Seltyiel

Endrin of Manar's page

65 posts. Organized Play character for DM jwert02.


Full Name

Endrin of Manar

Race

| HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3

Classes/Levels

| Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None

Gender

Male NG Human Magus 10

Strength 12
Dexterity 16
Constitution 13
Intelligence 19
Wisdom 10
Charisma 9

About Endrin of Manar

PFS #180268-001
Experience 28
Faction Grand Lodge
Wealth 23,135 GP, 53 Fame 53 Prestige
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Endrin of Manar
Magus 10
NG Medium Human (Taldor)
Init +3; Senses Perc +5, SM +3
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Defense
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AC 25, touch 15, flat-footed 22
HP 74
Fort +8, Ref +6, Will +7
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Offense
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Speed 20 ft.
Melee +8/+3
Ranged +10/+5
Space 5 ft.; Reach 5 ft.
Scimitar +2 +11/+6 To Hit (18-20, x2); Damage 1d6+3
Dagger +10/+5 To Hit (20, x2); Damage 1d4+1

Special Attacks
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Arcane Revitalization - Regain 1 Pool Point on Confirming a Critical Hit
Pool Strike - Expend 1 Pt from Pool as Standard Action to Charge Free Hand with Energy for 4d6 Touch Attack (acid, cold, electricity or fire)
Spell Combat - Cast spells as in two weapon fighting.
Spellstrike - Deliver Touch Attack spells through melee weapon.
Prescient Defense - Expend 1 AP after hitting enemy to gain +4 AC and +4 Reflex Save.

Spell-Like Abilities
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Courageous - Gain +2 to Will Save vs. Fear Attacks
Arcane Accuracy - Expend 1 pool point as swift action to grant +4 to hit
Knowledge Pool
Lingering Pain - Expend 1 pool point as immediate action after hitting with a weapon attack and all damage from that attack is considered continuous for purposes of concentration checks
Spell Recall - Using a swift action, recall any magus spell that was prepared and cast by expending number of points equal to spell level
Heighten Spell - Cast as one level higher
Maximize Spell - Maximize random damage by casting spell as three levels higher
Spell Penetration - +2 to Caster Level Checks for SR
Magical Lineage- Shocking Grasp -1 lvl for Metamagic

Statistics
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Str 12, Dex 16, Con 13, Int 19, Wis 10, Cha 9
Base Atk +8; CMB +8; CMD 23
Feats Extra Arcana, Extra Arcane Pool, Heighten Spell, Maximize Spell, Spell Penetration, Weapon Finesse, Weapon Focus (Scimitar)
Traits Arcane Revitalization, Courageous
Languages Common, Dwarven, Elven, GoblinSQ
Skills Acrobatics +4; Appraise +4; Bluff +0; Climb +4; Diplomacy +1; Disguise -1; Escape Artist +2; Fly +6; Heal +1; Intimidate +3; Knowledge (Arcana) +17; Knowledge (History) +5; Knowledge (Local) +5; Knowledge (Nature) +5; Knowledge (Nobility) +5; Knowledge (Planes) +8; Knowledge (Religion) +5; Perception +4; Profession (Soldier) +4; Ride +6; Sense Motive +3; Spellcraft +17; Stealth +4; Survival +1; Swim +4; Use Magic Device +7
Combat Gear
Scimitar +2
Dagger x2
Breastplate +4
Ring of Protection +2

Other Gear
Headband of Vast Intelligence +2
Uniform (Soldiers)
Spellstrike Gloves
Wand of Magic Missile (26 charges)
Wand of Endure Elements (48 Charges)
Wand of Cure Critical (15 Charges)
Elixir of Life
Potion of Cure Serious Wounds x3
Potion of Cure Moderate Wounds
Potion of Cure Light Wounds
Scroll of Protection from Evil Magic Circle
Intensified Metamagic Rod (3 per day)
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Spells, Concentration +12
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Level 0 (5xday)
Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sounds, Light, Mage Hand, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Spark
Level 1 (6xday)
Blurred Movement, Chill Touch, Corrosive Touch, Expeditious Retreat, Magic Missile, Ray of Enfeeblement, Shocking Grasp, Shock Shield, True Strike, Vanish
Level 2 (5xday)
Acid Arrow, Aggressive Thundercloud, Cat's Grace, Frigid Touch, Invisibility, Levitate
Level 3 (4xday)
Dispel Magic, Fireball, Fly, Force Punch, Lightning Bolt, Water Breathing
Level 4 (2x Day)
Invisibility (Greater), Wall of Fire