GM Numbat SFS 1-22 The Protectorate Petition (Inactive)

Game Master numbat1

SFS 1-22 The Protectorate Petition


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Venture-Agent, Play-by-Post / PFS2 1-01

The post is finally up. So sorry. I was worse than I thought but I am now recovering. Still no in-person gaming for though.

As to the conversation in the gameplay thread. I do not disagree.

I also don't understand why Starfinders are not always equipped with basic scanners to detect environmental hazards, life forms, etc.

I suppose they have to leave some easy ways for authors to offer challenges.


Venture-Agent, Play-by-Post / PFS2 1-01

This site is still eating some of my posts.

Edit - it seems I have to notice that it doesn't post or disappears and post again before someone else does for my post to actually happen. I am sure this too will pass.


Venture-Agent, Play-by-Post / PFS2 1-01

Hey True Silver - what spell did you cast and what mechanical effect does it have?

Wayfinders

1 person marked this as a favorite.
Android Priest Mystic (xenodruid) 2| SP 14/14 HP 16/16 RP 2/3| EAC 13 KAC 15| F +1 R +2 W +5| Init +2| Percep +7| Lvl 1: 2/3, Cantrip: at will

Sorry. Polymorph. He gains claws and +2 Strength. for 2 minutes.


Venture-Agent, Play-by-Post / PFS2 1-01
True Silver wrote:
Sorry. Polymorph. He gains claws and +2 Strength. for 2 minutes.

Got it. Thanks


Venture-Agent, Play-by-Post / PFS2 1-01

Shelldrake - do you want to delay until Rudura shares information or act now?


I guess I'm waiting - no idea what these are and 'good intel > wasted ammo'


Venture-Agent, Play-by-Post / PFS2 1-01
Flenn wrote:
I believe I have partial cover relative to green.

Please help me understand what you mean. You are face to face with green by your description and token placement so I am not sure where the partial cover is that you are referring to.

Dataphiles

1 person marked this as a favorite.
Male NG half-orc cyberborn mechanic 3 | SP 18/18 HP 24/24 | RP 6/6 | EAC 13; KAC 15 | Fort +3; Ref +6; Will +1 | Init: +3 | Perc: +4, darkvision 60 ft., SM: +0 | Speed 20ft | Expendables: Pulsecaster Rifle: 40/40 | Active conditions: None

Ignore that. I had planned a different move, then realized I could get next to green, and forgot to delete that sentence.

Wayfinders

1 person marked this as a favorite.
Male Rhyphorian Technomancer 4; SP 24/24, HP 24/24, RP 4/5; EAC 17, KAC 18, Mobility; F +2, R +4, W +6; Resist cold 5; Spd 30 ft.; Init +2; Perception +8, darkvision 60 ft., low-light vision

Sorry for the delay, the past couple of days were exhausting travel and I couldn't get to posting. I'm home now and my posting should be much more regular until GenCon. Thanks for the bot and for bearing with me.


Venture-Agent, Play-by-Post / PFS2 1-01

Glad to hear from you, Korvin. Sorry life has been exhausting. I am way too familiar with that, especially when it comes to travel. Wasn't a problem when I was young, each passing decade has made it more challenging.


Venture-Agent, Play-by-Post / PFS2 1-01

You found a commando enhancement serum, two nyfiber nets, two tactical pikes, and two shock grenades II.

Yeah, I should have made you identify the serum and forgot to do so.

How do you wish to distribute them?


CRB p225
Serum of Enhancement
This vial of performance-enhancing serum unlocks or enhances aspects of your body and mind. Imbibing this serum grants a living creature bonuses based upon the type of serum imbibed, as described below. The effects of a serum of enhancement last 1 hour.
Commando
The creature gains a +2 insight bonus to Acrobatics and Athletics checks, and it gains temporary Hit Points equal to half its level. If lost, these temporary Hit Points cannot be restored, and they do not stack with any other source of temporary Hit Points.

CRB p 179/189
Nyfiber Net
One-handed special weapon L2 Price-460 damage-0 range-10ft critical-0 capacity-drawn bulk-1
Created from specialized nylon fibers that contract in response to struggle, nyfiber nets are weighted along the edges to more effectively entangle their targets

CRB p172
Pike, tactical two-handed advanced melee weapon L2 price-475 damage-1d8 P bulk-2 Analog, reach

CRB p178
shock grenade II L4 price-650 range-20ft capacity-drawn bulk-L Explode (1d12 E, 15ft)

Wayfinders

Male Rhyphorian Technomancer 4; SP 24/24, HP 24/24, RP 4/5; EAC 17, KAC 18, Mobility; F +2, R +4, W +6; Resist cold 5; Spd 30 ft.; Init +2; Perception +8, darkvision 60 ft., low-light vision

Probably none for Sunshine, he's not proficient.

Dataphiles

Male NG half-orc cyberborn mechanic 3 | SP 18/18 HP 24/24 | RP 6/6 | EAC 13; KAC 15 | Fort +3; Ref +6; Will +1 | Init: +3 | Perc: +4, darkvision 60 ft., SM: +0 | Speed 20ft | Expendables: Pulsecaster Rifle: 40/40 | Active conditions: None

That net has always confused me. How does it not have special properties? No entangle or trip or anything. No mechanic that makes it useful.


Venture-Agent, Play-by-Post / PFS2 1-01

Tomorrow (Thursday) evening I will be heading out to a nearby convention. I should be able to check-in at least once or twice each day to keep the game moving along.


Venture-Agent, Play-by-Post / PFS2 1-01

As you are about to head into the next room, please place your tokens.


Venture-Agent, Play-by-Post / PFS2 1-01

Sorry guys, lots of issues today and I have to head out. Tomorrow is packed but I will really try for later tonight or tomorrow anyway.


Venture-Agent, Play-by-Post / PFS2 1-01

True Silver - how are you managing 2d6 of damage from a tactical pistol?

Second Seekers (Jadnura)

F Dwarf Mystic 2 SP 14/14 HP18/18 | EAC/KAC: 15/18 | F/R/W: +4/+0/+6 l init +0 I Per +8
Botting Info:
Attack with ranged/melee: Called Singing disk for +3 (1d4+2So) Cannot full attack at ranged. See character sheet for skills.
GM Numbat wrote:
True Silver - how are you managing 2d6 of damage from a tactical pistol?

He crit


Venture-Agent, Play-by-Post / PFS2 1-01
Rudura Storyscriber wrote:
GM Numbat wrote:
True Silver - how are you managing 2d6 of damage from a tactical pistol?
He crit

Doh! Thank you.


Venture-Agent, Play-by-Post / PFS2 1-01

Quick post before con. Sorry for the lack of narrative and apologise for any mistakes.


Venture-Agent, Play-by-Post / PFS2 1-01

Quick post before con. Sorry for the lack of narrative and apologies for any mistakes.

And then I found this didn't send. Let's try again.


Venture-Agent, Play-by-Post / PFS2 1-01
True Silver wrote:
Would my priest theme count here?

Who are you a priest of? I could not see a Diety obviously listed when I checked character sheets.

Scarab Sages

GM Numbat wrote:
True Silver wrote:
Would my priest theme count here?
Who are you a priest of? I could not see a Diety obviously listed when I checked character sheets.

Priest gets a -5 to the difficulty of all religion checks, regardless of who you worship IIRC. Priests are religious scholars who have studied all the religions


Venture-Agent, Play-by-Post / PFS2 1-01
VampByDay wrote:
GM Numbat wrote:
True Silver wrote:
Would my priest theme count here?
Who are you a priest of? I could not see a Diety obviously listed when I checked character sheets.
Priest gets a -5 to the difficulty of all religion checks, regardless of who you worship IIRC. Priests are religious scholars who have studied all the religions

You are a member of an organized religion or similar association. Your belief, whether it has been a part of you since childhood or it came to you later in life, is an integral part of your character. You might travel the stars proselytizing your deity, or your church might have sent you out on a specific holy (or unholy) mission. No matter what obstacles life puts in your way, you always have the conviction of your beliefs to fall back on.

THEME KNOWLEDGE (1ST]
Choose a deity or a philosophy whose alignment is within one step (on either the good-evil axis or the law-chaos axis) of your own. Reduce the DC of Culture and Mysticism checks to recall knowledge about religious traditions, religious symbols, and famous religious leaders by 5. Mysticism becomes a class skill for you, though if it’s a class skill from the class you take at 1st level, you instead gain a +1 bonus to Mysticism checks. In addition, you gain an ability adjustment of +1 to Wisdom at character creation.

Bold emphasis mine

My reading is that you do need to select a diety or specific philosophy. I am also happy to give you the reduced DC for this check. So open the spoiler. I really did go looking to see what your specific priest theme was as well as looking for everyone's listed deities in case they were relevant. I only found one listed diety in the group and it did not apply in this instance.


Deities seem less important in Starfinder, I suppose the divine plays a far lesser role in a techno-universe.

Grand Lodge

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You're right. It doesn't show anywhere. True Silver follows Oras, Agent of Change, God of adaptation, evolution, and natural selection.

Second Seekers (Jadnura)

F Dwarf Mystic 2 SP 14/14 HP18/18 | EAC/KAC: 15/18 | F/R/W: +4/+0/+6 l init +0 I Per +8
Botting Info:
Attack with ranged/melee: Called Singing disk for +3 (1d4+2So) Cannot full attack at ranged. See character sheet for skills.
Quote:
Reduce the DC of Culture and Mysticism checks to recall knowledge about religious traditions, religious symbols, and famous religious leaders by 5.

The way I’ve always interpreted the theme is that this applies to all religions (after all, it doesn’t say your religious traditions. This is in line with other theme knowledges (all starships, all spells cast, all Military tradings, all corporations, etc.). The god you follow just limits your alignment. Then again, you are the GM, your call.


Venture-Agent, Play-by-Post / PFS2 1-01
Rudura Storyscriber wrote:
Quote:
Reduce the DC of Culture and Mysticism checks to recall knowledge about religious traditions, religious symbols, and famous religious leaders by 5.
The way I’ve always interpreted the theme is that this applies to all religions (after all, it doesn’t say your religious traditions. This is in line with other theme knowledges (all starships, all spells cast, all Military tradings, all corporations, etc.). The god you follow just limits your alignment. Then again, you are the GM, your call.

I read that section the same way which is why I said to go ahead with the reduced DC.

If anyone was actually a follower of Triune then they would have automatically recognised the references. That is why I went looking at everyone's character sheets.

Priest thems still requires a choice even if it doesn't particularly affect this case.


Venture-Agent, Play-by-Post / PFS2 1-01

How much are you sharing about Less Than Three with Thersies?

So far all they know is that there are robots here and you have activated one of them.

Dataphiles

Male NG half-orc cyberborn mechanic 3 | SP 18/18 HP 24/24 | RP 6/6 | EAC 13; KAC 15 | Fort +3; Ref +6; Will +1 | Init: +3 | Perc: +4, darkvision 60 ft., SM: +0 | Speed 20ft | Expendables: Pulsecaster Rifle: 40/40 | Active conditions: None

I think we should assume we have shared only the things we have said in-character. He might be perplexed by the accusatory tone of some of the responses.

Grand Lodge

Agreed. At least I want to hear his explanation about trying to hide information from us.


Venture-Agent, Play-by-Post / PFS2 1-01

@Flenn - regarding tracking out of combat, I am willing to discuss as it kind of makes sense but the wording in the rules definitely reads as in combat and implies only.

Dang, those dice!

Dataphiles

Male NG half-orc cyberborn mechanic 3 | SP 18/18 HP 24/24 | RP 6/6 | EAC 13; KAC 15 | Fort +3; Ref +6; Will +1 | Init: +3 | Perc: +4, darkvision 60 ft., SM: +0 | Speed 20ft | Expendables: Pulsecaster Rifle: 40/40 | Active conditions: None

I think that wording likely is intended to define it in terms of the combat action economy, rather than restrict it to something you cannot do outside of combat (although, obviously, it provides no benefit until you enter combat). Drawing a weapon, for example, is a move action during combat, but you can obviously draw a weapon prior to entering combat, even though (so far as I know) the rules do not explicitly mention it, but only define the parameters of drawing a weapon within combat.

Wayfinders

Male Rhyphorian Technomancer 4; SP 24/24, HP 24/24, RP 4/5; EAC 17, KAC 18, Mobility; F +2, R +4, W +6; Resist cold 5; Spd 30 ft.; Init +2; Perception +8, darkvision 60 ft., low-light vision

I’ll post tomorrow, today was insane.


Venture-Agent, Play-by-Post / PFS2 1-01

Good point Flenn.

I look for it in the morning Korvin. I sympathise regarding the insanity.

Shelldrake and Rahdokama, I hope you can both post soon too. I am counting this conversation/diplomacy as a group activity.

We are rapidly approaching Gen Con. I am still madly prepping and will depart Monday (having a day with friends before helping to set up on Wednesday). We have one more encounter after this one. I will try to stay current but we may end up pausing until after the con, especially if others will be out of commission during that time.

Dataphiles

Male NG half-orc cyberborn mechanic 3 | SP 18/18 HP 24/24 | RP 6/6 | EAC 13; KAC 15 | Fort +3; Ref +6; Will +1 | Init: +3 | Perc: +4, darkvision 60 ft., SM: +0 | Speed 20ft | Expendables: Pulsecaster Rifle: 40/40 | Active conditions: None

Was going to ask if there was any chance we were going to finish up before Wednesday. No problem, I'll just leave Flenn out of the rotation. ;) Give the new Skittermander a shot at some table action, then.


Venture-Agent, Play-by-Post / PFS2 1-01

I was really hoping to be done before Gen Con. It is still possible, just not probably unless we are all posting more frequently. I do apologise as much of the delay came from my quarter.

Edit: Looking much more hopeful now. Those diplomacy rolls were looking like this could be a combat encounter. Now it is peacefully resolved and just waiting for a little RP and Therseis interaction.

The next encounter is a skills check and is ready to post.
I will start preparing the chronicle sheets today or tomorrow.


Venture-Agent, Play-by-Post / PFS2 1-01

Xenoarchaelogy will help you figure out how the game was played. At the moment you are trying to retrieve items not play the game.

I am, in this circumstance, happy to take everyone's rolls, apply any assists to the highest in the group, or if you want, the two highest.

Shelldrake - The issue is the ever-changing gravity effects. Sounds like you can withstand changes better than most but not directly affect anything. I am willing to grant a +1 bonus to acknowledge you could hang in there better than most to make a difference.

Wayfinders

| sp 32/32 | hp 32/32 | rp 45/5 | EAC 16 KAC 17 | fort +5 ref +4, will +6 | init +7 | Perc 1 (LL/DV)/ Android cyberborn Soldier(Bombard) 4

Thanks for the clarification, and yeah it talks about zero and extreme gravity - not funky variable random gravity :)

I'll roll up a bunch of rolls accordingly.

Exo-Guardians

M Vesk 3 | Guardian | Solarion
Tag:
LG Vesk M Solarion 3 | SP 24 HP 27 RP 3 | EAC 18, KAC18 | Fort +4*; Ref +3*; Will +3* | Init +2, Perc +4

I legit cannot keep up, you guys are going too fast...thanks for the game, I did really enjoy it! Great group!


Venture-Agent, Play-by-Post / PFS2 1-01

I am sorry you felt left behind, Rahodakama.

I am still working on pacing in PbP. There were times I thought I was slowing the group and times I was waiting for everyone to have posted. Much of the time I debated waiting but sufficient action had taken place to move the group on and I had originally said I was aiming for a fast game so I wanted to honour that. I was also feeling the pressure of Gen Con approaching and did not want to tie up characters through the con nor leave the story in limbo if it could be avoided.

Exo-Guardians

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M Vesk 3 | Guardian | Solarion
Tag:
LG Vesk M Solarion 3 | SP 24 HP 27 RP 3 | EAC 18, KAC18 | Fort +4*; Ref +3*; Will +3* | Init +2, Perc +4

No no, it's quite alright. This was a very fast posting group, who role played really well. I couldnt keep up for real life reason. At least I followed along and kept up in reading. Thanks for not getting frustrated with me.


It was an interesting scenario! :)

Quite liked that one.


Venture-Agent, Play-by-Post / PFS2 1-01

As I am completing chronicle sheets, please provide your Day Job rolls

Rudura and Rahdokama, I noted yours in the early part of the discussion thread.

Also, if any of you made purchases, wish to make purchases, or have anything else you would like noted on your chronicle sheet, now is the time to inform me.

Dataphiles

Male NG half-orc cyberborn mechanic 3 | SP 18/18 HP 24/24 | RP 6/6 | EAC 13; KAC 15 | Fort +3; Ref +6; Will +1 | Init: +3 | Perc: +4, darkvision 60 ft., SM: +0 | Speed 20ft | Expendables: Pulsecaster Rifle: 40/40 | Active conditions: None

Day Job: 1d20 + 14 ⇒ (3) + 14 = 17

Gah ... I need to just start taking 10 on those.

Wayfinders

Male Rhyphorian Technomancer 4; SP 24/24, HP 24/24, RP 4/5; EAC 17, KAC 18, Mobility; F +2, R +4, W +6; Resist cold 5; Spd 30 ft.; Init +2; Perception +8, darkvision 60 ft., low-light vision

No Day Job for Sunshine, may use the Downtime for crafting if I purchase a level 3 or lower item.

Seems like we're wrapping up, but just a heads up I'll be at GenCon tomorrow through Monday, so bot me if needed.

Thanks for running, Numbat! You did a great job!

Dataphiles

Male NG half-orc cyberborn mechanic 3 | SP 18/18 HP 24/24 | RP 6/6 | EAC 13; KAC 15 | Fort +3; Ref +6; Will +1 | Init: +3 | Perc: +4, darkvision 60 ft., SM: +0 | Speed 20ft | Expendables: Pulsecaster Rifle: 40/40 | Active conditions: None

Anybody going to be at Good Games tomorrow for the pre-GenCon sessions?

Grand Lodge

No dayjob for True Silver


Venture-Agent, Play-by-Post / PFS2 1-01

Shifty - does Shelldrake have a day job?

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