DM Brainiac's Tyrant's Grasp (COMPLETE!) (Inactive)

Game Master Brainiac

Battle Maps on Google Slides
Loot Spreadsheet
Current Date: 19 Gozran, 4719 AR


3,001 to 3,050 of 5,620 << first < prev | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | next > last >>

Game Concluded

"Let's check the tower before we cross the bridge," Gabbi says, indicating the small boats pulled up at the shore.


Male Human Necromancer 18 | HP 112/112 (0 temp)| AC10T10FF10 | Ft +14 Rf +12 Wi +22 | Init +4 | Perc +17 l CMD 18 l Share Essence 11/11 l Lifesense 18/18 l Current Effects:

"I happen to have a spell prepared for digging a small pit, if that would interest you, Gabriella."

How dead does Ellie look? I'm referring to the outside, rather than the inside.


You use the rowboats to cross the small lake. A slender tower, perched on an outcropping of ancient salt-battered travertine tiles, rises forty feet into the air here. As the tower ascends, it narrows until its tip grazes the cavern’s ceiling. Ten feet below its tip, two bridges exit the tower; one runs east and the other south, each disappearing into the cavern’s walls.

The interior is barren save for a rusted iron staircase that spirals 20 feet to an upper floor. A faded fresco runs along the walls of this chamber, depicting armored knights mounted on white horses charging across a field toward a black tower in the distance. Interrupting the mural, several stained-glass windows depict a woman in armor wielding a rapier. A lone shattered window to the west stands out from the others. A small altar rests against the wrough-tiron banister to the spiral staircase. Two bridges lead out of this shrine, one to the east and another to the south. Both end at red wooden doors.


Female NG Changeling (Annis-born / Molthunian) Slayer 10 | HP: 85/85 | AC: 22 (13 Tch,19 Fl) | CMB: +15, CMD: 28| F: +11, R: +11, W: +9 | Init: +2 | Perc: +19, SM: +12, Darkvision 60ft | Speed 30ft | Active conditions: None.

CLW: 3d8 + 3 ⇒ (5, 1, 5) + 3 = 14
Took the liberty to suck up 3 charges out of the Wand of CLW which now has 19 charges remaining. Elká is at max hp again thanks to the 14 points of healing.

Since the others do not share Elká's enthusiasm to tear the tiny plantman's head off its adorable shoulders, the changeling merely snarls at the fellow. Luckily for her (and the plantman?), there are other people to find and kill.

She studies the tower and its surroundings as the boat brings them closer to their objective. "If you want, I can scout ahead. Ok, good talk." With that being said, she makes her way forward and does what she does best: being a loner, getting into trouble, and finding a bastard that deserves what's coming to him or her.

Perception: 1d20 + 18 ⇒ (4) + 18 = 22 that is 26 vs traps
Stealth: 1d20 + 22 ⇒ (15) + 22 = 37


As Elka approaches the altar, a psychic manifestation of a priest appears, his face grotesquely twisted in agony. "She's gone, gone forever!" he sobs, then suddenly lunges for the shattered window, shrieking, "If I die, so shall you!" A violent thrust of force attempts to hurl Elka out through the window!

Elka must make a DC 17 Will save to resist the force. Otherwise, she feels the window shatter as she flies through it--even though it is already broken--and takes 4d6 points of slashing damage and 2d6 points of bleed damage. Furthermore, the 30-foot fall to the tower’s base deals an additional 3d6 points of damage.


Game Concluded

Gabbi follows a little ways behind the changeling. She realizes what's happening at the altar too late to stop it.


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Ellie snatches the canopic jar out of the air and looks at it curiously. "Interesting. Bet the Pathfinder Society would be interested in this."

She looks up in alarm as Elka triggers another trap - but too late to do anything to assist.

Hit points updated - I'm reasonably unwell :(


Game Concluded

Before entering the tower ...

Cure Serious Wounds on Ellie: 3d8 + 9 ⇒ (4, 2, 7) + 9 = 22

Cure Moderate Wounds on Ellie: 2d8 + 9 ⇒ (1, 3) + 9 = 13


Female NG Changeling (Annis-born / Molthunian) Slayer 10 | HP: 85/85 | AC: 22 (13 Tch,19 Fl) | CMB: +15, CMD: 28| F: +11, R: +11, W: +9 | Init: +2 | Perc: +19, SM: +12, Darkvision 60ft | Speed 30ft | Active conditions: None.

Will vs 17: 1d20 + 9 ⇒ (9) + 9 = 18

The changeling hunkers down and tries to withstand the projection of forceful anger. "Oh grow up!", she bites at the psychic manifestation. Sadly, she's too busy not getting blown away by its anger to give him the finger.

Or the claw.


RETIRED - ascended to godhood.

Allie steps forwards as Elka charges off, shakes her head and follows her. Rascal padding alongside.


The apparition disappears, leaving Elka unharmed. Continuing her search, she sees the door to the east is unlocked. The door to the south is barred. Several bent unholy symbols and other ornaments—such as sprigs of dried herbs, scraps of holy parchment, and even a silver- tipped arrow—are affixed to the door.

Perception: 1d20 + 22 ⇒ (10) + 22 = 32

Elka also finds that this door is magically trapped, set to trigger when somebody touches it.


Female NG Changeling (Annis-born / Molthunian) Slayer 10 | HP: 85/85 | AC: 22 (13 Tch,19 Fl) | CMB: +15, CMD: 28| F: +11, R: +11, W: +9 | Init: +2 | Perc: +19, SM: +12, Darkvision 60ft | Speed 30ft | Active conditions: None.

With a hushed voice, Elká warns the others of the danger ahead. "Do not touch the door. Merely reaching for it makes the hair on my neck stand, no, jump right on up. So, eh, I'm afraid that this sort of trap is beyond my set of skills ... could you dispel it, Ulrich?"

Elká has a +20 on her disable device checks versus traps, but AFAIK you can expect DCs of well over 30 when it comes to disarming magical traps :\


Male Human Necromancer 18 | HP 112/112 (0 temp)| AC10T10FF10 | Ft +14 Rf +12 Wi +22 | Init +4 | Perc +17 l CMD 18 l Share Essence 11/11 l Lifesense 18/18 l Current Effects:

"Certainly. Fair warning, however, I am only able to use this spell once."

Ulrich reaches towards the door handle, rotating his hand in a counterclockwise fashion. Tiny blue particles, like grains of blue sand, shuffle off the door handle and Ulrich flings them into the air where they dissolve.

Dispel CL check: 1d20 + 9 ⇒ (18) + 9 = 27


Ulrich successfully dispels the magical trap. The south door is now safe to open.


Male Human Necromancer 18 | HP 112/112 (0 temp)| AC10T10FF10 | Ft +14 Rf +12 Wi +22 | Init +4 | Perc +17 l CMD 18 l Share Essence 11/11 l Lifesense 18/18 l Current Effects:

Ulrich gestures to the door and takes a step aside.
"Ladies first."


Female NG Changeling (Annis-born / Molthunian) Slayer 10 | HP: 85/85 | AC: 22 (13 Tch,19 Fl) | CMB: +15, CMD: 28| F: +11, R: +11, W: +9 | Init: +2 | Perc: +19, SM: +12, Darkvision 60ft | Speed 30ft | Active conditions: None.

Elká liberates the silver-tipped arrow before passing through the doorway and passes it on to Gabriella, "You never know." Once again, the changeling takes the lead as she eyes the swirling stairs and quietly leads the group to the next source of danger that they'll have to overcome.

Elká will take it slow to check for traps *and* do so quietly as she guides the others up.
Perception: 1d20 + 18 ⇒ (8) + 18 = 26 that is 30 vs traps
Stealth: 1d20 + 22 ⇒ (7) + 22 = 29


Game Concluded

Gabriella hesitates for just a moment before taking the arrow. She curls her lip at it before stowing it in her quiver.


RETIRED - ascended to godhood.

"Keep it for him." Allie says quietly, observing her sisters hesitation.


Game Concluded

Gabbi gives her sister a short nod in agreement before looking at the two paths before them. "Let's see what's to the east before we continue after the black knights," she says. "I wonder if there's more information here we can find about why Arazni is connected to all this."


Female NG Changeling (Annis-born / Molthunian) Slayer 10 | HP: 85/85 | AC: 22 (13 Tch,19 Fl) | CMB: +15, CMD: 28| F: +11, R: +11, W: +9 | Init: +2 | Perc: +19, SM: +12, Darkvision 60ft | Speed 30ft | Active conditions: None.

"Sure. And remind me to stock up on some of those invisibility potions whenever we go on a spending spree again. Now, let me see ...", the changeling says mostly to herself as she dips down to check the floor for any and all tracks. After all, this place has seen some activity.

Survival for tracks: 1d20 + 17 ⇒ (13) + 17 = 30
So, the east/right tunnel first. Is it cool if I keep the 26 perception/30 vs traps/29 stealth roll? Elká will proceed to scout ahead.


That’s fine.

This square room is a modest bedchamber. Its furnishings are sagging and show signs of mildew. The phrases “Hold the Line” and “Trust Only the Worthy” in Celestial are carved repeatedly into the wooden crown molding around the room.

An incorporeal creature floats in this room. This disembodied phantom wears black robes that swirl around a maw of sharp teeth. It snarls and begins to float slowly towards Elka but doesn’t immediately attack...


Game Concluded

Gabriella pulls the changeling back and readies a spell of positive energy. "Stay back spectre!" she challenges. "If you have a will, know that we won't hesitate to send you to your final judgement!"


"You have come to destroy me! Just like the others!" the creature hisses. "If you are foolish enough to try, then come and meet your doom!"


Game Concluded

Knowing that intelligent undead are the most dangerous to deal with, Gabbi keeps her spell close to her thoughts, but continues to speak.

"Who were you in life that you don't feel that you deserve to move on to your final judgement?" she questions.


"I am--I was--Leovon Urthadar, the high priest of Arazni. When I found out the Red Crusader had died, it shook me to my core. I leaped from the window of Rapier's Point to my death. But even in death, I found no reprieve from my anguish, and so I rose again as this twisted mockery of my former self! Now interlopers have come to defile Arazni's holy shrine--you among them!"


Game Concluded

Knowledge (religion): 1d20 + 13 + 5 ⇒ (3) + 13 + 5 = 21 to identify what type of undead Leovon has become.


Gabriella identifies Leovon as a geist! Geists have the ability to take control of haunts, preventing them from being permanently put to rest. They can unleash a terrifying laugh that panics the living, and their touch drains their victims' vitality.


Female NG Changeling (Annis-born / Molthunian) Slayer 10 | HP: 85/85 | AC: 22 (13 Tch,19 Fl) | CMB: +15, CMD: 28| F: +11, R: +11, W: +9 | Init: +2 | Perc: +19, SM: +12, Darkvision 60ft | Speed 30ft | Active conditions: None.

"Interlopers, us?!" She only barely manages to hold her tongue and gives the man a look of disappointment and contempt. "Pharasma has led us here so that we can right what's wrong. Yes, a bold claim, but it's the truth. Now, would it ... do you any good if I go into the water down below and see if we can collect your bones and give you a proper burial?You've suffered long enough, Leovon."


Male Human Necromancer 18 | HP 112/112 (0 temp)| AC10T10FF10 | Ft +14 Rf +12 Wi +22 | Init +4 | Perc +17 l CMD 18 l Share Essence 11/11 l Lifesense 18/18 l Current Effects:

Religion: 1d20 + 16 ⇒ (1) + 16 = 17
Ulrich thinks it's a slightly more powerful ghost. If we get into combat, he'll try to control it on the first round.

"The water? Did he not die from jumping out the window?"


There was no water back then. This part of the city was still on the surface at that time.

You can attempt a Diplomacy check to try to parley with Leovon and prevent him from attacking.


Game Concluded

"As my companion has stated, we will see to the proper internment of your bodily remains and that the appropriate blessings are said. That will ensure that you pass on as you were intended. So you can face the Lady of Graves as She has commanded,"

Diplomacy: 1d20 + 19 ⇒ (10) + 19 = 29


”I fear Pharasma will not be so kind to be when I finally stand before her. No, this is my domain, and I will not leave it willingly. But the other interlopers are desecrating Arazni’s inner sanctum. Their wards keep me at bay. If you swear to eradicate them, I will ensure the many other restless spirits here do not menace you.”


RETIRED - ascended to godhood.

"Defeat the interlopers?" Allie adds with a nasty grin. "Don't mind if we do!" Her enthusiasm is quite impressive, if a tad offputting, and very sincere.

Diplomacy: 1d20 + 15 ⇒ (20) + 15 = 35


The geist cackles at Alessandra's assertion, his morbid grin spreading even wider. "Ha, ha, ha! I sense a kindred spirit... There is a comforting darkness within your soul... If you will have me, I will fight by your side to slaughter the interlopers..."


Game Concluded

Gabbi turns to glare at her sister, but then turns back to nod curtly at the spectre.

"Fine, then let's get a move on," she says in a clipped voice.


Searching this room before you leave turns up a magical rapier--Red Crusader's Quill. It is a magnificent weapon, with a golden hilt and a lotus petal guard.

Red Crusader's Quill:
Aura moderate necromancy and transmutation CL 10th
Slot none; Price 25,320 gp; Weight 2 lbs.

The tip of this narrow +3 rapier can be used as a mundane writing instrument, producing any color of ink the wielder desires. Once per day as a free action when the wielder confirms a critical hit against a creature with the Red Crusader’s quill, she can inscribe an arcane mark on the creature. Once per month, the wielder can instead inscribe a mark of justice; this mark ends immediately if the wielder inscribes another mark of justice with the Red Crusader’s quill.

You head through the door that was protected by the magical trap. Trinkets dangle from the ceiling of this irregular room, twisting on hazy air currents wafting up from dozens of incense sticks. Armor stands and weapons racks are jammed together in alcoves, while a large prayer mat decorated with scowling moons fills the chamber’s center. A single door exits from an alcove to the north and a wooden double door leads south.

A female tengu is here, rearranging the trinkets on the ceiling. Larger than most tengus, she has black feathers and large, dark eyes. She wears heavy clothing and over a breastplate, and a heavy flail hangs on her belt.

The tengu's eyes widen she sees the spectral Leovon floating among your group. "No! Keep that spirit out of here!" she shrieks, reaching for her holy symbol--the grinning moon of Groetus!

Initiative:
Alessandra: 1d20 + 2 ⇒ (8) + 2 = 10
Dr. Ulrich: 1d20 + 4 ⇒ (18) + 4 = 22
Eldarel: 1d20 + 2 ⇒ (10) + 2 = 12
Elka: 1d20 + 2 ⇒ (10) + 2 = 12
Gabriela: 1d20 + 10 ⇒ (1) + 10 = 11
Leovon: 1d20 + 9 ⇒ (17) + 9 = 26
Evark: 1d20 ⇒ 10

Everybody may act before the tengu! Map update to come later, but she is only 20 feet away from the leaders of your group.


Female NG Changeling (Annis-born / Molthunian) Slayer 10 | HP: 85/85 | AC: 22 (13 Tch,19 Fl) | CMB: +15, CMD: 28| F: +11, R: +11, W: +9 | Init: +2 | Perc: +19, SM: +12, Darkvision 60ft | Speed 30ft | Active conditions: None.

Does anyone want the rapier for now? On a crit you can apply Bestow Curse (without a save, I assume). Sure, it is only once a month, but it might be the difference between life and death against a particularly nasty foe. Worst case scenario, I take it.

"That symbol won't do you any good with where you are going!"

Full-round action: charge (studied target, power attack, charge)
Attack: 1d20 + 19 ⇒ (5) + 19 = 24
Damage: 5d6 + 17 ⇒ (5, 2, 5, 4, 1) + 17 = 34
AC 20 until the start of my next turn


Male Human Necromancer 18 | HP 112/112 (0 temp)| AC10T10FF10 | Ft +14 Rf +12 Wi +22 | Init +4 | Perc +17 l CMD 18 l Share Essence 11/11 l Lifesense 18/18 l Current Effects:

I'll use it to write scrolls. JK

Ulrich gives the ghost priest a good clap on the shoulder with a magically treated hand with wisps of necromancy, and says "I'm sure you're hungry."

Using Bolster from my Necromancy school. He gains a +2 profane bonus to attack rolls and saving throws, as well as 1 temp hp per HD, and a +2 turn-resistance. Lasts for 4 rounds, or if he enters an area of consecration.


Male Nosoi Psychopomp HP 19/19 | AC 17 T 15 FF 14 | Ft +2 Rf +6 Wi +4 | Init +3 | Perc +9 l CMD 15 l Speak w/Dead 3/3 l Hide 1/1 l Sound 1/1 l Current Effects:

Kamosh is upset. So frikken upset! He's not okay with this, even if it isn't Ulrich's direct fault. He's not having any of it and refuses to help.

Turning invisible and hopping off Ulrich's shoulder. Proceeds to have temper tantrum.


Game Concluded

Not Gabbi's type of weapon at all. Worth a lot of coin, though. :)

Gabbi begins drawing mystical arrows and loosing them at the avian cleric as Elká tears into the creature.

Longbow Attack - PBS - Rapid: 1d20 + 14 - 2 + 1 ⇒ (10) + 14 - 2 + 1 = 23 coordinated shot
Longbow Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Longbow Attack - PBS - Rapid: 1d20 + 14 - 2 + 1 ⇒ (13) + 14 - 2 + 1 = 26 coordinated shot
Longbow Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Longbow Attack - PBS - Rapid: 1d20 + 9 - 2 + 1 ⇒ (3) + 9 - 2 + 1 = 11 coordinated shot
Longbow Damage: 1d8 + 2 ⇒ (5) + 2 = 7


Female Human Fighter (Lore Warden) 9 I HP 64/76 I AC 23 [T 14 FF 20] I Fort +9, Ref +7, Will +7(9) I Init +2 I Percep +1 I Conditions:

Nice weapon, but too subtle for Ellie. Adamantine flail till I die. OR someone else dies, preferably.

Ellie moves forward and aims to trip the tengu.

Trip: 1d20 + 9 + 6 + 1 + 1 + 2 + 4 + 2 ⇒ (11) + 9 + 6 + 1 + 1 + 2 + 4 + 2 = 36
(BAB, Str, Enhancement bonus, Weapon Focus, Weapon Training, Greater Trip, Maneuver Training)

If that works, she smacks it as it falls.

AoO: 1d20 + 9 + 6 + 1 + 1 + 2 - 3 ⇒ (8) + 9 + 6 + 1 + 1 + 2 - 3 = 24
(BAB, Str, Enhancement, Weapon Focus, Weapon Training, Power Attack)
Damage: 1d10 + 9 + 9 + 1 + 2 + 2 + 2d6 ⇒ (8) + 9 + 9 + 1 + 2 + 2 + (5, 2) = 38
(Str, Power Attack, Enhancement, Weapon Training, Weapon Specialisation, Holy)


Leovon Bite: 1d20 + 16 ⇒ (4) + 16 = 20
Damage + Con Damage: 1d6 ⇒ 61d4 ⇒ 2

The unfortunate tengu is unprepared for your furious assault. Bolstered by Ulrich's power, Leovon swoops in and takes a bite out of the cleric, draining her life force. Elka slices her claw across the tengu's belly, Gabby shoots her twice, then Elly trips her and shatters her skull with a strike from her flail. The cleric lies still in a pool of blood.

The tengu has: wand of bull’s strength (5 charges), wand of cure light wounds (18 charges), wand of invisibility purge (14 charges); +2 breastplate, mwk heavy flail, short sword, cloak of resistance +1, headband of inspired wisdom +2, silver unholy symbol of Groetus, 5 broken wooden holy symbols, 3 doll’s heads, a dozen rusty sewing needles, 4 used tindertwigs, a weathered map of Castle Overwatch, and a ring of keys.

The jumbled weapon and armor racks contain two masterwork longswords, 15 javelins, two masterwork breastplates, and three heavy steel shields .A box of incense is hidden beneath one of the shields. The box contains 10 sticks of exotic incense worth 15 gp each and a single stick of incense of corporeality. Only one of the items hanging from the ceiling has any value: a delicately engraved platinum mirror worth 500 gp.

The room's single exit is a set of double doors leading south.


Game Concluded

"A priest of Groetus?" Gabbi questions with a shake of her head. "Talk about a bunch of nutters."

Once the valuables are gathered, she indicates the double doors. "Elká? Could you check that for traps before we head that way?"


Elka doesn't find any traps on the doors.

This great hall contains two sturdy dining tables with bench seating, a sleeping area partitioned off with hanging blankets, and a makeshift kitchen with a cooking hearth. Barrels and crates scattered throughout the room overflow with supplies.

Having heard the commotion from your fight with the tengu, the four Seal-Breaker knights here have turned over the dining tables to serve as cover. They cry a challenge as they raise their javelins!

Initiative:
Alessandra: 1d20 + 2 ⇒ (11) + 2 = 13
Dr. Ulrich: 1d20 + 4 ⇒ (3) + 4 = 7
Eldarel: 1d20 + 2 ⇒ (17) + 2 = 19
Elka: 1d20 + 2 ⇒ (6) + 2 = 8
Gabriela: 1d20 + 10 ⇒ (1) + 10 = 11
Leovon: 1d20 + 9 ⇒ (20) + 9 = 29
Seal-Breakers: 1d20 - 1 ⇒ (1) - 1 = 0

Everybody may act! Two of the knight are 15 feet away, the other two are 30 feet away. They have cover unless you move around the tables to get to them.


Game Concluded

Gabriella cries no challenge, she simply declares Pharasma's judgement upon them as she draws her bow and fires at one of the more distant knights.

Longbow Attack - PBS - Rapid: 1d20 + 14 - 2 + 4 ⇒ (1) + 14 - 2 + 4 = 17 Judgement: justice
Longbow Damage: 1d8 + 2 + 4 ⇒ (7) + 2 + 4 = 13 Judgement: destruction

Longbow Attack - PBS - Rapid: 1d20 + 14 - 2 + 4 ⇒ (17) + 14 - 2 + 4 = 33 Judgement: justice
Longbow Damage: 1d8 + 2 + 4 ⇒ (6) + 2 + 4 = 12 Judgement: destruction

Longbow Attack - PBS - Rapid: 1d20 + 9 - 2 + 4 ⇒ (5) + 9 - 2 + 4 = 16 Judgement: justice
Longbow Damage: 1d8 + 2 + 4 ⇒ (8) + 2 + 4 = 14 Judgement: destruction


Male Human Necromancer 18 | HP 112/112 (0 temp)| AC10T10FF10 | Ft +14 Rf +12 Wi +22 | Init +4 | Perc +17 l CMD 18 l Share Essence 11/11 l Lifesense 18/18 l Current Effects:

Ulrich grins as he gets ready to try his new spell. He chants in Necril "Swallow them. Swallow them. Rise up and swallow them." He smacks the bottom of his quarterstaff upon the floor, and suddenly the floor begins to quake. The floor around the knights shatters, and desiccated hands reach out from their graves to pull the knights to their doom.

Casting Hungry Earth. 20ft radius centered on knights. Lasts 9 rounds.

CMB 1: 1d20 + 5 + 9 ⇒ (5) + 5 + 9 = 19
CMB 2: 1d20 + 5 + 9 ⇒ (4) + 5 + 9 = 18
CMB 3: 1d20 + 5 + 9 ⇒ (7) + 5 + 9 = 21
CMB 4: 1d20 + 5 + 9 ⇒ (19) + 5 + 9 = 33


RETIRED - ascended to godhood.

Allie grants vampiric speed and reflexes to her companions.

Blessing of Fervor

Rascal, bolstered by the spell, scampers round the table to trip the knight Gabbi shot.

Bite: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27 Damage: 1d8 + 6 ⇒ (8) + 6 = 14 Trip: 1d20 + 12 ⇒ (15) + 12 = 27


Male Human Necromancer 18 | HP 112/112 (0 temp)| AC10T10FF10 | Ft +14 Rf +12 Wi +22 | Init +4 | Perc +17 l CMD 18 l Share Essence 11/11 l Lifesense 18/18 l Current Effects:

"Wait! Don't do it wolf pup!"


Female NG Changeling (Annis-born / Molthunian) Slayer 10 | HP: 85/85 | AC: 22 (13 Tch,19 Fl) | CMB: +15, CMD: 28| F: +11, R: +11, W: +9 | Init: +2 | Perc: +19, SM: +12, Darkvision 60ft | Speed 30ft | Active conditions: None.

As I can't stand the knights on the map and got no clue if the wizard AoO has them on the edge or 'inside' the area, this post applies *if* Elká can move 50ft, get into contact, and *not* end up inside the spell. If not, she will move and full defense to gain AC 28.

Elká eyes grow wide when otherworldly apparitions answer Ulrich's call and start clawing away at the knights.

Move action: move 50ft (fervor +30ft)
Std action: attack (studied target, power attack)

Javelin Attack: 1d20 + 17 ⇒ (8) + 17 = 25
Damage: 1d6 + 17 ⇒ (5) + 17 = 22
If Sneak applies: 4d6 ⇒ (1, 4, 6, 5) = 16
Since they're aware of us, I can imagine I do not as they have 'acted' in this combat by hunkering down.


Sorry, map is accurate now.

Leovon Bite: 1d20 + 14 ⇒ (8) + 14 = 22
Damage + Con Damage: 1d6 ⇒ 11d4 ⇒ 2
Elly Trip: 1d20 + 25 ⇒ (19) + 25 = 44
AoOs: 1d20 + 16 ⇒ (13) + 16 = 291d20 + 14 ⇒ (3) + 14 = 17
Damage: 1d10 + 23 + 2d6 ⇒ (7) + 23 + (6, 1) = 371d6 ⇒ 31d4 ⇒ 4

Leovon swoops in to bite at the nearest knight. Elly follows in the geist's wake, tripping the knight and setting him up for a follow-up attack from both her and Leovon. Elka pounces upon the man, finishing him off.

Gabby scores a hit against the next knight in line, then Rascal moves in to bite and trip the man. Ulrich casts his spell, and the hands reach for the knights, but only manage to grab one of them.

The prone knight uses the table as cover to stand up and attack Rascal. One in the back hurls his javelin at Elly, while the grappled one tries in vain to escape.

Longsword vs Rascal: 1d20 + 13 ⇒ (13) + 13 = 26
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Javelin vs Elly: 1d20 + 7 ⇒ (7) + 7 = 14
CMB to Escape Grapple: 1d20 + 11 ⇒ (6) + 11 = 17

7 damage to Rascal. Everybody may act!

3,001 to 3,050 of 5,620 << first < prev | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Brainiac's Tyrant's Grasp All Messageboards

Want to post a reply? Sign in.