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Back from the convention!
Shiro will request one of the spellcasters to use his wand of mage armor on himself prior to their approach. He will advance along with Noke, covering the ground approach while the wayang takes to the air. "Be careful not to get too far ahead, the tengu cautions as he moves up.
Perception: 1d20 + 22 ⇒ (14) + 22 = 36

GM Hawthwile |

As Shiro and Noke move ahead, they spy a pair of bears with white fur and bony growths ambling towards them from behind the shrine. Perhaps they were drawn by the sounds of the dogs by the sleds, but as the pairs spot each other, the bears snarl and roar aggressively rearing up on their hind legs to a height twice the size of a regular human!
Kiku: 1d20 + 3 ⇒ (17) + 3 = 20
Hamish: 1d20 + 2 ⇒ (1) + 2 = 3
Noke: 1d20 + 3 ⇒ (14) + 3 = 17
Shiro: 1d20 + 5 ⇒ (18) + 5 = 23
Edgar: 1d20 + 2 ⇒ (11) + 2 = 13
Bears: 1d20 + 7 ⇒ (1) + 7 = 8
These look similar to polar bears, but not like any you've seen before.
These are dire polar bears, massive apex predators of the north. They have a fierce bite and can grab their unlucky prey with a swipe of their massive paws.
Round 1! Bold may act!
Narika
Shiro
Kiku
Yojimbo
Noke
Edgar
Red
Blue
Hamish
What do you do?

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Kiku channels an inner energy into Yojimbo. "Arquerros the Golden Bulwark, lend this phantom your shield. Protect!" Standard action to cast Shield on Yojimbo
She then advances, carefully making sure she stays within the range of Yojimbo's tether. Move action to move

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Protected by Kiku's shield, Yojimbo advances as far as he can. Double move
Yojimbo is still in incorporeal form for now. Kiku will fix that on her next turn

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Noke flies in the air with Divune and moves up but nearer.
60 ft move action to be 45 ft in the air and nearer.
Then Noke casts glitterdust on the blue bear.
DC 18 Will or blinded 6 rounds.

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Move 30 ft (marked w/ yellow arrow unless that square becomes occupied), Standard to begin Inspire Courage performance. +2 Competence bonus to Hit and Damage rolls & +2 Morale bonus to Saves vs. Fear and Charm effect.
His actions will likely effect all his allies in round 2, so I wanted to get them up so they can start being used by everyone once round 2 rolls around.

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Shiro advances forward, giving a nervous glance to his left as the spirit Yojimbo moves up next to him; the tengu pulling out his rope dart as he moves. He begins whirling it to build momentum and in preparation of the beasts' advance.
Ready an action to use his +1 rope dart defensively on the next enemy that approaches within 20 feet of him. Current AC is 29. Should it arise Shiro will intend to use "Stand Still" as an AoO to attempt to block any enemy movement past him, and if hit with multiple attacks he will trigger "Elusive Target" as an immediate action on the second attack that damages him.

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Slogging forward through the snow, Edgar holds out his holy symbol. "Pharasma, grant me your love and protection!"
Suddenly, a small bone appears and begins to orbit the man. "Allen, you're better off in my coat for now. Just relax."
Cast Defending Bone - moved forward
You animate a bone with necromantic energy, giving it the power to float near your body and interpose itself against physical attacks. This gives you damage reduction 5/bludgeoning. Once the bone has prevented a total of 5 points of damage per caster level (maximum 50 points), it is destroyed and the spell is discharged. This spell has no effect if you have damage reduction from another source.
DR 5/Bludgeoning - lasts 7hrs or 35 points prevented - whichever occurs first

GM Hawthwile |

The bear tries to close its eyes against the glitter...
Will vs DC 18: 1d20 + 6 ⇒ (8) + 6 = 14
...but it can't blink fast enough and roars as it tosses its head back and forth. The other bear growls and rushes towards Narika, growling in her face even as Shiro's rope dart whizzes through the air.
Shiro, please include your readied attacks in a spoiler in the original post so I can resolve them sooner and keep things moving.
Will vs DC 18: 1d20 + 6 ⇒ (15) + 6 = 21
The blinded bear paws at its face and wipes enough glitter from its eyes to see again as Hamish moves forward and extols his fellow Pathfinders onward!
Round 2! Bold may act!
Narika
Kiku
Yojimbo
Noke (Flying)
Edgar
Shiro
Red
Blue
Hamish
Area Effects:
- Inspire Courage +2
What do you do?

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Noke flies to be 15 ft above the bear and 10 ft away and focuses on a good night sleep.
Slumber hex, Red: Will DC 19

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Kiku focuses intently on the task of manifesting Yojimbo in the material plane.
Full round action to change him from Incorporeal to Ectoplasmic form
Gonna hold off on posting Yojimbo's action until I know if red is asleep

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Round 1 Actions:
Readied Rope Dart Attack: 1d20 + 10 - 4 ⇒ (20) + 10 - 4 = 26
Rope Dart Attack Confirm: 1d20 + 10 - 4 ⇒ (3) + 10 - 4 = 9
Rope Dart Damage: 1d4 + 6 ⇒ (2) + 6 = 8
If bear attacks Narika, Shiro will first expend an AoO to use bodyguard to boost her AC by 2; then immediate action Redirection to attempt to trip it with an UAS. If the trip is successful, he will Ki Throw it to a square that doesn't threaten Narika.
Bodyguard: 1d20 + 12 ⇒ (19) + 12 = 31
Redirection Trip: 1d20 + 13 + 4 + 1 ⇒ (18) + 13 + 4 + 1 = 36
Round 2 Actions:
Shiro will unleash a flurry of non-lethal unarmed strikes on the adjacent bear, moving to the next nearest of no longer adjacent. AC drops to 25
UAS Flurry 1: 1d20 + 12 ⇒ (16) + 12 = 28
UAS Damage NL: 1d10 + 1d6 + 7 ⇒ (6) + (2) + 7 = 15
UAS Flurry 2: 1d20 + 12 ⇒ (20) + 12 = 32
UAS Damage NL: 1d10 + 1d6 + 7 ⇒ (1) + (1) + 7 = 9
UAS Flurry 3: 1d20 + 7 ⇒ (14) + 7 = 21
UAS Damage NL: 1d10 + 1d6 + 7 ⇒ (5) + (3) + 7 = 15
UAS Flurry 4: 1d20 + 7 ⇒ (17) + 7 = 24
UAS Damage NL: 1d10 + 1d6 + 7 ⇒ (5) + (6) + 7 = 18
If necessary:
Bodyguard: 1d20 + 12 ⇒ (3) + 12 = 15
Redirection Trip: 1d20 + 13 + 4 + 1 ⇒ (9) + 13 + 4 + 1 = 27

GM Hawthwile |

Will vs DC 19: 1d20 + 6 ⇒ (2) + 6 = 8
The roaring abruptly becomes quieter as the leading bear slumps over in the snow and begins snoring. It wakes just as suddenly as Shiro begins punching and kicking it, snuffling as if confused by the sudden turn of events.
Round 2! Bold may act!
Narika
Kiku
Yojimbo
Noke (Flying)
Edgar
Shiro
Red (-66, Prone)
Blue
Hamish
Area Effects:
- Inspire Courage +2
What do you do?

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Yojimbo steps forward. (five foot step) He pauses for a moment as he evens out his stance. His sword leaves arcs of fiery ectoplasm in the air as he strikes and sheathes his sword twice in the space of six seconds.
Slam 1 (piranha strike, inspire): 1d20 + 12 - 2 ⇒ (14) + 12 - 2 = 24
Slam 1 Damage (piranha strike, inspire): 1d10 + 1 + 4 + 2 ⇒ (4) + 1 + 4 + 2 = 11
Slam 2 (piranha strike, inspire): 1d20 + 12 - 2 ⇒ (5) + 12 - 2 = 15
Slam 2 Damage (piranha strike, inspire): 1d10 + 1 + 4 + 2 ⇒ (8) + 1 + 4 + 2 = 15
All of his attacks are slams, but it says you can flavor it however you want in the description of phantoms so I have him doing iaijutsu

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Moving closer, Edgar smiles. "You guys keep this one busy, I'm gonna make the other one madder."
Pointing at the bear farther away, he mumbles some arcane words and flicks his wrist. A blast of air erupts from beneath the beast, shooting upward!
Bludgeoning Damage: 2d6 ⇒ (1, 6) = 7
Ref DC 19. Save takes half of above damage and isn't move. Failure takes full and is blasted 35ft up, then drops back to the ground and takes fall damage.
Spell Link
You create a powerful blast of air capable of flinging an opponent upward. If the target fails its Reflex save, the force of the air deals 2d6 points of bludgeoning damage and hurls the target upward a number of feet equal to 5 × your caster level. If a solid object (such as a ceiling) is encountered, the target strikes the object in the same manner as it would during a normal fall. After this blast of air ceases, the target falls down (unless it was flying), taking falling damage as normal. A successful save means the target takes half damage from the air blast but is not moved by it.

GM Hawthwile |

Delaying Narika
Narika steps back quickly as Yojimbo wallops the bear at her feet. The other bear tries to dodge out of the way of Edgar's sudden wind...
Reflex vs DC 19: 1d20 + 10 ⇒ (1) + 10 = 11
...but it's still trying to wipe glitter off its face and can't react quickly on three legs. Up it flies into the sky, then back down to earth with a thump.
Falling damage: 3d6 ⇒ (6, 3, 5) = 14
The closer bear gets its feet back underneath it and swipes at Yojimbo with a massive paw...
Claw vs AC 29: 1d20 + 15 ⇒ (9) + 15 = 24
Slashing damage: 1d6 + 9 ⇒ (3) + 9 = 12
...but its claws only scratch the phantom's armor. The other bear also gets back on its feet and moves to join its companion.
Round 2, 3! Bold may act!
Narika
Kiku
Yojimbo
Noke (Flying)
Edgar
Shiro
Red (-66)
Blue (-21)
Hamish
Area Effects:
- Inspire Courage +2
What do you do?

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Kiku moves closer and begins chanting another spell. ”Tolc Snow-strider, guard this spirit against the cold!”
As she finishes casting, a charge of white energy appears in Yojimbo’s hand and he taps the brim of his broad-brimmed straw hat.
She casts Resist Energy (cold) on Yojimbo and he delivers it on himself
The particularities of spiritualist deliver touch spells allow her to cast a touch spell from up to 30 ft from her phantom and it can deliver it as an immediate action

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@GM does Yojimbo get an AoO on Red since it stood up? If so, I’ve included a spoilered AoO
Yojimbo is unperturbed by the bear’s swipe. He continues holding the chokepoint, wearing down his opponent with single-minded focus.
Slam 1 (inspire, piranha strike): 1d20 + 12 - 2 ⇒ (7) + 12 - 2 = 17
Slam 1 Damage (inspire, piranha strike): 1d10 + 1 + 2 + 4 ⇒ (4) + 1 + 2 + 4 = 11
Slam 2 (inspire, piranha strike): 1d20 + 12 - 2 ⇒ (15) + 12 - 2 = 25
Slam 2 Damage (inspire, piranha strike): 1d10 + 1 + 2 + 4 ⇒ (3) + 1 + 2 + 4 = 10
AoO Damage (inspire, piranha strike): 1d10 + 1 + 2 + 4 ⇒ (7) + 1 + 2 + 4 = 14
AoO Confirm (inspire, piranha strike): 1d20 + 12 - 2 ⇒ (5) + 12 - 2 = 15
Crit Damage (inspire, piranha strike): 1d10 + 1 + 2 + 4 ⇒ (2) + 1 + 2 + 4 = 9

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"Wow! These guys are resilient!"
Fly to hover: 1d20 + 3 ⇒ (15) + 3 = 18
Noke still flies and focuses on a good night sleep for the blue bear now.
Slumber hex, Red: Will DC 19

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Hamish moves forward and stands in the midst of the group, continueing his encouragement, "well done there spirit, way to keep them away from us and good work keeping him strong Kiku. Fancy spellwork Edgar and Noke, nicely done. Shiro, that's a neat little rope trick you got there."
Move 20 ft, Free to continue Inspire Courage +2
He speaks a few elvish words and a small red-ish glow envelopes his hand. Putting his feet shoulder width apart and squaring himself to the target, he points a finger towards the closest bear, "learned this trick from a wizard buddy when learning about undead, isn't much against them but can certainly weaken the living... if I can hit."
Standard to cast Ray of Enfeeblement at Red. Cover penalty left up to GM. If hits, does 1d6 + 3 ⇒ (3) + 3 = 6 Strength Damage for 6 rounds, Fort DC 12 save for half.
Ranged Touch attack - No PBS + I.C.: 1d20 + 6 - 4 + 2 ⇒ (11) + 6 - 4 + 2 = 15

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"My pleasure good sir Hamish." replies the human, turning his attention to the closer foe. "I do believe Pharasma wishes your fortune to turn..." he grumbles, hand outstretched. As the dark magic assaults the bear, he cackles loudly.
Will DC 19 vs Misfortune vs Blue
On a failure will last 2 rounds. On a success, is negated completely
The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex. At 8th level and 16th level, the duration of this hex is extended by 1 round. This hex affects all rolls the target must make while it lasts. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.
A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round.

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Shiro will join Yojimbo in making an opportunity attack against the bear that stood up next to him, as well as attempting to prevent it from moving away. The tengu will unleash a flurry of blows upon said bear, five-foot stepping if needed; if the bear drops he will switch his remaining flurry attacks to his rope dart on the distant bear instead.
Damage if hits NL: 1d10 + 7 + 1d6 + 2 ⇒ (10) + 7 + (6) + 2 = 25
Stand Still: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21
Flurry 1 NL: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20
Damage if hits NL: 1d10 + 7 + 1d6 + 2 ⇒ (8) + 7 + (4) + 2 = 21
Flurry 2 NL: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15
Damage if hits NL: 1d10 + 7 + 1d6 + 2 ⇒ (10) + 7 + (2) + 2 = 21
Flurry 3 NL: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Damage if hits NL: 1d10 + 7 + 1d6 + 2 ⇒ (2) + 7 + (1) + 2 = 12
Flurry 4 NL: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
Damage if hits NL: 1d10 + 7 + 1d6 + 2 ⇒ (3) + 7 + (1) + 2 = 13
If Red Bear goes down, convert remaining flurry attacks to Rope Dart attacks against Blue Bear; subtract 2 from remaining attack roll to convert to Rope Dart, replace damage with relevant damage roll below:
Rope Dart Damage if hits: 1d4 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Rope Dart Damage if hits: 1d4 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Rope Dart Damage if hits: 1d4 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Rope Dart Damage if hits: 1d4 + 6 + 2 ⇒ (2) + 6 + 2 = 10
If relevant during Bear Turn:
Bodyguard: 1d20 + 12 ⇒ (1) + 12 = 13
Redirection: 1d20 + 13 + 4 + 1 + 2 ⇒ (10) + 13 + 4 + 1 + 2 = 30

GM Hawthwile |

Oops! I meant to include that Yojimbo would get an AoO, but forgot to actually write it! Shiro, you look to be too far away from the bear currently to get an AoO. If you are moving, please be sure to move your token on the map as well (or ask someone to move it for you if posting from mobile).
Yojimbo and Shiro whack the bear as it stands, but once on its feet the bear proves too quick for the phantom to land more than one blow. The blue bear shakes its head against Noke's hex...
Will vs DC 19: 1d20 + 6 ⇒ (1) + 6 = 7
...and swiftly falls asleep, face plowing into the snow. Hamish fires a magical beam, but the fear of hitting Yojimbo causes his aim to swerve away at the last second and shoot harmlessly into the air. Even while asleep, the bear tries to resist Edgar's dark powers...
Will vs DC 19: 1d20 + 6 ⇒ (2) + 6 = 8
...but they twist and swirl around it as the man cackles. The first bear evades the monk's first two attacks before finally falling unconscious to the third. Shiro lashes out with his darted rope once more, poking the sleeping bear and bringing it to wakefulness. In the distance, Noke spots a strange giant-creature standing and watching.
Round 3! Bold may act!
Narika
Kiku
Yojimbo
Noke (Flying)
Edgar
Shiro
Red (-127)
Blue (-31, Prone, Misfortuned 1/1)
Hamish
Area Effects:
- Inspire Courage +2
What do you do?

GM Hawthwile |

The bear roars in frustration as Narika's beads of force pelter its face, and it staggers to its feet and closer to the Pathfinders before swiping at Yojimbo...
Claw vs AC 29: 1d20 + 15 ⇒ (4) + 15 = 19
Claw vs AC 29: 1d20 + 15 ⇒ (4) + 15 = 19
Slashing damage: 1d6 + 9 ⇒ (4) + 9 = 13
...but it catches only snow.
Round 3! Bold may act!
Newcomer
Narika
Kiku
Yojimbo
Noke (Flying)
Edgar
Shiro
Red (-127)
Blue (-46, Misfortuned 1/1)
Hamish
Area Effects:
- Inspire Courage +2
What do you do?

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Hamish again points out his allies excellent work, "well done all! Keep it up and we'll make it out of this in good shape!" He then bolts forwards, ducking, weaving, tucking into a roll to pop up and continue along. He manages to end up mostly on the other side of the remaining bear.
Free to continue Inspire Courage, Double Move w/ Acrobatics to tumble past Red. Tumble + Heroism vs. CMD: 1d20 + 18 + 2 ⇒ (5) + 18 + 2 = 25

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Kiku takes a deep breath before walking up to Yojimbo and chanting another spell.
"Shizuru, Empress of Heaven, bless this phantom with a touch of your glory. Heroism!"
Move action to move up to Yojimbo, standard action to cast Heroism on him

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His hand hovers over his sheathed sword as he accepts Kiku's magic. Emboldened, he strikes twice, resetting the sword into his scabbard each time.
Slam 1 (heroism, inspire, piranha strike): 1d20 + 12 + 2 - 2 ⇒ (18) + 12 + 2 - 2 = 30
Slam 1 Damage (inspire, piranha strike): 1d10 + 1 + 4 + 2 ⇒ (8) + 1 + 4 + 2 = 15
Slam 2 (heroism, inspire, piranha strike): 1d20 + 12 + 2 - 2 ⇒ (3) + 12 + 2 - 2 = 15
Slam 2 Damage (inspire, piranha strike): 1d10 + 1 + 4 + 2 ⇒ (7) + 1 + 4 + 2 = 14

GM Hawthwile |

Hamish is not quick enough to avoid the bear's attention, and it swipes at him...
Claw vs AC 24: 1d20 + 15 ⇒ (5) + 15 = 20
Claw vs AC 24: 1d20 + 15 ⇒ (4) + 15 = 19
Slashing damage: 1d6 + 9 ⇒ (3) + 9 = 12
...but he is quick enough to avoid the blow as he moves around the bear. Even with Kiku's prayers to bolster him, Yojimbo can only land one blow on the beast as it continues to move around and roar.
Round 3! Bold may act!
Newcomer
Narika
Kiku
Yojimbo
Noke (Flying)
Edgar
Shiro
Red (-127)
Blue (-61, Misfortuned 1/1)
Hamish
Area Effects:
- Inspire Courage +2
What do you do?

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"Aww the poor thing is bleeding." remarks Edgar, looking at the fallen bear. With a flick of his wrist, he calls out "Pharasma is not ready for you."
Cast Stabilize on Red

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Cast Stabilize on Red
As a general side note, any melee/non-rope-dart damage I have dealt so far is non-lethal; annotated as "NL" in my dice rolls previously; the bear might possibly be unconscious but stable already due to this.
Not sure if you would let Shiro 5-foot up to the remaining bear, given that would involve doing so atop the other unconscious bear. Will make attack rolls under the assumption that this is acceptable for now; if not, move Shiro back diagonally to the right to his original square and substitute with rope dart attacks at a -2 penalty to account for attack roll changes.
Flurry 1 NL vs. Blue: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34
Flurry 2 NL vs. Blue: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20
Flurry 3 NL vs. Blue: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
Flurry 4 NL vs. Blue: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
Flurry 1 NL Crit Confirm: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23
Damage 1 NL: 1d10 + 1d6 + 7 + 2 ⇒ (4) + (2) + 7 + 2 = 15
Damage 1 NL Crit damage if needed: 1d10 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Damage 2 NL: 1d10 + 1d6 + 7 + 2 ⇒ (6) + (6) + 7 + 2 = 21
Damage 3 NL: 1d10 + 1d6 + 7 + 2 ⇒ (8) + (6) + 7 + 2 = 23
Damage 4 NL: 1d10 + 1d6 + 7 + 2 ⇒ (3) + (3) + 7 + 2 = 15
If Rope Dart damage needed
Damage 1: 1d4 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Damage 1 Crit damage if needed: 1d4 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Damage 2: 1d4 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Damage 3: 1d4 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Damage 4: 1d4 + 6 + 2 ⇒ (1) + 6 + 2 = 9
If necessary during Bear's Turn:
Bodyguard: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31
Redirection: 1d20 + 13 + 4 + 1 + 2 ⇒ (17) + 13 + 4 + 1 + 2 = 37

GM Hawthwile |

Given that the bear 5 ft stepped onto the other, it's only fair that Shiro be able to do the same.
As Edgar stabilizes the first bear, Shiro brings the other down with a mighty uppercut and two followup kicks.
Out of combat! Damage Report: None!
As the Pathfinders collect themselves, the strange creature approaches. "Det er å drepe eller bli drept i dette frosne landet, men du synes ikke å vite dette," it says. "Hva ville bringe slike reisende fra de varme, myke landene?"

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Hamish smiles as well with no weapon out and shrugs as he asks the creature in common, "Do you speak Common?"
If no answer he tries Elven, "Puhutko Elven?"
Finally, if no answer to that he tries his last option in Halfling, "Spreekt u Halfling?"
If no luck he'll turn to his allies, back in common, "I'm outta options, but I do have a scroll of share language if we can convince them to let us cast on them."

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Kiku pulls out a scroll of tongues and activates it with her Mnemonic Vestment, expending her daily use of the vestment instead of the scroll. This also means the scroll will last 90 minutes, as if she was the one to cast it
Kiku bows then clears her throat. The harsh sounds of giant seem incredibly odd coming from the retiring girl's voice.
Diplomacy to Improve Attitude (heroism): 1d20 + 16 + 2 ⇒ (18) + 16 + 2 = 36

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Shiro checks if the other bear is alive, and if it is bleeding out asks Edgar to stabilize the other one as well.
The tengu listens politely at the interchange between the creature and Hamish, and almost literally jumps away startled into a tree when Kiku's voice does the volume/tone change. He takes several moments to collect himself and straighten his tail feathers while observing the creature.
Sense Motive on Creature: 1d20 + 15 ⇒ (3) + 15 = 18

GM Hawthwile |

The bears are both stable, but rather heavily bruised.
For some reason, I thought tongues was the spell that sounded to everyone like their native language - but now I can't find such a spell. Am I imagining things?
The creature looks puzzled and slightly annoyed at Hamish, but nods as Kiku replies in the same language. "Hvis du ikke har kommet for å overleve, lille Kiku," he says solemnly, "hvorfor er du her?"
Also, I'm using Norwegian for Giant ('cuz trolls) if folks want to reply in kind.
What do you do?

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Noke casts detect magic and scans the area thoroughly.
Kn arcana, circling : 1d20 + 15 ⇒ (10) + 15 = 25
She then looks at her companions.
B]”I have no idea what you are discussing at the moment but I think it is essential that we explain thoroughly what we have found because these beings obviously had something to do with the first encounter with this evil that tries to escape now!“[/b]
Noke flies nearer. Maybe sign and body language?! she thinks.
”EVIL UNDER ICE! ESCAPES! YOU SEALED! NOW SEAL BROKEN!“
Linguistics : 1d20 + 7 ⇒ (20) + 7 = 27

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Kiku jumps at Noke's shouting. She quickly turns around and holds a finger to her mouth.
"Shh! Just let me know what to say. No need to shout."
She turns back to the giant and bows again. It has become abundantly clear from traveling with Kiku that she bows a lot, almost as much of a reflex as her constant apologizing.
"Jeg beklager min følgesvenn hvis hun skremmer deg. Det er et stort onde under isen som en gang var forseglet, men utenforstående har ødelagt det med uvitenhet. Til våre skam er disse utenforstående medlemmer av organisasjonen vår. Vi har kommet for å sikre at det som en gang ble forseglet, er så igjen. Vi er her for å rette opp feilene våre."
"My apologies for my companion if she startled you. There is a great evil under the ice that was once sealed, but outsiders have broken it with their ignorance. To our shame, those outsiders are members of our organization. We have come to see to it that what was once sealed is so again. We are here to correct our mistakes."

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Watching the back and forth, Edgar smiles. "Quite handy to have the ability to communicate. Myself, I've sought out numerous tongues...alas his was not one of them."
"Since he's not attack, I'm guessing he's not opposed to our presence. Does he have any knowledge or advice for the situation at hand?"

GM Hawthwile |

Noke does not detect anything magical besides her companions as she swoops down to join the conversation.
Unfortunately, that's not a use for Linguistics as far as I can tell. Which is a shame - it really should be.
The creature scowls at Noke's yelling, then turns his attention back to Kiku. He returns her bow with a nod of his head before becoming agitated at her explanation. "Tetningen er ødelagt? Hvorfor ville du gjøre en slik tåpelig ting? Utenlandske og deres uvitenhet!" he snorts angrily. "Det forbannede stedet er ikke her, men du må ha kjent så mye. Hvorfor er du her?" He thumps the ground for emphasis.
What do you do?

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Kiku merely hangs her head as the giant expresses his anger. She glances to her companions and motions for them to remain standing down, that everything is under control.
”Jeg beklager på det sterkeste. Vi er på vei til nettstedet for å selge det igjen, og vi ble fortalt om dette helligdommen av en av landsbyboerne, en mann som heter Bjørn, som hjalp oss med hundene og sledene. Vi har kommet for å gi et tilbud. Ekspedisjonen forårsaket en katastrofe ved å lade inn uten å vise riktig respekt. Vi ville ikke gjøre den feilen igjen.”

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Hamish stays out of the conversation, being unable to understand any of it but trusting his ally to handle her end.

GM Hawthwile |

"Du kan vise respekt når ondskapet er forseglet igjen," the stranger replies with a frown. "Det er mange måner unna - du trenger de små ulvene til å løpe raskt." He folds his arms across his chest and scowls at the Pathfinders.
What do you do?

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Eyeing the large creature, Edgar keeps a hand on his dagger. However, he stays the blade as requested. 'I really hope she knows what's she's doing...'
"Did you tell him we came to give an offering? Surely that'd help."
:-P

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Kiku glances over her shoulder at Poe. "I did, Mr. Poe. He is very concerned about the sealed evil, and already knew of it."
Kiku appears surprised by the giant's response, and she takes a moment to consider it, tapping her thumb against her chin.
"Vi har allerede sendt en messenge ved ugle til folket på stedet med instruksjoner om hvordan man begynner å omleisse isen. Kanskje vi kunne forlate et tilbud og forlate, siden vi allerede er her? Det virker synd å komme hele veien og ikke tilby noe. Hvor lang tid tar det å gi et riktig tilbud?"
"We already sent a messenge by owl to the people at the site with instructions on how to begin resealing the ice. That was many days ago, before we left for this shrine, so they should already have begun fixing the seal. Maybe we could give an offering and then leave, since we are already here? It seems a shame to come all this way and offer nothing. How long does it take to give a proper offering?"
Diplomacy to make a request (heroism): 1d20 + 16 + 2 ⇒ (10) + 16 + 2 = 28

GM Hawthwile |

The creature scowls softly at Kiku, his short temper obviously mollified by her gentleness and sincerity. "Du sørger og seremoniene dine. La dine offer på alteret og skynd deg. Jeg bryr meg ikke om dine ritualer, bare dine handlinger." He shakes his head. "Når du kommer til landsbyen, må du sørge for at runen er ubeskadiget. Det vil se slik ut," he continues, pointing to one of the patterns decorating his chest and looking intently at Kiku. "Forstår du?"
What do you do?

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Hamish pops in, "soooo what did he say? Are we allowed to do the thing here? Are we allowed to pass to the seal without issue? Any aid from them?"

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Sorry, been crazy busy the past couple days with school deadlines
Knowledge (local) (heroism): 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
"He wants us to hurry to the site and fix it as soon as possible. I will double check to make sure that we can pass without difficulty."
Kiku takes a moment to try to figure out the most diplomatic way to articulate her companions' questions.
"Takk. Vi vil huske. Jeg tilbeder de empyrale herrer, og Winlas, den guddommelige eldste, ville bli misfornøyd hvis jeg ikke klarte å utføre et tilbud. Vi vil virkelig hjelpe. Vil vi være i stand til å reise til Nettstedet uten å bli angrepet? Eller kanskje du vet en raskere måte å reise på? Eventuelt hjelp du kan gi er verdsatt, men ikke forventet. Vi forårsaket dette rotet når alt kommer til alt. Vi vil bare hjelpe oss med å løse det så raskt som mulig."