GM Lorenzo's #10-08: What Prestige is Worth - OUTPOST II (Inactive)

Game Master Lawrence Smith 2

Maps, Handouts, and More!


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Grand Lodge

The Hao Jin Cataclysm | Gallows of Madness

Given the countless powerful relics the Pathfinder Society keeps in the vaults beneath the Grand Lodge, it should come as no surprise when there's the occasional magical outburst. However, the most recent incident involves a powerful talisman opening a portal the Hell, and the head curator Zarta Dralneen believes this event is no mere coincidence. Alongside a band of elite Pathfinders, she intends to travel through the portal to the infernal city Dis in order to close the gateway, in the process uncovering Cheliax's secret history, the follies of House Thrune, and what her role will be in the events to come.

Dark Archive

PFS #76925-14 LN Male Human Fighter (Weapon Master) 6 / HellKnight 2 HP: 82/82| AC: 22/12/21 | Fort: +9| Ref: +5| Will: +5| Init: +1| Perc: +9| CMB: +8 +6 Vs Disarm| CMD: 20 +3 vs Disarm| Ada.H.Flail: +16;1d10+11| Longbow:+9;1d8| Reliable Strike 1/day
Skills:
Acrobatics:+1| Appraise:+2| Bluff:+1| Climb:-2| Diplo:+2| Inti: +9| Kn.(Dun/Eng/Loc/Pla/Reli): +10| Kn.(Noble/His): +3| Linguis:+4| Sense Motive: +9| Stealth: -4| Survival: +6| Swim: +3|

.

Grand Lodge

1 person marked this as a favorite.
The Hao Jin Cataclysm | Gallows of Madness

An eager Pathfinder initiate knocks on your door at the Grand Lodge. You answer, and she hands you a terse missive: Zarta Dralneen urgently requests your assistance in the archives beneath Skyreach in Absalom.

---

The vaults hum with nervous tension as researchers and guards hastily scribe warding circles and erect defensive constructs around a scorched circle of melted stone and smashed shelves. Nearby, a sphinx carefully directs the containment of several sparking crystals fallen from a smashed Osirion urn.

Venture-Captain Ambrus Valsin keeps his eyes firmly focused on the scorched circle, while engaged in heated conversation with Zarta Dralneen. A handful of singed hairs mar her otherwise carefully composed appearance.

Valsin continues, "…a needless risk of agents and resources. Your countermeasures worked. Just accept that success and let’s be rid of the thing."

Zarta flashes an acknowledging smile at you and lightly places a hand to direct Valsin’s attention. "We aren’t sure of another way to safely close the portal permanently. And here we have some of the Society’s best, eager to assist."

Valsin frowns, but Zarta quickly stymies further argument. "This is a risk but also an opportunity. Think of what censored history we might uncover from a pre-war Thrune. And if we fail, you’ll still have the pleasure of smashing the talisman. I have the experience and… this is something I need to do, Ambrus."

Valsin gives an exasperated sigh, "If you don’t return and leave me to clean up this mess, trust that I will find you and give you a dressing down to remember."

As Valsin stalks off, Zarta smirks as though about to make a cheeky response. She quickly refocuses, producing a dark iron talisman set with a ruby and inscribed with Infernal script.

"This, my friends, is a melancholic talisman, a device of diabolic manufacture that opens a portal to a specific point in Hell. It activated spontaneously yesterday, allowing a flight of imps access to Skyreach." Zarta continues with pride. "The Dark Archive has prepared for such planar incursions after last year’s intrusions, and we quickly destroyed or captured the devils."

"With information gleaned from the imps, I carefully reopened the portal and ventured through. I found myself in the city of Dis in the Nine Hells. I learned through my contacts there of the talisman’s connection to Gellius Thrune, a scion of Cheliax’s ruling family from just after the Everwar about 300 years ago. Gellius sold his soul to a devil named Leventi. Another devil, the osyluth Vetrivides, noticed my investigation, as they too are investigating this Leventi for acting against the interests of Hell. If we can find proof of Leventi’s wrongdoing, Vetrivides will award us the soul of Gellius Thrune, who we can then question on how to permanently close the hellmouth. Vetrivides provided me with writs to act as their agent for the next 48 hours."

She smiles impishly and concludes, "As you’ve no doubt heard your enemies shout, it’s time to go to Hell."

Grand Lodge

The Hao Jin Cataclysm | Gallows of Madness

Zarta produces a bone scroll tube with two writs scribed in Infernal, detailing the Pathfinders’ right to legally move about the city of Dis as Vetrivides’ agents for 48 hours after arrival.

She provides one copy to you. Then Zarta looks each of you in the eye.

"Dispater’s control of Dis leaves little room for anyone to operate outside the law. This includes bribery or any other illicit attempts to skirt the law. Don't worry, you'll know when you've screwed up. You'll begin to sense how the environment bends itself to thwart you. You'll feel this as a mounting sense of dread, misfortune, and paranoia. You'll have a clear sense that attracting too much of this attention could have dramatic, perhaps even fatal, consequences."

Mechanics:
In such circumstances, when an associated skill check results in a natural 1 (regardless of whether or not it was successful), or when you otherwise draw Dispater’s Attention, you commit an 'infraction'. Each such infraction imposes a –1 cumulative penalty on that PC's ability checks, attack rolls, saving throws, and skill checks while in Dis until the end of the adventure.
If the value of this penalty equals a PC’s level, Dispater becomes fully aware of their crimes. Within 1 minute of this final infraction, a swirling cloud of sulfurous smoke envelops the PC and binds them within a crystalline prison to await trial and inevitable imprisonment. This is a virtual death sentence.
The PC can leverage enough support to secure their freedom by expending a number of Prestige Points equal to 3 × their level; this increases to 4 × their level if they have a strong or overwhelming aura of chaos or good, or increases to 5 × their level if they have strong or overwhelming auras of both chaos and good.
If a PC cannot afford this, they can instead attempt to strike a 'dark bargain' with the archdevil. If they do not secure their freedom before the end of the adventure, the character will be reported as dead.

She shrugs an impatient apology, "I'm afraid you only have about two hours to make preparations before our departure."

"Do you have any questions?"

One more post follows...

Grand Lodge

The Hao Jin Cataclysm | Gallows of Madness

You might already know more about House Thrune and Gellius Thrune, specifically.

Knowledge (history) DC10+:
The Thrice-Damned House of Thrune rules Cheliax under Her Infernal Majestrix Abrogail II.

Knowledge (history) DC15+:
Abrogail I struck a bargain with Asmodeus during the Chelish Civil War, gaining an army of devils to secure her victory but selling the nation into Asmodeus’s service in the process.

Knowledge (history) DC20+:
House Davian, under Duchess Lannavia Davian, challenged Thrune for control of Cheliax at the Battle of a Hundred Kings in 4639 AR. Thrune’s victory led to Queen Abrogail I’s coronation the following year.

Knowledge (history) DC25+:
The Davian and Thrune families rose to prominence after the Everwar ended in 4410 AR, with Thrune’s ascendance largely thanks to the military exploits of Alivia Thrune.

Knowledge (history) DC30+:
Alivia’s brother Gellius embroiled the family in scandal 7 years after the Everwar. Gellius proved a remarkable legal mind, however, and turned the accusations against Thrune to the family’s favor. He was a noted hedonist and obsessive expert on contract law.

You might also know something about the city of Dis.

Knowledge (local or planes) 15+:
The city of Dis occupies the second of the Nine Hells. The archfiend Dispater rules over it from an impossibly tall tower, the Iron Scepter.

Knowledge (local or planes) 20+:
Legions of devils patrol the streets of Dis, enforcing Hell’s laws, and the city is home to millions of damned souls and other fiends. Its markets teem with merchants and exotic wares from across the multiverse, though simple food and drink is hard to locate.

Knowledge (local or planes) 25+:
Dispater rules the city, with other high-ranking fiends carrying out his will. The archfiend’s wife is Erecura, a demigoddess who rules by his side and exerts a more benign influence. The Erinyes Queen, Eiseth, also claims a portion of the second layer from her aerie, Widow’s Cry.

Knowledge (local or planes) 30+:
The Oppidian Maze occupies most of Dis, its labyrinthine streets ever-shifting according to Dispater’s will. There is an ordered logic to the Maze’s design, known to few. If any PC succeeds at this check, all PCs gain a +5 bonus on checks to navigate Dis.

The plane of Hell is strongly evil-aligned and strongly law-aligned. You might be aware of some of the significant effects.

Knowledge (planes or arcana) DC15+:
Some spells function differently there than elsewhere. Additionally, creatures with nonevil or nonlawful alignments take penalties from being on a plane of pure law and evil.
Strongly Evil-Aligned: Creatures who are not evil-aligned take a –2 penalty on all Intelligence-, Wisdom-, and Charisma-based checks. This penalty stacks with the penalty for not being lawful.
Strongly Law-Aligned: Creatures who are not lawful-aligned take a –2 penalty on all Intelligence-, Wisdom-, and Charisma-based checks. This penalty stacks with the penalty for not being evil.
Enhanced Magic: A spell or spell-like ability with the lawful or evil descriptor is treated as if its caster level were 2 higher.
Impeded Magic: To cast a spell or spell-like ability with the chaotic or good descriptor, a caster must attempt a concentration check (DC20 + the level of the spell). If the check fails, the spell does not function but is still lost as a prepared spell or spell slot. If the check succeeds, the spell functions normally.

Chaos and Good in Hell can be... well... problematic. You might be aware of some of the hazards.

Knowledge (planes or religion) DC15+:
It is possible that some PCs receive divine power from chaotic- or good-aligned deities, likely as clerics, inquisitors, or paladins. Devils eagerly work to corrupt such PCs but also monitor them with suspicion. PCs with such strong good ties take a –2 penalty on Bluff, Diplomacy, and Intimidate checks when interacting with the devils of Hell. This penalty stacks with the penalties from planar alignment.
These same penalties apply to PCs who have obvious celestial blood.
A PC who openly casts a spell with the chaotic or good descriptor, brandishes the holy symbol of a chaotic or good divinity, or actively promotes the worship of chaotic or good entities while in Dis draws the attention of Dispater, for such acts visibly disrupt the fabric of Hell.
Outsider Allies: Every hour or fraction thereof that a PC has a chaotic- or good-aligned outsider companion creature summoned (e.g. an eidolon, familiar, or called creature, not a summoned monster that’s present for a few rounds), the PC associated with that creature draws Dispater’s Attention. Although non-devils sometimes do business in Dis, angels, azatas, proteans, and the like draw significant attention and rarely survive for long.

Okay. Now that the GM has taken a massive knowledge dump, it's time for Knowledge checks, questions for Zarta Dralneen, or other preparations you wish to make in the two hours before you depart...

Dark Archive

PFS #76925-14 LN Male Human Fighter (Weapon Master) 6 / HellKnight 2 HP: 82/82| AC: 22/12/21 | Fort: +9| Ref: +5| Will: +5| Init: +1| Perc: +9| CMB: +8 +6 Vs Disarm| CMD: 20 +3 vs Disarm| Ada.H.Flail: +16;1d10+11| Longbow:+9;1d8| Reliable Strike 1/day
Skills:
Acrobatics:+1| Appraise:+2| Bluff:+1| Climb:-2| Diplo:+2| Inti: +9| Kn.(Dun/Eng/Loc/Pla/Reli): +10| Kn.(Noble/His): +3| Linguis:+4| Sense Motive: +9| Stealth: -4| Survival: +6| Swim: +3|

Knowledge (History) 1d20 + 3 ⇒ (5) + 3 = 8
Knowing about CIty of Dis, Knowledge (Planes) 1d20 + 10 ⇒ (6) + 10 = 16
Lawful and Evil what about it, Knowledge (Planes) 1d20 + 10 ⇒ (6) + 10 = 16
Hazards, Knowledge (Planes) 1d20 + 10 ⇒ (17) + 10 = 27

Dark Archive

M Human- Chelaxian LN Inquisitor-8 (Sanctified Slayer of Asmodeus), HP 67, AC 23 (touch 12, ff 21), Init +4. Fort +9, Ref +5, Will +9.

Alexander attempts to recall what he knows about the Hell and House Thrune's political agenda... and the connection of both is well-known.

Regarding Dis, Knowledge (planes): 1d20 + 10 ⇒ (16) + 10 = 26
Regarding being good in a bad place, Knowledge (religion): 1d20 + 12 ⇒ (11) + 12 = 23

Alexander clears his throat and speaks in a matter-of-fact tone, "As far as the city of Dis is concerned, Dispater rules the city, with other high-ranking fiends carrying out his will. The archfiend’s wife is Erecura, a demigoddess who rules by his side and exerts a more benign influence. The Erinyes Queen, Eiseth, also claims a portion of the second layer from her aerie, Widow’s Cry."

Alexander smiles (somewhat diabolically), "For those of you connected to the upper planes... your powers may be diminished and your very soul may be subject to some... discomfort."

Grand Lodge

Cirri's Familiar | Spells -/6/3/4 | Arcane Pool 9/10 | Flight Hex minutes 8/9 | GM Folio Reroll +2 | HP 78/78 | AC 25, T 13, FF 24 | Saves 6/7/7 | CMD 24 (26 vs trip) | Perception +7 | Init +1 | Female Human Magus 9 | Alignment NG | Ward, Invisibility on Ingrge | Alter Self (Bugbear) 9 minutes

Cirri was dragged out of bed in the middle of the day. She's a bit sleepy.
But she perks right up when Venture-Captain Zarta mentions Hell. "Oh my gosh- you're not lying, are you? This is because I went to the Plane of Fire, isn't it?" She clutches her quarterstaff tightly. "Or is this because my water magic knocked some of your artifacts over? I said I was sorry."

K (Planes): 1d20 + 17 ⇒ (19) + 17 = 36

Cirri gets glum, then perks up. "Okay, okay. So there's a maze, the Oppidian Maze, in Dis. The streets keep changing according to the Dispater's will." She grins. "BUT! There is a logic to the maze's design. Trying to be random causes patterns to emerge, ya know."

If any PC succeeds at this check, all PCs gain a +5 bonus on checks to navigate Dis.


Spells -/6 | Greater Invisibility 3/3 | Alignment CG HP 39/39 | AC 24 (T 17 FF 20) | Saves 6/8/7 | Perception +11 | Init +3 | Riddywhipple, Faerie Dragon familiar (Master) |

Riddywhipple laughs. "You know, Cirri. It won't be all bad. I mean, you're a terrible liar, so the realm's oppression won't matter that much." He blows some bubbles. "And I'm not from the Outer planes, so I shouldn't draw that much attention."

Grand Lodge

Ifirit Unchained Barbarian 3/ Fighter 2/Techslinger 1/ Horizon Walker 4: HP 101/101 AC21 FF18 T13 Int +9 (+4 in Urban/Desert +2 in )Fort 15 Reflex 9 Will 3/ FireR 10/ Aligned CG

A great big lumbering brute walks into the room, with a massive weapon on his back almost as big as he is, covered in spikes and some sort of handle of technological, possibly numerian, machinery.

OH HO! He laughs at Zarta's joke. Go to hell! Is funny!

When Cirri mentions magic, the massive man walks over to her, squating to be on eye level.

Cirri is magic lady? Magic ladies are smart! Obtrivi give letter to smart Pathfinder like Cirri!

He gives her a well folded and worn letter that has seen better day.

Obtrivi like Cirri and Tiny lizard!

Obtrivi's Letter:
To Whatever Poor Sod Pathfinder Gets This Letter,

Hello, and I hope you receive this letter in good health. My name is Helgra Heavyhand, Obtrivi's Sister. My brother is a fine warrior, but not much of a thinker, especially since he was hit in the head as a child. He also has a bit of a temper, so rather than letting him get in trouble, I signed him up with the pathfinders. So, Obtrivi lives by these rules, try to keep him safe for me, and let him do his thing.

Rule 1: Whenever a Venture Captain calls you, go do whatever they want you to do.
Rule 2: Find the smartest looking, most magic person in the room and give them the letter.
Rule 3: Do whatever they say to get the mission done. They're smarter than you, so listen close.
Rule 4: No killing unless the letter holder says it's okay.
Rule 5: Unless somebody hurts you. Then kill them dead.
Rule 6 and most important rule: Come home safe, even if you have to break other rules to do it.

Good luck to you.

Sincerely
Helgra Heavyhand

Silver Crusade

1 person marked this as a favorite.
HP: 59/59 l AC: 12, T 12, FF 10 l CMD 16 l F +9, R +6, W +11 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 5/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/3, D3: 1/1, L4: 2/2, D4: 1/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +10, Diplomacy +12, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +11, Linguistics +5, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 7 l Active Conditions:

A young red-headed woman dressed in simple, cream-colored robes frowns, crossing her arms over her chest. A small carved holy symbol of a songbird hangs from her neck, but if one watches closely they can also see flashes of color on her wrist; a tattoo of the same holy symbol. Though her gear seems a bit sparse and she wears no armor at all, she carries herself with the confidence of an experienced agent.

Kn. History: 1d20 + 6 ⇒ (20) + 6 = 26
Kn. Planes (Dis): 1d20 + 8 ⇒ (11) + 8 = 19
Kn. Planes (Hell - Effects): 1d20 + 8 ⇒ (19) + 8 = 27
Kn. Religion (Hell - Hazards): 1d20 + 11 ⇒ (17) + 11 = 28

"Hmm...of course we already know that the Thrice-Damned House of Thrune rules Cheliax under Her Infernal Majestrix Abrogail II," the woman states. "Abrogail I struck a bargain with Asmodeus during the Chelish Civil War, gaining an army of devils to secure her victory but selling the nation into Asmodeus’s service in the process."

"But did you know that House Davian, under Duchess Lannavia Davian, challenged Thrune for control of Cheliax at the Battle of a Hundred Kings in 4639 AR?" she continues. "Of course with the aid of the devils Thrune won and this led to Queen Abrogail I’s coronation the following year. There's not much known about House Davian but both the Davian and Thrune families rose to prominence after the Everwar ended in 4410 AR, with Thrune’s ascendance largely thanks to the military exploits of Alivia Thrune."

She shakes her head. "History might've been very different if it weren't for Thrune bargaining with the powers of Hell."

To Alexander's words she nods in agreement...very reluctantly. "Yes, that's right. I don't know why Zarta requested me for this job - I'm not exactly subtle about who I belong to," the priestess remarks, gesturing at both the holy symbol around her neck and the one tattooed on her wrist. "But I'll do what I can to keep a low profile."

"Luckily the Eternal Rose is usually very understanding about this sort of thing," the redhead smiles. "More so than I think Iomedae or Torag or Abadar would be."

As if realizing that she's not properly introduced herself yet, she offers her hand to whoever wishes to shake it. "Oh and I'm Nella, Nella Tabor. Priestess of Shelyn and I've also been known to moonlight as a crafter of musical instruments when I'm not out on missions."

Grand Lodge

Cirri's Familiar | Spells -/6/3/4 | Arcane Pool 9/10 | Flight Hex minutes 8/9 | GM Folio Reroll +2 | HP 78/78 | AC 25, T 13, FF 24 | Saves 6/7/7 | CMD 24 (26 vs trip) | Perception +7 | Init +1 | Female Human Magus 9 | Alignment NG | Ward, Invisibility on Ingrge | Alter Self (Bugbear) 9 minutes

"Whoa! Mister Dwarf. I mean, hello Obtrivi." Cirri reads the letter. "Just follow my lead and you'll do just fine, okay?"

She turns to her teammates. "Hi everyone! I'm Cirri. And this is Riddywhipple." The faerie dragon blows some bubbles.

"Nella, we'll have to stick together." Cirri shakes the woman's hand. "And keep our mouth shut, hehe."

Silver Crusade

HP: 59/59 l AC: 12, T 12, FF 10 l CMD 16 l F +9, R +6, W +11 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 5/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/3, D3: 1/1, L4: 2/2, D4: 1/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +10, Diplomacy +12, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +11, Linguistics +5, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 7 l Active Conditions:

"No kidding," Nella laughs weakly. "I can hide the symbol around my neck but the one on my wrist is a little trickier. Maybe I'll just wear long sleeves while we're there?"

Grand Lodge

Ifirit Unchained Barbarian 3/ Fighter 2/Techslinger 1/ Horizon Walker 4: HP 101/101 AC21 FF18 T13 Int +9 (+4 in Urban/Desert +2 in )Fort 15 Reflex 9 Will 3/ FireR 10/ Aligned CG

Heh, obtrivi is actually an ifrit, no good pictures for them though.
OH! OBTRIVI KNOW!

He holds his hand up for a moment and waves it until someone points at him.

Sometimes, when sister have bruise from fighting, she uses powder and mud to not look like she's been fighting so mama doesn't scold her! If powders and mud make bruises go away, maybe it hide tattoo of the pretty goddess of pretty things?

Silver Crusade

HP: 59/59 l AC: 12, T 12, FF 10 l CMD 16 l F +9, R +6, W +11 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 5/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/3, D3: 1/1, L4: 2/2, D4: 1/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +10, Diplomacy +12, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +11, Linguistics +5, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 7 l Active Conditions:

"Powders and...? Oh! You mean makeup!"

Nella considers this for a moment and then laughs - a real, honest laugh free of unease or nervousness. "That's a good idea as any, you know? Devils and the like, they're probably going to be watching more for illusions and illusion magic than plain old simple makeup."

"Thanks Obtrivi," she smiles. "I'll have to make sure to pick up some skin powder and mascara before we make the trip!"

Dark Archive

PFS #76925-14 LN Male Human Fighter (Weapon Master) 6 / HellKnight 2 HP: 82/82| AC: 22/12/21 | Fort: +9| Ref: +5| Will: +5| Init: +1| Perc: +9| CMB: +8 +6 Vs Disarm| CMD: 20 +3 vs Disarm| Ada.H.Flail: +16;1d10+11| Longbow:+9;1d8| Reliable Strike 1/day
Skills:
Acrobatics:+1| Appraise:+2| Bluff:+1| Climb:-2| Diplo:+2| Inti: +9| Kn.(Dun/Eng/Loc/Pla/Reli): +10| Kn.(Noble/His): +3| Linguis:+4| Sense Motive: +9| Stealth: -4| Survival: +6| Swim: +3|

Heavily armed and armored is this man in armor of blackest night. His armor absorbs light rather then reflects it giving it a rather dull polish though on his tabard is the insignia of the Hellknight Order of the Chain.

He moves easily in his armor, the soft chinks made by his flail hardly heard. As he enters, one can feel the cloak of arrogance he wears and the removal of his helm reveals an aristocratic clean shaven face that is easily forgotten......

"I am Alden Darkcrown! Hellknight in the Order of the Chain! The magnificent Lady Zarta has seen fit to invite my esteemed self to aid you all in this journey to Hell. I am glad to have made your acquaintances. I trust that we are all prepared to descend into the bowels of hell though this is but the Second of the Nine Hells."

He beams.

Grand Lodge

Cirri's Familiar | Spells -/6/3/4 | Arcane Pool 9/10 | Flight Hex minutes 8/9 | GM Folio Reroll +2 | HP 78/78 | AC 25, T 13, FF 24 | Saves 6/7/7 | CMD 24 (26 vs trip) | Perception +7 | Init +1 | Female Human Magus 9 | Alignment NG | Ward, Invisibility on Ingrge | Alter Self (Bugbear) 9 minutes

"Right. The Second of the Nine." Cirri ponders what that actually means and its significance.

K Planes: 1d20 + 17 ⇒ (10) + 17 = 27

Turning back to Nella and OBTRIVI! Cirri thinks to herself. "Well, I can transmute myself at a moment's notice, and I probably will."

Sovereign Court

CG Elf Arcanist 8 | HP: 58/58 | AC: 13 (T: 13, F: 10) | CMB: +3, CMD: 16 | F: +5, R: +6, W: +8 | Init: +9 | Perc: +11 | Speed 30 | Arcane Reservoir remaining: 7/11 | Low-light vision | Reroll | Conditions: Sickened

Rolls:

Knowledge (History): 1d20 + 10 ⇒ (3) + 10 = 13
Knowledge (Local): 1d20 + 12 ⇒ (15) + 12 = 27
Knowledge (Planes): 1d20 + 11 ⇒ (6) + 11 = 17
Knowledge (Planes): 1d20 + 11 ⇒ (7) + 11 = 18

"Gah! Useless adept nearly spilled his ink bottle on my book!" A skinny elf curses as he trundles into the room and shuts the door behind him, still flipping through his spellbook. "Aaand I missed the briefing. Of course. Buy new magic, they said. It'll make you stronger, they said. Ugh." He throws his hands up in dismissal.

"Right, introductions. I'm Erlathan. Please, don't ... mind the appearance." A closer look at his face reveals a set of tentacles hanging from his chin. His canine teeth are vampirically sharp, and you can't help but notice the many bald spots underneath his mane.

Once Zarta and Valsin reiterate the details - likely in annoyance - Erlathan's face drops. "Oh dear. Straight to hell, huh. Let's hope the vargouilles don't bite this time. Dis sounds like a lovely vacation spot. Perhaps some of their wares are rare and magical in nature? A wizard can only hope!"

Silver Crusade

HP: 59/59 l AC: 12, T 12, FF 10 l CMD 16 l F +9, R +6, W +11 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 5/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/3, D3: 1/1, L4: 2/2, D4: 1/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +10, Diplomacy +12, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +11, Linguistics +5, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 7 l Active Conditions:

"Well, I'm glad someone's looking on the bright side," Nella remarks, trying her best not to stare at Erlathan's wriggly Fu Manchu. "Is there anyone else here that's going to end up needing to wear some sort of disguise besides me? I think I'm going to pick up a kit so if anyone needs to borrow some of the stuff in it just let me know."

Grand Lodge

The Hao Jin Cataclysm | Gallows of Madness

The team puts its odd assortment of collective heads together and shares what each of them knows.

Nella, it seems, was the Pathfinder who stayed awake during history class. Though the name Gellius Thrune means nothing to her, she does recall quite a bit about House Thrune.
Abrogail I struck a bargain with Asmodeus during the Chelish Civil War, gaining an army of devils to secure her victory but selling the nation into Asmodeus’s service in the process.
House Davian, under Duchess Lannavia Davian, challenged Thrune for control of Cheliax at the Battle of a Hundred Kings in 4639 AR. Thrune’s victory led to Queen Abrogail I’s coronation the following year.
The Davian and Thrune families rose to prominence after the Everwar ended in 4410 AR, with Thrune’s ascendance largely thanks to the military exploits of Alivia Thrune.

Almost everybody knows at least something about Dis.
The city of Dis occupies the second of the Nine Hells. The archfiend Dispater rules over it from an impossibly tall tower, the Iron Scepter.
Legions of devils patrol the streets of Dis, enforcing Hell’s laws, and the city is home to millions of damned souls and other fiends. Its markets teem with merchants and exotic wares from across the multiverse, though simple food and drink is hard to locate.
Dispater rules the city, with other high-ranking fiends carrying out his will. The archfiend’s wife is Erecura, a demigoddess who rules by his side and exerts a more benign influence. The Erinyes Queen, Eiseth, also claims a portion of the second layer from her aerie, Widow’s Cry.
The Oppidian Maze occupies most of Dis, its labyrinthine streets ever-shifting according to Dispater’s will. There is an ordered logic to the Maze’s design, known to few.
Thanks to Cirri's incredible level of knowledge, all PCs gain a +5 bonus on checks to navigate Dis.

You realize Hell is going to suck, since none of you are evil, but especially for those who aren't at least Lawful.
Creatures who are not evil-aligned take a –2 penalty on all Intelligence-, Wisdom-, and Charisma-based checks. This penalty stacks with the penalty for not being lawful.
And creatures who are not lawful-aligned take a –2 penalty on all Intelligence-, Wisdom-, and Charisma-based checks. This penalty stacks with the penalty for not being evil.

Hell will also have an effect on spells and spell-like abilities.
Enhanced Magic: A spell or spell-like ability with the lawful or evil descriptor is treated as if its caster level were 2 higher.
Impeded Magic: To cast a spell or spell-like ability with the chaotic or good descriptor, a caster must attempt a concentration check (DC20 + the level of the spell). If the check fails, the spell does not function but is still lost as a prepared spell or spell slot. If the check succeeds, the spell functions normally.

Chaos and Good can run into serious trouble in Hell.
Some of you receive divine power from chaotic- or good-aligned deities, likely as clerics, inquisitors, or paladins. Devils eagerly work to corrupt people like you, but they also monitor them with suspicion. A Pathfinder with such strong good ties take a –2 penalty on Bluff, Diplomacy, and Intimidate checks when interacting with the devils of Hell. This penalty stacks with the penalties from planar alignment.
These same penalties apply to PCs who have obvious celestial blood.
If you openly cast a spell with the chaotic or good descriptor, brandish the holy symbol of a chaotic or good divinity, or actively promote the worship of chaotic or good entities while in Dis, you'll draw the Attention of Dispater, for such acts visibly disrupt the fabric of Hell.
(You realize that you're fortunate that none of you has a chaotic- or good-aligned outsider companion creature such as an eidolon, familiar, or called creature.)
Although non-devils sometimes do business in Dis, angels, azatas, proteans, and the like draw significant attention and rarely survive for long.

Silver Crusade

HP: 59/59 l AC: 12, T 12, FF 10 l CMD 16 l F +9, R +6, W +11 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 5/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/3, D3: 1/1, L4: 2/2, D4: 1/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +10, Diplomacy +12, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +11, Linguistics +5, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 7 l Active Conditions:

After thinking for a moment, Nella turns to Zarta. "Once we arrive in Dis, should we go meet with this Vetrivides first? And if so, do you have any idea where we'd find them?"

Grand Lodge

The Hao Jin Cataclysm | Gallows of Madness

Zarta flashes a gleaming smile at Nella. "We'll sort it out. We should probably split up and follow separate leads to cover as much ground as possible in the short time we have. I'll be fine on my own. You and your team can pursue one lead, while I pursue another. You or I should link up with Vetrivedes sooner rather than later. He might have more information for us."

"Don't lose this." The venture-captain hands Nella one of the writs signed by the osyluth. "I'll hang onto the other copy."

Zarta shrugs, a lithe, elegant gesture. "I'll let you decide which of us meets with Vetrivedes first."

Silver Crusade

HP: 59/59 l AC: 12, T 12, FF 10 l CMD 16 l F +9, R +6, W +11 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 5/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/3, D3: 1/1, L4: 2/2, D4: 1/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +10, Diplomacy +12, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +11, Linguistics +5, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 7 l Active Conditions:

Nella stares at the writ for a moment and then with an inward sigh, tucks it away in her pack.

Only Zarta Dralneen could be so nonchalant about a trip to Hell. Why am I not surprised?

"Okay then, we'll play it by ear and see what happens," she agrees. Then, unable to keep from smirking just a teensy bit, she adds, "After all, being flexible is all part of being a Pathfinder agent. Or a Venture Captain, right?"

Dark Archive

PFS #76925-14 LN Male Human Fighter (Weapon Master) 6 / HellKnight 2 HP: 82/82| AC: 22/12/21 | Fort: +9| Ref: +5| Will: +5| Init: +1| Perc: +9| CMB: +8 +6 Vs Disarm| CMD: 20 +3 vs Disarm| Ada.H.Flail: +16;1d10+11| Longbow:+9;1d8| Reliable Strike 1/day
Skills:
Acrobatics:+1| Appraise:+2| Bluff:+1| Climb:-2| Diplo:+2| Inti: +9| Kn.(Dun/Eng/Loc/Pla/Reli): +10| Kn.(Noble/His): +3| Linguis:+4| Sense Motive: +9| Stealth: -4| Survival: +6| Swim: +3|

"As my Lady suggests. We should head over to see what this Vetrivedes has had to say first." Alden chimes in, eagar to take Zarta's words as a command.

Grand Lodge

Cirri's Familiar | Spells -/6/3/4 | Arcane Pool 9/10 | Flight Hex minutes 8/9 | GM Folio Reroll +2 | HP 78/78 | AC 25, T 13, FF 24 | Saves 6/7/7 | CMD 24 (26 vs trip) | Perception +7 | Init +1 | Female Human Magus 9 | Alignment NG | Ward, Invisibility on Ingrge | Alter Self (Bugbear) 9 minutes

"The less time we waste, the better." Cirri huffs. "Let's just get this over with."

Grand Lodge

The Hao Jin Cataclysm | Gallows of Madness

"You'll find Vetrivedes in the Fallen Fastness, Nella, a library cataloguing mortal sins. As you would imagine, it's a rather large building."

Zarta raises an eyebrow, "No other questions for me, eh?" She offers another shrug. "Not the most inquisitive Pathfinders I've ever met, but I'm sure you'll make up for your lack of curiosity in other ways."

She pauses, in case there are more questions, then concludes, "Well, you've got two hours for any preparations you need to make, then we'll take the highway to Hell."

Grand Lodge

The Hao Jin Cataclysm | Gallows of Madness

Once everyone is ready, Zarta directs the melancholic talisman at the middle of the room and speaks the command word. The talisman’s jagged engravings twist and spin as if alive, and a wide, fleshy maw of teeth and fire tears itself open within the room’s warded circle. Thin films that cover the interior of the portal snap open like layered eyelids, slowly swelling outward as if under some great pressure. As the last membrane retracts, a blast of heated air billows into the room.

Through the portal, you can see the jagged towers and iron architecture of Dis. Zarta steps into the circle and through the vertical portal with shoulders set, motioning for you to follow.

Once you enter the portal, the odor of seared blood permeates the choking, hot, smoky air. A low scream resonates from countless writhing bodies impaled on spikes atop the surrounding structures. Fiendish sigils adorn banners hanging from palace walls that stretch across city blocks, while a river of fire wends its way through canals below the nearby courtyard. Flights of imps patrol the bloody skies, while the winged figures of erinyes perch atop buildings, always watching. At the center of it all, a tower of impossible height stretches endlessly upward, its walls covered with gargoyles.

Zarta checks a series of rods placed around the portal. "These should conceal the portal’s presence and keep anyone from accidentally wandering through," she explains before looking around at the city and grimacing. "Ah Hell… Being away for five years wasn’t long enough."

She gathers herself and continues. "We have two writs and, with only two days to search for clues across a very large city, I suggest we pursue separate leads. I have a good supply of sending scrolls, so we can reconnect." She gestures along the canal. "In this direction lies the Fallen Fastness, a library of mortal sin. Vetrivides waits there and may have more information." She gestures in the other direction, toward the river of fire. "Following the Andrimal this way leads to the floating Market of Breaths. Information and treasure flow there, and my contacts say Leventi’s associate Arenthea frequents the market. Leventi’s business dealings may offer some… " She smirks, " …damning evidence."

"I'll be safe enough on my own, and I'll look for Arenthea in the Market of Breaths, while you meet with Vetrivedes in the library of the Fallen Fastness." She provides you six scrolls. "Scrolls of sending. After you learn what you can from Vetrivedes, use one of these to arrange for us to link up, compare notes, and plot our next moves. One of you can use these, right?"

Zarta holds up a hand. "I should warn you against splitting up to cover more ground, not only because you have only a single writ, but also because the danger of traveling the city without special protections. This is Hell, after all, and I'd advise against breaking the law. You won't escape notice, and punishment is swift and severe."

As she heads off to the Market of Breaths, she calls back over her shoulder. "Although you can probably find your way around the city on your own, a good local guide might help you travel faster."

Grand Lodge

Ifirit Unchained Barbarian 3/ Fighter 2/Techslinger 1/ Horizon Walker 4: HP 101/101 AC21 FF18 T13 Int +9 (+4 in Urban/Desert +2 in )Fort 15 Reflex 9 Will 3/ FireR 10/ Aligned CG

Obtrivi hefts his weapon and steps behind Cirri.

Scary place.

He mutters.

Obtrivi keep you safe.

Sovereign Court

CG Elf Arcanist 8 | HP: 58/58 | AC: 13 (T: 13, F: 10) | CMB: +3, CMD: 16 | F: +5, R: +6, W: +8 | Init: +9 | Perc: +11 | Speed 30 | Arcane Reservoir remaining: 7/11 | Low-light vision | Reroll | Conditions: Sickened

"If nothing else, at least this place makes my appearance more natural!" Erlathan grins. "I suppose I'm not the one who looks like a freak for once!" He dangles his chin tentacles for effect. "I should be able to use those scrolls to pass messages back and forth," he accepts three of them. "Someone else should take the others. Just in case. This is Hell, you know."

Grand Lodge

Cirri's Familiar | Spells -/6/3/4 | Arcane Pool 9/10 | Flight Hex minutes 8/9 | GM Folio Reroll +2 | HP 78/78 | AC 25, T 13, FF 24 | Saves 6/7/7 | CMD 24 (26 vs trip) | Perception +7 | Init +1 | Female Human Magus 9 | Alignment NG | Ward, Invisibility on Ingrge | Alter Self (Bugbear) 9 minutes

"Thank you, Obtrivi." Cirri nods. "I'm gonna need all the help I can to get through here."

"So, is anyone good at diplomacy here? Riddy is... okay, but this place is oppressive.. We need to find a guide, right?"

Riddywhipple has a +8 Diplomacy but -4 penalty because he's Chaotic Good.

Dark Archive

PFS #76925-14 LN Male Human Fighter (Weapon Master) 6 / HellKnight 2 HP: 82/82| AC: 22/12/21 | Fort: +9| Ref: +5| Will: +5| Init: +1| Perc: +9| CMB: +8 +6 Vs Disarm| CMD: 20 +3 vs Disarm| Ada.H.Flail: +16;1d10+11| Longbow:+9;1d8| Reliable Strike 1/day
Skills:
Acrobatics:+1| Appraise:+2| Bluff:+1| Climb:-2| Diplo:+2| Inti: +9| Kn.(Dun/Eng/Loc/Pla/Reli): +10| Kn.(Noble/His): +3| Linguis:+4| Sense Motive: +9| Stealth: -4| Survival: +6| Swim: +3|

Alden has +2 to Diplomacy which is now -2 but he has Zero common sense. Despite his Sense motive...

Replacing his helm, Alden in his full armor looks like a walking armored devil in black himself, he takes point and looks back.
"Come friends! It's not everyday one walks into hell on a mission and we can drink to the glories of Hell once we head back!"

Silver Crusade

HP: 59/59 l AC: 12, T 12, FF 10 l CMD 16 l F +9, R +6, W +11 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 5/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/3, D3: 1/1, L4: 2/2, D4: 1/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +10, Diplomacy +12, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +11, Linguistics +5, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 7 l Active Conditions:

Nella can't help but shiver at the oppressiveness that hangs in the air; it felt like a heavy weight on her shoulders, like a million eyes watching her every move. She instinctively tugs her sleeve down a little further over her wrist; though she'd managed to cover up her tattoo with powder and mud like Obtrivi had suggested she still felt uneasy.

"I can hold the other three scrolls," Nella offers in a subdued voice. "And I...I think I'll be able to make convincing speeches if that's what we need to get information. Just...maybe not as well as I usually can. But there's nothing for it, we've got a job to do. Let's see if we can find a guide and then make for the Fallen Fastnesses."

With that, the priestess takes a deep breath to calm her nerves and then moves to follow Alden.
______________

Even with the -4 penalty Nella still has a +8 to her Diplomacy checks but since she can't speak Infernal someone else gets to translate~

Grand Lodge

The Hao Jin Cataclysm | Gallows of Madness

As Zarta makes her way to the Market of Breaths and soon disappears in the crowd, you look at one another, trying to decide whether to attempt to make your own way to the Fallen Fastness or to seek out a guide.

(Please indicate your preference. To maintain a good pace, we'll go with the Rule of Two.)

Dark Archive

PFS #76925-14 LN Male Human Fighter (Weapon Master) 6 / HellKnight 2 HP: 82/82| AC: 22/12/21 | Fort: +9| Ref: +5| Will: +5| Init: +1| Perc: +9| CMB: +8 +6 Vs Disarm| CMD: 20 +3 vs Disarm| Ada.H.Flail: +16;1d10+11| Longbow:+9;1d8| Reliable Strike 1/day
Skills:
Acrobatics:+1| Appraise:+2| Bluff:+1| Climb:-2| Diplo:+2| Inti: +9| Kn.(Dun/Eng/Loc/Pla/Reli): +10| Kn.(Noble/His): +3| Linguis:+4| Sense Motive: +9| Stealth: -4| Survival: +6| Swim: +3|

I the player suggest a guide.
Alden will ignore me and in his self belief will make his own way.
Any checks to be made?

Grand Lodge

Cirri's Familiar | Spells -/6/3/4 | Arcane Pool 9/10 | Flight Hex minutes 8/9 | GM Folio Reroll +2 | HP 78/78 | AC 25, T 13, FF 24 | Saves 6/7/7 | CMD 24 (26 vs trip) | Perception +7 | Init +1 | Female Human Magus 9 | Alignment NG | Ward, Invisibility on Ingrge | Alter Self (Bugbear) 9 minutes

"Wait, we should find a guide." Cirri stammers. "Someone who can speak for us." She pets Riddywhipple, who stays on Cirri's shoulder and doesn't make a move. He doesn't like it here, either.

Grand Lodge

The Hao Jin Cataclysm | Gallows of Madness

(One vote for navigating on your own; one vote for finding a guide... Who will cast the deciding vote?)

Grand Lodge

Ifirit Unchained Barbarian 3/ Fighter 2/Techslinger 1/ Horizon Walker 4: HP 101/101 AC21 FF18 T13 Int +9 (+4 in Urban/Desert +2 in )Fort 15 Reflex 9 Will 3/ FireR 10/ Aligned CG

Obtrivi nods.

Let's find Guide Person Pretty Cirri.

Little bit unfair for decision making, but to roleplay Obtrivi right, he will always obey and confirm the suggestions of the letter holder... in this case, Cirri. :)

Dark Archive

PFS #76925-14 LN Male Human Fighter (Weapon Master) 6 / HellKnight 2 HP: 82/82| AC: 22/12/21 | Fort: +9| Ref: +5| Will: +5| Init: +1| Perc: +9| CMB: +8 +6 Vs Disarm| CMD: 20 +3 vs Disarm| Ada.H.Flail: +16;1d10+11| Longbow:+9;1d8| Reliable Strike 1/day
Skills:
Acrobatics:+1| Appraise:+2| Bluff:+1| Climb:-2| Diplo:+2| Inti: +9| Kn.(Dun/Eng/Loc/Pla/Reli): +10| Kn.(Noble/His): +3| Linguis:+4| Sense Motive: +9| Stealth: -4| Survival: +6| Swim: +3|

"And so at a impasse! To find a guide.......... so where does one get such a service Do any of you know?" Alden asks even as he attempts to look for one.....

"Else we shall just make do and stride right in. We have the writ, at most we can ask one of these helpful fellows the directions can we not?"

Sovereign Court

CG Elf Arcanist 8 | HP: 58/58 | AC: 13 (T: 13, F: 10) | CMB: +3, CMD: 16 | F: +5, R: +6, W: +8 | Init: +9 | Perc: +11 | Speed 30 | Arcane Reservoir remaining: 7/11 | Low-light vision | Reroll | Conditions: Sickened

"I don't suppose they have a Guides 'R Us in Hell, do they?" Erlathan sarcastically asks.

Grand Lodge

The Hao Jin Cataclysm | Gallows of Madness

You spend about an hour looking for a guide, until you finally encounter someone willing to entertain your request. Fiendish wings and a whipping scorpion-like tail lash behind the diminutive, red-skinned nuisance.

"A few tenderfeet lookin' fer a guide, eh?" A male imp scratches himself and snorts, clearing a clogged nostril. "The name's Artylget."

The tiny fiend gives you an appraising look. "Hell's a big place, and Dis is a great city. As luck would have it, I'm 'tween jobs. Just got back myself, after the death of my master, the self-styled 'Zarkimon the Omnipotent'. Escorted his damned soul from Pharasma’s court to Hell."

The imp pulls a short, boilerplate contract from a scroll case, licks a wicked quill pen, scrawls a few cursory details of the agreement, and hands it to you. "50gp in advance for 8 hours service as yer guide."

He passes you the pen. "Sign it, pay me, and we'll be off. Where you want to go?"

Time elapsed: 1/48

Dark Archive

M Human- Chelaxian LN Inquisitor-8 (Sanctified Slayer of Asmodeus), HP 67, AC 23 (touch 12, ff 21), Init +4. Fort +9, Ref +5, Will +9.

Alexander wastes no time to push the superior nature of his talents and abilities in this upcoming adventure to hell (which he calls- the divine realm of our lord and savior...Asmodeus).

"I see no reason for a guide when we have two respected members of Hell`s mortal servants on this mission. Do you not agree Lord Darkcrown?"

Alexander makes no attempt to hide his disappointment at the groups desire to hire a guide, "Next thing you know people will start wanting to give peasants rights and encouraging slaves to fight for freedom... will the anarchy never end?"

OoC- Alexander has a +8 Diplomacy. And as a player I am good with whatever the group decides to do.

Grand Lodge

Cirri's Familiar | Spells -/6/3/4 | Arcane Pool 9/10 | Flight Hex minutes 8/9 | GM Folio Reroll +2 | HP 78/78 | AC 25, T 13, FF 24 | Saves 6/7/7 | CMD 24 (26 vs trip) | Perception +7 | Init +1 | Female Human Magus 9 | Alignment NG | Ward, Invisibility on Ingrge | Alter Self (Bugbear) 9 minutes

Cirri and Riddywhipple give each other a look when Alexander rambles on about his Hell-granted authority.

They're not going to like this guy.

Luckily an imp shows up to distract them. "Sure, we could use a guide. It's better than getting lost in a place we've never been to." Cirri wipes a bead of sweat off her forehead.

Zarta, why are we in hell again? wrote:
"In this direction lies the Fallen Fastness, a library of mortal sin. Vetrivides waits there and may have more information."

"We're looking for the Fallen Fastness." She takes a look at the contract and scans it for any obvious loopholes that will cause her to sign away her soul, firstborn, or pet cat.

Linguistics: 1d20 + 9 ⇒ (3) + 9 = 12

"Looks good to me..." "I can pay for it and accept the risk, Alexander." She wants to stick out her tongue but she has to cooperate. She turns to Artylget. "Can you lead us there?"

Grand Lodge

The Hao Jin Cataclysm | Gallows of Madness

The contract is very straightforward, 8 hours of service as your guide in Dis in exchange for 50gp. The imp takes care to lay out his terms when being hired, insisting that he is there to provide information and safe directions, not to fight, not to serve as a dedicated translator, nor to perform any unrelated negotiations.

The fiend offers an impish grin and pockets the coins Cirri gave him.

"The Fallen Fastness, eh? I can get you there in an hour. Follow me."
Knowledge (planes) DC20: 1d20 + 15 ⇒ (20) + 15 = 35
(Mechanics: Artylget's bonus on Knowledge (planes) checks is +15.)

Grand Lodge

The Hao Jin Cataclysm | Gallows of Madness

Artylget gets you to the Fallen Fastness in an infernal jiffy.

The imp lights a cigarette, inhales deeply, then blows a lazy, blue smoke ring. "Gauloise. Lots of extraplanar creatures here in Hell. Know a mortal, says he's 'french', whatever that means." He hooks a thumb toward the building behind him. "I'll be out here, waiting for you. No smoking in the library."

This mountainous stone structure pierces the burning skies of Dis like a jagged thorn. A battalion of fiends monitors all visitors entering its hundred-foot-tall iron doors, while inside a legion of diabolic scholars moves through a maze of iron-chained shelves.

Tomes silently beckon to prospective readers and promise infernal secrets, while bottled souls peer longingly or fearfully at passersby. Hundreds of floors stretch up from the atrium, and beneath the smoky obsidian floor, countless imps and other fiends toil over a scroll that spirals downward for miles.

Time elapsed: 2/48

Grand Lodge

The Hao Jin Cataclysm | Gallows of Madness

The massive library in the Fallen Fastness is home to many of the most evil tomes in the multiverse. The miles-long scroll is a unique artifact of Hell: scholarly devils catalog the sins of all living mortals and archive the sins of the dead.

The curator on duty is Phlagantres. Like other heresy devils, he’s an immense, fleshy creature further weighed down by heavy lead robes, though he moves about by means of an equally imposing floating iron throne.

Silver Crusade

HP: 59/59 l AC: 12, T 12, FF 10 l CMD 16 l F +9, R +6, W +11 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 5/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/3, D3: 1/1, L4: 2/2, D4: 1/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +10, Diplomacy +12, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +11, Linguistics +5, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 7 l Active Conditions:

Despite the vile nature of the Fallen Fastness and the library within, even Nella can't help but feel a little impressed at the vastness of the place and the quirks of the architecture.

Heh...Shelyn does preach of finding the beauty in *all* things. I guess Hell itself isn't an exception, is it?

"I guess now we try and see if someone can point us to where Vetrivedes is," Nella whispers softly. "The curator over there would probably be the person to ask."

Hoping that the curator is a fluent in Common as Artylget seemed to be, Nella takes a deep breath and approaches, trying to get his attention.

"Excuse me, but we're looking for one named Vetrivedes," she begins. "Would you happen to know where we might find them here?"

Diplomacy (If Necessary): 1d20 + 12 - 4 ⇒ (9) + 12 - 4 = 17

Grand Lodge

Cirri's Familiar | Spells -/6/3/4 | Arcane Pool 9/10 | Flight Hex minutes 8/9 | GM Folio Reroll +2 | HP 78/78 | AC 25, T 13, FF 24 | Saves 6/7/7 | CMD 24 (26 vs trip) | Perception +7 | Init +1 | Female Human Magus 9 | Alignment NG | Ward, Invisibility on Ingrge | Alter Self (Bugbear) 9 minutes

"Try to control your smoking, it's bad for you." Cirri advises before she enters the building. Riddywhipple whispers, "I guess that's your good deed in Hell for the day, Cirri?"

Cirri keeps her mouth shut and her eyes down. Practically limitless knowledge at her fingertips, yet the price is heavy. Reincarnation can't happen if some devil is holding onto your soul for the rest of time.

Nella is much braver than me. Cirri wonders as she speaks to the curator.

Dark Archive

PFS #76925-14 LN Male Human Fighter (Weapon Master) 6 / HellKnight 2 HP: 82/82| AC: 22/12/21 | Fort: +9| Ref: +5| Will: +5| Init: +1| Perc: +9| CMB: +8 +6 Vs Disarm| CMD: 20 +3 vs Disarm| Ada.H.Flail: +16;1d10+11| Longbow:+9;1d8| Reliable Strike 1/day
Skills:
Acrobatics:+1| Appraise:+2| Bluff:+1| Climb:-2| Diplo:+2| Inti: +9| Kn.(Dun/Eng/Loc/Pla/Reli): +10| Kn.(Noble/His): +3| Linguis:+4| Sense Motive: +9| Stealth: -4| Survival: +6| Swim: +3|

Alden is immensely pleased to be so formally recognized by a fellow pathfinder that he nods gravely at Alexander, an obvious fellow in great standing with Asmodeus.

However Cirri dampens that acknowledgement somewhat by her insistence on getting a guide. Alden was fairly certain that they would have found their destination sooner or later.

As one of his number strides forth to speak with the Obvious in charge here, the man stands impassively.
One should wait to be addressed first before stepping forth. He feels.
Or at least introduce themselves.........

Grand Lodge

The Hao Jin Cataclysm | Gallows of Madness

Phlagantres casts his terrible gaze down upon the human possessing the temerity to address him. He sniffs, expressing his irritation at the interruption.

"Although I find mortals intriguing, you're all such fragile and morally flawed beings, you struggle to live up to Hell’s standards. I can't imagine how Vetrivedes will help you compensate for your lack of virtue."

Anxious to return to his duties overseeing the cataloguing of the almost infinite number of infernal contracts, the heresy devil gestures in the direction of your quarry. "That way."

Grand Lodge

The Hao Jin Cataclysm | Gallows of Madness

GM Screen:
Rounds: 1d6 ⇒ 3

You find the investigator Vetrivides waiting impatiently outside Leventi’s scriptorium. Merging the most horrifying features of carrion-fed insect and withered cadaver, the bony devil moves in unsettling lurches. The osyluth towers over lesser devils at 9 feet tall—though its tail and fearsome but useless wings make it appear much larger—and weighs upward of 400 pounds.

Vetrivides looks you over dubiously when you arrive. "The servants of Dralneen? Where is your mistress, mortals? I should kill you where you stand for this insult!"

The osyluth's frowning displeasure is terrible to behold.

Will Save DC19 vs Aura of Fear:
Each living creature in the area becomes panicked unless it succeeds on a Will save. If cornered, a panicked creature begins cowering. If the Will save succeeds, the creature is shaken for 1 round.

Sense Motive DC27:
You recognize this tactic: Vetrivedes is threatening and taunting you to take your measure and test your restraint.

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Community / Forums / Online Campaigns / Play-by-Post / GM Lorenzo's #10-08: What Prestige is Worth (Tiers 7-11) - OUTPOST II All Messageboards

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