Outpost 2 - Liam - 1-19 To Conquer the Dragon
(Inactive)
Game Master
Liam
1-19 To Conquer the Dragon
by Matt Duval
Androgynous NG Android, Ace Pilot, Operative (Ghost) 9 | SP 25/81 HP 58/58| RP 10/10 | EAC 25; KAC 26 | Fort +5; Ref +12; Will +6 | Init: +9 | Perc: +15, SM: +10 | Speed 50ft | Darkvision, Blindsense (electricity) |Evasion, Uncanny Agility | Active conditions: none .
I could buy Expert Gunnery which allows rerolling critical hits. If you think Automated Defences is good, I will slot that.
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Androgynous NG Android, Ace Pilot, Operative (Ghost) 9 | SP 25/81 HP 58/58| RP 10/10 | EAC 25; KAC 26 | Fort +5; Ref +12; Will +6 | Init: +9 | Perc: +15, SM: +10 | Speed 50ft | Darkvision, Blindsense (electricity) |Evasion, Uncanny Agility | Active conditions: none .
Boons Slotted
Ally: Gun Runner
Faction: Exo-Guardians Champion
Personal: Stain of the Perplexity
Promotional: Starfinder Character Folio
Social: Scoured Stars Memorial
Starship: Automated Defences
Slotless:
Tatoo of the Starfinder
Marked Field Agent
Star Sugar Heartlove!!!
Abysshead Download
Androgynous NG Android, Ace Pilot, Operative (Ghost) 9 | SP 25/81 HP 58/58| RP 10/10 | EAC 25; KAC 26 | Fort +5; Ref +12; Will +6 | Init: +9 | Perc: +15, SM: +10 | Speed 50ft | Darkvision, Blindsense (electricity) |Evasion, Uncanny Agility | Active conditions: none .
Carefully contained on an air-gapped system.
Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image
Boons Slotted this Adventure
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Ally: Gun Runner
Faction: Dataphiles Champion
Personal: Scoured Stars Survivor
Promotional: Reroll: Messenger bag
Social: Trusted by the Conservancy (+1 circumstance to Survival)
Starship: Defender of the Fleet (Computers)
Androgynous NG Android, Ace Pilot, Operative (Ghost) 9 | SP 25/81 HP 58/58| RP 10/10 | EAC 25; KAC 26 | Fort +5; Ref +12; Will +6 | Init: +9 | Perc: +15, SM: +10 | Speed 50ft | Darkvision, Blindsense (electricity) |Evasion, Uncanny Agility | Active conditions: none .
Two of us have the Gun Runner boon slotted. I am happy to use mine now to purchase grenades at a discount for use during the mission. Any requests or suggestions?
Also, Charli and Naylor both have the boon that affects bleed damage so you don't want to be within 15 feet of either of us if the enemy is dishing it out. On the other hand, if you plan to "dish" then it will be more effective on any enemy within 15 feet of Naylor and you can make requests for them to move appropriately. That's what comms are for. :-)
I doubt the effects stack at all even if Charli and Naylor are both in range.
820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet
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Boons Slotted this Adventure
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Ally: High Society <-- Mainly because I cannot think of any other appropriate boon to put here.
Faction: Wayfinder Champion
Personal: Legacy Heritage (Gnome) & Stain of the Perplexity (yes, 2 personal boons)
Promotional: Scotty's Space Goblin Orange Ipa shirt (re-roll)
Social: Budding Media Celebrity
Starship: Broad Arc Weapons
Slotless:
Starfinder Insignia
Worldwide Explorer
Ghibrani Linguist
Mobile Translator
Journey to the Stars
Protector of the Future
Surviving Companion
★ ---- ★ ---- ★ ---- ★
Aside to Naylor. At least one of my local players got a bleed weapon because of that boon...
Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities
Naylor wrote: Two of us have the Gun Runner boon slotted. I am happy to use mine now to purchase grenades at a discount for use during the mission. Any requests or suggestions?
Also, Charli and Naylor both have the boon that affects bleed damage so you don't want to be within 15 feet of either of us if the enemy is dishing it out. On the other hand, if you plan to "dish" then it will be more effective on any enemy within 15 feet of Naylor and you can make requests for them to move appropriately. That's what comms are for. :-)
I doubt the effects stack at all even if Charli and Naylor are both in range.
Perhaps a couple run-of-the-mill frag, incendiary or shock grenades?
Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities
Before we blast off to the mission, Raatchet will purchase a weapon with either blast or line properties. Haven't had a chance to look through the weapons tables and decide which one yet though. But just wanted to let you know ahead of time, Liam.
Androgynous NG Android, Ace Pilot, Operative (Ghost) 9 | SP 25/81 HP 58/58| RP 10/10 | EAC 25; KAC 26 | Fort +5; Ref +12; Will +6 | Init: +9 | Perc: +15, SM: +10 | Speed 50ft | Darkvision, Blindsense (electricity) |Evasion, Uncanny Agility | Active conditions: none .
I should have mentioned that I was flying up to Seattle to help at Emerald City Comic Con. I thought I'd be online during breaks but where we are situated has very poor reception. I should be able to complete my shopping and be ready to move on later this evening.
Or, if the GM prefers, please move on and allow me to retcon a little shopping.
Troll 1-19 1-32
This one isn't super long, so we should be ok
820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet
Oops, I just realized that I had listed the wrong faction for Charli. She's totally Manifold Host.
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Boons Slotted this Adventure
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Ally: High Society <-- Mainly because I cannot think of any other appropriate boon to put here.
Faction: Manifold Host Champion
Personal: Legacy Heritage (Gnome) & Stain of the Perplexity (yes, 2 personal boons)
Promotional: Scotty's Space Goblin Orange Ipa shirt (re-roll)
Social: Budding Media Celebrity
Starship: Broad Arc Weapons
Slotless:
Starfinder Insignia
Worldwide Explorer
Ghibrani Linguist
Mobile Translator
Journey to the Stars
Protector of the Future
Surviving Companion
Male CG Halfling Envoy 5 | SP: 35/35 HP: 32/32 RP: 6/6 | EAC: 22 KAC: 22 | F: +3, R: +10, W: +5 | Init: +5 | Perc: +10, SM: +4+1d6 | Speed 30ft | conditions: None.
Did we finalize who was running Captain?
Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image
Captain Brobdingnagian wrote: Did we finalize who was running Captain? Not that I recall, but I will admit that I was mostly paying attention to where my character was going to be placed.
You and Charlie could be trading off during the journey so if you want to respond as Captain now, go for it!
Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities
Naylor wrote: As a group, we are relatively close in several skills but it looks to me like it may be:
Charli as captain, ready to move to guns if needed.
Neon Ten as Science Officer
Raatchet as Engineer
Naylor as pilot
Valikar as primary gunner
Captain Brobdingnagian as secondary gunner, ready to move to Captain if needed.
This was the last suggestion I saw.
Troll 1-19 1-32
APL looks to be 6.5 - you want to round up or down?
Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities
Here's my non-answer. With rounding up or down, I usually defer to the front liner of the team. In this case, it appears to be Valikar so whichever he/she/it votes, I'll second it.
Male CG Halfling Envoy 5 | SP: 35/35 HP: 32/32 RP: 6/6 | EAC: 22 KAC: 22 | F: +3, R: +10, W: +5 | Init: +5 | Perc: +10, SM: +4+1d6 | Speed 30ft | conditions: None.
I think I said it before, but as the lowest in the group, I'm also fine either way.
820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet
If Valikar is okay with us being up, I would prefer up.
Vesk Scholar Soldier 8 | SP 80/80 HP 62/62 | RP 10/10 | EAC 29; KAC 32; CMD 40 (+6 BR/Trip, +2 Repo) | Fort +9; Ref +6; Will +7 | DR: 9/- Res: 5 Fire/Cold/sonic - 10 Elec | Init: +4 | Perc: +9, SM: +1 | Speed 50ft | Active conditions: Def: Melee Attacks take 2d6 Electric when they successfully hit Dragon Gland - 1/1 | Ammo: HR 6/6
I’m fine playing up! For standard combat I’m built to take hits for a while, especially with envoys around.
I’d be more concerned about starship combat as that could go weird in high tier with bad rolls due to the extra dc.
So if you all want high tier go for it!
Troll 1-19 1-32
I can attest that Valikar can take punishment. Suede and I play together locally.
Androgynous NG Android, Ace Pilot, Operative (Ghost) 9 | SP 25/81 HP 58/58| RP 10/10 | EAC 25; KAC 26 | Fort +5; Ref +12; Will +6 | Init: +9 | Perc: +15, SM: +10 | Speed 50ft | Darkvision, Blindsense (electricity) |Evasion, Uncanny Agility | Active conditions: none .
I am ok either way. My concern is Starship combat but I am certainly willing to give it a try.
Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image
Speaking of Starship combat, assuming it is a Piloting role to help the other ship is that a Starship Combat sort of roll (where only the Captain can improve the roll) or a normal skill roll where anyone could Aid? Could we use the bonus from the ship’s computers on the roll?
This is assuming they want the help, but the drift is supposed to be a dangerous place.
Troll 1-19 1-32
This isn't a combat situation, but you could try talking to them
Androgynous NG Android, Ace Pilot, Operative (Ghost) 9 | SP 25/81 HP 58/58| RP 10/10 | EAC 25; KAC 26 | Fort +5; Ref +12; Will +6 | Init: +9 | Perc: +15, SM: +10 | Speed 50ft | Darkvision, Blindsense (electricity) |Evasion, Uncanny Agility | Active conditions: none .
Hello everyone. My apologies for disappearing for a week with no notice. I was hit hard and suddenly by a very aggressive bug that included severe light sensitivity (and my head trying to explode) and today is the first day I could face a computer screen.
I feared I would have been removed from the game but it looks like I have arrived back just in time.
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Male CG Halfling Envoy 5 | SP: 35/35 HP: 32/32 RP: 6/6 | EAC: 22 KAC: 22 | F: +3, R: +10, W: +5 | Init: +5 | Perc: +10, SM: +4+1d6 | Speed 30ft | conditions: None.
I wanted to give a head's up that I'm going through some unexpected significant life changes right now through the end of April. I'll try to keep on top of things, but if I'm ever quiet for an extended period of time please feel free to bot me.
Troll 1-19 1-32
Ok, thanks for the warning.
Can you add some bot text on your character please?
Androgynous NG Android, Ace Pilot, Operative (Ghost) 9 | SP 25/81 HP 58/58| RP 10/10 | EAC 25; KAC 26 | Fort +5; Ref +12; Will +6 | Init: +9 | Perc: +15, SM: +10 | Speed 50ft | Darkvision, Blindsense (electricity) |Evasion, Uncanny Agility | Active conditions: none .
Wishing you well, Wolfspirit.
Vesk Scholar Soldier 8 | SP 80/80 HP 62/62 | RP 10/10 | EAC 29; KAC 32; CMD 40 (+6 BR/Trip, +2 Repo) | Fort +9; Ref +6; Will +7 | DR: 9/- Res: 5 Fire/Cold/sonic - 10 Elec | Init: +4 | Perc: +9, SM: +1 | Speed 50ft | Active conditions: Def: Melee Attacks take 2d6 Electric when they successfully hit Dragon Gland - 1/1 | Ammo: HR 6/6
Good luck with the changes, Brob!
Male CG Halfling Envoy 5 | SP: 35/35 HP: 32/32 RP: 6/6 | EAC: 22 KAC: 22 | F: +3, R: +10, W: +5 | Init: +5 | Perc: +10, SM: +4+1d6 | Speed 30ft | conditions: None.
Thanks. Trying not to make a big deal, but things might get crazy. I will add bot text, but in combat Brob basically be Clever Attacking :)
Troll 1-19 1-32
GM is having a terrible week, will pick up posting again tomorrow (thursday)
Androgynous NG Android, Ace Pilot, Operative (Ghost) 9 | SP 25/81 HP 58/58| RP 10/10 | EAC 25; KAC 26 | Fort +5; Ref +12; Will +6 | Init: +9 | Perc: +15, SM: +10 | Speed 50ft | Darkvision, Blindsense (electricity) |Evasion, Uncanny Agility | Active conditions: none .
Sorry, you are having such a bad week, Liam. I hope things improve for you soon.
820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet
Same here. I went through a very rough three months. Oddly, posting helped keep me sane -- but if it's not working for you, it's okay to let a game go. Just let us know, and we'll understand.
Hmm
Androgynous NG Android, Ace Pilot, Operative (Ghost) 9 | SP 25/81 HP 58/58| RP 10/10 | EAC 25; KAC 26 | Fort +5; Ref +12; Will +6 | Init: +9 | Perc: +15, SM: +10 | Speed 50ft | Darkvision, Blindsense (electricity) |Evasion, Uncanny Agility | Active conditions: none .
I think we are early enough in the game that it can be dropped without issue. Is that correct?
I certainly don't want to pressure anyone to continue when it may cause extra stress. Games should be fun for both the players and GM.
820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet
Absolutely. We're early here.
Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image
Charli already handled the feychild gnome,
Anyone who has a good Sense Motive better go after the other two guests. My character has +0, so they have no chance. The Serums give a +2 insight bonus to Bluff and Diplomacy checks. Any Class with an Insight bonus to those skills will not benefit from them.
Troll 1-19 1-32
Ok, the part I worried about getting set up right seems to be going ok. We just need a couple of responses and we'll be ready for round two.
820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet
I thought everyone rolled in round one?
Hmm
Troll 1-19 1-32
Hmm, I know I wrote a post about identifying the devices.
That solves what I was waiting for.
Male CG Halfling Envoy 5 | SP: 35/35 HP: 32/32 RP: 6/6 | EAC: 22 KAC: 22 | F: +3, R: +10, W: +5 | Init: +5 | Perc: +10, SM: +4+1d6 | Speed 30ft | conditions: None.
I'm trying to catch up at the moment; parents and painting, oh my! Just to make sure, you've botted me for round 1, so we're waiting on round 2, right?
Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image
Captain Brobdingnagian wrote: I'm trying to catch up at the moment; parents and painting, oh my! Just to make sure, you've botted me for round 1, so we're waiting on round 2, right? Correct. I don’t know if there is any follow up on Round 1 left, but I believe we have done all the rolls now.
You did well on your Diplomacy talking with one of the guests.
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Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image
So, I’ve been messed up in the past because of assumptions that the scenario writers didn’t have.
I’m assuming that the transmitters are not constantly transmitting. If they were, it would make them too easy to find and be too obvious in a scan of communications traffic. In reality, it would also have the problem of using up too much energy as well.
Planting the transmitters somewhere else should have the following problems:
1. If too far off target, any competent Gunner should realize those can’t be the correct coordinates.
2. They might start transmitting at any time. Be bad to have them transmit in transit. This one can easily be dealt with by turning it off during transfer.
3. As I pointed out, it can be difficult defining a safe place. Hopefully whatever was planned is set to only take out the lodge, but we have no way to be sure of that.
That said, I had also thought about planting them someplace else. It would most likely mean the opponent would give away their location as they fired the orbital weapons at the wrong target. If we didn’t find all the transmitters, it could also cause them to split their payload.
Does the scenario allow for us to move the transmitters to someplace that the writer considered safe?
820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet
Looking at all these rolls, there are more devices than there are all of us. Does the scenario allow us to add anything to the rolls if:
1) We know what we're looking for
2) Zafeldrin's security now knows what they are looking for?
I now feel torn about where Charli should be. She's the only person who could possibly uncover what is under that DC 27 sense motive check. She's also the only person who can do the Sense Motive check to tell what might impress Aralyx.
I think we're going to have some undiscovered beacons, guys. Does Zafeldrin still want to continue the Gala? Should we be evacuating? In real life, Charli would evacuate all the guests now.
Hmm
820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet
Gang, I am so very sorry that I asked for us to play 7-8. We should have played down. I feel terribly, terribly guilty. These skill checks are awful. I am hoping that Zafeldrin gives us some advice on how to proceed.
Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities
Raatchet is thinking to just shut them down. After we locate the rest and avert disaster, we can spend more time examining them to see what we can learn.
As for what Charli should do, I'd say keep schmoozing at the gala. That's your primary strength so keep at it!
Who knows...maybe round 2 is a completely different set of rolls and skills? Probably the same but it's a possibility??
Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities
Charli Poshkettle wrote: Gang, I am so very sorry that I asked for us to play 7-8. We should have played down. I feel terribly, terribly guilty. These skill checks are awful. I am hoping that Zafeldrin gives us some advice on how to proceed. Oh? I wouldn't worry about it. I didn't think anything of the skill checks, to be honest... I don't really think it's a big deal. Besides, you didn't force us. We all agreed to it so no worries.
820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet
Actually, I have an idea to protect the guests! Give me a chance to try it out.
Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image
I would recommend that Charli keep with schmoozing. You have the best shot at the Sense Motive in the group, and getting that tells us the best way to impress the guest. We probably want you to roll that first so we know what is needed.
There are more things to uncover than a team can do in the time given and the checks are easy to fail even for someone who specializes in those skills. The scenario can’t expect the group to succeed at all the checks. That means there has to be a way to resolve things even if you fail the checks.
We have found two of the devices and one planted spy. We have also impressed two of the guests. Sounds to me like we are doing well.
Male CG Halfling Envoy 5 | SP: 35/35 HP: 32/32 RP: 6/6 | EAC: 22 KAC: 22 | F: +3, R: +10, W: +5 | Init: +5 | Perc: +10, SM: +4+1d6 | Speed 30ft | conditions: None.
Yeah, I thought we were actually doing reasonably well, and it sounds like we have at least one more attempt. Brob will switch to trying to find devices; he has a pretty decent piloting if that's still available and a number of other skills otherwise.
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