GM Valen's - PFS Quests - What the Helms Hide (10-16)(PbP)(TABLE 2) (Inactive)

Game Master Lysle

CHRONICLES!

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Dark Archive

Male LN Wayang Samurai/2 - HP 20 - AC 18/T:14/FF:15 - Perception: +7, Darkvision - Fort: +4, Ref: +3, Will: -1; +2 vs. Shadow school spells - CMB: +5, CMD 18 - Speed 20 ft. - Init. +3

The little gray thing refuses to leave the topic alone, insistimg to know why they are avoiding the topic of undead.

diplomacy: 1d20 - 2 ⇒ (5) - 2 = 3

His persistence does not come off in a good way.

The Concordance

F Sylph 2 | Aprentice | 3-Skymaster Druid
Tag:
CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft

Ynam stays quiet, as she doesn't feel like she has a lot to add to this conversation. The druid doesn't have a craft or trade, and is mostly a traverler, following the winds where they take her.

Survival: 1d20 + 8 ⇒ (5) + 8 = 13darn

She nudges in, "All this talk about undead is making me feel uneasy, truly. Such vile creatures - they are unnatural and go against everything this world has to offer." She is looking to her team here, not to make things worse.

Diplomacy, AID: 1d20 - 2 ⇒ (18) - 2 = 16

Grand Lodge

Male CG Ratfolk Trap Breaker Alchemist 4 | HP 27/27 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +6, R: +8, W: +3 | Init: +5 | Perc: +10 (+2 vs traps), SM: +1, Darkvision 60 ft | Speed 20ft | Extracts: 1st 5/5 2nd 2/2 | Bombs 11/11 | Active conditions: None

Remember that Survival can be rolled untrained!

Survival: 1d20 + 1 ⇒ (17) + 1 = 18

Brakkik stops the group before passing through the archway. "Look," he says as he points out a faint trail in the dust on the floor. "Shomething... no, sheveral shomethingsh have been through here reshently. Looksh like they go over there." He points out a further section of cave. "Perhapsh ve should shtart shearching there!"

The Exchange

Male Ulfen Ranger 2 HP 20/20 | AC 17, T 13, FF 14 | Fort +5, Ref +6, Will +2 | Init +4 | Perc +8 | SM +2 Effects:

Diplomacy, DC16: 1d20 - 1 ⇒ (19) - 1 = 18 Waggi grows impatient and just blurts it out "Looky here, we need to know about what's up ahead and you keep changing the subject. You called us here to help now spill it already."

Survival DC18: 1d20 + 6 ⇒ (12) + 6 = 18 As he waits for the response he looks down and notices something "Footprints and drag marks. Back and forth they go, deeper into the caverns..." He takes a step back from the Dwarves and throws out an accusation "You feeding something down here? Spill it already!" He takes another step back and draws his bow but doesn't nock an arrow just yet.


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

"We believe that the cavern where you are headed is...well... haunted." Helga concedes.

"We've heard unnatural screams coming from deep within." Urgrin confirms. "Our fellow soldiers never believed us. They dismissed our claims as mere superstition."

"As the cavern lies at the edge of our patrol route, we... well... we never really bothered to investigate further." Helga admits, sheepishly. "That is, until you came along. If there is something no longer living within, I am sure that you will be able to find it and convince our kin that we were right!"

The two dwarves lead the Pathfinders to a cave entrance, leading to more darkness ahead. The hewn cave, designed for passage by dwarves, is never more than 10 feet in height and has no natural sources of light.

"We will continue our patrol and then return to keep watch, while you five go ahead." urges Urgrin. The dwarves bear farewell and rapidly depart.

The twisting passages lead to a more open area. ce a statue garden, these halls are cluttered with scorched and shattered stones. Short, dusty pedistals have little to showcase, save for rubble and the occasional stone foot. Several stout skeletons lie beneath the piles of ruin, their brittle bones snapped and scattered. A single pristine warhammer rests on the floor to the northwest.

Map now revealed on slides.

As the party descends the stone steps into the hall...

Perception & Initiative:

Brakkik, Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Salvadore, Perception: 1d20 + 7 ⇒ (9) + 7 = 16
Veilblade, Perception: 1d20 + 7 ⇒ (14) + 7 = 21
Waggi, Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Ynam, Perception: 1d20 + 8 ⇒ (2) + 8 = 10

Brakkik, Initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Salvadore, Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Veilblade, Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Waggi, Initiative: 1d20 + 4 ⇒ (18) + 4 = 22
Ynam, Initiative: 1d20 + 6 ⇒ (3) + 6 = 9

Salvadore, Veilblade, & Waggi:
You each hear the sounds toiling and weeping, seemingly coming from all around you!

Any of you may make a Knowledge (religion) (DC 12+) check. If successful, you may open the spoiler below:

Spoiler:
It's a haunt!

Surprise Round

PCs in bold may take a move or standard action

Waggi
Brakkik
Veilblade
Salvadore

Ynam

The Exchange

Male Ulfen Ranger 2 HP 20/20 | AC 17, T 13, FF 14 | Fort +5, Ref +6, Will +2 | Init +4 | Perc +8 | SM +2 Effects:

"Angry spirits? All around us!" Waggi calls out to the others anxiously, obviously hearing something. He draws and arrow and swings his bow around the room looking for the source.

Readied Attack if Threat Shows:

MW Darkwood Cmp Longbow 14STR, Point Blank, Precise Shot: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 141d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

Salvadore looks around trying to locate the source as well, casting Protection from Evil on himself as he does...

Perception: 1d20 + 7 ⇒ (5) + 7 = 12

Protection from Evil:
Protection from Evil: Casting Time: 1 standard action Components: V,S,M/DF Range: touch Target: creature touched Duration: 1 min./level (D) Saving Throw: Will negates (harmless); Spell Resistance: no; see text Description: This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects. First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures. Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person. This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target. This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion. Third, the spell prevents bodily contact by evil summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Summoned creatures that are not evil are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell resistance can allow a creature to overcome this protection and touch the warded creature.

Dark Archive

Male LN Wayang Samurai/2 - HP 20 - AC 18/T:14/FF:15 - Perception: +7, Darkvision - Fort: +4, Ref: +3, Will: -1; +2 vs. Shadow school spells - CMB: +5, CMD 18 - Speed 20 ft. - Init. +3

The little gray thing draws a vial of holy water and pats Shadowfang on the head.


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

Suddenly, all around the room, appear several dwarves, each bearing the symbol of Droskar and drawing their hammers in preparation for an attack. Then, one of the dwarves begins to mutter incoherently, before inexplicably turning towards the others bringing his weapon to bear against his brethren. With looks of horror in their eyes, the other dwarves stand shocked before quickly attempting to defend themselves from the unexpected onslaught by their kinsman.

Then, without warning, one of the other defenders halts his actions and begins muttering, before he, too, turns to strike his fellow defenders.

Progressively, one by one, each of the dwarves does the same. A cacophony of striking metal, battered rocks, and shattered bones erupts within the cavern as all of the dwarves break into a riot of muttered gibberish and violence. Each dwarf brings fierce, relentless attacks against the others until all, save one, are struck dead.

At last, only on dwarf remains standing. The din of battle now turns to an eerie silence. But it lasts only seconds, before it is broken by the angry sobs of the last dwarf. In a mixture of anger and near disbelief, he looks down at the silvered hammer in his hand and chokes out the words, “This weapon struck no enemies, only my brothers and sisters. I have failed...”

This survivor then backs away towards the east, begging for his life, as, as if having come from the shadows, a female dwarf in a domino mask approaches him. She draws a blade and cuts him down, his body dropping in the same space on the northwest floor where now lies the pristine warhammer.

The form of the female dwarf turns toward you, glaring. Crystal tears trickle from her eyes.

Party Will Saves:

Brakkik, Will: 1d20 + 2 ⇒ (18) + 2 = 20
Salvadore, Will, PfE: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
Veilblade, Will: 1d20 - 1 ⇒ (16) - 1 = 15
Waggi, Will: 1d20 + 2 ⇒ (1) + 2 = 3
Ynam, Will: 1d20 ⇒ 15

In an instant, the masked figure vanishes. Where once were seen the fallen forms of the dwarven defenders, now lie only bare, stout skeletons.

Witnessing the vision leaves a lingering feeling of horrible dread among the members of the party. However, the feeling is found most profoundly, and physically, by the Ulfen man.
Waggi is now shaken, taking a –2 penalty on attack rolls, saving throws, skill checks, and ability checks for two minutes. Shaken is a less severe state of fear than frightened or panicked.

The area now appears lifeless, the floor littered with the remains of several shoddy, uninspired statues carved from stone that have since been toppled and destroyed.

Survival (DC 18+):
You see that the small footprints spotted close to the entrance of the cavern can be found all over this room, many seeming to stop for a time at the base of the toppled statues. The drag marks, as well as the more recent prints, head further into the depths of the cavern.

Do you want to give me a marching order?

The Exchange

Male Ulfen Ranger 2 HP 20/20 | AC 17, T 13, FF 14 | Fort +5, Ref +6, Will +2 | Init +4 | Perc +8 | SM +2 Effects:

Survival DC18, shaken: 1d20 + 6 - 2 ⇒ (3) + 6 - 2 = 7

Waggi stands in horror at the vision he's seen "Warring on your on country men is common in the North." He stammers, obviously being touched by the scene more than the others. "Sometimes even relations fall to war over resources, or land... it is not something I wish upon any of you." He falls silent and towards the back of the line, taking no interest in the silvered weapon.

I've got the ranged feats so would prefer to stay back in some form.

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

Being a squishy, so would Salvadore.

Dark Archive

Male LN Wayang Samurai/2 - HP 20 - AC 18/T:14/FF:15 - Perception: +7, Darkvision - Fort: +4, Ref: +3, Will: -1; +2 vs. Shadow school spells - CMB: +5, CMD 18 - Speed 20 ft. - Init. +3

The little gray thing takes up a position at the front with Shadowfang.

Veilblade is phenomenal at stealth but otherwise kind of useless outside of combat. Sorry folks.

Survival, untrained: 1d20 - 1 ⇒ (4) - 1 = 3

The strange wrinkled thing, though at the front, opts to take a position forward and to the right, trying to stay in the shadows. Shadowfang takes an opposite position, forward and to the left.

stealth, Veilblade, ACP: 10 + 15 - 2 = 23
stealth, Shadowfang: 10 + 8 = 18


Destiny | Guardian's Covenant (Table 2) | On the Trail of History
GM Valen wrote:
Do you want to give me a marching order?

On second thought, it actually makes more sense to simply remain in rounds.

GM Rolls:

M, Initiative: 1d20 + 4 ⇒ (14) + 4 = 18
R, Initiative: 1d20 + 4 ⇒ (17) + 4 = 21
S, Initiative: 1d20 + 4 ⇒ (17) + 4 = 21
H, Initiative: 1d20 + 4 ⇒ (9) + 4 = 13

First Round

PCs in bold may act

Waggi (shaken)
Brakkik
Veilblade
Salvadore
Ynam

All PCs may take a full round of actions. Veilblade & Waggi may choose to keep their posted actions/rolls for the round or, alternatively, post new or additional actions, if they'd like, for this round.

Map is up on Slides. Please move your PC token accordingly.

Grand Lodge

Male CG Ratfolk Trap Breaker Alchemist 4 | HP 27/27 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +6, R: +8, W: +3 | Init: +5 | Perc: +10 (+2 vs traps), SM: +1, Darkvision 60 ft | Speed 20ft | Extracts: 1st 5/5 2nd 2/2 | Bombs 11/11 | Active conditions: None

Survival: 1d20 + 1 ⇒ (20) + 1 = 21

”Vhatever vas dragging thingsh wash here too,” Brakkik points out. ”Shee! It looksh like it wash inveshtigating theshe shtatuesh ash vell.”

GM, can you put an arrow on the map indicating the direction the prints/drag marks are headed? The map unfortunately does not make it clear which way is “further into the cavern”.

The Exchange

Male Ulfen Ranger 2 HP 20/20 | AC 17, T 13, FF 14 | Fort +5, Ref +6, Will +2 | Init +4 | Perc +8 | SM +2 Effects:

Waggi will keep his posted actions above with the survival check.

Dark Archive

Male LN Wayang Samurai/2 - HP 20 - AC 18/T:14/FF:15 - Perception: +7, Darkvision - Fort: +4, Ref: +3, Will: -1; +2 vs. Shadow school spells - CMB: +5, CMD 18 - Speed 20 ft. - Init. +3

I will keep the posted action. Can someone put a wolf token for shadowfang against the opposite wall?


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

Direction of drag marks and accompanying tracks now indicated on map with yellow arrow.

Grand Lodge

Male CG Ratfolk Trap Breaker Alchemist 4 | HP 27/27 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +6, R: +8, W: +3 | Init: +5 | Perc: +10 (+2 vs traps), SM: +1, Darkvision 60 ft | Speed 20ft | Extracts: 1st 5/5 2nd 2/2 | Bombs 11/11 | Active conditions: None

Brakkik moves down the path, following the tracks. "Shomeone should go get that hammer," he says, a small cork-stopped casket in his hand. "I'll keep vatch here for any shurprishesh."

With his darkvision, Brakkik can see to the far wall.

Readied attack if a hostile creature comes within 30 ft:
Bomb, PBS vs Touch AC: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Fire damage, PBS: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11 (5 splash damage, Reflex 15 to halve)
Miss?: 1d8 ⇒ 4

The Concordance

F Sylph 2 | Aprentice | 3-Skymaster Druid
Tag:
CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft

Ynam casts shining grasp and holder the charge at the back of the group.

"Surely you do nt expect me to get it, I wouldn't even be able to lift that thing."


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

Though prepared for the eventuality, the Pathfinders see no.immediate sign of a threat.

Round Two

PCS in bold may act

Waggi (shaken)
Brakkik
Veilblade
Salvadore
Ynam

Please move tokens on map to indicate position of your PC.

The Exchange

Male Ulfen Ranger 2 HP 20/20 | AC 17, T 13, FF 14 | Fort +5, Ref +6, Will +2 | Init +4 | Perc +8 | SM +2 Effects:

Waggi cautiously moves towards the warhammer, holding his bow tightly in his grip. "Fine... I'll get it. Cover me." Restless spirits give me the creeps!

Single move and full defense. AC20

Dark Archive

Male LN Wayang Samurai/2 - HP 20 - AC 18/T:14/FF:15 - Perception: +7, Darkvision - Fort: +4, Ref: +3, Will: -1; +2 vs. Shadow school spells - CMB: +5, CMD 18 - Speed 20 ft. - Init. +3

The little gray thing sneaks along behind Waggi.

stealth, Veilblade, ACP: 1d20 + 15 - 2 ⇒ (8) + 15 - 2 = 21
stealth, Shadowfang: 1d20 + 8 ⇒ (7) + 8 = 15

The Concordance

F Sylph 2 | Aprentice | 3-Skymaster Druid
Tag:
CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft

Ynam moves up behind the two brave members of the team who go to investigate the Warhammer. She holds her charge, ready to release it if anyone comes into melee range.

Grand Lodge

Male CG Ratfolk Trap Breaker Alchemist 4 | HP 27/27 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +6, R: +8, W: +3 | Init: +5 | Perc: +10 (+2 vs traps), SM: +1, Darkvision 60 ft | Speed 20ft | Extracts: 1st 5/5 2nd 2/2 | Bombs 11/11 | Active conditions: None

Brakkik continues watching the path forward for signs of danger. Once they have the hammer, we can continue forward, he thinks to himself.

Readied attack if a hostile creature comes within 30 ft:
Copied from earlier.
Bomb, PBS vs Touch AC: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Fire damage, PBS: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11 (5 splash damage, Reflex 15 to halve)
Miss?: 1d8 ⇒ 4


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

Despite their caution, the Pathfinders see no immediate sign of a threat.

Given the posts above and the placement of the tokens on the map, it appears that none of the PCs have picked up the warhammer...yet.

If someone picks up the warhammer:
You find that it is an ordinary Warhammer with a silverish hue--a competent weapon capable of inflicting damage to a foe.

Round Three

PCS in bold may act

Waggi (shaken)
Brakkik
Veilblade
Salvadore
May take two rounds worth of actions.
Ynam

Please move tokens on map to indicate position of your PC.

The Exchange

Male Ulfen Ranger 2 HP 20/20 | AC 17, T 13, FF 14 | Fort +5, Ref +6, Will +2 | Init +4 | Perc +8 | SM +2 Effects:

Waggi nervously and cautiously takes a step within reach of the hammer and picks it up, knowing full well the possible repercussions of his greed. "I got it, now be ready!"

Full defense (AC20: 17 touch), 5' step, and move to pick up the hammer.

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

Sorry for the delay, on my tablet and not getting all my updates.

Round #1: Cast Detect Magic and move into the room.Ending 10' East of Ynam.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24

Round #2: Continue scanning for magic as Salvadore move to the East wall.Ending 20' East of Waggi

Perception: 1d20 + 7 ⇒ (4) + 7 = 11


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

As the Ulfen man lifts the Warhammer, the wizard's watching eyes, even aided by magic, see no more of interest than the objects the party has brought with him. No magical auras can be seen in the darkened tunnel ahead or behind, though it is well-known to mages that stone walls provide stark barriers that makes it impossible to detect such auras of those objects that may lie behind them.

Round Three Cont'd

PCS in bold may act

Waggi (shaken)
Brakkik
Veilblade

Salvadore
Ynam

Please move tokens on map to indicate position of your PC.

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

I am on my tablet. Someone please move me. Also, Waggi has light from my Wayfinder, and I have my Ioun Torch active.

Grand Lodge

Male CG Ratfolk Trap Breaker Alchemist 4 | HP 27/27 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +6, R: +8, W: +3 | Init: +5 | Perc: +10 (+2 vs traps), SM: +1, Darkvision 60 ft | Speed 20ft | Extracts: 1st 5/5 2nd 2/2 | Bombs 11/11 | Active conditions: None

I got ya covered, Salvadore!

"Nishe vork, Vaggi!" Brakkik cheers softly as he creeps forward through the darkness, explosive still held ready.

Stealth: 1d20 + 7 ⇒ (5) + 7 = 12

Readied attack if a hostile creature comes within 30 ft:
Copied from earlier.
Bomb, PBS vs Touch AC: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Fire damage, PBS: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11 (5 splash damage, Reflex 15 to halve)
Miss?: 1d8 ⇒ 4

The Concordance

F Sylph 2 | Aprentice | 3-Skymaster Druid
Tag:
CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft

Ynam shrugs, "That's it? It's just a Warhammer? Here we are making it seem like it's the next starstone...jeez, boys and their toys.."

She moves deaper into the cave, unconcerned.

Dark Archive

Male LN Wayang Samurai/2 - HP 20 - AC 18/T:14/FF:15 - Perception: +7, Darkvision - Fort: +4, Ref: +3, Will: -1; +2 vs. Shadow school spells - CMB: +5, CMD 18 - Speed 20 ft. - Init. +3

The little gray thing and his furry friend stay still in the shadows.

stealth, Veilblade, ACP: 10 + 15 - 2 = 23
stealth, Shadowfang: 10 + 8 = 18

shadowfang is on the opposite wall in the corner

Dark Archive

Male LN Wayang Samurai/2 - HP 20 - AC 18/T:14/FF:15 - Perception: +7, Darkvision - Fort: +4, Ref: +3, Will: -1; +2 vs. Shadow school spells - CMB: +5, CMD 18 - Speed 20 ft. - Init. +3

Salvadore, if you install the Google Slides app you can move yourself on the map

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

@Veilblade: I will look into that, thank you.

Salvdore double moves to catch up to the others forging ahead...

Perception: 1d20 + 7 ⇒ (17) + 7 = 24

Dropping Detect Magic. "X" is where I ended before this turn, in case it matters.


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

Suddenly, from within the dark and dimly-lit caverns ahead, a collection of voices begin to sing in voices resembling something between a screech and broken glass.

“Something creeping in our home.
Is it dwarf or is it gnome?
Either way we’ll stab it right,
Then we eat some meat tonight!
Steelfang slashers we the best,
Burn your banner, smash your crest!
Come and get us if you can,
Face our mighty goblin clan!”

Round Four Begins

PCS in bold may act

Waggi (shaken)
R,S
Brakkik
M, H
Veilblade
Salvadore
Ynam

The Exchange

Male Ulfen Ranger 2 HP 20/20 | AC 17, T 13, FF 14 | Fort +5, Ref +6, Will +2 | Init +4 | Perc +8 | SM +2 Effects:

After a sigh of relief from not turning to stone or bursting into a mass of blood and guts, Waggi stuffs the warhammer into his belt and hustles towards the others as he hears the singing ringing through the halls. "Goblins? I've heard of such creatures.. they don't show their faces much up in the frozen North!" He gloats, but its obvious he's still shaken from the visions earlier.

move to stow weapon, move to move 30'

Great work on that chant if it was yours, but either way it really sets the mood to goblin!


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

Chant was not my creation, though I agree it was awesome!

As the Ulfen man stows the Warhammer, the sounds of the chant give way to silence.

GM Rolls:

R, Stealth: 1d20 + 10 ⇒ (4) + 10 = 14
S, Stealth: 1d20 + 10 ⇒ (20) + 10 = 30

Perception (DC 14+):
A set of small foot falls can be heard gently echoing from the north east portion of the cavern ahead.

(DC 30+)

Spoiler:
A second set can be heard coming from the same location.

Round Four Cont'd

PCS in bold may act

Waggi (shaken)
R,S - ?
Brakkik
M, H
Veilblade
Salvadore
Ynam

Grand Lodge

Male CG Ratfolk Trap Breaker Alchemist 4 | HP 27/27 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +6, R: +8, W: +3 | Init: +5 | Perc: +10 (+2 vs traps), SM: +1, Darkvision 60 ft | Speed 20ft | Extracts: 1st 5/5 2nd 2/2 | Bombs 11/11 | Active conditions: None

Assuming the Perception check is a free action:

Perception: 1d20 + 8 ⇒ (4) + 8 = 12

Brakkik moves forward, unable to hear where the chanting goblins might have gotten to over the his own chewing on a particularly crunchy shrew fly.

Following attack is either made now if he can see something around the corner(s) within 30 ft, or readied if he can't see any opponents within 30 ft.

Ranged Touch, PBS: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Fire damage, PBS: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10 Splash damage 5 fire, Reflex 15 to halve)
Miss?: 1d8 ⇒ 1


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

As the ratfolk Pathfinder rounds the corner, he sees in the dark two goblins, each with bows at the ready! They fire.
Readied actions

Rikshi, Ranged (short bow) v. Brakkik: 1d20 + 4 ⇒ (5) + 4 = 9
Damage (short bow)(P): 1d4 ⇒ 2
Shatu, Ranged (short bow) v. Brakkik: 1d20 + 4 ⇒ (2) + 4 = 6
Damage (short bow)(P): 1d4 ⇒ 4

The goblins miss, their shots going wild.

The ratfolk, however, does not miss. His flaming concoction instantly incinerates the nearest goblin (red)

"Rikshi!" cries the other one at she attempts to avoid the splash.
Reflex (DC 15): 1d20 + 2 ⇒ (9) + 2 = 11

She, too, finds herself alight!

Hearing goblin cries, a third goblin (blue) emerges from hiding spot near the back of the cave with a drawn bow. Moving into firing position, he fires at the ratfolk.

Haja, Ranged (short bow) v. Brakkik: 1d20 + 4 ⇒ (17) + 4 = 21
Damage (short bow)(P): 1d4 ⇒ 4

His crude arrow embeds itself in the ratfolk's flesh.

Round Four Cont'd

PCS in bold may act

Waggi (shaken)
Rikshi (red) -10 HP
Shatu (yellow) -5 HP
Brakkik -4 HP
Haja (blue), ?
Veilblade
Salvadore
Ynam

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

Salvadore moves up, points at one of the goblins, and a missile of pure force springs forth...

Force Missile vs. Blue: 1d4 + 1 ⇒ (4) + 1 = 5

Force Missile:
Force Missile (Sp): As a standard action you can unleash a force missile that automatically strikes a foe, as magic missile. The force missile deals 1d4 points of damage plus the damage from your intense spells evocation power. This is a force effect. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Intense Spells:
Intense Spells (Su): Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. This bonus damage is not increased by Empower Spell or similar effects. This damage is of the same type as the spell.

Dark Archive

Male LN Wayang Samurai/2 - HP 20 - AC 18/T:14/FF:15 - Perception: +7, Darkvision - Fort: +4, Ref: +3, Will: -1; +2 vs. Shadow school spells - CMB: +5, CMD 18 - Speed 20 ft. - Init. +3

Veilblade and Shadowfang make their way out into the hallway with Waggi.

The Concordance

F Sylph 2 | Aprentice | 3-Skymaster Druid
Tag:
CN Sylph F Druid 2 | HP: 14/14 | AC 19; TC 14; FF 15 | CMB +3; CMD 16 | Fort +3; Ref +4; Will +7 | Init +6 | Perc: +8; 20 ft

Ynam moves up and sighs, knowing she will have to lose concentration on her spell to cast her lightning jolt.

On blue,
Lightning Arc: 1d20 + 5 ⇒ (19) + 5 = 24 -- touch ac 
Damage: 1d6 + 1 ⇒ (3) + 1 = 4 -- electricity damage


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

The evoker sends a bolt of force through the newly-appeared goblin (blue) nearly dropping her. Thus, the injured goblin falls readily at the electrical strike by the skymaster druid.

Emerging from a hiding place on the other side of the cavern, a fourth goblin (green) ventures forth brandishing a dogslicer and a vial of alchemist's fire. He then hurls the vial at the evoker.

Murkrood, Ranged Touch (alchemist's fire): 1d20 + 5 ⇒ (12) + 5 = 17
Damage (alchemist's fire): 1d6 ⇒ 6

Shattering upon the evoker, the contents of the vial burst into flames, scorching the mage's mustache!

A portion of the fiery contents splash onto the ratfolk as well!

Round Five Begins

PCS in bold may act

Waggi (shaken)
Rikshi (red) -10 HP
Shatu (yellow) -5 HP
Brakkik -5 HP
Haja (blue) -9 HP
Veilblade
Salvadore -6 HP (on fire)
Ynam
Mukrood

The Exchange

Male Ulfen Ranger 2 HP 20/20 | AC 17, T 13, FF 14 | Fort +5, Ref +6, Will +2 | Init +4 | Perc +8 | SM +2 Effects:

The Ulfen squashes his fear and moves up ready to fill some goblins full of arrows. The green one draws his eyes "I see you green one..." He says to no one in particular as he draws back his bow string and releases an arrow into the creatures oblong skull.

MW Darkwood Cmp Longbow 14STR, Point Blank, Precise Shot, Shaken: 1d20 + 5 + 1 - 2 ⇒ (20) + 5 + 1 - 2 = 241d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Crit? MW Darkwood Cmp Longbow 14STR, Point Blank, Precise Shot, Shaken: 1d20 + 5 + 1 - 2 ⇒ (16) + 5 + 1 - 2 = 202d8 + 4 + 2 ⇒ (6, 6) + 4 + 2 = 18


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

"Awk! Murkrood!" screams the remaining goblin (yellow... even now, much more so than before) as the tribe's leader is felled with a single arrow. The goblin tosses his bow to the ground, turns and runs around the corner and into the darkness.

Sense Motive (DC 8+):
You sense that the remaining goblin's morale is such that, with Murkrood defeated, if he sees an opportunity to flee, he’ll take it. Otherwise, he will fight to the death.

Round Five Cont'd/Round Six Begins

All PCs are up

Waggi
Rikshi (red) -10 HP
Shatu (yellow) -5 HP
Brakkik -5 HP
Haja (blue) -9 HP
Veilblade
Salvadore
-6 HP (on fire)
Ynam
Murkrood
Round Six
Waggi (shaken)

The Exchange

Male Ulfen Ranger 2 HP 20/20 | AC 17, T 13, FF 14 | Fort +5, Ref +6, Will +2 | Init +4 | Perc +8 | SM +2 Effects:

Waggi's lingering fear takes a hit as he drops the greenskin in a single shot Flee before Waggi runt! He grins and advances.

Sense Motive DC8: 1d20 + 2 - 2 ⇒ (18) + 2 - 2 = 18

"Their lines are broken, put them in the ground!" He lets another arrow loose at yellow's back.

MW Darkwood Cmp Longbow 14STR, Point Blank, Precise Shot, Shaken: 1d20 + 5 + 1 - 2 ⇒ (2) + 5 + 1 - 2 = 61d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

Isn't there a save for that?

Salvadore drops to the ground and rolls around to put out the flames.

Grand Lodge

Male CG Ratfolk Trap Breaker Alchemist 4 | HP 27/27 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +6, R: +8, W: +3 | Init: +5 | Perc: +10 (+2 vs traps), SM: +1, Darkvision 60 ft | Speed 20ft | Extracts: 1st 5/5 2nd 2/2 | Bombs 11/11 | Active conditions: None

Looks like alchemist's fire has a Reflex save to extinguish the flames as a full-round action. DC 15 - but Salvadore gets a +2 bonus for rolling on the ground!

Ignoring the scorched hair (or perhaps not even aware of it), Brakkik hops over the rolling Salvadore and gleefully tosses another flask at the goblin. "Let'sh shee jusht how much goblinsh love fire!" he cackles.

Ranged touch, PBS: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Fire damage, PBS: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9 (Splash damage 5 fire, Reflex 15 to halve)
Miss?: 1d8 ⇒ 3

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

Reflex save vs. DC=15: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7

Character Folio re-roll, please.

Reflex save vs. DC=15: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13


Destiny | Guardian's Covenant (Table 2) | On the Trail of History

The alchemist quickly drops the remaining goblin with a shower of flames.

The evoker manages to put out the fire, but not before it burns him some more.
Damage (F): 1d6 ⇒ 3

COMBAT OVER

Status

Waggi (shaken)
Brakkik -5 HP
Salvadore -9 HP

A leather bag is propped up against one of the walls in the chamber, indicating that these Steelfang goblins were in the middle of sorting out their latest haul. The contents mostly consist of personal effects of negligible value, but contain a wand of bless (11 charges). Broken stone from shattered statues and altars litter the lair,
though a few stone tablets remain. Those that are intact have been defaced with paint, each bearing a drawing of a round goblin head with knives for teeth, but they are otherwise undamaged.

Knowledge (history or local) or Linguistics (DC 15+):
You are able to piece together the content of one of the tablets from the various pieces. The tablets contain an ancient ballad that tells the story of a dwarf named Jorgar Ironbellows, an ambitious noble who murdered his father to secure his inheritance, only to be assassinated by his own son in turn. The fable serves as a cautionary tale, warning others about the folly of favoring one’s own ambition above the lives of their fellow dwarves.

If anyone lays a hand on the one of the tablets:
You suddenly receive a brief vision of an elderly gnome woman who says, “If only this song had been sung in the halls of Absalom’s lodge, perhaps these lessons would have saved a few lives and reputations. Sing it once more for me the next time you’re there, would you?”

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