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"As there is only room for four, may I suggest we travel in groups of three? I will stay behind for the first round in case the device resets or triggers an event requiring an arcane response."
Just a suggestion. Either way, if we do this we 'split the party' (temporarily at least).

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"I will go with the first group in case the destination needs to be protected."
on phone. Please move me on map.

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Sirrah joins his compan...the Revered Master in the circle.
Great plan Izlin. Or perhaps it will just make us explode! Sirrah comments to Izlin, then Jactus.
Once the third person has joined. Sirrah looks at Izlin and says...
Energize!
I just couldn't resist.

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Once three Pathfinders gather in the circle, they activate the teleportation controls; they instantly hear the same voice they heard utter the alarm, again in a language only Izlin understands...
"Myrkili unter - Ubsirhalle Kyrk"
Izlin's eyes go wide as he hears the phrase and he yells to the ones in the circle, "Get out!"
Falling Damage: 6d6 ⇒ (3, 1, 6, 3, 1, 5) = 19

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reflex save: 1d20 + 9 ⇒ (5) + 9 = 14
"Whut? W..aaaaahhhh!!!"
The Revered Master was busy contemplating the bottom of his tankard when Izlin's warning was given. He found himself up in the air, and very soon flat on his backside back on the ground, landing with a thump!
"Stupid! There was a drop left in there and now it's spilled!"
Poh rubs his behind, and looks pointedly at Dermot.
Whether this is worth a Channel probably depends on whether anyone else fails their saves. Happy to use my wand charges as necessary to heal Poh.

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I'll use a charmed life for +3 to the save
Reflex DC17: 1d20 + 10 + 3 ⇒ (19) + 10 + 3 = 32
Sirrah sees Izlin's eyes as they go wide and is already out of the circle before he even gets the words out of his mouth.
As the Revered Master crashes down he shutters, and hurries over to help him to his feet.
That was a super good "trap! Didn't see that coming at all.

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Jactus rushes over to help those that fell back up, "Looks like part of my assessment was correct, a little disappointing though, I was hoping for something more exciting."

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reflex: 1d20 + 9 ⇒ (17) + 9 = 26
Azrael rolls out in time and immediately picks himself up, and reevaluates his bold decision. "..."
Without saying a word, he heads towards the stairs and waits for group to move along.

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You were right Jactus, the teleportation circle wasn't trying to intentionally do harm...and yeah I agree Sirrah, that was a pretty neat implementation of a 'trap'...on the plus side, it was good that y'all had someone who spoke Elvish as without that, there'd have been no reflex save...
Izlin's warning came just in time for Sirrah and Azrael to avoid being teleported...unfortunately, the Revered Master Poh was studying the bottom of his nearly empty mug and had a surreal experience with teleportation and gravity...
Will await a bit to see if Master Poh wishes some healing before proceeding...unless there's an objection, I'll move us along downstairs in the morning...

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Izlin looks again at the control, "Indeed, I apologize. The markings only mention translocating, it never mentions where. Sirrah, I hope your companion fares well. He took quite a tumble."

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"He will be fine. He's fallen out of plenty of trees in his time. You need to take greater care with ancient arcane appliances, Horn-face!" scowls the Revered Master as he fills his tankard and waits for the application of his wand. I'll assume either Dermot or 'Horn-face' will oblige :)
clw: 1d8 + 1 ⇒ (6) + 1 = 7
clw: 1d8 + 1 ⇒ (6) + 1 = 7
clw: 1d8 + 1 ⇒ (2) + 1 = 3
That will suffice for now.

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Recovered now after his midair misadventure thanks to his healing wand (and maybe equally to another pint), the Revered Master Poh, along with the rest of the intrepid group of Pathfinders, heads down the stairwell to the basement level below...
Due to activating of the ancient control panel upstairs, this room is lit normally. The air here is cooler than the upper floor, and the room is relatively clean and clear of debris. The walls, though made of stone, bear the carved likeness of fresh soil riddled with tree roots. A staircase along the northern wall winds upward to the floor above, and an open doorway leads to the west.
Izlin detects no magic here...

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Assured there are no auras, the magus seeks out the mundane.
Perception: 1d20 + 7 ⇒ (14) + 7 = 21

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Neither Sirrah nor Izlin detect traps nor do they find anything significant in or about this room...

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Jactus will lead the way and look down the hallway area.
perception: 1d20 + 15 ⇒ (7) + 15 = 22

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Jactus peers into the room from the doorway...you can see into most of the room as the light activation appears to extend into this room...as well as into the chamber directly west of it...
Beyond a few pieces of furniture made of petrified wood, in particular the overturned tables, and a stack of sleeping pallets, this rounded triangular room is devoid of furnishings and gives the appearance of having been ransacked. A wealth of mushrooms and fungi grow to a height of three feet around the periphery of the room. Open doorways allow passage to the west, and a closed door made of petrified wood stands in the middle of the curved southern wall.

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Poh steps into the room full of mushrooms.
"More mushrooms. Hmm. Nature's hand, or is someone farming them here?"
He examines the petrified door.
perception: 1d20 + 13 ⇒ (12) + 13 = 25

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With Jactus in the doorway, as soon as Dermot and Master Poh move into the room and start looking around, suddenly two shadowy figures pop up from behind the overturned tables and bolts come flying from a mysterious darkness covering their hands...at the same time, an arrow comes flying from behind those two, from a slightly shadier figure back in the overgrown fungi...their attacks seem coordinated as there's one projectile for each of the three Pathfinders...
From the brief glimpse of the attackers, they appear to be Drow...
Bolt vs Flat-Footed AC (Poh): 1d20 + 8 ⇒ (1) + 8 = 9
Damage/Electricity: 1d4 + 1d6 ⇒ (2) + (6) = 8
Bolt vs Flat-Footed AC (Dermot): 1d20 + 8 ⇒ (14) + 8 = 22
Damage/Electricity: 1d4 + 1d6 ⇒ (1) + (2) = 3
Arrow vs Flat-Footed AC (Jactus): 1d20 + 11 ⇒ (7) + 11 = 18
Damage/Electricity: 2d6 + 1 ⇒ (2, 5) + 1 = 8
...but all three shots fail to hit their target, even though Jactus feels the fletchings barely brush upon his right ear...
Poh: 1d20 + 2 ⇒ (19) + 2 = 21
Azrael: 1d20 + 7 ⇒ (19) + 7 = 26
Dermot: 1d20 + 1 ⇒ (8) + 1 = 9
Izlin: 1d20 + 5 ⇒ (9) + 5 = 14
Jactus: 1d20 + 2 ⇒ (8) + 2 = 10
Sirrah: 1d20 + 6 ⇒ (9) + 6 = 15
Drow Raiders: 1d20 + 4 ⇒ (5) + 4 = 9
Drow Ranger: 1d20 + 3 ⇒ (10) + 3 = 13
COMBAT! The bold may act...
Azrael
Poh
Sirrah
Izlin
Drow Ranger
Jactus
Dermot
Drow Raiders

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"Dark elves? No such thing! Hmphh! Phantoms cannot harm us - let us blow through them!"
Swift action to enter Marid Style, Standard action to begin Inspire Courage +2, move to move.

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Izlin places a hand on his blade and focuses mental energies to harm the drow.
Bane = drow

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Tally Ho! Sirrah shouts as combat begins he races across battlefield. See yellow line He runs past the first of the foes and to the man in back.
Double move, if I provoke will attempt to spend a panache to Opportune Parry and Riposte, also either just parry or Opportune Parry and Riposte if the one I approached attacks in melee. Rolls post in spoiler below.
Parry +1 adamantine rapier + IC: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18
Riposte +1 adamantine rapier + IC: 1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16
damage+percison+IC: 1d6 + 6 + 6 + 2 ⇒ (2) + 6 + 6 + 2 = 16
Parry +1 adamantine rapier + IC: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24

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The most Revered Master Poh leads the way, encouraging and inspiring his companions as he approaches the lady Drow raider...
Meanwhile Sirrah also moves swiftly, surprising the enemy in bypassing the two Drow raiders and heading straight for their leader...
They get no AoOs as they haven't had time yet to drop their ranged weapons and draw their rapiers...
Izlin magically infuses his dagger to be more harmful to their Drow foes...
COMBAT! The bold may act...
Azrael
Poh
Sirrah
Izlin
Drow Ranger
Jactus
Dermot
Drow Raiders

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Free action throwing shield, swift snake style, move and standard attack vs blue!
Upon danger, Azrael shifts his feet his body dropping low into a combat stance, and immediately flies into action. He turns to release his shield at a drow within reach, immediately following up a strike.
Throwing Shield vs CMD,IC, trip: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24
+1 Kukri,IC: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18S: 1d4 + 4 + 2 ⇒ (4) + 4 + 2 = 10
SM for AC?: 1d20 + 16 ⇒ (17) + 16 = 33

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Poh's bodyguard rolls (he must be adjacent to his ally and also in reach of the attacker)
bodyguard 1: 1d20 + 9 ⇒ (5) + 9 = 14
bodyguard 2: 1d20 + 9 ⇒ (11) + 9 = 20
bodyguard 3: 1d20 + 9 ⇒ (6) + 9 = 15
bodyguard 4: 1d20 + 9 ⇒ (2) + 9 = 11
Only fail on a natural 1 - give +4AC against a melee attack when Bodyguard is triggered.

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Azrael swiftly slithers into position, sweeping the male Drow raider off his feet with a deftly thrown shield, then following up with his kukri while the Drow is down...
Cussing his and his raiders' inaccuracy as he realizes the fight is not going as planned, the Drow ranger drops his bow, quickly drawing his blade and taking a desperate swing at Sirrah...
Elven blade: 1d20 + 11 ⇒ (1) + 11 = 12
Damage: 2d8 + 2 ⇒ (7, 2) + 2 = 11
...however, Sirrah easily deflects the Drow's blade and counters...but his counterstrike fails to get past the dark Elf's defenses...
COMBAT! The bold may act...
Azrael
Poh
Sirrah
Izlin
Drow Ranger
Jactus
Dermot
Male Drow Raider (-10, prone)
Female Drow Raider

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not sure if the fungus is difficult terrain
Dermot moves up and slashes at the drow. red
"Foul elf...you won't way lay my friends like a robber in the dark"
power attack: 1d20 + 9 ⇒ (17) + 9 = 26
damage: 1d10 + 6 ⇒ (1) + 6 = 7

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Jactus steps into outslug style before bouncing his shield between all three drow. "Any of you mind if we talk instead of kill each other?" he says as he shield returns to his arm.
Adding inspire and precise shot, but not cover.
shield vs closest: 1d20 + 12 ⇒ (10) + 12 = 22
damage: 4d6 + 7 ⇒ (2, 1, 4, 1) + 7 = 15
shield vs middle: 1d20 + 12 ⇒ (6) + 12 = 18
damage: 4d6 + 7 ⇒ (4, 6, 6, 6) + 7 = 29
shield vs furthest: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 4d6 + 7 ⇒ (5, 6, 5, 3) + 7 = 26

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I'd judge only the fungus nearest the walls is difficult terrain
Jactus throws his shield once again, just clearing the table to catch the near raider solidly in her left shoulder...however, the shield sails high over the prone Drow and the ranger in back is just able to duck under it...
As the shield goes flying, Dermot strides forward to the same target and strikes into the right side of the female Drow raider...
The prone Drow drops his hand crossbow, stands up, drawing his rapier as he rises, and strikes...
Rapier: 1d20 + 8 ⇒ (19) + 8 = 27
...in futility at Azrael's heightened defenses, assisted by Master Poh...
Azrael gets an AoO
The female raider hisses an obvious curse in Undercommon, likewise dropping her crossbow as she draws her rapier, lunging with it at Dermot...
Rapier: 1d20 + 8 ⇒ (12) + 8 = 20
...but the paladin's armor turns away the thin blade and the Drow moves 5' SE...
COMBAT! The bold may act...
Azrael (AoO in addition to turn)
Poh
Sirrah
Izlin
Drow Ranger
Jactus
Dermot
Male Drow Raider (-10)
Female Drow Raider (-22)

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Seeing the frustration of the drow leader after his parry, and despite his poor riposte. Sirrah attempts to drive his rapier into the dark elf with two deft strikes, then readies for the creatures next attack.
Ha..HA!
Riposte +1 adamantine rapier + IC: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19
damage+precision+IC: 1d6 + 6 + 6 + 2 ⇒ (4) + 6 + 6 + 2 = 18
Riposte +1 adamantine rapier + IC: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
damage+precision+IC: 1d6 + 6 + 6 + 2 ⇒ (3) + 6 + 6 + 2 = 17
Full round attack; then Opportune Parry and Riposte if attacked in melee
Parry +1 adamantine rapier + IC: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23
Riposte +1 adamantine rapier + IC: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19
damage+precision+IC: 1d6 + 6 + 6 + 2 ⇒ (4) + 6 + 6 + 2 = 18
Oh the rolls...lol

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Sirrah stays on his depressed foe, his rapier narrowly getting past the Drow's guard, striking the dark Elf, who hisses in pain, under the armpit...the cavalier presses his advantage, his follow-up easily getting under the ranger's blade and through to the upper leg...
COMBAT! The bold may act...
Azrael (AoO in addition to turn)
Poh
Sirrah
Izlin
Drow Ranger (-35)
Jactus
Dermot
Male Drow Raider (-10)
Female Drow Raider (-22)

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The tiefling whips his dagger at the drow with the red eyes.
Bane dagger vs RED (flurry/ic/pbs): 1d20 + 11 + 2 + 2 + 1 ⇒ (16) + 11 + 2 + 2 + 1 = 321d4 + 2 + 1 + 2d6 ⇒ (1) + 2 + 1 + (5, 5) = 14
Bane dagger vs RED (flurry/ic/pbs): 1d20 + 11 + 2 + 2 + 1 ⇒ (1) + 11 + 2 + 2 + 1 = 171d4 + 2 + 1 + 2d6 ⇒ (4) + 2 + 1 + (3, 4) = 14

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Izlin's first throw is right on the money, striking the Drow female right in the gut, silently dropping her...he redirects his second attempt to the male raider, the dagger missing a tad high...
COMBAT! The bold may act...
Azrael (AoO in addition to turn)
Poh
Sirrah
Drow Ranger (-35)
Jactus
Dermot
Male Drow Raider (-10)
Female Drow Raider (unconscious)

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Poh's stirring admonition lingers...
The sensei sways this way and that, fluid as water (or ale perhaps), and forms a line with Sirrah and Azrael so as to better defend them.
punch vs drow raider, ic: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15damage: 1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11
He aims a watery punch at a drow.
bodyguard 1: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
bodyguard 2: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
bodyguard 3: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
bodyguard 4: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
Lingering Performance round 1

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Master Poh moves into a better position to support both Sirrah and Azrael, but the remaining Drow raider is able to sidestep the monk's punch...
COMBAT! The bold may act...
Round 2
Azrael (AoO in addition to turn)
Poh
Sirrah
Drow Ranger (-35)
Jactus
Dermot
Male Drow Raider (-10)
Female Drow Raider (unconscious)

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Standing his ground, Azrael makes use of his extremely quick reflexes to strike the drow. In a fluid motion, he crosses his kukri twice at the enemy with his dominant hand, attempting to strike the creature's vitals, while his free hand grasp upon his second weapon and draws it.
+1 Kukri,IC,AoO: 1d20 + 13 + 2 + 1 ⇒ (20) + 13 + 2 + 1 = 36S: 1d4 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Azrael gets a +1 on AoO's due to trait.
+1 Kukri,IC,AoO,Crit?: 1d20 + 13 + 2 + 1 ⇒ (7) + 13 + 2 + 1 = 23Additional dmg: 1d4 + 4 + 2 ⇒ (3) + 4 + 2 = 9
+1 Kukri,IC,PA: 1d20 + 13 + 2 - 2 ⇒ (14) + 13 + 2 - 2 = 27S: 1d4 + 4 + 2 + 4 ⇒ (1) + 4 + 2 + 4 = 11
Move to draw second Kukri, and standard to attack.
SM for AC?: 1d20 + 16 ⇒ (10) + 16 = 26

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Azrael rakes the raider severely as he rises to his feet, cutting deeply into and across the Drow's gut...the fighter-monk then finishes him off with a slash of the kukri across his exposed throat...
The Drow ranger ignores the growing odds against him, yells defiantly, striking twice at Sirrah...
Elven Blade: 1d20 + 11 ⇒ (13) + 11 = 24
Damage: 2d8 + 2 ⇒ (7, 3) + 2 = 12
Elven Blade: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 2d8 + 2 ⇒ (3, 6) + 2 = 11
...the first swing looks sure to cut deeply into the cavalier, who fails to parry it, but Master Poh deflects the strike at the last second...dismayed, the ranger's second strike misses badly...
COMBAT! The bold may act...
End of Round 2/Beginning of Round 3
Azrael
Poh
Sirrah
Izlin
Drow Ranger (-35)
Jactus
Dermot
Male Drow Raider (unconscious)
Female Drow Raider (unconscious)

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Azrael steps over the fallen drow disrespectfully and moves to engage the remaining threat. He slices his kukri across the enemy's torso.
+1 Kukri,PA: 1d20 + 13 - 2 ⇒ (17) + 13 - 2 = 28 S: 1d4 + 4 + 4 ⇒ (4) + 4 + 4 = 12
Is Inspire Courage still active? I don't think so as I've taken 2 rounds with Inspire active, but I could be wrong.
SM for AC?: 1d20 + 16 ⇒ (13) + 16 = 29

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inspire will still be lingering for you Azrael.

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After dispatching one Drow, Azrael wastes no time going straight at the remaining foe, artfully slicing him across his left shoulder with his kukri...the Drow grimaces but sneers with contempt at the party, showing no signs of surrender despite the numbers he faces...
COMBAT! The bold may act...
End of Round 2/Beginning of Round 3
Azrael
Poh
Sirrah
Izlin
Drow Ranger (-49)
Jactus
Dermot
Male Drow Raider (unconscious)
Female Drow Raider (unconscious)

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Thank you Revered Master, I think that one was set to sneak passed my blade, and Thrust! Sirrah says as he does thrust twice more quickly.
+1 adamantine rapier + IC: 1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16
damage+precision+IC: 1d6 + 6 + 6 + 2 ⇒ (1) + 6 + 6 + 2 = 15
+1 adamantine rapier + IC: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
damage+precision+IC: 1d6 + 6 + 6 + 2 ⇒ (1) + 6 + 6 + 2 = 15
But his attempts are feeble, Seems my blade work is a little rusty.
Full round attack; then Opportune Parry and Riposte if attacked in melee once more.
Parry +1 adamantine rapier + IC: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18
Riposte +1 adamantine rapier + IC: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33
damage+precision+IC: 1d6 + 6 + 6 + 2 ⇒ (6) + 6 + 6 + 2 = 20
Confirm: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17
damage+IC: 1d6 + 6 + 2 ⇒ (4) + 6 + 2 = 12

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Jactus hurls his shield at the remaining, uncooperative drow.
You know, this large spiked shield with a sunrod beaming light out of it while it is flying through the air probably looks pretty crazy. People probably think its from Numeria.
shield throw: 1d20 + 12 ⇒ (1) + 12 = 13
damage: 4d6 + 7 ⇒ (2, 4, 2, 6) + 7 = 21
shield throw: 1d20 + 12 ⇒ (12) + 12 = 24
damage: 4d6 + 7 ⇒ (4, 6, 3, 3) + 7 = 23
shield throw: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 4d6 + 7 ⇒ (3, 2, 2, 4) + 7 = 18

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Sirrah thrusts twice with his rapier, but the ranger seems surprisingly resilient as he's able to turn the cavalier's blade away both times...
Jactus again slings his shield, the beam of light lighting up the top of the room like a strobe light...the Drow gives a wicked grin as it first goes wide, but the second attempt catches him off guard, smacking him flush on the head, dropping him like a wet blanket...
COMBAT over! Pathfinders victorious!
Looking at the body of the Drow ranger and thinking how surrender never occurred to him despite the odds, you get the feeling that there might have been someone, or something, he was more afraid of...
While I didn't think they'd give y'all too much trouble, with them getting a surprise round I thought they might at least put a scratch or two on you and maybe get their poison into play...with your high ACs, along with Poh's defensive assists and Azrael's SM mod, y'all will be tough to damage...unless maybe another teleportation trap awaits... :)

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"Well done team. Perhaps a perusal of their possessions is on order."
Perception: 1d20 + 7 ⇒ (6) + 7 = 13

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"Have they got any beer?"

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The party finds the following on the fallen ranger:
3 arrows, a chain shirt, an Elven Curved Blade, a masterwork composite longbow with 20 arrows with some sort of coating on it, some kind of kit with 3 vials, and an aegis.
Among the two raiders they find:
10 bolts with a similar coating, a tanglefoot bag, chain shirts (2), masterwork hand crossbows (2), masterwork rapiers (2), belt, and a vial of what you assume is Drow poison, 118 gp.
When Izlin casts Detect Magic, he sees an aura on the ranger's chain shirt, blade, and aegis. Among the raiders belonging the bolts and the belt show an aura...
Unfortunately, the Revered Master Poh finds no beer among their possessions...

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knowledge nature: 1d20 + 8 ⇒ (9) + 8 = 17
Jactus pulls out his guide to nature book, but fails to find anything useful to their current situation in a quick manner.