Nekome's (High-Tier) Oathbreakers Die (Inactive)

Game Master Nekome

Daggermark Sewers


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Greetings, players! Please check in with the following:

Player name:
Character sheet if somewhere other than your Paizo page:
PFS #:
Faction:
Day job roll:
Any odd character mechanics you want to warn me about in advance:

Grand Lodge

Male NG Elf Bard (Dervish Dancer) 4 | HP 13/27 | AC 18 (21) T 13 (16) FF 15 | CMB +4, CMD 17 | F: +2, R: +7, W: +4 (+4 vs. language-dependent/sonic); (+2 vs. transmutation) | Init: +5 | Perc: +7, SM: +5; Low-light vision | Speed 30ft | Battle Dance: 8/16 rds. | Spells: 1st - 2/4, 2nd - 2/2 | Active conditions: Battle Dance (Inspire Courage +1); Str. Damage: 9/12; Con. Damage: 9/10.

Player name: Blaydsong
PFS #: 261876-3
Faction: Grand Lodge
Day job roll: Perform (dance): 1d20 + 12 ⇒ (14) + 12 = 26
Any odd character mechanics you want to warn me about in advance: Only thing that would probably come up (as far as I can think of) is that Solumn is a Dervish Dancer, which means that his Bardic Performance is actually called Battle Dance, which (unfortunately) only affects himself.

Thanks for running this. Looking forward to it. :)

Just need to update the character sheet in my profile, but that should be ready fairly quickly.

Grand Lodge

F Half-Orc unchained barbarian (invulnerable rager)5 | HP 55/55| AC 18 T 11 FF 17 | CMB +10, CMD 21 | F: +8, R: +4, W: +3 | Init: +1 | Perc: +8, SM: +0 | Speed 40ft | Active conditions: None. Rage 17/day DR/2 Lethal DR/4 Non-Lethal

Player name: TColMaster
PFS #: 329026-7
Faction: Grand Lodge
Day job roll: N/A

Any odd character mechanics you want to warn me about in advance: DR/2 Lethal DR/4 Non-Lethal

Grand Lodge

NG M Life Oracle (Spirit Guide) of Milani 5 - HP 33/33 - AC 16, T 12, FF 14 - F+4, R+4, W+5 - Init: +2 - SM +8, Perc +9 (LLV) - Spell Slots: (1) 8/8, (2) 5/5, - Channel Energy (3d6) 6/6 - Active Conditions: Nil

Player name: Phillip Wood
PFS #: 127693-08
Faction: Grand Lodge
Day job roll: Nil
Any odd character mechanics you want to warn me about in advance:
Akito has the Wrecking Mysticism curse (details in profile) which trades in his mystery spells for extra Magical Tails. He is very much a support character. Generally casts Bless in the first round of combat and has a big bunch of channels and spells.

I'm still waiting for my most recent chronicle for a scenario he just finished last week. The GM is currently out of town but promised them to us on Tuesday but I havent seen them yet.

I'm assuming he earned 2 PP... if so, he will purchase Headband of Alluring Charisma +2 for 4k. If not, then he will not have passed 18 and will be unable to do so.


Hello, unfortunately Toral is not available yet as the scenario has not ended yet. I will post asap which character in this tier I will bring.

THanks!!


We're officially kicking off next Monday, so if Toral is available by then that's fine.

Silver Crusade

male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13

Player Name: Wydroe
PFS # 165069-1
Faction: Silver Crusade
Day job: day job trapper: 1d20 + 6 ⇒ (4) + 6 = 10
Purchases:
belt of dexterity +2 [4,000g]
cloak of resistance +1 [1,000g]
oil of magic weapon [50g]
20 cold iron arrows [2g]
potion of see invisiblity [300g]

Grand Lodge

Male NG Elf Bard (Dervish Dancer) 4 | HP 13/27 | AC 18 (21) T 13 (16) FF 15 | CMB +4, CMD 17 | F: +2, R: +7, W: +4 (+4 vs. language-dependent/sonic); (+2 vs. transmutation) | Init: +5 | Perc: +7, SM: +5; Low-light vision | Speed 30ft | Battle Dance: 8/16 rds. | Spells: 1st - 2/4, 2nd - 2/2 | Active conditions: Battle Dance (Inspire Courage +1); Str. Damage: 9/12; Con. Damage: 9/10.

Nice group here, already. Should be a good run. :)


Hi guys, I will have my character ready by tomorrow and will jump in.

Dark Archive

Male N Dhampir Wizard 4(Thassilonian Specialist, Curoromancer) | HP (32)29/29 | (Mage Armor) AC 19 T 13 FF 16 | CMB -1/+4 CMD 12 | F: +4, R: +5, W: +4 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | Channel Energy/Command Undead 7/7 | Spells: Wizard 1st 6/6 Wizard 2nd 4/5 | Active conditions: Negative Energy Affinity

Player name: zer0darkfire
Character sheet if somewhere other than your Paizo page: Mythweavers Sheet
PFS #: 193338-11
Faction: Dark Archive
Day job roll: none

Sorry, I didn't see I was selected anywhere, but I just got a PM about it. I'll read up on gameplay shortly.

The Concordance

Female CN Humanoid (Gnome, Orc) follower of Gorum | Sorcerer 5 (Tattooed Sorcerer archetype / Orc bloodline) | HP 48/48 | ‘Besuuz’ Familiar HP 24/24 | AC 18, T 13, FF | CMD 10 | F: +8/+10 vs. death eff., R: 5, W: +6/+10 vs. fear | Init: +2 | Perc: +2, SM: +0, Dipl: +18, Bluff: +15 | Darkvision 60ft & Light Sensitivity | Spells: 1st 6/8, 2nd 2/5 | Reroll 1/1 | Ghermez (riding dog) HP 13/13 | Active conditions: None

Noral here.

Sorry for the delay!

Aatish is ready. Applied GM credit here. She is a 3rd level Gnome Sorcerer.

Silver Crusade

male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13

I just realized I had not updated Cuethric for his purchases. I have done so now. Plus he has a bird that I can't figure out the best way to create the information for in the Paizo web page. I have it as a character slot now. But someone was mentioning an alias. I wonder if that would be better for the bird animal companion?

Dark Archive

Male N Dhampir Wizard 4(Thassilonian Specialist, Curoromancer) | HP (32)29/29 | (Mage Armor) AC 19 T 13 FF 16 | CMB -1/+4 CMD 12 | F: +4, R: +5, W: +4 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | Channel Energy/Command Undead 7/7 | Spells: Wizard 1st 6/6 Wizard 2nd 4/5 | Active conditions: Negative Energy Affinity

I do my animal companions and familiars as alias so that they aren't attached to a PFS character number. I did my first treant animal companion as a PFS character because I didn't understand alias' yet and now I just have Nax the Treant as a PFS character that I can't use or get rid of.

Silver Crusade

male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13

How exactly do you make an alias? I have looked for this but never seen to crack the code.

Dark Archive

Male N Dhampir Wizard 4(Thassilonian Specialist, Curoromancer) | HP (32)29/29 | (Mage Armor) AC 19 T 13 FF 16 | CMB -1/+4 CMD 12 | F: +4, R: +5, W: +4 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | Channel Energy/Command Undead 7/7 | Spells: Wizard 1st 6/6 Wizard 2nd 4/5 | Active conditions: Negative Energy Affinity

Click on "My account" and then scroll down to "MESSAGEBOARD ALIASES" (mine is on the left) and then click "create new alias". To make a stat tag line, you need to click on the name of the character and not on the edit button.

Dark Archive

Male N Dhampir Wizard 4(Thassilonian Specialist, Curoromancer) | HP (32)29/29 | (Mage Armor) AC 19 T 13 FF 16 | CMB -1/+4 CMD 12 | F: +4, R: +5, W: +4 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | Channel Energy/Command Undead 7/7 | Spells: Wizard 1st 6/6 Wizard 2nd 4/5 | Active conditions: Negative Energy Affinity

Hard to tell what is exactly happening with the poison, mainly about the two saving throws, but keep this rule in mind.

"However, if there is still poison active in you when you are attacked with that type of poison again, and you fail your initial save against the new dose, the doses stack. This has two effects, which last until the poisons run their course.

Increased Duration: Increase the duration of the poison by 1/2 the amount listed in its frequency entry.

Increased DC: Increase the poison’s DC by +2.

These increases are cumulative (a third dose adds another 1/2 of the frequency to the duration and +2 to the DC, and so on). When affected by multiple doses of the same poison, you only make one saving throw at this higher DC when required by the frequency, rather than one saving throw against each dose of the poison."

Hopefully this helps more than hinders.


Manus Blackhand wrote:
Hard to tell what is exactly happening with the poison, mainly about the two saving throws, but keep this rule in mind. [...]

It's not an actual poison, AFAICT. The stat block description describes the effect and then adds, "This is a poison effect." I'm taking that to mean that it's a save vs. poison. But it doesn't give a duration, so I'm assuming it doesn't stack like poison.


Actually, here's the full description, for anyone who might be able to find a way that I'm wrong and Solum isn't supposed to take fatal damage:

Special Abilities wrote:
Rot (Ex) A creature struck by a violet fungus's tentacle must succeed on a DC 15 Fortitude save or the flesh around the point of contact swiftly begins to rot away, exposing raw bone with shocking swiftness. This hideous affliction causes 1d4 points of Strength damage and 1d4 points of Constitution damage. This is a poison effect. The save DC is Constitution-based.

Dark Archive

Male N Dhampir Wizard 4(Thassilonian Specialist, Curoromancer) | HP (32)29/29 | (Mage Armor) AC 19 T 13 FF 16 | CMB -1/+4 CMD 12 | F: +4, R: +5, W: +4 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | Channel Energy/Command Undead 7/7 | Spells: Wizard 1st 6/6 Wizard 2nd 4/5 | Active conditions: Negative Energy Affinity

Ouch, its just that ability damage for each hit. That's brutal.

Grand Lodge

Male NG Elf Bard (Dervish Dancer) 4 | HP 13/27 | AC 18 (21) T 13 (16) FF 15 | CMB +4, CMD 17 | F: +2, R: +7, W: +4 (+4 vs. language-dependent/sonic); (+2 vs. transmutation) | Init: +5 | Perc: +7, SM: +5; Low-light vision | Speed 30ft | Battle Dance: 8/16 rds. | Spells: 1st - 2/4, 2nd - 2/2 | Active conditions: Battle Dance (Inspire Courage +1); Str. Damage: 9/12; Con. Damage: 9/10.

A re-roll may be my only saving grace, but even then my odds aren't good.

Silver Crusade

male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13

Can you reroll the last con damage instead? 50/50 you would live. Then if we kill it, we can heal? But I think it gets to attack before our sorcerer or ranged folk can go again. Can you take full defense and hope?

Grand Lodge

Male NG Elf Bard (Dervish Dancer) 4 | HP 13/27 | AC 18 (21) T 13 (16) FF 15 | CMB +4, CMD 17 | F: +2, R: +7, W: +4 (+4 vs. language-dependent/sonic); (+2 vs. transmutation) | Init: +5 | Perc: +7, SM: +5; Low-light vision | Speed 30ft | Battle Dance: 8/16 rds. | Spells: 1st - 2/4, 2nd - 2/2 | Active conditions: Battle Dance (Inspire Courage +1); Str. Damage: 9/12; Con. Damage: 9/10.

My only hope, if I manage to survive, is to get out of there all together.

Grand Lodge

NG M Life Oracle (Spirit Guide) of Milani 5 - HP 33/33 - AC 16, T 12, FF 14 - F+4, R+4, W+5 - Init: +2 - SM +8, Perc +9 (LLV) - Spell Slots: (1) 8/8, (2) 5/5, - Channel Energy (3d6) 6/6 - Active Conditions: Nil

Im not sure that there is much I can do here. I have Lesser Restoration but that takes 3 rounds to cast. I can heal you but hp damage is not the problem here. I've got several spells that only affect Evil which seems unlikely to be the case here.

Does Barbed Chains work vs Plants? Plants are immune to mind affecting effects so presumably they ignore the potential shaken effect. But as it's a conjuration they can maybe still take damage from it?


Akito . wrote:
Does Barbed Chains work vs Plants? Plants are immune to mind affecting effects so presumably they ignore the potential shaken effect. But as it's a conjuration they can maybe still take damage from it?

Right. The problem is Solum has already taken the ability damage though.

Tell you what, if Solum doesn't have any way to reroll, if you want to rush over there and start Lesser Restoration, I'm willing to say that the start of the magic allows Solum to linger long enough for the spell to finish its work. This does mean Green will wind up attacking Akito, so you may have to do a concentration check and Solum will wind up dying if that fails.

Grand Lodge

Male NG Elf Bard (Dervish Dancer) 4 | HP 13/27 | AC 18 (21) T 13 (16) FF 15 | CMB +4, CMD 17 | F: +2, R: +7, W: +4 (+4 vs. language-dependent/sonic); (+2 vs. transmutation) | Init: +5 | Perc: +7, SM: +5; Low-light vision | Speed 30ft | Battle Dance: 8/16 rds. | Spells: 1st - 2/4, 2nd - 2/2 | Active conditions: Battle Dance (Inspire Courage +1); Str. Damage: 9/12; Con. Damage: 9/10.

GM reroll could be an option, as well. Just a matter of sorting out the best option to reroll.

The Concordance

Female CN Humanoid (Gnome, Orc) follower of Gorum | Sorcerer 5 (Tattooed Sorcerer archetype / Orc bloodline) | HP 48/48 | ‘Besuuz’ Familiar HP 24/24 | AC 18, T 13, FF | CMD 10 | F: +8/+10 vs. death eff., R: 5, W: +6/+10 vs. fear | Init: +2 | Perc: +2, SM: +0, Dipl: +18, Bluff: +15 | Darkvision 60ft & Light Sensitivity | Spells: 1st 6/8, 2nd 2/5 | Reroll 1/1 | Ghermez (riding dog) HP 13/13 | Active conditions: None

Just reroll!! :-D

I hope luck is with you!

Grand Lodge

Male NG Elf Bard (Dervish Dancer) 4 | HP 13/27 | AC 18 (21) T 13 (16) FF 15 | CMB +4, CMD 17 | F: +2, R: +7, W: +4 (+4 vs. language-dependent/sonic); (+2 vs. transmutation) | Init: +5 | Perc: +7, SM: +5; Low-light vision | Speed 30ft | Battle Dance: 8/16 rds. | Spells: 1st - 2/4, 2nd - 2/2 | Active conditions: Battle Dance (Inspire Courage +1); Str. Damage: 9/12; Con. Damage: 9/10.

Just reroll poison (CON) damage and hope that I get a 1 or 2?

The Concordance

Female CN Humanoid (Gnome, Orc) follower of Gorum | Sorcerer 5 (Tattooed Sorcerer archetype / Orc bloodline) | HP 48/48 | ‘Besuuz’ Familiar HP 24/24 | AC 18, T 13, FF | CMD 10 | F: +8/+10 vs. death eff., R: 5, W: +6/+10 vs. fear | Init: +2 | Perc: +2, SM: +0, Dipl: +18, Bluff: +15 | Darkvision 60ft & Light Sensitivity | Spells: 1st 6/8, 2nd 2/5 | Reroll 1/1 | Ghermez (riding dog) HP 13/13 | Active conditions: None

I’d rather reroll the d20 saving throw!

Grand Lodge

Male NG Elf Bard (Dervish Dancer) 4 | HP 13/27 | AC 18 (21) T 13 (16) FF 15 | CMB +4, CMD 17 | F: +2, R: +7, W: +4 (+4 vs. language-dependent/sonic); (+2 vs. transmutation) | Init: +5 | Perc: +7, SM: +5; Low-light vision | Speed 30ft | Battle Dance: 8/16 rds. | Spells: 1st - 2/4, 2nd - 2/2 | Active conditions: Battle Dance (Inspire Courage +1); Str. Damage: 9/12; Con. Damage: 9/10.

Yeah... it's just a matter of a 50% chance, compared to a 25% chance (unless the GM is 5 stars! :) ).

Grand Lodge

NG M Life Oracle (Spirit Guide) of Milani 5 - HP 33/33 - AC 16, T 12, FF 14 - F+4, R+4, W+5 - Init: +2 - SM +8, Perc +9 (LLV) - Spell Slots: (1) 8/8, (2) 5/5, - Channel Energy (3d6) 6/6 - Active Conditions: Nil

Y'all seem to be waiting for me to go before the re-roll which I dont fully understand but in any case, I've made my turn.

Akito can't reach Solum & cast anyway so Ive opted with trying to do as much damage as I can.

Grand Lodge

Male NG Elf Bard (Dervish Dancer) 4 | HP 13/27 | AC 18 (21) T 13 (16) FF 15 | CMB +4, CMD 17 | F: +2, R: +7, W: +4 (+4 vs. language-dependent/sonic); (+2 vs. transmutation) | Init: +5 | Perc: +7, SM: +5; Low-light vision | Speed 30ft | Battle Dance: 8/16 rds. | Spells: 1st - 2/4, 2nd - 2/2 | Active conditions: Battle Dance (Inspire Courage +1); Str. Damage: 9/12; Con. Damage: 9/10.

No. I'm waiting for the GM. Technically it's a GM roll, so.... :p


So, the decision is reroll the CON damage?

Grand Lodge

NG M Life Oracle (Spirit Guide) of Milani 5 - HP 33/33 - AC 16, T 12, FF 14 - F+4, R+4, W+5 - Init: +2 - SM +8, Perc +9 (LLV) - Spell Slots: (1) 8/8, (2) 5/5, - Channel Energy (3d6) 6/6 - Active Conditions: Nil

If we are allowed to reroll the damage then isn't the best option to reroll the attack roll that corresponds to the highest con damage roll?

Or is that too metagamey?

Grand Lodge

Male NG Elf Bard (Dervish Dancer) 4 | HP 13/27 | AC 18 (21) T 13 (16) FF 15 | CMB +4, CMD 17 | F: +2, R: +7, W: +4 (+4 vs. language-dependent/sonic); (+2 vs. transmutation) | Init: +5 | Perc: +7, SM: +5; Low-light vision | Speed 30ft | Battle Dance: 8/16 rds. | Spells: 1st - 2/4, 2nd - 2/2 | Active conditions: Battle Dance (Inspire Courage +1); Str. Damage: 9/12; Con. Damage: 9/10.

That is actually a fair point.

Re-rolling the 18 offers the best choice and chance.

Thanks for that, Akito. Not Metagamey at all, when it comes to chances of survival. :)

Alright. Let's do that. Re-roll the hit one hit, if you please, GM. :)

Dark Archive

Male N Dhampir Wizard 4(Thassilonian Specialist, Curoromancer) | HP (32)29/29 | (Mage Armor) AC 19 T 13 FF 16 | CMB -1/+4 CMD 12 | F: +4, R: +5, W: +4 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | Channel Energy/Command Undead 7/7 | Spells: Wizard 1st 6/6 Wizard 2nd 4/5 | Active conditions: Negative Energy Affinity

I've never seen a GM reroll allowed to be applied to the current GMs roll. It's for the player to reroll one of their rolls. It's called a GM reroll because you have to be at least a 1 star GM to get one and each star adds 1 to the roll.

Dark Archive

Male N Dhampir Wizard 4(Thassilonian Specialist, Curoromancer) | HP (32)29/29 | (Mage Armor) AC 19 T 13 FF 16 | CMB -1/+4 CMD 12 | F: +4, R: +5, W: +4 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | Channel Energy/Command Undead 7/7 | Spells: Wizard 1st 6/6 Wizard 2nd 4/5 | Active conditions: Negative Energy Affinity

All GMs receive the following rewards based on the number of GM stars that they have earned.
• They apply a bonus equal to their number of GM stars
earned to their reroll (see Rerolls on page 40)

A player using any of the items from the reroll list on paizo. com/organizedplay/perks can reroll one d20 roll during the course of a scenario or quest. For modules and Adventure Paths, players may reroll one d20 per Chronicle sheet. This reroll must happen before the GM states the result and the player must use the reroll result, even if it is lower. Players can reroll natural 1s on checks for which a natural 1 guarantees failure. Players cannot use this reroll on checks that they have already rerolled, nor can they use other abilities that would allow them to reroll a check after using this benefit. GMs are also invited to wear Pathfinder merchandise, but they gain no in-game benefits for doing so.

Obviously we waive the merchandise requirement since these games take place over multiple days and its not feasible to prove people are wearing shirts etc. Since it's PbP, sometimes we have to roll with the whole, reroll before results thing, since the timing can be hard to keep in line. Also, looks like its only d20 rolls, so you'll have to reroll the save, not the damage.

Grand Lodge

Male NG Elf Bard (Dervish Dancer) 4 | HP 13/27 | AC 18 (21) T 13 (16) FF 15 | CMB +4, CMD 17 | F: +2, R: +7, W: +4 (+4 vs. language-dependent/sonic); (+2 vs. transmutation) | Init: +5 | Perc: +7, SM: +5; Low-light vision | Speed 30ft | Battle Dance: 8/16 rds. | Spells: 1st - 2/4, 2nd - 2/2 | Active conditions: Battle Dance (Inspire Courage +1); Str. Damage: 9/12; Con. Damage: 9/10.

The way I understand it, a GM can make one re-roll to any roll (Player or GM). I've seen this come up many times.

But RAW says "They apply a bonus equal to their number of GM stars
earned to their reroll." Meaning a re-roll for the GM. Hence a monster's attack roll is covered. It doesn't say that it has to be to the GM's benefit.

It also says: "GMs are also invited to wear Pathfinder merchandise, but they gain no in-game benefits for doing so." Meaning that this re-roll is separate from this rule, and has nothing to do with wearing or carrying merchandise.

Either way, the re-roll has been done. Moving on. :)

Dark Archive

Male N Dhampir Wizard 4(Thassilonian Specialist, Curoromancer) | HP (32)29/29 | (Mage Armor) AC 19 T 13 FF 16 | CMB -1/+4 CMD 12 | F: +4, R: +5, W: +4 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | Channel Energy/Command Undead 7/7 | Spells: Wizard 1st 6/6 Wizard 2nd 4/5 | Active conditions: Negative Energy Affinity

That reroll is 100% not separate. It specifically tells you to read the rolls about re-rolls on page 40, which specifies players, not GMs. GMs get a bonus to their player reroll based on the number of stars that they have. Basically, RAW, the reroll is only for players to make on their own d20 rolls, not make the GM reroll something.

I'm not trying to get you killed, but I've had my own PCs die many times in adventure paths almost entirely because we didn't follow the rules correctly, which makes the death that much more annoying when you realize you're only dead because a mistake was made.

Regardless, the GM has (some) right to rule however they feel here to keep you alive, and yes, the reroll has been made, so we just have to move on.

Edit: After checking with VCs, you 100% cannot ask a GM to reroll their roll with your reroll. But, like we agreed on, it has been done, so just keep it in mind for future reference. I'm definitely glad you're not dead. I almost killed a player in this game at my emerald spire table from CON damage as well.

Grand Lodge

NG M Life Oracle (Spirit Guide) of Milani 5 - HP 33/33 - AC 16, T 12, FF 14 - F+4, R+4, W+5 - Init: +2 - SM +8, Perc +9 (LLV) - Spell Slots: (1) 8/8, (2) 5/5, - Channel Energy (3d6) 6/6 - Active Conditions: Nil

I also thought it had to apply to your own rolls which is why when people were talking about rerolling the damage, I couldn’t figure out why you weren’t just rerolling the attack roll. Anyways, it’s done now.


I apologize for allowing this confusion to happen. Thank you for checking that out, Manus. I guess you all have a new Dumb GM story to tell.

Grand Lodge

Male NG Elf Bard (Dervish Dancer) 4 | HP 13/27 | AC 18 (21) T 13 (16) FF 15 | CMB +4, CMD 17 | F: +2, R: +7, W: +4 (+4 vs. language-dependent/sonic); (+2 vs. transmutation) | Init: +5 | Perc: +7, SM: +5; Low-light vision | Speed 30ft | Battle Dance: 8/16 rds. | Spells: 1st - 2/4, 2nd - 2/2 | Active conditions: Battle Dance (Inspire Courage +1); Str. Damage: 9/12; Con. Damage: 9/10.

It's hard to resist having Solum pull a Home Alone 2 with a 'Wow.... what a hole.' lol

Grand Lodge

Male NG Elf Bard (Dervish Dancer) 4 | HP 13/27 | AC 18 (21) T 13 (16) FF 15 | CMB +4, CMD 17 | F: +2, R: +7, W: +4 (+4 vs. language-dependent/sonic); (+2 vs. transmutation) | Init: +5 | Perc: +7, SM: +5; Low-light vision | Speed 30ft | Battle Dance: 8/16 rds. | Spells: 1st - 2/4, 2nd - 2/2 | Active conditions: Battle Dance (Inspire Courage +1); Str. Damage: 9/12; Con. Damage: 9/10.

Just waiting to see what kind of healing Solum receives before posting something else.

Grand Lodge

NG M Life Oracle (Spirit Guide) of Milani 5 - HP 33/33 - AC 16, T 12, FF 14 - F+4, R+4, W+5 - Init: +2 - SM +8, Perc +9 (LLV) - Spell Slots: (1) 8/8, (2) 5/5, - Channel Energy (3d6) 6/6 - Active Conditions: Nil

Akito is waiting until we get Solum out of the pit before he starts with his Lesser Resto’s

Silver Crusade

male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13

I think Solum is out now.


Yes, the others have been able to extract Solum at their leisure.


Aatish, could you please fill out the info in the first post in this thread?


Everyone else, here are your chronicle sheets: Solum - Nargal - Manus - Akito - Cuethric

Thank you for coming to my table, and apologies again about the bobble with the reroll.

Grand Lodge

Male NG Elf Bard (Dervish Dancer) 4 | HP 13/27 | AC 18 (21) T 13 (16) FF 15 | CMB +4, CMD 17 | F: +2, R: +7, W: +4 (+4 vs. language-dependent/sonic); (+2 vs. transmutation) | Init: +5 | Perc: +7, SM: +5; Low-light vision | Speed 30ft | Battle Dance: 8/16 rds. | Spells: 1st - 2/4, 2nd - 2/2 | Active conditions: Battle Dance (Inspire Courage +1); Str. Damage: 9/12; Con. Damage: 9/10.

Thanks for the game, Nekome. It was a good run.

If you're ever looking for players again, feel free to look me up, if you like. :)

And don't worry about it. We got through it and learned for the next time. (Don't charge the nasty plants. Check!)

Grand Lodge

NG M Life Oracle (Spirit Guide) of Milani 5 - HP 33/33 - AC 16, T 12, FF 14 - F+4, R+4, W+5 - Init: +2 - SM +8, Perc +9 (LLV) - Spell Slots: (1) 8/8, (2) 5/5, - Channel Energy (3d6) 6/6 - Active Conditions: Nil

Looks good. Thanks GM! Great job!

Finished just in time for me to sign him up for the Gameday special! :D

The Concordance

Female CN Humanoid (Gnome, Orc) follower of Gorum | Sorcerer 5 (Tattooed Sorcerer archetype / Orc bloodline) | HP 48/48 | ‘Besuuz’ Familiar HP 24/24 | AC 18, T 13, FF | CMD 10 | F: +8/+10 vs. death eff., R: 5, W: +6/+10 vs. fear | Init: +2 | Perc: +2, SM: +0, Dipl: +18, Bluff: +15 | Darkvision 60ft & Light Sensitivity | Spells: 1st 6/8, 2nd 2/5 | Reroll 1/1 | Ghermez (riding dog) HP 13/13 | Active conditions: None

Player name: noral
Character sheet: Aatish
PFS #: 314670-23
Faction: Concordance
Day job roll: none

Thanks a lot for the game GM!!

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