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About Revered Master Poh"Revered Master Poh welcomes new students. Free beer with first lesson!" Revered Master Poh
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Abilities:
Str 9 Dex 16 Con 19 Int 10 Wis 20 Cha 5 Feats:
Lingering Performance Combat Reflexes Elemental Fist (8/day) Bodyguard Marid Style (cold elemental fist +WIS damage, +5' reach) In Harm's Way Traits:
adopted (social) - halflings: helpful; mizu ki hikari rebel Skills:
[7] Acrobatics 15 (Jump 15) [1] Climb 11 [1] Diplomacy 1 [1] Escape Artist 7 [3] Linguistics 6 [7] Perception 16 [1]Perform (oratory) 1 [2] Sense motive 11 [4] Stealth 12 [1] Swim 3 Languages:
Common Vanaran Tien Halfling Polyglot Draconic Equipment:
Combat Gear Amulet of Mighty Fists +1 weapons as above cold iron bolts (10) Other Gear
potions and scrolls
wands
booze
Coin
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gm reroll 1/1 --------------------
Special Qualities:
racial abilities:
climb speed 20 prehensile tail (swift action to retrieve an object) +2 acrobatics and stealth Monk abilities:
bot me:
Poh is mainly a support character. His primary function in combat is to defend the front line, (helpful plus bodyguard gives +4AC vs a melee attack against an adjacent ally, using one of your AoOs), and encourage with his sensei advice ability (inspire courage). Open combat by activating Advice (inspire courage), and moving up to the front line so you can use Bodyguard. Use your first swift action to enter Marid Style. The difficult thing is managing your swift actions. You have a lot of options for swift actions. Most often you'll use it on drunken ki stagger (effectively an extra 5' step) or ki dodge. Your True Strike ki power is most useful when you're planning a combat manoeuvre - disarm or grapple. Against boss enemies, you can combine Drunken Strength and Elemental Fist to punch for 1d8+6+3d6.
pfs chronicles:
XP: 20 Current Fame: 34 Current Prestige: 4 1. Simian Heritage (2017 GM Boon number 2) = Vanara race boon 2. Ire of the Storm (the Deluge); 3XP, 4PP 3. Ire of the Storm (Beyond the colony); 3XP, 4PP 4. Ire of the Storm (The Sky Tempest Temple); 3XP, 4PP 5. Ire of the Storm (bonus chronicle); 3XP, 6PP 6. Birthright Betrayed; 1XP, 2PP 7. Tower of the Ironwood Watch; 1XP, 2PP 8. Wonders in the Weave 1: the Dog Pharaoh's Tomb; 1XP, 2PP 9. Wonders in the Weave 2: Snakes in the Fold; 1XP, 2PP 10. Storming the Diamond Gate; 1XP, 2PP 11. The Hellknights' Feast; 1XP, 2PP 12. Hands of the Muted God; 1XP, 2PP 13. Bonekeep 1: The silent grave; 1XP, 2PP boons:
Ready for Disaster: 2 only, gain a small item during an adventure. Pay for it normally. Steady in a Storm: you are treated as one size category larger for determining how you are affected by strong winds; expend this boon to reduce the effect of strong winds on your character by 2 categories for 1 round. Bravery of the Song'o: once only, reduce the die roll penalties from the shaken or frightened condition by 1 (max duration 1 round/level) Dinosaur's Protection: once only, purchase armour +1 or a weapon +1 made of bone at a 10% discount. Jungle Explorer: 3 only, gain a +2 bonus to survival to avoid getting lost, to find food, water or shelter in a jungle or forest. Playful Pickpocket: gain a coral capuchin as a familiar (needs source) or cast Water Breathing once. Bane of the Lizardfolk: 1 only, gain a +1 morale bonus on an attack roll, or a +2 morale bonus vs lizardfolk. This is a permanent, 1/round bonus vs lizardfolk or other reptilian humanoids. Frontier Landowner: various prestige purchase options Water Affinity 1 Anisant Museum Patron: +1 know.history regarding Taldor; borrow armour or weapon from museum: these are up to +3 in quality, weapons can have undead bane, check boxes on boon when used in this way (up to 3 boxes, +1 per box). Tactical Strike: expend this boon as a swift action and select one opponent. Until the beginning of your next turn you and all your allies deal an additional 1d8 damage against that opponent. You are considered to be flanking that opponent if at least two of your allies threaten the foe, regardless of positioning. Concern for liberty: Whenever you would receive more than one Will save against an enchantment (compulsion) effect, you gain a +2 bonus on the additional saves. Once per scenario as an immediate action you can grant the benefit to an adjacent ally for 1 round. Impressive Influence: Lady Dyrianna of House Avenstar, Lord Rothos of House Vastille, Scion Lord Kerkis of House Damaq, Lady Darchana or House Madinani, Grand Ambassador Dremdhet Salhar. Incantation infused: once only - recharge a magic item that has a maximum of at least 10 charges - it regains 1d10+5 charges. Mantra of the Muted God: once only, cast Silence as an SLA (CL = character level) OR cast a spell as if affected by Silent Spell. Nexus Crystal: Resist Negative Energy 10 |