GM Ietsuna's Skitter Shot 2: Electric Skitter-loo (Inactive)

Game Master Ietsuna

Maps


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"Nako" Female NG skittermander spacefarer soldier 2 | HP 9/16 SP 18/18 | RP 4/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako also moves up to the unconscious form of Gazigaz, not isn't sure about what to do in order to revive him safely.


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Gazigaz eventually comes back to consciousness, assisted in finding his way back to wakefulness by the helpful hands of Quonx, all 6 of them.


"Dakoyo" Male NG skittermander priest mystic 2 | HP 14/14 SP 14/14 | RP 5/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

Dakoyo was in the middle of assessing Gaz's condition, stehoscope in one hand and a medikit scanner in the other when the skittermander awoke.

"Yup, good as normal, or as normal as Gaz gets."

medicine: 1d20 + 7 ⇒ (8) + 7 = 15

"What's in the room, Nako?"


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This second room is nearly identical to the first that Gazigaz looked into. It contains a bed, table chairs, a small bathroom Is anyone else impressed that Starfinder maps contain bathrooms? but no pillows or blankets.


"Dakoyo" Male NG skittermander priest mystic 2 | HP 14/14 SP 14/14 | RP 5/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

"Why no pillows or blankets? Do you think someone wanted to sleep elsewwhere and took their linens with them? Is this another of those strange human things where no one wants to sleep by themselves? Oh well.
On to the next room?"


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Where you off to Dakoyo? The two door to the port (top of map slide 3) or heading aft (left side of slide 3)?


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz pops up "Man, I feel great! Like I slept for days! Where to now? Did we find the computer thingy yet?"

Gazigaz follows Dakoyo regardless of which direction he goes


"Nako" Female NG skittermander spacefarer soldier 2 | HP 9/16 SP 18/18 | RP 4/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

"Yes, lets go! Although, this time I think that I will open the door, alright?" Nako moves up next to Dokoya, and prepares to open whichever door they head towards.


"Dakoyo" Male NG skittermander priest mystic 2 | HP 14/14 SP 14/14 | RP 5/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

"Try this one!" Dakoyo picked on of the rooms across the hall at random.


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I'll assume that you get Quonx over to unlock the door

Quonx unlocks the door and Dakoyo opens it. Inside is a bare mattress, some luggage and not much else.


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz pokes his head in to take a quick look at the room to see if anything stands out.

Perception: 1d20 + 5 ⇒ (7) + 5 = 12

Will move on down the hall to the top square looking room if there's nothing else in this one.


"Dakoyo" Male NG skittermander priest mystic 2 | HP 14/14 SP 14/14 | RP 5/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

Dakoyo looked in and said "Nope, not here. The bridge is probably all the way at the for of the ship, wouldn't you think?"


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The gathering of rooms either side of the ship are less spacious but nonetheless still clearly guest quarters. Again, blankets and pillows are missing.

DC18 Perception:
Hidden on the aft wall is a door. It isn't hidden as such, just well disguised from passengers.


"Dakoyo" Male NG skittermander priest mystic 2 | HP 14/14 SP 14/14 | RP 5/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

perception: 1d20 + 9 ⇒ (19) + 9 = 28

"Hey skitters! Looks like there is a door over here. It's probably not the one we are looking for, but there may be someone needing our help in there."

Dakoyo points out the door, then waits for someone else to open it.


"Nako" Female NG skittermander spacefarer soldier 2 | HP 9/16 SP 18/18 | RP 4/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako moves to open up the door.


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The ship’s power core hums pleasantly in the center of this wide room. To the port and starboard, banks of conduits and wires line the walls. The tang of ozone fills the air and the lighting overhead makes shadows dance across the floor. Inside the room a lone robot stands and a corpse lies slumped against one wall.

Initiative:

Dakoyo: 1d20 + 1 ⇒ (11) + 1 = 12
Gazigaz: 1d20 + 2 ⇒ (13) + 2 = 15
Nako: 1d20 + 5 ⇒ (4) + 5 = 9
Quonx: 1d20 + 2 ⇒ (11) + 2 = 13
Enemy: 1d20 + 5 ⇒ (6) + 5 = 11

Combat Round 1 - Bold May Act

Gazigaz
Quonx
Dakoyo
Enemy
Nako


"Dakoyo" Male NG skittermander priest mystic 2 | HP 14/14 SP 14/14 | RP 5/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

"Hello robot! I hope you don't mind, but we are going to deactivate you for now. All the science gizmos on this ship seem to be performing abnormally, and we can't take the chance that you will treat us as that person over there was. Too many people need our help!"

With that, Dakoyo pointed his pistol and fired. He was dismayed to see the needles bouncing off the plastisteel carapace.

attack kac: 1d20 + 2 ⇒ (10) + 2 = 12


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

"Sorry maybe nufrield but he's right! Get 'em friends!" Gazigaz points at the robot with 3 fingers on as many hands and fires his pistol at the poor bot.

C. Arc Pistol vs EAC: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Dmg(E): 1d6 ⇒ 2

Move: Get 'Em
Standard: Shoot


- PREGEN -

Quonx has been following along, being helpful when she could.

thanks for the bot on engineering checks. Been really busy. I have a busy weekend ahead, too. Feel free to bot me again if need be

Quonx moves into the room and fires at the robot. "Get in here, Nako!"

azimuth laser rifle, attack, get em: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
fire: 1d8 + 1 ⇒ (2) + 1 = 3


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The robot moves across slightly and raises its right arm. A bolt of energy leaps towards Dakoyo, Gazigaz and Nako.

integrated tactical arc emitter vs Nako: 1d20 + 13 - 2 ⇒ (2) + 13 - 2 = 13

integrated tactical arc emitter vs Dakoyo: 1d20 + 13 - 2 ⇒ (7) + 13 - 2 = 18

integrated tactical arc emitter vs Gazigaz: 1d20 + 13 - 2 ⇒ (14) + 13 - 2 = 25

Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Combat Round 1/2 - Bold May Act

Gazigaz -5
Quonx
Dakoyo -5
Enemy
Nako -5


"Nako" Female NG skittermander spacefarer soldier 2 | HP 9/16 SP 18/18 | RP 4/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

That missed me I believe. I should be at only -4 SP.

Nako moves in and swings at the robot.

Flame Doshko vs EAC: 1d20 + 7 ⇒ (19) + 7 = 26
Damage (Fire): 1d8 + 4 ⇒ (7) + 4 = 11


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Yes, yes it did. My mistake. So many EACs.

Nako slices the robot hard. Spark fly as circuits are damaged.

Combat Round 2 - Bold May Act

Gazigaz -5
Quonx
Dakoyo -5
Enemy -11
Nako


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

"Ack! Watch out for that thing! Shoot it!" Gazigaz points and fires again.

C. Arc Pistol vs EAC: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
Dmg(E): 1d6 ⇒ 3

Move: Get 'Em
Standard: Fire pistol


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Gazigaz fires his peashooter at the Robot. The arcing bolt strikes and zaps as it impacts.

Combat Round 2 - Bold May Act

Gazigaz -5
Quonx
Dakoyo -5
Enemy -14
Nako


"Dakoyo" Male NG skittermander priest mystic 2 | HP 14/14 SP 14/14 | RP 5/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

"I am trying, but this blasted weapon is hard to aim properly. Needles don't exactly do much against metal and plastic!"

attack vs kac: 1d20 + 2 ⇒ (2) + 2 = 4
1d6 ⇒ 3


- PREGEN -

Quonx activates her tracking computer and fires at the robot again.

azimuth laser rifle, attack, combat tracking, get em: 1d20 + 4 + 1 + 1 ⇒ (18) + 4 + 1 + 1 = 24
fire: 1d8 + 1 ⇒ (6) + 1 = 7


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Dakoyo has no luck with hitting the robot, but Quonx has all of the luck as the laser rifle shot hits the metal humanoid.

The robot slams bodily into Nako, or tries to at least.

Slam: 1d20 + 10 ⇒ (14) + 10 = 24 Damage: 1d6 + 7 ⇒ (6) + 7 = 13

Combat Round 2/3 - Bold May Act

Gazigaz -5
Quonx
Dakoyo -5
Enemy -21
Nako -13


"Nako" Female NG skittermander spacefarer soldier 2 | HP 9/16 SP 18/18 | RP 4/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako swings her flame doshko at the robot twice, first aiming for the legs before following it up with a chop at the torso. "Take this! And this!"

Flame Doshko (+Get'Em, -FA): 1d20 + 7 + 1 - 4 ⇒ (15) + 7 + 1 - 4 = 19
Damage (Fire): 1d8 + 4 ⇒ (6) + 4 = 10
Flame Doshko (+Get'Em, -FA): 1d20 + 7 + 1 - 4 ⇒ (19) + 7 + 1 - 4 = 23
Damage (Fire): 1d8 + 4 ⇒ (6) + 4 = 10


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Nako slices into the robot. Arcs of electricity jump across the surface.

Combat Round 3 - Bold May Act

Gazigaz -5
Quonx
Dakoyo -5
Enemy -41
Nako -13


"Dakoyo" Male NG skittermander priest mystic 2 | HP 14/14 SP 14/14 | RP 5/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

"Nako, hold on and let me fix that. I have my stethoscope ready!"

Dakoyo ran up to Nako and waved his stethoscope in the air, calling on Ibra to heal his fellow skitter.

healing: 1d8 + 4 ⇒ (2) + 4 = 6


"Nako" Female NG skittermander spacefarer soldier 2 | HP 9/16 SP 18/18 | RP 4/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Feeling healing wash through her, Nako calls back to Dakoya "Thanks!" while keeping her attention on the robot.


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

"Keep going!"

C. Arc Pistol vs EAC: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Dmg(E): 1d6 ⇒ 5

Move: Get 'Em
Standard: Fire pistol


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Gazigaz shoots, but the robot is more nimble than expected and the shot misses.

Combat Round 3 - Bold May Act

Gazigaz -5
Quonx
Dakoyo -5
Enemy -41
Nako -13


- PREGEN -

sorry everyone. Came back from my trip and immediately had company. You can bot me whenever I'm AWOL for more than 24 hours

Quonx fires at the robot again.

azimuth laser rifle, attack, combat tracking, get em: 1d20 + 4 + 1 + 1 ⇒ (15) + 4 + 1 + 1 = 21
fire: 1d8 + 1 ⇒ (4) + 1 = 5


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Quonx pistol hits the robot and more sparks fly.

In retaliation the robot again tries to slam Nako.

Slam: 1d20 + 10 ⇒ (18) + 10 = 28 Damage: 1d6 + 7 ⇒ (3) + 7 = 10

Nako is hit by the slam. Tracking PC HP is not a strong point of mine and is something that I will be working on for the next little while. In the mean time I have removed the damage counters from you players. Nako takes 10 more damage

Combat Round 3 - Bold May Act

Gazigaz
Quonx
Dakoyo
Enemy -46
Nako


"Dakoyo" Male NG skittermander priest mystic 2 | HP 14/14 SP 14/14 | RP 5/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

Dakoyo saw Nako get hit and sighed. He was almost out of healing spells but this was a bad fight. And it wasn't like his needler was going to do much to the robot anyways. He called on Ibra and healed Nako once more.

healing: 1d8 + 4 ⇒ (1) + 4 = 5


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

"Careful but we've almost got it, I think!"

C. Arc Pistol vs EAC: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Dmg(E): 1d6 ⇒ 5


Move: Get 'Em
Standard: Fire pistol


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Gazigaz shoots and hits the robot and it finally stops functioning. It slumps then falls to the deck with a clattering of metal on metal.

DC 13 Computers or Engineering:
You realize that while it is possible to cut M2 off from a few systems here in engineering, the AI would still be active and could regain control of the ship a few moments later. To fully shut down the rogue artificial intelligence,
someone needs to dismantle certain parts of M2’s computer core, which is most likely located somewhere within the ship’s framework.

Various access ways and hatches sit along the walls, ceiling and floor of this room.


- PREGEN -

Quonx actually cannot fail that check if she uses engineering, so...

"Yay! We beat the mean robot! Now this next part is a little more complicated..." She explains what to do next read the spoiler then climbs into an access hatch and starts looking around [/ooc]


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

"Ok, so just the vents and find the core? Let's go!"

Gazigaz climbs up behind Quonx in the vent and holds some hands back to help the others in.


"Nako" Female NG skittermander spacefarer soldier 2 | HP 9/16 SP 18/18 | RP 4/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako follows Quonx's directions, doing as she needs her to do in order to shut down M2.


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AS you dive into the ducts you hear the voice of M2 over the speakers. Attention passengers. My sensors indicate that the ship is infested with small, furry menaces. But do not be alarmed, your crew has it under control. In just a few minutes, we will be venting the interior of the ship out into space to deal with the problem. You may experience a slight loss in cabin pressure, followed by the thrilling sensation of zero gravity and unparalleled views of the surrounding star field. That is all.

Navigating the ducting in search of M2's nodes requires an Intelligence check. Shutting down a node requires a full round and an Engineering or Computers check.


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

"Well...that doesn't sound good. We should hurry!"

Gazigaz immediately starts searching the vents for the nodes.

Int check: 1d20 ⇒ 9


"Nako" Female NG skittermander spacefarer soldier 2 | HP 9/16 SP 18/18 | RP 4/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Would you need to be the one to find a node in order to shut it down?


"Dakoyo" Male NG skittermander priest mystic 2 | HP 14/14 SP 14/14 | RP 5/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

Dakoyo scurried through the ducts frantically searching for the computer nodes. More than once he prayed to Ibra for guidance.

int: 1d20 - 1 ⇒ (18) - 1 = 17


- PREGEN -

intelligence: 1d20 + 4 ⇒ (10) + 4 = 14


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No, if one of you finds it, another can shut it down. We can assume you skitter-swarm the ducts.

Dakoyo is the first to find a nod.

Disable time. Computers or Engineering.


"Dakoyo" Male NG skittermander priest mystic 2 | HP 14/14 SP 14/14 | RP 5/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

"Somebody come here and disable this science thing! I don't even know where to begin, unless you just want me to hit it with my stick!"


- PREGEN -

Quonx gets over to the thing and tries to turn it off.

engineering: 1d20 + 12 ⇒ (17) + 12 = 29


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Quonx disables the node. You continue your search for nodes.

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