
Alahazra by numbat |

"Maybe Damiel should have the banner, it could be used as a warning to all who oppose him what their fate may be."
bolt 1-50 good: 1d100 ⇒ 97
bolt 1-50 good: 1d100 ⇒ 85
Alahazra collects her bolts, looks them over with disgust, looks at the chunks of wall that are missing, sighs and drops the damaged ammunition.
Looking at the rest of the loot, Alahazra adds, "If no one else particularly wants it, I wouldn't mind salvaging that dagger."
After all are done in this room, she follows the others into the next.

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Opening the door to the northern wing.
Judging from the shelves lining the walls, this darkened room might once have been a storeroom, though its contents have long since succumbed to the passage of time. A crack in the northern wall has apparently let in some rainwater, which has collected in a large puddle on the floor.
From the pool near the crack you hear the crackle of sparks and a small lizard near the pool.
Init,Mrijk: 1d20 + 1 ⇒ (17) + 1 = 18
Init,Alahazra: 1d20 + 2 ⇒ (15) + 2 = 17
Init,Freyja : 1d20 + 2 ⇒ (8) + 2 = 10
Init,Damiel : 1d20 + 2 ⇒ (12) + 2 = 14
Init,Balazar: 1d20 + 1 ⇒ (12) + 1 = 13
Init,Aliain: 1d20 + 1 ⇒ (20) + 1 = 21
Init, Lizard: 1d20 + 3 ⇒ (2) + 3 = 5
It looks up shocked that you have come to disturb its rest. You may all react first
Tower Level 2 (0:00)
Group conditions:
Round 1Mrijk -- dmg
Alahazra -- dmg
Freyja -- dmg
Damiel -- dmg
Balazar -- dmg
Aliain -- dmgShocker Lizard ---

Pete H. Pregen |

I thought we had already checked that one, it looked like a player's pog was in the room during the last fight. Whoops!
Balazar tells Padrig as they rush into the room, "stay back and let Damiel blow it up, seems the easiest way to work our way through this tower. Plus, if he misses we don't want to be anywhere near those bombs."
Both double move into the room.

Damiel -Pregen for MorphiusLink |
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Damiel moves into the room next to Balazar
"As much as I appreciate the praise Balazar, I can only make a small number of bombs each day, and I suspect that I ma run out very soon at this rate".
"Besides...It may be friendly"
Knowledge (nature or Arcana): 1d20 + 8 ⇒ (18) + 8 = 26
Both Knowledges have the same bonus and I'm not sure if its an animal or a magical beast.

Damiel -Pregen for MorphiusLink |

Bomb, PBS: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Bomb Damage, Fire, PBS: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10

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This is a shocker lizard and mostly aggressive and territorial. Its main thing is that it can shock those with non-lethal electrical attack those near it.

Damiel -Pregen for MorphiusLink |

As Damiel finishes his comment, he realises that this is a shocker Lizard and that they tend to be aggressive and readies his bomb.

Alahazra by numbat |

Alahazra reloads her crossbow and keeps watch for anything trying to sneak up on the group.

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Damiel's Bomb bursts on the creature.
Alahazra and BAlazar shift in to posision.
Mrijk and Freyja can still act.
Will bot this afternoon if to move along
Tower Level 2 (0:00)
Group conditions:
Round 1Mrijk -- dmg
Freyja -- dmg
Damiel -- dmg
Balazar -- dmg
Alahazra -- dmgShocker Lizard --- 10 damage

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Boting Mrijk
Making her way in to the room she shoots with her bow
Bow Atk: 1d20 + 4 ⇒ (8) + 4 = 12
Bow Damage: 1d8 ⇒ 8
But the arrow skips off the floor. The Lizard lunges toward Padrig and shocks the edilon.
Shock Burst: 1d8 ⇒ 5 Relex Sv DC 11 for half
Tower Level 2 (0:00)
Group conditions:
Round 1Mrijk -- dmg
Freyja -- dmg
Damiel -- dmg
Balazar -- dmg
--Padrig -- 5 (2) NL damage
Alahazra -- dmgShocker Lizard --- 10 damage

Pete H. Pregen |

Balazar sighs, then points at the creature, an orb of acid zipping out towards the beast. "Just die already."
Acid Splash vs. Tch: 1d20 + 4 ⇒ (5) + 4 = 9 for Acid: 1d3 ⇒ 2

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Yes, you are food
Balazar's acid splash plops in a near by pool

Alahazra by numbat |

Alahazra, hearing the distinct sound of a body hitting the floor, steps in, makes a quick assessment, then fires at the lizard.
crossbow attack: 1d20 + 2 ⇒ (9) + 2 = 11
potential piercing damage: 1d8 ⇒ 2
"I like that little guy, you should not attack my friends."

Damiel -Pregen for MorphiusLink |

Seeing all of the arrows, bolts and Orbs fly past the lizard, Damiel grabs rolls his eyes and throws another bomb.
Bomb, PBS: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Bomb Dmg, Fire: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9

Damiel -Pregen for MorphiusLink |

Assuming his touch AC is not 9
Bomb miss direction: 1d8 ⇒ 8
The bomb falls short of its target splashing burning liquid onto the lizard.
Bomb splash fly (DC 15 Ref for Half): 5 = 5

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Alahazra's bolt skips off the floor.
Damiel's bomb bounce but still catches part of the lizard
Reflex: 1d20 + 5 ⇒ (18) + 5 = 23
Freyja and Mrijik can still act
Tower Level 2 (0:00)
Group conditions:
Round 1Mrijk -- dmg
Freyja -- dmg
Damiel -- dmg
Balazar -- dmg
--Padrig -- unconscious
Alahazra -- dmgShocker Lizard --- 12 damage

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With the odd look of Freyja, Mrijk's arrow strikes true impaling the lizard and its lifeless body sparks briefly in the pool.
Nothing else of note in is this room. With the floor cleared up the next way is up. Going to the stairwell, you come to another locked door on the third floor. However, you do re-call that it would be possilbe to climb up to the third floor (to area 6) from below (area 3 and the landing)
Padrig is unconscious with a mix of lethal and non-lethal damage. Is it still summoned or did it disappear

Pete H. Pregen |

He stays summoned until reduced to -13 HP (so would need to take 19 points of damage) or if Balazar un-summons him.
The gnome turns to the Oracle, "you offered healing before. Is that still an option? If not, I will simply return him to his realm for a long nap and summon weaker allies in his place. Your call."

Alahazra by numbat |

Alahazra pulls out a scroll and begins to read it aloud in a melodic voice while making gestures over Padrig.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Looking at Balazar and Padrig she laments, "Well, that wasn't as effective as I had hoped."
She then walks over to retrieve her bolt, pleased that this time it is whole.
1-50 bolt undamaged: 1d100 ⇒ 7

GM TOP NPC or BOT |

Balazar pops up, shaking his head and looking at the downed lizard. He nods at the oracle, "Thanks, I feel a lot better."
He goes over to the lizard, sniffs it and then rips off a chunk of flesh, gulping it down whole. His tongue flicks out, wiping up the blood on his mouth. "Ah, got a bit of a sizzle to it! Much better than those dogs woulda been."
Actually healed up all his damage except 1 NL, that works. Thanks!
He leads the way up the stairs and after he and Balazar check it out, the gnome tries the door. Finding it locked, the gnome steps back down and asks if anyone can pick a lock.

Damiel -Pregen for MorphiusLink |

Damiel steps up to the door behind Balazar, "Let me have a look at that lock"
He then kneels down and pulls out a few tools from his Alchemy kit, "Now let me see here, ah yes, this one should do", then proceeds to try to pick the lock.
Disable device: 1d20 + 7 ⇒ (14) + 7 = 21

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Freyja does not find any more magical auras on the level.
Damiel deftly picks the lock and opens the door.
Two stone altars, one black and one white, sit at either end of this large chamber, which takes up two wings of the tower on this level. The crumbling remains of wooden benches sag in front of each altar beneath rotting ceiling tapestries. Carved symbols and writings snake along the walls. The burnt corpses of two troglodytes lie on the floor in the center of the room.
Two flaming skeletons stand at the altars
Init,Mrijk: 1d20 + 1 ⇒ (11) + 1 = 12
Init,Alahazra: 1d20 + 2 ⇒ (2) + 2 = 4
Init,Freyja : 1d20 + 2 ⇒ (10) + 2 = 12
Init,Damiel : 1d20 + 2 ⇒ (17) + 2 = 19
Init,Balazar: 1d20 + 1 ⇒ (5) + 1 = 6
Init, Burning Skeletons: 1d20 + 6 ⇒ (18) + 6 = 24
The move forward and engage you at the door.
Skeleton Scimitar.Attack: 1d20 + 0 ⇒ (1) + 0 = 1
However the flaming blade misses.
I put Damiel at the door, but who ever want to have open it can. It will miss anyone
Everyone is up.
Tower Level 3 (0:00)
Group conditions:
Round 7Mrijk -- dmg
Alahazra -- dmg
Freyja -- dmg
Damiel -- dmg
Balazar -- dmg
--Pardig -- dmgBurning Skeleton, Blue
Burning Skeleton, Orange

Pete H. Pregen |

Moved PC's around a bit on the map to do the usual door opening procedure of Padrig standing there ready and Balazar opening the door. Can we 5-ft step past the skeletons into the corner or do we need an acrobatics to get through them?
Balazar targets the middle skeleton, trying to help Padrig's next attack. "ACK! Skeletons on fire, what the heck!"
Aid Another DC 10 - Cover: 1d20 - 4 ⇒ (15) - 4 = 11

GM TOP NPC or BOT |

Padrig reactions quickly, snapping jaws at the skeleton and if he connects, quickly releasing the burning bones and trying to stab them too.
Bite + Aid: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14 for BPS: 1d6 + 1 ⇒ (3) + 1 = 4 if hits Grab vs. CMD: 1d20 + 6 ⇒ (15) + 6 = 21
and if hits and grabs, release the grapple as a free and then tail sting
Sting: 1d20 + 4 ⇒ (4) + 4 = 8 for Piercing: 1d4 + 1 ⇒ (3) + 1 = 4
If we can 5-ft past Padrig will step past them into the room to the spot marked with a red x.

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Padrig shifts in to the room around the door, but is unable to connect with the skeleton. Freyja prepares to attack
Mrijk recognizes these a burning skeletons. Like skeletons, they have DR 5/bludgeoning, but instead of immune to cold they are immune to fire and vulnerable to cold. Mrjik can still act
Tower Level 3 (0:00)
Group conditions:
Round 7Mrijk -- dmg
Alahazra -- dmg
Freyja -- dmg
Damiel -- dmg
Balazar[/b] -- dmg
--Pardig-- dmgBurning Skeleton, Blue
Burning Skeleton, Orange

Alahazra by numbat |

"Eeek!" Alahazra is slightly embarrassed to have been caught by surprise at the manifestation of the two flaming skeletons. She immediately lashes out at the nearest (orange) with her quarterstaff but connects with the door frame instead. Now she is really embarrassed.
quarterstaff attack: 1d20 ⇒ 1
potential bludgeoning damage: 1d6 ⇒ 3

Damiel -Pregen for MorphiusLink |

As the door swings open and the Skeletons attack, Damiel glances several times between his bombs and the burning skeletons, an uneasy look spreading across his face.
"well I guess these won't do any good here...but maybe this will do ".
Damiel draws a flask of acid and lobs it towards the blue skeleton.
Acid, PBS vs. touch: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25 Crit Threat
Confirm? Acid, PBS vs. Touch: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Acid Dmg: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Critical Acid Dmg: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11 if confirm
Splash Dmg, Acid, DC 15 ref for Half: 5 = 5 all creatures within 5ft

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Damiel explodes the one skelton at the door.
Reflex: 1d20 + 2 ⇒ (5) + 2 = 7
The one next to it is also consumed in the acid.
Both of the flaming bones crumble.
Padrig will need to make a reflex, As well as BAlazar but with +4 for cover
With the room's guardians cleared you can look about. The altars still contain their silver altar services, worth 100 gp altogether, as well as two silver holy symbols of Nethys. In addition, a divine scroll rests atop each altar: a scroll of shatter on the black altar, and a scroll of shield other on the white altar.
You also make out a somewhat concealed door S in the wall. Looks like it is meant to be hidden from the other side.
Tower Level 3 (0:00)
Group conditions:
Round 7Mrijk -- dmg
Alahazra -- dmg
Freyja -- dmg
Damiel -- dmg
Balazar[/b] -- dmg
--Pardig-- dmgBurning Skeleton, Blue
Burning Skeleton, Orange

Pete H. Pregen |

He attacked blue so Padrig isn't in range and Balazar is directly on the other side of the wall with total cover, does he still get splashed?
Balazar looks over the scrolls with a *hmph*, "Can't use either of these. What a waste."
He moves up with Padrig to the 'Secret' door, checking it together for hidden traps and listening for sounds from the other side. When everyone is ready, he tries to pull it open.
Balazar Perception: 1d20 + 2 ⇒ (13) + 2 = 15
Padrig Perception: 1d20 + 4 ⇒ (18) + 4 = 22
Yes, Eidolons can speak all the same languages as the Summoner can speak.

Alahazra by numbat |

Alahazra acknowledges, "I could potentially use either scroll, however, I question the wisdom of desecrating a holy shrine. Do you really wish to steal from Nethys? Perhaps we should leave this room more or less intact?"

Pete H. Pregen |

Balazar looks at the nice lady who healed Padrig, "Hmmm... good points. But then again, the skeletons probably didn't worship Nethys and isn't that the god of magic? I bet the god of magic wants their scrolls used for magic and not just to rot in a ruin. I mean, that makes sense to me but I don't know much about deities."

Damiel -Pregen for MorphiusLink |

Balazar looks over the scrolls with a *hmph*, "Can't use either of these. What a waste."
He moves up with Padrig to the 'Secret' door, checking it together for hidden traps and listening for sounds from the other side. When everyone is ready, he tries to pull it open.
Striding into the room, Damiel kicks one of the fallen skulls into the wall where it shatters into pieces.
"I agree with Balazar, This place has already been desecrated."
He then checks his bandoliers, "hmmm, 3 catalysts, 2 Alchemist fire's, 2 extracts....how are you all doing for resources, this place seems to be getting more dangerous as we progress."
yes I am aware that dungeon crawls always get harder the further in you go, but in character Damiel is getting concerned about dwindling resources
As Balazar goes to open the door, Damiel will draw an Alchemist's Fire, ready for anything that may be on the far side.

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You are on level 3 of 5 so about half way
The door is locked but Damiel is able to open it. Opening the door reveals to broken chamber. A living, moving fabric seems to cover the ceiling of this half-collapsed chamber, which stretches northwest into darkness. The pungent smell of ammonia rises from the droppings that litter the floor.
Bats....Sleeping....For now.

Pete H. Pregen |

Covering his nose, Balazar quietly closes the door, "That is disgusting, and I've been to the void. Plus, I don't think we need bat guano so let's see what the other floors have to offer. Maybe the McGuffin is up higher." He makes a quick note on a sheet of paper, "Floor three, secret room full of bats and bat excrement. Did not search."