Full Name |
Elká Syrellè |
Race |
| HP: 85/85 | AC: 22 (13 Tch,19 Fl) | CMB: +15, CMD: 28| F: +11, R: +11, W: +9 | Init: +2 | Perc: +19, SM: +12, Darkvision 60ft |
Classes/Levels |
| Speed 30ft | Active conditions: None. |
Gender |
Female NG Changeling (Annis-born / Molthunian) Slayer 10 |
Strength |
22 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
12 |
Charisma |
9 |
About Elká Syrellè
NAME Elká Syrellè
CLASS Slayer
RACE Changeling (Annis-born)
ALIGNMENT Neutral Good
BAB: +10/5
HP: 85 (10D10+CON+FCB)
F +11 | R +11 | W +9
Attack - Claws: +19 to hit, 1D6+9 damage (20 x2)
Optional: PA (-3 to ATT, +6 to DMG) SA (3d6 if flanking/flat-footed)
AC: 22 (+8 armor, +2 dex, +1 NA, +1 Deflection)
STR 22 (20) INT 12
DEX 14 WIS 12
CON 12 CHA 9
FEATS
1 Mother’s Gift (+1 to attack and damage with your claws)
3 Iron Will
5 Power Attack
7 Improved Sneak Attack (+1D6)
9 Skill Focus Stealth
T Weapon Focus (Claw)
R Improved Natural Attack (Claw)
SKILLS
1 Stealth* +26
2 Perception* +19
3 Climb* +10
4 Swim* +10
5 Acrobatics* +15
6 Survival* +14
7 Knowledge Dungeoneering* +5
8 Knowledge Local* +13
9 Disable Device* +17
10 Sense Motive +12
BG Knowledge Geography* +15
BG Profession Tanner* +6
BG Craft Traps +13
Misc bonuses: +5 to Survival checks to follow tracks, +5 to spot and disable traps, -5 ACP, +5 stealth from mask, +5 perception from goggles, +2 to disable device from MW tools
(12 Slayer, 2 INT, 4 BG - * indicates skill is a class skill)
LANGUAGES
Common, Orc, Giant
TRAITS
1 The Pessimist: +1 trait bonus to Will saves, 1x day let an ally reroll a failed saving throw.
2 Resilient: +1 trait bonus to Fortitude saves
SPECIAL
Stalker's Mask : 1x day, full-round action, adopt creature’s appearance for 1 hour - +10 to disguise, +1 att/dmg vs that creature
Studied Target: use a move action to gain a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against two opponents, and a +2 bonus on weapon attack and damage rolls against them. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against two opponents at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target. If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).
Talent - Trapfinder: gain Disable Device as a class skill. Also gain the trapfinding and trap sense rogue abilities, using his slayer level as his effective rogue level.
Talent - Rogue Talent: Weapon Focus (Claws)
Talent - Fast Stealth: Stealth at full speed with no penalties.
Stalker: gain studied target bonus on Disguise, Intimidate, and Stealth checks against his studied opponent.
Sneak Attack: +4d6 sneak attack damage (3d6 base)
Natural Armor: +1 NA to armor class.
Claws: two claw attacks (1d4 points of damage each).
Darkvision: see perfectly up to 60 feet in the dark.
Hulking Changeling: +1 racial bonus on melee damage.
Gear
(21g, 5s, 9cp) Four Mirror Armor, javelins (x5), backpack, bedroll, waterskin, tent, cooking kit, 7-days’ trail rations, whetstone, hunting knife, fishing kit, belt pouch, canvas (2 square yards), mess kit, masterwork thieves' tools, waterproof bag, cloak of resistance +2, stalker's mask, bodywrap of mighty blows, belt of str +2, amulet of NA +1, ring of deflection +1, mithral agile breastplate +2, eyes of the eagle.
Background
Appearance
Personality
Progression: