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Revered Master Poh's page

226 posts. Organized Play character for supervillan.


Full Name

Revered Master Poh

Race

active effects:
mage armour, barkskin +3, antiplague, antitoxin, heroism, haste

Classes/Levels

Vanara Monk (Qinggong Drunken Sensei of the Four Winds) 7 | AC 28 T 21 FF 24 | HP 64/73 | F +14 R +14 W +15 | CMD 24 | Init +3 | Perc +16 lowlight, demon seeking (30') | drunken ki 2/3 | ki 6/8 | advice 8/12 | elemental fist 3/8

Alignment

LG

About Revered Master Poh

"Revered Master Poh welcomes new students. Free beer with first lesson!"

Revered Master Poh
Male Vanara Monk (Qinggong Drunken Sensei of the Four Winds) 7
LG Medium Humanoid (Vanara)
Init +3; Senses lowlight vision; Perception +16
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Defense
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AC 20, touch 20, flat-footed 17 (+5 Wis, +3 Dex +1 monk, +1 deflection)
hp 73 (7d8+35)
Fort +12, Ref +11, Will +13;
Resist Negative Energy 10

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Offense
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Base Atk +5; CMB +6 (+12 with monk weapon/unarmed); CMD 23
Speed 30 ft. Climb 20 ft.
Melee
masterwork cold iron temple sword +11 (1d8-1/19-20x2)
unarmed strike +11 (1d8+1/x2)
masterwork silver sai +11 (1d4-1/x2)
Ranged
sling +8 (1d3-1/x2)
dagger +8 (1d4-1/19-20x2)
underwater light x-bow +8 (1d8/19-20x2)

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Statistics
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Abilities:

Str 9 Dex 16 Con 19 Int 10 Wis 20 Cha 5

Feats:

Lingering Performance
Combat Reflexes
Elemental Fist (8/day)
Bodyguard
Marid Style (cold elemental fist +WIS damage, +5' reach)
In Harm's Way

Traits:

adopted (social) - halflings: helpful; mizu ki hikari rebel

Skills:

[7] Acrobatics 15 (Jump 15)
[1] Climb 11
[1] Diplomacy 1
[1] Escape Artist 7
[3] Linguistics 6
[7] Perception 16
[1]Perform (oratory) 1
[2] Sense motive 11
[4] Stealth 12
[1] Swim 3

Languages:

Common
Vanaran
Tien
Halfling
Polyglot
Draconic

Equipment:

Combat Gear
Amulet of Mighty Fists +1
weapons as above
cold iron bolts (10)

Other Gear
Diamond of Demon Seeking
Cracked green prism ioun stone (saves)
Cracked Blue rhomboid ioun stone (+1 perception, sense motive)
Headband of Wisdom +2
Cloak of Resistance +2
ring of protection +1
Boots of the cat
Belt of mighty constitution +2
scabbard of argent vigour (as scabbard of vigour but add undead bane in exchange for +1 equivalent)
archon's torch
feather token (tree)
smoked goggles
earplugs
50' silk rope
masterwork backpack
Bandoliers (2)
battered tankard (2)
ioun torch
antitoxin
antiplague
tindertwigs (2)

potions and scrolls
potion of enlarge person
potion of fly
potion of remove blindness/deafness
potion of heroism
potion of cure moderate wounds
scroll of magic circle vs evil
scroll of remove paralysis
scroll of freedom of movement
scroll of lesser restoration
oil of daylight
oil of magic weapon

wands
wand of clw (38/50)
wand of mage armour (40/50)
wand of infernal healing (42/50)
wand of remove curse CL12 (4/50)

booze
1 gallon luglurch ale (8/16)

Coin
7CP; 9SP; 1785GP + 3253 = 5038GP

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TRACKED RESOURCES
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advice 10/12
elemental fist 7/8
drunken ki 3/3
ki 8/8

gm reroll 1/1

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Special Abilities
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Special Qualities:
racial abilities:
climb speed 20
prehensile tail (swift action to retrieve an object)
+2 acrobatics and stealth

Monk abilities:
AC Bonus (=WIS modifier +1)
Monk unarmed strike
Elemental Fist (8/8): once per round you may make an elemental strike that does +2d6 fire, lightning, cold or acid damage in addition to normal unarmed strike damage. Declare the use of this feat before making your attack roll - the usage is spent even if you miss.
advice 12r/day; inspire courage +2, inspire competence +3, move action
insightful strike (WIS to attack)
drunken ki (0/3); gain temporary ki pool from alcohol (standard action); 1 ki, swift action move 5' without provoking AoO (must have at least 1 drunken ki)
ki pool (8/8) magic, cold iron, silver
barkskin; 1 ki, standard action
20' speed increase: 1 ki, swift
+4 dodge bonus to AC: 1 ki, swift
drunken strength +1d6: 1 ki, swift
true strike: 1 ki, standard action
gaseous form: 1 ki, standard action
mystic wisdom: a sensei may use his advice ability when spending points from his ki pool to activate a class ability (using the normal actions required for each) in order to have that ability affect one ally within 30 feet rather than the sensei himself.

bot me:

Poh is mainly a support character. His primary function in combat is to defend the front line, (helpful plus bodyguard gives +4AC vs a melee attack against an adjacent ally, using one of your AoOs), and encourage with his sensei advice ability (inspire courage).

Open combat by activating Advice (inspire courage), and moving up to the front line so you can use Bodyguard. Use your first swift action to enter Marid Style.

The difficult thing is managing your swift actions. You have a lot of options for swift actions. Most often you'll use it on drunken ki stagger (effectively an extra 5' step) or ki dodge.

Your True Strike ki power is most useful when you're planning a combat manoeuvre - disarm or grapple.

Against boss enemies, you can combine Drunken Strength and Elemental Fist to punch for 1d8+6+3d6.

pfs chronicles:

XP: 20
Current Fame: 34
Current Prestige: 4
1. Simian Heritage (2017 GM Boon number 2) = Vanara race boon
2. Ire of the Storm (the Deluge); 3XP, 4PP
3. Ire of the Storm (Beyond the colony); 3XP, 4PP
4. Ire of the Storm (The Sky Tempest Temple); 3XP, 4PP
5. Ire of the Storm (bonus chronicle); 3XP, 6PP
6. Birthright Betrayed; 1XP, 2PP
7. Tower of the Ironwood Watch; 1XP, 2PP
8. Wonders in the Weave 1: the Dog Pharaoh's Tomb; 1XP, 2PP
9. Wonders in the Weave 2: Snakes in the Fold; 1XP, 2PP
10. Storming the Diamond Gate; 1XP, 2PP
11. The Hellknights' Feast; 1XP, 2PP
12. Hands of the Muted God; 1XP, 2PP
13. Bonekeep 1: The silent grave; 1XP, 2PP

boons:

Ready for Disaster: 2 only, gain a small item during an adventure. Pay for it normally.
Steady in a Storm: you are treated as one size category larger for determining how you are affected by strong winds; expend this boon to reduce the effect of strong winds on your character by 2 categories for 1 round.
Bravery of the Song'o: once only, reduce the die roll penalties from the shaken or frightened condition by 1 (max duration 1 round/level)
Dinosaur's Protection: once only, purchase armour +1 or a weapon +1 made of bone at a 10% discount.
Jungle Explorer: 3 only, gain a +2 bonus to survival to avoid getting lost, to find food, water or shelter in a jungle or forest.
Playful Pickpocket: gain a coral capuchin as a familiar (needs source) or cast Water Breathing once.
Bane of the Lizardfolk: 1 only, gain a +1 morale bonus on an attack roll, or a +2 morale bonus vs lizardfolk. This is a permanent, 1/round bonus vs lizardfolk or other reptilian humanoids.
Frontier Landowner: various prestige purchase options
Water Affinity 1
Anisant Museum Patron: +1 know.history regarding Taldor; borrow armour or weapon from museum: these are up to +3 in quality, weapons can have undead bane, check boxes on boon when used in this way (up to 3 boxes, +1 per box).
Tactical Strike: expend this boon as a swift action and select one opponent. Until the beginning of your next turn you and all your allies deal an additional 1d8 damage against that opponent. You are considered to be flanking that opponent if at least two of your allies threaten the foe, regardless of positioning.
Concern for liberty: Whenever you would receive more than one Will save against an enchantment (compulsion) effect, you gain a +2 bonus on the additional saves. Once per scenario as an immediate action you can grant the benefit to an adjacent ally for 1 round.
Impressive Influence: Lady Dyrianna of House Avenstar, Lord Rothos of House Vastille, Scion Lord Kerkis of House Damaq, Lady Darchana or House Madinani, Grand Ambassador Dremdhet Salhar.
Incantation infused: once only - recharge a magic item that has a maximum of at least 10 charges - it regains 1d10+5 charges.
Mantra of the Muted God: once only, cast Silence as an SLA (CL = character level) OR cast a spell as if affected by Silent Spell.
Nexus Crystal: Resist Negative Energy 10