
DoubleGold |

I still need to pick quite a few languages for Cadan Xera. Are there any we would have encountered in the first two books that he could have learned in the last level or two, GM? I'd like to pick languages from there if possible.
You are on Castrovel if that helps, update coming much later tonight.

Cadan Xera |

Cadan Xera wrote:I still need to pick quite a few languages for Cadan Xera. Are there any we would have encountered in the first two books that he could have learned in the last level or two, GM? I'd like to pick languages from there if possible.You are on Castrovel if that helps, update coming much later tonight.
It doesn't help much, but I'll figure it out. :)

K'Klacklun- |

Sorry, didn't realize we had already begun. I still need to update.

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@DoubleGold do you need some time to finish off some other games that you GM? I can see you post on other tables but not this one.

K'Klacklun- |

I may be a little behind, but I didn't post in those games daily either. I'm getting caught up. More like, just need games I'm in to end, as 2 Outpost 2 games are still on, even though Outpost II is over.
I am fine going slow or waiting a week or two before continuing. I am waiting on a couple of games to end soon, too.
Also, I will be traveling between May 22 and 29 and anticipate not being able to post regularly (if much at all) during that time.

Cadan Xera |

I'll be pretty busy until probably next Thursday. I'm not sure what my posting rate will look like day to day. Don't hesitate to bot me if I haven't posted yet on a given day and am holding things up. There should be a Bot Me spoiler at the bottom of my profile but if there is not, recent posts should be indicative.

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I'm in the middle of selling my house and moving. I thought it was all wrapped up a week or two ago but a bunch of unexpected work was needed and I am unsure if I will be able to post. This should be resolved by the 24th but until then I would request that either the GM or caps bot me.

K'Klacklun- |

Series of rainstorms has flooded my basement. May be another day or two before I can get a post out.

Cadan Xera |

There is a big gap between our original mission goal and what we're doing now. I just want to know what fills the gap...
At the start we're told:
As you are about to leave the temple, Chiskisk gets to your position with your ship unboards and meets you outside the temple. It looks like the Cult of the Devourer is behind this, I need you to track them down please. I'm willing to pay 2000 credits to each of you. You will need to travel to Diaspora, but beware there are space pirates between here and there on an asteroid. Discuss starship roles
@Cadan: The Cult of the Devourer is behind despoiling an ancient Elven Temple, whilst searching for information about some extremely dangerous alien technology (hints of which were uncovered on a strange object called 'The Drift Rock'). Their group at the Temple was defeated, but before that happened, they sent the data that they had uncovered to another Cell of the Cult... which we need to track down, if we are to have any hope of stopping them.
I guess I will be Captain?
So we're supposed to track down the rest of the cult and figure out where this information went. Fast forward and we've cleared their base but found none of them and don't have any information about where they went. The next post is:
Heroes spend the night and rest and Level up.
They make it past a Corpse fleet and Bargain with Waneda Trux for a deal of info, She is and undead by the way
Treasure Each PC gains 2,500 CreditsHeroes are now tasked with tracking down Corpse fleet agents of Eox, some are traitors. These buildings are all shops, so you can buy whatever you want. When you are ready, go in one of these two buildings.
So my question is still, what does this have to do with the drift rock, the technology on it, and the cult of the devourer?

DoubleGold |

Give me a day and I'll tell you what is happening. It seems like an abrupt transition even for me, I've contacted someone else who knows the story to clear it up.
PS: Please pick a room by Monday to Go in, which is when I'll pick right back up and things will be cleared up by then. Right now you have a mission to clear out undead and save some undead prisoners.
You were on Diaspora, now you are on Eox.

Cadan Xera |

We will not be done leveling by Monday. I need the gear/loot situation to be sorted out before I can finish changing my gear loadout and Monday night is the soonest Llanope could possibly start to level up.
Not sure about the other players, most of whom we haven't heard from yet. With the holiday weekend I wouldn't be surprised if they also need more time.

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I've updated Saratur to be at lvl 6. However, I haven't done anything yet with the equipment. Given that I am new to AP, when you say that each PC get 2,500 Credits. Does it mean that it is 2.5 k on top of every equipment that we found? Or we assume that equipment found got sold to get that money?
With regards to story, I haven't read any of the books related to Dead Suns but it sounds to me that. The team was hired to track the cult of the devour, which they did in book 2. They found that the remnants of the cult should be on an asteroid, but when they came there they found proofs that Corpse fleet overrun the facility and stole the data. That leads us to the team following after corpse fleet.
Let me know if the above is at all accurate with regards to the story.

DoubleGold |

Okay, I was given a hint to look at the introduction in Book 1, so here is the layout. I put them in spoilers to make it neater. You can read these without spoiling much, cause well, you are almost done with book 3, and this shows what happened for those of you who didn't play the first two books.
Update coming tonight.
INCIDENT AT ABSALOM STATION
Starfinder Adventure Path #1, Levels 1–2
A deserted ship named the Acreon arrives at Absalom Station
from hyperspace, towing behind it a mysterious asteroid
dubbed the Drift Rock. The PCs come to Absalom Station to
join the Starfinder Society but soon find themselves caught
up in a gang war instigated by two factions—the Hardscrabble
Collective, the scrappy mining clan that owns the Acreon; and
Astral Extractions, the large corporation that hired the ship.
With both factions vying to claim the ship and the asteroid,
the Starfinder Society hires the PCs
to investigate the death of one of
its members caught in the gangs’
crossfire. After exploring some of
Absalom Station and dealing with the
gangs, the PCs are hired by Gevalarsk
Nor, Eox’s ambassador to Absalom
Station, who is serving as a mediator
between the factions. The PCs’ job: to
explore the Acreon and the Drift Rock
and learn what happened to the crew.
The PCs take a shuttle to the
quarantined Acreon, but one of the warring factions sends a
ship to attack them, giving them their first taste of starship
combat. The PCs can find no trace of the deserted mining ship’s
crew, but they do find the ship infested with alien monsters and
opportunistic scavengers. The PCs continue their explorations
on the Drift Rock, which is honeycombed with tunnels and
rooms, and learn the final fate of the Acreon’s crew, while
also dealing with an extraterrestrial monster that inhabits
the asteroid. The PCs eventually learn that the asteroid is
incredibly ancient and that it is a fragment of some larger alien
structure or artifact, perhaps a weapon, though its exact nature
remains an enigma. They also discover the Sunrise Maiden, a
ship lost in hyperspace 75 years ago, which they can claim for
themselves. But as soon as the PCs leave the Drift Rock in their
new starship, they come under attack from a mysterious ship!
TEMPLE OF THE TWELVE
Starfinder Adventure Path #2, Levels 3–4
Now in possession of a ship, the Sunrise Maiden, the PCs must
battle their way off the Drift Rock, eventually finding out that
the exiled Corpse Fleet of Eox was behind the attack. Eager for
more information about the Drift Rock’s origins, the party travels
to Castrovel, home of some of the best universities in the Pact
Worlds. In Qabarat, one of Castrovel’s most powerful lashunta
city-states and the planet’s primary spaceport, the PCs must
navigate the politics of academia at the esteemed University
of Xenoarchaeology and Xenoanthropology. Eventually, the
characters uncover an obscure pre-Gap reference to an ancient,
forgotten, elven temple-city on Castrovel called the Temple
of the Twelve, which had supposedly found evidence of an
advanced extraterrestrial civilization long ago.
In search of the Temple of the Twelve, the PCs must embark on
an overland journey through the teeming jungles of Castrovel’s
western continent, facing some of the planet’s dangerous flora
and fauna, as well as members of the Cult of the Devourer, who
are likewise interested in the Drift Rock’s secrets and have
followed the PCs to Castrovel. Upon reaching the abandoned
and overgrown elven temple-city, the characters must contend
with Castrovelian Devourer cultists who have taken over much
of the crumbling ruins. After exploring the ruins, the PCs learn
that the elves had discovered an almost unimaginably immense
megastructure called the Gate of Twelve Suns, which relates
in some way to the Drift Rock and, potentially, to an ancient
alien superweapon. Unfortunately, the Cult of the Devourer is
now also looking for the Gate of Twelve Suns, and though the
PCs might have defeated the cult’s agents on Castrovel, those
cultists were receiving their orders
SPLINTERED WORLDS
Starfinder Adventure Path #3, Levels 5–6
Tracking the Cult of the Devourer from Castrovel, the
PCs travel to the scattered worldlets of the Diaspora to
investigate the cult’s secret asteroid base. Upon locating the
base, however, they discover that the cult has abandoned it.
The PCs can find no details about why the cult left the base
or where they might have gone, but the PCs do find evidence
that the Corpse Fleet has also visited the base, along with
indications that the Corpse Fleet may have stolen and deleted
files from the base’s computer systems.
With new evidence of the Corpse Fleet’s involvement,
the party travels to Eox to investigate the exiled navy and
to research alien superweapons, as Eox is the only Pact
World to have developed such a weapon. Although Eox’s
government has supposedly disavowed the Corpse Fleet, the
reality is more nuanced, and as the PCs undertake research
and question various Eoxian officials to find the truth, Corpse
Fleet agents oppose them at every step. Eventually, the PCs
recover the Devourer cult’s files from the Corpse Fleet agents,
learning from them that the Cult of the Devourer abandoned
its Diaspora base to search for the Stellar Degenerator in a
distant star system called Nejeor.

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I need to withdraw from this campaign. I keep being unwilling to prioritize posting over doing other tasks/activities and I shouldn't drag it out if I'm unwilling to commit. Thank you for being willing to have me and I hope you guys have fun.

Cadan Xera |

So we were offered 2000 credits each to go after the cult of the devourers. Did we get that yet, GM?
12,900 credits. 6 R2E rations. 2 Advanced Disporian Rifles, 2 Tactical Dueling Swords. Glove of Storing. Ring of Sustenance. This was all near but not on the sniper. This was on the sniper estex suit II, advanced Diasporan rifle (see page 99) with 2 batteries (20 charges each), frag grenades II (4), tactical dueling sword (yes a total of 3 swords and rifles, there were some near him but not on him)
a pair of injection gloves and 2 doses of weaponized insanity mist that can be used in weapons with the injection special property.
a datapad and a credstick holding 1,400 credits. The datapad is a tier 1
computer,
collection of armor upgrades and weapon fusion seals: a brown force field, a mk I electrostatic field, a bleeding fusion seal (6th), and a vicious fusion seal (5th; Starfinder Adventure Path #2 53). The shelves here hold the following battered weapons: a pulsecaster pistol, a red star plasma rifle, a tactical acid dart rifle, a thunderstrike sonic pistol, and a utility scattergun. All of the weapons are unloaded and broken (Core Rulebook 273), but they can be repaired two d-suits I, two estex suits II, two suits of kasatha microcord II, and a ysoki refractor suit. Also a suit of golemforged plating III with jump jets installed.
And then the GM said we're getting 2500 credits each.
So I count 14300/4 +2500 = 6075 credits each before selling anything. Possibly another 2000 credits each if Zigvigix is paying us now and that money isn't counted above somehow.
Anyone want to turn that into a nice little list? I know some of us claimed some of it already.

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And the list:
Please recall what you picked up from the list. I took 1 Advanced DIasporan Rifle (so I lowered the count to 2) 1 battery and the golemforged plating III (lowered the count to 0).
Price|Count|Name
3750 2 Advanced Disporian Rifles
475 3 Tactical dueling sword
4600 1 Glove of Storing
2500 1 Ring of Sustenance
2700 3 estex suit II
490 1 injection gloves
1500 2 insanity mist
55 1 datapad
1600 1 brown force field upgrade
3000 1 electrostatic field mk 1
1140 1 bleeding fusion seal
790 1 vicious fusion seal
250 1 pulsecaster pistol
4600 1 red star plasma rifle
485 1 tactical acid dart rifle
2300 1 thunderstrike sonic pistol
235 1 utility scattergun
2980 2 d-suits I
3670 2 kasatha microcord II
4120 1 ysoki refractor suit
5500 0 golemforged plating III
1000 1 jump jets
60 2 battery

K'Klacklun- |

K'Klacklun took one of the kasathan microcord armors. Also, he will take the following:
Datapad
Thunderstrike pistol
2 batteries

Cadan Xera |

Looks like everyone has checked in. Anyone care to update the loot list to remove the items that K and I took, then sell all the loot so we can get our 10%?
Also, I am on vacation this week. I will be keeping up with my games off and on via RSS, but please do not hold anything up waiting for me. There should be botting instructions in my profile. Do not hesitate to use them to move things forward.

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I've updated the list, excluding what Saratur, Cadan and K'Klacklun took.
I've added to the list Cadans old armor: Lashunta Tempweave and Saratur old armor: Lashunta ringwear II.
I alos left from the list:
Jump Jets (previously taken by Llanope)
brown force field upgrade
electrostatic field mk 1 upgrade
The remaining gear was worth 48,715 Gold which we sold for 10% 4,871.
When Saratur divided it among 4 remaining agents it was 1217 gold each.

K'Klacklun- |

As a heads up, I am heading out to cub scout camp with my son this Thursday, getting back sometime Sunday. Thus, my last post this week will likely be Wednesday (or early Thursday) and my next will be the following Monday. Feel free to bot me.

Cadan Xera |

Between packing tonight, traveling, and doing con related things, I will be busy with GenCon from now until Sunday. I don't expect to be caught up to speed until Monday or Tuesday.
If any of y'all will be playing organized play at GenCon and want to meet up, send me a PM! I enjoy the tables much more when playing with a friend.
I will continue to read posts through the RSS feed and may drop in for a post, but please bot me whenever it becomes necessary.

K'Klacklun- |

Player: Lysle
PC: K'Klacklun
SFS No. 90900-702
Faction: Wayfinders
Day Job, Profession (lab tech: 1d20 + 14 ⇒ (12) + 14 = 26

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Player: Farol
PC: Spike 'Croaker'
SFS No. 2359780-703
Faction: Acquisitives
Day job(gambling): 1d20 + 11 ⇒ (14) + 11 = 25

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Btw. I am collecting stamps for my Nufriend Skittermander, so if you could include on the chronicle +2 to Nufriend Skittermander on the chronicle that would be great. Thanks

K'Klacklun- |

Same here
Add me to the list.

DoubleGold |

Advertisement, since I've been using all PDFs and don't need any of this.
inventory clearance, This is just one of the items I'm putting up for auction, to see them all, click on see sellers other items, plenty of APs and hardcovers for sale and get your Pathfinder stuff on sale now.
Ebay
PS: I'll work on your chronicles in the next day or two.