Full Name |
Aralah T'Forc |
Race |
Female Half-Elf | Inquisitor 1/ Monk (zen archer) 2 | HP 19/19| AC 17 | T 17 | FF 14| CMD 19 | Fort +5| Ref +5 | Will +10 | Init +2 | Perc +12 (Low-Light) |
Classes/Levels |
| Portrait |
Strength |
13 |
Dexterity |
14 |
Constitution |
10 |
Intelligence |
12 |
Wisdom |
18 |
Charisma |
10 |
About Aralah T'Forc
Aralah T'Forc
Half-elf inquisitor of Irori 1/monk (zen archer) 2 (Pathfinder RPG Advanced Player's Guide 38, 115)
LN Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +12
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Defense
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AC 17, touch 17, flat-footed 14 (+2 Dex, +1 dodge, +4 Wis)
hp 19 (3d8+1)
Fort +5, Ref +5, Will +10; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee unarmed strike +2 (1d6+1)
Ranged or
. . longbow flurry of blows +3/+3 (1d8/×3) or
. . longbow +4 (1d8/×3)
Special Attacks flurry of blows, judgment 1/day, perfect strike 2/day
Inquisitor Spells Known (CL 1st; concentration +5)
. . 1st (2/day)—cure light wounds, heightened awareness[ACG]
. . 0 (at will)—create water, disrupt undead, light, stabilize
. . Domain Conversion inquisition[UM]
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Statistics
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Str 13, Dex 14, Con 10, Int 12, Wis 18, Cha 10
Base Atk +1; CMB +2; CMD 19
Feats Dodge, Ferocious Loyalty, Improved Unarmed Strike, Perfect Strike[APG], Point-Blank Shot, Precise Shot, Reckless Aim, Skill Focus (Survival), Unforgotten, Weapon Focus (longbow)
Traits rich parents, the snoop, wisdom in the flesh
Skills Acrobatics +7, Climb +7, Craft (bows) +9, Disable Device +11, Escape Artist +6, Intimidate +5, Knowledge (dungeoneering) +5 (+7 to navigate underground), Knowledge (history) +8, Knowledge (local) +6, Knowledge (nature) +5, Knowledge (planes) +5, Knowledge (religion) +5, Perception +12, Sense Motive +5, Stealth +8, Survival +12 (+14 to avoid becoming lost); Racial Modifiers +2 Perception
Languages Common, Elven, Sylvan
SQ elf blood, loner, monster lore +4, stern gaze +1
Other Gear arrows (60), blunt arrows[APG] (59), longbow, belt pouch, candle (10), chalk (5), climber's kit, compass[APG], everburning torch, flint and steel, holy text (Irori)[UE], masterwork backpack[APG], masterwork thieves' tools, masterwork tool, mirror, mwk manacles, silk rope (50 ft.), silver holy symbol of Irori, soap, spell component pouch, torch (2), trail rations, waterskin, 310 gp, 8 sp, 2 cp
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Special Abilities
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Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Ferocious Loyalty +1 morale bonus vs. foe threatened by ally with this feat.
Flurry of Blows +0/+0 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Inquisitor Domain (Conversion Inquisition) Deities: Any deity.
Granted Powers: You are a powerful persuader. A honeyed tongue empowered by divine argumentation sways the indifferent and adversarial to your side.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Loner -1 to AC and attack when adjacent to ally or using aid another.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Monster Lore +4 (Ex) +4 to Knowledge checks when identifying the weaknesses of creatures.
Perfect Strike (2d20, 2/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Perfect Strike Helper This is a dummy ability to add an extra entry for the perfect strike feat in another section of the statblock (since it is shown with a different name in the two places, we can't use sbName).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Reckless Aim Your lack of regard for others proves a boon when you fire projectiles into melee.
Prerequisites: Point-Blank Shot, Precise Shot.
Benefit: When you shoot or throw ranged weapons at an opponent engaged in melee, you can choose to t
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Unforgotten Reduce any nonlethal damage you take by 1 point, to a minimum of 1 point.