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The little gray thing refuses to leave the topic alone, insistimg to know why they are avoiding the topic of undead.
diplomacy: 1d20 - 2 ⇒ (5) - 2 = 3
His persistence does not come off in a good way.

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Ynam stays quiet, as she doesn't feel like she has a lot to add to this conversation. The druid doesn't have a craft or trade, and is mostly a traverler, following the winds where they take her.
Survival: 1d20 + 8 ⇒ (5) + 8 = 13 …darn
She nudges in, "All this talk about undead is making me feel uneasy, truly. Such vile creatures - they are unnatural and go against everything this world has to offer." She is looking to her team here, not to make things worse.
Diplomacy, AID: 1d20 - 2 ⇒ (18) - 2 = 16

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Remember that Survival can be rolled untrained!
Survival: 1d20 + 1 ⇒ (17) + 1 = 18
Brakkik stops the group before passing through the archway. "Look," he says as he points out a faint trail in the dust on the floor. "Shomething... no, sheveral shomethingsh have been through here reshently. Looksh like they go over there." He points out a further section of cave. "Perhapsh ve should shtart shearching there!"

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Diplomacy, DC16: 1d20 - 1 ⇒ (19) - 1 = 18 Waggi grows impatient and just blurts it out "Looky here, we need to know about what's up ahead and you keep changing the subject. You called us here to help now spill it already."
Survival DC18: 1d20 + 6 ⇒ (12) + 6 = 18 As he waits for the response he looks down and notices something "Footprints and drag marks. Back and forth they go, deeper into the caverns..." He takes a step back from the Dwarves and throws out an accusation "You feeding something down here? Spill it already!" He takes another step back and draws his bow but doesn't nock an arrow just yet.

GM Valen |

"We believe that the cavern where you are headed is...well... haunted." Helga concedes.
"We've heard unnatural screams coming from deep within." Urgrin confirms. "Our fellow soldiers never believed us. They dismissed our claims as mere superstition."
"As the cavern lies at the edge of our patrol route, we... well... we never really bothered to investigate further." Helga admits, sheepishly. "That is, until you came along. If there is something no longer living within, I am sure that you will be able to find it and convince our kin that we were right!"
The two dwarves lead the Pathfinders to a cave entrance, leading to more darkness ahead. The hewn cave, designed for passage by dwarves, is never more than 10 feet in height and has no natural sources of light.
"We will continue our patrol and then return to keep watch, while you five go ahead." urges Urgrin. The dwarves bear farewell and rapidly depart.
The twisting passages lead to a more open area. ce a statue garden, these halls are cluttered with scorched and shattered stones. Short, dusty pedistals have little to showcase, save for rubble and the occasional stone foot. Several stout skeletons lie beneath the piles of ruin, their brittle bones snapped and scattered. A single pristine warhammer rests on the floor to the northwest.
Map now revealed on slides.
As the party descends the stone steps into the hall...
Brakkik, Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Salvadore, Perception: 1d20 + 7 ⇒ (9) + 7 = 16
Veilblade, Perception: 1d20 + 7 ⇒ (14) + 7 = 21
Waggi, Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Ynam, Perception: 1d20 + 8 ⇒ (2) + 8 = 10
Brakkik, Initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Salvadore, Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Veilblade, Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Waggi, Initiative: 1d20 + 4 ⇒ (18) + 4 = 22
Ynam, Initiative: 1d20 + 6 ⇒ (3) + 6 = 9
Any of you may make a Knowledge (religion) (DC 12+) check. If successful, you may open the spoiler below:
Surprise Round
PCs in bold may take a move or standard action
Waggi
Brakkik
Veilblade
Salvadore
Ynam

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"Angry spirits? All around us!" Waggi calls out to the others anxiously, obviously hearing something. He draws and arrow and swings his bow around the room looking for the source.
MW Darkwood Cmp Longbow 14STR, Point Blank, Precise Shot: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 141d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

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Salvadore looks around trying to locate the source as well, casting Protection from Evil on himself as he does...
Perception: 1d20 + 7 ⇒ (5) + 7 = 12

GM Valen |

Suddenly, all around the room, appear several dwarves, each bearing the symbol of Droskar and drawing their hammers in preparation for an attack. Then, one of the dwarves begins to mutter incoherently, before inexplicably turning towards the others bringing his weapon to bear against his brethren. With looks of horror in their eyes, the other dwarves stand shocked before quickly attempting to defend themselves from the unexpected onslaught by their kinsman.
Then, without warning, one of the other defenders halts his actions and begins muttering, before he, too, turns to strike his fellow defenders.
Progressively, one by one, each of the dwarves does the same. A cacophony of striking metal, battered rocks, and shattered bones erupts within the cavern as all of the dwarves break into a riot of muttered gibberish and violence. Each dwarf brings fierce, relentless attacks against the others until all, save one, are struck dead.
At last, only on dwarf remains standing. The din of battle now turns to an eerie silence. But it lasts only seconds, before it is broken by the angry sobs of the last dwarf. In a mixture of anger and near disbelief, he looks down at the silvered hammer in his hand and chokes out the words, “This weapon struck no enemies, only my brothers and sisters. I have failed...”
This survivor then backs away towards the east, begging for his life, as, as if having come from the shadows, a female dwarf in a domino mask approaches him. She draws a blade and cuts him down, his body dropping in the same space on the northwest floor where now lies the pristine warhammer.
The form of the female dwarf turns toward you, glaring. Crystal tears trickle from her eyes.
Brakkik, Will: 1d20 + 2 ⇒ (18) + 2 = 20
Salvadore, Will, PfE: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
Veilblade, Will: 1d20 - 1 ⇒ (16) - 1 = 15
Waggi, Will: 1d20 + 2 ⇒ (1) + 2 = 3
Ynam, Will: 1d20 ⇒ 15
In an instant, the masked figure vanishes. Where once were seen the fallen forms of the dwarven defenders, now lie only bare, stout skeletons.
Witnessing the vision leaves a lingering feeling of horrible dread among the members of the party. However, the feeling is found most profoundly, and physically, by the Ulfen man.
Waggi is now shaken, taking a –2 penalty on attack rolls, saving throws, skill checks, and ability checks for two minutes. Shaken is a less severe state of fear than frightened or panicked.
The area now appears lifeless, the floor littered with the remains of several shoddy, uninspired statues carved from stone that have since been toppled and destroyed.
Do you want to give me a marching order?

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Survival DC18, shaken: 1d20 + 6 - 2 ⇒ (3) + 6 - 2 = 7
Waggi stands in horror at the vision he's seen "Warring on your on country men is common in the North." He stammers, obviously being touched by the scene more than the others. "Sometimes even relations fall to war over resources, or land... it is not something I wish upon any of you." He falls silent and towards the back of the line, taking no interest in the silvered weapon.
I've got the ranged feats so would prefer to stay back in some form.

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The little gray thing takes up a position at the front with Shadowfang.
Veilblade is phenomenal at stealth but otherwise kind of useless outside of combat. Sorry folks.
Survival, untrained: 1d20 - 1 ⇒ (4) - 1 = 3
The strange wrinkled thing, though at the front, opts to take a position forward and to the right, trying to stay in the shadows. Shadowfang takes an opposite position, forward and to the left.
stealth, Veilblade, ACP: 10 + 15 - 2 = 23
stealth, Shadowfang: 10 + 8 = 18

GM Valen |

Do you want to give me a marching order?
On second thought, it actually makes more sense to simply remain in rounds.
M, Initiative: 1d20 + 4 ⇒ (14) + 4 = 18
R, Initiative: 1d20 + 4 ⇒ (17) + 4 = 21
S, Initiative: 1d20 + 4 ⇒ (17) + 4 = 21
H, Initiative: 1d20 + 4 ⇒ (9) + 4 = 13
First Round
PCs in bold may act
Waggi (shaken)
Brakkik
Veilblade
Salvadore
Ynam
All PCs may take a full round of actions. Veilblade & Waggi may choose to keep their posted actions/rolls for the round or, alternatively, post new or additional actions, if they'd like, for this round.
Map is up on Slides. Please move your PC token accordingly.

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Survival: 1d20 + 1 ⇒ (20) + 1 = 21
”Vhatever vas dragging thingsh wash here too,” Brakkik points out. ”Shee! It looksh like it wash inveshtigating theshe shtatuesh ash vell.”
GM, can you put an arrow on the map indicating the direction the prints/drag marks are headed? The map unfortunately does not make it clear which way is “further into the cavern”.

GM Valen |

Direction of drag marks and accompanying tracks now indicated on map with yellow arrow.

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Brakkik moves down the path, following the tracks. "Shomeone should go get that hammer," he says, a small cork-stopped casket in his hand. "I'll keep vatch here for any shurprishesh."
With his darkvision, Brakkik can see to the far wall.
Fire damage, PBS: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11 (5 splash damage, Reflex 15 to halve)
Miss?: 1d8 ⇒ 4

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Ynam casts shining grasp and holder the charge at the back of the group.
"Surely you do nt expect me to get it, I wouldn't even be able to lift that thing."

GM Valen |

Though prepared for the eventuality, the Pathfinders see no.immediate sign of a threat.
Round Two
PCS in bold may act
Waggi (shaken)
Brakkik
Veilblade
Salvadore
Ynam
Please move tokens on map to indicate position of your PC.

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Waggi cautiously moves towards the warhammer, holding his bow tightly in his grip. "Fine... I'll get it. Cover me." Restless spirits give me the creeps!
Single move and full defense. AC20

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The little gray thing sneaks along behind Waggi.
stealth, Veilblade, ACP: 1d20 + 15 - 2 ⇒ (8) + 15 - 2 = 21
stealth, Shadowfang: 1d20 + 8 ⇒ (7) + 8 = 15

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Ynam moves up behind the two brave members of the team who go to investigate the Warhammer. She holds her charge, ready to release it if anyone comes into melee range.

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Brakkik continues watching the path forward for signs of danger. Once they have the hammer, we can continue forward, he thinks to himself.
Bomb, PBS vs Touch AC: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Fire damage, PBS: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11 (5 splash damage, Reflex 15 to halve)
Miss?: 1d8 ⇒ 4

GM Valen |

Despite their caution, the Pathfinders see no immediate sign of a threat.
Given the posts above and the placement of the tokens on the map, it appears that none of the PCs have picked up the warhammer...yet.
Round Three
PCS in bold may act
Waggi (shaken)
Brakkik
Veilblade
Salvadore May take two rounds worth of actions.
Ynam
Please move tokens on map to indicate position of your PC.

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Waggi nervously and cautiously takes a step within reach of the hammer and picks it up, knowing full well the possible repercussions of his greed. "I got it, now be ready!"
Full defense (AC20: 17 touch), 5' step, and move to pick up the hammer.

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Sorry for the delay, on my tablet and not getting all my updates.
Round #1: Cast Detect Magic and move into the room.Ending 10' East of Ynam.
Perception: 1d20 + 7 ⇒ (17) + 7 = 24
Round #2: Continue scanning for magic as Salvadore move to the East wall.Ending 20' East of Waggi
Perception: 1d20 + 7 ⇒ (4) + 7 = 11

GM Valen |

As the Ulfen man lifts the Warhammer, the wizard's watching eyes, even aided by magic, see no more of interest than the objects the party has brought with him. No magical auras can be seen in the darkened tunnel ahead or behind, though it is well-known to mages that stone walls provide stark barriers that makes it impossible to detect such auras of those objects that may lie behind them.
Round Three Cont'd
PCS in bold may act
Waggi (shaken)
Brakkik
Veilblade
Salvadore
Ynam
Please move tokens on map to indicate position of your PC.

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I am on my tablet. Someone please move me. Also, Waggi has light from my Wayfinder, and I have my Ioun Torch active.

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I got ya covered, Salvadore!
"Nishe vork, Vaggi!" Brakkik cheers softly as he creeps forward through the darkness, explosive still held ready.
Stealth: 1d20 + 7 ⇒ (5) + 7 = 12
Bomb, PBS vs Touch AC: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Fire damage, PBS: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11 (5 splash damage, Reflex 15 to halve)
Miss?: 1d8 ⇒ 4

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Ynam shrugs, "That's it? It's just a Warhammer? Here we are making it seem like it's the next starstone...jeez, boys and their toys.."
She moves deaper into the cave, unconcerned.

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The little gray thing and his furry friend stay still in the shadows.
stealth, Veilblade, ACP: 10 + 15 - 2 = 23
stealth, Shadowfang: 10 + 8 = 18
shadowfang is on the opposite wall in the corner

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@Veilblade: I will look into that, thank you.
Salvdore double moves to catch up to the others forging ahead...
Perception: 1d20 + 7 ⇒ (17) + 7 = 24
Dropping Detect Magic. "X" is where I ended before this turn, in case it matters.

GM Valen |

Suddenly, from within the dark and dimly-lit caverns ahead, a collection of voices begin to sing in voices resembling something between a screech and broken glass.
“Something creeping in our home.
Is it dwarf or is it gnome?
Either way we’ll stab it right,
Then we eat some meat tonight!
Steelfang slashers we the best,
Burn your banner, smash your crest!
Come and get us if you can,
Face our mighty goblin clan!”
Round Four Begins
PCS in bold may act
Waggi (shaken)
R,S
Brakkik
M, H
Veilblade
Salvadore
Ynam

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After a sigh of relief from not turning to stone or bursting into a mass of blood and guts, Waggi stuffs the warhammer into his belt and hustles towards the others as he hears the singing ringing through the halls. "Goblins? I've heard of such creatures.. they don't show their faces much up in the frozen North!" He gloats, but its obvious he's still shaken from the visions earlier.
move to stow weapon, move to move 30'
Great work on that chant if it was yours, but either way it really sets the mood to goblin!

GM Valen |

Chant was not my creation, though I agree it was awesome!
As the Ulfen man stows the Warhammer, the sounds of the chant give way to silence.
R, Stealth: 1d20 + 10 ⇒ (4) + 10 = 14
S, Stealth: 1d20 + 10 ⇒ (20) + 10 = 30
(DC 30+)
Round Four Cont'd
PCS in bold may act
Waggi (shaken)
R,S - ?
Brakkik
M, H
Veilblade
Salvadore
Ynam

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Assuming the Perception check is a free action:
Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Brakkik moves forward, unable to hear where the chanting goblins might have gotten to over the his own chewing on a particularly crunchy shrew fly.
Following attack is either made now if he can see something around the corner(s) within 30 ft, or readied if he can't see any opponents within 30 ft.
Ranged Touch, PBS: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Fire damage, PBS: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10 Splash damage 5 fire, Reflex 15 to halve)
Miss?: 1d8 ⇒ 1

GM Valen |

As the ratfolk Pathfinder rounds the corner, he sees in the dark two goblins, each with bows at the ready! They fire.
Readied actions
Rikshi, Ranged (short bow) v. Brakkik: 1d20 + 4 ⇒ (5) + 4 = 9
Damage (short bow)(P): 1d4 ⇒ 2
Shatu, Ranged (short bow) v. Brakkik: 1d20 + 4 ⇒ (2) + 4 = 6
Damage (short bow)(P): 1d4 ⇒ 4
The goblins miss, their shots going wild.
The ratfolk, however, does not miss. His flaming concoction instantly incinerates the nearest goblin (red)
"Rikshi!" cries the other one at she attempts to avoid the splash.
Reflex (DC 15): 1d20 + 2 ⇒ (9) + 2 = 11
She, too, finds herself alight!
Hearing goblin cries, a third goblin (blue) emerges from hiding spot near the back of the cave with a drawn bow. Moving into firing position, he fires at the ratfolk.
Haja, Ranged (short bow) v. Brakkik: 1d20 + 4 ⇒ (17) + 4 = 21
Damage (short bow)(P): 1d4 ⇒ 4
His crude arrow embeds itself in the ratfolk's flesh.
Round Four Cont'd
PCS in bold may act
Waggi (shaken)
Rikshi (red) -10 HP
Shatu (yellow) -5 HP
Brakkik -4 HP
Haja (blue), ?
Veilblade
Salvadore
Ynam

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Salvadore moves up, points at one of the goblins, and a missile of pure force springs forth...
Force Missile vs. Blue: 1d4 + 1 ⇒ (4) + 1 = 5

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Ynam moves up and sighs, knowing she will have to lose concentration on her spell to cast her lightning jolt.
On blue,
Lightning Arc: 1d20 + 5 ⇒ (19) + 5 = 24 -- touch ac
Damage: 1d6 + 1 ⇒ (3) + 1 = 4 -- electricity damage

GM Valen |

The evoker sends a bolt of force through the newly-appeared goblin (blue) nearly dropping her. Thus, the injured goblin falls readily at the electrical strike by the skymaster druid.
Emerging from a hiding place on the other side of the cavern, a fourth goblin (green) ventures forth brandishing a dogslicer and a vial of alchemist's fire. He then hurls the vial at the evoker.
Murkrood, Ranged Touch (alchemist's fire): 1d20 + 5 ⇒ (12) + 5 = 17
Damage (alchemist's fire): 1d6 ⇒ 6
Shattering upon the evoker, the contents of the vial burst into flames, scorching the mage's mustache!
A portion of the fiery contents splash onto the ratfolk as well!
Round Five Begins
PCS in bold may act
Waggi (shaken)
Rikshi (red) -10 HP
Shatu (yellow) -5 HP
Brakkik -5 HP
Haja (blue) -9 HP
Veilblade
Salvadore -6 HP (on fire)
Ynam
Mukrood

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The Ulfen squashes his fear and moves up ready to fill some goblins full of arrows. The green one draws his eyes "I see you green one..." He says to no one in particular as he draws back his bow string and releases an arrow into the creatures oblong skull.
MW Darkwood Cmp Longbow 14STR, Point Blank, Precise Shot, Shaken: 1d20 + 5 + 1 - 2 ⇒ (20) + 5 + 1 - 2 = 241d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Crit? MW Darkwood Cmp Longbow 14STR, Point Blank, Precise Shot, Shaken: 1d20 + 5 + 1 - 2 ⇒ (16) + 5 + 1 - 2 = 202d8 + 4 + 2 ⇒ (6, 6) + 4 + 2 = 18

GM Valen |

"Awk! Murkrood!" screams the remaining goblin (yellow... even now, much more so than before) as the tribe's leader is felled with a single arrow. The goblin tosses his bow to the ground, turns and runs around the corner and into the darkness.
Round Five Cont'd/Round Six Begins
All PCs are up
Waggi
Rikshi (red) -10 HP
Shatu (yellow) -5 HP
Brakkik -5 HP
Haja (blue) -9 HP
Veilblade
Salvadore -6 HP (on fire)
Ynam
Murkrood
Round Six
Waggi (shaken)

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Waggi's lingering fear takes a hit as he drops the greenskin in a single shot Flee before Waggi runt! He grins and advances.
Sense Motive DC8: 1d20 + 2 - 2 ⇒ (18) + 2 - 2 = 18
"Their lines are broken, put them in the ground!" He lets another arrow loose at yellow's back.
MW Darkwood Cmp Longbow 14STR, Point Blank, Precise Shot, Shaken: 1d20 + 5 + 1 - 2 ⇒ (2) + 5 + 1 - 2 = 61d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4

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Looks like alchemist's fire has a Reflex save to extinguish the flames as a full-round action. DC 15 - but Salvadore gets a +2 bonus for rolling on the ground!
Ignoring the scorched hair (or perhaps not even aware of it), Brakkik hops over the rolling Salvadore and gleefully tosses another flask at the goblin. "Let'sh shee jusht how much goblinsh love fire!" he cackles.
Ranged touch, PBS: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Fire damage, PBS: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9 (Splash damage 5 fire, Reflex 15 to halve)
Miss?: 1d8 ⇒ 3

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Reflex save vs. DC=15: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Character Folio re-roll, please.
Reflex save vs. DC=15: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13

GM Valen |

The alchemist quickly drops the remaining goblin with a shower of flames.
The evoker manages to put out the fire, but not before it burns him some more.
Damage (F): 1d6 ⇒ 3
COMBAT OVER
Status
Waggi (shaken)
Brakkik -5 HP
Salvadore -9 HP
A leather bag is propped up against one of the walls in the chamber, indicating that these Steelfang goblins were in the middle of sorting out their latest haul. The contents mostly consist of personal effects of negligible value, but contain a wand of bless (11 charges). Broken stone from shattered statues and altars litter the lair,
though a few stone tablets remain. Those that are intact have been defaced with paint, each bearing a drawing of a round goblin head with knives for teeth, but they are otherwise undamaged.