| Full Name | Joseph Dubinsky | 
			
			
				
					| Race | HP 21/21 | AC 19  T 12  FF 17 | CMB +5, CMD 17 | F: +5, R: +5, W: +1 | Init: +2 | Perc: +6, SM: +4 | 
			
			
				
					| Classes/Levels | | Speed 20ft | | 
			
			
				
					| Gender | Male CG Human (Brevoy) Ranger (fortune finder) 2 | 
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
		
	 
	
		About Joseph Dubinsky
		PFS # 263825-03 
Experience 3
Faction  Grand Lodge
Wealth  1089 GP, 6 PP 6 Fame
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NameJoseph Dubinsky
Ranger (fortune finder) 2
CG Medium humanoid (human)
Init +2; Senses Perc +6, SM +4,
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Defense
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AC 19, touch 12, flat-footed 17
HP 21
Fort +5, Ref +5, Will +1
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Offense
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Speed 20 ft.
Melee  Masterwork shield bash + 6 (1d6+3) or Masterwork Shield bash and rapier +4 (1d6+3) +3 (1d6+1)
Ranged  long bow + 4 ( 1d8)
Space 5 ft.; Reach 5 ft.
Special Attacks 
Spell-Like Abilities 
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Statistics
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Str 17, Dex 15, Con 14, Int 10, Wis 12, Cha 9
Base Atk +2; CMB +5; CMD 17
Feats  Improved Shield Bash, Two-Weapon Fighting, Shield Slam 
Traits  anatomist (+1 to confirm crits), issian noble (+1 k. Nobility +1 sense motive) 
Languages Common
Skills   Knowledge (Dungeoneering) + 5  2 rank, 3 class skill Knowledge (Geography) +5  2 rank, 3 class skill  Knowledge (Nobility) +3  2 rank, 3 class skill Perception +6  2 rank, 1 ability mod, 3 class skill  Sense Motive +4  2 rank, 1 ability mod, 1 trait bonus Survival +6  2 rank, 3 class skill, 1 ability mod
Combat Gear  scale mail,  rapier, shield, Masterwork Heavy Wooden shield (Made of Amphiptere hide and bone) (Masterwork shield spikes)
Other Gear  Cure light wounds potion (1)
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Special Abilities
Favored Enemy: Humanoid (Human) (Ex)  You gain a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against humans. Likewise, you get a +2 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures. 
[/b]Wild Empathy (Ex)[/b]  You can improve the attitude of an animal. This ability functions just like Diplomacy check made to improve the attitude of a person. You roll 1d20+0 to determine the Wild Empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use Wild Empathy, you and the animal must be within 30 feet of one another under normal circumstances. Generally, influencing an animal in this way takes 1 minute, but as with influencing people, it might take more or less time. You can use this ability to influence a magical beast with an Intelligence score of 1 or 2, but you take a -4 penalty on the check. 
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