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Conal rushes the creature and slashes at it with cat-like grace. He readies to fend off any attack and send a return slice back.
attack: 1d20 + 7 ⇒ (13) + 7 = 201d8 + 4 ⇒ (8) + 4 = 12
doing a parry/riposte if attacked...

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Nuethro dashes down the left path before leaping into the cistern, wading his way through the water to get next to the tentacle thing.
Double Move: 30' down the left bath, and then 15' (assuming Difficult Terrain) to get beside the creature.

GM Nekome |

It's 4 squares of movement to move through one square of water. See the rules about deep bogs. Conal, Nuethro, do you have enough movement to make it?

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Okay. Moved my character back to where he could possibly get to. Still required a Double Move.

GM Nekome |

With Nuethro now in reach, the thing lashes out at him.
Tentacle 1: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Tentacle 2: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Tentacle 3: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Tentacle 4: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Tentacle 1 crit confirm: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Three tentacles miss, but one strikes Nuethro, leaving a searing pain behind!
Nuethro, please give me a DC 15 Fort save vs. poison.
Round 1-2, all may act:
Conal
Nuethro (-4 hp)
Mysterious thing
Gint
Seleena
Amerel
Ecthelien

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Ecthelien moves around the corner to get a better view of the creature
” I suspect Fire will probably work.“
He points his fingers and finish an incantation
30’ Flame Arc Fire : 1d6 + 1 ⇒ (1) + 1 = 2 (1d6+1 fire damage, DC 12) (Su)

GM Nekome |

Actually, Nuethro, ignore the above! You're not in reach! Sorry, your GM was on the road last and rushing a bit.
Reflex save: 1d20 + 0 ⇒ (12) + 0 = 12
The thing wriggles and manages to escape some of the fire.
Conal
Nuethro (NOT INJURED IN ANY WAY)
Mysterious thing (-1hp)
Gint
Seleena
Amerel
Ecthelien

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Nuethro pushes through the water to get right up to the tentacle thing and then powers through the water to kick it.
Kick: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Move: 5' Diagonally
Standard: Kick

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Conal wades through the water and prepares to fend off any attack.
double move and parry riposte if attacked....on phone....cant move token

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Seleena begins her raging song and starts making her way around the edge.

GM Nekome |

Nuethro lands a solid kick on the thing.
1d2 ⇒ 2
It lashes out at Conal, who fails to parry.
Tentacle 1: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Tentacle 2: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Tentacle 3: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Tentacle 4: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Conal, please make 3 DC 15 Fort saves vs. poison. (This isn't actual poison, though, so a failed save doesn't increase later DCs.)
All may act.
Conal (-13hp, saves pending)
Nuethro
Mysterious thing (-7hp)
Gint
Seleena
Amerel
Ecthelien

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”Fire did not seem as effective as I expected. I am trying some force instead. “
He calls forth from his pool of arcane power and a pair of glowing force missiles streak from his hand and unerringly impact the creature
Magic missile, boost : 2d4 + 2 ⇒ (2, 4) + 2 = 8

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Seeing so many tentacles shoot out from the strange creature, Nuethro realizes it could really bring one of them down quickly. With this threat in mind, he throws a strong punch at the creature followed by slamming an elbow down onto it.
Punch: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Elbow: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

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"Damn. I forgot I'm not that good of a shot with my bow.", mutters Amerel as he double moves around to get behind the creature, drawing his rapier as he goes....
Perception: 1d20 + 9 ⇒ (6) + 9 = 15 +1 vs. traps/surprise.

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Seleena continues her song, inspiring the entire party to embrace their inner battle rage. As she continues to make her way around the walkway she draws a javelin and throws it.
also meant to draw her Falchion during last round's move action
javelin, attack, firing into melee, 2nd range increment, rage: 1d20 + 2 - 4 - 2 ⇒ (4) + 2 - 4 - 2 = 0
piercing: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

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Gint steps forward and feels Selenas song fill him with the spirit of battle. He fires a shot at the creature...
gun shot, firing into melee: 1d20 + 2 - 4 ⇒ (11) + 2 - 4 = 9
regular shot damage: 1d4 ⇒ 1

GM Nekome |

Str damage to Conal: 3d4 ⇒ (3, 2, 3) = 8
Con damage to Conal: 3d4 ⇒ (2, 2, 3) = 7
Nuethro lands two more good hits on the thing, and Echtlien's missile strikes home. Gint's bullet and Seleena's javelin splash uselessly into the water.
Conal, I believe you're still standing, so go ahead.
Conal (-13hp, -8 str, -7 con)
Nuethro
Mysterious thing (-24hp)
Gint
Seleena
Amerel
Ecthelien

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Withdrawal action will avoid AoO but in the water you won't get far. Looking at your sheet that would be 60' for double move, allowing 3 squares. Moved your character.

GM Nekome |

It's far enough as long as the thing has someone else to attack...
The tentacled creature now turns its attention to Nuethro.
Tentacle 1: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Tentacle 2: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Tentacle 3: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Tentacle 4: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Two tentacles land burning hits on him. Nuethro, please make two DC 15 Fort saves.
All may act.
Conal (-13hp, -8 str, -7 con)
Nuethro (-9hp, saves pending)
Mysterious thing (-24hp)
Gint
Seleena
Amerel
Ecthelien

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Amerel moves to the end of the dock and jumps into the water...
Acrobatics: 1d20 + 9 ⇒ (9) + 9 = 18
...now in a flanking position, as well in the thrall of Seleena's Rage Song, Amerel strikes at the creature...
Rapier(Cold Iron, Masterwork) vs. Creature: 1d20 + 6 + 2 + 1 ⇒ (2) + 6 + 2 + 1 = 11
possible Piercing damage vs. Creature: 1d6 + 3 ⇒ (4) + 3 = 7

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Fort DC15: 1d20 + 5 ⇒ (2) + 5 = 7
Fort DC15: 1d20 + 5 ⇒ (16) + 5 = 21
Str Damage: 1d4 ⇒ 4
Con Damage: 1d4 ⇒ 3
Feeling the poison course through his veins, Nuethro still has enough strength to strike out at the tentacle creature. He throws to quick, but weakened punches.
Punch 1: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d6 - 1 ⇒ (4) - 1 = 3
Punch 2: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d6 - 1 ⇒ (3) - 1 = 2
Calculated the reduced strength in attack/damage.

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Nuethro: 4 points of STR is a -2H/D with your regular attacks, but you are flanking with me so you get +2 to hit. Plus the bonus to STR/CON if you are accepting the Rage Song as well.

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Seeing the result of magic missiles as more effectively, Ecthelien tries again, burning another bit of his arcane pool to boost the power.
”It is not logical to stay close if we can use stand-off weapons. “
Mm , arcane pool: 2d4 + 2 ⇒ (1, 3) + 2 = 6
As two more missiles of force streak at the creature.

GM Nekome |

Gint finally manages to connect. That and Ecthelien's magic missiles leave the creature shuddering and collapsing beneath the water.
Combat over!
As the party has a chance to stop and get a better look at the room, they note double doors heading west, and a short hallway leading north to a single door. That's the one at the top left. The stuff to the northeast doesn't exist for purposes of the scenario.

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Looking down at the dead creature. He limps back to the side of the room, out of the water. Blood running down his vest along with some of the venom of the creature.
"If we run into another creature like that, I'm not sure even I will be able to remain standing."
9/13 Strength
9/12 Constitution

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I am not sure what type of creature that was, but it is not one I want to encounter again. Can anyone attend to the injured? This is one area I have no training. Ecthelien moves up to rejoin the group.

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Seleena nods. "Yes, left."
she can activate clw Wands for any of you. Feel free to make the rolls for yourselves as you mark them off of your wand

GM Nekome |

1d20 + 10 ⇒ (10) + 10 = 20
As the party gathers toward the door, Amerel something odd about the floor. It seems to have been rigged to collapse when someone approaches too closely. Danger area now marked on the map.
At the same time, a voice calls from up the hallway to the north, "Who's there? Go away!"

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Did I miss the injured party members rolling for Seleena's CLW usage?
"Let me see what I can do about that." says Amerel as he takes out his Masterwork thieves tools....
Disable Device: 1d20 + 12 ⇒ (12) + 12 = 24

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"Who's there yourself." Seleena says as the party prepares to go through the double doors.

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Nuethro pulls out his crossbow and readies a bolt. "Right. I'm ready to go through the doors."

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Forgot to purchase a Wand of CLW with this character.
"Was that tentacle thing your guardian?"

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you really need to get your own wand... Should be the first prestige point purchase of every PFS character
clw, wand, Nuethro: 1d8 + 1 ⇒ (8) + 1 = 9
clw, wand, Nuethro: 1d8 + 1 ⇒ (4) + 1 = 5
Seleena heals Nuethro with her own wand, then gives him a playful sock on the shoulder.
"We'll leave when we well please." She tells the voices as the party ignores them to go through the double doors instead.
" We'll probably have to fight those guys." She murmurs quietly to the party.