Wing Clipper

Roan Corran's page

33 posts. Organized Play character for ScorchedOne.

Full Name

Roan Corran


| HP 46/46 | AC 19 T 13 FF 17 | CMB +5, CMD 18 | F: +9, R: +8, W: +14 | Init: +2 | Perc: +14


| Speed 30ft | Acid Dart: 5/5, Fire Bolt: 7/7 | Active conditions: Mage Armor


Male N Human Druid 4 / Conjurer 3

About Roan Corran

Roan Corran
Male human druid 4/conjurer 3
N Medium humanoid (human)
Init +2; Senses Perception +14
AC 15, touch 13, flat-footed 13 (+1 deflection, +2 Dex, +2 natural)
hp 46 (7 HD; 3d6+4d8+11)
Fort +9, Ref +8, Will +14; +4 vs. fey and plant-targeted effects
Speed 30 ft.
Melee +1 adamantine spear +6 (1d8+2/×3)
Special Attacks wild shape 1/day
Arcane School Spell-Like Abilities (CL 3rd; concentration +5)
. . 5/day—acid dart (1d6+1 acid)
Domain Spell-Like Abilities (CL 4th; concentration +8)
. . 7/day—fire bolt (1d6+2 fire)
Conjurer Spells Prepared (CL 3rd; concentration +5)
. . 2nd—glitterdust (DC 16), glitterdust (DC 16), scorching ray
. . 1st—endure elements, grease, mage armor, protection from evil
. . 0 (at will)—acid splash, dancing lights, mage hand, mending
. . Opposition Schools Divination, Illusion
Druid Spells Prepared (CL 6th; concentration +10)
. . 2nd—flaming sphere (DC 16), produce flame[D], resist energy, lesser restoration
. . 1st—burning hands[D] (DC 15), cure light wounds (2), faerie fire, summon nature's ally I
. . 0 (at will)—create water, detect poison, know direction, stabilize
. . D Domain spell; Domain Fire domain
Str 13, Dex 14, Con 12, Int 14, Wis 18, Cha 12
Base Atk +4; CMB +5; CMD 18
Feats Augment Summoning, Combat Casting, Greater Spell Focus (conjuration), Point-Blank Shot, Precise Shot, Spell Focus (conjuration)
Traits deft dodger, magical knack
Skills Appraise +6, Climb +5, Handle Animal +7, Heal +8, Knowledge (arcana) +8, Knowledge (nature) +11, Knowledge (religion) +8, Linguistics +6, Perception +14, Profession (barrister) +14, Spellcraft +12, Survival +13, Swim +5
Languages Common, Druidic, Elven, Sylvan, Thassilonian
SQ arcane bond (ring of protection +1), nature bond (Fire domain), nature sense, summoner's charm (1 round), trackless step, wild empathy +5, woodland stride
Combat Gear scroll of daylight (x2), wand of cure light wounds (34 charges); Other Gear +1 adamantine spear, amulet of natural armor +2, cloak of resistance +3, handy haversack, headband of inspired wisdom +2, ring of protection +1, wizard starting spellbook, 21 gp
Special Abilities
Acid Dart (1d6+1 acid, 5/day) (Sp) As a standard action, ranged touch deals acid dam vs. foe in 30 ft.
Arcane Bond (Ring of protection +1) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Conjuration The conjurer focuses on the study of summoning monsters and magic alike to bend to his will.
Divination You must spend 2 slots to cast spells from the Divination school.
Druid Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Fire Bolt 1d6+2 fire (7/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Greater Spell Focus (Conjuration) +1 to the Save DC of spells from one school.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summoner's Charm (+1 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (4 hours, 1/day) (Su) Shapeshift into a different creature one or more times per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.