[PFS][Outpost II] Mysteries Under Moonlight, Part 2: The Howling Dance by DM DoctorEvil (Inactive)

Game Master DM DoctorEvil

Glade of Silver Sparks map


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Glade of Silver Sparks - Round 6 - continued

Hanif is able to avoid some of the negative energy and with his hasted condition is able to fire off a trio of shots. The first two miss Tulhvatha, but the last one scores a hit against the fiend. While the cold-iron arrow seems to damage the will o wisp, the electrical energy seems to not affect her at all.

Tulhvatha tries her necromantic touch on LeGuin once more. The half-orc resists the electrical damage but takes the negative energy and is immune to the related fear effect.

Rest of the party is up.

Tulhvatha melee touch: 1d20 + 17 ⇒ (19) + 17 = 36
Electrical dmg: 2d6 ⇒ (3, 1) = 4
Negative Energy: 2d6 ⇒ (6, 4) = 10

Liberty's Edge

female Human Cleric 7

Kyra channels again, keeping the willowisp without healing.
Channel: 6d6 ⇒ (3, 1, 4, 3, 1, 1) = 13

Scarab Sages

Male NG Half-orc inquisitor (relic hunter/preacher) of Kurgess 9 | HP 93/93 | Hybrid: AC 24 T 14 FF 22 | CMB +9, CMD25| F: +13 (+1 vs. disease & poison), R: +8, W: +13 | Init: +5 | Perc: +21, SM: +13 | Speed 30ft | Determination 1/4 | Spells: 1st 5/6 ; 2nd 3/5; 3rd 3/4 | Active conditions: SeeInvis; HeightAw; Delay Poison;Keenedg

LeGuin is starting to feel a bit desperate as the fight drags on.

attack #1 w/ PA, haste & heroism: 1d20 + 11 - 2 + 1 + 2 ⇒ (12) + 11 - 2 + 1 + 2 = 24
dmg: 1d12 + 14 ⇒ (2) + 14 = 16

attack #2 w/ PA, haste & heroism: 1d20 + 11 - 2 + 1 + 2 ⇒ (12) + 11 - 2 + 1 + 2 = 24
dmg: 1d12 + 14 ⇒ (3) + 14 = 17

He’ll conjure a protective shield around himself using the power of his mind as a swift action using 1 point of mental focus to use his Aburjuration school implement power “Mind Barrier” that will absorb 14 points of damage and lasts until the start of his next turn.

Resource Tracking:

Preacher: Determination 3 times a day: (X) (X) ()

Abjuration: 1/2 Deific Focus
Divination: 4/4 Deific Focus
Transmutation: 3/6 Deific Focus

Spells: 3rd: 1/2 2nd: 0/4 1st: 5/5

The Exchange

CG Male Aasimar Kineticist 7 | HP 80/80 (+14 Non-lethal)| AC 23 T 14 FF 19 | CMB +6, CMD 20 | F: +12, R: +11, W: +4 | Init: +4 | Perc: +12, SM: +4 | Speed 30ft, fly 60 ft | Burn: 2, Glitterdust 0/1 | Active conditions: Enveloping winds (25%), elemental overflow 2.[/ooc]

Once more, with feeling!

Rapid Shot, PBS, bless, haste
rapid shot 1: 1d20 + 8 + 1 + 1 + 1 ⇒ (5) + 8 + 1 + 1 + 1 = 16 for cold iron/piercing: 1d8 + 2 ⇒ (8) + 2 = 10
rapid shot 2: 1d20 + 8 + 1 + 1 + 1 ⇒ (16) + 8 + 1 + 1 + 1 = 27 for cold iron/piercing: 1d8 + 2 ⇒ (6) + 2 = 8
haste: 1d20 + 8 + 1 + 1 + 1 ⇒ (4) + 8 + 1 + 1 + 1 = 15 for cold iron/piercing: 1d8 + 2 ⇒ (2) + 2 = 4

Will Save: 1d20 + 4 ⇒ (16) + 4 = 20


Glade of Silver Sparks - Round 6 - concluded

24 Hanif (hasted 6 rounds)
22 Tulvhatha (glitterdusted, evil eye, -2 AC 7 rds, -2 saves 8 rounds, 40 hp dmg)
17 Annaliese (haste 6 rounds)
15 Leguin (Bull's Str, see invis, resist electricity, 16hp dmg haste 6 rounds, litany of defense)
8 Kyra

Starting to worry that he can't last in the face of all the negative energy, LeGuin conjures up a mental barrier that will absorb some of the damage and keep him fighting. Then he unleashes a hasted series of attacks on Tulhvatha. Because of his buffs, and the decrease in the will o wisp's defenses from witchcraft, both the blows from LeGuin strike the foe, and finally, she succumbs to the damage faling inanimate on the marble floor.

As the will o wisp dies, the screaming spirits are freed from the pull of the [i]Soul Spark{/i] and race off into the night in all directions, ulimately heading for Pharasma's Boneyard.


With the fall of Tulhvatha, the necromantic energies filling the Mushfens swiftly recede. You start to make your way out of the swamp and back towards civilization by the fading light of the full moon. As dawn approaches the Blessing of Ashava fades from you like a gentle caress and you return to your true forms once more.

In Magnimar, Venture-Captain Heidmarch and Luyvire greet your return with great relief. Luyvire listens to your story and says, "Your bravery and good work should be a shining example to the pathfinder Society my friends. Thank you." The yamah takes in a shaking breath as he blinks back tears forming in his eyes. "You have secured the Glade of Silver Sparks as a beacon of hope and peace for the lost once more. For that you have my eternal gratitude, as well, as that, I am sure, of Ashava herself. I will try to help rebuild the site to its former state. Perhaps in time, other devotees of my lady will find their way to the glade and take up the mantle of my fallen companions. Until then I will do what I can, alone." He sighs and offers a sad smile. "May Ashava's grace carry you through many serene days, Pathfinders."

The supernatural activity caused by Tulhvatha fades away over the next several days and Luyvire, recovered from his wounds, returns to the Mushfens to work on the Glade. The swan maiden Cybelle and her mother are grateful to the Pathfinder Society, and offer their aid in future missions in the Mushfens.

Defeating Tulhvatha earns you the Werewfolf's Resilience boon on your Chronicle Sheet. Your group completed the Primary Success condition of defeating the will o wisp and also the Secondary Success Condition of rescuing the captured swan maiden, who I believe makes future appearances in other scenarios.

End of Scenario!!!

The Exchange

CG Male Aasimar Kineticist 7 | HP 80/80 (+14 Non-lethal)| AC 23 T 14 FF 19 | CMB +6, CMD 20 | F: +12, R: +11, W: +4 | Init: +4 | Perc: +12, SM: +4 | Speed 30ft, fly 60 ft | Burn: 2, Glitterdust 0/1 | Active conditions: Enveloping winds (25%), elemental overflow 2.[/ooc]

Hurray! Thanks for running!

Liberty's Edge

female Human Cleric 7

That was an evil enemy! With a pregen and preselected spells I felt rather impotent!

Dark Archive

Female NG Changeling Witch 6 | HP 41/41 | AC 13 TAC 12 FF 11 | F: +8, R: +5, W: +11| Perc: +1 | Speed 30 ft| Spells: 3rd 5/5, 2nd 7/7, 1st 7/8| Conduit surge 6/6|Active conditions: none | Hero pts: 0

Thanks for running!


Post up in Discussion which will link you to the Chronicle Sheets for this run. Thanks for playing!

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