| Sebecloki |
Mishal smiles, raising another pint in greeting as Ameiko comes to greet the massive group. "Doin' just fine, thanks!" Mishal almost booms, the volume of his voice generally about as large as he is. "I'd rather ya didn't make it any more like home, it's so much nicer here already!" he says before laughing loudly.
"Can't say I've noticed anything odd, but I haven't really been 'round here to know what normal is. When you say you've heard there's something strange going on..." he trails off, halfway hoping she'll explain herself.
No sooner had Mishal concluded his reply, then Ameiko immediately interjects, almost as if she had been only waiting with some difficulty for him to finish speaking so that she could launch into her next exposition of the uncanny situation at the old castle. In fact, Ameiko interjects so speedily that her somewhat hurried and excited response almost overlaps the end of Mishal's speech,
"Well, friend, you know, it's a curious thing. You see, the old castle, well at least that's the local lore that's been passed down from generation to generation in the town, has always been a bit of an oddity."
"First, you have to know it was built on what can only be supposed to have been a Thassilonian ruin. That, already, must be some cause for... interest? It's said that ancient people cultivated terrible powers in their ancient conflicts with the inhabitants of Blackmoor and other long departed civilizations."
"The local lore has it that when the Sandpoint Mercantile League originally founded our humble town in 4666 AR, the Four Families encountered a tribe of local Varisians who had long settled in the sheltering climes of this hospitable bay. Among the peculiarities noted in the diary kept by one of my distant ancestors, the locals performed strange rituals at an ancient set of standing stones that overlooked the current site of Sandpoint. The lore of the tribe held that they were the remnant of the "Lords of Sin," by which evidence I must conclude there was a connection there to the storied civilization of Thassilon and the Runelords. In any event, my ancestor wrote that the tribal elders performed strange rituals within the standing stones."
"In due time, the Deverin family claimed the advantageous promontory from which to lay the foundations of their ancestral seat."
"There have always been strange stories associated with the castle. Odd noises heard in the cellars, monstrous shadows flinting around corners, pets mysterious disappearing, that sort of thing. Of course, it's a slightly lonely post, which might be occasion for the mind to wander but... I don't mind admitting that I've always wondered if there might be something more to the old place."
You, and anyone else who recently came into town on the main road, and thus would have passed the castle on your way to Sandpoint, can make a memory check (which is consists of rolling UNDER your Intelligence score on a d20) in order to try to remember something about the experience that might prove useful.
| Ynja Eva Ragnavold |
memory check 1d20 ⇒ 10 DC22
Ponders her trip in on the cart.
| Sebecloki |
memory check 1d20 DC22
Ponders her trip in on the cart.
The afternoon sunlight had not quite faded when the fierce warrior passed the old castle at the end of her long journey into Sandpoint. It appeared to almost brood over the surrounding forest on its undeniably strategic perch above the Lost Coast Road. Four large towers rose from a sturdy curtain wall, this barrier the inner of two formidible defensive partitions that enclosed the inner keep.
From tower on the northwestern corner, that bastion which most directly overlooked the crashing waters of the Great Bay far below, Ynja thought she discerned a flickering signal light, likely intended to guide ships traveling along the often treacherous sea lanes off the coast of Norwold. Yes... it was... a light.
But it was an odd signal, if that, for the light guttered to life in an expected flash of the ordinary hues of flame before undergoing a most striking and unexpected alteration. The illumination which had previously manifested the expected coloration of fire then flashed a brilliant, unearthly ruby red, as if the flame had been somehow altered by the introduction of some pharmacological agent that brilliantly transformed the hue of the mundane beacon. This flashed several times in a sort of staccato rhythm, before itself fading into the quickly descending twilight...
| Ynja Eva Ragnavold |
Ynja thought for a moment
"You know if you'er talking of the place I think you'er talking about. Well I passed it as I came in to town tonight. Thing is I saw an odd sight like fire. A normal fire signal but this one had some flashes of brilliant unearthly ruby red. You know as if the flames had been altered by the introduction of some pharmacological agent. It flashed several times like this in a sort of staccato rhythm then fading. Kind of spooky if you'er into that way of thinking. But this is a world of magic and odd things, so I did not really take that much note."
| Shi'Vatha |
The creature gives a lopsided grin at Ameiko, and it's blue tongue lashes out to flick it's jowl. "I did not seek out the group, they seemed to coalesce on their own, Ameiko. I suspect it is because of my ears. Everyone likes fluffy blue furred ears."
When she asks about the castle, the creature frowns. "Hmm, now that you mention it, I do not. Don't worry, if they aren't at the festival on the morrow, I'll tarry on up there and sneak a peek. You know me, if there is anything amiss, I'll scout it out and return without anyone knowing I was there."
Shi'Vatha's int roll, from living in town off and on for a few decades: 1d20 + 3 ⇒ (1) + 3 = 4 LOL, nothing
"Hmm, Well, I did do a small amount of scouting around the castle when I was there for visits, about 20 years ago, but at the time, I was somewhat limited in how much poking around I could do. I didn't find anything then, beyond dust bunnies and squeaky mice."
| Sebecloki |
The creature gives a lopsided grin at Ameiko, and it's blue tongue lashes out to flick it's jowl. "I did not seek out the group, they seemed to coalesce on their own, Ameiko. I suspect it is because of my ears. Everyone likes fluffy blue furred ears."
When she asks about the castle, the creature frowns. "Hmm, now that you mention it, I do not. Don't worry, if they aren't at the festival on the morrow, I'll tarry on up there and sneak a peek. You know me, if there is anything amiss, I'll scout it out and return without anyone knowing I was there."
[dice=Shi'Vatha's int roll, from living in town off and on for a few decades]1d20+3 LOL, nothing
"Hmm, Well, I did do a small amount of scouting around the castle when I was there for visits, about 20 years ago, but at the time, I was somewhat limited in how much poking around I could do. I didn't find anything then, beyond dust bunnies and squeaky mice."
That was a role for UNDER your Intelligence score, so you succeeded in remembering the following:
About a decade ago, Shi'Vatha was invited by a local friend, a young squire from a lesser lineage of House Deverin named Torniel, to visit the keep during a semi annual event known as 'Running the Paces', where the guard does a kind of ritual circumabulation of premises. It is a ritual that is said to have arisen from a long ago incident when the keep was taken unawares by a goblin incursion, and only the quick action of a wakeful and speedy knight errant saved the citadel from certain ruin by the nefarious humanoids.
In any event, during Shi'Vatha's visit, he could not help but notice several strange features of the castle. For one, the walls seem to have been built in such a way that the inward-facing fortifications are every bit as sturdy as those directed outwards. For instance, the defensive crenelations of the walls are built in a double row, such that one side faces inwards, and the other outwards, and the archers at the summit of the battlements could take cover just as easily from internal or external opponents. This same odd feature also holds for the size and shape of the masonry employed for the stone walls, as well as the position and size of arrow slits, an equal number of which face inwards as do those directed outside the keep. These collectively convey the peculiar impression that the castle was built to keep something in just as much to protect against an external threat.
Finally, Shi'Vatha noted a number of apparently Thassilonian runes etched at regular intervals throughout the premises. Whether these were simply for decoration, or bespoke some more significant secret from the site's distant past, as alluded to by Ameiko's narrative, it is difficult to say...
| Morgan Vestalis |
Can't do a good post tonight, but will tomorrow. Wanted to get my memory roll in so I could work the results into my post.
Memories: 1d20 + 4 ⇒ (7) + 4 = 11
| Shi'Vatha |
Ah, then a roll of 1 was very good
Shi rubs it's forehead, the hair briefly uncovering what looks like a brand or severe burn mark before the lock of fur covers it up again. "Ah, now that I think on it a bit, and with Ameiko's story to remind me, I did have the... opportunity... to visit. One of the squire boys was enamored of.. someone I was travelling with at the time." The creature's normal jovial manner seems to drain out of it, as if someone had thrown water on a cheery fire. Ameiko looks sad as well for a second. Then the creature continues. "In any event, said squire invited us to a ceremony in the castle. There were indeed Thassalonian runes all over, although they could have been decorative for all I know. My companion at the time made a note of it, and drew some of them in their note book, for future reference to check the castle, although we were always too busy with church work to actually return. The castle is rather odd, it's designed to be as defensible against internal attacks as it is external attacks, as if it were designed to both hold something dangerous within while protecting it from something external."
Shi is no longer in a friendly mood. It's now in a depressed mood. With an undertone of anger. The anger doesn't seem to be directed at anyone, it's more internalized or directed at someone not present.
| Ynja Eva Ragnavold |
Sense motive 1d20 + 14 ⇒ (8) + 14 = 22
She looks closely a the little blue critter.
"Thassalonian runes, you say"
| Aleister, Lissala's Chosen |
Aleister had spent the last thirty years wandering Norwold, exploring the Thassilonian ruins that dotted the land, attempting to uncover any clues that might explain why his goddess Lissala had gone silent.
The bulk of that time was spent amid the remains of his monastery, lost amid relics of his past . While most of it was destroyed, there was still enough left for him to investigate, including the hidden library deep underground.
Then, several years ago, a powerful magical emanation rocked the countryside. While the vast majority were unaffected, or even knew it happened, those with strong connections to Thassilon and especially runic magic, felt it most keenly.
A side effect of this magical occurrence was the awakening and release of one of his former fellow monks, Brother Ionacu who had been banished to a realm outside of time.
Aleister then spent the better part of a month catching Ionacu up on everything he had missed. All of the events that had transpired leading up to Earthfall as well as the last hundred years since Aroden had died. After that, the two mystical monks embarked on a journey to attempt to discover just what that mysterious 'explosion' had been.
Thus it was that they were drawn to Sandpoint, a small town within the former lands of Bakrakhan and near the Great Temple of Lissala.
Striding into the Rusty Dragon is a tall, regal looking man with long, dark red hair pulled into a ponytail. Dressed in a silken robe of dark green with gold trim, Aleister's piercing violet eyes quickly take in everything and everyone within the tavern.
He manages to just catch the mention of Thassilonian runes, and instantly turns his attention to the group discussing his particular specialty.
"There are Thassilonian runes nearby? Tell me where." He demanded, in a polite, but firm voice. His accent was thick, strange and most *definitely* not from around here.
| Ynja Eva Ragnavold |
Ynja looks up as the red headed man, comes over and echos her sentiment.
Bluff 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23
There is a moment of recognition in Ynja's eyes as the red headed man comes over, and then it's gone.
"I was asking the very same thing..."
She says adding
"And you are?
| Shi'Vatha |
"In the castle. Don't know if they are real." Shi says, now sounding taciturn. It pushes away from the table. "Getting late, got work in the morning for the church. Sorry Ameiko, language lessons later." It touches a finger to it's brow, signaling a goodbye to those assembled, and heads out the door of the inn.
Ameiko looks after with a pensive face, and sighs. "Don't mind him, not you lot." She says to the table in general.
| Sebecloki |
Can't do a good post tonight, but will tomorrow. Wanted to get my memory roll in so I could work the results into my post.
[dice=Memories]1d20+4
The late afternoon sun had just descended below the low massifs on the horizon, hiding the full light of day from Morgan's view, and setting the evening sky awash in a hue of brilliant purple.
To his right hand quarter, towards the crashing seas of the Great Bay just off the Lost Coast Road, the impressive form of a sentinel fort arose from a bluff overlooking Morgan's route into the town of Sandpoint. The four large towers of the keep anchored a large curtain wall, and this formed the inner of two defensive barriers which comprised the seaside bastion.
The entire scene was eerily quiet. It was not just an absence of sound, but as if the ordinary noise of the forest, especially one that usually would come alive at this crucial hour with the nocturnal chatter of insects and other fauna, had been somehow swallowed up by an unknown force. Then, in a moment, it was gone, and Morgan hurried his steps along the Lost Coast Road, now more eager then ever to arrive at his destination...
| Henric Logos |
Memory Check: 1d20 ⇒ 3
Have to roll under a 21, so I think I got that... Like Morgan, I will post a much longer bit later today.
| Sebecloki |
[dice=Memory ] 1d20 DC18.
Pai Song leans back, enjoying the food, the turn of the conversation and thinks about the castle.
Making her away along the Lost Coast Road, Pai remembers seeing the castle looming over the northern horizon, rising imperiously from a bluff overlooking the Great Bay. The four sturdy towers of the keep anchor an impressive curtain wall, a barrier which is itself only the innermost of two defensive perimeters that surround the central bastion.
She remembers a curious occurrence. While turning in the direction opposite the castle in an attempt to observe a pair of song birds, often shy avians whose mellifluous cadences Pai's adept hearing picked up on the noon breezes, a curious feeling descended upon the devotee of Shelyn. When she turned back again, having failed to sight the birds, it seemed, though this must have been a mirage caused by travel fatigue, as if the castle had just... returned, from having briefly vanished... as if she had just caught the tail end of its brief departure from this day and age. How very, very, very odd...
| Brother Ionacu |
Walking in behind Lissala's Chosen, Brother Ionacu is far more unassuming and pleasant-looking. He wears similar dark green robes, but his robes are of simple, albeit finely woven, cotton.
"Perhaps we should introduce ourselves," he suggests to his companion with a generous smile. "I am Brother Ionacu. This is Brother Aleister. We would be most honoured if you would allow us to sit at your table to hear your tales."
Pai Song
|
Two brothers? Please sit down with us and tell us your tale! Are you real brothers or monks?
About that castle, i remember a strange occurance when i passed by on the road. There were unusual birds singing and i went to spot them, when suddenly the castle had disappeared for a moment, but the next moment it was there again. As if it had just blinked out of existance for a moment. I remember this because the castle is a sight to behold, how it looms imperiously on that bluff overlooking the bay. For a moment the spot was empty though. Very odd, very odd indeed.
| Aleister, Lissala's Chosen |
FYI, Aleister does not in any way, shape or form go by 'Lissala's Chosen'. It's not his title, he doesn't see himself as such, nor he wasn't granted that epithet. It's only a part of my alias because *just* Aleister was already taken, and Azlanti do not use surnames.
Also, did the PC who seems to have knowledge of the Thassilonian runes just walk out on the conversation?
| Morgan Vestalis |
When asked about himself, Morgan quickly warms to the topic. "Well, my name is Morgan Vestalis, son of the great adventurer Simion Vestalis. I set off some couple of years ago to follow in his footsteps and make a name of m'own. My hammer," he says, gesturing at the larger-than-normal Lucerne Hammer strapped to his back, "was apparently crafted sometime back in my family's history and passed, father to son, down to me. Other than adventuring, I can work a forge and like tinkerin' with all sorts o' weapons and armor. Most all o' my gear I made m'self. Now I just wander about, looking to catch a good story or make one of my own. Like this one time, there I was in Belize with thirty monkeys, a panda, and a pygmy elephant..." Morgan continues on with some extreme tale, stretching credulity, but entertaining to hear just the same.
He continues in that vein until Ameiko joins them and the discussion begins around the castle. Morgan rubs his jaw a little in thought, pondering his own memories of the place, and frowning deeper and deeper as each story rolled in. Finally he clears his throat and adds "I saw somethin' odd in that castle as well. It was a stout looking place, overlookin' my path inta town. What stood out, though, was how quiet it was. Unnatural quiet, not even any insect noise or any sign of life around it. Almost as if the place had sucked the life outta the land around it. Spooky, it was." He gives a quick shake of his head, and quickly finishes off the last of his mead before grinning. "Sounds like a prime place to check out! Can't say I've encountered any Thassilonian runes in my travels, that I know of anyhow. Would be interesting to see."
When the Brothers join the table, he greets them kindly enough, and waves an open hand at the remaining chairs. "The more the merrier! We were discussing the castle up on the way inta town, was where the runes were mentioned. You know much about Thassilonian lore?"
| Ynja Eva Ragnavold |
Ynja seems to study the two monks for a moment, but says nothing.
She takes another sip of her wine, then turns the cup upside down.
She puts it down back onto the table. Leaning back on her seat she takes
out a small silver cigar case. Lifting a single cigar out she puts it to the side of her mouth. Then puts the case away, reaching into a side pocket for her matches, her duster over coat falls away, revealing her gun belt. On which is a finally made
silver revolver and a large hunting knife. She strikes a match of her boot and lites the small cigar. Then blowing out the match she tucks it back into the match box and puts the small pack of matches back into her pocket. She regards the group now siting around her.
| Shi'Vatha |
Yes, he did. Not because of anything the PC's did, but because backstory. Someone could probably catch up to him if they wanted, and the GM did say we could do stuff outside the tavern.
Once out in the cool evening air, Shi takes a deep breath, more out of habit than need, he doesn't really breath except to talk and make sighing noises. Suddenly meloncholy, and with a dull ache on its forehead that never goes away, but is occassionally forgotten, it looks around the town, debating on whether to sneak on up to the castle while everyone sleeps and poke around a bit before morning.
Not sleeping certainly gives a creature plenty of time to think and remember. Even if they don't particularly want to.
| Aleister, Lissala's Chosen |
"We are monks, though the fact that I had trained Ionacu here since he was a young, troublesome youth, means we are more akin to real brothers." Aleister replies, sitting down as though the chair was more a throne.
"Considering I was among those who accompanied First King Xin when he accepted exile from Azlant and founded Thassilon, I know a fair about about that ancient civilization." He says, in response to Morgan's question.
| Ynja Eva Ragnavold |
Pulling her Duster over her gun belt , Ynja get's up suddenly.
"Well if you don't mind, my drinks all gone, and I need some air. If you are heading to the castle or the festival on the morrow, I will be here in the bar at day brake. See, you then."
With that she steps past them and walks to the inns door and out out into the cool night.
Ynja seemed to be a little uncomfortable about the new turn in the conversation , was it talk of her weapon or talk of Thassilon, hard to tell.
======================
Edited
She posted the small fiz ball just outside the inn, She wanted to know why he had left, and she had a feeling he really wanted to go take a peek at the castle. There was no need to sneak up, she just shifted, one moment by the door, the next to his side.
"can't sleep, Shi'Vatha?"
Now outside it can be seen her skin is odd, he aberrant nature is now clear to see. She took a pull on the small cigar. She looked down at him twinkle in her eye.
| Brother Ionacu |
"Indeed, we are both of us quite interested in Thassilonian lore," he answers the large and tan man before turning to Brother Aleister, obviously deferring to his better judgement. "Do you think that we should investigate the castle tomorrow? Or perhaps we can wait until after the festivities, which assuredly will be highly entertaining!"
| Ynja Eva Ragnavold |
No need for a perception roll, I will take this as a given.
You can tell something is up with her, as you look to see what, for a moment you glimpse odd tattoos on her arm as Ynja covers her gun.
They are Thassilonian in design.
| Shi'Vatha |
Shi turns to the newcomer, and then gives a halfhearted 'grin'. "Oh, I always have trouble sleeping. I don't think I've slept in...oh... about 4 decades?" A soft 'chuff chuff' sound escapes the creature's throat. "Sorry for leaving, but I am still unused to so many very boisterous people. Nor did I care for the direction of the conversation. I prefer to look toward the future, the past is dead and should stay that way, even if you have to occasionally stab it in the heart a few dozen times to ensure so."
| Ynja Eva Ragnavold |
She looks out to the skyline.
"Would you believe me if I told you I have never slept in my entire existence. It's hard to say what I do when I need to replenish myself, but it's not sleep as others describe it. So in some part we share a fate."
she takes a drag of her smoke and lets it out slowly before letting it drop and putting it out with the tip of her boot.
"If you want company, happy to give it"
| Shi'Vatha |
Shi eyes Ynja sideways. "I might, but I would then need to believe you are not human, despite appearances." The creature then shrugs. "As long as we do not discuss the past, company is acceptable. I can show you around town, if you like. I've taken to patrolling the streets at night out of boredom. They are pretty safe, usually, this town isn't known for it's crime."
Take 10 on stealth for 37, beyond Ynja's ability to perceive.
The creature takes a few steps and melts into the darkness, as if it faded away. Then the voice is at her elbow again, somehow the creature snuck back behind her, needing only a few seconds in shadow to get lost. "Assuming you can keep up with me." And then the chuff chuff sound of amusement.
| Ynja Eva Ragnavold |
"Deal" she says "and as for keeping up"
Then she is gone, just gone, some how she is now walking down the street some 30' feet away.
"That's if you can keep up with me"
And then she just fades from view.
Then using chameleon power 1pp used, +10 Stealth, takes 10+10+10=30 stealth, ya going to have to roll 12 or more to see her hehe
concentration roll to show no display 1d20 + 11 ⇒ (7) + 11 = 18 DC16
If you do spot her, she is walking down the street just as before
| Shi'Vatha |
Perception: 1d20 + 18 ⇒ (16) + 18 = 34
Thirty feet down the road, a voice from the shadows behind her whispers to her. "I think I might be faster than you, the advantage of four legs over two." A soft chuff chuff comes from the shadows.
| Shi'Vatha |
As they head down Market Street to the southeast, Shi stops sneaking quite so much, at least, it puts a paw on Ynja's arm and guides her to the deeper shadows from one point to the next to avoid people and speaks softly. "The Sandpoint Boutique, closed tomorrow, but they sell clothes, mostly for females of human body proportion. It's owned by Hayliss Korvaski, who's also a Cleric. Then over there is the Goblin squash stables." It points to the opposite side of the road. "That's owned by Daviren Hosk." Shi frowns in the darkness, and waves a hand at the gory rows of goblin ears on the wall over the entrance. "Not exactly something I approve of, honestly. Met a few fine goblins over time. Met a lot more who were not much more than vermin, will admit." It then turns the duo north onto River Street. "Over there is Two Knight's Brewery. Current owner is Gaven Deverin. Don't trust him." Whether the last is a warning or a comment isn't clear.
Vincent Bloodmoon
|
The Rusty Dragon:
A tall black-haired man bearing several tattoos approaches the table. "Howdy all, Vincent, if you please. Can I tempt anyone into a game of chance? Sevens, perhaps?" He rattles the dice cup in his hand.
| Henric Logos |
Henric leans back at the sudden interest from Ameiko in what the travelers may or may not have seen. Is there anything in particular you are looking for confirmation on? After all, there were a great many things to notice about ... well... everything, coming into town. Henric has some interest in what Ameiko is saying, but the fact that the castle is supposedly haunted argues for a daylight investigation. He doesn't immediately believe the castle has haunts, but caution is cheap and death is decidedly not.
He leans back a bit more in his chair, pondering over what he had seen and what might have stood out. Once more there seems to be a slight sense that the chair and surrounding
Apologies for the delay in posting. Had trouble with the site, but it seems to be working now.
| Aleister, Lissala's Chosen |
Site's been causing me serious issues since last night. Hoping I can get this post up.
"We should definitely investigate the castle, but I could use a hot meal and a good rest before I go exploring more ruins. We'll check them out after the Festival tomorrow." Aleister says in reply to his fellow Monk's query.
| Ynja Eva Ragnavold |
"You do move fast"
Then she is behind him again.
"Buttt.."
And she chuckles walking past him and on down the street.
As the walk Ynja lets Shi'Vatha guide her around the sites of the town, making a note of each place and what she says about them.
Autohypnosis 10+9=19
"And where will the mean part of the festival be tomorrow Shi'Vatha?"
| Morgan Vestalis |
Looking up at Vincent, and his challenge of dice, Morgan grins a huge and fierce grin. "Aye, lad, pull up a chair and I'll take yer challenge! Vincent, ye say? I'm Morgan Vestalis!" He kicks out a chair for the newcomer, and motions for another drink while he's at it. "Where are ye from, Vince?"
Vincent Bloodmoon
|
Vincent takes Morgan's forearm in a firm, friendly grip. "Thanks for the invite, my new friend. Not too sure, was picked up by a carnival when I was a wee lad." His voice picks up like any true carnival barker. "Perhaps you've heard of Mistress Mychell's Marvels & Menagerie? It's just outside the southern gate, here for a limited time for the festival." He rattles the dice cup vigorously before flipping it over on to the table. Putting a coin down next to the cup, he lifts it, revealing:
Sevens: 1d10 + 1d8 + 1d6 + 1d4 ⇒ (10) + (5) + (5) + (3) = 23
"Not so lucky for me," he says, offering the cup of dice to Morgan.
amount of sevens in one roll by adding any combination of your own dice together.
Example: a roll of 3, 4, 6, 1 would makeup two sevens (3+4 and 6+1). But a roll of 3, 4, 4, 3 would make
up four sevens (3+4. 3+4, 4+3, 4+3).
| Morgan Vestalis |
Morgan's head tilts to one side as the carnie lifts his voice, then shakes his head and shrugs. "Can't say I have, friend, can't say I have. Looks like the carnival was good to ya!" he says exuberantly, sizing up the large (though not as large as Morgan, by a couple of inches at least) man.
He waits expectantly as the dice roll, then groans in compassion to the unfortunate roll. "Aye, the luck wasn't with that one. Let's have a throw here..." he says, taking the dice cup. He gives it a shake, and tosses the dice onto the wooden tabletop.
Sevens: 1d10 + 1d8 + 1d6 + 1d4 ⇒ (1) + (3) + (1) + (2) = 7
"Heh, not great, but just lucky enough" he says with a grin. "Double or nothing?" he asks with raised eyebrows, leaving the offered coin sitting on the table.
| Shi'Vatha |
"Oh, all over town, but most of it will be in the Squares and Festival Street." It motions toward the north. "I can take you there." As they pass some buildings, it nods toward them. "Scarnetti Mill, bad reputation." Whether it's the mill or the Scarnetti's is up for debate. "Wheen's Wagons. Very sad, oldest drown in pond last year, I was told. Family taking it hard."
It then turns the duo down a small dark lane. "Priclyback Lane. Vernah's fine clothing. Vernah no here anymore. Very sad, died many years ago, murderer. Daughter owns shop now. Very pretty, I'm told. Boys pine over her, but she not interested I'm told." It then continues on down the lane, and points at the back of a building. "Grocer's Hall, opens on the Market, solid back here." Then the duo come out on a large road. "This is Festival Street. Festival run from Market Square all the way up to Temple Square." It points from the south to the north and up the hill. Then the creature nods toward the house they stand in front of. "Madame Mvishti, like watching festival, too old to really come down enjoy it now days. Was here when city was founded."
| Ynja Eva Ragnavold |
Ynja follows letting her new companion tell her all about the place. The only disruption is when they Scarnetti Mill, as they do there is a sound to one side.
Ynja turns and crouches as if on reflex. There is a glint of her revolver pocking
out at hip high from her duster. The source of the sound become clear as two drink youths come running past. Ynja straitens up and the gun slides back into her coat.
For an instant her hand can be seen shaking. she closes her eyes for a moment and takes a deep breath. Then keeps on walking.
Once they get to Madame Mvishti, she looks up and down the street,
"Murderer, drowning, well sad as it is, it sounds a quit town, been in ones that have rock giants level the place once a decade. So don't think there will be that much going on tomorrow. Odd pick Pocket and rolled drunk. They got a jail house, and who's the law around here? "
Ynja seems to care the law is upheld, could be her inclination.
| Sebecloki |
For the space of perhaps a quarter of an hour, it appears as if the casual night time tour of the mysterious tattooed lady named Ynja and the bizarre michwesen who calls itself Shi'Vatha will be without incident.
This impression is quickly dispelled by the sudden emergence of the unexpected profile of two Heldannic Knights approaching fast from the north of the town, hurrying quickly from somewhere in the vicinity of the famous Sandpoint Glassworks.
Both famed and feared, the Heldannic Knights are pledged to the warlike Immortal Vania, and have speedily conquered the territories abutting Norwold with their expertly-trained legions, including an armada of distinctive airships built in the image of birds of prey.
The two sworn warriors of the warlike Immortal Vania present a fearsome duo. Each wears an impressive suit of full plate, the helms of which are ingeniously fashioned to resemble the heads of eagles. Similarly, their feathered capes resemble bird wings, and their gauntlets are designed to take on the appearance of a raptor's talons.
As they approach Ynja and Shi'Vatha, the two Knights, surprisingly, halt, giving the unmistakable impression that they can easily observe the two recently-met companions, despite their remarkable abilities.
"Well there," says one, "I do wonder what we have met here, Großschäffer Helmut. Truly, I have not seen the near-likes of either of these two before, have you? And these sorts scurrying about like malcontents in the darkness. That won't happen when this wild land is properly sanctified to Mother Vania, and there's a curfew in every settlement, for the protection of the innocent common folk."
The second knight, his facial features concealed by the same elaborate eagle's head helmet as his comrade, offers no comment before the first continues,
"What think you Helmut? Who might these be?"
| Ynja Eva Ragnavold |
Ynja stands still as the two intimidating looking knights ride up to them, She looks to her companion to see what her reaction is. While slipping he gun out under her coat ready, should she need it, but then she lips it back into its holster as they talk.
Kn Local takes 10+10=20
As the talked finishes, Ynja smiles a girly smile, and seems to take on a airhead like glazed look, Her eyes fluttering at the two knights.
concentration roll to hide display 1d20 + 9 ⇒ (7) + 9 = 16 DC16, Mind link, 1pp used 3 hours for link
Her feel a push in you head then a voice.
::"This is Ynja, sorry about talking to you like this, but I wanted to talk to you so they do hear, and the is the best way I know, think your words to me and I will hear them ok, so I want to to play along with what I am going to say to them, can you do that. we don't want a fight here, we just what to know what they are up to."::
Bluff takes 10+10=20, SM DC20
"Why fine sirs, myself and my familiar here where just out to take the night air before the festivities, But what a joy to see two fine members Heldannic Knights."
She pats the flank of Shi'Vatha.
"I was just telling Shi,shi here the other day, about the tails of the Heldannic Knights. Big strong men riding out to face danger and hurt, while protecting the weak and venerable like myself"
She then blushes a little.
"Is it true what they say, that you train day and night to make your muscles big and strong"
She looks at their forms admiringly, and takes a step forward her hand reaching out as if to touch the talking knights arm and test the firmness, but then she seem to lose her bravery and pulls her hand back. She turns and goes back to Shi'Vatha in a girlish manner. She scratches between his ears and says over her shoulder.
"We'er here for the festivities tomorrow, will you fine knights be staying as well?"
A flirty look their way.
Note even as an Elan, Ynja has a cha of 18, and looks about 21, so... she can lay it on when she needs to
Vincent Bloodmoon
|
"Heh, not great, but just lucky enough" he says with a grin. "Double or nothing?" he asks with raised eyebrows, leaving the offered coin sitting on the table.
"Why not? It's all for fun, right? So, how about you, local or passing through?"
Sevens: 1d10 + 1d8 + 1d6 + 1d4 ⇒ (10) + (1) + (4) + (1) = 16