[PFS/OutPost2019/GMG] 6-21 Tapestrys Toil (Inactive)

Game Master GHembree

Battle Map & Info


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Scarab Sages

Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

AOO vs Brown
dagger: 1d20 + 9 ⇒ (18) + 9 = 271d4 + 4 ⇒ (3) + 4 = 7
20% Miss chance, low bad: 1d100 ⇒ 39

Yen stabs the man in the shoulder on the way up.

dagger: 1d20 + 9 ⇒ (6) + 9 = 151d4 + 4 ⇒ (4) + 4 = 8
20% miss chance, low bad: 1d100 ⇒ 9

But has no chance of hitting him on the follow up swing.

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺
Daereon Phoenixstar wrote:
That is a neat spell. Is it ab earth domain spell?

Ironwhip is an Oracle who gets Stone Call {link} from the stone mystery.

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Deluge moves up close to the fog and once again tries to pinpoint the location of the dwarf as he sends his miniature thundercloud after him.

  • to hit claw: 1d20 + 4 ⇒ (13) + 4 = 17
  • concealment: 1d100 ⇒ 18
  • damge claw: 1d4 + 2 ⇒ (4) + 2 = 6
  • grab claw: 1d20 + 8 ⇒ (4) + 8 = 12

  • to hit claw: 1d20 + 4 ⇒ (18) + 4 = 22
  • concealment: 1d100 ⇒ 92
  • damge claw: 1d4 + 2 ⇒ (3) + 2 = 5
  • grab claw: 1d20 + 8 ⇒ (4) + 8 = 12

    Storm Burst +3/1d6+2;20x2;30' range;non-lethal and -2 to attack rolls (+3[BAB] +0[dex]/1d6 +2[1/2 lvl])

  • to hit, bless: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
  • concealment: 1d100 ⇒ 74
  • damage, non-lethal: 1d6 + 2 ⇒ (1) + 2 = 3

  • Silver Crusade

    Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

    The half elf will cast Guidance on the druid.

    Liberty's Edge

    male 1/2 orc Rng 4/Ftr 2| HP 52 | AC 17; Touch 11; FF 17 | F +10; R +5; W +5 | CMB+11; CMD 22 | Speed 30 ft | Init +0 | Perc +9 | Stealth: +0 Rng 4/Ftr 2

    [b]Psst any healing guys"{/b]

    Grog will move and ready an attack on any bad guys near him.

    attack: 1d20 + 13 ⇒ (2) + 13 = 15

    1d12 + 8 ⇒ (10) + 8 = 18

    Silver Crusade

    Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

    I dont think we can see where you are in the cloud

    Scarab Sages

    Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

    Sorry, no healing magic

    Grand Lodge

    Menace Under Otari map | Icons: ◆◇↺

    Jinsa strikes the brown dwarf as he attempts to stand hitting him hard, but then misses after he normal swing.

    Deluge moves up to the fog listing for the dwarf, trying to send a thunder cloud at him.

    Deluge’s crab mindlessly continues to claw at the large unciousious dwarf, missing with the first snap, but hitting with the other claw snap.

    Deluge moves up to the fog listing for the brown dwarf, and then sends a thunder cloud at him hitting him.

    Grog moves out of the fog asking for healing, but ready to strike any foes.

    Daereon cast guidance on Deluge.

    BOT: Roan taps Grog with the healing wand recovered from the cleric. Then directs the flaming sphere towards Ironwhip. The dwarf effortlessly avoids the flaming sphere.

    Invisible Tanbaru flies over Ironwhip trying to gore the dwarf, but misses.

    Ironwhip snears, ”A little fire and this poor excuse for a spirit all you pathfinders can do? I have heard that you were dangerous. I was miss informed!” Ironwhip swings his warhammer at Tanbaru slamming his hammer into the tiny mask spirit twice and knocking the Tanbaru out.

    rolls:

    Roan on Grog.
    wand CLW: 1d8 + 1 ⇒ (8) + 1 = 9

    Ironwhip reflex DC16 vs sphere: 1d20 + 4 ⇒ (20) + 4 = 24
    flaming sphere fire damage: 3d6 ⇒ (2, 1, 6) = 9

    Tanbaru vs Ironwhip
    Gore: 1d20 + 11 ⇒ (2) + 11 = 13 tohit
    Gore damage: 1d4 ⇒ 4

    Ironwhip vs Tanbaru
    warhammer w/power attack: 1d20 + 11 ⇒ (13) + 11 = 24 to hit
    warhammer damage: 2d6 + 11 ⇒ (4, 3) + 11 = 18

    warhammer w/power attack: 1d20 + 6 ⇒ (16) + 6 = 22 to hit
    warhammer damage: 2d6 + 11 ⇒ (3, 1) + 11 = 15

    Status (+1 Bless on everyone 7r-1=6r )

    Oni Mask (Tanbaru): 8-2+18+15 = 39 dam *unconscious*
    Deluge: 8 dam
    Yen: 4 dam
    Roan: 8
    Grog: 37-9 = 26 dam ; 1 Neg Level; (Bull Strength)
    Daereon: 20 dam; 1 Neg Level.
    Crab: 8 dam.

    Blue Duergar: 52 dam *Dead*
    Green Duergar: 39 dam *Dead*
    Orange Duergar: 7 NL dam; 20+5 = 25 dam. *dying*
    Brown Duergar: 8+7+3 = 18 dam(glitterdust)
    Ironwhip: (glitterdust)

    Everyone is up.

    Liberty's Edge

    male 1/2 orc Rng 4/Ftr 2| HP 52 | AC 17; Touch 11; FF 17 | F +10; R +5; W +5 | CMB+11; CMD 22 | Speed 30 ft | Init +0 | Perc +9 | Stealth: +0 Rng 4/Ftr 2

    Grog waits till the dark dwarf moves closer.

    delay

    Scarab Sages

    Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

    Jinsa keeps swing at the brown dwarf.

    dagger: 1d20 + 9 ⇒ (5) + 9 = 141d4 + 4 ⇒ (3) + 4 = 7
    20% miss chance, low bad: 1d100 ⇒ 91

    The Exchange

    Male N Human Druid 4 / Conjurer 3 | HP 51/51| AC 18 T 12 FF 17 | CMB +5, CMD 18 | F: +9, R: +8, W: +15 | Init: +2 | Perc: +15 | Speed 30ft | Acid Dart: 5/5, Fire Bolt: 7/7 | Active conditions: Mage Armor

    Roan keeps rolling the flaming sphere at IRonwhip, and taps his friend the half-orc with the wand again.

    Fire: 3d6 ⇒ (2, 3, 5) = 10
    Heals: 1d8 + 1 ⇒ (5) + 1 = 6

    Dark Archive

    Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

    Deluge casts a CLW from his wand on Grog, then moves in to, hopefully, rescue Tanbaru.

    CLW: 1d8 + 1 ⇒ (8) + 1 = 9

    Where is Tanbaru? Ironwhip is shown sideways with a Zzzz over him. Is that for Tanbaru?

    crab attacks, round 3:

    Crab attack 1
    to hit claw: 1d20 + 4 ⇒ (8) + 4 = 12
    concealment: 1d100 ⇒ 94
    damage claw: 1d4 + 2 ⇒ (4) + 2 = 6
    grab claw: 1d20 + 8 ⇒ (16) + 8 = 24

    Crab attack 2
    to hit claw: 1d20 + 4 ⇒ (1) + 4 = 5
    concealment: 1d100 ⇒ 5
    damage claw: 1d4 + 2 ⇒ (3) + 2 = 5
    grab claw: 1d20 + 8 ⇒ (17) + 8 = 25

    @Grog
    I don't know that Ironwhip will move up with that crab there to attack. Then again it is pretty pathetic and worth ignoring.

    Liberty's Edge

    male 1/2 orc Rng 4/Ftr 2| HP 52 | AC 17; Touch 11; FF 17 | F +10; R +5; W +5 | CMB+11; CMD 22 | Speed 30 ft | Init +0 | Perc +9 | Stealth: +0 Rng 4/Ftr 2

    @Deluge ok. how long is the fog up again?

    "Thanks for the healing guys. I left my wand at home"

    Dark Archive

    Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)
    Grog half-orc wrote:
    @Deluge ok. how long is the fog up again?

    It's a 10 minute/level spell, though I think I will be dispelling it pretty soon once the grunts are all down.

    Silver Crusade

    Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

    The half elf will move up and cast CMW on the half orc (swapping out lesser restoration) asking Iomadae to keep him strong that he might help to vanquish.

    2d8 + 3 + 1 ⇒ (3, 4) + 3 + 1 = 11 the + 1 is for sacred touch.

    Grand Lodge

    Menace Under Otari map | Icons: ◆◇↺

    Deluge - ironwhip is the large token just up from Tanbaru small token. If the map is not display correctly you can try reloading or clearing the browser cache.

    Grog delays

    Yen Jinsa attacks the brown dwarf but misses again.

    Roan directs the flaming sphere at Ironwhip again and heals Grog. Again Ironwhip dodges the sphere.

    Deluge heals Grog before moving forward into the fog.

    Deluge’s Crab finishes off the dying orange dwarf, and moves to the brown dwarf.

    Daereon transforms his magic into more healing power focused on Grog.

    Now fully healed, Grog vocalizes his thanks.

    Tanbaru’s eye flicker open and he turns invisible.

    Ironwhip chuckles ”Big bad pathfinders are hiding in the fog? That’s fine you can die there!” He conjures another deadly rain of rocks from a second Stone Call spell.

    The brown dwarf collapses from the collateral damage.

    Ironwhip moves into the fog after casting his spell.

    rolls:

    Roan on Grog.
    Ironwhip reflex DC16 vs sphere: 1d20 + 4 ⇒ (16) + 4 = 20

    stone call damage: 2d6 ⇒ (5, 6) = 11

    Status (+1 Bless on everyone 6r-1=5r )

    Oni Mask (Tanbaru): 39-2 = 37 dam
    Deluge: 8+11 dam
    Yen: 4+11 dam
    Roan: 8+11
    Grog: 26-6-9-11+11 = 11 dam ; 1 Neg Level; (Bull Strength)
    Daereon: 20+11 = 31 dam; 1 Neg Level.
    Crab: 8+11 = 19 dam.

    Blue Duergar: 52+11 = 62 dam *Dead*
    Green Duergar: 39+11 = 50 dam *Dead*
    Orange Duergar: 7 NL dam; 25+6+11 = 42 dam. *dead*
    Brown Duergar: 18+11=29 dam(glitterdust) *dying*
    Ironwhip: (glitterdust)

    Everyone is up.

    Silver Crusade

    Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

    Trying to stave off some of the damage until the fog clears the half elf will channel energy
    2d6 ⇒ (3, 3) = 6

    I think that about does it for my channels

    Dark Archive

    Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

    Ack. I guess the crab has to do a move action. I had him placed next to orange, who I thought was Ironwhip because of the size!

    Deluge dispels the fog as a standard action, the crab moves up, and Deluge moves up a bit too.

    Scarab Sages

    Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

    Damn, my temp hit points are gone again.

    With his opponent now on the ground, Jinsa takes a moment to sheath his wand and re cast a spell.

    false life: 1d10 + 6 ⇒ (8) + 6 = 14

    Silver Crusade

    Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

    Remember the bless in effect, I think that every + is going to be needed in this last fight

    Silver Crusade

    Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

    The half elf will concentrate and cast Magic Missile at the big bad guy and then pulls out a wand.
    2d4 + 2 ⇒ (1, 2) + 2 = 5

    Liberty's Edge

    male 1/2 orc Rng 4/Ftr 2| HP 52 | AC 17; Touch 11; FF 17 | F +10; R +5; W +5 | CMB+11; CMD 22 | Speed 30 ft | Init +0 | Perc +9 | Stealth: +0 Rng 4/Ftr 2

    Grog moves up behind the druid.

    Grand Lodge

    Menace Under Otari map | Icons: ◆◇↺

    Daereon calls upon the healing energy of Iomedae to aid his allies.

    Deluge dispels the fog he created and encourages the crab to attack Ironwhip. Because the crab’s current target is down, it skittles over the gravely floor to Ironwhip

    Yen Jinsa takes a moment to bolster his health with magic.

    Daereon - can’t cast MM already acted this round.

    Grog moves up behind the druid.

    Bot: Roan directs the flaming sphere into Ironwhip again, as he uses his wand to heal Daereon.

    Ironwhip fails to dodge the flaming sphere this time getting burned for his lack of attention.

    Invisible Tanbaru flies up into the air.

    Ironwhip chuckles at the crab, ”You expect to defeat me with a crab?. His warhammer comes down on the crab crushing it under a mighty blow. Raw crab meat and shell splatters out, then vanishes as the summoning magic dissipates.

    Ironwhip moves forward gliding through the earth and stone as if they were water, ignoring the stone littered terrain.

    Becoming visible, Tanbaru takes an attack of opportunity on the dwarf as he moves away. The bite hits, but is only a scratch.

    rolls:

    Roan flaming sphere vs Ironwhip.
    Ironwhip reflex DC16 vs sphere: 1d20 + 4 ⇒ (3) + 4 = 7
    flaming sphere damage: 3d6 ⇒ (6, 5, 4) = 15

    Roan wand on Daereon
    wand CLW: 1d8 + 1 ⇒ (2) + 1 = 3

    Ironwhip w/power attack vs Crab
    warhammer: 1d20 + 11 ⇒ (5) + 11 = 16 to hit
    damage: 2d6 + 11 ⇒ (1, 3) + 11 = 15

    Tanbaru AoO on Ironwhip
    bit: 1d20 + 11 ⇒ (17) + 11 = 28 to hit
    damage: 1d4 ⇒ 1

    Status (+1 Bless on everyone 5r-1=4r )

    Oni Mask (Tanbaru): 37-2 = 35 dam
    Deluge: 19-6=13 dam
    Yen: 15-6=9 dam (false Life 14 hp)
    Roan: 19-6=13 dam
    Grog: 11-6=5 dam ; 1 Neg Level; (Bull Strength)
    Daereon: 31-6-3=22 dam; 1 Neg Level.
    Crab: 19-6+15 = 28 dam. *dead*

    Blue Duergar: 62 dam *Dead*
    Green Duergar: 50 dam *Dead*
    Orange Duergar: 7 NL dam; 42 dam. *dead*
    Brown Duergar: 29-1 = 30 dam(glitterdust) *dying*
    Ironwhip: (glitterdust) +15+1=16 dam

    Everyone is up.

    Dark Archive

    Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

    Backing off a little bit (move action), Deluge starts spontaneously casting SNA I (using his entangle spell).

    Scarab Sages

    Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

    attack: 1d20 + 9 ⇒ (20) + 9 = 291d4 + 4 ⇒ (3) + 4 = 7
    confirming stab: 1d20 + 9 ⇒ (9) + 9 = 181d4 + 4 ⇒ (2) + 4 = 6
    20% miss chance, low bad: 1d100 ⇒ 61

    Hearing the splatter, Jinsa moves toward it, only to find a giant figure in the way and attempts to stab it in the leg.

    Grand Lodge

    Menace Under Otari map | Icons: ◆◇↺

    Jinsa - fog has been dismissed so there is currently no miss chance conditions.

    Liberty's Edge

    male 1/2 orc Rng 4/Ftr 2| HP 52 | AC 17; Touch 11; FF 17 | F +10; R +5; W +5 | CMB+11; CMD 22 | Speed 30 ft | Init +0 | Perc +9 | Stealth: +0 Rng 4/Ftr 2

    Grog moves up and swings at the bad guy

    attack: 1d20 + 14 ⇒ (20) + 14 = 34

    damage: 1d12 + 14 ⇒ (6) + 14 = 20

    crit confirm: 1d20 + 14 ⇒ (11) + 14 = 25

    damage: 2d12 + 28 ⇒ (7, 4) + 28 = 39

    yen you have a crit

    Scarab Sages

    Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

    oh...then I definitely provoked from the big guy moving in. Front line sorcerer is about to get splattered.

    grog it also appears you got a crit

    Grand Lodge

    Menace Under Otari map | Icons: ◆◇↺

    Deluge moves back and begins casting a spell.

    Yen moves forward and stabs the Ironwhip.

    Grog steps up to the dark dwarf and whips his great axe around striking the Ironwhip with an unbelievable hard blow that decapitates Ironwhip killing him!

    *** Combat is Over ***

    After taking a moment to let the victory sink in you can see what looks like an office to the north beyond an iron bar door and to the south two iron bar doors appear to be cells.

    You find on the headless corpse of Ironwhip a key that opens all the iron bar doors in this room.

    In the office, you see a gleaming, solid, ovoid piece of metal with four cylindrical indentations and strange, fluid engravings that rests on top of a long stone table. This piece of metal is a fragment of the Sky Key.

    In the cells to the south, you see gaunt wayang is manacled to the wall inside this dingy prison cell, suspended over a pile of dirty straw. The other prison cell is empty.

    As you approach the cell a weak voice calls out in accented common ”Please remove the manacles and free me.”

    Freeing the prisoner he tells you “Thank you, thank you, I cannot thank you enough for defeating that horrible man. He sent a raiding party to my village to capture and enslave. He and that Mueritt force us to work day and night until we are too tired and weak. They say if we don’t keep up, they will sacrifice us to their god. So many people have already been taken away, and they never return. I collapsed and woke up here, chained to the wall.”

    If the PCs express an interest in freeing the rest of the slaves:
    Swareti cautions you not to do so, as there are too many duergar in the mountain, even for “mighty heroes” such as yourselves. The wayang tells you of a plan to free the other slaves, if only they could find a key to the manacles. The slavers don’t seem to be able to tell wayangs apart, so Swareti could slip among the slaves while wearing unlocked manacles, and wait for the duergar to turn their backs to unlock the manacles of the other slaves. Once freed from their shackles, the slave could run for freedom: the wayangs using their skill at stealth to sneak away, and the other freed slaves taking advantage of the duergar’s relative slowness. Do you give Swareti the key you found at the forge?

    Status

    Oni Mask (Tanbaru): 35-2=33 dam
    Deluge: 13 dam
    Yen: 9 dam (false Life 14 hp)
    Roan: 13 dam
    Grog: 5 dam ; 1 Neg Level; (Bull Strength)
    Daereon: 22 dam; 1 Neg Level.

    Dark Archive

    Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

    Deluge is not exactly indifferent to the plight of the slaves, but nor is he concerned. If another PC pursues this line and he is asked his opinion...

    "Do we need the key any longer? I really don't see any reason we can't give it to him, do you?"

    Liberty's Edge

    male 1/2 orc Rng 4/Ftr 2| HP 52 | AC 17; Touch 11; FF 17 | F +10; R +5; W +5 | CMB+11; CMD 22 | Speed 30 ft | Init +0 | Perc +9 | Stealth: +0 Rng 4/Ftr 2

    Grog looks at the headless corpse of the dark dwarf and wipes off his axe.

    "Yes let's free these slaves"

    Grand Lodge

    Menace Under Otari map | Icons: ◆◇↺

    With their leader defeated, the duergar focus on defending their stronghold against further intrusion, and do no pursue the Pathfinders as they leave Slave Mountain, The duergar fortify their position and threaten violence against any residents of the tapestry who provide succor the Pathfinder Society.

    When the PCs return to the Grand Lodge, they find Aram Zey staring at the tapestry, deep in thought. The Master of Spells asks the PCs to give a quick summary of their discoveries and any other important information that they learned on their adventure inside the Hao Jin Tapestry. When they finish their report, Aram Zey says the following. “The transformation of Naldak’s descendants into duergar was an unexpected and unfortunate development. However, what matters is that you recovered another piece of the Sky Key. You successfully completed your mission.”

    The Master of Spells returns his attention to the tapestry. After a few moments, he barks, “Why are you still standing around? Do you want an award for doing your jobs?”

    DC 20 Sense Motive check:
    you can tell that the Master of Spells is actually quite pleased with their performance.

    In the following days, the Grand Lodge buzzes with excitement over their discovery of another piece of the Sky Key. The story of the PC’s deeds grows out of proportion, and several junior Pathfinder agents ask the PCs to tell tales of how they defeated thousands of duergar without sustaining a single scratch.

    This completes the mission. Thanks for playing! I’ve enjoyed GMing for the group. I’m impressed by how the group decided not to rest and carry on.

    Dark Archive

    Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

    sense motive: 1d20 + 5 ⇒ (20) + 5 = 25

    Dark Archive

    Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

    "Yes, we always aim to please. What does that key thing do anyway? You seem inordinately happy, not like you at all."

    Scarab Sages

    Male LN Tian-Shu Dragon Disciple 2/ Sorcerer 5 | HP 69/69 Temp 9/9 | AC 23; T 13; FF 20| Resist Electricity 5 | Fort +8; Ref +7; Will +8 | Init: +7 | Perc: +7, SM: +1 | Speed 30ft | Claws 5/5 | Spells: 1st 3/7; 2nd 5/6; 3rd 0/3 | Active conditions: Mage Armor (12 hours), False Life (6 hours), Shield (6 Minutes)

    Made it rough for my caster, but I am glad I picked up a dagger last scenario

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