GM Zer0darkfire's The Goblinblood Dead (Inactive)

Game Master zer0darkfire


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Grand Lodge

Male CG Human (Brevoy) Ranger (fortune finder) 2 HP 21/21 | AC 19 T 12 FF 17 | CMB +5, CMD 17 | F: +5, R: +5, W: +1 | Init: +2 | Perc: +6, SM: +4 | Speed 20ft |

Reflex dc 10: 1d20 + 5 ⇒ (11) + 5 = 16

Well that is a fun use of the dead! I don't condone playing with dead magic, but I give credit for creativity! Joseph dodges the worst of the blast.

Joseph looks around, staying close to Vinnie. I think we should head to the left in here. He pauses a moment, are you all okay? That was pretty brutal...

The Concordance

Half-Orc Occultist 2 | Focus 7: Trans 3/5, Abjur 2/2 | Active powers: +1 Saves, +2 Str, +30ft, +1 Weapon| HP 16/17 | AC 17 T 11 FF 16 | CMB +6, CMD 17 | F: +7*, R: +5*, W: +5* | Init: +1 | Perc: +5, SM: +3, Darkvision 120' | Speed 20ft | Spells 1: 3/4 |Active conditions: None
Skills:
Acrobatics -3, Appraise +4, Bluff -2, Climb 0, Dipl +2, Disg -2, Intim -2, Know(arcana) +8, Know(eng) +8, Know(hist) +8, Know(local) +5, Know(planes) +8, Know(religion) +8, Spell +9, Stealth -4, UMD +10

Reflex: 1d20 + 4 ⇒ (10) + 4 = 14

Mind Barrier:
As a swift action, you can expend 1 point of mental focus to create a shield of mental energy around you that protects you from harm. The shield prevents a total of 2 points of damage per occultist level you possess.

It lasts until the start of your next turn or until exhausted.

The skeleton explodes in Gorak's face, though the lucky combination of good reflexes and psychic barriers prevents any of the shards from causing significant damage.

Save brings it down to 4 HP, Mind barrier ignores 4 points of damage and is dissipated

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2

Reflex: 1d20 + 5 ⇒ (8) + 5 = 13 Vinnie takes 4 dmg

CLW: 1d8 + 1 ⇒ (4) + 1 = 5 Vinnie uses his wand to heal himself and offers to help any of his comrades who may also need assistance.

Before entering the next part of the complex, Vinnie will also use his wand of heightened awareness Will dismiss it the next time we enter initiative, if it's within the next 10 minutes, for a +4 on init.

Being careful not to trigger the pit trap, he will also look into it (if possible) to see if there is anything of value or of interest within it. He will also search the rest of the room.

Perception: 1d20 + 9 ⇒ (4) + 9 = 13

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Reflex : 1d20 + 3 ⇒ (19) + 3 = 22

”I ... I can’t believe they really exploded!“

Grand Lodge

”Cortland” | Male LN Medium Human Investigator (Empiricist) 3 | HP 27/27 | AC 16, T 12, FF 14 | CMD 14 | F +4 R +6 W +4 | Init +2 | Perc +10 (+11 vs. traps) SM +10 | Speed 30ft | Inspiration 8/8 | Active Conditions: None

Reflex Save: 1d20 + 5 ⇒ (10) + 5 = 15

Cortland dives back as the skeleton explodes. He manages to avoid of of the flying shrapnel.

Dark Archive

|Absalom Initiation Slides

Vinnie finds nothing of interest in this room and the pit is empty. There are two doors here, one leads north and one leads east.

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Jang walks to the eastern door and checks for traps and opens it.

Perception : 1d20 + 5 ⇒ (12) + 5 = 17

”We should continue our search! Hope that the Undead will not rise again!“

Dark Archive

|Absalom Initiation Slides

No traps to be found, so you open the door. The southern half of this room appears to be furnished as a dining area, complete with a long wooden table, several chairs, and shelves sporting a collection of crude pieces of crockery. A large altar of stone dominates the northern half of the room. Rusty chains set along the northern wall and the dried bloodstains covering the stone altar hint at this room's function.

Two hobgoblin's stand behind the table on the north side of the room, while another, bigger hobgoblin stands on the dining room table. The two in the back knock arrows back and the one on the table draws pulls the scythe off of his back.

initiatives:

vinnie: 1d20 + 3 + 4 ⇒ (15) + 3 + 4 = 22
Joseph: 1d20 + 2 ⇒ (14) + 2 = 16
cortland: 1d20 + 2 ⇒ (16) + 2 = 18
jangafzaar: 1d20 + 3 ⇒ (3) + 3 = 6
Gorak: 1d20 + 1 ⇒ (5) + 1 = 6
enemies: 3d20 + 2 ⇒ (18, 4, 14) + 2 = 38

Initiative Order, Bold May Go!
Map Slide
Vinnie
Cortland
Joesph

Enemies
Jangafzaar
Gorak

Grand Lodge

Male CG Human (Brevoy) Ranger (fortune finder) 2 HP 21/21 | AC 19 T 12 FF 17 | CMB +5, CMD 17 | F: +5, R: +5, W: +1 | Init: +2 | Perc: +6, SM: +4 | Speed 20ft |

Joseph sees the enemies. If I can knock this guy back, we can all get into position. Lets move! He moves into the room and tries to bath the melee hobgoblin.

Shield Spikes (red): 1d20 + 6 ⇒ (3) + 6 = 9
Damage (P): 1d6 + 3 ⇒ (2) + 3 = 5
That is also a 9 against it's CDM or be bull rushed because of the Shield slam feat.

Well... that is less than I wanted. Sorry for blocking the door way for that fail.

Move action to move and standard to attack one.

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2

Vinnie climbs 5' up the wall in the corridor and wiggles his eyebrows at the Red hobgoblin on the table.

Daze spell. DC 13 Will save or dazed for 1 round. No effect if it has more than 4 HD.

Grand Lodge

”Cortland” | Male LN Medium Human Investigator (Empiricist) 3 | HP 27/27 | AC 16, T 12, FF 14 | CMD 14 | F +4 R +6 W +4 | Init +2 | Perc +10 (+11 vs. traps) SM +10 | Speed 30ft | Inspiration 8/8 | Active Conditions: None

Cortland will delay until he can get a clearer path in.

Dark Archive

|Absalom Initiation Slides

will save vs Daze: 1d20 + 1 ⇒ (7) + 1 = 8
Red hobgoblin on the table stands around with a look of confusion.

The other two fire arrows at Joseph, "Boss, hit'em already!"

arrow 1: 1d20 + 3 - 4 ⇒ (14) + 3 - 4 = 13
arrow 2: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3

But the arrows wizz past Joseph without getting very close at all.

Everyone is up!
Map Slide

Grand Lodge

Male CG Human (Brevoy) Ranger (fortune finder) 2 HP 21/21 | AC 19 T 12 FF 17 | CMB +5, CMD 17 | F: +5, R: +5, W: +1 | Init: +2 | Perc: +6, SM: +4 | Speed 20ft |

I understand they do it for realism but I hate how on maps they don't line objects up to fit perfectly in the grid. It makes things so much more tricky to figure out what squares require extra movement to get up. I am assuming it takes up a 10x15 space.

Joseph deflects the arrows with his expertly crafted bone shield. Then takes a step to his right and tries to knock the dazed goblin off the table as well as stab him.

Shield Spikes (red): 1d20 + 4 ⇒ (3) + 4 = 7
Damage (P): 1d6 + 3 ⇒ (3) + 3 = 6
Rapier (blue): 1d20 + 3 ⇒ (10) + 3 = 13
damage (P): 1d6 + 1 ⇒ (2) + 1 = 3

That is also a 7 against it's CDM or be bull rushed because of the Shield slam feat.

5ft step and full attack action.

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

”Let us parley please ... no blood has to be spilled...“

Jang walks forward and he tries to trip the opponent in orange with his Glaive.

Trip, reach, trait allows dex to hit for trip maneuver: 1d20 + 5 ⇒ (13) + 5 = 18

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2

Vinnie steps forward 5' into the doorway and attempts to daze the Blue hobgoblin in the back of the room.

DC 13 Will or dazed for 1 round

Grand Lodge

”Cortland” | Male LN Medium Human Investigator (Empiricist) 3 | HP 27/27 | AC 16, T 12, FF 14 | CMD 14 | F +4 R +6 W +4 | Init +2 | Perc +10 (+11 vs. traps) SM +10 | Speed 30ft | Inspiration 8/8 | Active Conditions: None

Cortland moves in and to the left. He ducks and dodges trying to avoid any swipes the hobgoblin makes.

Acrobatics to Tumble: 1d20 - 1 ⇒ (17) - 1 = 16

He then draws his rapier.

The Concordance

Half-Orc Occultist 2 | Focus 7: Trans 3/5, Abjur 2/2 | Active powers: +1 Saves, +2 Str, +30ft, +1 Weapon| HP 16/17 | AC 17 T 11 FF 16 | CMB +6, CMD 17 | F: +7*, R: +5*, W: +5* | Init: +1 | Perc: +5, SM: +3, Darkvision 120' | Speed 20ft | Spells 1: 3/4 |Active conditions: None
Skills:
Acrobatics -3, Appraise +4, Bluff -2, Climb 0, Dipl +2, Disg -2, Intim -2, Know(arcana) +8, Know(eng) +8, Know(hist) +8, Know(local) +5, Know(planes) +8, Know(religion) +8, Spell +9, Stealth -4, UMD +10

Gorak, having only heard the sounds from inside squeezes past Vinny, only to see the hobgoblin standing on the table. Without questioning it- he swings his greatsword in a wide arc...

Greatsword: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 2d6 + 6 ⇒ (5, 2) + 6 = 13

... missing the creature and landing stiffly in the table.

Dark Archive

|Absalom Initiation Slides

Joseph continues to miss the hobgoblin on the table as the location of the furniture throws him off.

Gorak nearly cuts the table in half with a hefty swing from his greatsword. The table now has 8 hit points left.

Cortland just barely dodges past the hobgoblin.

Jangafzaar easily trips one of the archer hobgoblins.

will save: 1d20 + 1 ⇒ (2) + 1 = 3

Vinnie once again enchants the hobgoblin's mind, causing him to lay on the table and daydream about not being stabbed.

The orange hobgoblin stands back up, provoking an AoO from Jangafzaar, and then he tries firing his bow at him, provoking another AoO.

The blue one also shoots at Jangafzaar since he is the closest threat.

arrow 1: 1d20 + 3 ⇒ (19) + 3 = 22 damage: 1d8 ⇒ 6
arrow 2: 1d20 + 4 ⇒ (10) + 4 = 14

Everyone is up!
Jangafzaar, 2 AoO chances, 6 damage
Table, 8hp left

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

”Stay down please ...“ Jang says and tries to trip the orange archer when he tries stand up.

AoO Trip, reach, trait allows dex to hit for trip maneuver: 1d20 + 5 ⇒ (14) + 5 = 19

GM, if the orange archer hit Jang with the bow then I assume Jang did not suffer damage, right?

He then looks at the archer in blue and tries to daze him!

Daze DC 15 Will or 1 round dazed.

Dark Archive

|Absalom Initiation Slides

When you take an AoO for someone standing up, it is resolved as if they were still prone. Since you'd like to re-trip them, you should hold the AoO for when he fires, but that still makes the arrow hit you.

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Thanks! That makes sense. :-)

Grand Lodge

”Cortland” | Male LN Medium Human Investigator (Empiricist) 3 | HP 27/27 | AC 16, T 12, FF 14 | CMD 14 | F +4 R +6 W +4 | Init +2 | Perc +10 (+11 vs. traps) SM +10 | Speed 30ft | Inspiration 8/8 | Active Conditions: None

Cortland thrusts up with his rapier at the hobgoblin on the table.

Rapier: 1d20 + 4 ⇒ (11) + 4 = 15 Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male CG Human (Brevoy) Ranger (fortune finder) 2 HP 21/21 | AC 19 T 12 FF 17 | CMB +5, CMD 17 | F: +5, R: +5, W: +1 | Init: +2 | Perc: +6, SM: +4 | Speed 20ft |

I can't seem to touch this guy! Joseph is getting frustrated as he continues his assault.

Shield Spikes (red): 1d20 + 4 ⇒ (3) + 4 = 7
Damage (P): 1d6 + 3 ⇒ (3) + 3 = 6
Rapier (blue): 1d20 + 3 ⇒ (14) + 3 = 17
damage (P): 1d6 + 1 ⇒ (2) + 1 = 3

That is also a 7 against it's CDM or be bull rushed because of the Shield slam feat.

Full attack action

The Concordance

Half-Orc Occultist 2 | Focus 7: Trans 3/5, Abjur 2/2 | Active powers: +1 Saves, +2 Str, +30ft, +1 Weapon| HP 16/17 | AC 17 T 11 FF 16 | CMB +6, CMD 17 | F: +7*, R: +5*, W: +5* | Init: +1 | Perc: +5, SM: +3, Darkvision 120' | Speed 20ft | Spells 1: 3/4 |Active conditions: None
Skills:
Acrobatics -3, Appraise +4, Bluff -2, Climb 0, Dipl +2, Disg -2, Intim -2, Know(arcana) +8, Know(eng) +8, Know(hist) +8, Know(local) +5, Know(planes) +8, Know(religion) +8, Spell +9, Stealth -4, UMD +10

Greatsword: 1d20 + 5 ⇒ (2) + 5 = 7
Slashing: 2d6 + 6 ⇒ (5, 2) + 6 = 13

Another swing at the hobgoblin on the table, and another slashing blow against something OTHER than the target.

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2

Vinnie glares at the Yellow hobgoblin and attempts to distract him.

Daze spell. DC 13 Will or dazed for 1 round.

Dark Archive

|Absalom Initiation Slides

When the archer fires at Jangafzaar, he sweeps the archer's legs from under him, knocking him, but his arrow still flies true, embedding in Jangafzaar's arm.

blue will save: 1d20 + 1 ⇒ (19) + 1 = 20

He then tries to enchant blue's mind, but he isn't fazed by the cleric's magic.

Gorak again misses the leader on the table, but it seems like his plan was to destroy the table all along. With his second swing into the table, he cuts it in half, causing the leader to fall down to the ground. Never to gain his high ground bonus that his tactics told him to get

Joseph's shield misses its target, but his raiper finds an opening, piercing into a hobgoblin and drawing a little blood.

Vinnie tries to enchant yellow's? (going with orange) mind.
will save: 1d20 + 1 ⇒ (18) + 1 = 19
But he also shakes the magic off with no effects.

Cortland easily stabs into the prone leader for a little more damage.

The orange hobgoblin stands up again and tries to fire another arrow at Jangafzaar.
arrow 1: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d8 ⇒ 6
And the blue one joins him.
arrow 2: 1d20 + 3 ⇒ (14) + 3 = 17

The leader tries to stand up and swing his scythe at Joesph, "Enough of this nonsense!"
scythe: 1d20 + 4 ⇒ (7) + 4 = 11

Everyone is up!
Jangafzaar, 12 damage, 2 AoO chances
Leader, 8 damage
Cortland, AoO vs leader
Joseph, AoO vs leader
Gorak, AoO vs leader (or the table again)

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2

Vinnie calls upon the ancient monkeys to infuse him and his comrades with the spirit of combat!

Standard action to activate Battle Spirit, giving all allies within 30' a +1 morale bonus on attacks and weapon damage rolls. 1 Round used.

Grand Lodge

Male CG Human (Brevoy) Ranger (fortune finder) 2 HP 21/21 | AC 19 T 12 FF 17 | CMB +5, CMD 17 | F: +5, R: +5, W: +1 | Init: +2 | Perc: +6, SM: +4 | Speed 20ft |

As the hobbgoblin stands up, Joesph tries to bash him again.

Shield spikes: 1d20 + 6 ⇒ (18) + 6 = 24
damage (P): 1d6 + 3 ⇒ (4) + 3 = 7

Not using shield slam feat.

He then follows that attack up with another bash and stab!

Shield Spikes (red): 1d20 + 4 ⇒ (16) + 4 = 20
Damage (P): 1d6 + 3 ⇒ (4) + 3 = 7
Rapier (red): 1d20 + 3 ⇒ (11) + 3 = 14
damage (P): 1d6 + 1 ⇒ (5) + 1 = 6

Not using shield slam

Full attack action

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2

dont forget to add +1 to attacks and dmg

The Concordance

Half-Orc Occultist 2 | Focus 7: Trans 3/5, Abjur 2/2 | Active powers: +1 Saves, +2 Str, +30ft, +1 Weapon| HP 16/17 | AC 17 T 11 FF 16 | CMB +6, CMD 17 | F: +7*, R: +5*, W: +5* | Init: +1 | Perc: +5, SM: +3, Darkvision 120' | Speed 20ft | Spells 1: 3/4 |Active conditions: None
Skills:
Acrobatics -3, Appraise +4, Bluff -2, Climb 0, Dipl +2, Disg -2, Intim -2, Know(arcana) +8, Know(eng) +8, Know(hist) +8, Know(local) +5, Know(planes) +8, Know(religion) +8, Spell +9, Stealth -4, UMD +10

"Well, now that you're down here..."

Greatsword, AoO: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25 +4 Prone?
Damage: 2d6 + 6 + 1 ⇒ (6, 3) + 6 + 1 = 16

Confirm?: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8 +4 prone?
Extra Damage: 2d6 + 6 + 1 ⇒ (3, 2) + 6 + 1 = 12

If these AoO drop him, I'll move and attack an archer

Greatsword, Action: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Damage: 2d6 + 6 + 1 ⇒ (3, 4) + 6 + 1 = 14

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Jang tries to really hit now.

Glaive vs Orange : 1d20 - 1 ⇒ (16) - 1 = 151d10 - 2 ⇒ (10) - 2 = 8

Dark Archive

|Absalom Initiation Slides

Joseph and Gorak's AoOs take out the leader, so they both move on to the archers. Gorak takes one out with Joseph's help while Jangafzaar slices into the other one.

Cortland is up!
One enemy left, -8hp

Grand Lodge

”Cortland” | Male LN Medium Human Investigator (Empiricist) 3 | HP 27/27 | AC 16, T 12, FF 14 | CMD 14 | F +4 R +6 W +4 | Init +2 | Perc +10 (+11 vs. traps) SM +10 | Speed 30ft | Inspiration 8/8 | Active Conditions: None

Contland moves over and distracts the enemy with a flourish of his rapier Rolling to aid someone in their attack

Attack to Aid, DC10: 1d20 + 4 ⇒ (5) + 4 = 9

Ietsuna just threw something across the room

Dark Archive

|Absalom Initiation Slides

Well, lets see if he can hurt anyone before he gets killed.

The remaining hobgoblin drops his bow and pulls out a longsword that he swings at Gorak.

longsword vs gorak: 1d20 + 4 ⇒ (3) + 4 = 7

After his miss, he leaves himself wide open for a counter-attack. The group falls upon him and he goes down with ease.

Combat Over!

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Jang is exhausted. He stabilises the fallen enemies with a spell and prays.

”May you find peace in the arms of a loved one and may you understand that violence leads to grief!“

He wipes the sweat off his face.

”I am not used to these physical interactions! I try to refrain from magical aid but it might be possible that I need to use it!“ Jang says and shakes his head.

Jang casts a spell and converts his comprehend languages spell into healing.

CLW : 1d8 + 2 ⇒ (7) + 2 = 9

”This should be enough for now!“ he says and touches his last open wound.

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2

Vinnie taps Jang on the shoulder before he casts his spell. "Why not use my wand of healing instead?"

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Jang looks at Vinnie with sad eyes.

"Thank you my companion Vinnie. But I swore to be no burden to anyone and a basket of fruits for everyone... keep your resources to make yourself whole again when the need arises."

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2

Vinnie nods at Jang, not really understanding, but knowing that the world is a mysterious place.

He turns to the bodies of their fallen foes, searching them and the rest of the room.

Perception: 1d20 + 7 ⇒ (6) + 7 = 13

The Concordance

Half-Orc Occultist 2 | Focus 7: Trans 3/5, Abjur 2/2 | Active powers: +1 Saves, +2 Str, +30ft, +1 Weapon| HP 16/17 | AC 17 T 11 FF 16 | CMB +6, CMD 17 | F: +7*, R: +5*, W: +5* | Init: +1 | Perc: +5, SM: +3, Darkvision 120' | Speed 20ft | Spells 1: 3/4 |Active conditions: None
Skills:
Acrobatics -3, Appraise +4, Bluff -2, Climb 0, Dipl +2, Disg -2, Intim -2, Know(arcana) +8, Know(eng) +8, Know(hist) +8, Know(local) +5, Know(planes) +8, Know(religion) +8, Spell +9, Stealth -4, UMD +10

Gorak stiffly cleans the blood off of his greatsword, and looks at the destroyed table in the middle of the room. Spending a few moments, he looks around the room for things of value- or even little bobbles that he could add to his collection.

Perception: 1d20 + 4 ⇒ (1) + 4 = 5

"Right! Time to be pressin' on, aye chaps?"

He brushes the dust off of his red double-breasted jacket, straightens his top hat and the goggles sitting ontop of it, and then strides towards the door.

Dark Archive

|Absalom Initiation Slides

Opening the door to the east: Four rudimentary bunks and two wooden chests take up most of the space in this cramped area. Despite the lack of room, the area has been kept neat and relatively clean.

The hobgoblins do not lock the communal chest and it contains a few items of value, including a potion of cure light wounds, 100 feet of silk rope, and jewels and loose coins of various denominations totaling to 83 gp.

The other chest is locked. I can't recall if anyone has disable device in our group. DC 25

Dark Archive

|Absalom Initiation Slides

Well, I see that Cortland has disable device, so he takes 20 and gets the chest eventually.

Darak has stored a small collection of human-crafted weapons-three masterwork daggers, each held within a dark leather scabbard-taken as spoils of war. Each scabbard is worth 10 gp. In addition, Darak has also stored a silver holy symbol of Urgathoa, a set of masterwork manacles, and a coin pouch containing 240 gp.

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2

Vinnie would have used his wand of Heightened Awareness before going into the next room. I'll mark off another charge and assume it's expired by now.

Perception, HA: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Jang shakes his head.

”Maybe this is the loot they were able to steal. Let us proceed. And find out what they were planning!“

Dark Archive

|Absalom Initiation Slides

Thats fine Vinnie

You open the other door and it leads to a hallway with two more doors!

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2

Vinnie activates Heightened Awareness again.

Dark Archive

|Absalom Initiation Slides

Doesn't it last 10 minutes? You should be good with one charge for this whole "dungeon" unless you use it on initiative.

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
GM Zer0darkfire wrote:
Doesn't it last 10 minutes? You should be good with one charge for this whole "dungeon" unless you use it on initiative.

It does, but I would have used it before we entered the 2nd room (with the locked chest) and I assumed that Cortland taking 20 on DD would have used a significant amount of time. Let me know if you think it's still active before we enter the next room and I'll give myself the charge back.

Dark Archive

|Absalom Initiation Slides

Taking 20 only takes 2 minutes. One attempt every six seconds.

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2
GM Zer0darkfire wrote:
Taking 20 only takes 2 minutes. One attempt every six seconds.

Ok, noted.

The Concordance

Half-Orc Occultist 2 | Focus 7: Trans 3/5, Abjur 2/2 | Active powers: +1 Saves, +2 Str, +30ft, +1 Weapon| HP 16/17 | AC 17 T 11 FF 16 | CMB +6, CMD 17 | F: +7*, R: +5*, W: +5* | Init: +1 | Perc: +5, SM: +3, Darkvision 120' | Speed 20ft | Spells 1: 3/4 |Active conditions: None
Skills:
Acrobatics -3, Appraise +4, Bluff -2, Climb 0, Dipl +2, Disg -2, Intim -2, Know(arcana) +8, Know(eng) +8, Know(hist) +8, Know(local) +5, Know(planes) +8, Know(religion) +8, Spell +9, Stealth -4, UMD +10

Gorak picks up the daggers, one at a time, soaking in their empathetic energies. He picks up the unholy symbol, and quickly flings it into the corner as he is overwhelmed with the evil presence and energies.

"Bloody thing. Can't even stand to touch it" he mumbles to himself.

As everyone else finishes, he tucks one of the daggers into his belt, hefts up his great sword, and follows Vinnie into the next room.

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