GM Otha's Tower of the Ironwood Watch (Inactive)

Game Master Otha

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Grand Lodge

The Paths We Choose

Welcome to the Gameplay Thread of Tower of the Ironwood Watch. Please dot and delete.

Grand Lodge

The Paths We Choose

A team of Pathfinders delving a Thassilonian ruin recently uncovered documents describing an ancient Elven tower’s location. When news of the discovery reached Sheila Heidmarch, she immediately recognized the opportunity and called for a team of experienced field agents to seek out the tower’s ruin and whatever secrets it may hold...

Venture-Captain Heidmarch has summoned your team to a briefing for this mission; you have gathered just outside her study, awaiting entry...

Liberty's Edge

1 person marked this as a favorite.
active effects:
mage armour, barkskin +3, antiplague, antitoxin, heroism, haste
Vanara Monk (Qinggong Drunken Sensei of the Four Winds) 7 | AC 28 T 21 FF 24 | HP 64/73 | F +14 R +14 W +15 | CMD 24 | Init +3 | Perc +16 lowlight, demon seeking (30') | drunken ki 2/3 | ki 6/8 | advice 8/12 | elemental fist 3/8

A simian creature, clad in a loincloth and a luxurious cloak, sits on the floor next to a barrel-shaped backpack. The backpack is barrel-shaped because it does, in fact, hold a barrel, and it has a cunningly positioned flap that allows access to a tap. The simian turns the tap, and a foamy, salty, alcoholic beverage fills the battered tankard in his hand. He swigs from the tankard.

"What's this? Nobody else here yet? Hrmph! Such tardiness!"

Liberty's Edge

Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4

A wispy thin human with shaggy blond hair pulled back in a short ponytail. Walks in with a bit of swagger and he's really quite fetching. He finds a chair sits down and kicks his feet up on the table like he owns the joint. He wears clean but simple clothes and a two rapier on his hip. A couple missing buttons reveals a mithral chain shirt beneath his shirt. He has the look of someone who really could have used a couple more hours sleep after last night's drinks.

Hello there, names Sirrah Lakewell. He looks at the vanara's tankard and his keg.

Well well, would you mind pouring me one of those!

Liberty's Edge

active effects:
mage armour, barkskin +3, antiplague, antitoxin, heroism, haste
Vanara Monk (Qinggong Drunken Sensei of the Four Winds) 7 | AC 28 T 21 FF 24 | HP 64/73 | F +14 R +14 W +15 | CMD 24 | Init +3 | Perc +16 lowlight, demon seeking (30') | drunken ki 2/3 | ki 6/8 | advice 8/12 | elemental fist 3/8

"A-ha! It's the only way to start the day! Luglurch ale - best served room temperature. Do you have your own mug, Sirrah?"

Poh draws a mug of ale for Sirrah, offering his second tankard if Sirrah doesn't have his own (and chiding the human for coming unprepared!).

"You may refer to me as 'Revered Master Poh' - or 'Revered Master' will suffice!"

Poh clinks tankards with Sirrah and takes another deep swig of ale.

"Cheers!"

The vanara watches for Sirrah's reaction to the salty ale - an acquired taste for halflings, and almost undrinkable for non-halflings.

Liberty's Edge

Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4

Sirrah fishes his mug out of his backpack.

Thank you very much, Revered Master.

Sirrah takes a deep drag of the ale, before coming up choking.

Haah, owy! I wasn't expecting that, salty, haah. Well Cheers.

Sirrah stares at the strange ale, before taking another tiny sip.

Thanks again.

Liberty's Edge

active effects:
mage armour, barkskin +3, antiplague, antitoxin, heroism, haste
Vanara Monk (Qinggong Drunken Sensei of the Four Winds) 7 | AC 28 T 21 FF 24 | HP 64/73 | F +14 R +14 W +15 | CMD 24 | Init +3 | Perc +16 lowlight, demon seeking (30') | drunken ki 2/3 | ki 6/8 | advice 8/12 | elemental fist 3/8

"Huh-hah-hah-ha!" Poh laughs. "First cup of Luglurch, eh? Puts hairs on your toes, this stuff!"

Grand Lodge

Male NG Shield Champion Winding Path Renegade Brawler 6 | HP 52/52 | AC 21 T 13 FF 19 | CMB +11, CMD 24/22 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +14, SM: +9 | Speed 30ft | Martial Flexibility 2/6 || Active conditions: Blind fight, blinded blade style

A human carrying a large spiked shield on his back joins the group outside the study. His glasses are small and easily stowable in a hurry, but for now, they remain on his face as he checks out the room. "I hear Captain Heidmarch has quite the book collection in her study." he says before observing Master Poh's drinking.

"Make sure you keep that ale away from the texts, wouldn't want the destruction of knowledge on your conscience." he states while pulling a mini-book out of his pocket while turning it to a saved page to continue reading.

He looks up for a minute, "Oh, I'm Jactus. I'm a librarian by trade, but I train in some martial arts in my free time. Library was attacked by demons one time and I was helpless to stop them, decided I wanted to change that." he says as shrugs his shield into view before returning to his reading.

Shield is +1 Large Bashing Spiked Heavy Steel Shield.

Dark Archive

Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances}

A tiefling dressed in the latest fashion steps into the room. "It would seem this is the right spot. Good day to you all. I am Izlin Greymantle and it will be a pleasure to work with you I am certian." Noticing the simian on the ground, the magus addresses Sirrah directly, "Your 'companion' is very well outfitted."

Liberty's Edge

1 person marked this as a favorite.
Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4

Sirrah nods to the bookworm, Sirrah.

Then without missing a bit he replies to Izlin, Yes he really is, allow me to introduce Revered Master Poh. Pointing to the simian. If you have a mug you really should try out his ale. Quite piquant.

Sirrah takes another drink of his and knowing what to expect, manages to make it look like it went down smooth.

Silver Crusade

Male Assimar Pal 6 HP 64 | AC 25; Touch 12; FF 24 | F +11; R +7; W +9 | CMB +12; CMD 23 | Speed 20 ft | Init +1 | Perc +0 | Stealth: -4 Paladin 6

A tall assimar in armor enters the room. He has a bastard sword strapped to his waist and a shield slung across his back.

"Greetings Pathfinders...I am Dermot. A holy warrior of the General of Vengeance. What news? I've heard that Venture-Captain Heidmarch has need of us."

Liberty's Edge

Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4

Greetings. I'm Sirrah Lakewell, news well your correct Venture-Captain Heidmarch has need of us. Although the details have not yet been made known. Sirrah continues to power through his mug of ale, a badge of honour at this point, he holds back the face he wants to make.

Grand Lodge

The Paths We Choose

A servant appears before you, saying, "M'Lady will see you now," as she opens the door to the study and you enter...

Sheila Heidmarch stands before a window in her study, sunlight glittering on her signature emerald garments. She speaks in a deep and sonorous voice, and wastes no time getting to her point.

“First, thank you for gathering here on such short notice. Please have a seat. Once you’ve heard what I have to tell you, I believe you will forgive my enthusiasm. Documents we recovered from our Thassilonian excavations describe an elven fortress on the border between the Mierani Forest and the former Thassilonian province of Cyrusian. Because the borders of the forest have receded in the years since, any remaining ruins must be well outside of the forest as it now stands. As I’m sure you’re aware, the elves of Kyonin typically guard elven historical sites closely, but in this case it seems the elves have lost all record of the site; they don’t even know it exists. Needless to say, this discovery represents an invaluable opportunity for the society to explore without supervision. Take this map and make your preparations. I want you to reach the tower before news of its discovery reaches any of our rivals.

“First, verify that the ruin even exists. Assuming there’s still something there, I want a detailed report on the architecture of the site. We don’t gain access to ancient elven ruins often, and this investigation must be thorough. Finally, bring back any surviving artifacts left by the elves who built and occupied the tower."

She pauses for a moment before asking, "Any questions?"

Grand Lodge

The Paths We Choose

Drawing on your own memories or research, you may recall the history of the Mierani Forest or the Thassalonian province of Cyrusian...

Knowledge (History) DC20:
Each of the seven runelords specialized in a different school of arcane magic and an associated sin (divination was considered universal). Xanderghul, the ruler of Cyrusian, was the Runelord of Pride, and his specialty was illusion magic. He claimed to be “first among equals” and while society records state this claim is “difficult to verify,” records indicate he had many resources at his disposal, including, if the legends are to be believed, armies of bound angels.

Knowledge (History) DC25:
The runelords never went to war with the elves, likely due to a combination of the elves’ own strength and the runelords’ fear of treachery from their fellows. The elves were isolationists even then, however scholars speculate that there was at least some cultural exchange between the Mierani elves and the Thassilonians, especially in the area of arcane magic.

You may also have learned information about this area from your journey here...

Diplomacy (Gather Info) DC25:
Travelers often disappear in the area, and local farmers report that their tools and livestock sometimes go missing on particularly dark nights.

Diplomacy (Gather Info) DC30:
A hunter recently spotted a heavily armed group of the elven Shin’Rakorath, also known as “Lantern Bearers,” crossing the uplands as if they were in hot pursuit of their quarry

Grand Lodge

Male NG Shield Champion Winding Path Renegade Brawler 6 | HP 52/52 | AC 21 T 13 FF 19 | CMB +11, CMD 24/22 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +14, SM: +9 | Speed 30ft | Martial Flexibility 2/6 || Active conditions: Blind fight, blinded blade style

Jactus listens before pulling out a different book with the title "The Incomplete History of Golorian". He consults it for a few seconds.

knowledge history: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17

He looks up after a minute, "Sorry, must not be in my collection."

Dark Archive

Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances}

Holding a hand up toward Sirrah, "Not on the job, thank you." He eyes the keg near the simian with some suspicion before adding, "And then, only wine. My pallet is rather refined. Thank you for your gracious offer though. Most kind of you."

______________________________________________

Sheila Heidmarch wrote:
She pauses for a moment before asking, "Any questions?"

"Besides myself, do we have any others who can translate the elven tongue? We may need to invest in some sort of magic to supplement our team."

History: 1d20 + 8 ⇒ (18) + 8 = 26
Gather Info: 1d20 - 1 ⇒ (9) - 1 = 8

I will share the spoilers for History

"I seem to recall hearing a connection to the Runelords of all things. Ancient archmages, each specializing in a different school of arcane power. They were also rather paranoid. While there is no record of them going to war with the elves, their relationship was quite tenuous. However, they did share an interest in researching the arcane. Scholars speculate that there was at least some cultural exchange between the Mierani elves and the Thassilonians, especially in this area."

Liberty's Edge

Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4

Gather Info: 1d20 + 8 ⇒ (6) + 8 = 14

So who's are architecture expert then? Sirrah asks. Eyes cast on Jactus just assuming it would be him.

Sorry to say I only speak the common tongue never had much luck picking up more than the salty words from other languages, but I know a far number of those. He gives a smile.

I wouldn't be so sure that the elves have forgot the place, keen minds and long memories, more like they abandon the place for some reason. Sirrah has no basis for that statement but delivers it with the confidence of a well know fact.

Silver Crusade

Male Assimar Pal 6 HP 64 | AC 25; Touch 12; FF 24 | F +11; R +7; W +9 | CMB +12; CMD 23 | Speed 20 ft | Init +1 | Perc +0 | Stealth: -4 Paladin 6

"I am not familiar with elven"

Diplomacy: 1d20 + 9 ⇒ (16) + 9 = 25

Dermot relays to his fellow Pathfinders what he has heard.

Grand Lodge

Male NG Shield Champion Winding Path Renegade Brawler 6 | HP 52/52 | AC 21 T 13 FF 19 | CMB +11, CMD 24/22 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +14, SM: +9 | Speed 30ft | Martial Flexibility 2/6 || Active conditions: Blind fight, blinded blade style

Jactus responds to Izlin while pulling out a different book titled, "The Incomplete Guide to Magic", "Illusion magic huh? I wonder if these ruins are real after all then. Best be careful either way and not trust what we see automatically."

Liberty's Edge

active effects:
mage armour, barkskin +3, antiplague, antitoxin, heroism, haste
Vanara Monk (Qinggong Drunken Sensei of the Four Winds) 7 | AC 28 T 21 FF 24 | HP 64/73 | F +14 R +14 W +15 | CMD 24 | Init +3 | Perc +16 lowlight, demon seeking (30') | drunken ki 2/3 | ki 6/8 | advice 8/12 | elemental fist 3/8

Poh stands up, apparently unsteady on his feet. The little vanara smells strongly of sweat and ale.

"The truly wise empty their heads of all they have learned. This is the path to <hic> enlightenenenenment." He squints at Jactus. "A martial artist, eh? Show me your style!"

Dark Archive

Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances}

Izlin slides over to Sirrah, "He talks as well? Most impressive!"

Grand Lodge

Male NG Shield Champion Winding Path Renegade Brawler 6 | HP 52/52 | AC 21 T 13 FF 19 | CMB +11, CMD 24/22 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +14, SM: +9 | Speed 30ft | Martial Flexibility 2/6 || Active conditions: Blind fight, blinded blade style
Revered Master Poh wrote:

Poh stands up, apparently unsteady on his feet. The little vanara smells strongly of sweat and ale.

"The truly wise empty their heads of all they have learned. This is the path to <hic> enlightenenenenment." He squints at Jactus. "A martial artist, eh? Show me your style!"

Jactus looks up from his book then puts it away, "You sound a lot like the senseis from the Houses of Perfection." he then shrugs his large shield onto only one arm before adopting his Outslug Style. "I'd be happy to spar with you outside of Captain Heidmarch's study." he says before looking over to the Captain, "Just to gauge each other's capabilities for the mission so we work better together of course."

Liberty's Edge

Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4

Leaning to Izlin, Thank you!

Silver Crusade

Human Fighter 4 UC Monk 2 | HP: 52/52 | AC: 20 /22 T:16 FF: 14/16 | CMB:8 CMD:24 | Saves F:10 R:9 W:4 | Init:6 | Per:11 |

A human, dressed in near white chain-mail, a mask covering half his face shaped like a bird beak, and with two kukri's sheathes upon his back silently enters the premise. He makes himself known with a humble apology for his tardiness. "My apologies, I had gone lost along the way. I am Azrael. What have I missed? Does this mission have a likelihood of demon encounters?" He asks with a monotonous voice.

Grand Lodge

The Paths We Choose

While his new companions fill him in, Lady Heidmarch responds to Azrael's question. "Demons? That will be for you to tell me when you report back. As no Pathfinders, and likely not many folk at all, have explored this tower in ages, no one knows what may await you there. I will await your report with great anticipation."

Sensing there are no further questions, Lady Heidmarch nods her head. "You are dismissed. Fare thee well and may you stay safe and return soon."

If you need any last minute purchases, feel free to do so. I'll move us forward in the morning...

Grand Lodge

The Paths We Choose

Following the map to the Elven tower, your journey there is uneventful and the party eventually comes upon the ruins, arriving in the mid-morning hours...

A lump of weathered stone, all that is visible of what can only be the Tower you seek, stands alone on a lonely plain in the Velashu Uplands where it protrudes from a low hill. Three closely grouped stone turrets arranged in a triangle form the bulk of the tower, though it would seem all but the ground floor has collapsed since the tower’s abandonment.

As you get closer, what at first looked like a cave reveals itself as the foundation of the ancient building. Crumbling stone walls, their blocks blanketed in moisture trails and weeds, slowly give way to the soil of the surrounding plains. The ceiling is partially open to the sky, beneath which shards of fallen stone litter compete for space with small mushrooms and other fungi that grow out of the spiderweb pattern of cracks in the floor. Against the chamber’s eastern wall, the remains of a door made from petrified wood lies open, barely clinging to the door frame with nearly disintegrated hinges.

This initial chamber is brightly lit...as you can see through the aforementioned open door, the area beyond appears to be dimly lit...

Liberty's Edge

Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4

Sirrah gives a push onto the tower wall.

Will to disbelieve its here at all: 1d20 + 5 ⇒ (5) + 5 = 10

Seems real enough!

He draws his rapier in one hand and illuminates his wayfinder.

In we go I guess.

He then moves into the first chamber and has a look around.

Perception: 1d20 + 9 ⇒ (10) + 9 = 19

Path is in yellow

Liberty's Edge

active effects:
mage armour, barkskin +3, antiplague, antitoxin, heroism, haste
Vanara Monk (Qinggong Drunken Sensei of the Four Winds) 7 | AC 28 T 21 FF 24 | HP 64/73 | F +14 R +14 W +15 | CMD 24 | Init +3 | Perc +16 lowlight, demon seeking (30') | drunken ki 2/3 | ki 6/8 | advice 8/12 | elemental fist 3/8

Poh will purchase an ioun torch, antiplague, and an antitoxin before setting out. He also makes sure his barrel is full of ale (with some common wine for the road). He will obtain a scroll with multiple castings of Lesser Restoration from his good friends at Liberty's Edge (Prestige Purchase, 2PP). He will loan the scrolls to Dermot.

On the road...

"So, any of you know how to use these things?" Poh brandishes two wands. "Mage's armour, and a minor healing spell." He hands the wands to whomever declares they can use them. Izlin can use both - Dermot can use the CLW wand.

sparring with Jactus:
When out of civilisation, and when there is no apparent danger (perhaps at camp one evening), Master Poh takes up Jactus' offer of a sparring match. Poh drinks from his tankard, and sways this way and that, striking from 10 feet away with a torrent of freezing water then swaying backwards out of Jactus reach. Poh used Marid Style in conjunction with Drunken Ki to strike whilst remaining beyond an enemy's reach, all the while berating both friend and foe (Sensei advice). At the end of the match, Poh muses: "Hmm. Your footwork is clumsy. I suppose it's to be expected when you hide behind a giant's shield! You leave yourself open to blows from above and below because you cannot see your opponent. Always look eye! Houses of Perfection, my furry behind! Listen to Sensei Poh!"

At the Tower now...
Poh takes two deep draughts from his barrel of ale. He concentrates on his Ki for a moment activating Barkskin He takes another draught. "Izlin! If you please, Sensei needs an armour spell!" requesting Mage Armour from Poh's own wand.

Poh totters forwards, beady eyes alert. He sets his ioun torch in orbit.

perception: 1d20 + 13 ⇒ (5) + 13 = 18

Grand Lodge

Male NG Shield Champion Winding Path Renegade Brawler 6 | HP 52/52 | AC 21 T 13 FF 19 | CMB +11, CMD 24/22 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +14, SM: +9 | Speed 30ft | Martial Flexibility 2/6 || Active conditions: Blind fight, blinded blade style

Sparring with Poh:

Seeing Poh's ability to move quickly out of range, Jactus simply hurls his shield to strike Poh from equally distance range. It bounces off of rocks and trees to hit Poh multiple times before returning to his hand. "I fight from up close and far away, neat moves making your reach longer, I might copy that later."

Silver Crusade

Human Fighter 4 UC Monk 2 | HP: 52/52 | AC: 20 /22 T:16 FF: 14/16 | CMB:8 CMD:24 | Saves F:10 R:9 W:4 | Init:6 | Per:11 |

"Magic is not my forte." Azrael responds with regards to Poh's wands.

At the tower, Azrael draws a kukri in one hand and a shield in the other, keeping his eyes peeled for danger staying near the front of the expedition. "Stand near me, I can deflect arrows with my sword." Without darkvision, he relies on his allies light to lead the path beyond them.

Perception: 1d20 + 9 ⇒ (13) + 9 = 22

Azrael has the cut from the air feat, and combat reflexes so he can deflect arrows even in surprise round if is aware of the attack.

Cut from the air:
When a ranged attack is made against you or a target adjacent to you, you can cut the weapon (or ammunition) out of the air, deflecting the attack so the target takes no damage. As an attack of opportunity, make a melee attack roll at your highest bonus. If the result is greater than the attack roll total of the ranged attack, the attack is deflected. You must be aware of the attack and not flat-footed.

Grand Lodge

Male NG Shield Champion Winding Path Renegade Brawler 6 | HP 52/52 | AC 21 T 13 FF 19 | CMB +11, CMD 24/22 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +14, SM: +9 | Speed 30ft | Martial Flexibility 2/6 || Active conditions: Blind fight, blinded blade style

Jactus shakes the sunrod in his shield as he leads Azreal forward into the tower.

I've got the worse version of cut from the air feat; deflect arrows.

Grand Lodge

The Paths We Choose

The party detects nothing dangerous in this entry chamber...however, Azrael finds a single footprint, clad and more than likely humanoid, just west of the open doorway...

Liberty's Edge

Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4

After seeing the footprint, We may have company.

Sirrah falls in behind Azreal and heads into the next section.

Liberty's Edge

active effects:
mage armour, barkskin +3, antiplague, antitoxin, heroism, haste
Vanara Monk (Qinggong Drunken Sensei of the Four Winds) 7 | AC 28 T 21 FF 24 | HP 64/73 | F +14 R +14 W +15 | CMD 24 | Init +3 | Perc +16 lowlight, demon seeking (30') | drunken ki 2/3 | ki 6/8 | advice 8/12 | elemental fist 3/8

So Azrael can block ranged attacks, and Poh can Bodyguard against melee attacks. We might make a solid front pair if we can go in twos.

Grand Lodge

The Paths We Choose

As Sirrah moves through what remains of the door, he sees stone walls stretch between three rounded turrets to form a vaguely triangular central room. Long forgotten elven heroes bearing swords and hunting hawks stand proudly immortalized as marble statues, silently guarding the shadowed alcoves between the towers. A damp, earthy smell rises from the carpet of moss and small fungi that covers the floor.

There are two closed doors to each of the other rounded turrets, one to the south, one to the east...

Dark Archive

Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances}

Again to Sirrah, "Fights, speaks and makes demands. Perhaps you should teach him manners in addition to fighting. Though the fact he thinks he is some sort of "sensei" is quite humorous."

Izlin enacts the magic on Poh with a wry grin.

****************

Before the team gets too far in, the magus recites a basic spell allowing him to see arcane energies.

Detect Magic
Perception: 1d20 + 7 ⇒ (11) + 7 = 18

Silver Crusade

Human Fighter 4 UC Monk 2 | HP: 52/52 | AC: 20 /22 T:16 FF: 14/16 | CMB:8 CMD:24 | Saves F:10 R:9 W:4 | Init:6 | Per:11 |

Am looking forward to see how Azrael and Poh do as a team! Also Azrael doesn't need to be right in front, he can block for any adcajent character so he's best as a second liner.

"It's unlikely we're alone. Let us tread cautiously."

Azrael moves cautiously towards the southern door and investigates it for traps, if none is found, he will kick the door open dramatically.

Perception: 1d20 + 9 ⇒ (16) + 9 = 25

Silver Crusade

Male Assimar Pal 6 HP 64 | AC 25; Touch 12; FF 24 | F +11; R +7; W +9 | CMB +12; CMD 23 | Speed 20 ft | Init +1 | Perc +0 | Stealth: -4 Paladin 6

Dermot follows the party inside.

Be wary friends"

Grand Lodge

The Paths We Choose

Izlin detects the presence of magical auras within the chamber the party is entering...

Azrael cautiously enters the chamber, moving towards the southern door, detecting nothing dangerous...he never makes it to the door as, once he crosses the path of the westernmost statue, a loud voice screeches out loudly, "Fyrs gar yntr i mindon!"

Izlin:
Since you're the only Elven speaker of the bunch, you can translate the voice as “Intruders have entered the tower!” You can also briefly recognize a shimmering field of energy emanating from the statues just as the alarm goes off; it covers most of the chamber...

Azrael and the Revered Master Poh feel a sudden desire to sleep...

Azrael/Poh Will Save DC17:
If you fail, you sleep for 3 minutes (via Deep Slumber); a successful save negates

I moved the icons back a bit since this happens the moment Azrael enters the space he's currently in...

Liberty's Edge

active effects:
mage armour, barkskin +3, antiplague, antitoxin, heroism, haste
Vanara Monk (Qinggong Drunken Sensei of the Four Winds) 7 | AC 28 T 21 FF 24 | HP 64/73 | F +14 R +14 W +15 | CMD 24 | Init +3 | Perc +16 lowlight, demon seeking (30') | drunken ki 2/3 | ki 6/8 | advice 8/12 | elemental fist 3/8

will vs sleep: 1d20 + 11 ⇒ (11) + 11 = 22

"Eh, a nap would be nice. But no. We've a job to do here!"

Poh loads his crossbow.

Silver Crusade

1 person marked this as a favorite.
Human Fighter 4 UC Monk 2 | HP: 52/52 | AC: 20 /22 T:16 FF: 14/16 | CMB:8 CMD:24 | Saves F:10 R:9 W:4 | Init:6 | Per:11 |

will: 1d20 + 4 ⇒ (2) + 4 = 6

Azrael stops in his tracks and amazingly sleeps standing.

Grand Lodge

The Paths We Choose

As the Revered Master Poh shakes off the effects of the slumbering spell, Azrael's head slumps and he falls into a deep sleep...

No more than a few seconds pass by when, suddenly, the southern door opens and two strange man-sized plant creatures, consisting of four spidery stalks, long green tendrils, and an inverted bell-shaped cap, emerge from the room beyond. They apparently were alerted to your presence by the alarming voice, and start moving towards the party waving their tendrils menacingly...

Knowledge (Dungeoneering) DC17:
They are basidironds; these deadly fungal creatures feed on mineral-rich moisture, be it runoff from cave walls or fresh blood. Their inverted bell-shaped cap is known to contain spores. For every 5 over the DC, you may ask a question.

Initiative:

Poh: 1d20 + 3 ⇒ (10) + 3 = 13
Azrael: 1d20 + 7 ⇒ (18) + 7 = 25
Dermot: 1d20 + 1 ⇒ (9) + 1 = 10
Izlin: 1d20 + 5 ⇒ (14) + 5 = 19
Jactus: 1d20 + 2 ⇒ (4) + 2 = 6
Sirrah: 1d20 + 6 ⇒ (18) + 6 = 24
Plant-thingies: 1d20 + 1 ⇒ (18) + 1 = 19

COMBAT! The bold may act...

Azrael (sleeping)
Sirrah
Izlin

Plant-thingies
Poh
Dermot
Jactus

Combat Map (Slide 2)

Liberty's Edge

Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4

Sirrah runs up next to Azrael and give him a shake.

Wakey wakey buddy!

Rapier still drawn and ready.

Move to move; standard to shake Azrael awake.

Grand Lodge

The Paths We Choose

Sirrah rushes to Azrael's side and gives him a slap and the Talon awakens...

COMBAT! The bold may act...

Sirrah
Azrael (prone)
Izlin
Plant-thingies
Poh
Dermot
Jactus

Combat Map (Slide 2)

Liberty's Edge

active effects:
mage armour, barkskin +3, antiplague, antitoxin, heroism, haste
Vanara Monk (Qinggong Drunken Sensei of the Four Winds) 7 | AC 28 T 21 FF 24 | HP 64/73 | F +14 R +14 W +15 | CMD 24 | Init +3 | Perc +16 lowlight, demon seeking (30') | drunken ki 2/3 | ki 6/8 | advice 8/12 | elemental fist 3/8

Since I act after the plant-thingies, I will make Bodyguard rolls now. The feat requires Combat Reflexes, and Combat Reflexes allows use of AoOs whilst flatfooted.

If an adjacent ally is attacked in melee, Master Poh interferes with the attacker by blocking and deflecting incoming blows with arms, legs, and tail whilst drunkenly lurching and swaying from side to side.

Bodyguard AoO 1: 1d20 + 9 ⇒ (20) + 9 = 29
Bodyguard AoO 2: 1d20 + 9 ⇒ (8) + 9 = 17
Bodyguard AoO 3: 1d20 + 9 ⇒ (13) + 9 = 22
Bodyguard AoO 4: 1d20 + 9 ⇒ (2) + 9 = 11

If Poh succeeds at hitting AC10 with these rolls, the target of the triggering attack receives a +4 (untyped) bonus to Armour Class. Currently only Azrael and Izlin are adjacent to Poh, but that may be different when the plant-thingies attack.

Grand Lodge

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Male NG Shield Champion Winding Path Renegade Brawler 6 | HP 52/52 | AC 21 T 13 FF 19 | CMB +11, CMD 24/22 | F: +9, R: +9, W: +7 | Init: +2 | Perc: +14, SM: +9 | Speed 30ft | Martial Flexibility 2/6 || Active conditions: Blind fight, blinded blade style

I really like that concept of using bodyguard with drunken sensei. I've always planned on using monkey style with it, but I like this a lot too.

Liberty's Edge

active effects:
mage armour, barkskin +3, antiplague, antitoxin, heroism, haste
Vanara Monk (Qinggong Drunken Sensei of the Four Winds) 7 | AC 28 T 21 FF 24 | HP 64/73 | F +14 R +14 W +15 | CMD 24 | Init +3 | Perc +16 lowlight, demon seeking (30') | drunken ki 2/3 | ki 6/8 | advice 8/12 | elemental fist 3/8

Poh ought to do pretty well in this party, between Inspire Courage and Bodyguard :)

Dark Archive

Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances}

Dungeoneering: 1d20 + 8 ⇒ (13) + 8 = 21

"Basidironds! Essentially they are mushroom people. They have spores in their head, but I don't recall what they do. Attack from range if possible."

The magus enspells a dagger before hurling it at the red hued opponent.

Spellstike on RED +1 Adamantine dagger {PBS/Rime Snowball}: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 141d4 + 5d6 ⇒ (3) + (5, 5, 4, 2, 1) = 20

Grand Lodge

The Paths We Choose

Izlin:
It doesn't matter this round as the attack missed, but upon using spellstrike this round, Izlin recognizes that the field he sensed earlier has a magic dampening effect. Casting spells outside the divination/universal schools of magic in the field covering the chamber requires a successful DC18 Caster Level check or the spell fails. On another note, love the comparison to Gambit, one of my favorite X-Men dudes after Wolverine...

Izlin's dagger flies a bit high, sticking in the open door of the room the basidironds came out of...

COMBAT! The bold may act...

Sirrah
Azrael (prone)
Izlin
Basidironds
Poh
Dermot
Jactus

Combat Map (Slide 2)

Dark Archive

Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances}

GM Otha:

Will roll CL checks moving forward.

How would the field effect the occultist Legacy Weapon ability?

As for the Remy Lebeau, one of the next items to purchase is going to be The Quarterstaff of Entwined Serpents. That will add to the Gambit feel as well.

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