GM ShadowLord's Tyrant's Grasp - Group 2 (Inactive)

Game Master The Rising Phoenix

Roll 20

LOOT!
Notes


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Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Sarela continues doing what she thinks is praying for divine guidance to aid Mitharlline's attacks.

Cast guidance on Mithralline.


F Oracle 4 | HP 28/39 w 4 NL | AC 21 T 13 FF 19 | CMD 12 | F+4 R+3 W+5 (+2 against fear or despair) | Init: +2 | Perc: +7; low-light vision | Spells: 1-3/7, 2-3/4 | Channels: 4/5 | EH reroll: 1/1| Hex of the day: Heaven's leap.

Sam moves over to Aralah and keeps poking her in the knee. She eyes the bugs warily "What's wrong with these things? Why do they keep attacking?"

Guidance.


hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7

Quick stats:

HP 13/13
AC 18, touch 12, flat-footed 16, CMD 16 (+1 dodge bonus against Large creatures; +2 vs. Huge or bigger creatures)
Fort +4, Ref +2, Will +0
Challenge: 0/1; Tactician (4 rounds): 0/1
Effects: Bless, guidance

"I don't think they're smart enough to know any better," Mithralline says as she jabs again. "It's a shame; this is just like hooking fish on a line. There's no challenge here."

Hooked lance: 1d20 + 4 + 1 + 1 ⇒ (6) + 4 + 1 + 1 = 12
Damage: 1d8 + 4 ⇒ (2) + 4 = 6


TG1 | FF

Laurel continues to hold the line against the relentless beetle onslaught from the south. Rose and Mithralline dispatch the final two of the six with a quick stoke from a lance and an excellently placed arrow. The battle has easily been won!

The beetles carry nothing of interest and the party is easily able to make their way south when they are ready.


Female Female Elf | Shaman (Speaker for the Past) 1 Sorcerer (Tattooed) 1 | HP 14/14 | AC 17 | T 13 | FF 14 | CMD 13 | Fort +1 | Ref +3 | Will +7 | Init +9 | Perc +10 (Low-Light) | portrait

"Excellent plan Sarela!"


Female Half-Elf | Inquisitor 1/ Monk (zen archer) 2 | HP 19/19| AC 17 | T 17 | FF 14| CMD 19 | Fort +5| Ref +5 | Will +10 | Init +2 | Perc +12 (Low-Light) | Portrait

Once the bugs are dispatched Aralah pats Laurel on the shoulder "Smart moves!"

She moves ahead quietly, just to make sure there is nothing else lurking in the room ahead.

Stealth: 1d20 + 6 ⇒ (13) + 6 = 19
Perception: 1d20 + 10 ⇒ (9) + 10 = 19

Assuming she doesn't find anything else

Not finding a threat she waves the others up and points to a set of stairs as she looks back to everyone. "Should I go scout it out? It looks like that is the only other way to go. I know Sarela mentioned possibly needing to stop for a minute first though?"


Male Human Cleric (Angelfire Apostle) 2 | AC 17, Touch 12, FF 15 | HP 18/18 (3 charisma damage) | F +5, R +2, W +6 | Init +2 | Perc +6

Heart pounding, Laurel gives a smile and lowers his shield. "Yes...I'm glad it all worked out." He says between breaths.

"Do we need to stop?" He says with an inquisitive glance to Sarela. "I think we still have plenty of resources at our disposal."


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

"Thank you, Rose. Just a short stop, Laurel - about 15 minutes or so. I can talk with Sarenrae and prepare another spell today, but I need about 15 minutes to do it."

Sarela typically leaves a spell slot open for whatever she may need, and since I can prepare up to 1/4 of my spells in 15 minutes, a 15 minute rest will let me prepare one additional spell.


Male Human Cleric (Angelfire Apostle) 2 | AC 17, Touch 12, FF 15 | HP 18/18 (3 charisma damage) | F +5, R +2, W +6 | Init +2 | Perc +6

"Ah." Laurel says simply. Knowing how such matters were, using that ability himself, he begins to scout the room to know it's safe so they can rest.

Perception: 1d20 + 4 ⇒ (19) + 4 = 23


F Oracle 4 | HP 28/39 w 4 NL | AC 21 T 13 FF 19 | CMD 12 | F+4 R+3 W+5 (+2 against fear or despair) | Init: +2 | Perc: +7; low-light vision | Spells: 1-3/7, 2-3/4 | Channels: 4/5 | EH reroll: 1/1| Hex of the day: Heaven's leap.

"Phew... I'm glad we're all ok..." While the group stops, Sam takes the time to sadly scoop together the remains of the shattered beetles and pile them respectfully in a corner.

Just making sure I'm following, these beetles with the glowing red exoskeletons match the pieces of glowing exoskeleton we found earlier, yes?


TG1 | FF

In the combat previous to this one the glowing was coming from the ostovite which was hiding among the exoskeleton pieces. Once you dispatched the ostovite the glowing ceased. In the beetle battle the glowing was combat from the beetles. Once they were killed their glowing diminished and eventually stopped as well.

Aralah scouts the alcove and larger room with stairs but does not uncover anything additional of interest.


F Oracle 4 | HP 28/39 w 4 NL | AC 21 T 13 FF 19 | CMD 12 | F+4 R+3 W+5 (+2 against fear or despair) | Init: +2 | Perc: +7; low-light vision | Spells: 1-3/7, 2-3/4 | Channels: 4/5 | EH reroll: 1/1| Hex of the day: Heaven's leap.

Ok thanks for clarifying. And the exoskeleton looks the same? Also, we still don't know why that ostovite was glowing except maybe because it had inhabited a glowing beetle.

Sam ponders "So these fire beetles normally glow... I wonder if that made the ostovite glow? I don't really know how these things work but they're definitely interesting!" The gnome grimaces slightly and shrugs "Though a little creepy..."


Female Half-Elf | Inquisitor 1/ Monk (zen archer) 2 | HP 19/19| AC 17 | T 17 | FF 14| CMD 19 | Fort +5| Ref +5 | Will +10 | Init +2 | Perc +12 (Low-Light) | Portrait

Aralah waits for Sarela to do what she needs. She goes back through and picks up any arrows that might still be useful as they wait.

Once everyone is ready again

She will lead the way up the steps with a lead of 30 ft or so to make sure it is safe.

Stealth: 1d20 + 6 ⇒ (14) + 6 = 20
Perception: 1d20 + 10 ⇒ (14) + 10 = 24


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Sarela kneels down and begins telepathically conversing with her ring.

I need to prepare another spell with which I can aid my friends. Something that will prove useful against a powerful foe, should we encounter any. What can you give me? Sarela asked.

The ring, in a slightly feminine voice, replies, Well, my child, I have taught you some of healing and fortune. Now, however, I shall teach you to impede your foes in a way that will aid your allies. This spell shall cast a ray that, if you hit the target, saps their strength, which weakens their attacks. Use it well.

The ring then began telepathically explaining and showing her how to cast the spell, what to do with it, and its general effects. Once the short rest was finished, Sarela stood and said, "I am ready to go. Let's get back to Roslar's Coffer."

Preparing ray of enfeeblement.


TG1 | FF

The previous exoskeleton was in pieces/fragments, much like the shattered pieces of what is left of the beetles you just destroyed. You still do not know why it was glowing, you failed your checks.

There isn't anything worthwhile in either of the two rooms you just passed through, so I'll move you up. The next room is off to the right, disconnected from this level. Go to the stairs and just move the map right and you'll see it after a period of blackness.

Moving up the steps to the next level, Aralah steps out into another floor of the tomb. This new room contains a row of four marble busts with a strong family resemblance. Each bust rests atop a narrow stone pillar. The bust farthest to the north—of a proud man with a wide mustache—wears an elegant wig of actual hair. An archway opens into another room to the north, while a set of stairs descends to the west.

Stealth: 1d20 + 13 ⇒ (4) + 13 = 17

As Aralah moves into the room, she spies four small blue creatures hiding behind the statues on the east end of the room. They clearly see her and look like they are going to ambush her when she steps further in.

Knowledge Nature DC11:
These small blue creatures are mites.

Descended from even smaller fey, the mites are among the most pitiful and craven dwellers of the dark. Hideously ugly, even goblins have been known to mock mites for their homely appearances, mockery most mites take to heart and nurture for weeks, months, or even years in their tiny homes, until their distress and anger finally overcome their natural cowardice and impel them forth on short-lived bouts of bloody vengeance from the doubtful safety of a spider’s back.


Female Half-Elf | Inquisitor 1/ Monk (zen archer) 2 | HP 19/19| AC 17 | T 17 | FF 14| CMD 19 | Fort +5| Ref +5 | Will +10 | Init +2 | Perc +12 (Low-Light) | Portrait

Know. Nature, Monster Lore: 1d20 + 5 + 4 ⇒ (4) + 5 + 4 = 13

Spotting the mites and noticing they are ready to spring an ambush she decides to surprise them instead as she draws back her bow and looses an arrow at the one directly in front of her.

Attack, PBS: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14
Damage, PBS: 1d8 + 1 ⇒ (7) + 1 = 8

As she looses the arrow she shouts behind her, "Mites trying to ambush us!"


TG1 | FF

Aralah’s shot was lined up well, but the mites have cover behind the statue and she plinks the stone instead.

R1: Aralah, Mithralline, Sarela, Mites, Rose, Laurel, Samalgee

GM:

Aralah: Initiative: 1d20 + 2 ⇒ (20) + 2 = 22
Rose: Initiative: 1d20 + 5 ⇒ (8) + 5 = 13
Laurel: Initiative: 1d20 + 2 ⇒ (3) + 2 = 5
Mithralline: Initiative: 1d20 + 4 ⇒ (14) + 4 = 18
Samalgee: Initiative: 1d20 + 2 ⇒ (3) + 2 = 5
Sarela: Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Mites Initiative: 1d20 + 1 ⇒ (14) + 1 = 15


Female Half-Elf | Inquisitor 1/ Monk (zen archer) 2 | HP 19/19| AC 17 | T 17 | FF 14| CMD 19 | Fort +5| Ref +5 | Will +10 | Init +2 | Perc +12 (Low-Light) | Portrait

Before the mites have a chance to react Aralah lines up another shot and let's it loose, trying to avoid the stone this time.

Attack,PBS: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Damage,PBS: 1d8 + 1 ⇒ (2) + 1 = 3

However, this shot is worst than the last and doesn't even come close this time. She steps back down the stairs a bit to give the others room to move up.


F Oracle 4 | HP 28/39 w 4 NL | AC 21 T 13 FF 19 | CMD 12 | F+4 R+3 W+5 (+2 against fear or despair) | Init: +2 | Perc: +7; low-light vision | Spells: 1-3/7, 2-3/4 | Channels: 4/5 | EH reroll: 1/1| Hex of the day: Heaven's leap.

"What are mites? Can we talk to them instead?" Sam looks very concerned at this revelation.

I certainly don't speak Undercommon.


Female Half-Elf | Inquisitor 1/ Monk (zen archer) 2 | HP 19/19| AC 17 | T 17 | FF 14| CMD 19 | Fort +5| Ref +5 | Will +10 | Init +2 | Perc +12 (Low-Light) | Portrait

As the others move forward and she hears Sam's question Aralah responds "They are fey, among the most pitiful and craven dwellers of the dark. They are hideously ugly, angry, and known for their short-lived bouts of bloody vengeance."


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

I am having a hard time adjusting the map so I can see the next floor. I tried moving my token up the stairs then scrolling right, but nothing showed for me.


TG1 | FF

I recreated the dynamic lighting and moved you into a faux stairwell leading into the room so you guys are all on the correct location on the map. I hope that helps!


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Thank you!

Sarela, stuck behind Aralah, Laurel, and Mithralline, can't really seem to do much. Still, she thinks about if she's ever heard of mites.

Knowledge (nature): 1d20 + 8 ⇒ (1) + 8 = 9

Unfortunately, she can't recall anything.


Female Female Elf | Shaman (Speaker for the Past) 1 Sorcerer (Tattooed) 1 | HP 14/14 | AC 17 | T 13 | FF 14 | CMD 13 | Fort +1 | Ref +3 | Will +7 | Init +9 | Perc +10 (Low-Light) | portrait

Knowledge(Nature): 1d20 + 6 ⇒ (5) + 6 = 11

Since Rose is back by Sam, she has time for a philosophical discussion :D

Rose says to Sam, ”Unfortunately, these creatures are abused by everyone and have become hereditarily psychotic as a result - they have sworn vengeance on everyone else and periodically go about massacring everyone around them. While we could try and talk to them, they would probably be trying to kill us as we attempted to show them kindness. They attack first upon sight of anyone, it’s sad really but I don’t plan to let them harm anyone if I can help it. It’s like the orc raiders who attacked us - no amount of reasoning would stop them. Sometimes it becomes kill or be killed. Its an unfortunate part of life kiddo, I wish it weren’t so.”


hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7

Sorry about not posting until now, all. Today ended up being a bit of a charlie foxtrot and got away from me somewhat.

Status:

HP 13/13
AC 18, touch 12, flat-footed 16, CMD 16 (+1 dodge bonus against Large creatures; +2 vs. Huge or bigger creatures)
Fort +4, Ref +2, Will +0
Challenge: 0/1; Tactician (4 rounds): 0/1
Effects:

"Ha!" Mithralline exults at the new challenge and -- unconcerned with Sam's question -- rushes forward, past Aralah to bring her lance to bear.

Unfortunately, the cramped quarters and stone statue blocking her way throw off her aim. She pulls back the lance, ready to stab anything that tries to close with her.

Hooked lance: 1d20 + 4 ⇒ (3) + 4 = 7

Hooked lance (possible AoO?): 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d8 + 4 ⇒ (5) + 4 = 9


F Oracle 4 | HP 28/39 w 4 NL | AC 21 T 13 FF 19 | CMD 12 | F+4 R+3 W+5 (+2 against fear or despair) | Init: +2 | Perc: +7; low-light vision | Spells: 1-3/7, 2-3/4 | Channels: 4/5 | EH reroll: 1/1| Hex of the day: Heaven's leap.

Sam listens sadly to her former teacher's lesson, glad that someone knows about these strange little folk. "That's so sad... maybe if someone showed them some kindness, they could change... It's worth a ch..." then she gasps as Mithralline charges past to attack the monsters. "Oh no! Do we have to!?"

As a player, I have no problems with Mithralline's actions just to be clear.


TG1 | FF

Sorry for the delay!

Two more mites scramble out of the shadows in the northeast. The northern four mites all launch darts at Mithralline, but only one successfully manages to hit her. Damage: 1d3 - 1 ⇒ (2) - 1 = 1.

The two closest to her five foot out behind their statues and slash at her, but neither manages to get through her rather extensive armor.

R1: Mites, Rose, Laurel, Samalgee R2: Aralah, Mithralline, Sarela

GM:

Mite, Dart Mithralline: 1d20 + 2 ⇒ (17) + 2 = 19
Mite, Dart Mithralline: 1d20 + 2 ⇒ (1) + 2 = 3
Mite, Dart Mithralline: 1d20 + 2 ⇒ (6) + 2 = 8
Mite, Dart Mithralline: 1d20 + 2 ⇒ (3) + 2 = 5

Mite, Dagger Mithralline: 1d20 ⇒ 15
Mite, Dagger Mithralline: 1d20 ⇒ 13


Male Human Cleric (Angelfire Apostle) 2 | AC 17, Touch 12, FF 15 | HP 18/18 (3 charisma damage) | F +5, R +2, W +6 | Init +2 | Perc +6

Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d6 ⇒ 1

Laurel moves up to assist Mithralline, but in his haste his blow goes wide.


Female Female Elf | Shaman (Speaker for the Past) 1 Sorcerer (Tattooed) 1 | HP 14/14 | AC 17 | T 13 | FF 14 | CMD 13 | Fort +1 | Ref +3 | Will +7 | Init +9 | Perc +10 (Low-Light) | portrait

Rose takes out her new bead, ”Let’s see if I can help out those in front.”

She casts bless from the bless bead.

Samalgee Dorn wrote:
As a player, I have no problems with Mithralline's actions just to be clear.

I assumed. I was just struck by the fact that on the map we are stuck at the back, cannot see a thing, and are probably below the level of the floor due to being on the stairs. So why not have a philosophical discussion when you asked your question? :D


F Oracle 4 | HP 28/39 w 4 NL | AC 21 T 13 FF 19 | CMD 12 | F+4 R+3 W+5 (+2 against fear or despair) | Init: +2 | Perc: +7; low-light vision | Spells: 1-3/7, 2-3/4 | Channels: 4/5 | EH reroll: 1/1| Hex of the day: Heaven's leap.

Indeed, Rose! We are QUITE stuck back here. XD

Sam tries to see what's going on from the staircase but can't make out much at all.


hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7

Quick stats:

HP 12/13
AC 18, touch 12, flat-footed 16, CMD 16 (+1 dodge bonus against Large creatures; +2 vs. Huge or bigger creatures)
Fort +4, Ref +2, Will +0
Challenge: 0/1; Tactician (4 rounds): 0/1
Effects: Bless

Mithralline drops her lance and pulling out the trident jabs again at the red mite.

"There you go, Laurel! Put some muscle into it!" she exhorts.

Trident: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Damage: 1d8 + 3 ⇒ (3) + 3 = 6


TG1 | FF

Laurel misses his strike but Mithralline is able to dispatch of the one on her right side.

Sam, Aralah and Sarela still have actions this round. 5 mites remain.


F Oracle 4 | HP 28/39 w 4 NL | AC 21 T 13 FF 19 | CMD 12 | F+4 R+3 W+5 (+2 against fear or despair) | Init: +2 | Perc: +7; low-light vision | Spells: 1-3/7, 2-3/4 | Channels: 4/5 | EH reroll: 1/1| Hex of the day: Heaven's leap.

I don't think I can even move much unless Sarela and Rose step forward a bit.


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Sorry, everyone! The weekend was rather more full than I anticipated it being!

Sarela says to Sam, "Sarenrae teaches us that all creatures can be redeemed, so perhaps these mites can be, as well. Unfortunately, at the moment they seem very bent on attacking us. I'm not even sure if we can communicate with them - I don't know what languages they speak. Perhaps you can call out to them and talk them down?"

Sarela moved forward along the stairs to Aralah, then cast her cantrip to offer her Sarenrae's guidance.

Moved, then casting guidance on Aralah.


F Oracle 4 | HP 28/39 w 4 NL | AC 21 T 13 FF 19 | CMD 12 | F+4 R+3 W+5 (+2 against fear or despair) | Init: +2 | Perc: +7; low-light vision | Spells: 1-3/7, 2-3/4 | Channels: 4/5 | EH reroll: 1/1| Hex of the day: Heaven's leap.

Sam listens sadly to Sarela "That might be hard... it sounds like Mithralline charged them and, from that cry, one of them is seriously injured at least..." But feeling she has to try, Sam calls out in Common

"Stop fighting! We just want to get out of here! If you don't fight us, we won't fight you!"

Diplomacy: 1d20 + 9 ⇒ (20) + 9 = 29

I know that won't work but there's not much I can do from back here and it's what Sam would try.


Female Female Elf | Shaman (Speaker for the Past) 1 Sorcerer (Tattooed) 1 | HP 14/14 | AC 17 | T 13 | FF 14 | CMD 13 | Fort +1 | Ref +3 | Will +7 | Init +9 | Perc +10 (Low-Light) | portrait

I moved Rose up some on the map, but she can't see anything right now.


Female Half-Elf | Inquisitor 1/ Monk (zen archer) 2 | HP 19/19| AC 17 | T 17 | FF 14| CMD 19 | Fort +5| Ref +5 | Will +10 | Init +2 | Perc +12 (Low-Light) | Portrait

Aralah steps back into the room now that the others have moved in and takes a shot at one of the mites near the back wall, away from the others.

Attack, PBS, Guidance: 1d20 + 2 + 1 + 1 ⇒ (6) + 2 + 1 + 1 = 10
Damage, PBS: 1d8 + 1 ⇒ (5) + 1 = 6


TG1 | FF

Sarela guides Aralah, but it's not enough to help her projectile finds its target.

Rose advances forward and Sam desperately pleads with the small blue creatures who stare at her strangely. They speak back in a different tongue that common, clearly confused by what she said.

The five blue creatures draw daggers and move around Laurel as they try to all attack a single target. Two of the 5 manage to land a blade on his skin while he dodges the other tree (3+1=4 damage).

R2: Mites, Rose, Laurel, Samalgee R3: Aralah, Mithralline, Sarela

GM:

Attack: 1d20 ⇒ 2
Damage: 1d3 - 1 ⇒ (1) - 1 = 0
Attack: 1d20 ⇒ 9
Damage: 1d3 - 1 ⇒ (3) - 1 = 2
Attack: 1d20 ⇒ 10
Damage: 1d3 - 1 ⇒ (1) - 1 = 0
Attack: 1d20 ⇒ 19
Damage: 1d3 - 1 ⇒ (3) - 1 = 2
Attack Flank: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d3 - 1 ⇒ (2) - 1 = 1


Female Half-Elf | Inquisitor 1/ Monk (zen archer) 2 | HP 19/19| AC 17 | T 17 | FF 14| CMD 19 | Fort +5| Ref +5 | Will +10 | Init +2 | Perc +12 (Low-Light) | Portrait

Aralah takes a breath trying to focus herself as she looses an arrow at the mite wearing black clothes.

Attack, PBS: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15+1 if someone guidances her again.
Damage,PBS: 1d8 + 1 ⇒ (7) + 1 = 8


Female Female Elf | Shaman (Speaker for the Past) 1 Sorcerer (Tattooed) 1 | HP 14/14 | AC 17 | T 13 | FF 14 | CMD 13 | Fort +1 | Ref +3 | Will +7 | Init +9 | Perc +10 (Low-Light) | portrait

Rose can’t really see anything, she’s going to wait until she can. I doubt shooting arrows between everyone’s legs would be appreciated.


hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7

Quick stats:
HP 12/13
AC 18, touch 12, flat-footed 16, CMD 16 (+1 dodge bonus against Large creatures; +2 vs. Huge or bigger creatures)
Fort +4, Ref +2, Will +0
Challenge: 0/1; Tactician (4 rounds): 0/1
Effects: Bless

"Stop picking on him," Mithralline scolds the mites as she jabs at the nearest of the creatures. "You've got bigger problems in me!"

Trident vs. orange: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Damage: 1d8 + 3 ⇒ (4) + 3 = 7


Male Human Cleric (Angelfire Apostle) 2 | AC 17, Touch 12, FF 15 | HP 18/18 (3 charisma damage) | F +5, R +2, W +6 | Init +2 | Perc +6

Laurel raises his shield again, ready to weather the blows of all the creatures. He gasps at the wounds but understands they are small and he needs to keep his focus.

Full defense!


TG1 | FF

Rose delays until a spot clears while Laurel takes a defensive posture. Aralah dispatched the black clad mite with another well placed spot, despite its skin being particularly resistant to her arrows. Mithralline tries to jab a mite, but she misses.

Black is down. Sam and Sarela are up.


F Oracle 4 | HP 28/39 w 4 NL | AC 21 T 13 FF 19 | CMD 12 | F+4 R+3 W+5 (+2 against fear or despair) | Init: +2 | Perc: +7; low-light vision | Spells: 1-3/7, 2-3/4 | Channels: 4/5 | EH reroll: 1/1| Hex of the day: Heaven's leap.

Barely able to see Laurel wince in pain, Sam cries out "Oh no! What's wrong?" To her surprise, her goddesses power flows out from the gnome again, healing Laurel from a distance.

Channel: 1d6 + 1 ⇒ (5) + 1 = 6

Everyone else gets healed too. I don't think any of the mites are injured except for the dead ones.

Not understanding what the mites are saying, she tries Gnomish. "Níl a fhios agam cad atá á rá agat ach ní gá dúinn a chéile a mharú!"

"I don't know what you're saying but we don't have to kill each other!"


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Sarela continues casting guidance on Aralah. As she does so, she wonders, What are mites doing in Roslar's Tomb? First the ostovites, now the mites? Something is very wrong. And we still don't know how we got in here in the first place.


TG1 | FF

The four mites swing relentlessly at Laurel, but his defensive positioning easily thwarts the four swipes from the daggers. The small blue creatures scream in high pitched voices, frustrated by their inability to take down the human cleric. They stomp their feet and shakes their hands as they wave their daggers around trying to look tougher than they are.

R3: Mites, Rose, Laurel, Samalgee R3: Aralah, Mithralline, Sarela

GM:

Attack Laurel: 1d20 + 2 ⇒ (13) + 2 = 15
Attack Laurel: 1d20 ⇒ 14
Attack Laurel: 1d20 ⇒ 8
Attack Laurel: 1d20 + 2 ⇒ (4) + 2 = 6


Female Female Elf | Shaman (Speaker for the Past) 1 Sorcerer (Tattooed) 1 | HP 14/14 | AC 17 | T 13 | FF 14 | CMD 13 | Fort +1 | Ref +3 | Will +7 | Init +9 | Perc +10 (Low-Light) | portrait

Still no movement or clearing. Anything I can do would hurt the party too at this point. Rose waits for opportunities or openings.


hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7

Quick stats:

HP 13/13
AC 18, touch 12, flat-footed 16, CMD 16 (+1 dodge bonus against Large creatures; +2 vs. Huge or bigger creatures)
Fort +4, Ref +2, Will +0
Challenge: 0/1; Tactician (4 rounds): 0/1
Effects: Bless

"Turtling up isn't going to get the job done, Laurel. Put your blade to use!" Mithralline exhorts as she jabs again at the mites aqua, hoping to move into its space to better protect Laurel's flank.

Trident: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
Damage: 1d8 + 3 ⇒ (6) + 3 = 9


TG1 | FF

Mithralline skewers a mite, taking it down and then moving up into its location.


Female Half-Elf | Inquisitor 1/ Monk (zen archer) 2 | HP 19/19| AC 17 | T 17 | FF 14| CMD 19 | Fort +5| Ref +5 | Will +10 | Init +2 | Perc +12 (Low-Light) | Portrait

Aralah steps back around the corner as the mites move in and takes a shot at the one on the other side of Mithralline.

Attack, PBS, Melee: 1d20 + 2 + 1 - 4 ⇒ (5) + 2 + 1 - 4 = 4 +1 if guidanced
Damage, PBS: 1d8 + 1 ⇒ (2) + 1 = 3

In the cramped staircase though her aim is off and the arrow hits the wall instead of the mite.

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