
Alahazra by numbat |

Alahazra answers Damiel, "I've been trying to conserve my resources some so I can keep going a little longer but not too much before I will need to rest and recover."

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You shut the door and wisely avoid the swarm.
Making your way up to the fourth floor you come to an unlocked door on the landing.

Pete H. Pregen |

Balazar and Padrig check over the door and listen for sounds on the other side and when everyone is ready Balazar pulls the door open to see...
Balazar Perception: 1d20 + 2 ⇒ (5) + 2 = 7
Padrig Perception: 1d20 + 4 ⇒ (8) + 4 = 12

Damiel -Pregen for MorphiusLink |

Alahazra answers Damiel, "I've been trying to conserve my resources some so I can keep going a little longer but not too much before I will need to rest and recover."
"Agreed, We should be able to deal with any immenent threats on the next level, but we may need to retreat for the night if we encounter any more skeletons or Troglodytes".
As the group heads quietly up the stairs, Damiel draws a vial from his belt, which is noticibly different from the rest. Where every other vial held a clear liquid or had a dull colour to it, this one has a lime green hue to it which glows with subtle magical potential.
As Damiel draws the vial, his gaze remains fixed on it for a few moments, an air of excitement washing over him. His eyes grow wide and a disturbing smile streaks across his face.
"See you on the other side... " he says to the group, and downs the liquid before anyone can respond.
Less than a second later, Damiel keels over in apparent pain as his skin seems to thicken.

Damiel - Dex Mutagen |

The pain seems to last only a few seconds before he stands tall again, but something is different, his eyes now have the look of a madman.
"Time to unleash the flame" he says with a disturbing laugh and holding a alchemist's fire menacingly.
GM, Damiel is now under the effects of a Dexterity Mutagen for 10 mins. Please advise when that time has run out

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Prepping for the next room. You open the door
Crude bunks line the walls of this room, which is filled with the nauseating stench of troglodytes.
Three more young troglodytes scurry to pick up their weapons.
Init,Mrijk: 1d20 + 1 ⇒ (6) + 1 = 7
Init,Alahazra: 1d20 + 2 ⇒ (7) + 2 = 9
Init,Freyja : 1d20 + 2 ⇒ (4) + 2 = 6
Init,Damiel : 1d20 + 5 ⇒ (2) + 5 = 7
Init,Balazar: 1d20 + 1 ⇒ (10) + 1 = 11
Init, Young Troglodyte: 1d20 + 1 ⇒ (5) + 1 = 6
Everyone is slow, but the Trogs are still the slowest. Everyone is up.
First time you step next to a Trog, you need to make a DC 11 Fort Save or be sickened for 1 minute
Tower Level 4 (0:00)
Group conditions:
Round 1Alahazra -- dmg
Freyja -- dmg
Damiel -- dmg ; Mutagen Dex (0:10)
Balazar -- dmg
--Pardig -- dmg
Mrijk -- dmgTroglodyte Guard, Red --
Troglodyte Guard, Blue --
Troglodyte Guard, Green --

Pete H. Pregen |

Balazar is a bit concerned when Damiel seems to get a bit crazy, but then he shrugs he was crazy already, oh well. Seeing the trogs, he pulls a scroll and reads the spell written on it, touching Padrig on the shoulder, "go get em buddy! CHOMP CHOMP!"
Draw and Cast Scroll of Magic Fang, +1 hit/damage on his Bite.

IgnaNacho |
After taking a 5' step, The witch will give the red lizard the stink eye to make it easier to hit with the evil eye hex
dc `14 will save
and will then cackle

Alahazra by numbat |

Alahazra takes one look in the room the intones in a melodic voice, "May the powers that be grant these crazy and noble warriors their blessing to make this fight quick and efficient and in our favour."
Casts Bless

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Alahazra blesses the party as they enter combat.
Trog Red Will: 1d20 + 0 ⇒ (6) + 0 = 6
And with its magical bite Padrig bites into the nearest trog with the aid of the bless. And Mrijk hits the red tinted cursed with evil eye
Botting Damiel
The Alchemist tosses the fask in hand at the Green Trog
Range Touch, Bless, PBS: 1d20 + 6 + 1 + 1 ⇒ (6) + 6 + 1 + 1 = 14
fire: 1d6 + 5 ⇒ (1) + 5 = 6
First time you step next to a Trog, you need to make a DC 11 Fort Save or be sickened for 1 minute
Then the trogs rush up with their clubs. Two on Padrig
Atk, Troglodyte Club: 1d20 + 0 ⇒ (9) + 0 = 9
Dmg, Troglodyte Club: 1d4 + 1 ⇒ (3) + 1 = 4
Atk, Troglodyte Club: 1d20 + 0 ⇒ (16) + 0 = 16
Dmg, Troglodyte Club: 1d4 + 1 ⇒ (1) + 1 = 2
Then one on Mrijk
Atk, Troglodyte Club: 1d20 + 0 ⇒ (18) + 0 = 18
Dmg, Troglodyte Club: 1d4 + 1 ⇒ (3) + 1 = 4
Everyone is back up
Tower Level 4 (0:00)
Group conditions: bless (combat)
Round 1Alahazra -- dmg
Freyja -- dmg
Damiel -- dmg ; Mutagen Dex (0:10)
Balazar -- dmg
--Padrig -- 2 dmg ; magic fang (1:00)
Mrijk -- 4 dmgTroglodyte Guard, Red -- 3 dmg; evil eye (-AC)
Troglodyte Guard, Blue -- 3 dmg; grabbed
Troglodyte Guard, Green -- 6 dmg; alc fire

GM TOP NPC or BOT |

DC 11 Fort Save: 1d20 + 1 ⇒ (8) + 1 = 9 Padrig is Sickened. Probably would have missed on the bite, if so then see the spoiler below his actions.
Padrig, disgusted by the stench vomits just a bit in his mouth... back onto the Trog that he is clenching tightly too. However, he powers through and attempts to keep grip and give the critter another nip.
Keep Grapple.
Grapple vs. CMD + already grappled + Magic Fang + Bless - Sickened: 1d20 + 6 + 5 + 1 + 1 - 2 ⇒ (12) + 6 + 5 + 1 + 1 - 2 = 23 if keeps grapple then does BPS + Magic Fang - Sickened: 1d6 + 1 + 1 - 2 ⇒ (5) + 1 + 1 - 2 = 5

Pete H. Pregen |

Balazar steps into the room and tries to give a distracting whack to the dang trog standing right by the half-orc. "Ugh, you stink!"
Fort DC 11: 1d20 + 3 ⇒ (11) + 3 = 14
5 ft step, Aid Another to give Mrijk +2 AC on the next attack from Green.
Aid Another DC 10 + Bless: 1d20 + 1 ⇒ (9) + 1 = 10

Alahazra by numbat |

At this point, Alahazra is becoming somewhat tired and cranky. She does not appreciate the stench, even from a distance so she moves through her allies, staying as far away from the stink sources as she can, opens her mouth, and lets her displeasure be known. A cone of flame erupts, engulfing two of the offending beasts.
Fire Breath Once per day as a standard action, Alahazra can unleash a 15-foot cone of flame that deals 1d4 points of fire damage (Reflex DC 14 half)
fire damgage: 1d4 ⇒ 4
If one of those two is already down she will try to position to take the other two, if two are down then she will probably delay instead.

Damiel - Dex Mutagen |

Damiel steps into the doorway and throws a dagger towards the closest trog (green).
Dagger + PBS + Bless: 1d20 + 1 + 1 ⇒ (17) + 1 + 1 = 19
Dagger Dmg: 1d4 + 1 ⇒ (2) + 1 = 3
If he is still up, the Alchemist's fire continues to burn.
Dmg AF: 1d6 ⇒ 1

IgnaNacho |
The witch will give the trog the stink eye in order to make it harder to hit (-2 to Attack Rolls) and then cackle to keep up the hex already in use
DC 14 Will

ICONICPCSPF |

Seeing the trog in front of her and with no place to go she pulls out her dagger and tries to slash at it
1d20 + 2 ⇒ (18) + 2 = 20 I think it has a -2 to AC
1d4 + 2 ⇒ (3) + 2 = 5

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Padrig shakes and snaps the one trog in its mouth then spits out the dead sickening corpse.
Trog Ref, Red: 1d20 - 1 ⇒ (17) - 1 = 16
Trog Ref, Green: 1d20 - 1 ⇒ (5) - 1 = 4
The red one bravely faces the fire, but between the Alahazra's blast and the remaining flame of Damiels alchemist fire, the green one immolates.
However ever brave, he may be, Mrijk's arrow finishes him off.
You only have a moment to rest as you all see the door to the south open up and a larger troglodyte standing at the door. Seeing you he takes cover behind the door and waits for you to enter to him.
Everyone is back up
Tower Level 4 (0:00)
Group conditions: bless (combat)
Round 1Alahazra -- dmg
Freyja -- dmg
Damiel -- dmg ; Mutagen Dex (0:10)
Balazar -- dmg
--Padrig -- 2 dmg ; magic fang (1:00)
Mrijk -- 4 dmgTroglodyte Guard, Red -- DEAD
Troglodyte Guard, Blue -- DEAD
Troglodyte Guard, Green -- DEADBigger Troglodyte --

Pete H. Pregen |

Balazar moves over to get a small view of the big ole trog, then tosses a small orb of acid at him. He points to the doorway and yells to Padrig, "block his way through buddy, bite him if he comes at us!"
Move and Cast Acid Splash at big Trog.
Acid Splash vs. Tch: 1d20 + 4 ⇒ (2) + 4 = 6 for Acid: 1d3 ⇒ 1

GM TOP NPC or BOT |

Padrig follows the suggestion, blocking the doorway and readying to bite the creature.
Move and Readied Action.
Padrig will be moving into the room to engage next round, but wasn't able to get there and attack this round so he'll just plug up the door for now.

Alahazra by numbat |

Alahazra mutters, "I let my emotions get the better of me, I should have saved my breath," while loading her crossbow and readying to shoot anything that is in clear range that is aggressively threatening any of her party.
crossbow attack: 1d20 + 2 ⇒ (6) + 2 = 8
potential piercing damage: 1d8 ⇒ 3

Damiel - Dex Mutagen |
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As the smaller Trogs burn, Damiel takes a deep breath, taking in the pungent odour of charred flesh. "ahhh, I love the smell of burning in the morning."
You only have a moment to rest as you all see the door to the south open up and a larger troglodyte standing at the door. Seeing you he takes cover behind the door and waits for you to enter to him.
Damiel looks around at the sound of the door, and as the Trog takes cover, he shouts out with excitement. "And where do you think you're going...", He then runs recklessly through the door (Yes, provoking AoO AC=19) and lobs a bomb towards the big trog.
Move 30ft
Bomb, PBS, Bless: 1d20 + 6 + 1 + 1 ⇒ (20) + 6 + 1 + 1 = 28 OMG 3rd Crit Threat!!!
Bomb, PBS, Bless: 1d20 + 6 + 1 + 1 ⇒ (19) + 6 + 1 + 1 = 27 Confirm?
Dmg, PBS, Fire: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Crit Dmg: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9

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You would have sworn there was a Troglodyte standing where the blinding flash of Damiel's bomb exploded.
Looking in to the room. A brazier of glowing coals sits in the center of this room, its acrid smoke mixing with the ever-present troglodyte stench. A few knives, pokers, and other metal implements lie atop a rusty iron box nearby.
Near the pile of ash you find a key.
There is a rusty iron chest that holds: a suit of masterwork studded leather armor, a masterwork buckler, a masterwork rapier, a shortbow with 15 arrows, a scroll of cure moderate wounds, a scroll of invisibility, a wayfinder, and a climber’s kit.
The brute Troglodyte also carries some keys. One looks like it would have opened some of the earlier doors, but the rest are unknown.
Opening the remaining door Room 11 you find a human manacled to the wall. He looks up to you. "Are you from the Society? I am Balenar Forsend, agent of the Pathfinders. Please let me free!"

Alahazra by numbat |

Alahazra looks at the manacled man, connects him with the Wayfinder they just found. She takes a moment to check the Wayfinder for engravings and in particular, a name.
Sense Motive - Balenar Forsend: 1d20 + 1 ⇒ (3) + 1 = 4

Pete H. Pregen |

Balazar grabs the keys and starts handing out the items. First giving the scroll of healing to the oracle, "You might need this later, but hopefully not."
Then he hands the scroll of invisibility to the inquisitor, "I can use this, but I think you can use this better."
He uses one of the keys to unlock the pathfinder, taking him at his word with the evidence on hand to support his claim. "Is that your armor and shield? If so, you better get it back on. We have to clear out the last floor and finish our mission here then we can escort you back to town. Why were you out here alone?"
Assuming all gets settled, he drags the climbing kit to the stairwell and leaves it for the trip back down, then heads upstairs with Padrig.

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The captured man responds. "I am Balenar Forsend. Member of the Pathfinder Society. I came here to seek the history of this tower only to be captured by these Troglodytes. I believe they were saving me only to be sacrificed by their leader. A Trog Druidess. "

Damiel - Dex Mutagen |

You would have sworn there was a Troglodyte standing where the blinding flash of Damiel's bomb exploded.
There is a rusty iron chest that holds: a suit of masterwork studded leather armor, a masterwork buckler, a masterwork rapier, a shortbow with 15 arrows, a scroll of cure moderate wounds, a scroll of invisibility, a wayfinder, and a climber’s kit.
The brute Troglodyte also carries some keys. One looks like it would have opened some of the earlier doors, but the rest are unknown.
Damiel revels in the warmth of the great explosion and chuckles to himself slightly. He then walks over and starts rummaging through the equipment in the chest whilst the others interview the prisoner.
Just as he starts admiring the armour, it is snatched from his hands by Balazar "Hey, I wanted that...".
A disgruntled look on his face as Balazar gives the gear back to the freed pathfinder, "fine...take it", he stands up and walks straight up to the pathfinder, stopping only inches form his face and having no regard for his personal space.
"sacrificed....to a druidess....where is she, sounds like someone who needs a good scorching" his eyes flourishing as he imagines another burning trog and his hands fidgeting like an addict.
so I'm down to 2 bombs and an alchemist's fire. But that being said, in his current state, Damiel wont offer to stop and may insist on continuing to get his fix unless you can make a good argument for stopping. So its up to you guys if we rest before continuing or if we just crack on.

Pete H. Pregen |

Balazar will happily hand over his one alchemist fire if you get down to fewer things to toss. If you run out in combat just yell and he'll bring it over. Stopping sorta depends on how many more fights we have, but the gnome is all for continuing as you might have gathered from his post.

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"Well she has a small albino crocodile companion. And did more spell casting than fighting. Definitely divine in nature and is the tribe's spiritual leader. Look if you can get me out of here, I can help you face her. I am a bit weaken to fight directly but I can at least help with encouraging stories"
In order to speed thing along Room 8 is empty. All that is left is the boss lady on the top floor

Alahazra by numbat |

Alahazra happily accepts the scroll from Balazar. She then pulls out a container and heads over to Damiel.
"You seem to be much more effective with these than I am ever likely to be. Why don't you take it?" she says as she offers him her Alchemists Fire.
To the group as a whole, she says, "Let's take this druid down and find somewhere better to be."
I have one first level spell left which will probably be used for Bless as we head into the last fight. I can use the scroll of CMW if someone is in dire need during the battle. Other than that, I can distract them with nearby crossbow bolts. Resting overnight wouldn't change much except the breath weapon and more CLW.

Damiel - Dex Mutagen |
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Alahazra happily accepts the scroll from Balazar. She then pulls out a container and heads over to Damiel.
"You seem to be much more effective with these than I am ever likely to be. Why don't you take it?" she says as she offers him her Alchemists Fire.
"For me....you shouldn't have" he says with a mischevious grin. Thanks, the last thing I want is to run out of throwables and be stuck with my dagger with a -1 Attack bonus
To the group as a whole, she says, "Let's take this druid down and find somewhere better to be."
"YES....INTO THE FRAY", exclaims Damiel as he hastely heads towards the stairs, apparently eager to throw his new explosive toy at something.
When he reaches the stairs, he turns back and gives everyone a look as if to say "Hurry up". When the group reaches the top of the stairs Damiel pulls two more vials from his bandolier and empties them both into his mouth together.
A few seconds later, a flash of light appears momentarily in front of Damiel and he starts to shrink until he is roughly as tall as Balazar.
Just imbibed my extracts of shield and reduce person (1 min each)...ALL OF THE AC.

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Onwards and upwards:
The four wings of the tower are completely open on this level, forming one great, cross-shaped chamber with arched ceilings. The decayed remnants of a carpet run from the doorways at the end of each wing, meeting in the center, where a spiral staircase drops out of sight below. A large, throne-like chair stands in the middle of the eastern wing next to a big chest.
The troglodyte leader is standing at the eastern archway, gazing longingly at the city in the distance and daydreaming about his future surface empire. Her animal companion, a stunted albino cave crocodile named Snapjaw, stands nearby. As soon as he notices you, the shaman orders Snapjaw to attack.
Init,Mrijk: 1d20 + 1 ⇒ (17) + 1 = 18
Init,Alahazra: 1d20 + 2 ⇒ (2) + 2 = 4
Init,Freyja : 1d20 + 2 ⇒ (1) + 2 = 3
Init,Damiel : 1d20 + 5 ⇒ (15) + 5 = 20
Init,Balazar: 1d20 + 1 ⇒ (14) + 1 = 15
Init, Tasskar: 1d20 + 5 ⇒ (4) + 5 = 9
Bold may act
Tower Level 2 (0:00)
Group conditions:
Round 1Mrijk -- dmg
Damiel -- dmg
Balazar -- dmg
--Pardig -- dmgTasskar -- dmg
Snapjaw (croc) -- dmgAlahazra -- dmg
Freyja -- dmg

Pete H. Pregen |

Balazar urges his ally to take out the croc, "distract that critter, let boom-man wipe out the stinky one!"
He steps forward and lobs a small glob of acid at the animal.
5ft step, Acid Orb at Croc.
Acid Splash vs. Tch/FF: 1d20 + 4 ⇒ (8) + 4 = 12 for Acid: 1d3 ⇒ 2

Damiel - Dex Mutagen |

As soon as he notices you, the shaman orders Snapjaw to attack.
Damiel steps forward into range of the Trog Leader and lobs the Alchemist's fire in his hand.
"I think not!!!"
Move 5ft, Alchemis't fire at Trog Leader
Alchemists Fire+PBS+RP vs Touch: 1d20 + 6 + 1 + 1 + 1 ⇒ (5) + 6 + 1 + 1 + 1 = 14 (Reduce Person gives +1 to Attack (Size Bonus) and +1 to Attack (Dex Bonus))
Alchemist's Fire Dmg, PBS: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11

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Balazar's orb hits the albino croc, and Pardig is able to catch the smaller croc off guard biting it, but not getting a solid hold on the beast.
Damiels flask strikes the leader behind the throne.
The crocidile then attacks Padrig:
Snapjaw Bite Atk: 1d20 + 3 ⇒ (5) + 3 = 8
And misses the other beast.
Tasskar pulls some of the fire off herself and seems to hurl some of it back at Damiel
She casts produce flame
Range touch: 1d20 + 4 ⇒ (10) + 4 = 14
But misses the small alchemist
Everyone may act.
Tower Level 5 (Top floor)(0:00)
Group conditions:
Round 1Mrijk -- dmg
Damiel -- dmg
Balazar -- dmg
--Pardig -- dmg
Alahazra -- dmg
Freyja -- dmgTasskar -- 11 dmg
Snapjaw (croc) -- 6 dmg

Pete H. Pregen |

With his own ally in the way and not feeling confident with his aim, Balazar moves up to help Padrig get a grip, whacking at the crocodile.
Move 20 ft, Attack Croc w/ Aid Another attempt to boost Padrig's next attack.
Aid Another DC 10: 1d20 ⇒ 16

GM TOP NPC or BOT |

Padrig unleashes his full might at the albino beast, jaws snapping to take advantage of his ally's attack, trying to get the enemy grappled.
Full Attack at Croc.
Bite + Aid: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22 for BPS: 1d6 + 1 ⇒ (4) + 1 = 5 if hits Grab + Aid vs. CMD: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
and if the Bite or Grab misses, he follows with a tail sting
Sting: 1d20 + 4 ⇒ (8) + 4 = 12 for Piercing: 1d4 + 1 ⇒ (3) + 1 = 4

Alahazra by numbat |

Alahazra once more calls upon the powers that be to bless her companions and make this fight a quick and effective one for her team.
Cast Bless

Damiel - Dex Mutagen |

Spellcraft: 1d20 + 8 ⇒ (12) + 8 = 20
The Trog takes an additional 1d6 dmg from the alchemist fire
AF burn: 1d6 ⇒ 3
Damiel Dodges out of the way of the incomming flame attack moving closer to his target and starts to Mock the Troglodyte. "Miiissed meeee!!! My turn again".
He then pulls a catalyst vial, mixes his bomb and launches it.
Bomb,PBS,RP,Belss vs Touch: 1d20 + 6 + 1 + 1 + 1 + 1 ⇒ (5) + 6 + 1 + 1 + 1 + 1 = 15
Bomb Dmg, PBS: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7