GM ShadowLord's Tyrant's Grasp - Group 2 (Inactive)

Game Master The Rising Phoenix

Roll 20

LOOT!
Notes


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Male Human Cleric (Angelfire Apostle) 2 | AC 17, Touch 12, FF 15 | HP 18/18 (3 charisma damage) | F +5, R +2, W +6 | Init +2 | Perc +6

Laurel, with the bugs not focusing him, takes a step around and swings his curved blade!

5 foot step to get a flank, attacking pink (purple?).

Attack: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Damage: 1d6 ⇒ 5


Female Half-Elf | Inquisitor 1/ Monk (zen archer) 2 | HP 19/19| AC 17 | T 17 | FF 14| CMD 19 | Fort +5| Ref +5 | Will +10 | Init +2 | Perc +12 (Low-Light) | Portrait

With Laurel moving Aralah takes a shot at the one that was attacking him previously. (yellow)

Attack, PBS: 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18
Damage, PBS: 1d8 + 1 ⇒ (2) + 1 = 3

Wow a 1 and then a 2 for my damage rolls :P. I guess depending on Laurel/Rose's action my shot might provoke from Pink.


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Don't forget that Sam cast Bless!

Sarela continues worrying as she glances at Mithralline, but she steps to the side and grants Aralah guidance as she says, "Sam, Mithralline took what might be a bad wound. Could you help her?"


Male Human Cleric (Angelfire Apostle) 2 | AC 17, Touch 12, FF 15 | HP 18/18 (3 charisma damage) | F +5, R +2, W +6 | Init +2 | Perc +6

Bah, sorry Sarela. Add 1 to my attack, GM.


F Oracle 4 | HP 28/39 w 4 NL | AC 21 T 13 FF 19 | CMD 12 | F+4 R+3 W+5 (+2 against fear or despair) | Init: +2 | Perc: +7; low-light vision | Spells: 1-3/7, 2-3/4 | Channels: 4/5 | EH reroll: 1/1| Hex of the day: Heaven's leap.

Sam moves toward Mithralline. "I can... but that is going to heal everything close by... Are we ok with that?" She grasps her necklace and thinks about what she should do... She didn't like having her friends kill these bugs but the bugs were attacking them and she wasn't about to help the bugs do that...

Will channel if pink dies from Laurel's and Aralah's attacks. If not, I'll just put guidance on Mithralline.

Channel: 1d6 + 1 ⇒ (5) + 1 = 6


TG1 | GW | FF | RH

Both Aralah and Laurel injure two different roaches, but both still remain standing.

Rose is up.


Female Female Elf | Shaman (Speaker for the Past) 1 Sorcerer (Tattooed) 1 | HP 14/14 | AC 17 | T 13 | FF 14 | CMD 13 | Fort +1 | Ref +3 | Will +7 | Init +9 | Perc +10 (Low-Light) | portrait

Rose tries to squish the bug in front of her.

Longsword,Bless: 1d20 + 1 ⇒ (18) + 1 = 19
Damage,Bless: 1d8 + 1 ⇒ (7) + 1 = 8


TG1 | GW | FF | RH

Rose most definitely squishes the bug in front of her, popping it like a balloon. An orange ichor explodes from its body, spraying on her face and chest.

All three roaches converge on Mithralline, two of them sinking their mandibles into her legs and dealing small wounds to both sides of her body.Damage: 2d4 ⇒ (2, 2) = 4

Mithralline @ 3/13

R2: 3 Cockroaches, Mithralline, Laurel, Samalgee R3: Rose, Aralah, Sarela

Attack Mithralline: 1d20 + 1 ⇒ (5) + 1 = 6
Attack Mithralline: 1d20 + 1 ⇒ (17) + 1 = 18
Attack Mithralline: 1d20 + 1 ⇒ (18) + 1 = 19


Female Half-Elf | Inquisitor 1/ Monk (zen archer) 2 | HP 19/19| AC 17 | T 17 | FF 14| CMD 19 | Fort +5| Ref +5 | Will +10 | Init +2 | Perc +12 (Low-Light) | Portrait

Aralah steps back and crunches the over-sized dead cockroach as she steps in its place. She takes a shot at the red cockroach in hopes that she can take it down while the others move up to deal with the closer ones.

Attack, PBS, Bless, Melee: 1d20 + 2 + 1 + 1 - 4 ⇒ (14) + 2 + 1 + 1 - 4 = 14
Damage, PBS: 1d8 + 1 ⇒ (8) + 1 = 9


Male Human Cleric (Angelfire Apostle) 2 | AC 17, Touch 12, FF 15 | HP 18/18 (3 charisma damage) | F +5, R +2, W +6 | Init +2 | Perc +6

With another bug down, Laurel quickly moves about to flank another one and slices at it!

Attack (flank, bless): 1d20 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8
Damage: 1d6 ⇒ 5

Moved on map as shown, attacking green.


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Aralah, I gave you guidance on that last attack.

Sarela looks at Sam, then says, "No, we probably shouldn't do that, but Mithralline is going to need help soon." She continues casting guidance on Aralah.

And Guidance on the next attack!


Female Half-Elf | Inquisitor 1/ Monk (zen archer) 2 | HP 19/19| AC 17 | T 17 | FF 14| CMD 19 | Fort +5| Ref +5 | Will +10 | Init +2 | Perc +12 (Low-Light) | Portrait

My bad, make that a 15 instead of 14 I will remember on the next attack :)


F Oracle 4 | HP 28/39 w 4 NL | AC 21 T 13 FF 19 | CMD 12 | F+4 R+3 W+5 (+2 against fear or despair) | Init: +2 | Perc: +7; low-light vision | Spells: 1-3/7, 2-3/4 | Channels: 4/5 | EH reroll: 1/1| Hex of the day: Heaven's leap.

Sam nods worriedly and puts guidance on Mithralline again. "Be careful... I'll heal you as soon as I can!!"


TG1 | GW | FF | RH

Aralah's shot is difficult, having to shoot extremely close to Mithralline to land it on the giant cockroach, but her expertise in her field pays off as she threads the need and buries the projectile in the body of her target and sends it to the ground.

Laurel's attack comes up high, swinging over the creature between he and Mithralline.

Mithralline attack, guidance, bless: 1d20 + 4 + 1 + 1 ⇒ (9) + 4 + 1 + 1 = 15
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Mithralline buries her weapon into the roach to her north, skewering it and eliminating the threat.

Only one left between Mithralline and Laurel. Rose is up!


Female Female Elf | Shaman (Speaker for the Past) 1 Sorcerer (Tattooed) 1 | HP 14/14 | AC 17 | T 13 | FF 14 | CMD 13 | Fort +1 | Ref +3 | Will +7 | Init +9 | Perc +10 (Low-Light) | portrait

Sputtering and wiping the ichor from her face, Rose steps forward and swings her longsword at the remaining bug.

Longsword,Bless: 1d20 + 1 ⇒ (14) + 1 = 15
Damage,Bless: 1d8 + 1 ⇒ (3) + 1 = 4


TG1 | GW | FF | RH

Rose buries her longsword in the body the of the roach, but it's not enough damage to take it down. It tries to retaliate and bite her thigh, but the injuries sustained cause its attack to falter and miss.

Mithralline quickly thrusts her weapon through the injured creature's good side and quickly turns it into its even worse side. When she withdraws her weapon the roach collapses to the floor in a pool of its own blood.

Out of combat!

The west end of the room contains an altar with a symbol of a winged rapier burning with bright light. Several tiles on the floor in front of the altar bear large symbols. The east end of the room contains a large crack, defacing a mural of armored figures staring resolutely forward, with beams radiating behind them

The area in front of the altar consists of nine 2-foot-square stones arranged in a 3 x 3 grid. The words “Follow Along Roslar’s Devotion” are carved around the grid. The nine symbols are arranged as follows:

Row 1: A mailed fist, a tree, and a tower.
Row 2: A heart, a rapier, and a skull.
Row 3: A horse’s head, a round helm, and a pair of feathery wings.

Row 1 is the northernmost row; the tiles in each row are listed from east (closest to the mural) to west (closest to the altar).

Bite: 1d20 + 1 ⇒ (6) + 1 = 7
Mithralline: 1d20 ⇒ 15


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Sarela looked at the symbols, a look of concentration on her face. "Follow Along Roslar's Devotion..." She studied the symbols, and considered them in the context of Roslar, and what possible connection they could have to him.

Knowledge (history): 1d20 + 8 ⇒ (15) + 8 = 23


Female Female Elf | Shaman (Speaker for the Past) 1 Sorcerer (Tattooed) 1 | HP 14/14 | AC 17 | T 13 | FF 14 | CMD 13 | Fort +1 | Ref +3 | Will +7 | Init +9 | Perc +10 (Low-Light) | portrait

Rose looks at the tiles, ”Well the rapier and the wings make sense, we saw them earlier with Arazni, who he was devoted to.”

Knowledge(History): 1d20 + 6 ⇒ (2) + 6 = 8

”The rest are not that obvious to me though.”


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

"The first part, 'Follow Along', seems to say there is a path to be walked. I remember what we saw of Arazni earlier, with the wings and the rapier, too, Auntie Rose. If Roslar was devoted to Arazni, then those must be two steps of the path. The question, then, would be whether the mailed fist, the tree, or the tower are more associated with Arazni. Does anyone know?"


Female Female Elf | Shaman (Speaker for the Past) 1 Sorcerer (Tattooed) 1 | HP 14/14 | AC 17 | T 13 | FF 14 | CMD 13 | Fort +1 | Ref +3 | Will +7 | Init +9 | Perc +10 (Low-Light) | portrait

’”I think it might me a figurative path, instead of one from each row, my guess is heart or horse. There have been no other things in this crypt to indicate tree or tower certainly and I think his devotion and motivation were honor and love. Or perhaps a more simplistic notion of he loved his horse, his calling, and Arazni. Mailed fist doesn’t fit really in his devotion from what I can tell and skull and helm certainly don’t. ”

”I could be wrong though,” she smiles and shrugs.


Male Human Cleric (Angelfire Apostle) 2 | AC 17, Touch 12, FF 15 | HP 18/18 (3 charisma damage) | F +5, R +2, W +6 | Init +2 | Perc +6

Oh god this looks like a puzzle. I'm trash at puzzles. Are there any other directions we haven't gone yet?


TG1 | GW | FF | RH

Sarela examines the tiles on the ground and compares that to the knowledge she has on Roslar. The four that stand out to her they have context are the rapier, the feathery wings, the horse and the heart. The horse because Roslar's valiant steed was very important to him. The heart because not only was Roslar a follower of Arazni, he was in love with her.


Female Half-Elf | Inquisitor 1/ Monk (zen archer) 2 | HP 19/19| AC 17 | T 17 | FF 14| CMD 19 | Fort +5| Ref +5 | Will +10 | Init +2 | Perc +12 (Low-Light) | Portrait

Aralah moves over to the tiles and gives them a look trying to discern what they might do, whether they are pressure plates or something else.

Perception: 1d20 + 10 ⇒ (3) + 10 = 13
Disable Device: 1d20 + 9 ⇒ (13) + 9 = 22

Not sure which of the two would be applicable. She is just trying to figure out how it might work, not actually trying to disable it.


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

"Yes, I see that, Auntie. There are four that have context with Roslar - the rapier, feather wings, horse, and heart? Are they pressure plates? Do we perhaps need to step on each? Or do these tiles move?"


TG1 | GW | FF | RH

Aralah studies the tiles and determines that they are pressure plates. They look like they would need significant weight to depress them, likely someone standing on top of the tile.


Female Half-Elf | Inquisitor 1/ Monk (zen archer) 2 | HP 19/19| AC 17 | T 17 | FF 14| CMD 19 | Fort +5| Ref +5 | Will +10 | Init +2 | Perc +12 (Low-Light) | Portrait

When Sarela mentions the symbols of importance she looks at the pattern from furthest from the alter to closest. "I think they are pressure plates."

She tell's the others "Stand back, let me see if this works..." She will wait until the others give her some room then she will carefully step onto the horse, then the heart, then the rapier and finally the wings before stepping off near the alter and seeing if anything happens.


TG1 | GW | FF | RH

When Aralah puts her foot down on the horse tile it sinks down into the ground with a satisfying click. Less satisfying however is the blast of electricity that not only electrifies the grid, but a large area surrounding it as well. Everyone take 1d6 ⇒ 2 points of electrical damage, DC14 Reflex for half.

The current causes Aralah to leap of the tile, causing it to click again as it returns back to its normal starting position.


Male Human Cleric (Angelfire Apostle) 2 | AC 17, Touch 12, FF 15 | HP 18/18 (3 charisma damage) | F +5, R +2, W +6 | Init +2 | Perc +6

Reflex: 1d20 + 2 ⇒ (6) + 2 = 8

"Ahhh!" Laurel jumps, not ready for the sudden shock. "A lesson in history or else. How quaint."

How wide was the electricity, could the rest of us get far enough away that it only hits one person?


Male Human Cleric (Angelfire Apostle) 2 | AC 17, Touch 12, FF 15 | HP 18/18 (3 charisma damage) | F +5, R +2, W +6 | Init +2 | Perc +6

Gathered information on Roslar:
A valiant paladin, Roslar (and his companions) were all fiercely devoted to Arazni, a divine warrior serving as the herald of Aroden.

Roslar was to be buried in his tomb along with his close companions, the Red Shrikes and his loyal horse Abdell as well as nearly two dozen of his loyal retainers, squires and servants.

Roslar’s adoration of Arazni was his undoing, he accidentally revealed important information about the Knights of Ozem as he fantasized about meeting Arazni to express his adoration. Roslar was horrified to discover later that his unknown benefactor was an agent of the Whispering Way, and that the information he revealed ultimately helped pave the way for Arazni’s death. He threw himself into the fiercest of the fighting and died, to all appearances, a hero. An extensive tomb was constructed to honor him and his associates, near the town that would later bear his name. Before Roslar’s body was placed in his tomb, rumors of his involvement in Arazni’s death surfaced. The Knights of Ozem, reluctant to call shame upon one of their own, conducted a lackluster and inconclusive investigation. Roslar’s legacy was shrouded in scandal; his body was instead buried elsewhere, and his tomb neglected.

Roslar commanded several servants and retainers, but his most elite companions composed a group of troubleshooters called the Red Shrikes.

Roslar was enamored with Arazni, the angelic Red Crusader, herald of Aroden and patron saint of the Knights of Ozem. You also recall that a cloud of scandal hung over Roslar after his heroic death. You also recall that Abdell was Roslar’s favorite horse.

The woman depicted here is clearly Arazni. You also recall how, late in the Shining Crusade, the Whispering Tyrant captured and killed Arazni, and that she was later animated as a lich bride by the evil ghost wizard Geb during the failed Second Crusade.

“At My Right Hand, Peace for Years of Righteous Labors”; the archway to the east is carved with the words, “Roslar: Hero and Paladin at His Well-Earned Rest;” and the archway to the southeast reads, “Loyal Abdell, Support Thy Master Always.”

She finds an inscription on the inside of the ring that reads “For Aloisius; my love, my heart, my morning dove.”. She remembers that Aloisius was the name of one of Roslar's more famous squires.

"I have a dark suspicion that the skull may be involved somehow." Laurel says quietly.


Female Half-Elf | Inquisitor 1/ Monk (zen archer) 2 | HP 19/19| AC 17 | T 17 | FF 14| CMD 19 | Fort +5| Ref +5 | Will +10 | Init +2 | Perc +12 (Low-Light) | Portrait

Reflex: 1d20 + 2 ⇒ (11) + 2 = 13

Aralah leaps back after the electricity shocks her and she rubs her leg for a moment before turning back to the others "Sorry, guess that isn't it." She sighs as she looks at the tiles again and then asks "Well if it isn't from west to east, anyone have any other ideas? Maybe we should check these other rooms first for any clues that might help?"


TG1 | GW | FF | RH

It extends 10' out in all directions from the grid, so it catches everyone.


Male Human Cleric (Angelfire Apostle) 2 | AC 17, Touch 12, FF 15 | HP 18/18 (3 charisma damage) | F +5, R +2, W +6 | Init +2 | Perc +6

We could presumably leave the room and have one person try the puzzle though, correct?


TG1 | GW | FF | RH

Totally up to you to position yourselves however you want for the puzzle. If you want to leave Aralah alone in the room while she attempts to figure out the puzzle, go for it! :D


Female Female Elf | Shaman (Speaker for the Past) 1 Sorcerer (Tattooed) 1 | HP 14/14 | AC 17 | T 13 | FF 14 | CMD 13 | Fort +1 | Ref +3 | Will +7 | Init +9 | Perc +10 (Low-Light) | portrait

Reflex(DC14): 1d20 + 3 ⇒ (1) + 3 = 4 Ouch

Rose says, "I think I know the answer, step back everyone, the answer does not include the horse, nor the skull. I think it merely is heart, rapier, wings. The rapier and wings are staring us in the face and his heart was devoted to her and in love with her."

If everyone steps back, Rose will do Heart, Rapier, Wings.


F Oracle 4 | HP 28/39 w 4 NL | AC 21 T 13 FF 19 | CMD 12 | F+4 R+3 W+5 (+2 against fear or despair) | Init: +2 | Perc: +7; low-light vision | Spells: 1-3/7, 2-3/4 | Channels: 4/5 | EH reroll: 1/1| Hex of the day: Heaven's leap.

Sam yelps in surprise as the electricity courses through the room.

Reflex: 1d20 + 1 ⇒ (17) + 1 = 18

Samalgee is short enough that the lightning doesn't hurt her too much but she is very surprised and a little sore.

She eyes the puzzle wondering. "Hmmm... Maybe there is a certain order it has to be done in..."


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Reflex: 1d20 + 2 ⇒ (10) + 2 = 12

"Ouch!" Sarela cries out as she gets electrocuted. "I guess the horse isn't part of it. Sorry, Aralah."

At Rose's suggestion, Sarela steps back beyond what was hopefully the range of the electrical blast.


Female Half-Elf | Inquisitor 1/ Monk (zen archer) 2 | HP 19/19| AC 17 | T 17 | FF 14| CMD 19 | Fort +5| Ref +5 | Will +10 | Init +2 | Perc +12 (Low-Light) | Portrait

Aralah steps back with the others and let's Rose give it a try this time.


TG1 | GW | FF | RH

Once everyone is out of the way, Rose steps on the heart. It clicks like the other tile did, but this time no electrical shock comes. Whens she tries the rapier she is met with the same outcome. Lastly she tries the feathery wings and she is again met with a satisfying click without a shock.

After pressing all three tiles, the altar in the rear of the room swings aside to reveal a hidden panel behind which a mithral breastplate and masterwork steel shield are stored. Both are emblazoned with a red-winged rapier, the symbol of Arazni.


F Oracle 4 | HP 28/39 w 4 NL | AC 21 T 13 FF 19 | CMD 12 | F+4 R+3 W+5 (+2 against fear or despair) | Init: +2 | Perc: +7; low-light vision | Spells: 1-3/7, 2-3/4 | Channels: 4/5 | EH reroll: 1/1| Hex of the day: Heaven's leap.

Sam claps her hands at Rose's successful idea. "Way to go!" Her cheer spills out of her in a wave that hits everyone in the party.

Channel: 1d6 + 1 ⇒ (2) + 1 = 3


Female Half-Elf | Inquisitor 1/ Monk (zen archer) 2 | HP 19/19| AC 17 | T 17 | FF 14| CMD 19 | Fort +5| Ref +5 | Will +10 | Init +2 | Perc +12 (Low-Light) | Portrait

When Rose finds the hidden cache Aralah smiles "Well done! Can anyone use that stuff? Might as well put it on if it is useful. I'll start checking these other doors."

She goes to door on the southern wall closest to the alter and looks it over for any traps before trying to quietly open it and take a look on the other side.

Perception: 1d20 + 10 ⇒ (14) + 10 = 24
Stealth: 1d20 + 6 ⇒ (2) + 6 = 8


hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7

Back until Thursday, when I leave for PaizoCon.

Reflex: 1d20 + 2 ⇒ (12) + 2 = 14 1 point of electrical damage

I believe that technically puts me at 2 hp, as I think Sam's earlier channel never went off. I don't know if we want to assume she did that afterward, which would put me at 8 hp, which is still down 5.

"Oh, those are very nice," Mithralline says. "If no one minds?"

She'll take the breastplate, and swap out of it, offering her old one up to anyone who wants.

She looks back and forth at the shield and her shield and the others in the room. "If anyone wants this, I don't want to be greedy," she adds.

Don't want to be greedy, but would very much like the mithral breastplate if no one else does.


Female Female Elf | Shaman (Speaker for the Past) 1 Sorcerer (Tattooed) 1 | HP 14/14 | AC 17 | T 13 | FF 14 | CMD 13 | Fort +1 | Ref +3 | Will +7 | Init +9 | Perc +10 (Low-Light) | portrait

Mith (or Laurel) make the most sense for the breastplate to me. People who stand on the front-line between me and demon bugs :D Who uses a shield and needs to move? Anyone?


Female Half-Elf | Inquisitor 1/ Monk (zen archer) 2 | HP 19/19| AC 17 | T 17 | FF 14| CMD 19 | Fort +5| Ref +5 | Will +10 | Init +2 | Perc +12 (Low-Light) | Portrait

As Mithralline puts on the breastplate and comments about being greedy Aralah chimes in "If you can use it, use it."

She doesn't wear armor, as it always feels too constricting to her so she doesn't mind who takes as long as it gets put to good use.


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

"Not for me. I've never worn armor, and I'd look quite silly in it, I'm sure. Laurel, would you be able to get use out of the shield?"


Male Human Cleric (Angelfire Apostle) 2 | AC 17, Touch 12, FF 15 | HP 18/18 (3 charisma damage) | F +5, R +2, W +6 | Init +2 | Perc +6

"Please do." Laurel says, happy for her to take the superior armor and shield.

Mith will definitely get the most use out of them.

Laurel places a warm, glowing hand on Mith.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8


TG1 | GW | FF | RH

Aralah checks the southwest door, taking note of no trouble or traps. Pushing it open reveals a rather strange sight. The walls of the room are carved with strange sigils in broad circles. The center of the room contains a stone pillar with a large wedge of crystal atop it; the pillar and the floor around it are covered with more of the strange glyphs. Curled up next to the pillar is the husk of a small blue humanoid. The only door in this room leads out to the north.

Knowledge Arcana/Religion DC15:
The runes that are spread around this room are binding runes.


Male Human Cleric (Angelfire Apostle) 2 | AC 17, Touch 12, FF 15 | HP 18/18 (3 charisma damage) | F +5, R +2, W +6 | Init +2 | Perc +6

Knowledge (religion): 1d20 + 4 ⇒ (17) + 4 = 21

Laurel enters the room cautiously. "Those runes, some kind of binding magic." Laurel notes. He examines the small blue husk from a respectful distance.

Perception: 1d20 + 4 ⇒ (13) + 4 = 17


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

You said Southwest, right? I can't find a door to move my token to in Roll20.

Sarela, upon hearing of some kind of binding magic, grows curious. She casts a cantrip that will allow her to see magical auras, and begins studying the runes.

Taking the full 3 rounds to study the binding runes.

Knowledge (arcana): 1d20 + 8 ⇒ (2) + 8 = 10
Spellcraft: 1d20 + 8 ⇒ (17) + 8 = 25


hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7

Mithralline looks around cautiously.

"Could that husk have been bound here? That probably means there's something usual here, right?" she asks pointedly.

She keeps her long lance pointed at the corpse.

Perception: 1d20 + 6 ⇒ (8) + 6 = 14


Female Half-Elf | Inquisitor 1/ Monk (zen archer) 2 | HP 19/19| AC 17 | T 17 | FF 14| CMD 19 | Fort +5| Ref +5 | Will +10 | Init +2 | Perc +12 (Low-Light) | Portrait

I don't think he has *opened* it on the map yet.

When Aralah sees what is on the other side of the door she lets some of the more knowledge people take a look as she steps back, her bow at the ready in case anything decides to attack. "If no one knows for sure that all that mess does we should probably just leave it alone."

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