Alahazra

Alahazra by numbat's page

38 posts. Alias of numbat1.


Race

| HP 10/10 | AC 13 (17), T 13, FF 10(14) | CMD 13| F +1 R +2 W +3; | Init +2 | Perc: +1

Classes/Levels

| Speed 40ft | Fire Breath 1/1; Spells: 1st1/4 | Active Conditions: Mage Armor, Bless.

Gender

”Alahazra” | Female LG Human Oracle 1

About Alahazra by numbat

Alahazra
Human oracle 1 (Pathfinder RPG Advanced Player's Guide 42)
LG Medium humanoid (human)
Init +2; Senses darkvision 30 ft.; Perception +1
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Defense
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AC 13, touch 13, flat-footed 10 (+2 Dex, +1 dodge)
hp 10 (1d8+2)
Fort +1, Ref +2, Will +3
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Offense
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Speed 40 ft.
Melee quarterstaff +0 (1d6)
Ranged light crossbow +2 (1d8/19-20)
Oracle Spells Known (CL 1st; concentration +5)
. . 1st (4/day)—bless, command (DC 15), cure light wounds
. . 0 (at will)—create water, detect magic, light, spark[APG] (DC 14)
. . Mystery Flame
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Statistics
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Str 10, Dex 14, Con 12, Int 10, Wis 13, Cha 18
Base Atk +0; CMB +0; CMD 13
Feats Dodge*, Extra Revelation*
Traits Dangerously Curious, Tongue of Many Towns
Skills Acrobatics +2 (+6 to jump), Diplomacy +9, Heal +5, Linguistics +2, Spellcraft +4, Use Magic Device +9
Languages Common, Osiriani, Polyglot
SQ oracle's curse (clouded vision), revelations (cinder dance*, fire breath)
Combat Gear potion of mage armor, scroll of cure light wounds, alchemist's fire; Other Gear light crossbow with 10 8 bolts, quarterstaff, backpack, spell component pouch, trail rations (4), waterskin, 9 gp
* These abilities have already been factored into Alahazra’s statistics.
Collected in game
Masterwork silver dagger
Scroll CMW
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Special Abilities
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Clouded Vision Alahazra cannot see anything beyond 30 feet, but she has darkvision within 30 feet.

Fire Breath Once per day as a standard action, Alahazra can unleash a 15-foot cone of flame that deals 1d4 points of fre damage (Refex DC 14 half).

Spells and Gear Alahazra has access to the following spells and gear.

Bless Alahazra can give all allies in a 50-foot-radius burst a +1 morale bonus to attack rolls and saves against fear for 1 minute.

Command One creature within 25 feet must succeed at a DC 15 Will saving throw or perform Alahazra’s choice of the following actions: approach, drop an object, fall prone, run away, or stand in place.

Create Water Alahazra creates 2 gallons of water within 25 feet. It lasts a day if no one drinks it.

Cure Light Wounds Alahazra’s scroll and spell heal a touched target for 1d8+1 points of damage.

Detect Magic Alahazra can notice magic in a 60-foot cone. If she concentrates, she can determine how many magic auras there are on the next round. On the round after that, she can try to find out more about one aura.

Light An object Alahazra touches sheds light for 10 minutes. She can’t have more than one copy of this spell active at once.

Mage Armor Alahazra’s potion grants the drinker a +4 armor bonus to AC for 1 hour.

Spark Alahazra can catch an unattended object within 25 feet on fre. The object must be Fine (roughly the size of a coin).

Background:
The daughter of a wealthy, widowed wainwright in the atheist nation of Rahadoum, Alahazra wanted for nothing growing up. She had the best tutors money could buy, all the time being groomed for a potentially lucrative marriage or perhaps even induction into the Occularium, Manaket’s prestigious wizard’s college.

All of that changed on the morning when 16-year-old Alahazra woke to find herself suddenly and inexplicably blind, her eyes clouded by a white mist that gave her only vague outlines of her surroundings. Beside himself with grief, her father called in the best healers in the godless land, only to discover that the situation was worse than he could have imagined. For when the bards with the healing touch reached out to the fevered child, they were suddenly cast back by a blast of flames that burned the girl’s sickbed but left her magically unharmed. Yet, even this might have been bearable had the fleeing bards not revealed the rest of their discovery: the girl’s flames bore no hint of sorcery or arcana. Though Alahazra’s staunchly atheist father could scarcely believe it, his proper Rahadoumi household harbored a burgeoning cleric. Blind, weak, and weeping, Alahazra stumbled southeast into the desert badlands.

It was there, staring up through milky cataracts at the burning ball of the sun and letting the wind slowly bury her in the dunes, that Alahazra had her first revelation. A vision of debilitating color suddenly exploded. In it, Alahazra saw herself not as she was, but as she one day would be—strong, proud, and fierce. In that moment, Alahazra understood that she was more than a girl. She was a force of the desert—a voice of sun, sand, and flame—and she would bring its truth to the people. Baking in the hot coals of the great Garundi desert, Alahazra came to know herself, and in doing so harnessed the magical flames that had been building inside her.