Burn Disarm, Comp Lang, Longstd;2(4+D)Bull Str x2, Shld Othr, Brst of Rad, Loc Obj; 3rd(3+D)Blind/Deaf, Prayer, Resist Energy Com, Fly; 4(2+D) B of Fx2, Dim Door
0:DM, Light, Mend, Spark; 1(5+D):Blessx3, Burn Disarm, Comp Lang, Longstd;2(4+D)Bull Str x2, Shld Othr, Brst of Rad, Loc Obj; 3rd(3+D)Blind/Deaf, Prayer, Resist Energy Com, Fly; 4(2+D) B of Fx2, Dim Door
“Looks like we need to turn around unless someone can disarm the trap.”
0:DM, Light, Mend, Spark; 1(5+D):Blessx3, Burn Disarm, Comp Lang, Longstd;2(4+D)Bull Str x2, Shld Othr, Brst of Rad, Loc Obj; 3rd(3+D)Blind/Deaf, Prayer, Resist Energy Com, Fly; 4(2+D) B of Fx2, Dim Door
Working it from the 'soft' side, Weed is able to unlock and open the door. The hallway beyond runs straight for at least 60' and continues to slowly climb.
0:DM, Light, Mend, Spark; 1(5+D):Blessx3, Burn Disarm, Comp Lang, Longstd;2(4+D)Bull Str x2, Shld Othr, Brst of Rad, Loc Obj; 3rd(3+D)Blind/Deaf, Prayer, Resist Energy Com, Fly; 4(2+D) B of Fx2, Dim Door
“Keep an eye open for the damn skulk, I will reiterate my desire to get out of here soon and in one piece.”
The party follows the tunnel for about 10 minutes before it opens up into a thick copse of trees just on the outskirts of Belric. This is one of the last free-standing groups of trees near the town and is generally used as park, and widely perceived as a 'peace offering' to the druids and other wood lovers within the Arthfell Forest. The entrance to the tunnel is cleverly concealed in a large granite boulder. The edge of town is about a quarter mile away.
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)
ok...they have fled....do we track them....put an end to that skulk she-b!$ that has been plaguing us.....or finish up here....we can always return after...im good with whatever party decides
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15
I'm of two minds: worried that these tracks will go cold and worried that they might dispose of the evidence behind us before we are able to return. I certainly don't think we should split up. Turran? Tarvoth?
0:DM, Light, Mend, Spark; 1(5+D):Blessx3, Burn Disarm, Comp Lang, Longstd;2(4+D)Bull Str x2, Shld Othr, Brst of Rad, Loc Obj; 3rd(3+D)Blind/Deaf, Prayer, Resist Energy Com, Fly; 4(2+D) B of Fx2, Dim Door
“I think I’ve clearly stated where I think we should be going.”
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)
ok Tar...lets do as you say....perhaps later we can sneak back in this way and see what we find if the opportunity presents itself....Say Tar....do you perhaps remember that passphrase we came up with??