Outpost II - #4–12: The Refuge of Time (Inactive)

Game Master noral

Handout 1: Kaer Maga information
Handout 2: Map of the area and route to the shrine as provided by the VC
Slides: Maps & character information


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Discussion here.

Please provide the following information.

Player:
Character:
PFS ID:
Faction:
Normal track?:

Please provide details about your character's special abilities:

Grand Lodge

Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None

Player: jwert02
Character: Endrin
PFS ID: 180268-001
Faction: Grand Lodge
Normal track?: Yes

Please provide details about your character's special abilities: Magus using a Scimitar and specializing in skirmish fighting and touch attacks through Spellstrike.

I'll get character posted up for PbP use

Looking forward to the game together.

Scarab Sages

I do not mean to intrude. But, if you need people to complete this table, I'd be more than happy to hop in. Just send me a pm.


Saashaa, you are more than welcome. You have to sign up on the Outpost sign-up sheet and then can you just provide your details here.

First come, first served.

Scarab Sages

N Ganzi Oracle (Time) 11 | HP: 91/91 | AC: 9 | T: 9 | FF: 9 | CMD: 14 | Fort: +9 | Ref: +5 | Will: +13 | Init: -1 | Perc: +11 | Sense Motive: +9 | Blindsense 30ft | 1st: 9/9 | 2nd: 8/8 | 3rd: 8/8 | 4th: 8/8 | 5th: 6/6
Daily uses:
Quibble 1/1, Time Flicker 11/11, Knowledge of the Ages 4/9, Aging Touch 3/3, Fortune 1/2, Erase from Time 2/2, Time Hop 110/110, Rewind Time 2/2, Time Sight 10/11

Yes, on second thought I will use a replay on this.

Player: Saashaa
Character: Chron
PFS ID: 78886-13
Faction: Scarab Sages
Normal track?: Yes

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Player: caps
Character: Quiella
PFS ID: 137974-1
Faction: Silver Crusade
Normal track: Normal


One more player and we have a legal table! ;-)

The Concordance

Neutral Aquatic Elf Witch 9| HP74/74 | AC18 T12 FF16| CMD 21 | Fort 7 Ref 7 Will 11 | Speed 30/Swim30ft | Initiative +2|Perception: 12 | Profession Herbalism: 19
Spells:
2nd-Fal Life, Cure M W*2, See Inv| 3rd-Heart of Met | 4th-Control Water, D.Door*2| 5th - Teleportation

Player: Kyle "Worg" H
Character: Deep Tofu
PFS ID: 220424-13
Faction: Concordance
Normal track?: Yes

Liberty's Edge

active effects:
barkskin, GMF, longstrider, air walk, heightened awareness
more effects:
tiger focus, bull focus
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 4 / Hunter 9 | current AC 31 T 17 FF 27 | HP 130/130 [130/130] | F +22 R +17 W +13 (+2 Fort and Will in rage) | CMD 30 | CMB +14| Init +5 | Perc +19 dv 60' | Rage (16/21) | Animal focus (6/9) | Spells (-, 5/6, 0/5, 2/4)

Player: supervillan
Character: Kiboko
PFS ID: 75577-6
action: Liberty's Edge
Normal track?: Yes

Please provide details about your character's special abilities: Kiboko has a hippo animal companion (Mvumbu). Kiboko's barbarian archetype (scarred rager) allows a limited form of rage cycling which I tend to only use if I know I am going to be spellcasting the next round. Mvumbu gets 'rage' (equivalent bonuses) from Kiboko's Ferocious Beast rage power.

Liberty's Edge

active effects:
barkskin, GMF, longstrider, air walk, heightened awareness
more effects:
tiger focus, bull focus
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 4 / Hunter 9 | current AC 31 T 17 FF 27 | HP 130/130 [130/130] | F +22 R +17 W +13 (+2 Fort and Will in rage) | CMD 30 | CMB +14| Init +5 | Perc +19 dv 60' | Rage (16/21) | Animal focus (6/9) | Spells (-, 5/6, 0/5, 2/4)

So this is one of those dangerous season 4 runelord-plotline scenarios right? Probably worth us using the two weeks before start date to ensure we're prepped for some of the typical high-tier nastiness.

Here's my checklist - I like to be prepped for:

incorporeals
ability damage and drain
darkness
flying enemies
constructs
paralysis
fear
mind control

Kiboko's solutuons (in order) are:

magic sword (and an oil of bless weapon for backup)
lesser restoration, if I get some scrolls; cannot cast Restoration though
darkvision; do not have daylight for dispeling magical darkness though
I just used my potion of fly last game, so need to replace it. I might go with Scroll of Air Walk this time, much longer duration; also have a bow
no solution to constructs other than hitting them hard
I have a lesser talisman of freedom
I have a couple of situational bonuses to will saves vs fear, but recommend Remove Fear and/or Unbreakable Heart
I've no solution to mind control although my Will save is ok - recommend Magic Circle vs Evil

I plan to purchase a Lesser Rod of Extend Spell, and will have nearly 4k gp left over. I am considering a Lesser Talisman of Life's Breath, and that will leave me skint. I can make a prestige purchase to cover either Air Walk, or 5 x lesser restoration, or Oil of Daylight. The Lesser Rod greatly increases my ability to buff myself and my companion, thanks to Hunter Tactics and Improved Spell Sharing.

Thoughts?

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Quiella's solutions:
Magic sword (and can prepare ghostbane dirge in her Paladin spell slot)
Ability damage: Lesser restoration (known Oracle level 2 spell)
Darkness: Need to buy an oil of daylight with PP
Flying: no solution here; Quiella can't even see past 30feet. At all. So ranged weapons aren't useful.
Constructs: No particular solution; Quiella usually does enough damage to overcome DR
Paralysis: I got nothin
Fear: Quiella is immune to fear and gives a +4 morale bonus vs fear to allies within 10 feet
Mind control: absurdly high saves; but Quiella has historically had the worst luck on rolling for saves

Quiella also has a single cast of See Invisibility from a boon.

Grand Lodge

CG Elf M | Med1/Swb1/Inv5 | hp 48/48 | AC 27 (T16 ,23FF ) | CMD 21 (FF 14) | Initiative +13 | Perception +17+1d6 (+19+1d6 for traps) | Low-light vision | Fort +6, Ref +12, Will +6 | Influence 1 | Insp. 6/7 | Panache 3/5 | Mutagen (Dex) 0| Reroll 1
Active Effects:
mutagen 50 minutes, shiel 5 minutes, heightened awareness 10 minutes

Player: Matthew Grinstead
Character: Caelem Boreal
PFS ID: 203433-9
Faction: Grand Lodge (former Scarab Sages)
Normal track

Special Abilities: Caelem is a Medium 1/Swashbuckler (Inspired Blade/Noble Fencer)/Investigator 5 (Empiricist). He's mostly a big bunch of skills, with the ability to boost those skills using Inspiration, Spirit Surge, and Derring-Do/Social Panache.

His damage is nothing special, (1d6+9/18-20 unbuffed) but he tanks well and makes an acceptable secondary or tertiary frontliner when buffed.


Hello everybody, if you wish you can introduce yourself in the gameplay now.

Additionally, please note that this is the first time I am GMing a game with players of such high level. :-D So if I make a mistake please tell me! I know the GM should be able to see everything but please come forward if you believe we should look at the rules in a specific situation even if it affects another player. Thanks for your support!!

I hope we all have fun!!


@Saasha: You have not dotted in the gameplay yet. Please do so until Sunday. Thanks


Can you please place your icons on the map.

And if you could also provide your modifier on the code slide for perception, saves etc. I would appreciate that.

Scarab Sages

N Ganzi Oracle (Time) 11 | HP: 91/91 | AC: 9 | T: 9 | FF: 9 | CMD: 14 | Fort: +9 | Ref: +5 | Will: +13 | Init: -1 | Perc: +11 | Sense Motive: +9 | Blindsense 30ft | 1st: 9/9 | 2nd: 8/8 | 3rd: 8/8 | 4th: 8/8 | 5th: 6/6
Daily uses:
Quibble 1/1, Time Flicker 11/11, Knowledge of the Ages 4/9, Aging Touch 3/3, Fortune 1/2, Erase from Time 2/2, Time Hop 110/110, Rewind Time 2/2, Time Sight 10/11

Chrone knows Thessalonian


The spiky runes areThassilonian phrases lauding the rewards thatLissala grants to those who obey.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Before we get too much farther, does anyone care who gets life link? I'll make a decision soon based off of all the posts so far.

The Concordance

Neutral Aquatic Elf Witch 9| HP74/74 | AC18 T12 FF16| CMD 21 | Fort 7 Ref 7 Will 11 | Speed 30/Swim30ft | Initiative +2|Perception: 12 | Profession Herbalism: 19
Spells:
2nd-Fal Life, Cure M W*2, See Inv| 3rd-Heart of Met | 4th-Control Water, D.Door*2| 5th - Teleportation

I will ask for Life Link, I am actually kind of a melee reach witch due to how my Blood Hexes work.


Quiella wrote:

Apologies. I did not realize Quiella wasn't on the map yet. Since I stated she was following Kiboko I put her next to him.

Quiella drops her polearm, useless against a shadow, and draws her greatsword. She steps into a flanking position with the hippo and swings it at the shadow with a shout.

[dice=greatsword, power attack, flanking, Mvumbu's menacing amulet]1d20+13-2+2+2 for [dice=cold iron, slashing, MAGIC]1d10+7+6

Edit: I don't see anything about incorporeal creatures being immune to crits. Maybe it's in the stat block, but here's hoping

[dice=crit confirm]1d20+13-2+2+2 for [dice=cold iron, slashing, MAGIC]1d10+7+6

Sadly:

An Incorporeal Creature has no physical body. An Incorporeal Creature is immune to critical hits and precision-based Damage (such as sneak attack damage) unless the attacks are made using a weapon with the ghost touch special weapon quality.

Scarab Sages

N Ganzi Oracle (Time) 11 | HP: 91/91 | AC: 9 | T: 9 | FF: 9 | CMD: 14 | Fort: +9 | Ref: +5 | Will: +13 | Init: -1 | Perc: +11 | Sense Motive: +9 | Blindsense 30ft | 1st: 9/9 | 2nd: 8/8 | 3rd: 8/8 | 4th: 8/8 | 5th: 6/6
Daily uses:
Quibble 1/1, Time Flicker 11/11, Knowledge of the Ages 4/9, Aging Touch 3/3, Fortune 1/2, Erase from Time 2/2, Time Hop 110/110, Rewind Time 2/2, Time Sight 10/11

Well, I have returned. By that I mean that I just found out this game has been going without any standard notifications from the site. Thanks Paizo. Good News, I wasn't needed!

Grand Lodge

Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None

Just checking I'm not off calibration, last post in gameplay was from Tuesday correct?


Sorry for the delay guys. I wasn’t able to prep this encounter yet. :-( Will update tomorrow.


Hello, I will be on vacation starting Wednesday for 10 days.

I will probably not be able to post in that time but will resume the game after my return!

Thanks

The Concordance

Neutral Aquatic Elf Witch 9| HP74/74 | AC18 T12 FF16| CMD 21 | Fort 7 Ref 7 Will 11 | Speed 30/Swim30ft | Initiative +2|Perception: 12 | Profession Herbalism: 19
Spells:
2nd-Fal Life, Cure M W*2, See Inv| 3rd-Heart of Met | 4th-Control Water, D.Door*2| 5th - Teleportation

Noted.


I always heard about the famous Oradin but I have to admit it is super effective!

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Thanks! Quiella was my very first PFS character and she is still one of my favorites.

Really wish she had a little more move speed right now. I'm reconsidering being done with Paladin after these 4 levels; a mount would be really handy right now.


Hi guys,
Just a note that I am still on vacation and probably won’t be able to start the next round as I need my computer for GM post and will be traveling. So rather expect my next post after my return on April 24. Thanks


Quiella wrote:
Quiella wrote:
GM, I don't think you added in my 8 points of Channel Energy healing.
I still don't see it.

Hi Qiuella, sorry for not including your healing properly. You are at -6 as calculated by you in my last tracking in the gameplay.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

No, I meant that Quiella Channeled Energy to heal all of the party that was in the room with her for 8 points of damage. Quiella herself actually healed 12 points of damage after Fey Foundling.


Supervillan, thanks so much for the continuous advice! Really appreciated!!! :-)

Liberty's Edge

active effects:
barkskin, GMF, longstrider, air walk, heightened awareness
more effects:
tiger focus, bull focus
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 4 / Hunter 9 | current AC 31 T 17 FF 27 | HP 130/130 [130/130] | F +22 R +17 W +13 (+2 Fort and Will in rage) | CMD 30 | CMB +14| Init +5 | Perc +19 dv 60' | Rage (16/21) | Animal focus (6/9) | Spells (-, 5/6, 0/5, 2/4)

No problem Noral - you're doing good, this Naroth guy is slippery!

Liberty's Edge

active effects:
barkskin, GMF, longstrider, air walk, heightened awareness
more effects:
tiger focus, bull focus
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 4 / Hunter 9 | current AC 31 T 17 FF 27 | HP 130/130 [130/130] | F +22 R +17 W +13 (+2 Fort and Will in rage) | CMD 30 | CMB +14| Init +5 | Perc +19 dv 60' | Rage (16/21) | Animal focus (6/9) | Spells (-, 5/6, 0/5, 2/4)

It would be pretty sweet if Chrone's prediction came true and Mvumbu got the finishing chomp in on Naroth, guided by Tofu's purified zone of air :)

But if you can finish him off now Endrin by all means do so!

The Concordance

Neutral Aquatic Elf Witch 9| HP74/74 | AC18 T12 FF16| CMD 21 | Fort 7 Ref 7 Will 11 | Speed 30/Swim30ft | Initiative +2|Perception: 12 | Profession Herbalism: 19
Spells:
2nd-Fal Life, Cure M W*2, See Inv| 3rd-Heart of Met | 4th-Control Water, D.Door*2| 5th - Teleportation

Tofu riding on the back of Mvumbu through the poison cloud?! EPIC!
Wish I had ride skills lol.


active effects:
bear focus, tiger focus, longstrider, GMF, barkskin
F Hippopotamus 11HD, animal companion (lvl 13)| current AC 38 T 16 FF 34 | HP [115/115] 93/93 |CMD 30| F +15 R +14 W +7; +2 vs nonmagical disease; +1 vs fear; +2 vs haunts; devotion; evasion | Init +2(+4) | Perc +7 lowlight vision, scent| Tricks 6/6

Go for it - she's wearing studded leather barding and a training harness, so you've got something to hold on to!

Grand Lodge

Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None

I was going for the kill, but I'm not a save machine lately! Looking for a clean air corner to get myself right.

The Concordance

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Neutral Aquatic Elf Witch 9| HP74/74 | AC18 T12 FF16| CMD 21 | Fort 7 Ref 7 Will 11 | Speed 30/Swim30ft | Initiative +2|Perception: 12 | Profession Herbalism: 19
Spells:
2nd-Fal Life, Cure M W*2, See Inv| 3rd-Heart of Met | 4th-Control Water, D.Door*2| 5th - Teleportation

What a glorious finish!


active effects:
bear focus, tiger focus, longstrider, GMF, barkskin
F Hippopotamus 11HD, animal companion (lvl 13)| current AC 38 T 16 FF 34 | HP [115/115] 93/93 |CMD 30| F +15 R +14 W +7; +2 vs nonmagical disease; +1 vs fear; +2 vs haunts; devotion; evasion | Init +2(+4) | Perc +7 lowlight vision, scent| Tricks 6/6
Deep Tofu wrote:
What a glorious finish!

Hippo cavalry!

Grand Lodge

Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None

Hear! Hear! Well done Pathfinders, great group


I want to clarify somethin about the ion stones. This is a FREE item that your characters could receive in this scenario.

If you take the ion stone it automatically activates.

The stone gives you a free feat that you qualify for.

It is an evil act and the ion stone is cursed so you cannot remove it without magic.

Your character will detect as evil so long as you have the stone on you, however, your actual alignment only shifts 1 alignment toward evil, so if you are good, you're neutral, if you are neutral you are evil and will need to spend the prestige for an atonement.

Liberty's Edge

active effects:
barkskin, GMF, longstrider, air walk, heightened awareness
more effects:
tiger focus, bull focus
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 4 / Hunter 9 | current AC 31 T 17 FF 27 | HP 130/130 [130/130] | F +22 R +17 W +13 (+2 Fort and Will in rage) | CMD 30 | CMB +14| Init +5 | Perc +19 dv 60' | Rage (16/21) | Animal focus (6/9) | Spells (-, 5/6, 0/5, 2/4)

I have seen this particular item before, on the character sheet of a character I was GM'ing for. Kiboko can live with the atonement. He has the benefit of 'Maldris Saviour' boon to cover the Prestige Cost. Accepting the stone does offend his Loci Spirit (another boon) so I have to cross a box off there (2 further evil acts would cause the Spirit to curse Kiboko instead of aiding him).

The Concordance

Neutral Aquatic Elf Witch 9| HP74/74 | AC18 T12 FF16| CMD 21 | Fort 7 Ref 7 Will 11 | Speed 30/Swim30ft | Initiative +2|Perception: 12 | Profession Herbalism: 19
Spells:
2nd-Fal Life, Cure M W*2, See Inv| 3rd-Heart of Met | 4th-Control Water, D.Door*2| 5th - Teleportation

Being True Neutral wouldn't be a bad thing for Tofu, so I will accept it.

Grand Lodge

CG Elf M | Med1/Swb1/Inv5 | hp 48/48 | AC 27 (T16 ,23FF ) | CMD 21 (FF 14) | Initiative +13 | Perception +17+1d6 (+19+1d6 for traps) | Low-light vision | Fort +6, Ref +12, Will +6 | Influence 1 | Insp. 6/7 | Panache 3/5 | Mutagen (Dex) 0| Reroll 1
Active Effects:
mutagen 50 minutes, shiel 5 minutes, heightened awareness 10 minutes

Same for Caelem, I will pay for an atonement at the end of the adventure.

Scarab Sages

N Ganzi Oracle (Time) 11 | HP: 91/91 | AC: 9 | T: 9 | FF: 9 | CMD: 14 | Fort: +9 | Ref: +5 | Will: +13 | Init: -1 | Perc: +11 | Sense Motive: +9 | Blindsense 30ft | 1st: 9/9 | 2nd: 8/8 | 3rd: 8/8 | 4th: 8/8 | 5th: 6/6
Daily uses:
Quibble 1/1, Time Flicker 11/11, Knowledge of the Ages 4/9, Aging Touch 3/3, Fortune 1/2, Erase from Time 2/2, Time Hop 110/110, Rewind Time 2/2, Time Sight 10/11

As will I


If you want to keep your current alignment then you need an atonement but for those who accept to become neutral no atonement is needed.

Any further RP in this situation!? :-)

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

I want to figure out what the altar is all about but don't hold up the game on my account


I put a full description of the ion stone in the slides.


Great teamwork!! Thanks for everything.

Chronicles will be ready mid next week. For those that chose the ion stone I need the feat you want.

4,347 GP tier 7-8

2 pp

Liberty's Edge

active effects:
barkskin, GMF, longstrider, air walk, heightened awareness
more effects:
tiger focus, bull focus
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 4 / Hunter 9 | current AC 31 T 17 FF 27 | HP 130/130 [130/130] | F +22 R +17 W +13 (+2 Fort and Will in rage) | CMD 30 | CMB +14| Init +5 | Perc +19 dv 60' | Rage (16/21) | Animal focus (6/9) | Spells (-, 5/6, 0/5, 2/4)

Thanks GM!

Kiboko chooses Combat Reflexes.

I think we all make Boon rolls now? This being an Outpost game...

boon?: 1d20 ⇒ 1

day job, hunting lodge (survival): 1d20 + 13 ⇒ (8) + 13 = 21


I thank you supervillain. :-)

I actually wanted to roll for boons for everyone next week but here you go:

Boon GM : 1d20 ⇒ 4
Boon Tofu : 1d20 ⇒ 6
Boon Quiella : 1d20 ⇒ 5
Boon Endrin : 1d20 ⇒ 12
Boon Caelem : 1d20 ⇒ 15
Boon Chrone : 1d20 ⇒ 17

No luck! :-(

Please roll day jobs.

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