Revered Master Poh's page

103 posts. Organized Play character for supervillan.

Full Name

Revered Master Poh


active effects:


Vanara Monk (Qinggong Drunken Sensei of the Four Winds) 6 | AC 20 T 20 FF 17 | HP 63/63 | F +11 R +10 W +12 | CMD 22 | Init +3 | Perc +14 lowlight | drunken ki 2/2 | ki 8/8 | advice 8/8 | elemental fist 7/7



About Revered Master Poh

"Revered Master Poh welcomes new students. Free beer with first lesson!"

Revered Master Poh
Male Vanara Monk (Qinggong Drunken Sensei of the Four Winds) 6
LG Medium Humanoid (Vanara)
Init +3; Senses lowlight vision; Perception +14
AC 20, touch 20, flat-footed 17 (+5 Wis, +3 Dex +1 monk, +1 deflection)
hp 63 (6d8+30)
Fort +11, Ref +10, Will +12;

Base Atk +4; CMB +5 (+11 with monk weapon/unarmed); CMD 22
Speed 30 ft. Climb 20 ft.
masterwork cold iron temple sword +10 (1d8-1/19-20x2)
unarmed strike +10 (1d8+1/x2)
masterwork silver sai +10 (1d4-1/x2)
sling +7 (1d3-1/x2)
dagger +7 (1d4-1/19-20x2)
underwater light x-bow +7 (1d8/19-20x2)



Str 9 Dex 16 Con 19 Int 10 Wis 20 Cha 5


Lingering Performance
Combat Reflexes
Elemental Fist (6/day)
Marid Style (cold elemental fist +WIS damage, +5' reach)


adopted (social) - halflings: helpful; mizu ki hikari rebel


Acrobatics 14 (Jump 14)
Climb 11
Diplomacy 1
Escape Artist 7
Linguistics 6
Perception 14
Perform (oratory) 1
Sense motive 9
Stealth 11
Swim 3




Combat Gear
Amulet of Mighty Fists +1
weapons as above
cold iron bolts (10)

Other Gear
Headband of Wisdom +2
Cloak of Resistance +2
ring of protection +1
Boots of the cat
Belt of mighty constitution +2
smoked goggles
50' silk rope
masterwork backpack
Bandoliers (2)
battered tankard (2)
ioun torch

potions and scrolls
potion of enlarge person
potion of fly
potion of remove blindness/deafness
scroll of lesser restoration x5
oil of daylight

wand of clw (47/50)
wand of mage armour (47/50)

1 gallon luglurch ale (13/16)

7CP; 9SP; 4083GP

advice 11/11
elemental fist 7/7
drunken ki 0/2
ki 8/8

diverse training 1/1
gm reroll 1/1

Special Abilities

Special Qualities:
racial abilities:
climb speed 20
prehensile tail (swift action to retrieve an object)

Monk abilities:
AC Bonus (=WIS modifier +1)
Monk unarmed strike
advice 11r/day; inspire courage +2, inspire competence +2
insightful strike (WIS to attack)
drunken ki (0/2); gain temporary ki pool from alcohol (standard action); 1 ki, swift action move 5' without provoking AoO (must have at least 1 drunken ki)
ki pool (8/8) magic
barkskin; 1 ki, standard action
20' speed increase: 1 ki, swift
+4 dodge bonus to AC: 1 ki, swift
drunken strength +1d6: 1 ki, swift
true strike: 1 ki, standard action
mystic wisdom: a sensei may use his advice ability when spending points from his ki pool to activate a class ability (using the normal actions required for each) in order to have that ability affect one ally within 30 feet rather than the sensei himself.

bot me:

Poh is mainly a support character. His primary function in combat is to defend the front line, (helpful plus bodyguard gives +4AC vs a melee attack against an adjacent ally, using one of your AoOs), and encourage with his sensei advice ability (inspire courage).

Open combat by activating Advice (inspire courage), and moving up to the front line so you can use Bodyguard. Use your first swift action to enter Marid Style.

The difficult thing is managing your swift actions. You have a lot of options for swift actions. Most often you'll use it on drunken ki stagger (effectively an extra 5' step) or ki dodge.

Your True Strike ki power is most useful when you're planning a combat manoeuvre - disarm or grapple.

Against boss enemies, you can combine Drunken Strength and Elemental Fist to punch for 1d8+6+3d6.

pfs chronicles:

XP: 16
Current Fame: 26
Current Prestige: 16
1. Simian Heritage (2017 GM Boon number 2) = Vanara race boon
2. Ire of the Storm (the Deluge); 3XP, 4PP
3. Ire of the Storm (Beyond the colony); 3XP, 4PP
4. Ire of the Storm (The Sky Tempest Temple); 3XP, 4PP
5. Ire of the Storm (bonus chronicle); 3XP, 6PP
6. Birthright Betrayed; 1XP, 2PP
7. Tower of the Ironwood Watch; 1XP, 2PP
8. Wonders in the Weave 1: the Dog Pharaoh's Tomb; 1XP, 2PP
9. Wonders in the Weave 2: Snakes in the Fold; 1XP, 2PP


Ready for Disaster: 2 only, gain a small item during an adventure. Pay for it normally.
Steady in a Storm: you are treated as one size category larger for determining how you are affected by strong winds; expend this boon to reduce the effect of strong winds on your character by 2 categories for 1 round.
Bravery of the Song'o: once only, reduce the die roll penalties from the shaken or frightened condition by 1 (max duration 1 round/level)
Dinosaur's Protection: once only, purchase armour +1 or a weapon +1 made of bone at a 10% discount.
Jungle Explorer: 3 only, gain a +2 bonus to survival to avoid getting lost, to find food, water or shelter in a jungle or forest.
Playful Pickpocket: gain a coral capuchin as a familiar (needs source) or cast Water Breathing once.
Bane of the Lizardfolk: 1 only, gain a +1 morale bonus on an attack roll, or a +2 morale bonus vs lizardfolk. This is a permanent, 1/round bonus vs lizardfolk or other reptilian humanoids.
Frontier Landowner: various prestige purchase options
Water Affinity 1
Anisant Museum Patron: +1 know.history regarding Taldor; borrow armour or weapon from museum: these are up to +3 in quality, weapons can have undead bane, check boxes on boon when used in this way (up to 3 boxes, +1 per box).
Diverse Training: 1/adventure, make a skill check as if trained with a total bonus of +4